(G2) Systems Descriptions


#-F (#=3,6,9,or 10)

Type: Generic
BPV: 1
Repair: 1
Space: 2
Hit On: F Hull
Invented by: Fed
Tech Avail.: 3X
Source: ?
Ship/Rule: ?
Rarity: ?

A2B4R

Type: Power/Defensive
BPV: 8
Repair: 8
Space: 3
Hit On: APR
Invented by: Gen
Tech Avail.: 2Xs
Source: ?
Ship/Rule: ?
Rarity: ?

A2R or A2PR

Type: Power/Defensive
BPV: 4
Repair: 4
Space: 2
Hit On: APR
Invented by: Gen
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

A2STWB2R

Type: Power/Defensive
BPV: 8
Repair: 8
Space: 2
Hit On: APR
Invented by: Gen
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

A2TWR

Type: Power/Defensive
BPV: 6
Repair: 6
Space: 2
Hit On: APR
Invented by: Gen
Tech Avail.: 2Xs
Source: ?
Ship/Rule: ?
Rarity: ?

A2WB2R

Type: Power/Defensive
BPV: 7
Repair: 7
Space: 2
Hit On: APR
Invented by: Gen
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

A2WR

Type: Power/Defensive
BPV: 5
Repair: 5
Space: 2
Hit On: APR
Invented by: Gen
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

A3CR (Aux CapacitorRct)

Type: Power/Defensive
BPV: 4
Repair: 4
Space: 2
Hit On: APR
Invented by: Lyr
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
Auxiliary Capacitor Reactor. Choose a mode:
1. Produce 1 Generic power.
2. Produce 3 Generic power which can only be placed in capacitors (phaser/ESG/disr).

A3R

Type: Power/Defensive
BPV: 6
Repair: 6
Space: 3
Hit On: APR
Invented by: Gen
Tech Avail.: 2Xe
Source: ?
Ship/Rule: ?
Rarity: ?

A4FR (Aux Fusion Rct)

Type: Power/Defensive
BPV: 4
Repair: 4
Space: 3
Hit On: APR
Invented by: Hyd
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
Auxiliary Fusion Reactor. Pick one of three modes each turn:
1. Produce 1 generic power.
2. Produce 4 power only for fusion or hellbore type weapons.
3. Reduce the energy cost of all of your fusion and hellbore type weapons by 1 this turn (minimum 1).

A4R

Type: Power/Defensive
BPV: 8
Repair: 8
Space: 4
Hit On: APR
Invented by: Zer
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?

A4VR

Type: Power/Defensive
BPV: 15
Repair: 15
Space: 4
Hit On: APR
Invented by: Gen
Tech Avail.: 4Xe
Source: ?
Ship/Rule: ?
Rarity: ?

A4WR (base)

Type: Power/Defensive
BPV: 12
Repair: 12
Space: 2
Hit On: APR
Invented by: Gen
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

A5WR (base)

Type: Power/Defensive
BPV: 14
Repair: 14
Space: 2
Hit On: APR
Invented by: Fed
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?

A6LR (Aux Limited Rct)

Type: Power/Defensive
BPV: 9
Repair: 9
Space: 2
Hit On: APR
Invented by: Gor
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
Auxiliary Limited-Use Reactor.
Produces 6 generic energy, but all power from the A6LR must be allocated to the same box on the SSD. Thus, you couldn't arm two BLAST with a single A6LR box. If the system requires less than 6 energy, the excess energy is lost.

A6UR (base)

Type: Power/Defensive
BPV: 19.5
Repair: 19.5
Space: 3
Hit On: APR
Invented by: Gen
Tech Avail.: 3X
Source: ?
Ship/Rule: ?
Rarity: ?

AB2R

Type: Power/Defensive
BPV: 4
Repair: 4
Space: 1
Hit On: APR
Invented by: ?
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

AB3R (Aux Btty-3 Rct)

Type: Power/Defensive
BPV: 5
Repair: 5
Space: 2
Hit On: APR
Invented by: Hyd
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
Auxiliary Battery-3 Reactor. This is just a (1 point) APR with a 3 point battery in the same box.

Ability to Double Batteries

Type: Power/Defensive
BPV: +1/box
Repair: +1/box
Space: 0
Hit On: -
Invented by: WYN
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
This odd ability allows you to temporarily store more in batteries than they can hold.
To do this, declare a group of batteries to be "doubled". That group can hold double capacity until the end of next turn, at which time all the battery boxes will empty and have their (original) capacities reduced by 1.
This reduction may be repaired at 1 repair point per battery.
Note you must actually recharge the batteries this turn in order to have a useful benefit for next turn.
If you start a scenario at Weapon Status III, you declare to have doubled (and filled) the batteries the previous turn, so you have lots of power for the first turn.
You cannot double batteries more than once on the same group at the same time.

Ability Triple Engines

Type: Power/Defensive
BPV: +2/box
Repair: +2/box
Space: 0
Hit On: -
Invented by: Ori
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
This is another crude form of 2X engine doubling.
The engine produces an extra 2 sets of energy, then you destroy half of the engine's remaining boxes (round damage up).
You may triple engines after doubling engines, this gives you an extra set of energy, then you destroy half of the engine's remaining boxes. Once you've tripled an engine, you can do nothing else to it (doubling or tripling) this turn.
First Example: A ship triples a 14 box engine, giving a total of 42 energy and 7 damage. It cannot then double or triple that engine.
Second Example: A ship doubles a 14 box engine, giving a total of 28 energy and 1 damage.
The ship then later triples the engine, giving another 13 power (total 41 energy), and another 7 damage (total 8).

ABM (Aberration Missiles)

Type: Weapon
BPV: 6
Repair: 6
Space: 1
Hit On: Torpedo
Invented by: Aberration
Tech Avail.: 0X
Source: Don Miller
Ship/Rule: abe-int
Rarity: ?
Fires 1/turn. Energy = 1. Cannot be held.
abm.gif

ABR

Type: Power/Defensive
BPV: 3
Repair: 3
Space: 1
Hit On: APR
Invented by: ?__
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?
Acts as both an APR and a 1 point battery.

ABWR or AWBR

Type: Power/Defensive
BPV: 4
Repair: 4
Space: 1
Hit On: APR
Invented by: T'kan
Tech Avail.: 0X
Source: Don Miller
Ship/Rule: tka-dde
Rarity: ?
Acts as both an AWR and a 1 point battery.

Ace Pilot

Type: Control
BPV: +2.5
Repair: -
Space: 0
Hit On: -
Invented by: Gen
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Adaptive Shield

Type: Power/Defensive
BPV: ?
Repair: ?
Space: 0
Hit On: -
Invented by: Borg
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: bor-0xsb
Rarity: ?
Act similar to normal shields, but have odd facings.
On the first turn the Borg takes damage from a weapon, the damage is normal. The second turn the Borg take damage from a weapon, the damage is divided by 2 (round down). The third turn the Borg take damage from a weapon, the damage is divided by 3 (round down). This pattern continues.
Borg take full damage from weapons if no Adaptive Shield faces the damage.

