Rogue3


Level KXP
Spells
1 0 (none)
2 10 (none)
3 30 (none)
4 60 (none)
5 100 (none)
6 150 (none)
7 210 (none)
8 280 (none)
9 360 (none)
10 450 (none)
11 550 (none)
12 660 (none)
13 780 (none)
14 910 (none)
15 1050 (none)
16 1200 (none)
17 1360 (none)
18 1530 (none)
19 1710 (none)
20 1900 (none)
21 2100 (none)
22 2310 (none)
23 2530 (none)
24 2760 (none)
25 3000 (none)
26 3250 (none)
27 3510 (none)
28 3780 (none)
29 4060 (none)
30 4350 (none)
31 4650 (none)
32 4960 (none)
33 5280 (none)
34 5610 (none)
35 5950 (none)
36 6300 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+1  6  4  6  3  4  1  3  0
+2  6  5  6  3  4  1  3  0
+3  6  5  7  3  5  1  4  1
+3  6  6  7  3  5  2  4  1
+4  7  6  7  4  6  2  5  1
+5  7  7  7  4  6  3  5  2
+6  7  7  8  4  7  3  6  2
+6  7  8  8  4  7  3  6  2
+7  8  8  8  5  8  4  7  3
+8  8  9  8  5  8  4  7  3
+9  8  9  9  5  9  5  8  3
+9  8 10  9  5  9  5  8  4
+10  9 10  9  6 10  5  9  4
+11  9 11  9  6 10  6  9  4
+12  9 11 10  6 11  6 10  5
+12  9 12 10  6 11  7 10  5
+13 10 12 10  7 12  7 11  5
Requisites: Dex 0, Int 0, Wis 0
Alignment: any
HD/level: d6
Weapon Prof.: 9+level/9
To Hit Table: +level*3/4
Save Table: Rog
Reference: PH3-46
Groups: Rogue
 
Level 1: Sneak Attack: +((LVL+1)/2)d6 damage when attacking from behind.
Level 1: Find Magical traps (DC=25+SL)
Level 1: Disarm Magical traps (DC=25+SL); Bypass Magical traps (DC=35+SL)
Level 2: Evasion: Can avoid even magical and unusual attacks with great agility. (Takes 0 dmg if made save for ½)
Level 3: Uncanny Dodge: Retain Dex bonus even if flat-footed.
Level 6: Can no longer be flanked.
Level 10: Choose (LVL-7)/3 of the following:
Crippling Strike: Sneak Attack also causes loss of 1 Str (no save)
Defensive Roll: 0, 1/d: If would be reduced to 0 hp or less, make Reflex save vs. DC=dmg to take half damage
Improved Evasion: Takes only ½ damage on a failed save.
Opportunist: Can make attack of opportunity on someone who was just hit by someone else.
Skill Mastery: +3+(Int modifier) skills.
Slippery Mind: If failed a save vs. an enchantment, can make another save 1 round later.
Feat: +1 feat.
Level 11: +(LVL-5)/6 saves vs. traps.