Psi6G


Level KXP Psi6G
mMG S
1 0 4-- -
2 3.5 5-- -
3 7 6-- -
4 14 71- -
5 21 82- -
6 42 93- -
7 70 A4- -
8 170 B5- -
9 370 C6- -
10 670 D71 -
11 970 E82 -
12 1270 F93 -
13 1570 GA4 -
14 1870 HB5 -
15 2170 IC6 -
16 2470 JD7 1
17 2770 KE8 2
18 3070 LF9 3
19 3370 MGA 4
20 3670 NHB 5
21 3970 OIC 6
22 4270 PJD 7
23 4570 QKE 8
24 4870 RLF 9
25 5170 SMG A
26 5470 TNH B
27 5770 UOI C
28 6070 VPJ D
29 6370 WQK E
30 6670 XRL F
31 6970 YSM G
32 7270 ZTN H
33 7570 [UO I
34 7870 \VP J
35 8170 ]WQ K
36 8470 ^XR L
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  3  8  2  3  1  0  1
+1  5  4  8  2  3  1  0  2
+1  6  4  8  3  4  2  0  2
+2  6  5  8  3  4  2  1  3
+3  6  5  9  3  4  2  1  3
+3  6  6  9  4  5  3  1  4
+4  7  6  9  4  5  3  2  4
+5  7  7  9  4  5  4  2  5
+5  7  7 10  5  6  4  2  5
+6  7  8 10  5  6  4  3  6
+7  8  8 10  5  6  5  3  6
+7  8  9 10  6  7  5  3  7
+8  8  9 11  6  7  6  4  7
+9  8 10 11  6  7  6  4  8
+9  9 10 11  7  8  6  4  8
+10  9 11 11  7  8  7  5  9
+11  9 11 12  7  9  7  5  9
+11  9 12 12  8  9  8  5 10
Requisites: Int 14, Wis 14, Chr 14
Alignment: any G
HD/level: d6+1
Weapon Prof.: 3+level/4
To Hit Table: Pri
Save Table: Psi
Reference: DM
Groups: Psionicist
 
See [Q6G] for rules and powers.
Deva Psionic Points (DPPs) = (Chr+Wis+Int)*level
You may replace either Int or Wis with another Chr in this calculation if desired.
DPPs are regained at a rate equal to Chr score each hour.
Level 1: Deva Intervention: 1st = 1%, 2nd = 2%, 3rd = 3%, 4th&up = (level*3-8)%.
This percentage is the chance that a deva/aasimon will respond to a character's plea of help. Aid will come in the form of more DPPs, greater access to powers, or a direct summoning of a deva. This takes no actions and may be attempted once per day.
Level 1: MR=(level*5)%; RR=(level*5-30)%; CR=(level*7)%; NR=(level*7-50)%
Level 1: Deva psionicists get triple normal XP when defeating a creature from the Lower Planes. Upon gaining enough experience to increase in level, many psionicists are judged to see if they are following the principles of good. The restrictions at first are simple: aid the needy, avoid the lower planes, and do not oppose another deva. At higher (9th+) levels the restrictions become more severe and gaining of a level may be delayed until the wrongs the PC has committed have been corrected.

Psi6G


[Q6G] Deva Psionics (Psi. Freq. 6G)

Psi6G uses DPPs (Deva Psionic Points).
DPPs (classed) = (Chr+Wis+Int)*level
DPPs (wild talents) = 70+(Int or Wis or Chr)*level
Wild talents use HNCL/2 (half of highest level) for CL.
Wild Talent Level 1: Deva Intervention = (level)%
Wild Talent Level 1: Gains (level*4)% CR (Charm Resistance).
Wild Talent Level 1: Gains 1 Non-Weapon Proficiency per level, which can be used only for Psi6G powers (see below).
Wild Talent Level 13: Gains (level*4-50)% NR (Necromancy Resistance).
Dominion: 1st 2nd 3rd 4th 5th 6th 7th Note
Highest Int/Wis/Chr: 14 17 20 23 26 29 32 <- Highest stat must be at least this high.
Lowest Int/Wis/Chr: 9 10 12 15 19 24 30 <- Lowest stat must be at least this high.
Min Level: 1 5 9 14 18 26 34
Non-Weapon Prof.: 1 3 5 7 9 11 13