ADD-12

Type: Weapon
BPV: 4
Repair: 4
Space: 1
Hit On: Drone
Invented by: Kli
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?
Fires any number of times per turn.
Each hit destroys one drone or does 1d6 damage to a size 6 or 7 target.
Ammo limit of 6, 12, or 30 (depending on the rack; unlabeled ADDs are 6 ammo).
add.gif

ADD-30

Type: Weapon
BPV: 6
Repair: 6
Space: 2
Hit On: Drone
Invented by: Gen
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?
Fires any number of times per turn.
Each hit destroys one drone or does 1d6 damage to a size 6 or 7 target.
Ammo limit of 6, 12, or 30 (depending on the rack; unlabeled ADDs are 6 ammo).
add.gif

ADD-6

Type: Weapon
BPV: 2
Repair: 2
Space: 1
Hit On: Drone
Invented by: Fed
Tech Avail.: 0Xe
Source: ?
Ship/Rule: ?
Rarity: ?
Fires any number of times per turn.
Each hit destroys one drone or does 1d6 damage to a size 6 or 7 target.
Ammo limit of 6, 12, or 30 (depending on the rack; unlabeled ADDs are 6 ammo).
add.gif

Aegis,Full (4 firing)

Type: Control
BPV: 5
Repair: 5
Space: 0
Hit On: -
Invented by: Gen
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?
Allows up to 4 firings (allowing you to see results after each firing).
Can identify seeking weapons up to 6 times per turn. At range 0-3, automatic success. At range 4, 1-4 on 1d6 for success. At range 5, 1-3 on 1d6 for success. At range 6, 1 on 1d6 for success. At ranges 7 and up, automatic failure.
Pretty meaningless for my group, since we use "me too" firing anyway.

Aegis,Limited (2 firing)

Type: Control
BPV: 3
Repair: 3
Space: 0
Hit On: -
Invented by: Kli
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?
Allows up to 2 firings (allowing you to see results after each firing).
Can identify seeking weapons up to 6 times per turn. At range 0-3, automatic success. At range 4, 1-4 on 1d6 for success. At range 5, 1-3 on 1d6 for success. At range 6, 1 on 1d6 for success. At ranges 7 and up, automatic failure.
Pretty meaningless for my group, since we use "me too" firing anyway.

Aegis,Unlimited

Type: Control
BPV: 8
Repair: 8
Space: 0
Hit On: -
Invented by: Gen
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

AFD-12

Type: Weapon
BPV: 7
Repair: 7
Space: 2
Hit On: Drone
Invented by: Fra
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?
This is an ADD-12 and a PH-3 in the same box.
The firing arc applies only to the PH-3 component.
ph-3

AFR

Type: Power/Defensive
BPV: 3
Repair: 3
Space: 2
Hit On: APR
Invented by: Hyd
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?
Produces 2 power turn, which can be used only on fusion-based weapons (FUS, HB, NOVA, and their variants).

AGR (Aux Generic Rct)

Type: Power/Defensive
BPV: 6
Repair: 6
Space: 2
Hit On: APR
Invented by: Gen
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
Auxiliary Generic Reactor. Produces 2 generic power per turn, or 1 power of any type you know.
Thus, if you knew HyperWarp, an AGR could produce 1 HyperWarp power.
This power of course cannot be used for movement (since it came from a reactor).

AHR

Type: Power/Defensive
BPV: 30
Repair: 30
Space: 3
Hit On: APR
Invented by: Gen
Tech Avail.: 5X
Source: ?
Ship/Rule: ?
Rarity: ?

AInerR

Type: Power/Defensive
BPV: 2.5
Repair: 2.5
Space: 1
Hit On: APR
Invented by: Sat
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

AIR

Type: Power/Defensive
BPV: 2.5
Repair: 2.5
Space: 1
Hit On: APR
Invented by: Vud
Tech Avail.: 0Xe
Source: ?
Ship/Rule: ?
Rarity: ?
Produces 1 impulse power, but not for movement.

Air Processing

Type: Generic
BPV: 200
Repair: 200
Space: 300
Hit On: F Hull
Invented by: Gen
Tech Avail.: 3X
Source: ?
Ship/Rule: ?
Rarity: ?

Allocated Quad Reinforc

Type: Power/Defensive
BPV: 20
Repair: 20
Space: 0
Hit On: -
Invented by: Ori
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
This allows you to use quadruple specific shield reinforcement, but only during energy allocation. It does not affect your general reinforcement, or your specific reinforcement later in the turn (which is 2 for 1 as per usual at 1X). Improvements to the tech level of your shields (Legendary officers, WYN Bubblegum pods, etc.) do not help this system.
Improvements which specifically increase your shield reinforcement multiplier would help (to my recollection, there is no such system available yet).

Alter

Type: Weapon
BPV: 50
Repair: 12
Space: 5
Hit On: Torp
Invented by: Mon
Tech Avail.: 5X
Source: ?
Ship/Rule: ?
Rarity: ?

A-M VENT (Anti-Matter Vent)

Type: Weapon
BPV: ?
Repair: ?
Space: ?
Hit On: Phaser
Invented by: Star Control Hierarchy
Tech Avail.: 0X ?
Source: Don Miller (from Star Control)
Ship/Rule: sch-umgd
Rarity: ?
Fires 1/impulse. Energy = 1 for the whole turn.
Each impulse, pick either LF or RF arc out to range 3. All units in those hexes take damage (see chart). Seeking weapons take damage of the appropriate type to damage them.
Any weapon firing through a A-M VENT hex (except the one at range 0) suffer -1 damage per A-M VENT box operating. This means it is very difficult to damage an Umgah ship through the A-M VENT (unless very large weapons are used).
a-m_vent.gif

AML (Accel Miss Launch)

Type: Weapon
BPV: 360
Repair: 720
Space: 9
Hit On: Drone
Invented by: Syn
Tech Avail.: 5X
Source: ?
Ship/Rule: ?
Rarity: ?

AMPB

Type: Weapon
BPV: 6000
Repair: 40
Space: 3
Hit On: Phaser
Invented by: Spe
Tech Avail.: 6Xe
Source: ?
Ship/Rule: ?
Rarity: ?

Ana (Analyze)

Type: Generic
BPV: 2.5
Repair: 2.5
Space: 1
Hit On: Lab
Invented by: Fer
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?
Counts as two labs when gathering information on objects within the ship.
Counts as half a lab when gathering information on objects external to the ship.

Anti-Communication Field

Type: Control
BPV: 15
Repair: 150
Space: 20
Hit On: -
Invented by: Mon
Tech Avail.: 3X
Source: ?
Ship/Rule: ?
Rarity: ?

Anti-Proton Beam

Type: Weapon
BPV: 13
Repair: 13
Space: 3
Hit On: Phaser
Invented by: Mon
Tech Avail.: 5X
Source: ?
Ship/Rule: ?
Rarity: ?

Anti-S or AS

Type: Control
BPV: 250
Repair: 30
Space: 4
Hit On: Drone
Invented by: Spe
Tech Avail.: 6Xe
Source: ?
Ship/Rule: ?
Rarity: ?

AO (Any Non-Weapon Opt)

Type: Generic
BPV: 7
Repair: 7
Space: 1
Hit On: A Hull
Invented by: Gen
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?
Can hold 1 Generic, Control, or Power type system. Has only 1 space; multiple AOs in the same group may be combined for a larger system.
A pair of AOs may function as an SO.
Gives 5 Option Allowance

APB (Accel Part Beam)

Type: Weapon
BPV: 135
Repair: 270
Space: 9
Hit On: Phaser
Invented by: Syn
Tech Avail.: 5X
Source: ?
Ship/Rule: ?
Rarity: ?

aPL (AssimilationPlasma)

Type: Weapon
BPV: 1000
Repair: 3000
Space: 100
Hit On: Torp
Invented by: Mon
Tech Avail.: 8Xl
Source: ?
Ship/Rule: ?
Rarity: ?

