Priest 1 Analyze Balance TOM2 Priest 1 Animal Friendship PH2 Priest 1 Animal Friendship (Gains permanent animal companions.) PH3 Priest 1 Anti-Vermin Barrier TOM2 Priest 1 Bane (Enemies suffer -1 attack, -1 on saves against fear.) PH3 Priest 1 Bless PH2 Priest 1 Bless (Allies gain +1 attack and +1 on saves against fear.) PH3 Priest 1 Bless Water (Makes holy water.) PH3 Priest 1 Call Upon Faith TOM2 Priest 1 Calm Animals (Calms 2d4 +1/level HD of animals, beasts, and magical beasts.) PH3 Priest 1 Cause Fear (One creature flees for 1d4 rounds.) PH3 Priest 1 Combine PH2 Priest 1 Command PH2 Priest 1 Command (One subject obeys one-word command for 1 round.) PH3 Priest 1 Comprehend Languages (Understand all spoken and written languages.) PH3 Priest 1 Courage TOM2 Priest 1 Create Water PH2 Priest 1 Cure Light Wounds PH2 Priest 1 Cure Light Wounds (1d8 or 6) (r=T) DM Priest 1 Cure Light Wounds (Cures 1d8 +1/level damage (max +5).) PH3 Priest 1 Cure Light Wounds (Cures 1d8 +1/level damage (max +5).) PH3 Priest 1 Curse Water (Makes unholy water.) PH3 Priest 1 Deathwatch (Sees how wounded subjects within 30 ft. are.) PH3 Priest 1 Deflection OA1 Priest 1 Detect Animals or Plants (Detects species of animals or plants.) PH3 Priest 1 Detect Chaos/Evil/Good/Law (Reveals creatures, spells, or objects.) PH3 Priest 1 Detect Danger RC0 Priest 1 Detect Evil PH2 Priest 1 Detect Magic PH2 Priest 1 Detect Poison PH2 Priest 1 Detect Snares & Pits PH2 Priest 1 Detect Snares and Pits (Reveals natural or primitive traps.) PH3 Priest 1 Detect Undead (Reveals undead within 60 ft.) PH3 Priest 1 Divine Favor (You gain attack, damage bonus, +1/three levels.) PH3 Priest 1 Doom (One subject suffers -2 on attacks, damage, saves, and checks.) PH3 Priest 1 Emotion Read TOM2 Priest 1 Endure Elements (Ignores 5 damage/round from one energy type.) PH3 Priest 1 Endure Elements (Ignores 5 damage/round from one energy type.) PH3 Priest 1 Endure Heat/Endure Cold PH2 Priest 1 Entangle PH2 Priest 1 Entangle (Plants entangle everyone in 40-ft.-radius circle.) PH3 Priest 1 Entropic Shield (Ranged attacks against you suffer 20% miss chance.) PH3 Priest 1 Faerie Fire PH2 Priest 1 Faerie Fire (Outlines subjects with light, canceling blur, concealment, etc.) PH3 Priest 1 Goodberry (2d4 berries each cure 1 hp (max 8 hp/24 hours).) PH3 Priest 1 Inflict Light Wounds (Touch, 1d8 +1/level damage (max +5).) PH3 Priest 1 Invisibility to Animals PH2 Priest 1 Invisibility to Animals (Animals can't perceive one subject/level.) PH3 Priest 1 Invisibility to Undead PH2 Priest 1 Invisibility to Undead (Undead can't perceive one subject/level.) PH3 Priest 1 Know Age TOM2 Priest 1 Know Direction TOM2 Priest 1 Know Time TOM2 Priest 1 Light PH2 Priest 1 Locate Animals or Plants PH2 Priest 1 Log of Everburning TOM2 Priest 1 Magic Fang (One natural weapon of subject creature gets +1 bonus to attack and damage.) PH3 Priest 1 Magic Stone (Three stones gain +1 attack, deal 1d6+1 damage.) PH3 Priest 1 Magic Weapon (Weapon gains +1 bonus.) PH3 Priest 1 Magical Stone PH2 Priest 1 Miracle 1 DM Priest 1 Mistaken Missive TOM2 Priest 1 Morale TOM2 Priest 1 Obscuring Mist (Fog surrounds you.) PH3 Priest 1 Obscuring Mist (Fog surrounds you.) PH3 Priest 1 Pass Without Trace PH2 Priest 1 Pass without Trace (One subject/level leaves no tracks.) PH3 Priest 1 Personal Reading TOM2 Priest 1 Protection from Chaos/Evil/Good/Law (+2 AC and saves, counter mind control, hedge out elementals and outsiders.) PH3 Priest 1 Protection From Evil PH2 Priest 1 Purify Food & Drink PH2 Priest 1 Random Action (One creature acts randomly for one round.) PH3 Priest 1 Remove Fear PH2 Priest 1 Remove Fear (+4 on saves against fear for one subject +1/four levels.) PH3 Priest 1 Ring of Hands TOM2 Priest 1 Sacred Guardian TOM2 Priest 1 Sanctuary PH2 Priest 1 Sanctuary (Opponents can't attack you, and you can't attack.) PH3 Priest 1 Shield of Faith (Aura grants +2 or higher deflection bonus.) PH3 Priest 1 Shillelagh PH2 Priest 1 Shillelagh (Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 minute/level.) PH3 Priest 1 Speak With Astral Traveler TOM2 Priest 1 Summon Monster I (Calls outsider to fight for you.) PH3 Priest 1 Summon Nature's Ally I (Calls creature to fight.) PH3 Priest 1 Thought Capture TOM2 Priest 1 Treat Light Wounds (10%) DM Priest 1 Weapon Bless OA1 Priest 1 Weighty Chest TOM2 Priest 2 Aid PH2 Priest 2 Aid (+1 attack, +1 on saves against fear, 1d8 temporary hit points.) PH3 Priest 2 Animal Messenger (Sends a Tiny animal to a specific place.) PH3 Priest 2 Animal Messenger (Sends a Tiny animal to a specific place.) PH3 Priest 2 Animal Trance (Fascinates 2d6 HD of animals.) PH3 Priest 2 Augury PH2 Priest 2 Augury (Learns whether an action will be good or bad.) PH3 Priest 2 Aura of Comfort TOM2 Priest 2 Barkskin PH2 Priest 2 Barkskin (Grants +3 natural armor bonus (or higher).) PH3 Priest 2 Bull's Strength (Subject gains 1d4+1 Str for 1 hr./level.) PH3 Priest 2 Calm Chaos TOM2 Priest 2 Calm Emotions (Calms 1d6 subjects/level, negating emotion effects.) PH3 Priest 2 Chant PH2 Priest 2 Charm Person or Animal (Makes one person or animal your friend.) PH3 Priest 2 Charm Person or Mammal PH2 Priest 2 Chill Metal (Cold metal damages those who touch it.) PH3 Priest 2 Consecrate (Fills area with positive energy, making undead weaker.) PH3 Priest 2 Create Holy Symbol TOM2 Priest 2 Cure Moderate Wounds (2d8+1 or 13) (r=T) DM Priest 2 Cure Moderate Wounds (Cures 2d8 +1/level damage (max +10).) PH3 Priest 2 Darkness (20-ft. radius of supernatural darkness.) PH3 Priest 2 Death Knell (Kills dying creature; you gain 1d8 temporary hp, +2 Str, and +1 level.) PH3 Priest 2 Delay Poison (Stops poison from harming subject for 1 hour/level.) PH3 Priest 2 Delay Poison (Stops poison from harming subject for 1 hour/level.) PH3 Priest 2 Desecrate (Fills area with negative energy, making undead stronger.) PH3 Priest 2 Detect Charm PH2 Priest 2 Detect Life UA1 Priest 2 Detect Psionics DM Priest 2 Dissension's Feast TOM2 Priest 2 Draw Upon Holy Might TOM2 Priest 2 Dust Devil PH2 Priest 2 Emotion Perception TOM2 Priest 2 Endurance (Gain 1d4+1 Con for 1 hr./level.) PH3 Priest 2 Enthrall PH2 Priest 2 Enthrall (Captivates all within 100 ft. + 10 ft./level.) PH3 Priest 2 Find Traps PH2 Priest 2 Find Traps (Notice traps as a rogue does.) PH3 Priest 2 Fire Trap PH2 Priest 2 Fire Trap (Opened object deals 1d4 +1/level damage.) PH3 Priest 2 Flame Blade PH2 Priest 2 Flame Blade (Touch attack deals 1d8 +1/two levels damage.) PH3 Priest 2 Flaming Sphere (Rolling ball of fire, 2d6 damage, lasts 1 round/level.) PH3 Priest 2 Frisky Chest TOM2 Priest 2 Gentle Repose (Preserves one corpse.) PH3 Priest 2 Goodberry PH2 Priest 2 Heat Metal PH2 Priest 2 Heat Metal (Hot metal damages those who touch it.) PH3 Priest 2 Hesitation TOM2 Priest 2 Hold Animal (Holds one animal helpless; 1 round/level.) PH3 Priest 2 Hold Person PH2 Priest 2 Hold Person (Holds one person helpless; 1 round/level.) PH3 Priest 2 Idea TOM2 Priest 2 Inflict Moderate Wounds (Touch attack, 2d8 +1/level damage (max +10).) PH3 Priest 2 Know Alignment PH2 Priest 2 Lesser Restoration (Dispels magic ability penalty or repairs 1d4 ability damage.) PH3 Priest 2 Lesser Restoration (Dispels magic ability penalty or repairs 1d4 ability damage.) PH3 Priest 2 Lighten Load TOM2 Priest 2 Make Whole (Repairs an object.) PH3 Priest 2 Messenger PH2 Priest 2 Mind Read TOM2 Priest 2 Miracle 2 DM Priest 2 Moment TOM2 Priest 2 Music of the Spheres TOM2 Priest 2 Mystic Transfer TOM2 Priest 2 Nap TOM2 Priest 2 Obscurement PH2 Priest 2 Produce Flame PH2 Priest 2 Produce Flame (1d4 +1/two levels damage, touch or thrown.) PH3 Priest 2 Rally TOM2 Priest 2 Remove Paralysis (Frees one or more creatures from paralysis, hold, or slow.) PH3 Priest 2 Request OA1 Priest 2 Resist Elements (Ignores 12 damage/round from one energy type.) PH3 Priest 2 Resist Elements (Ignores first 12 damage from one energy type each round.) PH3 Priest 2 Resist Fire/Resist Cold PH2 Priest 2 Sanctify TOM2 Priest 2 Shatter (Sonic vibration damages objects or crystalline creatures.) PH3 Priest 2 Shield Other (You take half of subject's damage.) PH3 Priest 2 Silence (Negates sound in 15-ft. radius.) PH3 Priest 2 Silence, 15' Radius PH2 Priest 2 Slow Poison PH2 Priest 2 Snake Charm PH2 Priest 2 Soften Earth and Stone (Turns stone to clay or dirt to sand or mud.) PH3 Priest 2 Sound Burst (Deals 1d8 sonic damage to subjects; may stun them.) PH3 Priest 2 Speak With Animals PH2 Priest 2 Speak with Animals (You can communicate with natural animals.) PH3 Priest 2 Speak with Animals (You can communicate with natural animals.) PH3 Priest 2 Spiritual Hammer PH2 Priest 2 Spiritual Weapon (Magical weapon attacks on its own.) PH3 Priest 2 Summon Monster II (Calls outsider to fight for you.) PH3 Priest 2 Summon Nature's Ally II (Calls creature to fight.) PH3 Priest 2 Summon Swarm (Summons swarm of small crawling or flying creatures.) PH3 Priest 2 Treat Moderate Wounds (20%) DM Priest 2 Tree Shape (You look exactly like a tree for 1 hour/level.) PH3 Priest 2 Trip PH2 Priest 2 Undetectable Alignment (Conceals alignment for 24 hours.) PH3 Priest 2 Warning OA1 Priest 2 Warp Wood PH2 Priest 2 Warp Wood (Bends wood (shaft, handle, door, plank).) PH3 Priest 2 Withdraw PH2 Priest 2 Wood Shape (Rearranges wooden objects to suit you.) PH3 Priest 2 Wyvern Watch PH2 Priest 2 Zone of Truth TOM2 Priest 2 Zone of Truth (Subjects within range cannot lie.) PH3 Priest 3 Accelerate Healing TOM2 Priest 3 Adaptation TOM2 Priest 3 Animate Dead PH2 Priest 3 Animate Dead (Creates undead skeletons and zombies.) PH3 Priest 3 Astral Window TOM2 Priest 3 Bestow Curse (-6 to an ability; -4 on attacks, saves, and checks; or 50% chance of losing each action.) PH3 Priest 3 Blindness/Deafness (Makes subject blind or deaf.) PH3 Priest 3 Call Lightning PH2 Priest 3 Call Lightning (Directs lightning bolts (1d10/level) during storms.) PH3 Priest 3 Caltrops TOM2 Priest 3 Castigate OA1 Priest 3 Choose Future TOM2 Priest 3 Contagion (Infects subject with chosen disease.) PH3 Priest 3 Contagion (Infects subject with chosen disease.) PH3 Priest 3 Continual Flame (Makes a permanent, heatless torch.) PH3 Priest 3 Continual Light PH2 Priest 3 Create Campsite TOM2 Priest 3 Create Food & Water PH2 Priest 3 Create Food and Water (Feeds three humans (or one horse)/level.) PH3 Priest 3 Cure Blindness or Deafness PH2 Priest 3 Cure Disease PH2 Priest 3 Cure Moderate Wounds (Cures 2d8 +1/level damage (max +10).) PH3 Priest 3 Cure Serious Wounds (3d8+3 or 21) (r=T) DM Priest 3 Cure Serious Wounds (Cures 3d8 +1/level damage (max +15).) PH3 Priest 3 Daylight (60-ft. radius of bright light.) PH3 Priest 3 Death's Door UA1 Priest 3 Deeper Darkness (Object sheds absolute darkness in 60-ft. radius.) PH3 Priest 3 Detect Innates DM Priest 3 Diminish Plants (Reduces size or blights growth of normal plants.) PH3 Priest 3 Dispel Magic PH2 Priest 3 Dispel Magic (Cancels magical spells and effects.) PH3 Priest 3 Dominate Animal (Subject animal obeys silent mental commands.) PH3 Priest 3 Efficacious Monster Ward TOM2 Priest 3 Emotion Control TOM2 Priest 3 Extradimensional Detection TOM2 Priest 3 Feign Death PH2 Priest 3 Flame Walk PH2 Priest 3 Glyph of Warding PH2 Priest 3 Glyph of Warding (Inscription harms those who pass it.) PH3 Priest 3 Greater Magic Fang (One natural weapon of subject creature gets +1 bonus to attack and damage per three caster levels (max +5)) PH3 Priest 3 Helping Hand TOM2 Priest 3 Helping Hand (Ghostly hand leads subject to you.) PH3 Priest 3 Hold Animal PH2 Priest 3 Inflict Serious Wounds (Touch attack, 3d8 +1/level damage (max +15).) PH3 Priest 3 Invisibility Purge TOM2 Priest 3 Invisibility Purge (Dispels invisibility within 5 ft./level.) PH3 Priest 3 Know Customs TOM2 Priest 3 Levitate OA1 Priest 3 Line of Protection TOM2 Priest 3 Locate Object PH2 Priest 3 Locate Object (Senses direction toward object (specific or