Specialty Schools


Level KXP Effect Total
1 5 +1 specialty School or Sphere (1)
2 10 +1 specialty School or Sphere (2)
3 20 +1 specialty School or Sphere (3)
4 40 +1 specialty School or Sphere (4)
5 80 +1 specialty School or Sphere (5)
6 160 +1 specialty School or Sphere (6)
7 320 +1 specialty School or Sphere (7)
8 500 +1 specialty School or Sphere (8)
9 750 +1 specialty School or Sphere (9)
10 1000 +1 specialty School or Sphere (10)
11 1250 +1 specialty School or Sphere (11)
12 1500 +1 specialty School or Sphere (12)
13 1750 +1 specialty School or Sphere (13)
14 2000 +1 specialty School or Sphere (14)
15 2250 +1 specialty School or Sphere (15)
16 2500 +1 specialty School or Sphere (16)
17 2750 +1 specialty School or Sphere (17)
18 3000 +1 specialty School or Sphere (18)
19 3250 +1 specialty School or Sphere (19)
20 3500 +1 specialty School or Sphere (20)
21 3750 +1 specialty School or Sphere (21)
22 4000 +1 specialty School or Sphere (22)
23 4250 +1 specialty School or Sphere (23)
24 4500 +1 specialty School or Sphere (24)
25 4750 +1 specialty School or Sphere (25)
26 5000 +1 specialty School or Sphere (26)
27 5250 +1 specialty School or Sphere (27)
28 5500 +1 specialty School or Sphere (28)
29 5750 +1 specialty School or Sphere (29)
30 6000 +1 specialty School or Sphere (30)
31 6250 +1 specialty School or Sphere (31)
32 6500 +1 specialty School or Sphere (32)
33 6750 +1 specialty School or Sphere (33)
34 7000 +1 specialty School or Sphere (34)
35 7250 +1 specialty School or Sphere (35)
36 7500 +1 specialty School or Sphere (36)
Alternate Effect Alt Total
+1 specialty Discipline (psionics) (2)
+1 specialty Discipline (psionics) (4)
+1 specialty Discipline (psionics) (6)
+1 specialty Discipline (psionics) (8)
+1 specialty Discipline (psionics) (10)
+1 specialty Discipline (psionics) (12)
+1 specialty Discipline (psionics) (14)
+1 specialty Discipline (psionics) (16)
+1 specialty Discipline (psionics) (18)
+1 specialty Discipline (psionics) (20)
+1 specialty Discipline (psionics) (22)
+1 specialty Discipline (psionics) (24)
+1 specialty Discipline (psionics) (26)
+1 specialty Discipline (psionics) (28)
+1 specialty Discipline (psionics) (30)
+1 specialty Discipline (psionics) (32)
+1 specialty Discipline (psionics) (34)
+1 specialty Discipline (psionics) (36)
+1 specialty Discipline (psionics) (38)
+1 specialty Discipline (psionics) (40)
+1 specialty Discipline (psionics) (42)
+1 specialty Discipline (psionics) (44)
+1 specialty Discipline (psionics) (46)
+1 specialty Discipline (psionics) (48)
+1 specialty Discipline (psionics) (50)
+1 specialty Discipline (psionics) (52)
+1 specialty Discipline (psionics) (54)
+1 specialty Discipline (psionics) (56)
+1 specialty Discipline (psionics) (58)
+1 specialty Discipline (psionics) (60)
+1 specialty Discipline (psionics) (62)
+1 specialty Discipline (psionics) (64)
+1 specialty Discipline (psionics) (66)
+1 specialty Discipline (psionics) (68)
+1 specialty Discipline (psionics) (70)
+1 specialty Discipline (psionics) (72)
 
Specialty Schools/Spheres make spells of that school/sphere cost only ½ of a spell; or alternatively, you can instead get +1 spell per SL of that school/sphere.
You may trade in 4 picks here to make a school/sphere "Robed" (-1 SL). This does not stack with other Robe effects you may have for that school/sphere.
You may trade in 4 picks here to make a school/sphere ½M to cast. Material componenting still costs 1V though.