APlasR (Aux Plasma Rct)

Type: Power/Defensive
BPV: 6
Repair: 6
Space: 3
Hit On: APR
Invented by: ISC
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
Produces 2 power only for plasma torpedoes, or 1/2 generic power.
 
1X: Choose a mode each turn:
1. Produce 1 generic power.
2. Produce 10 generic power. All of this power must be applied to a single plasma weapon (Plasma torpedo or PPD). Any excess energy is lost.

APP (Anti-Plasma Plasma)

Type: Weapon
BPV: 5
Repair: 5
Space: 1
Hit On: Drone
Invented by: Rom
Tech Avail.: 2Xs
Source: ?
Ship/Rule: ?
Rarity: ?

APR

Type: Power/Defensive
BPV: 2
Repair: 2
Space: 1
Hit On: APR
Invented by: Gen
Tech Avail.: 0Xe
Source: ?
Ship/Rule: ?
Rarity: ?
Produces 1 generic power.

APR*

Type: Power/Defensive
BPV: 2.5
Repair: 2
Space: 1
Hit On: APR
Invented by: Gen
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?
Acts as an APR. Each scenario, you may designate an APR* as operating in one of the following alternate modes: Cargo, Barracks, Repair, Battery-1, Shuttle, or Fighter.
There is a rule that all APR* boxes in the same group must be emulating the same system. This rule is ignored.
Does not use or generate Option Allowance; all options given cost 0 BPV.

APWR or APhR

Type: Power/Defensive
BPV: 50
Repair: 50
Space: 5
Hit On: APR
Invented by: Bor
Tech Avail.: 4Xl
Source: ?
Ship/Rule: ?
Rarity: ?

APX

Type: Power/Defensive
BPV: 700
Repair: 100
Space: 1
Hit On: APR
Invented by: Spe
Tech Avail.: 6Xe
Source: ?
Ship/Rule: ?
Rarity: ?

AR (Assault Rocket)

Type: Weapon
BPV: 4
Repair: 4
Space: 1
Hit On: Torp
Invented by: UPF
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?
Fires 1/turn. Energy = 4 propel; Hold = 0.
ar.gif

Arena (Practice Arena)

Type: Generic
BPV: 4
Repair: 3
Space: 4
Hit On: F Hull
Invented by: Kli
Tech Avail.: -1X
Source: ?
Ship/Rule: ?
Rarity: ?
The Klingons spend more time perfecting their physical skills than other races.
Each day, roll 1d6 for one boarding party on the ship:
1. Embarassing Defeat: The boarding party is wounded, roll 1d6 for number of days. If you rolled a "6", the boarding party was killed.
2. Defeat: The boarding party is demoralized, and suffers -1 on actions for 1 day. It rolls at -1 next time on this table.
3. Average Result: Nothing happens.
4. Victory: The boarding party is inspired, and has +1 on actions for 1 day. It rolls at +1 next time on this table.
5. Glorious Victory: As 4, and the boarding party requires 2 hits to destroy for 1 day.
6. Great Insight: The boarding party has succeeded the test, and becomes an outstanding boarding party.

Armor "2" (180 degree)

Type: Generic
BPV: 2
Repair: 30
Space: 2
Hit On: Armor
Invented by: And
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Armor "4" (180 degree)

Type: Generic
BPV: 4
Repair: 60
Space: 4
Hit On: Armor
Invented by: And
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?

Armor "5" (360 degree)

Type: Generic
BPV: 7.5
Repair: 25
Space: 5
Hit On: Armor
Invented by: Hir
Tech Avail.: 4Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Armor "9" (120 degree)

Type: Generic
BPV: 10
Repair: 10
Space: 9
Hit On: Armor
Invented by: Jin
Tech Avail.: 2Xe
Source: ?
Ship/Rule: ?
Rarity: ?

Armor (120 degree)

Type: Generic
BPV: 1
Repair: 10
Space: 1
Hit On: Armor
Invented by: Gen
Tech Avail.: sub
Source: ?
Ship/Rule: ?
Rarity: ?

Armor (180 degree)

Type: Generic
BPV: 1
Repair: 15
Space: 1
Hit On: Armor
Invented by: Gen
Tech Avail.: sub
Source: ?
Ship/Rule: ?
Rarity: ?

Armor (360 degree)

Type: Generic
BPV: 1.5
Repair: 15
Space: 1
Hit On: Armor
Invented by: Gen
Tech Avail.: sub
Source: ?
Ship/Rule: ?
Rarity: ?

Armored Boarding Party

Type: Control
BPV: 0.8
Repair: -
Space: 0
Hit On: BrdPrty
Invented by: Kli
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
The first hit on an Armored Boarding Party (either in boarding actions or as internals to the ship) does not kill it. Instead, destroy the armoring (turning it into a normal Boarding Party).
Between scenarios the armoring may be replaced.

Armor-Leopan (180 deg)

Type: Generic
BPV: 4
Repair: 4
Space: 1
Hit On: Armor
Invented by: Leo
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Armor-UPF (180 degree)

Type: Generic
BPV: 2
Repair: 1
Space: 1
Hit On: Armor
Invented by: UPF
Tech Avail.: sub
Source: ?
Ship/Rule: ?
Rarity: ?

ASG

Type: Power/Defensive
BPV: 200
Repair: 200
Space: 8
Hit On: Probe
Invented by: Bor
Tech Avail.: 5X
Source: ?
Ship/Rule: ?
Rarity: ?

ASM

Type: Weapon
BPV: 12
Repair: 10
Space: 2
Hit On: Torp
Invented by: ?__
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

Assembly

Type: Generic
BPV: 17
Repair: 17
Space: 3
Hit On: Cargo
Invented by: And
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
This is a combination CONST, REPAIR, and FAB box.
Assembly produces 1 Construct, Repair, or Fab point per day (per turn in combat for temporary points), for the main ship.
Assembly may instead produce 3 Construct, Repair, or Fab points for units the ship is working on in it's HANGAR boxes.

ASSR

Type: Power/Defensive
BPV: 7
Repair: 7
Space: 1
Hit On: APR
Invented by: Opp
Tech Avail.: 2Xe
Source: ?
Ship/Rule: ?
Rarity: ?
Produces 1 slip-stream power per turn. Can be used to maintain an active slip-stream, but not to accelerate or decelerate.

ASTWR

Type: Power/Defensive
BPV: 3.5
Repair: 3.5
Space: 1
Hit On: APR
Invented by: Old
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?
Produces 1 semitranswarp power, but not for movement.

ASWR

Type: Power/Defensive
BPV: 2.5
Repair: 2.5
Space: 1
Hit On: APR
Invented by: Gen
Tech Avail.: 0Xe
Source: ?
Ship/Rule: ?
Rarity: ?
Produces 1 semiwarp power, but not for movement.

ATDR

Type: Power/Defensive
BPV: 3
Repair: 3
Space: 1
Hit On: APR
Invented by: Baj
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

ATF

Type: Generic
BPV: 3
Repair: 3
Space: 1
Hit On: Tran
Invented by: Jin
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

ATimeWR

Type: Power/Defensive
BPV: 400
Repair: 400
Space: 10
Hit On: APR
Invented by: Gen
Tech Avail.: 6Xe
Source: ?
Ship/Rule: ?
Rarity: ?
Produces 6 TimeWarp power per turn, which cannot be used for movement.
Can create a "Temporal Anomoly" for 6 TimeWarp energy. The Temporal Anomoly fills a hex for 4 impulses; anyone entering the hex has travelled to another time. Unwilling ships with Temporal Shields or Time/Reality Stability may ignore this effect.