type).) PH3 Priest 3 Magic Circle against Chaos/Evil/Good/Law (As protection spells, but 10-ft. radius and 10 min./level.) PH3 Priest 3 Magic Vestment (Armor or shield gains +1 enhancement/three levels.) PH3 Priest 3 Magical Vestment PH2 Priest 3 Meld Into Stone PH2 Priest 3 Meld into Stone (You and your gear merge with stone.) PH3 Priest 3 Meld into Stone (You and your gear merge with stone.) PH3 Priest 3 Memory Read TOM2 Priest 3 Miracle 3 DM Priest 3 Miscast Magic TOM2 Priest 3 Moment Reading TOM2 Priest 3 Negative Energy Protection (Subject resists level and ability drains.) PH3 Priest 3 Negative Plane Protection PH2 Priest 3 Neutralize Poison PH1 Priest 3 Neutralize Poison (Detoxifies venom in or on subject.) PH3 Priest 3 Obscure Object (Masks object against divination.) PH3 Priest 3 Plant Growth PH2 Priest 3 Plant Growth (Grows vegetation, improves crops.) PH3 Priest 3 Poison (Touch deals 1d10 Con damage, repeats in 1 min.) PH3 Priest 3 Prayer PH2 Priest 3 Prayer (Allies gain +1 on most rolls, and enemies suffer -1.) PH3 Priest 3 Protection from Elements (Absorb 12 damage/level from one kind of energy.) PH3 Priest 3 Protection from Elements (Absorb 12 damage/level from one kind of energy.) PH3 Priest 3 Protection From Fire PH2 Priest 3 Pyrotechnics PH2 Priest 3 Random Causality TOM2 Priest 3 Remove Blindness/Deafness (Cures normal or magical conditions.) PH3 Priest 3 Remove Curse PH2 Priest 3 Remove Curse (Frees object or person from curse.) PH3 Priest 3 Remove Disease (Cures all diseases affecting subject.) PH3 Priest 3 Remove Disease (Cures all diseases affecting subject.) PH3 Priest 3 Remove Paralysis PH2 Priest 3 Rigid Thinking TOM2 Priest 3 Searing Light (Ray deals 1d8/two levels, more against undead.) PH3 Priest 3 Slow Rot TOM2 Priest 3 Snare PH2 Priest 3 Snare (Creates a magical booby trap.) PH3 Priest 3 Speak With Dead PH2 Priest 3 Speak with Dead (Corpse answers one question/two levels.) PH3 Priest 3 Speak with Plants (You can talk to normal plants and plant creatures.) PH3 Priest 3 Speak with Plants (You can talk to normal plants and plant creatures.) PH3 Priest 3 Spike Growth PH2 Priest 3 Spike Growth (Creatures in area take 1d4 damage, may be slowed.) PH3 Priest 3 Squeaking Floors TOM2 Priest 3 Starshine PH2 Priest 3 Stone Shape PH2 Priest 3 Stone Shape (Sculpts stone into any form.) PH3 Priest 3 Stone Shape (Sculpts stone into any form.) PH3 Priest 3 Strength of One TOM2 Priest 3 Striking RC0 Priest 3 Summon Insects PH2 Priest 3 Summon Monster III (Calls outsider to fight for you.) PH3 Priest 3 Summon Nature's Ally III (Calls creature to fight.) PH3 Priest 3 Telepathy TOM2 Priest 3 Telethaumaturgy TOM2 Priest 3 Thief's Lament TOM2 Priest 3 Treat Serious Wounds (30%) DM Priest 3 Tree PH2 Priest 3 Unearthly Choir TOM2 Priest 3 Water Breathing PH2 Priest 3 Water Breathing (Subjects can breathe underwater.) PH3 Priest 3 Water Breathing (Subjects can breathe underwater.) PH3 Priest 3 Water Walk PH2 Priest 3 Water Walk (Subject treads on water as if solid.) PH3 Priest 3 Wind Wall (Deflects arrows, smaller creatures, and gases.) PH3 Priest 3 Zone of Sweet Air TOM2 Priest 4 Abjure PH2 Priest 4 Addition TOM2 Priest 4 Age Plant TOM2 Priest 4 Air Walk (Subject treads on air as if solid (climb at 45-degree angle).) PH3 Priest 4 Animal Summoning I PH2 Priest 4 Antiplant Shell (Keeps animated plants at bay.) PH3 Priest 4 Bad Medicine L&L2 Priest 4 Blessed Warmth TOM2 Priest 4 Body Clock TOM2 Priest 4 Call Woodland Beings PH2 Priest 4 Chaotic Combat TOM2 Priest 4 Chaotic Sleep TOM2 Priest 4 Circle of Privacy TOM2 Priest 4 Cloak of Bravery PH2 Priest 4 Compulsive Order TOM2 Priest 4 Control Plants (Talk to and control plants & fungi.) PH3 Priest 4 Control Temperature, 10' Radius PH2 Priest 4 Control Water (Raises, lowers, or parts bodies of water.) PH3 Priest 4 Cure Critical Wounds (5d8+6 or 36) (r=T) DM Priest 4 Cure Critical Wounds (Cures 4d8 +1/level damage (max +20).) PH3 Priest 4 Cure Serious Wounds PH2 Priest 4 Cure Serious Wounds (Cures 3d8 +1/level damage (max +15).) PH3 Priest 4 Death Ward (Grants immunity to death spells and effects.) PH3 Priest 4 Defensive Harmony TOM2 Priest 4 Detect Lie PH2 Priest 4 Dimensional Anchor (Bars extradimensional movement.) PH3 Priest 4 Dimensional Folding TOM2 Priest 4 Discern Lies (Reveals deliberate falsehoods.) PH3 Priest 4 Dismissal (Forces a creature to return to native plane.) PH3 Priest 4 Dispel Magic (Cancels magical spells and effects.) PH3 Priest 4 Dispel Psionics DM Priest 4 Divination PH2 Priest 4 Divination (Provides useful advice for specific proposed actions.) PH3 Priest 4 Divine Power (You gain attack bonus, 18 Str, and 1 hp/level.) PH3 Priest 4 Fire Purge TOM2 Priest 4 Flame Strike (Smites foes with divine fire (1d6/level).) PH3 Priest 4 Focus TOM2 Priest 4 Fortify TOM2 Priest 4 Free Action PH2 Priest 4 Freedom of Movement (Subject moves normally despite impediments.) PH3 Priest 4 Freedom of Movement (Subject moves normally despite impediments.) PH3 Priest 4 Genius TOM2 Priest 4 Giant Insect PH2 Priest 4 Giant Vermin (Turns insects into giant vermin.) PH3 Priest 4 Giant Vermin (Turns insects into giant vermin.) PH3 Priest 4 Greater Magic Weapon (+1 bonus/three levels (max +5).) PH3 Priest 4 Hallucinatory Forest PH2 Priest 4 Hold Plant PH2 Priest 4 Imbue With Spell Ability PH2 Priest 4 Imbue with Spell Ability (Transfer spells to subject.) PH3 Priest 4 Inflict Critical Wounds (Touch attack, 4d8 +1/level damage (max +20).) PH3 Priest 4 Inverted Ethics TOM2 Priest 4 Join With Astral Traveler TOM2 Priest 4 Leadership TOM2 Priest 4 Lesser Planar Ally (Exchange services with an 8 HD outsider.) PH3 Priest 4 Lower Water PH2 Priest 4 Mental Domination TOM2 Priest 4 Miracle 4 DM Priest 4 Modify Memory TOM2 Priest 4 Neutralize Poison PH2 Priest 4 Neutralize Poison (Detoxifies venom in or on subject.) PH3 Priest 4 Plant Door PH2 Priest 4 Poison (Touch deals 1d10 Con damage, repeats in 1 min.) PH3 Priest 4 Probability Control TOM2 Priest 4 Produce Fire PH2 Priest 4 Protection From Evil, 10' Radius PH2 Priest 4 Protection From Lightning PH2 Priest 4 Quench (Extinguishes nonmagical fires or one magic item.) PH3 Priest 4 Rapport TOM2 Priest 4 Reflecting Pool PH2 Priest 4 Reincarnate (Brings dead subject back in a random body.) PH3 Priest 4 Repel Insects PH2 Priest 4 Repel Vermin (Insects stay 10 ft. away.) PH3 Priest 4 Repel Vermin (Insects stay 10 ft. away.) PH3 Priest 4 Restoration (Restores level and ability score drains.) PH3 Priest 4 Rusting Grasp (Your touch corrodes iron and alloys.) PH3 Priest 4 Scrying (Spies on subject from a distance.) PH3 Priest 4 Sending (Delivers short message anywhere, instantly.) PH3 Priest 4 Sleet Storm (Hampers vision and movement.) PH3 Priest 4 Solipsism TOM2 Priest 4 Speak With Plants PH2 Priest 4 Spell Immunity PH2 Priest 4 Spell Immunity (Subject is immune to one spell/four levels.) PH3 Priest 4 Spike Stones (Creatures in area take 1d8 damage, may be slowed.) PH3 Priest 4 Status (Monitors condition, position of allies.) PH3 Priest 4 Sticks to Snakes PH2 Priest 4 Summon Monster IV (Calls outsider to fight for you.) PH3 Priest 4 Summon Nature's Ally IV (Calls creature to fight.) PH3 Priest 4 Tanglefoot TOM2 Priest 4 Thought Broadcast TOM2 Priest 4 Tongues PH2 Priest 4 Tongues (Speak any language.) PH3 Priest 4 Treat Critical Wounds (40%) DM Priest 4 Tree Steed TOM2 Priest 4 Uplift TOM2 Priest 4 Weather Stasis TOM2 Priest 5 Age Object TOM2 Priest 5 Air Walk PH2 Priest 5 Animal Growth PH2 Priest 5 Animal Growth (One animal/two levels doubles in size, HD.) PH3 Priest 5 Animal Summoning II PH2 Priest 5 Animate Dead Monsters UA1 Priest 5 Antiplant Shell PH2 Priest 5 Atonement PH2 Priest 5 Atonement (Removes burden of misdeeds from subject.) PH3 Priest 5 Atonement (Removes burden of misdeeds from subject.) PH3 Priest 5 Awaken (Animal or tree gains human intellect.) PH3 Priest 5 Barrier of Retention TOM2 Priest 5 Berserk L&L2 Priest 5 Blessed Abundance TOM2 Priest 5 Break Enchantment (Frees subjects from enchantments, alterations, curses, and petrification.) PH3 Priest 5 Champion's Strength TOM2 Priest 5 Chaotic Commands TOM2 Priest 5 Circle of Doom (Deals 1d8 +1/level damage in all directions.) PH3 Priest 5 Clear Path TOM2 Priest 5 Cloud of Purification TOM2 Priest 5 Commune PH2 Priest 5 Commune (Deity answers one yes-or-no question/level.) PH3 Priest 5 Commune With Nature PH2 Priest 5 Commune with Nature (Learn about terrain for one mile/level.) PH3 Priest 5 Consequence TOM2 Priest 5 Control Winds PH2 Priest 5 Control Winds (Change wind direction and speed.) PH3 Priest 5 Cure Critical Wounds PH2 Priest 5 Cure Critical Wounds (Cures 4d8 +1/level damage (max +20).) PH3 Priest 5 Cure Deadly Wounds (8d8+10 or 58) (r=T) DM Priest 5 Death Ward (Grants immunity to all death spells and effects.) PH3 Priest 5 Disguise TOM2 Priest 5 Dispel Chaos/Evil/Good/Law (+4 bonus against attacks.) PH3 Priest 5 Dispel Evil PH2 Priest 5 Dispel Innates DM Priest 5 Easy March TOM2 Priest 5 Elemental Forbiddance TOM2 Priest 5 Ethereal Jaunt (You become ethereal for 1 round/level.) PH3 Priest 5 Extradimensional Manipulation TOM2 Priest 5 Extradimensional Pocket TOM2 Priest 5 Flame Strike PH2 Priest 5 Flame Strike (Smites foes with divine fire (1d6/level).) PH3 Priest 5 Golem UA1 Priest 5 Greater Command (As command, but affects one subject/level.) PH3 Priest 5 Grounding TOM2 Priest 5 Hallow (Designates location as holy.) PH3 Priest 5 Hallow (Designates location as holy.) PH3 Priest 5 Healing Circle (Cures 1d8 +1/level damage in all directions.) PH3 Priest 5 Ice Storm (Hail deals 5d6 damage in cylinder 40 ft. across.) PH3 Priest 5 Illusory Artillery TOM2 Priest 5 Impeding Permission TOM2 Priest 5 Insect Plague PH2 Priest 5 Insect Plague (Insect horde limits vision, inflicts damage, and weak creatures flee.) PH3 Priest 5 Insect Plague (Insect horde limits vision, inflicts damage, and weak creatures flee.) PH3 Priest 5 Ironskin DK2 Priest 5 Kami Absorption L&L2 Priest 5 Limited Wish DM Priest 5 Magic Font PH2 Priest 5 Mark of Justice (Designates action that will trigger curse on subject.) PH3 Priest 5 Meld TOM2 Priest 5 Memory Wrack TOM2 Priest 5 Mindshatter TOM2 Priest 5 Miracle 5 DM Priest 5 Moonbeam PH2 Priest 5 MultiCure Critical Wounds (3 targets) (r=sight) DM (new) Priest 5 Pass Plant PH2 Priest 5 Plane Shift PH2 Priest 5 Plane Shift (Up to eight subjects travel to another plane.) PH3 Priest 5 Possess OA1 Priest 5 Quest PH2 Priest 5 Rainbow PH2 Priest 5 Raise Dead PH2 Priest 5 Raise Dead (Restores life to subject who died up to 1 day/level ago.) PH3 Priest 5 Repeat Action TOM2 Priest 5 Righteous Might (Your size increases, and you gain +4 Str.) PH3 Priest 5 Scrying (Spies on subject from a distance.) PH3 Priest 5 Shrieking Walls TOM2 Priest 5 Slay Living (Touch attack kills subject.) PH3 Priest 5 Spell Resistance (Subject gains +12 +1/level SR.) PH3 Priest 5 Spike Stones PH2 Priest 5 Strength OA1 Priest 5 Summon Monster V (Calls outsider to fight for you.) PH3 Priest 5 Summon Nature's Ally V (Calls creature to fight.) PH3 Priest 5 Thoughtwave TOM2 Priest 5 Time Pool TOM2 Priest 5 Transmute Mud to Rock (Transforms two 10-ft. cubes/level.) PH3 Priest 5 Transmute Rock to Mud PH2 Priest 5 Transmute Rock to Mud (Transforms two 10-ft. cubes/level.) PH3 Priest 5 Treat Deadly Wounds (50%) DM Priest 5 Tree Stride (Step from one tree to another far away.) PH3 Priest 5 True Seeing PH2 Priest 5 True Seeing (See all things as they really are.) PH3 Priest 5 Unceasing Vigilance of the Holy Sentinel TOM2 Priest 5 Undead Ward TOM2 Priest 5 Unhallow (Designates location as unholy.) PH3 Priest 5 Unhallow (Designates location as unholy.) PH3 Priest 5 Wall of Fire PH2 Priest 5 Wall of Fire (Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 +1/level.) PH3 Priest 5 Wall of Stone (20 hp/four levels; can be shaped.) PH3 Priest 5 Wall of Thorns (Thorns damage anyone who tries to pass.) PH3 Priest 6 Aerial