Tourist


Level KXP Wiz/Pri
123 456 789
1 0 1-- --- ---
2 0.2 2-- --- ---
3 0.4 3-- --- ---
4 0.75 4-- --- ---
5 1.5 41- --- ---
6 3 42- --- ---
7 6.25 43- --- ---
8 12.5 44- --- ---
9 25 441 --- ---
10 50 442 --- ---
11 100 443 --- ---
12 200 444 --- ---
13 300 444 1-- ---
14 400 444 2-- ---
15 500 444 3-- ---
16 600 444 4-- ---
17 700 444 41- ---
18 800 444 42- ---
19 900 444 43- ---
20 1000 444 44- ---
21 1100 444 441 ---
22 1200 444 442 ---
23 1300 444 443 ---
24 1400 444 444 ---
25 1500 444 444 1--
26 1600 444 444 2--
27 1700 444 444 3--
28 1800 444 444 4--
29 1900 444 444 41-
30 2000 444 444 42-
31 2100 444 444 43-
32 2200 444 444 44-
33 2300 444 444 441
34 2400 444 444 442
35 2500 444 444 443
36 2600 444 444 444
TH Saves
PD RS PP BW Sp Fo Re Wi
+0 (total = 27, max = 9)
+1 (total = 30, max = 10)
+2 (total = 33, max = 11)
+3 (total = 36, max = 12)
+4 (total = 39, max = 13)
+5 (total = 42, max = 14)
+6 (total = 45, max = 15)
+7 (total = 48, max = 16)
+8 (total = 51, max = 17)
+8 (total = 54, max = 18)
+9 (total = 57, max = 19)
+9 (total = 60, max = 20)
+10 (total = 63, max = 21)
+10 (total = 66, max = 22)
+11 (total = 69, max = 23)
+11 (total = 72, max = 24)
+12 (total = 75, max = 25)
+12 (total = 78, max = 26)
Requisites: (none)
Alignment: any
HD/level: d4
Weapon Prof.: 0+level
To Hit Table: Cust
Save Table: Cust
Reference: Nethack
Groups: Custom
 
Each level, you gain access to one school or sphere (an unusual/minor school or sphere is 2 picks).
Level 1: Can weapon specialize using the "Non-War" line.
Level 1: No penalty using weapons in off-hands.
Level 1: +1 to number of attacks with darts.
Level 1: Expensive Camera: 1M: Blindness (RSW save), if blinded then gets Feared (Will save)
Level 1: 1V, 1M, write "Elbereth" on the floor: Monsters must save vs. Will to attack you
Level 1: Credit Card: Open Locks (2*Dex+20)%
Level 1: Always have Capital E Enough food and water.
Level 1: 1M, 1/d: Magic Map the dungeon level out to LVL*50' radius
Level 1: Hawaiian Shirt (AC +0 cloak) +0/+0: 1V: Write a message on it for others to read; 1M, spend 5000 gp: Give it +1/+0 or +0/+1
Level 5: Find Snares, Traps, Tricks, Specials (automatic regardless of multiplier or penalty)
Level 5: Detect Invisibility/Hidden cont.; You can see monster's true form
Level 5: 1V: Looting (the room); 1P: Looting (the dungeon)
Level 9: If you pick the Wizard "Enchantment/Charm" school, you may have a familiar, but it is one category behind in familiar powers (you don't get the level 9 powers until you're level 18).
Level 9: If you pick the Priest "All" sphere, you may have a Specialty Priest (GGL) pick, but your effective level for this is LVL-8.
Level 9: Platinum Yendorian Express Card: Resist Magic; Telepathy cont.; 1M, 1/r: Add 1 charge (any type) to an item
Level 10: Immune Poison