Treasure Hunter



Level

KXP

Spells

TH
1 0 (none) +0
2 3.75 (none) +0
3 7.5 (none) +0
4 15 (none) +1
5 30 (none) +1
6 60 (none) +1
7 120 (none) +2
8 240 (none) +2
9 435 (none) +2
10 750 (none) +3
11 1075 (none) +3
12 1400 (none) +3
13 1725 (none) +4
14 2050 (none) +4
15 2375 (none) +4
16 2700 (none) +5
17 3025 (none) +5
18 3350 (none) +5
19 3675 (none) +6
20 4000 (none) +6
21 4325 (none) +6
22 4650 (none) +7
23 4975 (none) +7
24 5300 (none) +7
25 5625 (none) +8
26 5950 (none) +8
27 6275 (none) +8
28 6600 (none) +9
29 6925 (none) +9
30 7250 (none) +9
31 7575 (none) +10
32 7900 (none) +10
33 8225 (none) +10
34 8550 (none) +11
35 8875 (none) +11
36 9200 (none) +11
37 18400 (none) +12
38 27600 (none) +12
39 36800 (none) +12
45 92000 (none) +14
54 174800 (none) +17
63 257600 (none) +20
72 340400 (none) +23
Requisites: Dex 18, Int 13, Wis 13, Chr 13
Alignment: any
HD/level: d6
Weapon Prof.: 5+level/2
To Hit Table: Rog
Reference: DM
Groups: Rogue
Complexity: CF=2
   
Saving Throws:  
PPD: level+9
RSW: level+8
PP: level+7
BW: level+4
Spell: level+5
Fort: level+0
Reflex: level+6
Will: level+5
   
Immune to Ego of any multiplier.
Gets 50 rogue points per level.
Level 1 ¶: 0: Pick up, identify, and equip an item that's dropped on the floor
Level 1 ¶: XP on the fly is per segment for you (instead of the normal per round)

Treasure Hunter


Treasure Hunter Rogue Abilities

Lvl Profiteer Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Appraisal: Monetary Value | XP Value | Multiplier & Ego & Alignment | Know History M 10 Int-13 Int-15
1 Blend in (everyone believes OK that you're here) - 50 Chr-12 Chr-14
1 Climb Walls | Overhangs | Upside-Down | Mid-Air | Air Walk | Wind Walk V 55 Str-10 Str-14
1 Ethereal Window | Astral | Phlogiston | Any Inner | Any Outer | UltraBlack MV 0 Con-12 Con-15
1 Find/Avoid Traps/Tricks/Specials/TerrainFeatures | Magic/Psi | OutPhase ( | whole party) ( || x2 ||| x3) V 0 Dex-20 Dex-25
1 Hide in Shadows/Crowds || Meld into Shadows/Mirrors/Crowds | Meld into the Air V 0 Dex-14 Dex-19
1 Legend Lore | Identify | Object Reading | Know Visual History 0 | M 0 Int-15 Int-17
1 Locate Staircases on current DL || Out of Depth Monsters || Most Valuable Object MM 0 Chr-20 Chr-25
1 Open/Close Locks: Mech. | Magic/Psi | OutPhase (| do this 30' away) VM 5 Dex-12 Dex-16
1 Pass without Trace || Etherealness || Probability Travel MV 0 Chr-15 Chr-21
1 Pick Pockets/Shoplifting | Palm | Present | Immune PP P 15 Dex-12 Dex-16
1 Read Languages | Decipher Code M 5 Int-9 Int-14
1 Resources: Gain LVL*Chr*10 gp per reset.
1 Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking V 75 Dex-11 Dex-15
1 Tracking | Trailing | Stalking V 0 Int-12 Int-15
1 Unbutton/Untie (one item is de-equipped) |||| Power Word Strip (hits everything) V 10 Wis-0 Wis-12
1 Understand how a tech item works (-5%/tech level) V 25 Con-10 Con-12
2 Can wield weapons of your size without Str requirement | +1 your size || +2 ||| +3 - 5 Str-14 Str-19
2 Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane) M 0 Int-8 Int-20
2 Item Speed: One of your items gets +1E action || two items |||| one gets +1QE V 0 Con-10 Con-15
2 Lower Encumbrance | Zero Encumbrance | No Armor Penalty | AC types fully add P 5 Str-14 Str-19
2 X-ray vision | Use innate ability through wall (amount made/10 is #' through wall) M 0 Str-10 Str-20
3 ("Twirl") Find/Remove Guardian/Warding/Forbiddence effect on area M 20 Dex-18 Dex-28
3 +(rating/50) wear locations (any body location you want) V 0 Str-10 Str-15
4 All-Around Sight | Locate Object | Treasure Finding M 25 Wis-15 Wis-19
4 Wraithform | Dream Travel V 25 Con-15 Con-17
5 Identity Penetration | False Seeing | True Seeing ||| Know Truename MM 0 Wis-12 Wis-20
6 Disembodied Hands | Unseen Servant | Invisible Stalker P 30 Chr-10 Chr-20
6 Locate (anything unique) Across Planes | Clairvoyance there | TWE there M 0 Int-12 Int-15
6 Locate Object in City || Country MM
6 Telekinesis (5 lb. per 1% made) M 10 Int-13 Int-17
7 inWR || inaWR || inaaWR ( | CR in addition to WR) 0 0 Str+Con-34 Str+Con-44
7 Repair a broken magic/psi/tech item, n=(XP value)/1000 (round up) nM 100 - -
8 +(rating)% money, use at end of run before selling - 0 Cml-9 Cml-18
8 Find the Path ( | for each plane removed) MM 20 Wis-10 Wis-15
8 Read Magic (Wizard/Priest) ||| Read Magic (Concordant) M 20 Int-13 Int-15
9 Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question VM 0 Chr-11 Chr-21
9 Better Resources: Gain LVL*Chr*10 item XP per reset, must all be spent on one item (any extra is wasted)
9 Commune with Nature | Contact Other/Higher Plane || Contact Other Multiverse/Timeline (SFB LoopComm) 1V+1M 0 Cml-22 Cml-42
15 The Man for the Job: 1F, 1/reset: Create a temporary (1 turn) x1 non-artifact item that is needed for a task
18 Speak with Technology (giving it Pseudo-Intelligence) V 0 Con-15 Con-23
21 You act as a Spelljamming helm, 1X tech, (rating/10) SFB boxes V 0 Con-20 Con-28
27 Duplicate a SL=1 Captain spell (x1 Conc. class) || SL=2 || SL=3 || etc. M 0 Con-25 Con-33
27 Gate | Spell Gate for Innates ||||||||||||||||||||||||||||| (29 pipes) UltraBlack Gate MMMMM 50 HCL-9 HCL-18