Servant PH2 Priest 6 Age Creature TOM2 Priest 6 Animal Summoning III PH2 Priest 6 Animate Object PH2 Priest 6 Animate Objects (Objects attack your foes.) PH3 Priest 6 Antianimal Shell PH2 Priest 6 Antilife Shell (10-ft. field hedges out living creatures.) PH3 Priest 6 Antilife Shell (10-ft. field hedges out living creatures.) PH3 Priest 6 Banishment (Banishes 2 HD/level extraplanar creatures.) PH3 Priest 6 Blade Barrier PH2 Priest 6 Blade Barrier (Blades encircling you deal 1d6 damage/level.) PH3 Priest 6 Conjure Animals PH2 Priest 6 Conjure Fire Elemental PH2 Priest 6 Create Undead (Ghouls, shadows, ghasts, wights, or wraiths.) PH3 Priest 6 Crushing Walls TOM2 Priest 6 Disbelief TOM2 Priest 6 Dragonbane TOM2 Priest 6 Etherealness (Travel to Ethereal Plane with companions.) PH3 Priest 6 Feeblemind PH1 Priest 6 Find the Path PH2 Priest 6 Find the Path (Shows most direct way to a location.) PH3 Priest 6 Find the Path (Shows most direct way to a location.) PH3 Priest 6 Fire Seeds PH2 Priest 6 Fire Seeds (Acorns and berries become grenades and bombs.) PH3 Priest 6 Forbiddance PH2 Priest 6 Forbiddance (Denies area to creatures of another alignment.) PH3 Priest 6 Geas/Quest (As lesser geas, plus it affects any creature.) PH3 Priest 6 Gravity Variation TOM2 Priest 6 Greater Dispelling (As dispel magic, but +20 on check.) PH3 Priest 6 Greater Dispelling (As dispel magic, but up to +20 on check.) PH3 Priest 6 Greater Glyph of Warding (As glyph of warding, but up to 10d8 damage or 6th level spell.) PH3 Priest 6 Group Mind TOM2 Priest 6 Harm (Subject loses all but 1d4 hp.) PH3 Priest 6 Heal PH2 Priest 6 Heal (ALL + disease,blind,insanity,feeblemind) (r=T) DM Priest 6 Heal (Cures all damage, diseases, and mental conditions.) PH3 Priest 6 Healing Circle (Cures 1d8 +1/level damage in all directions.) PH3 Priest 6 Heroes' Feast PH2 Priest 6 Heroes' Feast (Food for one creature/level cures and blesses.) PH3 Priest 6 Ironwood (Magical wood is strong as steel.) PH3 Priest 6 Land of Stability TOM2 Priest 6 Legal Thoughts TOM2 Priest 6 Liveoak PH2 Priest 6 Liveoak (Oak becomes treant guardian.) PH3 Priest 6 Mass Remove Curse DM (new) Priest 6 Mass Remove Paralysis DM Priest 6 Miracle 6 DM Priest 6 Monster Mount TOM2 Priest 6 MultiCure Deadly Wounds (6 targets) (r=sight) DM Priest 6 Part Water PH2 Priest 6 Physical Mirror TOM2 Priest 6 Planar Ally (As lesser planar ally, but up to 16 HD.) PH3 Priest 6 Repel Wood (Pushes away wooden objects.) PH3 Priest 6 Reverse Time TOM2 Priest 6 Seclusion TOM2 Priest 6 Skip Day TOM2 Priest 6 Sol's Searing Orb TOM2 Priest 6 Speak With Monsters PH2 Priest 6 Spellstaff (Stores one spell in wooden quarterstaff.) PH3 Priest 6 Spiritual Wrath TOM2 Priest 6 Stone Tell PH2 Priest 6 Stone Tell (Talk to natural or worked stone.) PH3 Priest 6 Summon Monster VI (Calls outsider to fight for you.) PH3 Priest 6 Summon Nature's Ally VI (Calls creature to fight.) PH3 Priest 6 The Great Circle TOM2 Priest 6 Transmute Water to Dust PH2 Priest 6 Transport Via Plants PH2 Priest 6 Transport via Plants (Move instantly from one plant to another of the same species.) PH3 Priest 6 Treat Harmful Wounds (60%) DM Priest 6 Turn Wood PH2 Priest 6 Wall of Stone (20 hp/four levels; can be shaped.) PH3 Priest 6 Wall of Thorns PH2 Priest 6 Weather Summoning PH2 Priest 6 Wind Walk (You and your allies turn vaporous and travel fast.) PH3 Priest 6 Word of Recall PH2 Priest 6 Word of Recall (Teleports you back to designated place.) PH3 Priest 7 Age Dragon TOM2 Priest 7 Animate Rock PH2 Priest 7 Astral Spell PH2 Priest 7 Blasphemy (Kills, paralyzes, weakens, or dazes nonevil subjects.) PH3 Priest 7 Breath of Life TOM2 Priest 7 Changestaff PH2 Priest 7 Changestaff (Your staff becomes a treant on command.) PH3 Priest 7 Chariot of Sustarre PH2 Priest 7 Compel OA1 Priest 7 Confusion PH2 Priest 7 Conjure Earth Elemental PH2 Priest 7 Control Weather PH2 Priest 7 Control Weather (Changes weather in local area.) PH3 Priest 7 Control Weather (Changes weather in local area.) PH3 Priest 7 Creeping Doom PH2 Priest 7 Creeping Doom (Carpet of insects attacks at your command.) PH3 Priest 7 Cureall DM Priest 7 CureAll (ALL + Remove all x0-x2 ailments) (r=sight) DM Priest 7 Destruction (Kills subject and destroys remains.) PH3 Priest 7 Dictum (Kills, paralyzes, weakens, or dazes nonlawful subjects.) PH3 Priest 7 Divine Inspiration TOM2 Priest 7 Earthquake PH2 Priest 7 Exaction PH2 Priest 7 Finger of Death PH1 Priest 7 Fire Storm PH2 Priest 7 Fire Storm (Deals 1d6 fire damage/level.) PH3 Priest 7 Gate PH2 Priest 7 Greater Restoration (As restoration, plus restores all levels and ability scores) PH3 Priest 7 Greater Scrying (As scrying, but faster and longer.) PH3 Priest 7 Greater Scrying (As scrying, but faster and longer.) PH3 Priest 7 Harm (Subject loses all but 1d4 hp.) PH3 Priest 7 Heal (Cures all damage, diseases, and mental conditions.) PH3 Priest 7 Holy Word PH2 Priest 7 Holy Word (Kills, paralyzes, weakens, or dazes nongood subjects.) PH3 Priest 7 Hovering Road TOM2 Priest 7 Illusory Fortifications TOM2 Priest 7 Mind Tracker TOM2 Priest 7 Miracle 7 DM Priest 7 MultiHeal (6 targets) (r=sight) DM Priest 7 Protection from Death L&L2 Priest 7 Raise Dead Fully RC0 Priest 7 Refuge (Alters item to transport its possessor to you.) PH3 Priest 7 Regenerate PH2 Priest 7 Regenerate (Subject's severed limbs grow back.) PH3 Priest 7 Reincarnate PH2 Priest 7 Repulsion (Creatures can't approach you.) PH3 Priest 7 Restoration PH2 Priest 7 Restore Spirit OA1 Priest 7 Resurrection PH2 Priest 7 Resurrection (Fully restore dead subject.) PH3 Priest 7 Shadow Engines TOM2 Priest 7 Silt Cyclone DK2 Priest 7 Spacewarp TOM2 Priest 7 Spirit of Power TOM2 Priest 7 Succor PH2 Priest 7 Summon Monster VII (Calls outsider to fight for you.) PH3 Priest 7 Summon Nature's Ally VII (Calls creature to fight.) PH3 Priest 7 Sunbeam (Beam blinds and deals 3d6 damage.) PH3 Priest 7 Sunray PH2 Priest 7 Symbol PH2 Priest 7 Tentacle Walls TOM2 Priest 7 Timelessness TOM2 Priest 7 Transmute Metal to Wood PH2 Priest 7 Transmute Metal to Wood (Metal within 40 ft. becomes wood.) PH3 Priest 7 Treat Caused Wounds (70%) DM Priest 7 True Seeing (See all things as they really are.) PH3 Priest 7 Uncontrolled Weather TOM2 Priest 7 Wind Walk PH2 Priest 7 Wind Walk (You and your allies turn vaporous and travel fast.) PH3 Priest 7 Wish RC0 Priest 7 Word of Chaos (Kills, confuses, stuns, or deafens nonchaotic subjects.) PH3 Priest 8 Abundance (wooded area grows as if 25 years has passed) TOM2 Priest 8 Air of Permanence (targetted creature/object no longer ages naturally) Coll0.X Priest 8 Alter Climate (permanently changes the type of climate in 40 sq.mi.) Coll0.X Priest 8 Animal Horde (summon your choice of 10*level HD of animals) TOM2 Priest 8 Animal Shapes (One ally/level polymorphs into chosen animal.) PH3 Priest 8 Antimagic Field (Negates magic within 10 ft.) PH3 Priest 8 Circle of Sunmotes (all friends get leveld6 hp,+1/+1 TH/dmg; enemies get reverse) TOM2 Priest 8 Cloak of Chaos (+4 AC, +4 resistance, and SR 25 against lawful spells.) PH3 Priest 8 Command Plants (Plants animate and vegetation entangles.) PH3 Priest 8 Conformance (unlikely results (<50%) never occur, likely results always occur 6t) TOM2 Priest 8 Conjure Greater Elemental (conjures a 36 HD Elemental Lord (x2 being)) Coll0.X Priest 8 Create Greater Undead (Mummies, spectres, vampires, or ghosts.) PH3 Priest 8 Create Oasis (creates a permanent oasis of water, air, fire, or earth) Coll0.X Priest 8 Death Plague (creates deadly plague (10-40% death rate over 10 d)) Coll0.X Priest 8 Discern Location (Exact location of creature or object.) PH3 Priest 8 Disruption (target priest cannot regain 5th-7th level spells for 1 week) DK2 Priest 8 Duplicate Monster (duplicate a x1 monster (not incl. classes)) Coll0.X Priest 8 Earthquake (Intense tremor shakes 5-ft./level radius.) PH3 Priest 8 Elemental Swarm (summons (level) 36 HD elementals of chosen type (not semi-)) TOM2 Priest 8 Escape ((interrupt 1M from future): teleport everyone in psi link) Coll0.X Priest 8 Etherwalk (teleport caster & 50*level others to Ethereal, +3 V while there) TOM2 Priest 8 Fear Contagion (all within 240' are feared (no save), effect is contagious 1t) TOM2 Priest 8 Finger of Death (Kills one subject.) PH3 Priest 8 Fire Storm (Deals 1d6 fire damage/level.) PH3 Priest 8 Forever Minions (all dead in area raise as zombies in 1r; spell is permanent) Coll0.X Priest 8 Greater Planar Ally (As lesser planar ally, but up to 24 HD.) PH3 Priest 8 Hasten Crops (crops grow in area at 3 times normal rate; spell is permanent) Coll0.X Priest 8 Health Blessing (50 creatures immune disease, +4 saves, can cast 2 cure lights) TOM2 Priest 8 Highway (all in 1000 sq.yd. fly at 90") TOM2 Priest 8 Holy Aura (+4 AC, +4 resistance, and SR 25 against evil spells.) PH3 Priest 8 Holy Bolt (dispels undead, evil, outer-planar & 20 dmg/lvl) DM Priest 8 Imago Interrogation (caster's spirit can travel through time/planes while asleep) TOM2 Priest 8 Implosion/Inversion (each round for 1t, caster can implode 1 target (save -4)) TOM2 Priest 8 Insect Host (all within 300 yards take 5*level damage per round; duration 1d) DK2 Priest 8 Interdiction (friends +1/+1 TH/dmg, +1/+2 AC/saves, +4d6 hp; enemies get reverse) TOM2 Priest 8 Lady's Smile (can choose result of 1 die roll within 2r) Coll0.X Priest 8 Mass Heal (As heal, but with several subjects.) PH3 Priest 8 Mindnet (get telepathic contact with 10 chosen creatures (any plane) (no save)) TOM2 Priest 8 Miracle 8 DM Priest 8 Natural Independence (can survive any area's natural surroundings) Coll0.X Priest 8 Planar Quest (safely go to any known location in multiverse; immune to terrain) TOM2 Priest 8 Planar Vassal (summons an opposite-aligned creature; it must follow orders) DK2 Priest 8 Preservation (building gets x3 Hp, pro. evil, anti-teleport zone) TOM2 Priest 8 Prolific Vegetation (all plants grow 1 year worth in 1 day; duration is 30d) Coll0.X Priest 8 Repel Metal or Stone (Pushes away metal and stone.) PH3 Priest 8 Revelation (continuous Legend Lore, True Seeing, Detect Lie, Tongues, Telepathy) TOM2 Priest 8 Reverse Gravity (Objects and creatures fall upward.) PH3 Priest 8 Reverse Winds (total control of all wind & air within 600 yards) Coll0.X Priest 8 Reversion (reverses all effects of last round) TOM2 Priest 8 Robe of Healing (get 20 1d4+4 healing effects (self or other) every round for 1h) TOM2 Priest 8 Shield of Law (+4 AC, +4 resistance, and SR 25 against chaotic spells.) PH3 Priest 8 Shooting Stars (all enemies within 120' take 6d10+192 (no save) (fire+lightning)) TOM2 Priest 8 Siege Wall (building gets -2/die dmg, x2 Hp, all enemies inside get -1 V action) TOM2 Priest 8 Sphere of Security (friends get +2 AC,+2 saves, +50% MR, 4 Pro.scroll effects 1h) TOM2 Priest 8 Spiral of Degeneration (all x1 items within 50' turn off, all lose 1 spell/r, 1h) TOM2 Priest 8 Stalker (summon six 22 HD shambling mounds) TOM2 Priest 8 Storm Legion (can move up to (100*level) HD in a storm cloud) Coll0.X Priest 8 Storm of Vengeance (no spellcasting, lvld6 acid, 48d8 lightning, 3*lvld10 ice) TOM2 Priest 8 Summon Monster VIII (Calls outsider to fight for you.) PH3 Priest 8 Summon Nature's Ally VIII (Calls creature to fight.) PH3 Priest 8 Sunburst (Blinds all within 10 ft., deals 3d6 damage.) PH3 Priest 8 Symbol (Triggered runes have array of effects.) PH3 Priest 8 Transformation (friends: controlled blink 1/r, TWE 1/r, shadow walk (no action)) TOM2 Priest 8 Treat Terrible Wounds (80%) DM Priest 8 UltraCureAll (Cureall w/ set of phantom hit points) DM Priest 8 Undead Plague (summon 1000 skeletons) TOM2 Priest 8 Unholy Aura (+4 AC, +4 resistance, and SR 25 against good spells.) PH3 Priest 8 Warband Quest (quest 200 creatures (save -4), they get +2*level hp) TOM2 Priest 8 Ward Matrix (up to 6 locations physically connected, get each other's wards/pro.) TOM2 Priest 8 Whirlwind (Cyclone inflicts