WWPRP2/3


Level KXP
Spells
1 0 (varies)
2 14 (varies)
3 42 (varies)
4 84 (varies)
5 140 (varies)
6 210 (varies)
7 294 (varies)
8 392 (varies)
9 504 (varies)
10 630 (varies)
11 770 (varies)
12 924 (varies)
13 1092 (varies)
14 1274 (varies)
15 1470 (varies)
16 1680 (varies)
17 1904 (varies)
18 2142 (varies)
19 2394 (varies)
20 2660 (varies)
21 2940 (varies)
22 3234 (varies)
23 3542 (varies)
24 3864 (varies)
25 4200 (varies)
26 4550 (varies)
27 4914 (varies)
28 5292 (varies)
29 5684 (varies)
30 6090 (varies)
31 6510 (varies)
32 6944 (varies)
33 7392 (varies)
34 7854 (varies)
35 8330 (varies)
36 8820 (varies)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  8  8  8  5  8  4  7  3
+1  8  9  8  5  8  4  7  3
+2  9  9  9  5  9  5  8  3
+3  9 10  9  5  9  5  8  4
+4 10 10  9  6 10  5  9  4
+5 10 11  9  6 10  6  9  5
+6 11 11 10  7 11  6 10  5
+7 11 12 10  8 11  7 10  6
+8 12 12 10  9 12  7 11  6
+9 12 11 10 10 10  5  7  7
+10 13 11 10 11 10  6  7  7
+11 13 12 11 12 11  6  8  8
+12 13 12 12 13 11  7  8  8
+13 14 13 13 14 11  7  9  9
+14 14 13 13 14 12  8  9  9
+15 14 13 14 14 12  8 10 10
+16 15 14 14 14 13  9 10 10
+17 15 14 14 14 13  9 11 11
Requisites: Str 9, Dex 9, Con 9, Int 14, Wis 14
Alignment: any
HD/level: d10
Weapon Prof.: 4+level/2
To Hit Table: War
Save Table: War/Wiz/Pri/Rog/Psi
Reference: DM {Planeshifted FMCTP1/2}
Groups: Custom, Alternate
 
This is a mixed class Warrior+Wizard+Priest+Rogue+Psionicist. You may pick 2nd or 3rd edition for each of the classes. Regardless of what classes comprise the FMCTP mix, you can ignore alignment restrictions for those classes.
Warrior is Fighter2, Fighter3, or Warrior3.
Wizard is Mage2, Sorcerer3, or Wizard3.
Priest is Cleric2 or Priest3.
Rogue is Thief2 or Rogue3.
Psionicist is Psi2, Psi3, or Psi3½ (AKA Psi3.5).
 
The saves are "pick the best of War, Wiz, Pri, Rog, Psi saves for each category".
 
Level 2: You may replace one of the classes with another class from the 5 given (e.g. you can drop Fighter and add Psionicist to be a Magic-User+Cleric+Thief+Psionicist+Psionicist). The XP and other data does not change.
Level 4: You may replace another class, as per Level 2.
Level 6: You may pick "30th edition" for classes.
Level 7: You may replace another class, as per Level 2.
Level 8: You may pick "1st edition" for classes.
Level 9: You may replace instances of Fighter with Paladin or Ranger; Magic-User with one of the standard 8 specialist types; Cleric with Druid or Healer; Thief with Acrobat, Assassin, Monk, or Bard; Psionicist with Psi(-2), Psi6, or Psi18. You can do this for any number of classes in the mix, the XP and other data does not change.
Level 10: You may replace another class, as per Level 2. Starting with this replacement, if another mixed-class combination is mixed with WWPRP2/3, you can replace one of the classes in that mix instead.
Level 12: You may add another (6th) class with one of the five standard classes. This extra class cannot be changed using the Level 9 ability. Again, the XP and other data does not change.
Level 14: You may replace another class, as per Level 10. If you replace the 6th class from the Level 12 ability, it still cannot be changed using the Level 9 ability.
Level 18: You may pick "0th edition" for classes.