Survivalist


Level KXP Wizard/Priest
123 456 7
1 0 1-- --- -
2 4.5 2-- --- -
3 9 3-- --- -
4 18 31- --- -
5 36 32- --- -
6 72 33- --- -
7 144 331 --- -
8 288 332 --- -
9 500 333 --- -
10 900 333 1-- -
11 1350 333 2-- -
12 1800 333 3-- -
13 2250 333 31- -
14 2700 333 32- -
15 3150 333 33- -
16 3600 333 331 -
17 4050 333 332 -
18 4500 333 333 -
19 4950 333 333 1
20 5400 333 333 2
21 5850 333 333 3
22 6300 433 333 3
23 6750 443 333 3
24 7200 444 333 3
25 7650 444 433 3
26 8100 444 443 3
27 8550 444 444 3
28 9000 444 444 4
29 9450 544 444 4
30 9900 554 444 4
31 10350 555 444 4
32 10800 555 544 4
33 11250 555 554 4
34 11700 555 555 4
35 12150 555 555 5
36 12600 666 666 6
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  2  4  2  1  1  1  0
+1  6  4  5  4  3  2  2  1
+2  8  5  7  6  4  3  3  2
+3  9  7  8  8  6  4  4  2
+4 11  8 10 10  7  5  4  3
+5 12 10 11 12  9  6  5  4
+6 14 11 13 14 10  7  6  4
+7 14 12 14 14 11  8  7  5
+8 15 13 14 14 12  9  8  6
+9 15 14 15 15 13 10  8  6
+10 15 14 15 15 14 11  9  7
+11 15 14 15 15 15 12 10  8
+12 15 15 15 15 15 13 11  8
+13 16 15 15 15 15 14 12  9
+14 16 15 16 15 15 15 12 10
+15 16 16 16 15 15 16 13 10
+16 16 16 16 16 16 17 14 11
+17 17 16 16 16 16 18 15 12
Requisites: Str 18, Int 12
Alignment: any
HD/level: +d10
Weapon Prof.: 4+level
To Hit Table: War
Save Table: 2xWar
Reference: DM
Groups: Warrior
 
Gets Rogue abilities at 20 points per level; abilities are below.
Gets spells; these cost 1M to cast (no 1P needed) and cannot use material componenting.
Wizard Schools: Abjuration, Alteration, Divination. Priest Spheres: Astral, Divination, Elemental, Guardian, Healing, Protection, Travelers, Wards. All other spells are opposite (2 spells from memorization to cast).
Level 1: Does not suffer secondary target penalties.
Level 1: Does not suffer from secondary weapon/arm penalties.
Level 1: Is not hit by parting shots when leaving melee.
Level 1: Can affect creatures that require +1 or better weapons to hit.
Level 2: Troll-like Regeneration at (level/2) hp/r.
Level 2: Immune to fear.
Level 3: Immune to disease and curses.
Level 3: 1M: Sense Danger.
Level 4: Can affect creatures that require +2 or better weapons to hit.
Level 5: All-Around Attack: 1P: Attack every target within (level*2)' with one attack.
Level 7: Can affect creatures that require +3 or better weapons to hit.
Level 9: 1M: Your Efficiency, Balance, or Fitness becomes (level+9) for this round only.
Level 9: WR (Weapon Resistance) and various "Immunity to Weapon" spells/psi abilities have no effect versus your weapons.
Level 10: Can affect creatures that require +4 or better weapons to hit.
Level 15: 1V: Delay any (non-hp damaging) harmful effect by (level-14) segments. At the end of that time, the effect resolves.
 
Lvl Survivalist Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 ("Twist") Find/Remove Wizard Abjuration/Priest Protection (-1% per CL) V 0 Dex-16 Dex-20
1 Evasion (0, make by 5% per amount hit: no dmg from weapon) V 10 Dex-11 Dex-15
2 Hold Breath || Hold Life 0 50 Con-12 Con-15
4 Missile Deflection | Missile Reflection | Spell Deflection | Volley V 20 Dex-9 Dex-12
7 Dispel Exhaustion ||| Heal M 0 Con-14 Con-18
9 Any Rogue 9 ability - - - -
11 Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question VM 0 Chr-11 Chr-21
16 Escape Bonds | Escape Binding | Escape Imprisonment/Time Stop P 50 Str-12 Str-14
22 Energy Control | Adaptation | Immune to Hostile Environments PV 30 Con-9 Con-12