damage and can pick up creatures.) PH3 Priest 8 Wild Weather (weather changes drastically every round for 1 day/level) Coll0.X Priest 8 Wolf Spirits (summon 2*lvld6 wolf spirits (AC-18,hp76,+2 wpn to hit,undead)) TOM2 Priest 8 Word of Recall (Teleports you back to designated place.) PH3 Priest 9 Anti-Dispel Magic Shell (your effects are non-dispellable (inc.shell)) Coll0.X Priest 9 Antipathy (Object or location affected by spell repels certain creatures.) PH3 Priest 9 Astral Projection (Projects you and companions into Astral Plane.) PH3 Priest 9 Between (time jump to any time any place, no error) Coll0.X Priest 9 Cleanse (change the alignment of target to be same as yours) Coll0.X Priest 9 Duplicate Item (duplicate a x1 magic or psi item that uses charges) Coll0.X Priest 9 Duplicate Mechanism (duplicate a technology item) Coll0.X Priest 9 Earthquake (Intense tremor shakes 5-ft./level radius.) PH3 Priest 9 Elemental Swarm (Summons 2d4 Large, 1d4 Huge elementals.) PH3 Priest 9 Energy Drain (Subject gains 2d4 negative levels.) PH3 Priest 9 Foresight (Sixth sense warns of impending danger.) PH3 Priest 9 Gate (Connects two planes for travel or summoning.) PH3 Priest 9 Implosion (Kills one creature/round.) PH3 Priest 9 Mass Heal (As heal, but with several subjects.) PH3 Priest 9 Miracle (Requests a deity's intercession.) PH3 Priest 9 Mountainous Barrier (creates a line of mountains (level) miles long) DK2 Priest 9 Petition (auto make next divine intervention roll) Coll0.X Priest 9 Pocket Dimension (creates a small sub-plane in the Astral) Coll0.X Priest 9 Reset Self DM Priest 9 Rift (all undead within 360 yards have x10 hp; duration 3 d) DK2 Priest 9 Shambler (Summons 1d4+2 shambling mounds to fight for you.) PH3 Priest 9 Shapechange (Transforms you into any creature, and change forms once per round.) PH3 Priest 9 Soul Bind (Traps newly dead soul to prevent resurrection.) PH3 Priest 9 Storm of Vengeance (Storm rains acid, lightning, and hail.) PH3 Priest 9 Summon Monster IX (Calls outsider to fight for you.) PH3 Priest 9 Summon Nature's Ally IX (Calls creature to fight.) PH3 Priest 9 Sympathy (Object or location attracts certain creatures.) PH3 Priest 9 True Resurrection (As resurrection, plus remains aren't needed.) PH3 Priest 9 Unlimited Wish Coll0.X Rogue 1 Alarm (Wards an area for 2 hours/level.) PH3 Rogue 1 Cause Fear (One creature flees for 1d4 rounds.) PH3 Rogue 1 Charm Person (Makes one person your friend.) PH3 Rogue 1 Cure Light Wounds (Cures 1d8 +1/level damage (max +5).) PH3 Rogue 1 Detect Secret Doors (Reveals hidden doors within 60 ft.) PH3 Rogue 1 Erase (Mundane or magical writing vanishes.) PH3 Rogue 1 Expeditious Retreat (Doubles your speed.) PH3 Rogue 1 Feather Fall (Objects or creatures fall slowly.) PH3 Rogue 1 Grease (Makes 10-ft. square or one object slippery.) PH3 Rogue 1 Hypnotism (Fascinates 2d4 HD of creatures.) PH3 Rogue 1 Identify (Determines single feature of magic item.) PH3 Rogue 1 Mage Armor (Gives subject +4 armor bonus.) PH3 Rogue 1 Magic Weapon (Weapon gains +1 bonus.) PH3 Rogue 1 Message (Whispered conversation at distance.) PH3 Rogue 1 Protection from Chaos/Evil/Good/Law (+2 AC and saves, counter mind control, hedge out elementals and outsiders.) PH3 Rogue 1 Silent Image (Creates minor illusion of your design.) PH3 Rogue 1 Sleep (Put 2d4 HD of creatures into comatose slumber.) PH3 Rogue 1 Summon Monster I (Calls outsider to fight for you.) PH3 Rogue 1 Unseen Servant (Creates invisible force that obeys your commands.) PH3 Rogue 1 Ventriloquism (Throws voice for 1 min./level.) PH3 Rogue 2 Animal Trance (Fascinates 2d6 HD of animals.) PH3 Rogue 2 Blindness/Deafness (Makes subject blind or deaf.) PH3 Rogue 2 Blur (Attacks miss subject 20% of the time.) PH3 Rogue 2 Bull's Strength (Subject gains 1d4+1 Str for 1 hr./level.) PH3 Rogue 2 Cat's Grace (Subject gains 1d4+1 Dex for 1 hr./level.) PH3 Rogue 2 Cure Moderate Wounds (Cures 2d8 +1/level damage (max +10).) PH3 Rogue 2 Darkness (20-ft. radius of supernatural darkness.) PH3 Rogue 2 Daylight (60-ft. radius of bright light.) PH3 Rogue 2 Delay Poison (Stops poison from harming subject for 1 hour/level.) PH3 Rogue 2 Detect Thoughts (Allows listening to surface thoughts.) PH3 Rogue 2 Enthrall (Captivates all within 100 ft. + 10 ft./level.) PH3 Rogue 2 Glitterdust (Blinds creatures, outlines invisible creatures.) PH3 Rogue 2 Hold Person (Holds one person helpless for 1 round/level.) PH3 Rogue 2 Hypnotic Pattern (Fascinates 2d4+1 HD/level of creatures.) PH3 Rogue 2 Invisibility (Subject is invisible for 10 min./level or until it attacks.) PH3 Rogue 2 Levitate (Subject moves up and down at your direction.) PH3 Rogue 2 Locate Object (Senses direction toward object (specific or type).) PH3 Rogue 2 Magic Mouth (Speaks once when triggered.) PH3 Rogue 2 Minor Image (As silent image, plus some sound.) PH3 Rogue 2 Mirror Image (Creates decoy duplicates of you (1d4 +1/three levels, max 8).) PH3 Rogue 2 Misdirection (Misleads divinations for one creature or object.) PH3 Rogue 2 Obscure Object (Masks object against divination.) PH3 Rogue 2 Pyrotechnics (Turns fire into blinding light or choking smoke.) PH3 Rogue 2 Scare (Panics creatures up to 5 HD (15-ft. radius).) PH3 Rogue 2 See Invisibility (Reveals invisible creatures or objects.) PH3 Rogue 2 Shatter (Sonic vibration damages objects or crystalline creatures.) PH3 Rogue 2 Silence (Negates sound in 15-ft. radius.) PH3 Rogue 2 Sound Burst (Deals 1d8 sonic damage to subjects; may stun them.) PH3 Rogue 2 Suggestion (Compels subject to follow stated course of action.) PH3 Rogue 2 Summon Monster II (Calls outsider to fight for you.) PH3 Rogue 2 Summon Swarm (Summons swarm of small crawling or flying creatures.) PH3 Rogue 2 Tasha's Hideous Laughter (Subject loses actions for 1d3 rounds.) PH3 Rogue 2 Tongues (Speak any language.) PH3 Rogue 2 Undetectable Alignment (Conceals alignment for 24 hours.) PH3 Rogue 2 Whispering Wind (Sends a short message one mile/level.) PH3 Rogue 3 Bestow Curse (-6 to an ability; -4 on attacks, saves, and checks; or 50% chance of losing each action.) PH3 Rogue 3 Blink (You randomly vanish and reappear for 1 round/level.) PH3 Rogue 3 Charm Monster (Makes monster believe it is your ally.) PH3 Rogue 3 Clairaudience/Clairvoyance (Hear or see at a distance for 1 min./level.) PH3 Rogue 3 Confusion (Makes subject behave oddly for 1 round/level.) PH3 Rogue 3 Cure Serious Wounds (Cures 3d8 +1/level damage (max +15).) PH3 Rogue 3 Dispel Magic (Cancels magical spells and effects.) PH3 Rogue 3 Displacement (Attacks miss subject 50%.) PH3 Rogue 3 Emotion (Arouses strong emotion in subject.) PH3 Rogue 3 Fear (Subjects within cone flee for 1 round/level.) PH3 Rogue 3 Gaseous Form (Subject becomes insubstantial and can fly slowly.) PH3 Rogue 3 Greater Magic Weapon (+1 bonus/three levels (max +5).) PH3 Rogue 3 Gust of Wind (Blows away or knocks down smaller creatures.) PH3 Rogue 3 Haste (Extra partial action and +4 AC.) PH3 Rogue 3 Illusory Script (Only intended reader can decipher.) PH3 Rogue 3 Invisibility Sphere (Makes everyone within 10 ft. invisible.) PH3 Rogue 3 Keen Edge (Doubles normal weapon's threat range.) PH3 Rogue 3 Leomund's Tiny Hut (Creates shelter for 10 creatures.) PH3 Rogue 3 Lesser Geas (Commands subject of 7 HD or less.) PH3 Rogue 3 Magic Circle against Chaos/Evil/Good/ Law (As protection spells, but 10-ft. radius and 10 min./level.) PH3 Rogue 3 Major Image (As silent image, plus sound, smell and thermal effects.) PH3 Rogue 3 Phantom Steed (Magical horse appears for 1 hour/level.) PH3 Rogue 3 Remove Curse (Frees object or person from curse.) PH3 Rogue 3 Remove Disease (Cures all diseases affecting subject.) PH3 Rogue 3 Scrying (Spies on subject from a distance.) PH3 Rogue 3 Sculpt Sound (Creates new sounds or changes existing ones.) PH3 Rogue 3 Sepia Snake Sigil (Creates text symbol that immobilizes reader.) PH3 Rogue 3 Slow (One subject/level takes only partial actions, -2 AC, -2 melee rolls.) PH3 Rogue 3 Summon Monster III (Calls outsider to fight for you.) PH3 Rogue 3 Wind Wall (Deflects arrows, smaller creatures, and gases.) PH3 Rogue 4 Break Enchantment (Frees subjects from enchantments, alterations, curses, and petrification.) PH3 Rogue 4 Cure Critical Wounds (Cures 4d8 +1/level damage (max +20).) PH3 Rogue 4 Detect Scrying (Alerts you of magical eavesdropping.) PH3 Rogue 4 Dimension Door (Teleports you and up to 500 lb.) PH3 Rogue 4 Dismissal (Forces a creature to return to native plane.) PH3 Rogue 4 Dominate Person (Controls humanoid telepathically.) PH3 Rogue 4 Hallucinatory Terrain (Makes one type of terrain appear like another (field into forest, etc.).) PH3 Rogue 4 Hold Monster (As hold person, but any creature.) PH3 Rogue 4 Improved Invisibility (As invisibility, but subject can attack and stay invisible.) PH3 Rogue 4 Legend Lore (Learn tales about a person, place, or thing.) PH3 Rogue 4 Leomund's Secure Shelter (Creates sturdy cottage.) PH3 Rogue 4 Locate Creature (Indicates direction to familiar creature.) PH3 Rogue 4 Modify Memory (Changes 5 minutes of subject's memories.) PH3 Rogue 4 Neutralize Poison (Detoxifies venom in or on subject.) PH3 Rogue 4 Rainbow Pattern (Lights prevent 24 HD of creatures from attacking or moving away.) PH3 Rogue 4 Shout (Deafens all within cone and deals 2d6 damage.) PH3 Rogue 4 Summon Monster IV (Calls outsider to fight for you.) PH3 Rogue 5 Contact Other Plane (Ask question of extraplanar entity.) PH3 Rogue 5 Control Water (Raises, lowers, or parts bodies of water.) PH3 Rogue 5 Dream (Sends message to anyone sleeping.) PH3 Rogue 5 False Vision (Fools scrying with an illusion.) PH3 Rogue 5 Greater Dispelling (As dispel magic, but +20 on check.) PH3 Rogue 5 Healing Circle (Cures 1d8 +1/level damage in all directions.) PH3 Rogue 5 Mind Fog (Subjects in fog get -10 Wis, Will checks.) PH3 Rogue 5 Mirage Arcana (As hallucinatory terrain, plus structures.) PH3 Rogue 5 Mislead (Turns you invisible and creates illusory double.) PH3 Rogue 5 Nightmare (Sends vision dealing 1d10 damage, fatigue.) PH3 Rogue 5 Persistent Image (As major image, but no concentration required.) PH3 Rogue 5 Summon Monster V (Calls outsider to fight for you.) PH3 Rogue 6 Control Weather (Changes weather in local area.) PH3 Rogue 6 Eyebite (Charm, fear, sicken or sleep one subject.) PH3 Rogue 6 Geas/Quest (As lesser geas, plus it affects any creature.) PH3 Rogue 6 Greater Scrying (As scrying, but faster and longer.) PH3 Rogue 6 Mass Haste (As haste, affects one/level subjects.) PH3 Rogue 6 Mass Suggestion (As suggestion, plus one/level subjects.) PH3 Rogue 6 Permanent Image (Includes sight, sound, and smell.) PH3 Rogue 6 Plane Shift (Up to eight subjects travel to another plane.) PH3 Rogue 6 Programmed Image (As major image, plus triggered by event.) PH3 Rogue 6 Project Image (Illusory double can talk and cast spells.) PH3 Rogue 6 Repulsion (Creatures can't approach you.) PH3 Rogue 6 Summon Monster VI (Calls outsider to fight for you.) PH3 Rogue 6 Veil (Changes appearance of group of creatures.) PH3 Warrior 1 Alarm (Wards an area for 2 hours/level.) PH3 Warrior 1 Animal Friendship (Gains permanent animal companions.) PH3 Warrior 1 Bless (Allies gain +1 attack and +1 on saves against fear.) PH3 Warrior 1 Bless Water (Makes holy water.) PH3 Warrior 1 Bless Weapon (Weapon gains +1 bonus.) PH3 Warrior 1 Create Water (Creates 2 gallons/level of pure water.) PH3 Warrior 1 Cure Light Wounds (Cures 1d8 +1/level damage (max +5).) PH3 Warrior 1 Delay Poison (Stops poison from harming subject for 1 hour/level.) PH3 Warrior 1 Detect Animals or Plants (Detects species of animals or plants.) PH3 Warrior 1 Detect Poison (Detects poison in one creature or small object.) PH3 Warrior 1 Detect Snares and Pits (Reveals natural or primitive traps.) PH3 Warrior 1 Detect Undead (Reveals undead within 60 ft.) PH3 Warrior 1 Divine Favor (You gain attack, damage bonus, +1/three levels.) PH3 Warrior 1 Endure Elements (Ignores 5 damage/round from one energy type.) PH3 Warrior 1 Entangle (Plants entangle everyone in 40-ft.