Status Effect Mage


Level KXP Status Effects
123 456 789 AB
1 0 2˝- --- --- --
2 2.5 31˝ --- --- --
3 5 421 --- --- --
4 10 532 ˝-- --- --
5 20 643 1˝- --- --
6 40 754 21- --- --
7 60 865 32˝ --- --
8 90 976 43˝ --- --
9 135 A87 541 ˝-- --
10 250 A98 652 1-- --
11 375 AA9 763 2˝- --
12 750 AAA 874 3˝- --
13 1125 AAA 985 4˝- --
14 1500 AAA A96 51˝ --
15 1875 AAA AA7 621 --
16 2250 AAA AA8 732 --
17 2625 AAA AA9 843 --
18 3000 AAA AAA 954 ˝-
19 3375 AAA AAA A65 ˝-
20 3750 AAA AAA A76 1-
21 4125 AAA AAA A87 1-
22 4500 AAA AAA A98 2-
23 4875 AAA AAA AA9 2-
24 5250 AAA AAA AAA 3-
25 5625 BBB BBB BBB 3-
26 6000 BBB BBB BBB 4-
27 6375 CCC CCC CCC 4˝
28 6750 CCC CCC CCC 5˝
29 7125 DDD DDD DDD 5˝
30 7500 DDD DDD DDD 51
31 7875 DDD DDD DDD 61
32 8250 EEE EEE EEE 61
33 8625 EEE EEE EEE 71
34 9000 FFF FFF FFF 71
35 9375 FFF FFF FFF 81
36 9750 FFF FFF FFF 82
TH Saves
PD RS PP BW Sp Fo Re Wi
-1  4  7  5  3  7  0  1  1
+0  4  8  6  4  7  1  2  2
+0  5  9  7  5  8  2  3  3
+0  6 10  7  6  9  2  3  4
+0  6 11  8  6 10  3  4  5
+0  7 12  9  7 11  4  5  6
+0  7 13 10  8 11  5  6  7
+1  8 13 11  9 12  6  7  8
+1  9 14 11 10 13  6  7  9
+1  9 15 12 10 14  7  8 10
+1 10 15 13 11 15  8  9 11
+1 11 16 13 12 15  9 10 12
+1 12 16 14 13 15 10 11 13
+2 12 16 14 14 16 10 11 14
+2 13 16 15 14 16 11 12 15
+2 14 16 15 15 16 12 13 16
+2 15 17 16 16 16 13 14 17
+2 16 17 16 16 17 14 15 18
Requisites: Int 18, Wis 12
Alignment: any
HD/level: d5
Weapon Prof.: 2+level/8
To Hit Table: ˝xWiz
Save Table: 2xWiz
Reference: DM
Groups: Wizard
 
Specialized in Status Effects (aka "[C] section effects") school. Opposite to everything else except Aburation and Invocation (which it's Normal to).
On the following page is the Status Effects sorted by SL.
Currently, all Status Effects school spells are crosslisted with either Invocation or Abjuration. All of these spells are considered "Minor School" spells, however, so other wizards must spend 2 spells each to cast one of these spells.
Status Effects + Invocation spells:
[Status Name] Bolt (Invocation, SL=SEL): Do this Status Effect to one target (Spell save: 0)
[Status Name] Ball (Invocation, SL=SEL+1): Do this Status Effect to one group (Spell save: 0)
[Status Name] Beam (Invocation, SL=SEL+2): Do this Status Effect to one target (no save)
[Status Name] Blast (Invocation, SL=SEL+3): Do this Status Effect to one group (no save)
DM Example: So with a 5th level slot, you can do an SEL=5 Bolt, an SEL=4 Ball, an SEL=3 Beam, or an SEL=2 Blast.
Each individual Status Effect and area type is a different spell (so Blind Bolt is a different spell than Deafness Bolt and Blind Beam).
Material Componenting a Bolt or Beam gives 2 targets, not a group.
Status Effects + Abjuration spells:
Immune [Status Name] (Abjuration, SL=SEL): You are immune to this status. Double Resist is SEL-1 and Resist is SEL-2. So Double Resist Charm (SEL=3) is a 2nd level spell (SL=SEL-1=3-1).
Remove [Status Name] (Abjuration, SL=SEL): You can remove this status. Double Resist is SEL-1 and Resist is SEL-2. So Double Resist Charm (SEL=3) is a 2nd level spell (SL=SEL-1=3-1).
[Status Name] Shield (Abjuration, SL=SEL): Whenever someone hits you with a melee attack, they suffer that Status Effect unless they make a save vs. Spell.

Status Effect Mage


Status Effects

SEL=1
1 Berserk
2 Dazed/Disoriented
3 Deaf
4 Diseased
5 Drunk
6 Enraged
7 Fumble
8 Immovable/Stopped
9 Insane
10 Lycanthropy
11 Nauseated
12 Pain
13 Prone
14 Reduced/Diminished (reverse Enlarge)
15 Silenced/Mute
SEL=2
1 Blind
2 Cannot Move
3 Cursed
4 Dispel (effect)
5 Drowning
6 Enfeeblement
7 Falling (takes CL*10' falling dmg)
8 Fascinated
9 Fear
10 Hypnotized
11 Panic
12 Plagued
13 Taunted
SEL=3
1 Charm
2 Confused
3 Exhausted/Fatigued
4 Gravity (Zero/High) (CL*20' falling dmg)
5 Held
6 Morale (failed Morale)
7 Paralyzed
8 Slowed
9 Stunned
10 Summoning Sickness
11 Vulnerable Radiation
12 Wounded (as in the weapon effect)
SEL=4
1 Disjunct (effect)
2 DNA Scrambled
3 Dominated (Physically)
4 Drained MF
5 Drained PF
6 Extract
7 Feebleminded
8 Immune (can't drop) Psionic Link
9 Pissed
10 Sleep
11 Vulnerable Magic
SEL=5
1 *Cursed*
2 Burned Out
3 Disintegrated
4 Dominated (Mentally)
5 Harmed (reverse Heal)
6 Head Blown Off
7 Immune (can't drop) Hastes
8 Magic Jar/Possessed
9 Slain/Killed/Dead
10 Twilight
11 Unaware
12 Unconscious
13 Vulnerable Psionics
SEL=6
1 Alley Effect (summon DL=CL/2 Alley vs. you)
2 Capital S Stun
3 Causeall
4 Coma
5 Ego-Dominated
6 Enslaved
7 Immune (can't drop) Healing
8 Petrified
9 Spent
10 Vulnerable Innates
SEL=7
1 **Cursed** (Ancient Foul Cursed)
2 Anti-stats (CLd6 stat dmg)
3 Capital B Blasted
4 Capital S Slain
5 Clone-Insane
6 Crapped
7 Down a Hole
8 Flattened
9 Time Stop/Temporal Stasis
10 Vulnerable Weapons
SEL=8
1 Annihilated
2 As You Are
3 Capital M Mauled
4 Destructed (reverse Resurrected)
5 Imprisoned
6 Set
7 Temporally Incursed / Rewritten Out of Time
8 Trap the Soul
9 Truename Dominated
SEL=9
1 Capital F Folded
2 Erased Forwards and Backwards in Time
3 Loop Incursed
4 Lower Multiplier
5 Pawned
6 Pixelated
7 Truename Erased