Warrior1JG


Level KXP
Spells
1 0 (none)
2 1 (none)
3 2 (none)
4 4 (none)
5 8 (none)
6 16 (none)
7 32 (none)
8 64 (none)
9 128 (none)
10 328 (none)
11 528 (none)
12 728 (none)
13 928 (none)
14 1128 (none)
15 1328 (none)
16 1528 (none)
17 1728 (none)
18 1928 (none)
19 2128 (none)
20 2328 (none)
21 2528 (none)
22 2728 (none)
23 2928 (none)
24 3128 (none)
25 3328 (none)
26 3528 (none)
27 3728 (none)
28 3928 (none)
29 4128 (none)
30 4328 (none)
31 4528 (none)
32 4728 (none)
33 4928 (none)
34 5128 (none)
35 5328 (none)
36 5528 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  4  2  3  1  1  1  1  0
+1  5  2  4  2  1  1  1  0
+2  5  3  4  3  2  2  2  1
+3  6  4  5  4  3  2  2  1
+4  7  5  6  5  4  3  2  1
+5  8  5  7  6  4  3  3  2
+6  8  6  7  7  5  4  3  2
+7  9  7  8  8  6  4  4  2
+8 10  8  9  9  7  5  4  3
+9 11  8 10 10  7  5  4  3
+10 11  9 10 11  8  6  5  3
+11 12 10 11 12  9  6  5  4
+12 13 11 12 13 10  7  6  4
+13 14 11 13 14 10  7  6  4
+14 14 12 13 14 11  8  6  5
+15 14 12 14 14 11  8  7  5
+16 14 13 14 14 12  9  7  5
+17 15 13 14 14 12  9  8  6
Requisites: Str 14, Con 14
Alignment: any
HD/level: d12
Weapon Prof.: 4+level
To Hit Table: War
Save Table: War
Reference: FGE1JG
Groups: Warrior
 
Level 1: +LVL dmg.
Level 3: +LVL/3 AC.
Level 5: Berserker Option: Can pick a Specialty God as if a Priest (see [PC3]), but can wear only non-bulky armor (even if in a campaign where armor restrictions are not enforced).
Level 5: If using Berserker (see Level 5), can: 1M: Summon Aid LVL*5%
Level 6: Berserker State: 1M, 1/d: Double attacks on your next P action. Become Exhausted (see [C8]) for rest of round.
Level 8: Pick a Specialty God as if a Priest (see [PC3]) without Berserker restriction (see Level 5). Doesn't stack with Berserker.
Level 8: 1M: Summon Aid LVL*5%