-radius circle.) PH3 Warrior 1 Magic Fang (One natural weapon of subject creature gets +1 bonus to attack and damage.) PH3 Warrior 1 Magic Weapon (Weapon gains +1 bonus.) PH3 Warrior 1 Pass without Trace (One subject/level leaves no tracks.) PH3 Warrior 1 Protection from Evil (+2 AC and saves, counter mind control, hedge out elementals and outsiders.) PH3 Warrior 1 Read Magic (Read scrolls and spellbooks.) PH3 Warrior 1 Read Magic (Read scrolls and spellbooks.) PH3 Warrior 1 Resist Elements (Ignores first 12 damage from one energy type each round.) PH3 Warrior 1 Resistance (Subject gains +1 on saving throws.) PH3 Warrior 1 Speak with Animals (You can communicate with natural animals.) PH3 Warrior 1 Summon Nature's Ally I (Calls animal to fight for you.) PH3 Warrior 1 Virtue (Subject gains 1 temporary hp.) PH3 Warrior 2 Animal Messenger (Sends a Tiny animal to a specific place.) PH3 Warrior 2 Cure Light Wounds (Cures 1d8 +1/level damage (max +5).) PH3 Warrior 2 Delay Poison (Stops poison from harming subject for 1 hour/level.) PH3 Warrior 2 Detect Chaos/Evil/Good/Law (Reveals creatures, spells, or objects.) PH3 Warrior 2 Hold Animal (Holds one animal helpless; 1 round/level.) PH3 Warrior 2 Protection from Elements (Absorb 12 damage/level from one kind of energy.) PH3 Warrior 2 Remove Paralysis (Frees one or more creatures from paralysis, hold or slow.) PH3 Warrior 2 Resist Elements (Ignores 12 damage/round from one energy type.) PH3 Warrior 2 Shield Other (You take half of subject's damage.) PH3 Warrior 2 Sleep (Put 2d4 HD of creatures into comatose slumber.) PH3 Warrior 2 Snare (Creates a magical booby trap.) PH3 Warrior 2 Speak with Plants (You can talk to normal plants and plant creatures.) PH3 Warrior 2 Summon Nature's Ally II (Calls animal to fight for you.) PH3 Warrior 2 Undetectable Alignment (Conceals alignment for 24 hours.) PH3 Warrior 3 Control Plants (Talk to and control plants & fungi.) PH3 Warrior 3 Cure Moderate Wounds (Cures 2d8 +1/level (max +10).) PH3 Warrior 3 Diminish Plants (Reduces size or blights growth of normal plants.) PH3 Warrior 3 Discern Lies (Reveals deliberate falsehoods.) PH3 Warrior 3 Dispel Magic (Cancels magical spells and effects.) PH3 Warrior 3 Greater Magic Fang (One natural weapon of subject creature gets +1 bonus to attack and damage per three caster levels (max +5).)PH3 Warrior 3 Greater Magic Weapon (+1 bonus/three levels (max +5).) PH3 Warrior 3 Heal Mount (As heal on warhorse or other mount.) PH3 Warrior 3 Magic Circle against Evil (As protection spells, but 10-ft. radius and 10 min./level.) PH3 Warrior 3 Neutralize Poison (Detoxifies venom in or on subject.) PH3 Warrior 3 Plant Growth (Grows vegetation, improves crops.) PH3 Warrior 3 Prayer (Allies gain +1 on most rolls, enemies suffer -1.) PH3 Warrior 3 Remove Blindness/Deafness (Cures normal or magical conditions.) PH3 Warrior 3 Remove Disease (Cures all diseases affecting subject.) PH3 Warrior 3 Summon Nature's Ally III (Calls animal to fight for you.) PH3 Warrior 3 Tree Shape (You look exactly like a tree for 1 hour/level.) PH3 Warrior 3 Water Walk (Subject treads on water as if solid.) PH3 Warrior 4 Cure Serious Wounds (Cures 3d8 +1/level (max +15*).) PH3 Warrior 4 Cure Serious Wounds (Cures 3d8 +1/level damage (max +15).) PH3 Warrior 4 Death Ward (Grants immunity to death spells and effects.) PH3 Warrior 4 Dispel Evil (+4 bonus against attacks by evil creatures.) PH3 Warrior 4 Freedom of Movement (Subject moves normally despite impediments.) PH3 Warrior 4 Freedom of Movement (Subject moves normally despite impediments.) PH3 Warrior 4 Holy Sword (Weapon becomes +5, does double damage against evil.) PH3 Warrior 4 Neutralize Poison (Detoxifies venom in or on subject.) PH3 Warrior 4 Nondetection (Hides subject from divination, scrying.) PH3 Warrior 4 Polymorph Self (You assume a new form.) PH3 Warrior 4 Summon Nature's Ally IV (Calls animal to fight for you.) PH3 Warrior 4 Tree Stride (Step from one tree to another far away.) PH3 Warrior 4 Wind Wall (Deflects arrows, smaller creatures, and gases.) PH3 Wizard 1 Affect Normal Fires PH2 Wizard 1 Alarm PH2 Wizard 1 Alarm (Wards an area for 2 hours/level.) PH3 Wizard 1 Animate Rope (Makes a rope move at your command.) PH3 Wizard 1 Armor (2*CL phantom hp) DM Wizard 1 Armor (8+CL phantom hp) UA1 Wizard 1 Armor (AC 6) PH2 Wizard 1 Audible Glamer PH2 Wizard 1 Burning Hands PH2 Wizard 1 Burning Hands (1d4 fire damage/level (max: 5d4).) PH3 Wizard 1 Cantrip PH2 Wizard 1 Catapult FRA2 Wizard 1 Cause Fear (One creature flees for 1d4 rounds. PH3 Wizard 1 Change Self PH2 Wizard 1 Change Self (Changes your appearance. PH3 Wizard 1 Charm Person PH2 Wizard 1 Charm Person (Makes one person your friend. PH3 Wizard 1 Chill Touch PH2 Wizard 1 Chill Touch (1 touch/level deals 1d6 damage and possibly 1 Str damage. PH3 Wizard 1 Chromatic Orb PHBR4 Wizard 1 Color Spray PH2 Wizard 1 Color Spray (Knocks unconscious, blinds, or stuns 1d6 weak creatures. PH3 Wizard 1 Comprehend Languages PH2 Wizard 1 Comprehend Languages (Understands all spoken and written languages.) PH3 Wizard 1 Conjure Spell Component TOM2 Wizard 1 Copy PHBR4 Wizard 1 Corpse Visage PHBR4 Wizard 1 Dancing Lights PH2 Wizard 1 Detect Disease PHBR4 Wizard 1 Detect Invisibility PH1 Wizard 1 Detect Magic PH2 Wizard 1 Detect Secret Doors (Reveals hidden doors within 60 ft.) PH3 Wizard 1 Detect Undead PH2 Wizard 1 Detect Undead (Reveals undead within 60 ft. PH3 Wizard 1 Elemental Burst OA1 Wizard 1 Endure Elements (Ignores 5 damage/round from one energy type.) PH3 Wizard 1 Enlarge PH2 Wizard 1 Enlarge (Object or creature grows +10%/level (max +50%).) PH3 Wizard 1 Erase PH2 Wizard 1 Erase (Mundane or magical writing vanishes.) PH3 Wizard 1 Expeditious Retreat (Doubles your speed.) PH3 Wizard 1 Feather Fall PH2 Wizard 1 Feather Fall (Objects or creatures fall slowly.) PH3 Wizard 1 Find Familiar PH2 Wizard 1 Fire Burst TOM2 Wizard 1 Fist of Stone TOM2 Wizard 1 Friends PH2 Wizard 1 Gaze Reflection PH2 Wizard 1 Grease PH2 Wizard 1 Grease (Makes 10-ft. square or one object slippery.) PH3 Wizard 1 Hail of Stone OA1 Wizard 1 Hold Portal PH2 Wizard 1 Hold Portal (Holds door shut.) PH3 Wizard 1 Hornung's Guess TOM2 Wizard 1 Hypnotism PH2 Wizard 1 Hypnotism (Fascinates 2d4 HD of creatures. PH3 Wizard 1 Identify PH2 Wizard 1 Identify (Determines single feature of magic item. PH3 Wizard 1 Jump PH2 Wizard 1 Jump (Subject gets +30 on Jump checks.) PH3 Wizard 1 Lasting Breath TOM2 Wizard 1 Light PH2 Wizard 1 Mage Armor (Gives subject +4 armor bonus.) PH3 Wizard 1 Magic Missile PH2 Wizard 1 Magic Missile (1d4+1 damage; +1 missile/two levels above 1st (max +5). PH3 Wizard 1 Magic Weapon (Weapon gains +1 bonus.) PH3 Wizard 1 Mending PH2 Wizard 1 Message PH2 Wizard 1 Message (Whispered conversation at distance.) PH3 Wizard 1 Metamorphose Liquids TOM2 Wizard 1 Mount PH2 Wizard 1 Mount (Summons riding horse for 2 hr./level.) PH3 Wizard 1 Murdock's Feathery Flyer TOM2 Wizard 1 Nahal's Reckless Dweomer TOM2 Wizard 1 Nystul's Flash GRA1 Wizard 1 Nystul's Magical Aura PH2 Wizard 1 Nystul's Magical Aura (Grants object false magic aura. PH3 Wizard 1 Nystul's Undetectable Aura (Masks magic item's aura. PH3 Wizard 1 Obscuring Mist (Fog surrounds you.) PH3 Wizard 1 Otiluke's Smoky Sphere GRA1 Wizard 1 Patternweave TOM2 Wizard 1 Phantasmal Force PH2 Wizard 1 Phantom Armor UA1 Wizard 1 Protection from Chaos/Evil/Good/Law (+2 AC and saves, counter mind control, hedge out elementals and outsiders.) PH3 Wizard 1 Protection From Evil PH2 Wizard 1 Protection from Hunger and Thirst PHBR4 Wizard 1 Ray of Enfeeblement (Ray reduces Str by 1d6 points +1 point/two levels.) PH3 Wizard 1 Read Magic PH2 Wizard 1 Reduce (Object or creature shrinks 10%/level (max 50%).) PH3 Wizard 1 Shield PH2 Wizard 1 Shield (Invisible disc gives cover and blocks magic missiles.) PH3 Wizard 1 Shocking Grasp PH2 Wizard 1 Shocking Grasp (Touch delivers 1d8 +1/level electricity.) PH3 Wizard 1 Silent Image (Creates minor illusion of your design. PH3 Wizard 1 Sleep PH2 Wizard 1 Sleep (Put 2d4 HD of creatures into comatose slumber. PH3 Wizard 1 Spider Climb PH2 Wizard 1 Spider Climb (Grants ability to walk on walls and ceilings.) PH3 Wizard 1 Spook PH2 Wizard 1 Summon Monster I (Calls outsider to fight for you.) PH3 Wizard 1 Taunt PH2 Wizard 1 Tenser's Floating Disc PH2 Wizard 1 Tenser's Floating Disk (3-ft.-diameter horizontal disk that holds 100 lb./level. PH3 Wizard 1 True Strike (Adds +20 bonus to your next attack roll. PH3 Wizard 1 Unseen Servant PH2 Wizard 1 Unseen Servant (Creates invisible force that obeys your commands.) PH3 Wizard 1 Ventriloquism PH2 Wizard 1 Ventriloquism (Throws voice for 1 min./level. PH3 Wizard 1 Wacky Ball 1 / Normal / ½ (Ld2, save: ½) DM Wizard 1 Wall of Fog PH2 Wizard 1 Warp Wood OA1 Wizard 1 Wizard Mark PH2 Wizard 2 Agannazar's Scorcher FRA2 Wizard 2 Alter Self PH2 Wizard 2 Alter Self (As change self, plus more drastic changes. PH3 Wizard 2 Arcane Lock (Magically locks a portal or chest.) PH3 Wizard 2 Bigby's Dextrous Digits GRA1 Wizard 2 Bigby's Silencing Hand GRA1 Wizard 2 Bind PH2 Wizard 2 Bladethirst FRA2 Wizard 2 Blindness PH2 Wizard 2 Blindness/Deafness (Makes subject blind or deaf. PH3 Wizard 2 Blur PH2 Wizard 2 Blur (Attacks miss subject 20% of the time. PH3 Wizard 2 Bull's Strength (Subject gains 1d4+1 Str for 1 hr./level. PH3 Wizard 2 Cat's Grace (Subject gains 1d4+1 Dex for 1 hr./level.) PH3 Wizard 2 Chaos Shield TOM2 Wizard 2 Choke PHBR4 Wizard 2 Continual Flame (Makes a permanent, heatless torch. PH3 Wizard 2 Continual Light PH2 Wizard 2 Darkness (20-ft. radius of supernatural darkness. PH3 Wizard 2 Darkness, 15' Radius PH2 Wizard 2 Darkvision (See 60 ft. in total darkness.) PH3 Wizard 2 Daylight (60-ft. radius of bright light. PH3 Wizard 2 Deafness PH2 Wizard 2 Death Recall PHBR4 Wizard 2 Deeppockets PH2 Wizard 2 Detect Evil PH2 Wizard 2 Detect Invisibility PH2 Wizard 2 Detect Life PHBR4 Wizard 2 Detect Psionics DM Wizard 2 Detect Thoughts (Allows listening to surface thoughts. PH3 Wizard 2 Drawmij's Adventurer's Luck GRA1 Wizard 2 Enchanted Blade OA1 Wizard 2 Endurance (Gain 1d4+1 Con for 1 hr./level.) PH3 Wizard 2 ESP PH2 Wizard 2 Filter PHBR4 Wizard 2 Fire Shuriken OA1 Wizard 2 Flaming Sphere PH2 Wizard 2 Flaming Sphere (Rolling ball of fire, 2d6 damage, lasts 1 round/level. PH3 Wizard 2 Flying Fist FRA2 Wizard 2 Fog Cloud PH2 Wizard 2 Fog Cloud (Fog obscures vision. PH3 Wizard 2 Fool's Gold PH2 Wizard 2 Forget PH2 Wizard 2 Ghoul Touch PHBR4 Wizard 2 Ghoul Touch (Paralyzes one subject, who exudes stench (-2 penalty) nearby. PH3 Wizard 2 Glitterdust PH2 Wizard 2 Glitterdust (Blinds creatures, outlines invisible creatures. PH3 Wizard 2 Hornung's Baneful Deflector TOM2 Wizard 2 Hypnotic Pattern PH2 Wizard 2 Hypnotic Pattern (Fascinates 2d4+1 HD/level of creatures. PH3 Wizard 2 Ice Knife PHBR4 Wizard 2 Ice Knife OA1 Wizard 2 Improved Phantasmal Force PH2 Wizard 2 Insatiable Thirst TOM2 Wizard 2 Invisibility PH2 Wizard 2 Invisibility (Subject is invisible for 10 min./level or until it attacks. PH3 Wizard 2 Irritation PH2 Wizard 2 Knock PH2 Wizard 2 Knock (Opens locked or magically sealed door.) PH3 Wizard 2 Know Alignment PH2 Wizard 2 Leomund's Trap PH2 Wizard 2 Leomund's Trap (Makes item seem trapped. PH3 Wizard 2 Levitate PH2 Wizard 2 Levitate (Subject moves up and down at your direction.) PH3 Wizard 2 Locate Object PH2 Wizard 2 Locate Object (Senses direction toward object (specific or type). PH3 Wizard 2 Magic Mouth PH2 Wizard 2 Magic Mouth (Speaks once when triggered. PH3 Wizard 2 Maximilian's Earthen Grasp TOM2 Wizard 2 Melf' s Acid Arrow (Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. PH3 Wizard 2 Melf's Acid Arrow PH2 Wizard 2 Minor Image (As silent image, plus some sound. PH3 Wizard 2 Mirror Image PH2 Wizard 2 Mirror Image (Creates decoy duplicates