| Level
| KXP
| Wizard 123 456 789 ABC DE
| TH
|
| 1
| 0
| 2½- --- --- --
| +1
| | 2
| 4
| 31½ --- --- --
| +2
| | 3
| 8
| 421 --- --- --
| +3
|
| 4
| 16
| 532 ½-- --- --
| +4
| | 5
| 32
| 643 1½- --- --
| +5
| | 6
| 64
| 754 21- --- --
| +6
|
| 7
| 96
| 865 32½ --- --
| +7
| | 8
| 144
| 976 43½ --- --
| +8
| | 9
| 216
| A87 541 ½-- --
| +9
|
| 10
| 400
| A98 652 1-- --
| +10
| | 11
| 600
| AA9 763 2½- --
| +11
| | 12
| 1000
| AAA 874 3½- --
| +12
|
| 13
| 1400
| AAA 985 4½- --
| +13
| | 14
| 1800
| AAA A96 51½ --
| +14
| | 15
| 2200
| AAA AA7 621 --
| +15
|
| 16
| 2600
| AAA AA8 732 --
| +16
| | 17
| 3000
| AAA AA9 843 --
| +17
| | 18
| 3400
| AAA AAA 954 ½-
| +18
|
| 19
| 3800
| AAA AAA A65 ½-
| +19
| | 20
| 4200
| AAA AAA A76 1-
| +20
| | 21
| 4600
| AAA AAA A87 1-
| +21
|
| 22
| 5000
| AAA AAA A98 2-
| +22
| | 23
| 5400
| AAA AAA AA9 2-
| +23
| | 24
| 5800
| AAA AAA AAA 3-
| +24
|
| 25
| 6200
| BBB BBB BBB 3-
| +25
| | 26
| 6600
| BBB BBB BBB 4-
| +26
| | 27
| 7000
| CCC CCC CCC 4½
| +27
|
| 28
| 7400
| CCC CCC CCC 5½
| +28
| | 29
| 7800
| DDD DDD DDD 5½
| +29
| | 30
| 8200
| DDD DDD DDD 51
| +30
|
| 31
| 8600
| DDD DDD DDD 61
| +31
| | 32
| 9000
| EEE EEE EEE 61
| +32
| | 33
| 9400
| EEE EEE EEE 71
| +33
|
| 34
| 9800
| FFF FFF FFF 71
| +34
| | 35
| 10200
| FFF FFF FFF 81
| +35
| | 36
| 10600
| FFF FFF FFF 821
| +36
|
| 37
| 21200
| FFF FFF FFF 822
| +37
| | 38
| 31800
| FFF FFF FFF 832
| +38
| | 39
| 42400
| FFF FFF FFF 833
| +39
|
| 45
| 106000
| FFF FFF FFF 866
| +45
| | 54
| 201400
| FFF FFF FFF A99 1
| +54
| | 63
| 296800
| FFF FFF FFF AA9 9
| +63
|
| 72
| 392200
| FFF FFF FFF CCB B1
| +72
|
|
| Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
| +3
| +3
| +4
| +6
| -4
| +3
| +2
| +4
| +10
| +2
| ÷1
|
|
|
| | Requisites:
| Str 10, Dex 10, Con 12, Int 18, Chr 10,
| |
| Race Slots 1, Class Slots 2
| | Alignment:
| any G
| | HD/level:
| & d5
| | Weapon Prof.:
| 1+level/4
| | To Hit Table:
| Mon
| | Save Table:
| Wiz+1
| | Reference:
| DM
| | Groups:
| Wizard, Monster, Archetype
| | Complexity:
| CF=3
| |
|
| | Saving Throws:
|
| | PPD:
| level+4
| | RSW:
| level+7
| | PP:
| level+5
| | BW:
| level+3
| | Spell:
| level+6
| | Fort:
| level+0
| | Reflex:
| level+1
| | Will:
| level+1
| |
|
|
| Considered a "Pocket Dragon" race.
| | Level 1 ¶: Get one instance of each of the Psi15 Minor Alterations, as follows. You get 1 extra Psi15 pick per even level.
|
| Add Breath Weapon [1st]
| Breath weapon is 3/d. Choose a normal (E=1) element. Breath = 50% of current hp total.
|
| Add Breath Weapon [2nd]
| Breath weapon is once per 3 rounds. Choose a normal (E=1) element. Breath = (CL+1)d(CL*2+2).
| | Add Resistance
| Resist one normal (E=1) element, this can be taken twice for an E=2, thrice for an E=3, etc.
| | Add Scales
| Natural AT source = +CL
|
| Add Tail
| Tail does 1d(CL*2) damage
| | Add Wings
| Flight at (CL+1)*3" rate
| | Alter Resistances
| Alter two resistances (or one immunity) to be of different element(s) (Pick an E factor = original)
|
| Improve Breath Freq.
| Can use breath 4/d or once per 2 rounds (Pick again: 5/d or every r.) (Pick 3rd time: 6/d or per 5 s.)
| | Improve Breath Element
| Add 1 to the E factor of your breath weapon element. (Choose a new element when you pick this.)
| | Increase Bite Damage
| (+1)d(+2) with bite attacks
|
| Increase Breath Damage
| +10% of current hp total to breath dmg [or (+1)d(+2) breath dmg if using set breath dice]
| | Increase Claw Damage
| (+2)d(+0) with claw/hand attacks
| | Increase Tail Damage
| (+0)d(+4) with tail attacks
|
| Versatile Breath Element
| Your can alternatively use a second element, with E factor equal or less than your normal breath.
|
| Level 1: Pink Bow: 0, 1/t: Alter the breath weapon you breathe to an element of the same E or less, until you use this ability again. You are immune to that element, until you use this ability again.
| | Level 1: Each level, pick one spell. That spell requires only ½ of a spell to cast. This isn't cumulative with school specialization.
| | Level 1: MR adjustment is -5*level% instead of +60-5*level%.
| | Level 1: Can specialize in 1 school for free. Can specialize in another school, but then must pick an opposite.
| | Level 3: All of your spells that offer a saving throw now require 2 saving throws, if either is failed, the target is treated as having not saved.
|
|