Psi6G


Psi6G Minor Powers

# Name DPPs Effect
1 Aid Charm 5 Removes Daze effect; Target cannot fail a System Shock roll for 1 day
2 Balm Formula 10 Cure 1 hp on each of 1d6+1 separate wounds on target; Neutralizes rashes, itches
3 Bodily Light 2/r Causes body to glow (-2 AC penalty); burns evil 1 dmg per segment (no save)
4 Bodily Restoration 20 Repairs broken limbs, sprains, etc. (not hp)
5 Boon 10 +1 (or +5%) on any die roll next round
6 Clear Sight 4/m Can see through fog, darkness, etc.
7 Comfort 5/d Target does not need food/water; Provides warmth/coolness; Doubles healing rate
8 Communication 2/m Allows communication with any creature
9 Comprehend 2/m Learn actual (hidden) meaning of words spoken to you; Detect Lie
10 Confidence 5+2/r Gives target feelings of confidence; +7 morale checks
11 Convey 4/m Target can actually speak in any one known language
12 Courage 20+4/r Target is given courage; Removes fear; +4 saves vs. fear
13 Curse Opponent 10 Target is cursed (-1 TH/saves/prime requisite)
14 Daylight 20/t Creates a 10' radius globe of pure daylight; moves with deva
15 Detect Sin 4/r Sins within 30' are known to deva
16 Disease Immunity 4/d Immunity to magical/nonmagical disease
17 Dispel Phantasm 40 Phantasms (non-corporeal undead of all types) are destroyed (no save)
18 Efficiency 10 Roll 1 extra d20 roll on next non-weapon prof. check (choose best)
19 Enchantment vs. Evil 2/r 20' sphere similar to "Pro.from evil" spell
20 Endurance 2/r +1 Con
21 Field of Stillness 40+4/r 70' x 70' Stun field (save vs. RSW -level); lasts for 7 rounds
22 Forgiveness 5 Weaker form of "Atonement"
23 Fortitude 20/d Target cannot lose sanity for the day; +7 mental saves for the day
24 Helping Hand 40 Target gets +5 (or +25%) on next die roll
25 Hospice Ritual 40/t 30' r: Do not generate sound or odor (reducing "Question Marks" in dungeon)
26 Imbue with Respect 4/r Target believes other target is powerful (force Morale check or change tactics)
27 Insight 4/r Deva gains +4 Wisdom (no bonus Priest spells)
28 Knight Sword of Crushing 10+2/r Sword of Force; attacks by itself, does 1d10 vs. evil /r
29 Know Evil/Good 5 Tells evil/good axis of alignment
30 Mage's Staff of Light 40+4/r Dispel Evil 1/r
31 Meditation 1/m Gives 2 DPPs (net gain +1 DPP if used on yourself); can be targetted on another
32 Patience 2/r Allows target to be patient/self-controlled; +1 on Wis checks
33 Pleasant Dreams 2/d Gives target uninterrupted and peaceful sleep
34 Poison Immunity 4/d Immunity to magical/nonmagical poison
35 Preservation 5 Prevents up to 1 cubic foot of material from spoiling / decaying
36 Preservation 4*N Restores N hp to target (range touch)
37 Purify 4 Removes mental/physical/spiritual/toxin impurities from nonliving object
38 Question Purity 5 Measure of target's "purity" is given
39 Read Surface Thoughts 10+2/r Only emotional thoughts are read (no save)
40 Realize Correct Path 10 Target has sense of "good" way to go
41 Remove Demon Influence 40 Removes possession, domination, charm, etc.; Does not have to be evil source
42 Repair 20 Repairs an object (as per Mend spell); works on devices up to TechL = CL
43 Restore Peace 5 Calms riots, outbursts, etc.; Remove rage / berserk / taunted status (save)
44 Reward 40/d Hard-working mortal has his work done for the day
45 Self-Preservation 2*N Restores N hp to Deva
46 Self-Sacrifice 0 All others can Escape but deva is left behind
47 Silence 5+2/r Makes the target unable to speak
48 Silver Spears 20 Shoot CL missiles, each auto hits and does 1d6+1 dmg holy wood (no save)
49 Single Curtain 40/hr Improved Invisibility to evil
50 Strength 4*N/r +N Str
51 Subdue Opponent 40 Opponent surrenders (instead of dies) if goes below 1 hp
52 Summon Guardian 40 Summons a Guardian from Seven Heavens
53 Telepathic Link 2/d Maximum # in link = Intelligence score
54 Trace Evil 2/t Gives exact direction to source of evil within 1 mile (vague direction within 100 miles)
55 Tutelage 20 Target can use a non-weapon proficiency you have (and with same check)