ATWR

Type: Power/Defensive
BPV: 4
Repair: 4
Space: 1
Hit On: APR
Invented by: Gen
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?

ATWR*

Type: Power/Defensive
BPV: 4.5
Repair: 4
Space: 1
Hit On: APR
Invented by: Gen
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?

AUR

Type: Power/Defensive
BPV: 6.5
Repair: 6.5
Space: 1
Hit On: APR
Invented by: Gen
Tech Avail.: 3X
Source: ?
Ship/Rule: ?
Rarity: ?

Auto (Automation Ctr)

Type: Control
BPV: 4
Repair: 8
Space: 2
Hit On: Aux
Invented by: Gen
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
Automation Center. Each AUTO box does the following:
1. Reduces the minimum crew requirement by 1 (2 at 1X).
2. Functions as 1 deck crew (2 at 1X).
3. Boxes that are disabled get fixed faster. This includes things like WYN Radiation. Multiply times given by 0.9 (0.8 at 1X).

AuxCon or Aux

Type: Control
BPV: 3
Repair: 3
Space: 1
Hit On: AuxCon
Invented by: Gen
Tech Avail.: sub
Source: ?
Ship/Rule: ?
Rarity: ?
A control space. An Aux box can repair 1 Damcom box instead of its normal function; this can be done once per day.

Aux-Comp

Type: Control
BPV: 3
Repair: 3
Space: 1
Hit On: AuxCon
Invented by: Gen
Tech Avail.: sub
Source: ?
Ship/Rule: ?
Rarity: ?
Combines the function of AUX and COMP.

AVR

Type: Power/Defensive
BPV: 10
Repair: 10
Space: 2
Hit On: APR
Invented by: Gen
Tech Avail.: 3X
Source: ?
Ship/Rule: ?
Rarity: ?
2X: Produces 2 ultrawarp and 2 normal power per turn (not for movement).

AW2B2R or A2BWR

Type: Power/Defensive
BPV: 8
Repair: 8
Space: 3
Hit On: APR
Invented by: Federation (Section 31)
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: fed-s31i
Rarity: ?
Acts as both a 2-point AWR and a 2 point battery.
The "A2BWR" and "A2WBR" terms are misnomers (it's not clear what the "2" applies to). The "AW2B2R" is the correct abbreviation.

AWIR (Aux Warp/Imp Rct)

Type: Power/Defensive
BPV: 3.5
Repair: 3
Space: 1
Hit On: APR
Invented by: Gen
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?
Auxiliary Warp/Impulse Reactor. Produces 1 Warp or 1 Impulse power per turn, which cannot be used for movement

AWR or Warp Reactor

Type: Power/Defensive
BPV: 3
Repair: 3
Space: 1
Hit On: APR
Invented by: Gen
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?
Produces 1 warp power, but not for movement.

AWR*

Type: Power/Defensive
BPV: 3.5
Repair: 3
Space: 1
Hit On: APR
Invented by: Fed
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?
Acts as an AWR. Each scenario, you may designate an AWR* as operating in one of the following alternate modes: Cargo, Barracks, Repair, Battery-1, Shuttle, or Fighter.
There is a rule that all AWR* boxes in the same group must be emulating the same system. This rule is ignored.
Does not use or generate Option Allowance; all options given cost 0 BPV.

AX (Any Mount)

Type: Generic
BPV: 6
Repair: 6
Space: 1
Hit On: A Hull
Invented by: Gen
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?
Any Mount. This is just like an AO, except the following.
1. The mount cannot be changed, except as an overhaul at a starbase.
2. It has infinite space, instead of 1 space (2 at 1X) that normal option types have.
3. The allowance for the mount is the same as the corresponding option type.

Axion or AxT

Type: Weapon
BPV: 8
Repair: 8
Space: 2
Hit On: Torp
Invented by: Fra
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

AXR

Type: Power/Defensive
BPV: 5
Repair: 5
Space: 2
Hit On: APR
Invented by: Gen
Tech Avail.: 2Xe
Source: ?
Ship/Rule: ?
Rarity: ?
I have decided to weaken/clarify AXR slightly, as the BPV (5) is too low for what it does.
The old version produced 2 Tranwarp power per turn (there was also an intermediate version which produced 1 Transwarp + 1 Generic, which is still too good).
The new version produces 1 Transwarp, 1+1/2 Warp, or 2 Generic power per turn.
AXR will still be counted as 2 power in non-TNG "Total Power" calculations, so the old SSD totals won't change (they are correct).
To complicate matters, in TNG rules, AXR has (and will still be) counted as only 1 power. I did that because the uses for Generic power in the TNG rules is minimal. Sorry about the confusion, folks.
The Great List of Systems already has an A2TWR system which produces 2 Transwarp power per turn.

BackUp

Type: Generic
BPV: 6
Repair: 6
Space: 2
Hit On: Cargo
Invented by: Wor
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

Bag

Type: Generic
BPV: 15
Repair: 15
Space: 20
Hit On: Cargo
Invented by: Jok
Tech Avail.: 3X
Source: ?
Ship/Rule: ?
Rarity: ?

Bal

Type: Weapon
BPV: 6
Repair: 6
Space: 2
Hit On: Phaser
Invented by: Spj
Tech Avail.: 2Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Balcony and Track System

Type: Generic
BPV: ?
Repair: ?
Space: 0
Hit On: NA
Invented by: All races
Tech Avail.: 0X ?
Source: ADB Basic Set page 127
Ship/Rule: (J1.53)
Rarity: ?
Not represented on the SSD as a box.
The ship may launch and recover any number of shuttles per impuse. Shuttles in the external bay (i.e. ready to be launched) are destroyed on either SHTL and A HULL hits.

Barr (Barracks)

Type: Generic
BPV: 1.5
Repair: 1.5
Space: 1
Hit On: A Hull
Invented by: Gen
Tech Avail.: sub
Source: ?
Ship/Rule: ?
Rarity: ?
Gives the ship the capacity to hold 2 extra boarding parties.

Battle

Type: Control
BPV: 3
Repair: 3
Space: 1
Hit On: AuxCon
Invented by: Fed
Tech Avail.: 2Xe
Source: ?
Ship/Rule: ?
Rarity: ?
Battle Bridge. Treat this as a TACT box that can control the ship.
Battle Bridge cannot be used as a LAB (like Bridge's function).
Battle bridge, a control space. Battle can remove 2 to hit penalties or 2 range penalties instead of 1 (see Electronic Warfare).

Battle (Battle Bridge)

Type: Control
BPV: 3
Repair: 3
Space: 1
Hit On: Bridge
Invented by: Gen
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Battle Armor Brd Prt

Type: Control
BPV: 1
Repair: -
Space: 0
Hit On: BrdPrt
Invented by: Hum
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

BBT

Type: Weapon
BPV: 3.5
Repair: 3.5
Space: 1
Hit On: Torp
Invented by: Jos
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Beach (Boardwalk)

Type: Generic
BPV: 1
Repair: 1
Space: 1
Hit On: F Hull
Invented by: Gen
Tech Avail.: -3X
Source: ?
Ship/Rule: ?
Rarity: ?

Beam

Type: Weapon
BPV: 13
Repair: 13
Space: 3
Hit On: Phaser
Invented by: Dom
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?