of you (1d4 +1/three levels, max 8). PH3 Wizard 2 Misdirection PH2 Wizard 2 Misdirection (Misleads divinations for one creature or object. PH3 Wizard 2 Nahal's Nonsensical Nullifier TOM2 Wizard 2 Nystul's Blazing Beam GRA1 Wizard 2 Obscure Object (Masks object against divination. PH3 Wizard 2 Otto's Tones of Forgetfulness GRA1 Wizard 2 Past Life TOM2 Wizard 2 Protection from Arrows (Subject immune to most ranged attacks. PH3 Wizard 2 Protection From Cantrips PH2 Wizard 2 Protection From Paralysis TOM2 Wizard 2 Pyrotechnics PH2 Wizard 2 Pyrotechnics (Turns fire into blinding light or choking smoke.) PH3 Wizard 2 Rary's Aptitude Appropriater GRA1 Wizard 2 Ray of Enfeeblement PH2 Wizard 2 Resist Elements (Ignores 12 damage/round from one energy type. PH3 Wizard 2 Ride the Wind TOM2 Wizard 2 Rope Trick PH2 Wizard 2 Rope Trick (Up to eight creatures hide in extradimensional space.) PH3 Wizard 2 Scare PH2 Wizard 2 Scare (Panics creatures up to 5 HD (15-ft. radius). PH3 Wizard 2 See Invisibility (Reveals invisible creatures or objects. PH3 Wizard 2 Sense Shifting TOM2 Wizard 2 Shatter PH2 Wizard 2 Shatter (Sonic vibration damages objects or crystalline creatures. PH3 Wizard 2 Smoky Form OA1 Wizard 2 Snilloc's Snowball Swarm FRA2 Wizard 2 Spectral Hand PH2 Wizard 2 Spectral Hand (Creates disembodied glowing hand to deliver touch attacks. PH3 Wizard 2 Stinking Cloud PH2 Wizard 2 Strength PH2 Wizard 2 Summon Monster II (Calls outsider to fight for you. PH3 Wizard 2 Summon Swarm PH2 Wizard 2 Summon Swarm (Summons swarm of small crawling or flying creatures. PH3 Wizard 2 Tasha's Hideous Laughter (Subject loses actions for 1d3 rounds. PH3 Wizard 2 Tasha's Uncontrollable Hideous Laughter PH2 Wizard 2 Teleport Trace DM Wizard 2 Vocalize PHBR4 Wizard 2 Wacky Ball 2 / Normal / ½ (Ld4, save: ½) DM Wizard 2 Web PH2 Wizard 2 Web (Fills 10-ft. cube/level with sticky spider webs. PH3 Wizard 2 Whispering Wind PH2 Wizard 2 Whispering Wind (Sends a short message one mile/level.) PH3 Wizard 2 Wind Breath OA1 Wizard 2 Wizard Lock PH2 Wizard 3 Alacrity TOM2 Wizard 3 Alamir's Fundamental Breakdown TOM2 Wizard 3 Alternate Reality TOM2 Wizard 3 Augmentation I TOM2 Wizard 3 Blink PH2 Wizard 3 Blink (You randomly vanish and reappear for 1 round/level.) PH3 Wizard 3 Bone Club PHBR4 Wizard 3 Clairaudience PH2 Wizard 3 Clairaudience/Clairvoyance (Hear or see at a distance for 1 min./level. PH3 Wizard 3 Clairvoyance PH2 Wizard 3 Delay Death PHBR4 Wizard 3 Delude PH2 Wizard 3 Detect Innates DM Wizard 3 Dire Charm FRA2 Wizard 3 Dispel Illusion PH1 Wizard 3 Dispel Magic PH2 Wizard 3 Dispel Magic (Cancels magical spells and effects.) PH3 Wizard 3 Dispel Silence FRA2 Wizard 3 Displacement (Attacks miss subject 50%. PH3 Wizard 3 Drawmij's Marvelous Shield GRA1 Wizard 3 Explosive Runes PH2 Wizard 3 Explosive Runes (Deals 6d6 damage when read.) PH3 Wizard 3 Far Reaching I TOM2 Wizard 3 Feign Death PH2 Wizard 3 Fireball PH2 Wizard 3 Fireball (1d6 damage per level, 20-ft. radius. PH3 Wizard 3 Fireflow TOM2 Wizard 3 Flame Arrow PH2 Wizard 3 Flame Arrow (Shoots flaming projectiles (extra damage) or fiery bolts (4d6 damage).) PH3 Wizard 3 Fly PH2 Wizard 3 Fly (Subject flies at speed of 90.) PH3 Wizard 3 Fool's Speech TOM2 Wizard 3 Gaseous Form (Subject becomes insubstantial and can fly slowly.) PH3 Wizard 3 Gentle Repose (Preserves one corpse.) PH3 Wizard 3 Ghost Armor FRA2 Wizard 3 Greater Magic Weapon (+1/three levels (max +5).) PH3 Wizard 3 Gust of Wind PH2 Wizard 3 Gust of Wind (Blows away or knocks down smaller creatures. PH3 Wizard 3 Halt Undead (Immobilizes undead for 1 round/level.) PH3 Wizard 3 Haste PH2 Wizard 3 Haste (Extra partial action and +4 AC.) PH3 Wizard 3 Hold Person PH2 Wizard 3 Hold Person (Holds one person helpless; 1 round/level. PH3 Wizard 3 Hold Undead PH2 Wizard 3 Hovering Skull PHBR4 Wizard 3 Icelance FRA2 Wizard 3 Illusionary Script PH2 Wizard 3 Illusory Script (Only intended reader can decipher. PH3 Wizard 3 Infravision PH2 Wizard 3 Invisibility Sphere (Makes everyone within 10 ft. invisible.) PH3 Wizard 3 Invisibility, 10' Radius PH2 Wizard 3 Invisible Mail PHBR4 Wizard 3 Iron Mind PHBR4 Wizard 3 Item PH2 Wizard 3 Keen Edge (Doubles normal weapon's threat range.) PH3 Wizard 3 Lend Mental DM Wizard 3 Leomund's Tiny Hut PH2 Wizard 3 Leomund's Tiny Hut (Creates shelter for 10 creatures. PH3 Wizard 3 Lightning Bolt PH2 Wizard 3 Lightning Bolt (Electricity deals 1d6 damage/level. PH3 Wizard 3 Lorloveim's Creeping Shadow TOM2 Wizard 3 Magic Circle against Chaos/Evil/Good/Law (As protection spells, but 10-ft. radius and 10 min./level.) PH3 Wizard 3 Major Image (As silent image, plus sound, smell and thermal effects.) PH3 Wizard 3 Maximilian's Stony Grasp TOM2 Wizard 3 Melf's Minute Meteors PH2 Wizard 3 Minor Malison TOM2 Wizard 3 Monster Summoning I PH2 Wizard 3 Mummy Touch FRA2 Wizard 3 Nondetection PH2 Wizard 3 Nondetection (Hides subject from divination, scrying.) PH3 Wizard 3 Nystul's Golden Revelation GRA1 Wizard 3 Nystul's Radiant Baton GRA1 Wizard 3 Otiluke's Acid Cloud GRA1 Wizard 3 Otto's Crystal Rhythms GRA1 Wizard 3 Pain Touch PHBR4 Wizard 3 Paralyzation PH1 Wizard 3 Paralyze FRA2 Wizard 3 Phantom Steed PH2 Wizard 3 Phantom Steed (Magical horse appears for 1 hour/level. PH3 Wizard 3 Proof from Teleportation FRA2 Wizard 3 Protection from Elements (Absorb 12 damage/level from one kind of energy.) PH3 Wizard 3 Protection From Evil, 10' Radius PH2 Wizard 3 Protection From Normal Missiles PH2 Wizard 3 Revenance FRA2 Wizard 3 Secret Page PH2 Wizard 3 Secret Page (Changes one page to hide its real content.) PH3 Wizard 3 Sepia Snake Sigil PH2 Wizard 3 Sepia Snake Sigil (Creates text symbol that immobilizes reader. PH3 Wizard 3 Shrink Item (Object shrinks to one-twelfth size.) PH3 Wizard 3 Sleet Storm (Hampers vision and movement. PH3 Wizard 3 Slow PH2 Wizard 3 Slow (One subject/level takes only partial actions, -2 AC, -2 melee rolls.) PH3 Wizard 3 Snapping Teeth PHBR4 Wizard 3 Spectral Force PH2 Wizard 3 Spirit Armor TOM2 Wizard 3 Squaring the Circle TOM2 Wizard 3 Steam Breath OA1 Wizard 3 Stinking Cloud (Nauseating vapors, 1 round/level. PH3 Wizard 3 Suggestion PH2 Wizard 3 Suggestion (Compels subject to follow stated course of action. PH3 Wizard 3 Summon Monster III (Calls outsider to fight for you. PH3 Wizard 3 Tenser's Deadly Strike GRA1 Wizard 3 Tenser's Eye of the Eagle GRA1 Wizard 3 Tongues PH2 Wizard 3 Tongues (Speak any language. PH3 Wizard 3 Vampiric Touch PH2 Wizard 3 Vampiric Touch (Touch deals 1d6/two caster levels; caster gains damage as hp.) PH3 Wizard 3 Venomdust FOR1 Wizard 3 Wacky Ball 3 / Normal / ½ (Ld6, save: ½) DM Wizard 3 Water Breathing PH2 Wizard 3 Water Breathing (Subjects can breathe underwater.) PH3 Wizard 3 Watery Double TOM2 Wizard 3 Wind Wall PH2 Wizard 3 Wind Wall (Deflects arrows, smaller creatures, and gases. PH3 Wizard 3 Wizard Sight TOM2 Wizard 3 Wraithform PH2 Wizard 4 Arcane Eye (Invisible floating eye moves 30 ft./round.) PH3 Wizard 4 Beltyn's Burning Blood FRA2 Wizard 4 Bestow Curse (-6 to an ability; -4 on attacks, saves, and checks; or 50% chance of losing each action.) PH3 Wizard 4 Charm Monster PH2 Wizard 4 Charm Monster (Makes monster believe it is your ally.) PH3 Wizard 4 Confusion PH2 Wizard 4 Confusion (Makes subject behave oddly for 1 round/level. PH3 Wizard 4 Contagion PH2 Wizard 4 Contagion (Infects subject with chosen disease. PH3 Wizard 4 Detect Scrying PH2 Wizard 4 Detect Scrying (Alerts you of magical eavesdropping.) PH3 Wizard 4 Dig PH2 Wizard 4 Dilation I TOM2 Wizard 4 Dimension Door PH2 Wizard 4 Dimension Door (Teleports you and up to 500 lb.) PH3 Wizard 4 Dimensional Anchor (Bars extradimensional movement.) PH3 Wizard 4 Dispel Exhaustion OA1 Wizard 4 Dispel Psionics DM Wizard 4 Divination Enhancement TOM2 Wizard 4 Drawmij's Instant Exit GRA1 Wizard 4 Duplicate PHBR4 Wizard 4 Emotion PH2 Wizard 4 Emotion (Arouses strong emotion in subject. PH3 Wizard 4 Enchanted Weapon PH2 Wizard 4 Enervation PH2 Wizard 4 Enervation (Subject gains 1d4 negative levels.) PH3 Wizard 4 Evard's Black Tentacles PH2 Wizard 4 Evard's Black Tentacles (1d4 +1/level tentacles grapple randomly within 15 ft.) PH3 Wizard 4 Extension I PH2 Wizard 4 Far Reaching II TOM2 Wizard 4 Fear PH2 Wizard 4 Fear (Subjects within cone flee for 1 round/level.) PH3 Wizard 4 Fire Aura PHBR4 Wizard 4 Fire Charm PH2 Wizard 4 Fire Gate FRA2 Wizard 4 Fire Shield PH2 Wizard 4 Fire Shield (Creatures attacking you take fire damage; you're protected from heat or cold. PH3 Wizard 4 Fire Trap PH2 Wizard 4 Fire Trap (Opened object deals 1d4 +1/level damage.) PH3 Wizard 4 Fumble PH2 Wizard 4 Greater Malison TOM2 Wizard 4 Hallucinatory Terrain PH2 Wizard 4 Hallucinatory Terrain (Makes one type of terrain appear like another (field into forest, etc.). PH3 Wizard 4 Halo of Eyes PHBR4 Wizard 4 Ice Storm PH2 Wizard 4 Ice Storm (Hail deals 5d6 damage in cylinder 40 ft. across. PH3 Wizard 4 Illusionary Wall PH2 Wizard 4 Illusory Wall (Wall, floor, or ceiling looks real, but anything can pass through. PH3 Wizard 4 Improved Invisibility PH2 Wizard 4 Improved Invisibility (As invisibility, but subject can attack and stay invisible. PH3 Wizard 4 Leomund's Secure Shelter PH2 Wizard 4 Leomund's Secure Shelter (Creates sturdy cottage.) PH3 Wizard 4 Lesser Geas (Commands subject of 7 HD or less. PH3 Wizard 4 Locate Creature TOM2 Wizard 4 Locate Creature (Indicates direction to familiar creature.) PH3 Wizard 4 Magic Mirror PH2 Wizard 4 Mask of Death TOM2 Wizard 4 Massmorph PH2 Wizard 4 Melt Metal OA1 Wizard 4 Minor Creation PH2 Wizard 4 Minor Creation (Creates one cloth or wood object.) PH3 Wizard 4 Minor Globe of Invulnerability PH2 Wizard 4 Minor Globe of Invulnerability (Stops 1st- through 3rd-level spell effects.) PH3 Wizard 4 Minor Spell Turning TOM2 Wizard 4 Missile Mastery FRA2 Wizard 4 Monster Summoning II PH2 Wizard 4 Mordenkainen's Celerity TOM2 Wizard 4 Mordenkainen's Electric Arc GRA1 Wizard 4 Nystul's Blacklight Burst GRA1 Wizard 4 Nystul's Lightburst GRA1 Wizard 4 Otiluke's Dispelling Screen PHBR4 Wizard 4 Otiluke's Resilient Sphere PH2 Wizard 4 Otiluke's Resilient Sphere (Force globe protects but traps one subject. PH3 Wizard 4 Otiluke's Steaming Sphere GRA1 Wizard 4 Otto's Drums of Despair GRA1 Wizard 4 Otto's Tonal Attack GRA1 Wizard 4 Phantasmal Killer PH2 Wizard 4 Phantasmal Killer (Fearsome illusion kills subject or deals 3d6 damage. PH3 Wizard 4 Phase Trap FRA2 Wizard 4 Plant Growth PH2 Wizard 4 Polymorph Other PH2 Wizard 4 Polymorph Other (Gives one subject a new form.) PH3 Wizard 4 Polymorph Self PH2 Wizard 4 Polymorph Self (You assume a new form.) PH3 Wizard 4 Quell OA1 Wizard 4 Rainbow Pattern PH2 Wizard 4 Rainbow Pattern (Lights prevent 24 HD of creatures from attacking or moving away. PH3 Wizard 4 Rary's Mnemonic Enhancer PH2 Wizard 4 Rary's Mnemonic Enhancer (Prepares extra spells or retains one just cast.  