Stuffy Doll16


Level KXP Psi16
mMG S {items / CC}
1 0 1-- - {1 / 1}
2 5 2-- - {1 / 1}
3 10 3-- - {2 / 1}
4 20 4-- - {2 / 1}
5 40 5-- - {3 / 2}
6 80 6-- - {3 / 2}
7 160 7-- - {4 / 2}
8 320 8-- - {4 / 2}
9 640 9-- - {5 / 3}
10 1125 91- - {5 / 3}
11 1625 92- - {6 / 3}
12 2125 93- - {6 / 3}
13 2625 94- - {7 / 4}
14 3125 95- - {7 / 4}
15 3625 96- - {8 / 4}
16 4125 97- - {8 / 4}
17 4625 98- - {9 / 5}
18 5125 99- - {9 / 5}
19 5625 A9- - {10 / 5}
20 6125 A91 - {10 / 5}
21 6625 A92 - {11 / 6}
22 7125 A93 - {11 / 6}
23 7625 A94 - {12 / 6}
24 8125 A95 - {12 / 6}
25 8625 A96 - {13 / 7}
26 9125 A97 - {13 / 7}
27 9625 A98 - {14 / 7}
28 10125 A99 - {14 / 7}
29 10625 AA9 - {15 / 8}
30 11125 AA9 1 {15 / 8}
31 11625 AA9 2 {16 / 8}
32 12125 AA9 3 {16 / 8}
33 12625 AA9 4 {17 / 9}
34 13125 AA9 5 {17 / 9}
35 13625 AA9 6 {18 / 9}
36 14125 AA9 7 {18 / 9}
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  1  1  1  1  1  1  1  1
+0  3  3  3  3  3  3  3  3
+0  4  4  4  4  4  4  4  4
+0  6  6  6  6  6  6  6  6
+0  7  7  7  7  7  7  7  7
+0  9  9  9  9  9  9  9  9
+0 10 10 10 10 10 10 10 10
+0 12 12 12 12 12 12 12 12
+0 13 13 13 13 13 13 13 13
+0 15 15 15 15 15 15 15 15
+0 16 16 16 16 16 16 16 16
+0 18 18 18 18 18 18 18 18
+0 19 19 19 19 19 19 19 19
+0 21 21 21 21 21 21 21 21
+0 22 22 22 22 22 22 22 22
+0 24 24 24 24 24 24 24 24
+0 25 25 25 25 25 25 25 25
+0 27 27 27 27 27 27 27 27
Requisites: Con 35
Alignment: any
HD/level: & d30
Weapon Prof.: & 0+level
To Hit Table: Normal Man (+0)
Save Table: 3xMon
Reference: MTG
Groups: Monster, Technology
 
See [Q16] for Psi16 rules and powers.
Can manipulate an object with Psi16 TechF equal to your level or less.
Can have up to LVL/2 (round up) MTG magic items (see the Planeswalker Artificer class for list of MTG items). The maximum CC (Casting Cost, treat as SL) for each is (LVL+3)/4.
How many items you get and what CC they are is shown on the progression in braces.
Level 1: Immune to Disintegrate and other effects that would destroy your body (but not Annihilation, Incursion, or Pixelation).
Level 1 ¶: Technology Damaging Shield vs. Melee or Missile attacks (100% damage back; TechR or aER to resist)
Level 1: 1M: Target takes 10*LVL dmg (TechR to resist).