Sustainer2



Level

KXP
Priest
123 456 789

TH
1 0 20- --- --- +0
2 2.5 21- --- --- +1
3 5 220 --- --- +1
4 10 321 --- --- +2
5 15 432 0-- --- +3
6 25 432 1-- --- +3
7 50 543 20- --- +4
8 75 543 21- --- +5
9 100 654 320 --- +5
10 150 654 321 --- +6
11 200 665 432 0-- +7
12 300 665 432 1-- +7
13 750 666 543 2-- +8
14 1000 666 654 3-- +9
15 1250 666 665 4-- +9
16 1500 666 666 5-- +10
17 1750 666 666 60- +11
18 2000 666 666 61- +11
19 2500 666 666 62- +12
20 3000 666 666 63- +13
21 3500 666 666 640 +13
22 4000 666 666 651 +14
23 4500 666 666 662 +15
24 5000 666 666 663 +15
25 5500 666 666 664 +16
26 6000 666 666 665 +17
27 6500 666 666 666 +17
28 7000 766 666 666 +18
29 7500 776 666 666 +19
30 8000 777 666 666 +19
31 8500 777 766 666 +20
32 9000 777 776 666 +21
33 9500 777 777 666 +21
34 10000 777 777 766 +22
35 10500 777 777 776 +23
36 11000 777 777 777 1 +23
37 22000 777 777 777 2 +24
38 33000 777 777 777 3 +25
39 44000 777 777 777 4 +25
45 110000 888 777 777 7 +29
54 209000 988 888 888 81 +35
63 308000 999 888 888 88 +41
72 407000 999 999 999 991 +47
Requisites: Wis 11, Chr 11
Alignment: any G
HD/level: d7
Weapon Prof.: 2+level/5
To Hit Table: Pri
Reference: DM {Planeshifted Preserver2}
Groups: Priest, Alternate
Complexity: CF=2
   
Saving Throws:  
PPD: level+7
RSW: level+3
PP: level+14
BW: level+1
Spell: level+2
Fort: level+10
Reflex: level+0
Will: level+8
   
Level N (each level): Choose one: Str, Dex, Con, Int, Wis, Chr, Cml, Sanity, Logic, AC, Movement rate, Actions of a type (V, M, P, etc.). You Sustain that attribute. You may instead choose from these for two picks each: Luck, Level/XP, Multiplier, Race (Physical Form). DM Note: Sustaining an Action does not make you immune to Lock Down, it just means you can't lose those actions.
Level 1: 2V: Remove Terrain Feature LVL*20%, if the Terrain Feature is not a natural effect from this area (i.e. it was created by someone else artificially).
Level 1: 1M,1P: Give Strength to a Land (level/6 mile radius). This allows Druids to recover their spells, animals to live there, etc. It may take several uses of this ability if the local land is particularly hostile or has been completely drained.
Level 3: May cast Wizard spells of Necromancy & Abjuration schools as if they are 2 spell levels higher.
Level 4: 3M,3P: Restore the PF of the local area by 1 to a maximum of 10.
Level 9: 6M,6P: Restore the MF of the local area by 1 to a maximum of 10.
Level 9: May cast Wizard spells of Necromancy & Abjuration schools as if they are 1 spell level higher.
Level 16: 10M,10P: Restore the TF of the local area by 1 to a maximum of 10.
Level 27: May cast Wizard spells of Necromancy & Abjuration schools at the same spell level.
 
CF=3:
For two "Sustain" picks (the Level N ability), you may choose "hit points", which means your maximum hit points cannot be reduced (due to vile or permanent dmg).
 
CF=4:
For three "Sustain" picks (the Level N ability), you may choose the normal or alternate form of any Mini class (even one you don't "know"). You Sustain that Mini Class concept. (Example: If you pick "Summon Slots", you "Sustain Summon Slots".) You don't actually get to know that Mini class sheet though.
 
CF=5 (this may be used in lower CF games if the current CF < max CF):
Level 792: 70hJD, 80bKH, 90scrOppLQW, ½/artificial set: Restore the CF of the local area.
 
CF=6:
For five "Sustain" picks (the Level N ability), choose a phrase of one or two words. You Sustain whatever that phrase is. Collective acronyms count as a single word each (e.g. "HNCL" counts as one word). You may put the word "my" in front of it for free if it makes it read easier. Go ahead, be absurd if you want to. (Examples: Sustain Player Picks, Sustain Player Slots, Sustain Cod Piece, Sustain my Multiverse Code, Sustain Current hp, etc.)