Wizard only.) PH3 Wizard 4 Remove Curse PH2 Wizard 4 Remove Curse (Frees object or person from curse.) PH3 Wizard 4 Scrying (Spies on subject from a distance.) PH3 Wizard 4 Shadow Conjuration (Mimics conjuring below 4th level. PH3 Wizard 4 Shadow Monsters PH2 Wizard 4 Shout PH2 Wizard 4 Shout (Deafens all within cone and deals 2d6 damage. PH3 Wizard 4 Solid Fog PH2 Wizard 4 Solid Fog (Blocks vision and slows movement.) PH3 Wizard 4 Spider Strands DK2 Wizard 4 Stoneskin PH2 Wizard 4 Stoneskin (Stops blows, cuts, stabs, and slashes.) PH3 Wizard 4 Summon Lycanthrope TOM2 Wizard 4 Summon Monster IV (Calls outsider to fight for you.) PH3 Wizard 4 There/Not There TOM2 Wizard 4 Thunder Staff TOM2 Wizard 4 Thunderlance FRA2 Wizard 4 Transfix OA1 Wizard 4 Turn Pebble to Boulder TOM2 Wizard 4 Unluck TOM2 Wizard 4 Vacancy PH2 Wizard 4 Wacky Ball 4 / Normal / ½ (Ld8, save: ½) DM Wizard 4 Wall of Bones OA1 Wizard 4 Wall of Fire PH2 Wizard 4 Wall of Fire (Deals 2d4 fire damage out to 10 ft. and 1d4 out to  20 ft. Passing through wall deals 2d6 +1/level. PH3 Wizard 4 Wall of Ice PH2 Wizard 4 Wall of Ice (Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. PH3 Wizard 4 Wall of Sand FRA2 Wizard 4 Wind Breath PHBR4 Wizard 4 Wizard Eye PH2 Wizard 5 Advanced Illusion PH2 Wizard 5 Airy Water PH2 Wizard 5 Animal Growth PH2 Wizard 5 Animal Growth (One animal/two levels doubles in size, HD. PH3 Wizard 5 Animate Dead PH2 Wizard 5 Animate Dead (Creates undead skeletons and zombies. PH3 Wizard 5 Anti-Radioactive Shell DM (new) Wizard 5 Avoidance PH2 Wizard 5 Bigby's Fantastic Fencers GRA1 Wizard 5 Bigby's Interposing Hand PH2 Wizard 5 Bigby's Interposing Hand (Hand provides 90% cover against one opponent. PH3 Wizard 5 Bigby's Strangling Grip GRA1 Wizard 5 Chaos PH2 Wizard 5 Cloudkill PH2 Wizard 5 Cloudkill (Kills 3 HD or less; 4-6 HD save or die.) PH3 Wizard 5 Cone of Cold PH2 Wizard 5 Cone of Cold (1d6 cold damage/level. PH3 Wizard 5 Conjure Elemental PH2 Wizard 5 Contact Other Plane PH2 Wizard 5 Contact Other Plane (Ask question of extraplanar entity. PH3 Wizard 5 Demishadow Monsters PH2 Wizard 5 Dismissal PH2 Wizard 5 Dismissal (Forces a creature to return to native plane.) PH3 Wizard 5 Dispel Innates DM Wizard 5 Distance Distortion PH2 Wizard 5 Dolor UA1 Wizard 5 Dominate Person (Controls humanoid telepathically. PH3 Wizard 5 Domination PH2 Wizard 5 Dream PH2 Wizard 5 Dream (Sends message to anyone sleeping. PH3 Wizard 5 Extension II PH2 Wizard 5 Fabricate PH2 Wizard 5 Fabricate (Transforms raw materials into finished items. PH3 Wizard 5 False Vision PH2 Wizard 5 False Vision (Fools scrying with an illusion. PH3 Wizard 5 Far Reaching III TOM2 Wizard 5 Feeblemind PH2 Wizard 5 Feeblemind (Subject's Int drops to 1. PH3 Wizard 5 Force Shapechange PHBR4 Wizard 5 Greater Shadow Conjuration (As shadow conjuration, but up to 4th level and 40% real. PH3 Wizard 5 Hold Monster PH2 Wizard 5 Hold Monster (As hold person, but any creature. PH3 Wizard 5 Invulnerability to Normal Weapons PHBR4 Wizard 5 Ironguard FRA2 Wizard 5 Khazid's Procurement TOM2 Wizard 5 Know Value PHBR4 Wizard 5 Leomund's Lamentable Belaborment PH2 Wizard 5 Leomund's Secret Chest PH2 Wizard 5 Leomund's Secret Chest (Hides expensive chest on Ethereal Plane; you retrieve it at will.) PH3 Wizard 5 Lesser Planar Binding (Traps outsider until it performs a task.) PH3 Wizard 5 Lower Resistance TOM2 Wizard 5 Magic Jar PH2 Wizard 5 Magic Jar (Enables possession of another creature. PH3 Wizard 5 Magic Staff TOM2 Wizard 5 Major Creation PH2 Wizard 5 Major Creation (As minor creation, plus stone and metal.) PH3 Wizard 5 Mass OA1 Wizard 5 Maze PH1 Wizard 5 Metal Skin OA1 Wizard 5 Mind Fog TOM2 Wizard 5 Mind Fog (Subjects in fog get -10 Wis, Will checks. PH3 Wizard 5 Mirage Arcana (As hallucinatory terrain, plus structures. PH3 Wizard 5 Monster Summoning III PH2 Wizard 5 Mordenkainen's Faithful Hound PH2 Wizard 5 Mordenkainen's Faithful Hound (Phantom dog can guard, attack.) PH3 Wizard 5 Mordenkainen's Private Sanctum PHBR4 Wizard 5 Mummy Rot PHBR4 Wizard 5 Nightmare (Sends vision dealing 1d10 damage, fatigue. PH3 Wizard 5 Nystul's Enveloping Darkness GRA1 Wizard 5 Nystul's Radiant Arch GRA1 Wizard 5 Otiluke's Polar Screen GRA1 Wizard 5 Otiluke's Radiant Screen GRA1 Wizard 5 Otto's Gong of Isolation GRA1 Wizard 5 Passwall PH2 Wizard 5 Passwall (Breaches walls 1 ft. thick/level. PH3 Wizard 5 Permanency (Makes certain spells permanent; costs XP. PH3 Wizard 5 Persistent Image (As major image, but no concentration required. PH3 Wizard 5 Presper's Moonbow FRA2 Wizard 5 Prying Eyes (1d4 floating eyes +1/level scout for you. PH3 Wizard 5 Rary's Superior Spell Enhancer GRA1 Wizard 5 Rary's Telepathic Bond PHBR4 Wizard 5 Rary's Telepathic Bond (Link lets allies communicate. PH3 Wizard 5 Safeguarding TOM2 Wizard 5 Seeming PH2 Wizard 5 Seeming (Changes appearance of one person/two levels. PH3 Wizard 5 Sending PH2 Wizard 5 Sending (Delivers short message anywhere, instantly. PH3 Wizard 5 Shadow Door PH2 Wizard 5 Shadow Evocation (Mimics evocation less than 5th level. PH3 Wizard 5 Shadow Magic PH2 Wizard 5 Spirit Self OA1 Wizard 5 Stone Shape PH2 Wizard 5 Stone Shape (Sculpts stone into any form. PH3 Wizard 5 Summon Monster V (Calls outsider to fight for you.) PH3 Wizard 5 Summon Shadow PH2 Wizard 5 Telekinesis PH2 Wizard 5 Telekinesis (Lifts or moves 25 lb./level at long range. PH3 Wizard 5 Teleport PH2 Wizard 5 Teleport (Instantly transports you anywhere. PH3 Wizard 5 Tempus Fugit UA1 Wizard 5 Tenser's Primal Fury GRA1 Wizard 5 Throbbing Bones PHBR4 Wizard 5 Transmute Mud to Rock (Transforms two 10-ft. cubes/level. PH3 Wizard 5 Transmute Rock to Mud PH2 Wizard 5 Transmute Rock to Mud (Transforms two 10-ft. cubes/level. PH3 Wizard 5 Von Gasik's Refusal TOM2 Wizard 5 Vortex TOM2 Wizard 5 Wacky Ball 5 / Normal / ½ (Ld10, save: ½) DM Wizard 5 Wall of Bones PHBR4 Wizard 5 Wall of Force PH2 Wizard 5 Wall of Force (Wall is immune to damage. PH3 Wizard 5 Wall of Iron PH2 Wizard 5 Wall of Iron (30 hp/four levels; can topple onto foes. PH3 Wizard 5 Wall of Stone PH2 Wizard 5 Wall of Stone (20 hp/four levels; can be shaped. PH3 Wizard 5 Waveform TOM2 Wizard 6 Acid Fog (Fog deals acid damage.) PH3 Wizard 6 Analyze Dweomer (Reveals magical aspects of subject.) PH3 Wizard 6 Antimagic Field (Negates magic within 10 ft.) PH3 Wizard 6 Anti-Magic Shell (0th-5th) PH2 Wizard 6 Augmentation II TOM2 Wizard 6 Bigby's Forceful Hand PH2 Wizard 6 Bigby's Forceful Hand (Hand pushes creatures away.) PH3 Wizard 6 Blackmantle PHBR4 Wizard 6 Bloodstone's Spectral Steed TOM2 Wizard 6 Chain Lightning PH2 Wizard 6 Chain Lightning (1d6 damage/level; secondary bolts. PH3 Wizard 6 Circle of Death (Kills 1d4 HD/level. PH3 Wizard 6 Claws of the Umber Hulk TOM2 Wizard 6 Conjure Animals PH2 Wizard 6 Contingency PH2 Wizard 6 Contingency (Sets trigger condition for another spell. PH3 Wizard 6 Control Water (Raises, lowers, or parts bodies of water. PH3 Wizard 6 Control Weather PH2 Wizard 6 Control Weather (Changes weather in local area. PH3 Wizard 6 Dead Man's Eyes PHBR4 Wizard 6 Death Fog PH2 Wizard 6 Death Spell PH2 Wizard 6 Demishadow Magic PH2 Wizard 6 Dilation II TOM2 Wizard 6 Disintegrate PH2 Wizard 6 Disintegrate (Makes one creature or object vanish. PH3 Wizard 6 Dragon Scales PHBR4 Wizard 6 Enchant an Item PH2 Wizard 6 Ensnarement PH2 Wizard 6 Extension III PH2 Wizard 6 Eyebite PH2 Wizard 6 Eyebite (Charm, fear, sicken or sleep one subject. PH3 Wizard 6 Flesh to Stone (Turns subject creature into statue. PH3 Wizard 6 Forest's Fiery Constrictor TOM2 Wizard 6 Geas PH2 Wizard 6 Geas/Quest (As lesser geas, plus it affects any creature.) PH3 Wizard 6 Glassee PH2 Wizard 6 Globe of Invulnerability PH2 Wizard 6 Globe of Invulnerability (As minor globe, plus 4th level.) PH3 Wizard 6 Greater Dispelling (As dispel magic, but +20 on check.) PH3 Wizard 6 Greater Shadow Evocation (As shadow evocation, but up to 5th level. PH3 Wizard 6 Grimwald's Greymantle FRA2 Wizard 6 Guards and Wards PH2 Wizard 6 Guards and Wards (Array of magic effects protect area.) PH3 Wizard 6 Imbue Undead with Spell Ability FRA2 Wizard 6 Improved Haste DK2 Wizard 6 Improved Slow DK2 Wizard 6 Invisible Stalker PH2 Wizard 6 Invulnerability to Magical Weapons PHBR4 Wizard 6 Legend Lore PH2 Wizard 6 Legend Lore (Learn tales about a person, place, or thing.) PH3 Wizard 6 Lich Touch FRA2 Wizard 6 Lorloveim's Shadowy Transformation TOM2 Wizard 6 Lower Water PH2 Wizard 6 Mass Haste (As haste, affects one/level subjects.) PH3 Wizard 6 Mass Suggestion PH2 Wizard 6 Mass Suggestion (As suggestion, plus one/level subjects.) PH3 Wizard 6 Metal to Rust OA1 Wizard 6 Mirage Arcana PH2 Wizard 6 Mislead PH2 Wizard 6 Mislead (Turns you invisible and creates illusory double. PH3 Wizard 6 Monster Summoning IV PH2 Wizard 6 Mordenkainen's Lucubration PH2 Wizard 6 Mordenkainen's Lucubration (Recalls spell of 5th level or less. Wizard Only.) PH3 Wizard 6 Move Earth PH2 Wizard 6 Move Earth (Digs trenches and build hills.) PH3 Wizard 6 Otiluke's Diamond Screen GRA1 Wizard 6 Otiluke's Excruciating Screen GRA1 Wizard 6 Otiluke's Freezing Sphere PH2 Wizard 6 Otiluke's Freezing Sphere (Freezes water or deals cold damage. PH3 Wizard 6 Pain OA1 Wizard 6 Part Water PH2 Wizard 6 Permanent Illusion PH2 Wizard 6 Permanent Image (Includes sight, sound, and smell. PH3 Wizard 6 Planar Binding (As lesser planar binding, but up to 16 HD.) PH3 Wizard 6 Power Word Silence FRA2 Wizard 6 Programmed Illusion PH2 Wizard 6 Programmed Image (As major image, plus triggered by event. PH3 Wizard 6 Project Image PH2 Wizard 6 Project Image (Illusory double can talk and cast spells. PH3 Wizard 6 Reincarnation PH2 Wizard 6 Repulsion PH2 Wizard 6 Repulsion (Creatures can't approach you.) PH3 Wizard 6 Shades PH2 Wizard 6 Shades (As shadow conjuration, but up to 5th level and 60% real. PH3 Wizard 6 Stone to Flesh PH2 Wizard 6 Stone to Flesh (Restores petrified creature.) PH3 Wizard 6 Summon Monster VI (Calls outsider to fight for you.) PH3 Wizard 6 Sword of Darkness OA1 Wizard 6 Tenser's Fortunes of War GRA1 Wizard 6 Tenser's Transformation PH2 Wizard 6 Tenser's Transformation (You gain combat bonuses.) PH3 Wizard 6 Tentacles PHBR4 Wizard 6 Transmute Water to Dust PH2 Wizard 6 True Seeing PH2 Wizard 6 True Seeing (See all things as they really are.) PH3 Wizard 6 Veil PH2 Wizard 6 Veil (Changes appearance of group of creatures. PH3 Wizard 6 Wacky Ball 6 / Normal / ½ (Ld12, save: ½) DM Wizard 6 Wildshield TOM2 Wizard 6 Wildstrike TOM2 Wizard 7 Acid Storm TOM2 Wizard 7 Alter Reality (this version requires an illusion of what you want) PH1 Wizard 7 Anti-Magic Shell (0th-6th) DM Wizard 7 Anti-Psionic Shell DM Wizard 7 Banishment PH2 Wizard 7 Banishment (Banishes 2 HD/level extraplanar creatures.) PH3 Wizard 7 Bigby's Grasping Hand PH2 Wizard 7 Bigby's Grasping Hand (Hand provides cover, pushes, or grapples. PH3 Wizard 7 Bloodstone's Frightful Joining TOM2 Wizard 7 Body Outside Body OA1 Wizard 7 Charm Plants PH2 Wizard 7 Control Undead PH2 Wizard 7 Control Undead (Undead don't attack you while under your command. PH3 Wizard 7 Create Normal Monsters RC0 Wizard 7 Delayed Blast Fireball PH2 Wizard 7 Delayed Blast Fireball (1d8 fire damage/level; you can delay blast for 5 rounds. PH3 Wizard 7 Drawmij's Instant Summons PH2 Wizard 7 Drawmij's Instant Summons (Prepared object appears in your hand.) PH3 Wizard 7 Duo-Dimension PH2 Wizard 7 Ethereal Jaunt (You become ethereal for 1 round/level. PH3 Wizard 7 Finger of Death PH2 Wizard 7 Finger of Death (Kills one subject. PH3 Wizard 7 First Level Magic-User Spells PH1 Wizard 7 Forcecage PH2 Wizard 7 Forcecage (Cube of force imprisons all inside. PH3 Wizard 7 Greater Scrying (As scrying, but faster and longer.) PH3 Wizard 7 Hatch the Stone From the Egg TOM2 Wizard 7 Hornung's Surge Selector TOM2 Wizard 7 Insanity (Subject suffers continuous confusion. PH3 Wizard 7 Intensify Summoning TOM2 Wizard 7 Limited Wish PH2 Wizard 7 Limited Wish (Alters reality-within spell limits.) PH3 Wizard 7 Malec-Keth's Flame Fist TOM2 Wizard 7 Mass Invisibility PH2 Wizard 7 Mass Invisibility (As invisibility, but affects all in range. PH3 Wizard 7 Monster Summoning V PH2 Wizard 7 Mordenkainen's Magnificent Mansion PH2 Wizard 7 Mordenkainen's Magnificent Mansion (Door leads to extradimensional mansion.) PH3 Wizard 7 Mordenkainen's Sword PH2 Wizard 7 Mordenkainen's Sword (Floating magic blade strikes opponents. PH3 Wizard 7 Otiluke's Death Screen GRA1 Wizard 7 Otiluke's Siege Sphere GRA1 Wizard 7 Phase Door PH2 Wizard 7 Phase Door (Invisible passage through wood or stone.) PH3 Wizard 7 Plane Shift (Up to eight subjects travel to another plane. PH3 Wizard 7 Power Word, Stun PH2 Wizard 7 Power Word, Stun (Stuns creature with up to 150 hp.) PH3 Wizard 7 Prismatic Spray PH2 Wizard 7 Prismatic Spray (Rays hit subjects with variety of effects. PH3 Wizard 7 Prismatic Wall PH1 Wizard 7 Reverse Gravity PH2 Wizard 7 Reverse Gravity (Objects and creatures fall upward. PH3 Wizard 7 