BG

Type: Weapon
BPV: 6
Repair: 6
Space: 2
Hit On: TorpPh
Invented by: Jos
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

BGB

Type: Weapon
BPV: 8
Repair: 8
Space: 2
Hit On: Torp
Invented by: Grt
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

BGT (BubbleGum Tech Pod)

Type: Generic
BPV: 20
Repair: 20
Space: 20
Hit On: varies
Invented by: WYN
Tech Avail.: 2Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Blast

Type: Weapon
BPV: 3
Repair: 3
Space: 1
Hit On: Phaser
Invented by: Gor
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?
Fires 1/turn. Energy = 3. Hold = 1.
 
(0X and 1X tables given)
blast.gif
blast1x.gif

Blinder Device

Type: Power/Defensive
BPV: 7
Repair: 7
Space: 0
Hit On: -
Invented by: Tho
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
This bizarre device causes minor random fluctuations in the space-time continuum in the area.
Use 1/turn. Costs N energy to use. Cannot be held. Has no effect on ships themselves, but weapons fire is partially disrupted.
The following two effects occur within range N of the generating ship (including on the generating ship). These effects last for the rest of the turn. The effect does not move with the generating ship. All weapon arcs of ships in the area are reduced as shown by the following examples:
Old Arc         FA      FH      FX      360     LS      LS+RF   LP/RP
New Arc         LP/RP   FA      FH      FA+RA   L       L+LF    DF
Read "LP/RP" as "intersection of LP and RP arcs" and "DF" as "Directly Front".
When any ship fires into, out of, or through the effect, they add 1 die of penalty to the hit roll (So if you fire a phaser, roll 2d6 and add the results).
If you are using a COMP to make the hit roll "1", add 1d6 to the "1".
You may spend 2 energy and use a COMM (not COMP) box to make the second penalty die a 0. You may spend 1 energy and use a SPECSEN to reduce the penalties by 1 for this impulse.
When any ship fires from the effect at another target within the effect, add TWO penalty dice.

Bm-Rk

Type: Weapon
BPV: 3
Repair: 3
Space: 1
Hit On: Torp
Invented by: Ind
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Boarding Party

Type: Control
BPV: .5
Repair: -
Space: 0
Hit On: BrdPrt
Invented by: Gen
Tech Avail.: sub
Source: ?
Ship/Rule: ?
Rarity: ?
See also (D15.0) for Ground Combat.
Boarding Parties listed on Andromedan SSDs are actually Boarding Robots.

Boarding Robot

Type: Control
BPV: .5
Repair: -
Space: 0
Hit On: BrdPrt
Invented by: And
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?
Boarding Robots cannot be cured by Legendary Doctors.
Boarding Robots can be repaired with Damage Control (Repair Cost 1).
Boarding Parties listed on Andromedan SSDs are actually Boarding Robots.

Bolt

Type: Weapon
BPV: 12
Repair: 12
Space: 3
Hit On: Torp
Invented by: Wor
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

Boomerang

Type: Weapon
BPV: 4
Repair: 4
Space: 1
Hit On: Torp
Invented by: Ind
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Borg Unit

Type: Control
BPV: 3
Repair: -
Space: 0
Hit On: Crew
Invented by: Bor
Tech Avail.: 5X
Source: ?
Ship/Rule: ?
Rarity: ?
Uses a special H&R procedure (see chart).
If attacking a non-guarded box, "BP RETURNS?" is always a "Yes".
Borg Boarding Parties cannot guard any box.
borgbp.gif

Bowling

Type: Generic
BPV: 1
Repair: 1
Space: 1
Hit On: F Hull
Invented by: Jos
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

BPR

Type: Power/Defensive
BPV: 3
Repair: 3
Space: 1
Hit On: APR
Invented by: Jos
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Brdg "ES"

Type: Control
BPV: 4
Repair: 8
Space: 1
Hit On: Brdg
Invented by: Syn
Tech Avail.: 5X
Source: ?
Ship/Rule: ?
Rarity: ?
A Bridge may act as a Lab.

Brdg-Mech

Type: Generic
BPV: 4
Repair: 4
Space: 2
Hit On: Bridge
Invented by: Bor
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?
A Bridge may act as a Lab.

Brdg-Sphere

Type: Control
BPV: 3.5
Repair: 3.5
Space: 1
Hit On: Bridge
Invented by: Borg
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: bor-0xsb
Rarity: ?
A Bridge may act as a Lab.
Combines the function of BRDG and a mech-link (for a Borg Sphere).

Bridge or Brdg

Type: Control
BPV: 3
Repair: 3
Space: 1
Hit On: Bridge
Invented by: Gen
Tech Avail.: sub
Source: ?
Ship/Rule: ?
Rarity: ?
A Bridge may act as a Lab.

Bridge or Brdg "%"

Type: Control
BPV: 18
Repair: 18
Space: 3
Hit On: Bridge
Invented by: Car
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
A Bridge may act as a Lab.

Bridge or Brdg "%@"

Type: Control
BPV: 20
Repair: 20
Space: 3
Hit On: Bridge
Invented by: Old
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
A Bridge may act as a Lab.

Bridge or Brdg "@"

Type: Control
BPV: 5
Repair: 5
Space: 1
Hit On: Bridge
Invented by: Fed
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?
A Bridge may act as a Lab.
Combines the function of BRDG and COMP.

Bridge or Brdg "*"

Type: Control
BPV: 13
Repair: 13
Space: 2
Hit On: Bridge
Invented by: Borg
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: bor-0xsb
Rarity: ?
A Bridge may act as a Lab.
Combines the function of BRDG and SEN.

Brig

Type: Control
BPV: 2
Repair: 2
Space: 1
Hit On: AuxCon
Invented by: Jos
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

BT

Type: Weapon
BPV: 9
Repair: 5
Space: 1
Hit On: Tran
Invented by: Sha
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Btty "0"

Type: Power/Defensive
BPV: 1
Repair: 1
Space: 1
Hit On: Btty
Invented by: Jok
Tech Avail.: -1X
Source: ?
Ship/Rule: ?
Rarity: ?
The number in the box indicates what the capacity of the battery is.

Btty "½"

Type: Power/Defensive
BPV: 1
Repair: 1
Space: 1
Hit On: Btty
Invented by: Gen
Tech Avail.: sub
Source: ?
Ship/Rule: ?
Rarity: ?
The number in the box indicates what the capacity of the battery is.

Btty "1"

Type: Power/Defensive
BPV: 1.5
Repair: 1
Space: 1
Hit On: Btty
Invented by: Gen
Tech Avail.: sub
Source: ?
Ship/Rule: ?
Rarity: ?
The number in the box indicates what the capacity of the battery is.

Btty "10"

Type: Power/Defensive
BPV: 10.5
Repair: 10
Space: 1
Hit On: Btty
Invented by: Gen
Tech Avail.: 4Xl
Source: ?
Ship/Rule: ?
Rarity: ?
The number in the box indicates what the capacity of the battery is.

Btty "1½"

Type: Power/Defensive
BPV: 2
Repair: 1.5
Space: 1
Hit On: Btty
Invented by: Gen
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?
The number in the box indicates what the capacity of the battery is.

Btty "11"

Type: Power/Defensive
BPV: 11.5
Repair: 11
Space: 1
Hit On: Btty
Invented by: Gen
Tech Avail.: 5X
Source: ?
Ship/Rule: ?
Rarity: ?
The number in the box indicates what the capacity of the battery is.

Btty "12"

Type: Power/Defensive
BPV: 12.5
Repair: 12
Space: 1
Hit On: Btty
Invented by: Gen
Tech Avail.: 6Xe
Source: ?
Ship/Rule: ?
Rarity: ?
The number in the box indicates what the capacity of the battery is.