Psi6G


Psi6G Major Powers

# Name DPPs Effect
1 Aid Mortals 8/r Super bless effect (+8 saves,+40% MR/CR) on target
2 Animate Area 70+8/r Can telekinese any number of objects in sight; Max weight = CL^3 pounds
3 Assume Ethereal Form 70 Dual existance (Prime / Border Ethereal); +1 more needed to hit you
4 Awareness of Area 20 Gives mental map of area's terrain (10 mile radius outdoors, 100' r underground)
5 Barbarian's Club of Might 50+16/r Auto roll 20 to hit and double base damage with one weapon strike per segment
6 Capture Good Intent 8 Gives DPPs depending on nature of area (usually 1-100, can be more)
7 Champion Lore 40/d Paladin's abilities of level = ½*CL
8 Circle of Accord 16/r All within sight save or be "helpful" to deva (but will not fight for him)
9 Clear Mind 10/r Can see through any x1 illusion/disappearance/etc.
10 Clearsight 8/t Detect Radiation, Magic, Psi, Innates, Godly (and their Anti-versions) 10*CL'
11 Contingency 16/d Set up a contingency for Psi6G power
12 Crown of Obedience 70+8/r Helm of Opposite Alignment (E -> G)
13 Custodian Lore 40/d Target object cannot fail a save; has infinite encumbrance unless command spoken
14 Disk of Seven Heavens 70 Roll TH: If target hit is sent to Seven Heavens (no save)
15 Dispel Evil 70 As per Dispel Evil spell but with no saving throw
16 Escape 0 Everyone that deva wills (including self) can Escape home
17 Field of Disjunction 70+8/r Destroys evil creatures/magic items (save); 1 attempt per round
18 Field of Restraint 10+2/r Evil creatures must save or cannot cross area (wall CL*10' long)
19 First Level Priest Spells 7 Cast one 1st level Priest spell at CL = 30
20 Forbiddance 16 Set up or remove a Forbiddance zone
21 Forsake Material Form 70/d Deva can use other object as body
22 Hear Plea of Invervention 70/d Deva can hear cries of deva intervention within 1 mile
23 Holy Word 16 Holy Word (as spell), x7 HD effect, CL = 40
24 Imbue with Psi Ability 70/d Grants access to 4 First Dominion powers to another; use wild talent DPP calc.
25 Intensification 40 Doubles the duration of a magic spell or Psi6G power
26 Lesser Audience 70/r Gains the attention of a greater deva
27 Lesser Witnessing 35+8/r Deva can see through eyes of other deva on same plane
28 Mass Preservation 4*N All good creatures in sight healed N hp
29 Memory Restoration 100 Restore memories; repairs insanity / mental damage (perm. Int/Wis/Chr/PSP loss)
30 Parakinesis 8/m Can lift one single object as if it was CL^2 times lighter
31 Paralysis Immunity 8/d Immunity to paralysis, stun, and hold
32 Persistence Worm 70/r Does a 1st Dominion power over and over (1 time per segment)
33 Physical Manifestation 100 Have a spare body, 0: switch from one to the other
34 Possess Knowledge varies Duplicate one proficiency (16/d), feat (80/d), or special ability (100/d) within sight
35 Proper Environment 35/d Allows target to breathe, eat, etc. here
36 Reverse Petrification 16 Stone to Flesh (as spell)
37 Second Level Priest Spell 10 Cast one 2nd level Priest spell at CL = 40
38 Sight Teleport 70 Teleports anywhere within sight
39 Silver Wall 10+2/r Demonic innates (and Psi6E powers) cannot pass through wall
40 Skywalk 8/m Air Walk (as spell)
41 Spare Silver Cord 16/d Have an extra Silver Cord (can raise multiple times)
42 Sunbeam 40 Sunray (as spell)
43 Superstition Psi-Reflect 8/r Reflects the belief in a superstition (X4 powers do not work on you)
44 Telempathize 70 Send one powerful emotional state (see Psi13) (save)
45 Warden Lore 40/d Abilites for warnings, advice, prophecy (undefined until a Warden class is written)
46 Waters of Lunia 8/r 1 gallon per round of holy water created
47 Whispy Stuff 35+8/r White fog 20' r; evil that enters are Blinded (save /s) and Numbed (save /s)
48 White Tornado 70+8/r Telekinesis 1 evil target away (no save); Move rate = CL*100 / (weight of target)
49 Zoroaster's Noonsblaze 16 10*CL' cone: Blindness (no save); (2*CL)d6 dmg vs. creatures vulnerable to light