Semipermanency DK2 Wizard 7 Sequester PH2 Wizard 7 Sequester (Subject is invisible to sight and scrying.) PH3 Wizard 7 Shadow Walk PH2 Wizard 7 Shadow Walk (Step into shadow to travel rapidly. PH3 Wizard 7 Shadowcat TOM2 Wizard 7 Simulacrum PH2 Wizard 7 Simulacrum (Creates partially real double of a creature. PH3 Wizard 7 Spectral Guard FRA2 Wizard 7 Spell Shape TOM2 Wizard 7 Spell Turning PH2 Wizard 7 Spell Turning (Reflect 1d4+6 spell levels back at caster.) PH3 Wizard 7 Spelltrap FRA2 Wizard 7 Statue PH2 Wizard 7 Statue (Subject can become a statue at will. PH3 Wizard 7 Steal Enchantment TOM2 Wizard 7 Suffocate TOM2 Wizard 7 Summon Monster VII (Calls outsider to fight for you.) PH3 Wizard 7 Teleport Any Object RC0 Wizard 7 Teleport Without Error PH2 Wizard 7 Teleport without Error (As teleport, but no off-target arrival.) PH3 Wizard 7 Vanish PH2 Wizard 7 Vanish (As teleport, but affects a touched object.) PH3 Wizard 7 Vision PH2 Wizard 7 Vision (As legend lore, but quicker and strenuous. PH3 Wizard 7 Volley UA1 Wizard 7 Wacky Ball 7 / Normal / ½ (Ld20, save: ½) DM Wizard 7 Withering Palm OA1 Wizard 7 Zombie Double PHBR4 Wizard 8 Abi-Dalzim's Horrid Wilting TOM2 Wizard 8 Airboat TOM2 Wizard 8 Alter Reality DM Wizard 8 Anti-Innate Shell DM Wizard 8 Anti-Magic Shell (0th-7th) DM Wizard 8 Antipathy (Object or location affected by spell repels certain creatures.) PH3 Wizard 8 Antipathy-Sympathy PH2 Wizard 8 Bigby's Clenched Fist PH2 Wizard 8 Bigby's Clenched Fist (Large hand attacks your foes.) PH3 Wizard 8 Binding PH2 Wizard 8 Binding (Array of techniques to imprison a creature.) PH3 Wizard 8 Clone PH2 Wizard 8 Clone (Duplicate awakens when original dies.) PH3 Wizard 8 Create Magical Monsters RC0 Wizard 8 Death Link FRA2 Wizard 8 Defoliate PHBR4 Wizard 8 Demand PH2 Wizard 8 Demand (As sending, plus you can send suggestion.) PH3 Wizard 8 Discern Location (Exact location of creature or object.) PH3 Wizard 8 Etherealness (Travel to Ethereal Plane with companions.) PH3 Wizard 8 Fear Ward PHBR4 Wizard 8 Force Field RC0 Wizard 8 Gateway FRA2 Wizard 8 Giant Size OA1 Wizard 8 Glassteel PH2 Wizard 8 Great Shout FRA2 Wizard 8 Greater Planar Binding (As lesser planar binding, but up to 24 HD.) PH3 Wizard 8 Gunther's Kaleidoscopic Strike TOM2 Wizard 8 Homunculus Shield TOM2 Wizard 8 Hornung's Random Dispatcher TOM2 Wizard 8 Horrid Wilting (Deals 1d8 damage/level within 30 ft.) PH3 Wizard 8 Incendiary Cloud PH2 Wizard 8 Incendiary Cloud (Cloud deals 4d6 fire damage/round.) PH3 Wizard 8 Iron Body (Your body becomes living iron.) PH3 Wizard 8 Mass Charm PH2 Wizard 8 Mass Charm (As charm monster, but all within 30 ft.) PH3 Wizard 8 Maze PH2 Wizard 8 Maze (Traps subject in extradimensional maze.) PH3 Wizard 8 Mind Blank PH2 Wizard 8 Mind Blank (Subject is immune to mental/emotional magic and scrying.) PH3 Wizard 8 Monster Summoning VI PH2 Wizard 8 Otiluke's Telekinetic Sphere PH2 Wizard 8 Otiluke's Telekinetic Sphere (As Otiluke's resilient sphere, but you move sphere telekinetically.) PH3 Wizard 8 Otto's Irresistible Dance PH2 Wizard 8 Otto's Irresistible Dance (Forces subject to dance.) PH3 Wizard 8 Permanency PH2 Wizard 8 Polymorph Any Object PH2 Wizard 8 Polymorph Any Object (Changes any subject into anything else.) PH3 Wizard 8 Power Word, Blind PH2 Wizard 8 Power Word, Blind (Blinds 200 hp worth of creatures.) PH3 Wizard 8 Prismatic Wall PH2 Wizard 8 Prismatic Wall (Wall's colors have array of effects.) PH3 Wizard 8 Protection from Spells (Confers +8 resistance bonus.) PH3 Wizard 8 Protection from Time DK2 Wizard 8 Screen PH2 Wizard 8 Screen (Illusion hides area from vision, scrying.) PH3 Wizard 8 Second Level Magic-User Spells DM Wizard 8 Serten's Spell Immunity PH2 Wizard 8 Shadow Form PHBR4 Wizard 8 Sink PH2 Wizard 8 Spell Engine FRA2 Wizard 8 Summon Monster VIII (Calls outsider to fight for you.) PH3 Wizard 8 Sunburst (Blinds all within 10 ft., deals 3d6 damage.) PH3 Wizard 8 Symbol PH2 Wizard 8 Symbol (Triggered runes have array of effects.) PH3 Wizard 8 Sympathy (Object or location attracts certain creatures.) PH3 Wizard 8 Trap the Soul PH2 Wizard 8 Trap the Soul (Imprisons subject within gem.) PH3 Wizard 8 Wacky Ball 8 / Normal / ½ (Ld30, save: ½) DM Wizard 8 Whirlwind OA1 Wizard 8 Wildzone TOM2 Wizard 9 Anti-Magic Shell (0th-8th) DM Wizard 9 Astral Projection (Projects you and companions into Astral Plane.) PH3 Wizard 9 Astral Spell PH2 Wizard 9 Bigby's Crushing Hand PH2 Wizard 9 Bigby's Crushing Hand (As Bigby's interposing hand, but stronger.) PH3 Wizard 9 Chain Contingency TOM2 Wizard 9 Create Any Monster RC0 Wizard 9 Crystalbrittle PH2 Wizard 9 Dominate Monster (As dominate person, but any creature.) PH3 Wizard 9 Elemental Aura TOM2 Wizard 9 Elminster's Evasion FRA2 Wizard 9 Energy Drain PH2 Wizard 9 Energy Drain (Subject gains 2d4 negative levels.) PH3 Wizard 9 Estate Transference TOM2 Wizard 9 Foresight PH2 Wizard 9 Foresight (Sixth sense warns of impending danger.) PH3 Wizard 9 Freedom (Releases creature suffering imprisonment.) PH3 Wizard 9 Gate PH2 Wizard 9 Gate (Connects two planes for travel or summoning.) PH3 Wizard 9 Glorious Transmutation TOM2 Wizard 9 Heal RC0 Wizard 9 Imprisonment PH2 Wizard 9 Imprisonment (Entombs subject beneath the earth.) PH3 Wizard 9 Internal Fire OA1 Wizard 9 Master Undead FRA2 Wizard 9 Meteor Swarm PH2 Wizard 9 Meteor Swarm (Deals 24d6 fire damage, plus bursts.) PH3 Wizard 9 Monster Summoning VII PH2 Wizard 9 Mordenkainen's Disjunction PH2 Wizard 9 Mordenkainen's Disjunction (Dispels magic, disenchants magic items.) PH3 Wizard 9 Power Word, Kill PH2 Wizard 9 Power Word, Kill (Kills one tough subject or many weak ones.) PH3 Wizard 9 Prismatic Sphere PH2 Wizard 9 Prismatic Sphere (As prismatic wall, but surrounds on all sides.) PH3 Wizard 9 Refuge (Alters item to transport its possessor to you.) PH3 Wizard 9 Shape Change PH2 Wizard 9 Shapechange (Transforms you into any creature, and change forms once per round.) PH3 Wizard 9 Soul Bind (Traps newly dead soul to prevent resurrection.) PH3 Wizard 9 Spellstrike FRA2 Wizard 9 Stabilize TOM2 Wizard 9 Succor PH2 Wizard 9 Summon Monster IX (Calls outsider to fight for you.) PH3 Wizard 9 Teleportation Circle (Circle teleports any creature inside to designated spot.) PH3 Wizard 9 Temporal Stasis PH2 Wizard 9 Temporal Stasis (Puts subject into suspended animation.) PH3 Wizard 9 Third Level Magic-User Spells DM Wizard 9 Time Stop PH2 Wizard 9 Time Stop (You act freely for 1d4+1 rounds.) PH3 Wizard 9 Virus Charm FRA2 Wizard 9 Wacky Ball 9 / Normal / ½ (Ld100, save: ½) DM Wizard 9 Wail of the Banshee TOM2 Wizard 9 Wail of the Banshee (Kills one creature/level.) PH3 Wizard 9 Weird PH2 Wizard 9 Weird (As phantasmal killer, but affects all within 30 ft.) PH3 Wizard 9 Wildfire TOM2 Wizard 9 Wildwind TOM2 Wizard 9 Wish PH2 Wizard 9 Wish (As limited wish, but with fewer limits.) PH3 Wizard 9 Worldwalk FRA2 Wizard 10 Abrasion DK2 Wizard 10 Advanced Domination DK2 Wizard 10 Aluap's Blizzard ((time in rounds squared) hull dmg (cold + negative)) Coll0X Wizard 10 Aluap's Curse (x2 or less magic item non-functional for 1 day) Coll0X Wizard 10 Aluap's Dragon (32 HD, immune 1st-5th spells, breathes annihilation) Coll0X Wizard 10 Analyze Monster (know all pertinent info about monster & his race) Coll0X Wizard 10 Anti-Dispel Magic Shell (your effects are non-dispellable (inc.shell)) Coll0X Wizard 10 Anti-Life Energy (lose 1 level/r in (large) affected area) Coll0X Wizard 10 Anti-Magic Shell (0th-9th) DM Wizard 10 Bizarre (random wild magic (wand of wonder) effects in large area) Coll0X Wizard 10 Bloodlust (vampiric regen (cumul. with self) 1t) Coll0X Wizard 10 Burrow (can move/breathe any element, para, or quasi as if air) Coll0X Wizard 10 Camouflage (masks from up to x2 detection/divination effects) Coll0X Wizard 10 Change Reality DM Wizard 10 Cling Fire (aura on weapon, when hits: do weapon dmg each round auto.) Coll0X Wizard 10 Control Gravity (+- 1 G gravity per level in large area for 1t) Coll0X Wizard 10 Death's Speed ((1M concentration) go to 10 V, 10 P actions per round) Coll0X Wizard 10 Defensive Magic (+1 or better weapon to hit for 1t (cumul. w/self)) Coll0X Wizard 10 Duplicate Monster (duplicate a x1 monster (not incl. classes)) Coll0X Wizard 10 Eridor's Ebony Bolt (4 perm. hp loss/lvl, no MR, cannot be resisted) Coll0X Wizard 10 Eridor's Emerald Wall (anything touching wall is temporal stasised) Coll0X Wizard 10 Eridor's Planar Curtain (area is super-invisible unless on same plane) Coll0X Wizard 10 Fall Short (all spells with finite range cannot affect you for 1t) Coll0X Wizard 10 Fighting Magic (all creatures in area get +lvl TH, +lvl dmg for 1t) Coll0X Wizard 10 Fire Maze (maze spell on lvl creatures, each takes 10 fire dmg/r) Coll0X Wizard 10 Fourth & Fifth Level Magic-User Spells DM Wizard 10 Immediate Animation DK2 Wizard 10 Insane Spell Caster (immune psi, +10 fighting lvls, +50% hp, 0M action) Coll0X Wizard 10 Magical Minions DK2 Wizard 10 Magical Plague DK2 Wizard 10 Mana Vampirism (can convert 4 hp -> 1 spell level at will for 1t) Coll0X Wizard 10 Monster Summoning VIII DM Wizard 10 Negative Energy Ball (30' radius: caster lvl energy drain, save for 1/2) Coll0X Wizard 10 Pact DK2 Wizard 10 Physical Alteration (poly object with detail (can do circuitry, etc.)) Coll0X Wizard 10 Physical Loss (target loses 1P action for 1t) Coll0X Wizard 10 Power Word Fragment (1 body part of target is removed) Coll0X Wizard 10 Psionic Shield (class VI/esper-blind but can still use psi for 1t) Coll0X Wizard 10 Resist Magic (+2%/lvl MR for 1t) Coll0X Wizard 10 Rift DK2 Wizard 10 Ship in a Bottle (area iron flask (imprisonment) effect) Coll0X Wizard 10 Shock Field (fire shield, spells that go through 100-SL*5% failure) Coll0X Wizard 10 Wacky Ball 10 / Normal / ½ (Ld1000, save: ½) DM Wizard 10 Wall of Ash DK2 Wizard 11 Alter Memorization ((Interrupt: 1 future M) foul up spell as it's cast) Coll0X Wizard 11 Anti-Magic Shell (0th-10th) DM Wizard 11 As You Are (target's XP divisor increased by 1 (reverse's minimum = 1)) Coll0X Wizard 11 Bestow Save (get saves vs effects with no save 1t/lvl) Coll0X Wizard 11 Between (time jump to any time and any place, no error) Coll0X Wizard 11 Black Tornade (negative energy ball with duration 1t/lvl and moves) Coll0X Wizard 11 Cell Disruption (1 cumul. dmg/r, no MR, cannot be dispelled/disjoined) Coll0X Wizard 11 Continuous (one spell is continuous) DM Wizard 11 Create Demiplane (creates a small demiplane for 1d/lvl) Coll0X Wizard 11 Create Undead (create any 1 normal undead (demilich, vampire, etc.)) Coll0X Wizard 11 Crossbreed (crossbreeds successfully any two races) Coll0X Wizard 11 Discover (continuous precognition 1r into future for 1t) Coll0X Wizard 11 Divine Ascension ((need to cast many times) don't need a patron deity) Coll0X Wizard 11 Duplicate Item (duplicate a x1 magic or psi item that uses charges) Coll0X Wizard 11 Duplicate Mechanism (duplicate a technology item) Coll0X Wizard 11 Mental Loss (target loses 1M action for 1t) Coll0X Wizard 11 Monster Summoning IX DM Wizard 11 Negation Blast (all x1 items within 30 yards turn off for 1t) Coll0X Wizard 11 Planet Swarm (target struck by 4 gas giants or 8 small planets) Coll0X Wizard 11 Psionic Reflection (any undesired psionic effect is reflected for 1t) Coll0X Wizard 11 Reconstruct (recreate any x1 or less item that was destroyed) Coll0X Wizard 11 Reset Self DM Wizard 11 Sixth & Seventh Level Magic-User Spells DM Wizard 11 Step Out of It (see section (C) for effects) DM Wizard 11 Symbol of Wizardry (all that look at symbol have their spells reset) Coll0X Wizard 11 Unlimited Wish DM Wizard 11 Wacky Ball 11 / Normal / ½ (Ld10000, save: ½) DM Wizard 12 Anti-Magic Shell (0th-11th) DM Wizard 12 Eighth & Ninth Level Magic-User Spells DM Wizard 12 Monster Summoning X DM Wizard 12 Reset (Self or Other) DM Wizard 12 Unchangeable Reality DM Wizard 12 Wacky Ball 12 / Normal / ½ (Ld100000, save: ½) DM