Btty "13"

Type: Power/Defensive
BPV: 13.5
Repair: 13
Space: 1
Hit On: Btty
Invented by: Gen
Tech Avail.: 6Xs
Source: ?
Ship/Rule: ?
Rarity: ?
The number in the box indicates what the capacity of the battery is.

Btty "14"

Type: Power/Defensive
BPV: 14.5
Repair: 14
Space: 1
Hit On: Btty
Invented by: Gen
Tech Avail.: 6Xl
Source: ?
Ship/Rule: ?
Rarity: ?
The number in the box indicates what the capacity of the battery is.

Btty "2"

Type: Power/Defensive
BPV: 2.5
Repair: 2
Space: 1
Hit On: Btty
Invented by: Gen
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?
The number in the box indicates what the capacity of the battery is.

Btty "3"

Type: Power/Defensive
BPV: 3.5
Repair: 3
Space: 1
Hit On: Btty
Invented by: Gen
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
The number in the box indicates what the capacity of the battery is.

Btty "4"

Type: Power/Defensive
BPV: 4.5
Repair: 4
Space: 1
Hit On: Btty
Invented by: Gen
Tech Avail.: 2Xe
Source: ?
Ship/Rule: ?
Rarity: ?
The number in the box indicates what the capacity of the battery is.

Btty "5"

Type: Power/Defensive
BPV: 5.5
Repair: 5
Space: 1
Hit On: Btty
Invented by: Gen
Tech Avail.: 2Xs
Source: ?
Ship/Rule: ?
Rarity: ?
The number in the box indicates what the capacity of the battery is.

Btty "6"

Type: Power/Defensive
BPV: 6.5
Repair: 6
Space: 1
Hit On: Btty
Invented by: Gen
Tech Avail.: 2Xl
Source: ?
Ship/Rule: ?
Rarity: ?
The number in the box indicates what the capacity of the battery is.

Btty "7"

Type: Power/Defensive
BPV: 7.5
Repair: 7
Space: 1
Hit On: Btty
Invented by: Gen
Tech Avail.: 3X
Source: ?
Ship/Rule: ?
Rarity: ?
The number in the box indicates what the capacity of the battery is.

Btty "8"

Type: Power/Defensive
BPV: 8.5
Repair: 8
Space: 1
Hit On: Btty
Invented by: Gen
Tech Avail.: 4Xe
Source: ?
Ship/Rule: ?
Rarity: ?
The number in the box indicates what the capacity of the battery is.

Btty "9"

Type: Power/Defensive
BPV: 9.5
Repair: 9
Space: 1
Hit On: Btty
Invented by: Gen
Tech Avail.: 4Xs
Source: ?
Ship/Rule: ?
Rarity: ?
The number in the box indicates what the capacity of the battery is.

Btty "Infinite"

Type: Power/Defensive
BPV: 2000
Repair: 2000
Space: 10
Hit On: Btty
Invented by: And
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?
The number in the box indicates what the capacity of the battery is.

Btty-A (Any Power Type)

Type: Power/Defensive
BPV: +1
Repair: +1
Space: +1
Hit On: Battery
Invented by: Kzi
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
The number in the box indicates what the capacity of the battery is.
Battery (Any). Holds any type of power indefinately.
You can even move from power that comes from a BTTY-A box (assuming warp power was placed into the BTTY-A).
Once per turn, each BTTY-A can convert 1 point of energy from weapon capacitors into 1 generic energy in the BTTY-A.

Btty-M (Movement) "3"

Type: Power/Defensive
BPV: 4
Repair: 4
Space: 2
Hit On: Battery
Invented by: Lyr
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
Movement Battery. Does not store energy at all, instead, BTTY-M stores movements.
Each point taken from BTTY-M increases your maximum, current, and remaining movement for the turn by 1.
You recharge a point in a BTTY-M by losing a point of maximum, current, and remaining movement for the turn.

Btty-PC "3" (PC on Sun)

Type: Power/Defensive
BPV: 2
Repair: 2
Space: 1
Hit On: Btty
Invented by: Sun
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?
The number in the box indicates what the capacity of the battery is.

Burp (C)

Type: Power/Defensive
BPV: 5
Repair: 5
Space: 1
Hit On: C Warp
Invented by: Jos
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Burp (L or R)

Type: Power/Defensive
BPV: 4
Repair: 4
Space: 1
Hit On: LRWarp
Invented by: Jos
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Bwarp "1(+1)" (C)

Type: Power/Defensive
BPV: 7
Repair: 7
Space: 2
Hit On: C Warp
Invented by: Hyd
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
Burst Warp. Using my 10 impulse system, instead of the -1/+2 limit on what you can move each impulse, instead it's -1/+1.
Each BWARP box has a 1 point battery in addition to producing 1 warp power per turn; this battery *may* be used for movement or any warp-related function.
During your movement in any movement phase, you may do the following:
Declare a direction, with a regular interval of sideslips if desired. Spend N movements to move Nd6 hexes in that direction. You may not turn, TAC, or HET during that movement. If you strike a web or other terrain, your effective speed is the result of the roll times 10.

Bwarp "1(+1)" (L/R)

Type: Power/Defensive
BPV: 6
Repair: 6
Space: 2
Hit On: LR Warp
Invented by: Hyd
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
Burst Warp. Using my 10 impulse system, instead of the -1/+2 limit on what you can move each impulse, instead it's -1/+1.
Each BWARP box has a 1 point battery in addition to producing 1 warp power per turn; this battery *may* be used for movement or any warp-related function.
During your movement in any movement phase, you may do the following:
Declare a direction, with a regular interval of sideslips if desired. Spend N movements to move Nd6 hexes in that direction. You may not turn, TAC, or HET during that movement. If you strike a web or other terrain, your effective speed is the result of the roll times 10.

C Hull + ExcDam Armor

Type: Generic
BPV: 3.5
Repair: 3
Space: 2
Hit On: H&ExcD
Invented by: Syn
Tech Avail.: 5X
Source: ?
Ship/Rule: ?
Rarity: ?

C Hull + holo

Type: Generic
BPV: 3
Repair: 3
Space: 2
Hit On: C Hull
Invented by: Rul
Tech Avail.: 5X
Source: ?
Ship/Rule: ?
Rarity: ?

C&C

Type: Control
BPV: 10
Repair: 10
Space: 1
Hit On: Flag
Invented by: ISC
Tech Avail.: 4Xe
Source: ?
Ship/Rule: ?
Rarity: ?

CABAL (Kzi Prime Team)

Type: Control
BPV: 27
Repair: -
Space: 0
Hit On: Crew
Invented by: Kzi
Tech Avail.: -1X
Source: ?
Ship/Rule: ?
Rarity: ?
This is the Kzinti version of a Prime Team (G32.0).
They do not have the Heavy Weapons (G32.312) function, but they do count as three labs instead of two in (G32.35).
Also, Kzinti Cabals may unlock Drones instead of Phasers on a captured ship using (G32.36).

CALL (Control All)

Type: Control
BPV: 13
Repair: 13
Space: 3
Hit On: Bridge
Invented by: ISC
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
Control All. This can be used as any of the following systems:
Auto *, AuxCon, Bridge, Coord *, Emer, Flag, ObsScty *, Scty, Sky, War *.
(Items maked with * are on other SSDs from this rules set).

