| Level N (every level): Pick one Necromancy spell. That spell requires only ½ the number of Mental actions to cast.
| | Level N (every level): Choose a species enemy type (see list below). You get +LVL TH and +4 dmg vs. that enemy type. You may pick the same enemy type more than once; each pick is cumulative.
| | Species enemy choices: Alien, Alternate Reality creatures, Animal, Arctic, Avian, Beholder, Cloud, Cold-Using, Concordant group, Creatures of 1 alignment, Creatures of 1 plane, Cthulhoid Horror, Dragon, Eelemental, Elemental, Faerie, Far Realm, Fire-Using, Giant, Giant-Class, Golem, Group of Classes, Hound, Humanoid, Immortal, Inner Planar, Insect, Leech, Lycanthrope, Magic-Using, Mind Flayer World, Mutant, Nightmare Dimension, NPC, Ooze, Other Timeline/Multiverse, Outer, Plant, Psionic, Rakshasa World, Regenerating, Reptile, Size Class (choose one), Space, Spirit of the Land, Tarrasque World, Technological, Undead, Unlive, Virus, Water, Weird, Wurm.
| | Level 1: 1M: Aura Alteration (you appear to be another alignment to Know Alignment etc.), you can be up to LVL steps removed from LE alignment (cannot use diagonals).
| | Level 1: Can have a group of 100 Henchmen for free (this group gets restored each reset if they are slain). Each Henchman has maximum value LVL*LVL gp.
| | Level 1: May have a Beast Rider Mount (see Beast Rider class) of DL=LVL/2.
| | Level 1: May use crossbows one-handed. May use two crossbows in one set of arms.
| | Level 1: iNaNR 10*LVL%.
| | Level 1: 1 attack that hits: Coup de grace.
| | Level 1 ¶: 1P, torture a creature: Charm (no save, WR to resist). The charmed monster will not fight for the duration of this combat, but he will fight (for your side) starting with the next combat.
| | Level 2: 1M: Locate Object/Person
| | Level 2 ¶: 1F, torture a creature: Command (no save, WR to resist). This can be done to a monster 1 size class above the torture device.
| | Level 3: +LVL/3 QZ actions per round.
| | Level 3 ¶: 1M, torture a creature: Hypnosis (no save, no blahR).
| | Level 4: 1M: Fire Door (move from one fire to another you know of within 360 yards); 1F: Fire Gate
| | Level 5: Dust of Disappearance cont.
| | Level 5: Detect Undead continuous. Detect Life continuous.
| | Level 6 ¶: 1M, torture a creature: Capital E Extract (no resistance).
| | Level 7: Non-detection cont.
| | Level 8: 1M, 1/t: Maze; 1M, 1/t: Distance Distortion; 1M, 1/t: Mirage Arcana; 1M, 1/t: Massmorph.
| | Level 8: Detect Unlive continuous.
| | Level 9: 1 attack that hits: Really Put Out of Misery
| | Level 9: 1M: Find the Path
| | Level 11: Cosmic Awareness cont.
| |
| | Revive spell:
| | Revive N (Necromancy, SL N): Revive a DL=N monster.
| |
|
| Torture Device
| gp
| lbs.
| Size
| Size -M
| Size L+
| Critical
| Source
|
| Black Vise
| 1000
| 50
| L {H}
| 1d12
| 1d10
| 20+ / x2
| MTG
| | Branding Iron / Poker
| 12
| 4
| M
| 1d6
| 1d3
| 19+ / x2
| BoVD3
| | Foot Screw / Spanish Boot
| 14
| 5
| M
| 1d8
| 1d2
| 20+ / x3
| Wikipedia
|
| Iron Maiden
| 200
| 250
| H
| 1d50
| 1d50
| 20+ / x4
| BoVD3
| | Jaw Breaker
| 10
| 1
| S
| 2d4
| 2d4
| (none)
| BoVD3
| | Rack
| 150
| 200
| H
| 1/s for 1r
| 1/s for 1r
| (none)
| BoVD3
|
| Stocks
| 10
| 25
| L
| 1d1
| 1d1
| (none)
| BoVD3
| | Thumbscrew
| 1
| 1
| S
| 1d2
| 1d2
| 20+ / x2
| BoVD3
| | Waterboarding
| 2
| 10
| M
| 1d4
| 1d4
| 20+ / x3
| DM
|
|