Scion of the Ur-Dragon (MTG B/U/G/R/W)


Level KXP Wizard
123 456 789
Priest
123 456 789
Psi
mMG S
TH
1 0 ˝˝- --- --- 0-- --- -- 4-- - +2
2 10 11- --- --- 10- --- -- 5-- - +4
3 20 21˝ --- --- 210 --- -- 6-- - +6
4 40 221 --- --- 321 --- -- 61- - +8
5 80 321 ˝-- --- 321 0-- -- 62- - +10
6 160 332 1-- --- 432 1-- -- 63- - +12
7 320 432 1˝- --- 432 10- -- 64- - +14
8 500 443 21- --- 543 21- -- 65- - +16
9 1000 543 21˝ --- 543 210 -- 651 - +18
10 1500 554 321 --- 654 321 -- 652 - +20
11 2000 654 321 ˝-- 654 321 0- 653 - +22
12 2500 665 432 1-- 665 432 1- 654 - +24
13 3000 765 432 1˝- 666 543 2- 664 - +26
14 3500 776 543 21- 666 543 20 665 - +28
15 4000 876 543 21˝ 666 543 21 666 - +30
16 4500 876 543 211 666 654 32 766 - +32
17 5000 876 543 221 666 665 43 776 - +34
18 5500 876 543 321 666 666 54 776 1 +36
19 6000 876 544 321 666 666 65 777 1 +38
20 6500 876 554 321 666 666 66 777 2 +40
21 7000 876 654 321 666 666 66 877 2 +42
22 7500 877 654 321 766 666 66 877 3 +44
23 8000 887 654 321 766 666 66 887 3 +46
24 8500 987 654 321 776 666 66 887 4 +48
25 9000 987 654 322 776 666 66 888 4 +50
26 9500 987 654 332 777 666 66 888 5 +52
27 10000 987 654 432 777 666 66 988 5 +54
28 10500 987 655 432 777 766 66 988 6 +56
29 11000 987 665 432 777 766 66 998 6 +58
30 11500 987 765 432 777 776 66 998 7 +60
31 12000 988 765 432 777 776 66 999 7 +62
32 12500 998 765 432 777 777 66 999 8 +64
33 13000 998 765 433 777 777 66 A99 8 +66
34 13500 998 765 443 777 777 76 A99 9 +68
35 14000 998 765 543 777 777 76 AA9 9 +70
36 14500 998 766 543 1 777 777 771 AAA 91 +72
37 29000 998 766 543 2 777 777 772 AAA 92 +74
38 43500 998 766 543 3 777 777 773 AAA 93 +76
39 58000 998 766 544 3 777 777 774 AAA 94 +78
45 145000 998 776 666 6 888 888 777 AAA A9 +90
54 275500 998 888 777 71 999 998 888 1 CCC BB +108
63 406000 998 888 888 77 999 999 988 8 EED DD +126
72 536500 999 999 998 881 AAA AA9 999 91 FFF FF1 +144
Race Adjustments:
Str Dex Con Int Wis Chr
+8 -4 +4 +4 +0 +0
Cml AT hp TH Div
-4 +25 +40 +4 ÷1
 
Requisites: Str 25, Dex 25, Int 25,
  Wis 25, Chr 25,
  Race Slots 1, Class Slots 3
Alignment: any
HD/level: d30
Weapon Prof.: 5+level
Reference: DM
Groups: Monster, Concordant (x1),
  Archetype
Complexity: CF=3
 
Saving Throws:
PPD: level+10
RSW: level+10
PP: level+10
BW: level+15
Spell: level+10
Fort: level+10
Reflex: level+0
Will: level+5
 

Scion of the Ur-Dragon (MTG B/U/G/R/W)


Considered a "Dragon" race.
Exceptional Str, Barbarian Dex, Barbarian Int, Exceptional Wis, Barbarian Chr bonus.
 
Attacking costs you only ˝P action. This means you can do two attack sequences in one segment using 1P.
The TH bonus from race is not included in the class TH progression.
Gets Wis bonus to physical attacks in addition to Str and/or Dex.
 
Specialized in Wizard Metamagic and Invocation schools.
Has an "Animal Companion" slot. This is a monster who is allied to you and stays with you even between resets. It has 1/10 your XP and may be single classed. It may use items. Unlike a familiar it may be damaged. You play the Animal Companion.
Animal Companions may be dismissed during reset. Animal Companions don't disappear when dismissed (or killed), they leave a corpse. Anyone can convert Familiar slots to Animal Companion slots.
Has a "Familiar" slot.
 
Grand in Priest Necromancy, Healing, Animal, Plant, and Charm spheres.
May have 3+LVL "Revive slots" instead of the usual one "Summon slot". An animated xM (multiplier M) being uses up M*M Revive slots.
A Revive is an animated (undead) monster with half the original monster's stats. It also has half the original monster's special abilities. It cannot be healed, but it regenerates at N hp/r (where N is it's DL rating).
A Revive of a Revive has 1/4 the original stats, and so on. Round stats down. If the resultant creature has 0 max hp, the Revive fails.
 