Psi6G


Psi6G Grand Powers

# Name DPPs Effect
1 Aid Deva 16/r You lose 1 multiplier, target gains 1 multiplier
2 Astral Eyes 13/t Can see through alterations/illusions/possession; Astral Perception
3 Auspices 130 Ask the DM the answer to any "yes/no" question
4 Beastame 65 Target must stop attacking anyone you designate (any attack ceases this effect)
5 Discontinuity Immunity 32/d Immune to Annihilation, Being Put Down a Hole
6 Disk of White Originator 160 One evil target "Capital S" Slain (no resistance, except he can use GR), x7 effect
7 Field of Peace 13/r Everyone within 30' (incl. Deva) can use only V and Z actions
8 Fourth Level Priest Spell 16 Cast one 4th level Priest spell at CL = 60
9 Greater Audience 160/r Gains the attention of any x8 or lower Good diety
10 Greater Witnessing 80+16/r Can see through eyes of any x2/x1 being (unaware); same plane
11 Heka Giving Formula N Target gains N DPPs; Can also transfer up to N of your hp to that target
12 Imagination Psi-Reflect 64/r Reflects disbelief from Imagination psionics (Psi5) effect
13 Inner Beauty ALL Requires N resets of all your DPPs, where N is current Cml: +1 Cml (permanent)
14 Lift Curse 32 Remove curse/geas/quest/ego-domination/lycanthropy
15 Lightspectrum 16/d Target gains infravision / ultravision / X-ray vision / sense phasing or time-shifting
16 Limited Wish 130 Limited Wish (as spell), CL = 25
17 Plane Shift 32 As per spell, exact location, no error / redirection
18 Positive Heka 16/r All Psi6E/6N powers within 30' cost 10 more DPPs to use per activation
19 Prophecy 16 Roll 1 die 1 round ahead of time to see result early
20 Psychokinesis N Telekinese N^2 lbs. at movement rate N/10, lasts for concentration (no DPPs)
21 Self-Control 13 Immune to next Ego / Domination / Command-like effect
22 Soaring Intellect 16*N/r +5*N Int
23 Sphere of Influence 13/m +CL Leadership; note your Chr score (but not Destiny) raises by half this amount
24 Strength of Soul 80+64/r Immune to Misguidance, Alignment or Persona change; Immune to Truename spell
25 Summon Greater Deva 65 Summons a x2 Angel or Greater Deva
26 Suneagle 64 Summons a Phoenix (see Monstrous Compendium)
27 Third Level Priest Spell 13 Cast one 3rd level Priest spell at CL = 50
28 Uniplanar Teleport 13 Teleport anywhere same plane, no error/misdirection
29 Wand of the Mind 64+32/r All your effects from one class are at double CL (for effect and BlahR adj.)
30 White Hurricane 80+64/r All Evil in sight Gated to their home (no save)

