Psi0.01


Level KXP Psi0.01
mMG S
1 0 1-- -
2 3.75 2-- -
3 7.5 3-- -
4 15 4-- -
5 22.5 41- -
6 37.5 51- -
7 75 52- -
8 112.5 62- -
9 150 63- -
10 187.5 73- -
11 225 74- -
12 450 741 -
13 675 841 -
14 1125 851 -
15 1500 852 -
16 1950 952 -
17 2400 962 -
18 2900 A62 1
19 3400 A72 1
20 3900 A73 1
21 4400 B83 2
22 4900 C84 2
23 5400 D94 2
24 5900 E95 3
25 6400 FA5 3
26 6900 GA6 3
27 7400 HB6 4
28 7900 IB7 4
29 8400 JC7 4
30 8900 KC8 5
31 9400 LD8 5
32 9900 MD9 5
33 10400 NE9 6
34 10900 OEA 6
35 11400 PFA 6
36 11900 QFB 7
TH Saves
PD RS PP BW Sp Fo Re Wi
-1  5  3  8  2  3  1  0  1
+0  5  4  8  2  3  1  0  2
+1  6  4  8  3  4  2  0  2
+1  6  5  8  3  4  2  1  3
+2  6  5  9  3  4  2  1  3
+3  6  6  9  4  5  3  1  4
+4  7  6  9  4  5  3  2  4
+4  7  7  9  4  5  4  2  5
+5  7  7 10  5  6  4  2  5
+6  7  8 10  5  6  4  3  6
+7  8  8 10  5  6  5  3  6
+7  8  9 10  6  7  5  3  7
+8  8  9 11  6  7  6  4  7
+9  8 10 11  6  7  6  4  8
+10  9 10 11  7  8  6  4  8
+10  9 11 11  7  8  7  5  9
+11  9 11 12  7  9  7  5  9
+12  9 12 12  8  9  8  5 10
Requisites: Str 10, Int 10, Wis 10, Chr 10, 1 of these must be 19
Alignment: any
HD/level: d15 for the first five levels, then d1 thereafter
Weapon Prof.: 4+level/3
To Hit Table: 3xPsi
Save Table: Psi
Reference: DM {Planeshifted Psi1}
Groups: Psionicist, Alternate
 
See [Q0.01] for rules and powers.
Psionic Strength = (Str+Int+Wis+Chr)/4*(Level+9)
Level 1: Spend 1 Non-Weapon proficiency: Permanently raise two abilities' CL by 1 (or +2 CL to one ability). You may not more than double your level doing this.

Psi0.01


Basic Psi0.01 Information

PSI0.01 CLASS: Psionic Strength = (Str+Int+Wis+Chr) / 4 * (Level+9)
WILD TALENTS: Psionic Strength = 64 + level + (Str+Int+Wis+Chr-48) * (exceptional+1)
where "exceptional" is the number of stats among (Str,Int,Wis,Chr) of 16 or above.
Wild Talent Power Progression:
  Potential Number of:
Str+Int+Wis+Chr Minor Major Grand
0-10 1 0 0
11-21 2 0 0
22-32 2 1 0
33-43 3 1 0
44-54 4 1 0
55-65 4 2 0
66-76 4 2 1
77-87 5 2 1
88-98 6 3 1
99-109 7 3 1
110+ 8 4 2
Min Level 1 6 12

Psi0.01 Psionic Pinpoint Attack

This hits one target (not a group) CL times.
Multiple hits do cause extra save penalty (-5 per instance) and a d100 shift (+/-10 per instance).
Also note the tables are slightly different.
This attack does not affect targets with Psi0.01 (they are considered immune).
Against Psi1, this attack is treated as CL Psi1 Psionic Blasts on one target.
 
