| Gets Int (not Wis) bonus to spells.
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| Gets Exceptional Int bonus.
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| Bonus grand in Technology sphere.
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| Can use Psi8 powers from progression. For this class, psionic powers use the following SL's: Minor=1; Major=3; Grand=6; Super=8.
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| Can have up to LVL Psi8 items.
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| +1 summon slot for Technological monsters.
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| Level N (every level): Using the list below, pick an ability.
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| A. +1M Action.
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| B. CF=4: Barbarian Int bonus instead of Exceptional.
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| C. All weapons are considered 1 size smaller for what you can wield.
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| D. Immune to Wall, Sphere, and Forcefield effects
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| E. Immune to Gravity (but not TK / falling damage)
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| F. Immune to Light (and all variants)
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| G. Unmanned siege machines within LVL*10' of you can fire by themselves (using your attack bonuses).
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| H. Immune to Positive Energy (includes Unlive positive energy levels).
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| I. Your summons do special effects (innates, spells) as if one DL better than they are.
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| J. Immune to Guardian sphere spells, and Forbiddance/Security Zones in general.
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| K. Free GGL (Specialty God) pick in a god that has an Int requirement.
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| L. You act as a TechL=LVL Computer (+LVL/2 Int, +LVL*2 Nonweapons).
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| M. Your area affects always only hit those you want them to.
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| N. Your Wall spell effects have xLVL area. 1M: Duplicate (make another) Wall effect.
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| O. 1bV, an ally within LVL*10' is rolling a save: He autorolls a 20
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| P. 0, 1/t: Distribute LVL instances of tactical movement to other allies.
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| Q. Immune to Vacuum. Need not breathe.
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| R. Sustain all actions; Time/Reality stability; Immune to Hold, Stop, Time Stop, Temporal Stasis
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