Psi6G


Psi6G Super Powers

# Name DPPs Effect
1 Angelic Lore 190/d You gain x2 multiplier; Angel's powers of level = (CL-21)/7
2 Avoid Fate 220 Avoid Fate (as spell)
3 Band of Legacy 95+64/r Any good creature within sight can use your powers
4 Celestial Chime 19/d CL' x CL' area causes pain to evil who enter, dmg is 1d6+1 per segment (no save)
5 Destroy Evil Spirit N Evil creature loses N stat points and N^2 permanent hp (no resistance, can use GR)
6 Empyreal Guards 95 Summons CL Pers or Astral Devas ("Per" is described in Monstrous Compendium)
7 Expanded Spectrum 110 You are affected by up to CL Priest or Wizard Divination spells of spell level 1-7
8 Fifth Level Priest Spell 19 Cast one 5th level Priest spell at CL = 70
9 Good Fortune I 220/d +CL Luck (the Concordant ability score)
10 Hero Lore 190/d You gain x2 multiplier; Hero's powers of level = (CL-21)/7
11 Inconvenience Immunity 128/d Immune to Set, Truename, Crapped, Slain, As You Are
12 MassTelepathicCommand 22 Suggestion (no save) up to CL targets
13 Platinum Realm 190/r All Neutral creatures considered Evil vs.your effects
14 Platinum Wall 40+19/r Psi6N (Concordant) innates cannot pass through wall
15 Reduplication 19 Duplicates one (non-magical, non-psionic) item; max TechL = CL
16 Reset 190 Resets one target in sight (max = 1 reset per real reset)
17 Sentinel Lore 190/d You gain x2 multiplier; Sentinel's powers of level = (CL-21)/7
18 Sixth Level Priest Spell 22 Cast one 6th level Priest spell at CL = 80
19 Sphereshuffle 220 Teleport to another crystal sphere / alternate prime plane / alternate timeline
20 Stasis 11/s Touch: Target is Temporal Stasised (no save); you control the duration with DPPs
21 Telepathy Charm 220 Force one target to "Capital E" Explain one topic to you (no save)
22 Temporal Distortion 190/s Target gains another half-segment of actions after the current half-segment
23 Temporal Portal 190 Can travel +/- CL years in time
24 Wish 190 Wish (as spell), CL = 35

Psi6G Ultra Powers

# Name DPPs Effect
1 Celestial Chorus 250/s CL*10' x CL*10' x CL*10' area is considered to be a different plane (your choice)
2 Planar Walk 250/d Can travel to another plane at will (no summ. sickness) by simply spending 1V action
3 Seventh Level Priest Spell 25 Cast one 7th level Priest spell at CL = 90
4 Sixth Sense 250/d You know what will happen one round in advance at all times
5 Ultimate Lore 250/s You gain x3 multiplier but are noticeable to other deities on same plane
6 Vanish 125 One target disappears from multiverse for CL segments (unwilling may roll vs. GR)
7 Vox Populi 250/d Sense all deviate/evil thoughts (no resistance); area is entire plane you're on