Wizard Picks


Level KXP
1 2
2 4
3 8
4 16
5 32
6 64
7 128
8 256
9 400
10 500
11 600
12 700
13 800
14 900
15 1000
16 1100
17 1200
18 1300
19 1400
20 1500
21 1600
22 1700
23 1800
24 1900
25 2000
26 2100
27 2200
28 2300
29 2400
30 2500
31 2600
32 2700
33 2800
34 2900
35 3000
36 3100
Gets one pick per level:
# picks Ability
1 +1 Kit
1 +4 Proficiencies
1 +LVL AC
1 +LVL nonweapon proficiencies
1 +LVL*2 stat points for purposes of qualifying for classes
1 Can trade nonweapon <-> weapon proficiencies 1 per 1
1 Cont. Detect Poison; 1M: Determine medicinal value of liquid; 60F,1/d: Frugal a potion
1 Has access to materials of “S” rating up to LVL; it’s cheaper: multiply cost by S/LVL
1 Legend Lore & Identify 30+LVL*10%. This is doubled when dealing with Necromany, Undead, or the Occult.
1 Mr. Fix-It: 1M, 1/d: Mend.
1 Nerd/Knowledge: +LVL non-weapon proficiencies; languages cost half a slot each.
1 Occult Library: Each reset, gain LVL in SL's of spell scrolls. You can leave these as "open scrolls" until needed.
1 Photographic Memory: You remember everything you see.
1 Specialization, School (pick opposite)
2 +LVL saves
2 Artistry: +LVL divided among Int, Wis, Chr, or CL.
2 Can convert 3M -> 1 OppM
2 Can have 2 groups of the same summon
2 Can have 2 of the same familiar using only 1 familiar slot
2 Contacts: Always have access to LVL*100 XP and less magic items, even when the current store is "limited".
2 Gain a "0" or ("½" if using DM version of specialization) in next SL.
2 Influence: 1M, 1/d: Suggestion (save vs. Will)
2 Resist demonic powers: This includes Psi6, Psi(-6), and innate abilities of evil outer-planar creatures.
2 Specialization, School (no opposite)
2 Specialization, School (no opposite)
3 Fast-Write Scrolls: 1F, lose N SL=N spells in memorization: Write a SL=N permanent spell scroll
3 iaNR (Irreducible Necromancy Resistance) (LVL-8)*10%; Turn Undead with turning level = LVL*2-10
3 Immune to Blow Your Head Off, Twilight, Curse, bad effects of reading magical books/scrolls
3 Immune to Retributive Strikes (your's or other's), Own Effects, Ego of x(LVL-6)/3 mult.
3 Int bonus to Wizard progression
3 Scale Down: Can cast a SL=M spell emulating a SL=N spell for xM/N the effect (where M<N)
3 Strengthen Magic: +(LVL-6)/3 MF 30' r
5 +1 Kit per level
5 LVL of your spells cost only ½M to cast
5 Your spells require LVL saving throws