Has 105+45*LVL Rogue points.
Some of this class's rogue abilities duplicate psionic powers. The number of PSPs being used (if this is needed, for effects like Cell Adjustment) is equal to the amount the roll is made by. The limit on how many PSPs can be spent is still obeyed.
Level N (every level): Get an "Any Rogue N" pick. This is in addition to the Rogue table given.
Moving costs you only ˝V action. (This effectively doubles your movement rate.)
 
Has access to the following psionic frequencies: -1, -5, -6N, 9, plus one more of your choice.
PSPs = (Con+Int+Chr)*LVL
May use ˝P instead of 1M to use psionic powers, but only one psionic power can be used in this way per 1P action. The other ˝P action can be used to make 1 attack (or converted to ˝V to do a half movement).
Any psionic power that cures hp or removes baneful effects costs only ˝M to use, costs ˝ the number of PSPs, and is only ˝ a memorization slot.
 
Level 1: Vampiric Regeneration (for every 2 damage you deal in melee: regen 1 hp, cannot go above max).
Level 1: +1 borrowed M action per round.
Level 1: You are immune to "summoning sickness" and "teleport sickness".
Level 1: You may have your priest spells resisted using CR (Charm Resistance) instead of MR. Spend 1F action to switch this.
Level 2: 1M: Move an effect on 1 person to another in same party (no save; both targets aMR to avoid.) The original owner still controls the effect, so if it must be activated in order to function (e.g. Psi9 Extra Limb), this doesn't work as expected.
Level 2: 1M: Remove "summoning sickness" and/or "teleport sickness" from target.
Level 3: 1M: Target loses LVL worth of C actions from his remaining number of actions. (e.g. if he has 2P+1V+1M remaining, and you're level 3, he can choose to lose 1P+1V or 1M.)
Level 3: 1M: Counter an effect from an item.
Level 4: 1V: Target cannot use V actions next segment (no save; aIR to avoid).
Level 5: 1M: Raise Dead.
Level 5: +1 borrowed M action per round.
Level 9: 1P: Target cannot use P actions next segment (no save; aIR to avoid).
Level 9: Double Vampiric Regeneration (for every 1 damage you deal in melee: regen 1 hp, cannot go above max).
Level 9: +1 Q borrowed M action per round.
Level 9: NM: Counter an effect from a xN item. This is a xN effect.
Level 9: 1M: Target gains Free Action until end of turn.
Level 9: Gains a Specialty Priest pick. May replace "sphere" with "school" in the effect if desired.
Level 10: 1M: Raise Dead Fully.
Level 14: +1 Animal Companion slot.
Level 16: Your Vampiric Regeneration affects your missile weapons too.
 
Revive spell:
Revive N (Necromancy, SL N): Revive a DL=N monster.
 
Izzet spells:
Force Spike (Metamagic, SL 2): 1 borrowed M or 1 OppM: Counter target magical/psionic effect unless its user devotes another spell/psionic slot to it.
Mana Leak (Metamagic, SL 3): 1 borrowed M or 1 OppM: Counter target magical/psionic effect unless its user devotes another 3 spell/psionic slots to it.
Counterspell (Metamagic, SL 4): 1 borrowed M or 1 OppM: Counter target magical/psionic effect.
Fork (Metamagic, SL 4): 1 borrowed M or 1 OppM: Copy target magical/psionic effect.
Deflection (Metamagic, SL 5): 1 borrowed M or 1 OppM: Redirect target magical/psionic effect to another target.
Quash (Metamagic, SL 6): 1 borrowed M or 1 OppM: Counter target magical/psionic effect. That person cannot use that effect for the rest of the day.
Lvl Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Duplicate a Psi1 minor ||| major ||| grand ||| super 1M 0 Chr-9 Chr-12
1 Duplicate a Psi2 minor ||| major ||| grand ||| super 1M 0 Con-9 Con-12
1 Duplicate a Psi3 SL=1 | SL=2 | SL=3 | etc. 1M 0 Any-18 Any-24
1 +rating/50 A actions /r this turn || B actions || C actions 1F 0 Dex-20 Dex-25
1 Controlled Blink | Controlled Blink 10'r (unwilling get PP save) ˝V 50 Wis-14 Wis-14
1 Do rating/50 physical attacks with one weapon ˝P 50 Str-10 Str-18
2 Duplicate a Psi10 minor ||| major ||| grand ||| super 1M 0 Int+Wis-24 Int+Wis-32
3 Duplicate a Psi5 minor ||| major ||| grand ||| super 1M 0 Chr-15 Chr-20

Scion of the Ur-Dragon (MTG B/U/G/R/W)


