| Level
| KXP
|
| 1
| 2
| | 2
| 4
| | 3
| 8
|
| 4
| 16
| | 5
| 32
| | 6
| 64
|
| 7
| 128
| | 8
| 256
| | 9
| 400
|
| 10
| 500
| | 11
| 600
| | 12
| 700
|
| 13
| 800
| | 14
| 900
| | 15
| 1000
|
| 16
| 1100
| | 17
| 1200
| | 18
| 1300
|
| 19
| 1400
| | 20
| 1500
| | 21
| 1600
|
| 22
| 1700
| | 23
| 1800
| | 24
| 1900
|
| 25
| 2000
| | 26
| 2100
| | 27
| 2200
|
| 28
| 2300
| | 29
| 2400
| | 30
| 2500
|
| 31
| 2600
| | 32
| 2700
| | 33
| 2800
|
| 34
| 2900
| | 35
| 3000
| | 36
| 3100
|
|
| Gets one pick per level:
| | # picks
| Ability
|
| 1
| +(LVL+1)/2 Chr; Sustain Chr
| | 1
| Connected: You know a friend in every city, for shelter and/or locating a shop/person
| | 1
| Detect Lie or Undetectable Lie (1 at a time, cont.)
|
| 1
| Detect/Identify Technology; Can operate Spelljamming Helms
| | 1
| Extra 5 rogue points per level in one class
| | 1
| Fool: -1 Int, +50 Rogue points
|
| 1
| Kung Fat: Ability to take professional wrestling, plus a kit slot to take a professional wrestling style.
| | 1
| One Rogue Ability, with LVL*10 points
| | 1
| Read Languages LVL*10%
|
| 1
| Sell items for 64+LVL% of value instead of 50%
| | 1
| Situational advantage: 1M: Surprise; increase Backstab/Backstrike by 1 multiplier.
| | 1
| Slayer: Touch deals 4+LVL dmg. 1M: Add the "wounding" effect (LVL hp /s).
|
| 1
| Tech Belt/Bag: Bag of Holding plus every normal equipment item of LVL gp and less
| | 1
| Training: Gain 1 stat point per reset.
| | 2
| 1M, 1/t: Teleport Without Error (can move up to LVL/3 planes distant)
|
| 2
| Can "Frugal" potions (+50% to number of uses)
| | 2
| Divinity: Gain LVL in SL's as a Priest progression, this progression must be flat or decreasing.
| | 2
| Immune to paralysis (but not hold). People do not multiply their damage by their level when you're held.
|
| 2
| Improvisation: 1V, 1/r: Create a 0 to LVL gp item, it lasts for 1 hour.
| | 2
| nM: Repair a broken magic/psi/tech item, n=(XP value)/1000 (round up)
| | 2
| Nonmagical items (all types) are one-third cost for you
|
| 2
| Overkill: If you put someone below -50 hp, they are automatically slain.
| | 2
| Slimy: You and the space you're standing at can't be targetted.
| | 2
| Thrown Fu: +LVL to hit with thrown objects; thrown objects are always at least base #Att = 1 and range 60'.
|
| 3
| 3F, 1/t: Remove Capital B Blasted or Capital M Mauled from someone
| | 3
| Ignore MR with your Rogue spells
| | 3
| Immune to Blow Your Head Off, Twilight, Ego Domination, Retributive Strikes
|
| 3
| Immune to Capital E Extract, Empathy, ESP, Forget, Mental Surgery, Telepathy
| | 3
| Moving is only ½V action
| | 4
| 1bM, 1/r: Counterspell
|
| 4
| 1bM, 1/r: Fork
| | 4
| Get +1 IM (Instantaneous Mental) action per turn.
| | 4
| Immune to LVL elements/eelements (doesn't "spread")
|
| 4
| Martial Arts, +LVL maneuvers
| | 6
| Using Rogue abilities is only ½V action each
|
|