Psi12L


Level KXP
Spells
1 0 (none)
2 2 (none)
3 4 (none)
4 8 (none)
5 16 (none)
6 32 (none)
7 64 (none)
8 125 (none)
9 250 (none)
10 500 (none)
11 750 (none)
12 1000 (none)
13 1250 (none)
14 1500 (none)
15 1750 (none)
16 2000 (none)
17 2250 (none)
18 2500 (none)
19 2750 (none)
20 3000 (none)
21 3250 (none)
22 3500 (none)
23 3750 (none)
24 4000 (none)
25 4250 (none)
26 4500 (none)
27 4750 (none)
28 5000 (none)
29 5250 (none)
30 5500 (none)
31 5750 (none)
32 6000 (none)
33 6250 (none)
34 6500 (none)
35 6750 (none)
36 7000 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  4  2  3  1  1  1  1  0
+1  5  2  4  2  1  1  1  0
+2  5  3  4  3  2  2  2  1
+3  6  4  5  4  3  2  2  1
+4  7  5  6  5  4  3  2  1
+5  8  5  7  6  4  3  3  2
+6  8  6  7  7  5  4  3  2
+7  9  7  8  8  6  4  4  2
+8 10  8  9  9  7  5  4  3
+9 11  8 10 10  7  5  4  3
+10 11  9 10 11  8  6  5  3
+11 12 10 11 12  9  6  5  4
+12 13 11 12 13 10  7  6  4
+13 14 11 13 14 10  7  6  4
+14 14 12 13 14 11  8  6  5
+15 14 12 14 14 11  8  7  5
+16 14 13 14 14 12  9  7  5
+17 15 13 14 14 12  9  8  6
Requisites: Str 10, Int 10
Alignment: L any
HD/level: d0+7
Weapon Prof.: 4+level
To Hit Table: War
Save Table: War
Reference: DM
Groups: Psionicist
 
See [Q12L] for rules and powers.
Law Psionic Points (LPPs) = (Int + Str) * (Psi12L level)

Psi12L


[Q12T] True Psionics (Psi. Freq. 12T)

This psionic frequency is based on the first element of a creature's alignment.
If a creature takes this frequency and also frequency 6, they both count as only one frequency towards the number of frequencies limit.
Anyone with frequency 12 psionics has access to all powers of that alignment within frequency 12; there are no slots or selections to make.
All of these powers (except Mental Freedom in Psi12C) cost 1 Mental action to use. Each type of these psionics gain 1 point back per round (6/m or 60/t) if the character is not engaged in combat.
 
True Psionic Points (TPPs) for Psionicists = (Wis + Con) * (Psi12T level)
TPPs for Wild Talents = (higher of Wis or Con) * (highest level) / 3

Psi12T Powers

Power TPP Type Description
Detect True/Psionics 3/t Minor Detect True (and) Detect Psionics
Detect Illusion/Magic 5/t Minor Detect Illusion (and) Detect Invisibility (and) Detect Magic
Use Law/Chaos Power 15 Minor Can use a Psi12L or Psi12C power but then must use 2 powers of the opposite type (unless the caster is trying to restore the balance)
Blink Wounding 20+3/t Minor Whenever you are struck by an attack sequence, you randomly blink away after damage
Protection from True 20+3/t Minor As Pro.Evil but versus True alignment
Mass Blindness 35 Minor Blindness (as spell) but 90'r area
Steal Psi12 Points 40 Minor Drain level*20 LPPs/TPPs/CPPs from a creature, gain half that amount for L/C, full for T (or) lend up to level*10 TPPs to a creature
Damage Resistance 45/t Major -1/die damage (from any source)
Dispel Illusion 50 Major Dispel Illusion (or) Dispel Invisibility
Favorable Die Rolls 55/t Major All your non-permanent die rolls of NdS instead are rolled as (2*N)dS, choose N best dice
Charm True Creature 70 Major Charm (no save) only vs. True creatures
Dispel Magic 70 Major Dispel Magic (as spell)
Mass Sleep 75 Major Sleep all creatures (save) in 90'r area
Magic Resistance 75/t Major Level*5% MR
Dispel Psionics 90 Major Dispel Psionic effect (50% adj. by levels)
Reduce Tech Level 90 Major Reduce tech level of one object by 1
Mass Withering 95 Major Withering (as staff) in 90'r area
Psionic Resistance 95/t Major Level*5% PsiR
Magic Jar 110 Grand Magic Jar (as spell)
Wealth 110+X Grand X gp are created (duration permanent)
Use Imagination Power 115 Grand Can use a Psi5 power: 1 IP = 20 TPPs; get -1 Int/Wis/Chr per IP spent for 1h
True Seeing 125+8/r Grand True Seeing (as spell)
Summon True Creature 130 Grand Gate (as spell) for True creature or for a Time Elemental
Mass Suggestion 135 Grand Suggestion (as spell) in 90'r area, but all commands must be the same
Spell Turning 150 Grand Spell Turning (as spell)
Luck 150/t Grand +1 Luck point (as per Luckstone)
Psionic Turning 170 Super Spell Turning but affects Psionic effects
Mass Feeblemind 175 Super Feeblemind (as spell) in 90'r area
Mass Energy Drain 195 Super Energy Drain (as spell) in 90'r area
Aura of Non-Sentience 200/r Super All creatures within 120' of caster (incl. the caster) lose all levels of experience, have a combined Int+Wis of 0-5, and get no actions of any type as long as Aura is maintained