| Specialized in Status Effects (aka "[C] section effects") school. Opposite to everything else except Aburation and Invocation (which it's Normal to).
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| On the following page is the Status Effects sorted by SL.
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| Currently, all Status Effects school spells are crosslisted with either Invocation or Abjuration. All of these spells are considered "Minor School" spells, however, so other wizards must spend 2 spells each to cast one of these spells.
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| Status Effects + Invocation spells:
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| [Status Name] Bolt (Invocation, SL=SEL): Do this Status Effect to one target (Spell save: 0)
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| [Status Name] Ball (Invocation, SL=SEL+1): Do this Status Effect to one group (Spell save: 0)
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| [Status Name] Beam (Invocation, SL=SEL+2): Do this Status Effect to one target (no save)
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| [Status Name] Blast (Invocation, SL=SEL+3): Do this Status Effect to one group (no save)
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| DM Example: So with a 5th level slot, you can do an SEL=5 Bolt, an SEL=4 Ball, an SEL=3 Beam, or an SEL=2 Blast.
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| Each individual Status Effect and area type is a different spell (so Blind Bolt is a different spell than Deafness Bolt and Blind Beam).
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| Material Componenting a Bolt or Beam gives 2 targets, not a group.
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| Status Effects + Abjuration spells:
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| Immune [Status Name] (Abjuration, SL=SEL): You are immune to this status. Double Resist is SEL-1 and Resist is SEL-2. So Double Resist Charm (SEL=3) is a 2nd level spell (SL=SEL-1=3-1).
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| Remove [Status Name] (Abjuration, SL=SEL): You can remove this status. Double Resist is SEL-1 and Resist is SEL-2. So Double Resist Charm (SEL=3) is a 2nd level spell (SL=SEL-1=3-1).
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| [Status Name] Shield (Abjuration, SL=SEL): Whenever someone hits you with a melee attack, they suffer that Status Effect unless they make a save vs. Spell.
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