| Gets Chr (not Wis) bonus to spells.
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| Bonus grand in Sun sphere.
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| Replace the d20 roll for what you roll for Turn Undead with d30. Replace the d12's for number turned with d20's.
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| Level N (every level): Using the list below, pick an immunity, or pick the ability to ignore people's immunity to something on the list below. (e.g. As a pick, you can ignore people's immunity to Sun sphere spells.)
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| A. Immune to Blindness
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| B. Immune to Chromatic and Color (e.g. Color Spray) effects.
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| C. Immune to Cold and Natural Cold (you Resist other variants such as Holy Cold).
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| D. Immune to Fire (and variants such as Holy Fire and Natural Fire). Immune to Heat.
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| E. Immune to Gravity (but not TK / falling damage)
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| F. Immune to Light (and all variants)
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| G. Immune to Plasma and Natural Plasma.
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| H. Immune to Positive Energy (includes Unlive positive energy levels).
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| I. Immune to Prismatic effects.
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| J. Immune to Sun sphere spells.
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| K. Immune to Sunstone and Midnight Sunstone (unusual materials)
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| L. Immune to Vacuum. Need not breathe.
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| New Sun Spells:
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| Mini Restoration (SL=1): Removes 1 negative level or 1 stat damage, or causes 4+CL Positive Energy damage to one target (no save).
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| Sun Shield (SL=2): Damaging shield (50% back) of type Holy Plasma. You Resist Cold while running this.
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| Searing Light (SL=3): CLd8 Holy Light damage to one target (no save; x2 dmg vs. Undead)
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| Sun Snake (SL=4): Summons a Sun Snake (a DL VI monster). You have a Sun Snake summon slot in addition to your normal summon slot. You are allowed to have 2 Sun Snakes (one in each slot).
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| Prismatic Strike (SL=5): Like Prismatic Spray, but only 1 target, and on a "8", you choose the result (instead of giving 2 random results). (You could of course material component this spell to hit a group.)
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| Dust (SL=6): "Dusts" (D) an Undead or Negative Energy creature (no save, no limit on HD or type of undead).
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| Holy Word Blind (SL=7): Target is blinded, and cannot target or attack anything (no save, no MR).
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| Star Travel (SL=8): You fly at CL c (CL times the speed of light). You can enter a Star and either [1] Spelljam to another Star or Crystal Sphere (as if you were an Iconian Gateway), or [2] Time Travel (as if you were an Undead Robotic Chicken).
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| Star Swarm (SL=9): Like Planet Swarm, but 4 Stars (each does 2 idmg, no save, no MR)
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