Psi -1, -5, -6N Minor Powers

Freq Minor Powers Cost Notes
Psi-1 Body Fluidity 1/r +level saves; +level TH with weapons
Psi-1 Body Over Mind 5/d Lose LVL mental ability score points, distribute among physical ability scores
Psi-1 Brainwave Adjustment 1 Change your Truename; You are knocked out of Contact, PsiLinks, etc.
Psi-1 Cell Rearrangement N Heals/Harms N% of max hp; Max N = level*5; Cure/Cause Curse = 20/70
Psi-1 Clairnasience 5/r 40' range per level
Psi-1 Clearcognition 1/r Can use all 5 senses normally, even if some outside effect is blinding them
Psi-1 Darknesses 1 Target has -2 saves, deafness (save) for 1 turn
Psi-1 Detection of Anti-Magic 3/r Detect Anti-Magic
Psi-1 Expediation 5/r Weight Allow. = Str of level+12; +level TH; Elasticity
Psi-1 Object Writing 1/r Item must make item saving throw or destroyed
Psi-1 Premature Trigger 10 Set off someone else's trigger prematurely (no save, ER resists)
Psi-1 Resume Animation 6 Remove one instance of Paralysis, Stun, Hold, etc. on yourself
Psi-1 Reverse ESP 2/r 0, 1/r: Target hears your thoughts and must save or insane.
Psi-1 Steadiness 3/t Immune Telekinsesis, Falling Damage, Teleport Away, Gates/DimDoors
Psi-1 Visibility 3/t Everything within 30'r is visible (counters hidden and Disappearance too)
Psi-5 Aging 1 Target is aged CL*CL years (no save)
Psi-5 Bolt of Nothing 1 CL dmg to one target (no save); that targets loses next M action (save)
Psi-5 Forget 1 Target forgets last minute (or) Target loses CL spells in memorization
Psi-5 Immobilize 1 -3xCL" move rate (no save); loses Dex bonus to saves & AC (save)
Psi-5 Immune to Charm 1+1/h Target is immune to charm & hypnosis
Psi-5 Immune to Fear 1+1/h Target is immune to fear & beguiling
Psi-5 Immune to Hold 1+1/h Target is immune to hold & stop
Psi-5 Immune to Sleep 1+1/h Target is immune to sleep & exhaustion
Psi-5 Nullcancel 1 Dispel one x1 effect (no save, gets ER)
Psi-5 Unspirit 1 Target gets -CL each to Cml, Luck, and CL (save for each point)
Psi-6N Awaken 2*N Removes sleep/fatigue effect on up to N targets
Psi-6N Earth Bolt N Deal Nd10 Eldritch Earth dmg to one target (no save); max N=CL
Psi-6N Force of Nature I 1 Summon a Plant Elemental: AC 20, hp 20, #Att 1/1, TH +10, dmg 10
Psi-6N Gaea’s Bounty 24 Add one first-level Plant/Animal spell to memorization (only have one of these at one time)
Psi-6N Gaea’s Cradle ~ 0 One of your summoned creatures is dispelled; Add it's hp in Psi(-6)N PSPs to your pool
Psi-6N Gaea’s Might ~ 10/h Target gains +N AC/saves/TH/dmg; N is number of groups of classes you have
Psi-6N Natural Healing ~ 8 Target is cured equal to his Con score in hp
Psi-6N Naturalize 11 Dispel one non-natural effect (or) Turn off one non-natural item for 1 turn
Psi-6N Nature’s Lore 11/h Know direction & distance to an object or person (if they are touching the ground)
Psi-6N Soothing Word 2*N Removes fear/horror effect on up to N targets
Psi-6N Spiritual Energy 4*N/h +N Con; max N=CL
Psi-6N Adaptation ~ 3/h NaNR +CL*10%; Immune to Hostile Environment; Need not breathe
Psi-6N Earth Storm 4*N Deal Nd12 Eldritch Earth dmg 40' radius (no save); max N = CL
Psi-6N Force of Nature II 4 Summon a Wood Elemental: AC 40, hp 80, #Att 2/1, TH +30, dmg 30
Psi-6N Gaea’s Balance 13 You may transfer SLs & PSPs between your magic & psi pools; use [Q11] type conversion
Psi-6N Gaea’s Blessing 11 Reconstruct up to three effects which were dispelled/twisted within the last turn
Psi-6N Gaea’s Skyfolk ~ 21/h Winged flight CL^2"
Psi-6N Gaea’s Touch 20/r +1QM only for Psi(-6)N/Psi6N/Bard/Druid/HOSN/Limbologist/RedRobe powers/spells
Psi-6N Harmony of Nature 12/r 0, 1/s, one of your summoned critters loses & can't use 1P this segment: You gain +1QP
Psi-6N Nature’s Blessing ~ N/h +N distributed among AC/saves/TH/dmg as you like; max N=CL
Psi-6N Nature’s Chosen 10/r +1S action