CALL (Control All) "%"

Type: Control
BPV: 28
Repair: 28
Space: 4
Hit On: Bridge
Invented by: ISC
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?

CALL (Control All) "@"

Type: Control
BPV: 15
Repair: 15
Space: 3
Hit On: Bridge
Invented by: ISC
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?

CALL (Control All) "@%"

Type: Control
BPV: 30
Repair: 30
Space: 4
Hit On: Bridge
Invented by: ISC
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?

Cargo

Type: Generic
BPV: 1.5
Repair: 1.5
Space: 2
Hit On: Cargo
Invented by: Gen
Tech Avail.: sub
Source: ?
Ship/Rule: ?
Rarity: ?
Considered only 1 space for option mounts (so you can put 1 CARGO in 1 NWO box).

Cargo-D

Type: Generic
BPV: 2
Repair: 2
Space: 1
Hit On: Cargo
Invented by: Mic
Tech Avail.: 0Xe
Source: ?
Ship/Rule: ?
Rarity: ?

Cargo-Leaky

Type: Generic
BPV: 1
Repair: 1
Space: 1
Hit On: Cargo
Invented by: Jok
Tech Avail.: -1X
Source: ?
Ship/Rule: ?
Rarity: ?

Cata

Type: Weapon
BPV: 10
Repair: 10
Space: 3
Hit On: Torp
Invented by: Spj
Tech Avail.: 2Xs
Source: ?
Ship/Rule: ?
Rarity: ?

CB (Compression Beam)

Type: Weapon
BPV: 3
Repair: 3
Space: 1
Hit On: Phaser
Invented by: Car
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
Fires 1/turn. Energy = 1. Capacitor = 1.
Add +4 damage if there is a tractor link between the two ships. Add +4 damage if the target ship has no facing shields.
cb.gif

CCS "+1"

Type: Control
BPV: -2.5
Repair: 3
Space: 1
Hit On: Flag
Invented by: UPF
Tech Avail.: 2Xe
Source: ?
Ship/Rule: ?
Rarity: ?

CCS "+2"

Type: Control
BPV: -5
Repair: 2
Space: 1
Hit On: Flag
Invented by: UPF
Tech Avail.: 2Xe
Source: ?
Ship/Rule: ?
Rarity: ?

CCS "+3"

Type: Control
BPV: -7.5
Repair: 1
Space: 1
Hit On: Flag
Invented by: UPF
Tech Avail.: 2Xe
Source: ?
Ship/Rule: ?
Rarity: ?

CCS "0"

Type: Control
BPV: 0
Repair: 4
Space: 1
Hit On: Flag
Invented by: UPF
Tech Avail.: 2Xe
Source: ?
Ship/Rule: ?
Rarity: ?

CCS "-1"

Type: Control
BPV: 5
Repair: 5
Space: 1
Hit On: Flag
Invented by: UPF
Tech Avail.: 2Xs
Source: ?
Ship/Rule: ?
Rarity: ?

CCS "-2"

Type: Control
BPV: 10
Repair: 10
Space: 1
Hit On: Flag
Invented by: UPF
Tech Avail.: 2Xl
Source: ?
Ship/Rule: ?
Rarity: ?

Cdisr (Collimated Disr)

Type: Weapon
BPV: 6
Repair: 6
Space: 1
Hit On: Phaser
Invented by: Lyr
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
Collimated Disruptor. Fires 1/turn. Energy Cost = 2. Has a 2 point capacitor.
CDISR gets +1 damage for each other CDISR in the same group firing at the same target within range 8.
(Example: A group of 6 CDISR would each get +5 damage if all were firing at the same target within range 8.)
If multiple CDISR in the same group fire at the same target, you may combine that damage into one large "hard hit".
No overload mode. Treat as disruptive damage.
cdisr.gif

CET (Cardassian Energy Torpedo)

Type: Weapon
BPV: 4.5
Repair: 4.5
Space: 1
Hit On: Torp
Invented by: Car
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
Fires 1/turn. Energy = 2*N. Hold = N.
Roll 1d6 for shield hit, apply 4 damage, go clockwise for N shields total.
cet.gif

CGZ (Crew Growth Zones)

Type: Generic
BPV: ?
Repair: ?
Space: ?
Hit On: F Hull?
Invented by: Star Control Hierarchy
Tech Avail.: 0X ?
Source: Don Miller (from Star Control)
Ship/Rule: sch-mycp
Rarity: ?
Heals 1 Personnel Unit per turn.

Chem (L,R,or C)

Type: Power/Defensive
BPV: 2
Repair: 2
Space: 2
Hit On: LRCWrp
Invented by: Gen
Tech Avail.: sub
Source: ?
Ship/Rule: ?
Rarity: ?

Chemical Processing

Type: Generic
BPV: 1.5
Repair: 2
Space: 1
Hit On: Lab
Invented by: Gen
Tech Avail.: -2X
Source: ?
Ship/Rule: ?
Rarity: ?

ChrT

Type: Weapon
BPV: 80
Repair: 8
Space: 3
Hit On: Torp
Invented by: Krn
Tech Avail.: 4Xl
Source: ?
Ship/Rule: ?
Rarity: ?

Church

Type: Control
BPV: 2
Repair: 2
Space: 1
Hit On: Flag
Invented by: Gen
Tech Avail.: -3X
Source: ?
Ship/Rule: ?
Rarity: ?

CIC (Combat Information Center)

Type: Control
BPV: 5
Repair: 5
Space: 1
Hit On: Bridge
Invented by: Federation
Tech Avail.: 0X ?
Source: Jonathan S. McDermott
Ship/Rule: fed-sf1
Rarity: ?
All fighters within 10 hexes get +1 DFR.
All shuttles within 5 hexes may breakaway from dogfighting.
This is the early version of CIC. It gets better at 1X and 2X.
The "ship" link below is my ship that uses this system. For an explanation of CIC, visit Jonathan S. McDermott's website.

Circus

Type: Generic
BPV: 1
Repair: 1
Space: 3
Hit On: F Hull
Invented by: Jok
Tech Avail.: 3X
Source: ?
Ship/Rule: ?
Rarity: ?

Cloak Charge

Type: Power/Defensive
BPV: 1.5
Repair: 3
Space: 0
Hit On: -
Invented by: ISC
Tech Avail.: 2Xe
Source: ?
Ship/Rule: ?
Rarity: ?

Cloaking Device

Type: Power/Defensive
BPV: 15
Repair: 30
Space: 0
Hit On: -
Invented by: Rom
Tech Avail.: sub
Source: ?
Ship/Rule: ?
Rarity: ?
Not represented on the SSD as a box.

Cloud Generator

Type: Weapon
BPV: 20
Repair: 20
Space: 3
Hit On: Drone
Invented by: Gor
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?

Cloud-100

Type: Power/Defensive
BPV: 225
Repair: 675
Space: 0
Hit On: Shield
Invented by: Mon
Tech Avail.: 8Xl
Source: ?
Ship/Rule: ?
Rarity: ?

Clumsy Science Officer

Type: Control
BPV: -4
Repair: -
Space: 0
Hit On: -
Invented by: Gen
Tech Avail.: sub
Source: ?
Ship/Rule: ?
Rarity: ?

CM

Type: Weapon
BPV: 6
Repair: 6
Space: 1
Hit On: Drone
Invented by: NR
Tech Avail.: 2Xl
Source: ?
Ship/Rule: ?
Rarity: ?