Save for Range Effect (Duration is bottom row):
Int+Wis 20yd 40yd 80yd Death Coma Sleep Stun Confuse Enrage Panic Feeble 2Insanity 1Insanity 1Insanity
1-5 16 14 12 01-90 91-94 95-97 98-99 100 (101-110) (111-120) (121-130) (131-140) (141-150) (151-160)
6-10 15 13 11 01-04 05-90 91-94 95-97 98-99 100 (101-110) (111-120) (121-130) (131-140) (141-150)
11-15 14 12 10 01-03 04-07 08-90 91-94 95-97 98-99 100 (101-110) (111-120) (121-130) (131-140)
16-20 13 11 9 01-02 03-05 06-09 10-90 91-94 95-97 98-99 100 (101-110) (111-120) (121-130)
21-25 12 10 8 01 02-03 04-06 07-10 11-90 91-94 95-97 98-99 100 (101-110) (111-120)
26-30 11 9 7 (-9 to 0) 01 02-03 04-06 07-10 11-90 91-94 95-97 98-99 100 (101-110)
31-35 10 8 6 (-19 to -10) (-9 to 0) 01 02-03 04-06 07-10 11-90 91-94 95-97 98-99 100
36-40 9 7 5 (-29 to -20) (-19 to -10) (-9 to 0) 01 02-03 04-06 07-10 11-91 92-95 96-98 99-100
41-45 8 6 4 (-39 to -30) (-29 to -20) (-19 to -10) (-9 to 0) 01 02-03 04-06 07-10 11-93 94-97 98-100
46-50 7 5 3 (-49 to -40) (-39 to -30) (-29 to -20) (-19 to -10) (-9 to 0) 01 02-03 04-06 07-10 11-96 97-100
51+ 6 4 2 (-59 to -50) (-49 to -40) (-39 to -30) (-29 to -20) (-19 to -10) (-9 to 0) 01 02-03 04-06 07-10 11-100
Duration: 1d10 d 4d6 t 1d6 t 1d30 r 1d6 r 1d6 r perm. perm. 1d8 w 1d30 d

Psi0.01


Psi0.01 Minor Powers

# MINOR POWERS Cost Notes
1 Automaton 10/r Animate one object as a DL=CL/2 Golem (counts as your summon)
2 Body Equilibrium 1/r Immune to falling damage, TK
3 Body Weaponry 1/r +3/2*CL AC or +2*CL unarmed TH
4 Cell Adjustment I 20 Cure/cause 20+CL*2 hp to one target (cannot use less PSPs for less effect)
5 Command 15 Command (Will save), 1+CL/3 words, 1 target
6 Detection of Life 4/r Name a summon type. Detects that summon type within 60*CL'
7 Domination 15+sum(HD) Domination (1+CL/3 Will saves), 1 target
8 Empathy 3/m Gives surface thoughts of target within 60' (no save)
9 Expansion 5/r +3/2*CL dmg (armed or unarmed)
10 Lights 3 1 target: Faerie Fire (-CL*4 AC) or Light (1+CL/3 saves Blindness)
11 Memory Protection 1/d Immune to next mental attack
12 Molecular Agitation cumul. 3/r 1 disruption dmg per segment to 1 target (no save)
13 Movement Acceleration 20/r +2V Actions or +3*CL" move rate
14 Object Reading 4/question Stone Tell
15 Psionic Trigger 15/d Contingency for 2 of the same psi power (still need points)
16 Rapport 15/r Share Memories or Detect Lie or Mind Scan; affects 1 target
17 Spirit Speak 6/question Speak with Dead (as spell); Cannot lie
18 Sens. to Psychic Imp. 10/r 0, 1/r: Identify Psionic effect
19 Tap Psionic Link 14/r Can join into Psionic link if originating psionicist is in your group
20 Telekinetic Barrier 10N /t Take -10*N dmg against the first physical attack per combat (max N = CL)
21 Telekinetic Blade 10/r Base damage 20+CL*2, considered +2 weapon, mental weapon, hits 1 target

