Spirits

Tribal Spirits. Has an Arcane sub-theme.
I try to use as many "Whenever you play a Spirit or Arcane spell..." cards as possible, to get multiple triggers.

General (1):
Karona, False God

Creatures (30):
Iname as One Nobilis of War Overbeing of Myth Patron of the Nezumi Thief of Hope Kiri-Onna Myojin of Seeing Winds Patron of the Moon Sire of the Storm Teller of Tales The Unspeakable Tomorrow, Azami's Familiar Tradewind Rider Bounteous Kirin Elder Pine of Jukai Haru-Onna Kodama of the Center Tree Kodama of the South Tree Myojin of Life's Web Primordial Sage Sekki, Seasons' Guide Patron of the Akki Yuki-Onna Myojin of Cleansing Fire Nikko-Onna Oyobi, Who Split the Heavens Patron of the Kitsune Twilight Drover Waxmane Baku Windborn Muse

Spells (25):
Door of Destinies Demonic Tutor Devouring Greed Soulless Revival Distant Melody Eerie Procession Evermind Eye of Nowhere Heed the Mists Petals of Insight Psychic Puppetry Ribbons of the Reikai Rending Vines Strength of Cedars Vital Surge Wear Away Devouring Rage Glacial Ray Mana Echoes Overblaze Path of Anger's Flame AEther Shockwave Field of Souls Spiritual Visit Terashi's Grasp

Lands (35):
Underground Sea Bayou Badlands Scrubland Tropical Island Volcanic Island Tundra Taiga Savannah Plateau Watery Grave Overgrown Tomb Blood Crypt Godless Shrine Breeding Pool Steam Vents Hallowed Fountain Stomping Ground Temple Garden Sacred Foundry Polluted Delta Bloodstained Mire Flooded Strand Wooded Foothills Windswept Heath Arcane Sanctum Crumbling Necropolis Jungle Shrine Savage Lands Seaside Citadel Mosswort Bridge Spinerock Knoll Windbrisk Heights Exotic Orchard Reflecting Pool

Mana Acceleration (9):
Sol Ring Gilded Lotus Long-Forgotten Gohei Stone Calendar Urza's Incubator Mirari's Wake Mana Reflection Petalmane Baku Desperate Ritual