Psi0.01


Psi0.01 Major Powers

# MAJOR POWERS Cost Notes
1 Body Control 4/t Resist environment 2 HD/level
2 Controlled Blinking 10/t 0, 1/turn: Blink CL*10'
3 Dimension Door 20 Dimension Door (as spell); 900*CL'
4 Dimension Walk 1/t Cover 10 miles in (20-level) minutes
5 Dispel Exhaustion 14 Mental Surgery (1) but all in psi link affected
6 Energy Control 2/HD Max.=CL*2 in HD damage, must be energy attack, affects you only
7 Energy Dissipation 40 Take 1/10 dmg from an energy attack
8 Flying 18/t Fly 12+CL*3"
9 Improved Cell Adj. 100 Cure/cause 100+CL*10 hp to one target (cannot use less PSPs for less effect)
10 Mass Domination 30+sum(HD) Domination (Will save at -CL), hits CL targets
11 Mental Surgery 10*lvl Dispel Exhaustion or Feeblemind or Cure Insanity
12 Mind Bar 5/d iMentalR LVL*5%
13 Paralysis Bolt 45 Paralysis (CL/2 Fort saves), hits 1 target
14 Physical Acceleration 40/r +2P Actions
15 Probability Travel 10/P P=#planes removed, fail=21-level% [or] Enter the Plane of the UltraWhite (fail=10%)
16 Psionic Cage 50 Reverse Wards (no one can leave)
17 Submit Illusion 24/t Submit a Mirage Arcana to subject's mind; affects 1 target
18 Telekinesis 9/r Telekinesis CL*40' falling dmg (assuming size M); affects 1 target
19 Telempathic Projection 12 Empathy, but can send an emotion; no save; 1 target
20 True Sensory Input 4/r True Seeing (as spell), but all 5 senses
21 Wards 50 Pro.Evil&Scrying, no one can enter, break=150pts

Psi0.01


Psi0.01 Grand Powers

# GRAND POWERS Cost Notes
1 Death Stare 225 Death or Stun 2d4r (if over 2*level HD) (CL-5 Fort saves)
2 Energy Cancel 3/HD Max.=CL/2 in HD damage, cancels whole effect, you don't need to be in that group
3 Limited Wish 320 Limited Wish (as spell)
4 Mental Acceleration 60/r +2M Actions
5 Power Transfer 200*T T:Minor=1,Major=2,Grand=3, Object=Caster Psi
6 Preservation 150 Preserve or Trap Soul or Permanency or Stasis; 1 target
7 Psionic Amplification 10*Mult Multiplies a power; Max.=level/3
8 Psionic Disruption 40/r No psi powers of one freq. can be used in 100'r
9 Restoration 120 Restoration, Regenerate, Restores Items, Stops/Restores dual-nature
10 Severance 40*SL Stops use of any 1 ability in creature (no save)
11 Shade 200 Create one Nightshade of someone who died here (treat as DL VIII Undead), 1/3 powers
12 Suppression 3/r Cannot use or be affected by psionics, all psi effects drop

Psi0.01 Super Powers

# SUPER POWERS Cost Notes
1 Cellular Heal/Harm X up to X targets: Heal or Harm X% of max hp
2 Counterspell 40*SL [0 action to use] Counters a Magic/Psi/Innate
3 Energy Dampen 1/HD/d Permanent Energy Cancel on self or 100'cu area
4 Full Acceleration 100/r +2F Actions or +1X Action
5 Mental Deceleration 200*N Target loses next 3*N mental actions (no save)
6 Munchkin / Pawn Element 700 Step Out Of a 1st level Wizard or Priest spell [or] one 1st level Pawn ability
7 Physical Deceleration 100*N Target loses next 3*N physical actions (no save)
8 Quick Mental Accel. 120/r +2QM Actions or +1QQM Action
9 Super Spirit 60/r Get CL-10 Second Tier powers from Martial Arts or Professional Wrestling
10 Telekinetic Crush 5*X 1 target: X*X*X*X telekinetic damage (no save)
11 Versatility 1000 Permanent: +1 max. # of classes or # psi.freq.
12 Wish 480 Wish (as spell), or any Psi0.02 Dev/Sci/High Sci