CO

Type: Control
BPV: 5
Repair: 5
Space: 1
Hit On: Flag
Invented by: ISC
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?
Can hold 1 Control type system. Has only 1 space; multiple COs in the same group may be combined for a larger system. Cannot hold a 0 space system.
Gives 3 Option Allowance
An exception to the 0 space rule: Can hold tracks (Sensor, Scanner, DamCon, ExcDam)

Coff

Type: Generic
BPV: 1
Repair: 1
Space: 1
Hit On: F Hull
Invented by: Jok
Tech Avail.: 3X
Source: ?
Ship/Rule: ?
Rarity: ?

Combat Engineer

Type: Control
BPV: 1
Repair: -
Space: 0
Hit On: Crew
Invented by: Gen
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Command

Type: Control
BPV: 3
Repair: 5
Space: 1
Hit On: AnyCtr
Invented by: Mec
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Command-D (Disruption)

Type: Control
BPV: 9
Repair: 9
Space: 1
Hit On: Flag
Invented by: ISC
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
Command Disruption. This is an alternate (and weaker) form of the C&C (Command & Control) system the ISC invent in the TNG era. Use 1/turn. Energy Cost = 1 (to Disrupt) or 3 (to Control). A Command-D usage can be blocked by any other ship within range 30 by using a COMM box. Roll 3d6 (no modifiers), and compare to the range R to the target:
command-d.gif

Commando Squad

Type: Control
BPV: 1
Repair: -
Space: 0
Hit On: BrdPrt
Invented by: Gen
Tech Avail.: sub
Source: ?
Ship/Rule: ?
Rarity: ?
Commando Squads gain a -1 bonus on attacks and everyone attacking them get a +1 penalty.
On the impulse a Commando Squad is transported, roll 1d6. If the result is equal to or less than the Commando Squad's tech level, they may attack the impulse they beam in.

Comp

Type: Control
BPV: 2
Repair: 2
Space: 1
Hit On: Emer
Invented by: Gen
Tech Avail.: sub
Source: ?
Ship/Rule: ?
Rarity: ?

Comp-M or Cmp-M

Type: Control
BPV: 14
Repair: 14
Space: 1
Hit On: Emer
Invented by: Mic
Tech Avail.: 3X
Source: ?
Ship/Rule: ?
Rarity: ?

Connector

Type: Power/Defensive
BPV: 10
Repair: 10
Space: 6
Hit On: APR
Invented by: Generic (Sparse UnUniverse)
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: gen-2id4
Rarity: ?
This allows all ships in the bays to fully combine shields and power.
Use all warp boxes together to calculate maximum speed in warp.

Const

Type: Generic
BPV: 6
Repair: 6
Space: 2
Hit On: Cargo
Invented by: Gen
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

Containment Armor

Type: Generic
BPV: 7
Repair: 7
Space: 3
Hit On: Armor
Invented by: Tho
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
This "captures" damage energy and explodes it away from the ship (sort of like a crude PA panel).
When a weapon does damage beyond shields, it destroys one Containment Armor box and (if it does at least 2 damage) does another internal. The weapon is considered dealt with at that point. You cannot choose to bypass Containment Armor if you take internals (saving it for later), but you may take Armor hits of other types first.

Coord (Fighter Coord.)

Type: Control
BPV: 8
Repair: 8
Space: 2
Hit On: Flag
Invented by: Hyd
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
Fighter Coordinator. This is a specialized FLAG box used for fighter combat. Use 1/turn, choose a function:
1. All allied fighters are at +1 initiative this turn.
2. All allied fighters are at +1 DFR this turn.
3. Target fighter does not take double damage from warp packs this turn.
4. Target crippled fighter is considered uncrippled this impulse.

Cowardly Marine Major

Type: Control
BPV: -5
Repair: -
Space: 0
Hit On: -
Invented by: Gen
Tech Avail.: sub
Source: ?
Ship/Rule: ?
Rarity: ?

C-Phtn

Type: Weapon
BPV: +2
Repair: +2
Space: +0
Hit On: Torp
Invented by: Alt
Tech Avail.: 3X
Source: ?
Ship/Rule: ?
Rarity: ?

CPR

Type: Power/Defensive
BPV: 2
Repair: 2
Space: 1
Hit On: APR
Invented by: Jos
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Crew Unit

Type: Control
BPV: .1
Repair: -
Space: 0
Hit On: Crew
Invented by: Gen
Tech Avail.: sub
Source: ?
Ship/Rule: ?
Rarity: ?
See (G21.0) for Crew Quality.

CrPPD (Crawly PPD)

Type: Weapon
BPV: 25
Repair: 25
Space: 2
Hit On: Drone
Invented by: ISC
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?

CSC

Type: Weapon
BPV: 40
Repair: 35
Space: 3
Hit On: Drone
Invented by: Sau
Tech Avail.: 5X
Source: ?
Ship/Rule: ?
Rarity: ?

CSGen

Type: Weapon
BPV: 8
Repair: 7
Space: 1
Hit On: Drone
Invented by: Sau
Tech Avail.: 5X
Source: ?
Ship/Rule: ?
Rarity: ?

CSO (Control/Special)

Type: Control
BPV: 12
Repair: 11
Space: 6
Hit On: Emer
Invented by: Ori
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?
Control/Special Option. Gives 10 Option Allowance (13 at 1X).
This can hold any 0, 1, or 2 space system that a CO or SO could hold.
A big group of CSO boxes can spread the space around, i.e. a group of 3 CSOs could hold two 0 space and one 6 space system.

CSSnare

Type: Weapon
BPV: 12
Repair: 10
Space: 1
Hit On: Drone
Invented by: Sau
Tech Avail.: 5X
Source: ?
Ship/Rule: ?
Rarity: ?

CT

Type: Power/Defensive
BPV: 7
Repair: 4
Space: 1
Hit On: Drone
Invented by: Sha
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Ctrl "%"

Type: Control
BPV: 17
Repair: 17
Space: 3
Hit On: Bridge
Invented by: Gen
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
Controls the ship. Does not have the lab function of BRDG (or any other special function).
Some CTRL boxes have a "L" and "R" designation. The "L" boxes are hit on bridge, the "R" boxes are hit on auxcon.

Ctrl "%@"

Type: Control
BPV: 19
Repair: 19
Space: 3
Hit On: Bridge
Invented by: Old
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
Controls the ship. Does not have the lab function of BRDG (or any other special function).
Some CTRL boxes have a "L" and "R" designation. The "L" boxes are hit on bridge, the "R" boxes are hit on auxcon.
Combines the function of CTRL and COMP.

Ctrl "@"

Type: Control
BPV: 4
Repair: 4
Space: 1
Hit On: Bridge
Invented by: Gen
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?
Controls the ship. Does not have the lab function of BRDG (or any other special function).
Some CTRL boxes have a "L" and "R" designation. The "L" boxes are hit on bridge, the "R" boxes are hit on auxcon.
Combines the function of CTRL and COMP.

Ctrl "R"

Type: Control
BPV: 2
Repair: 2
Space: 1
Hit On: AuxCon
Invented by: Gen
Tech Avail.: sub
Source: ?
Ship/Rule: ?
Rarity: ?
Controls the ship. Does not have the lab function of BRDG (or any other special function).
Some CTRL boxes have a "L" and "R" designation. The "L" boxes are hit on bridge, the "R" boxes are hit on auxcon.

Ctrl or Ctrl "L"

Type: Control
BPV: 2
Repair: 2
Space: 1
Hit On: Bridge
Invented by: Gen
Tech Avail.: sub
Source: ?
Ship/Rule: ?
Rarity: ?
Controls the ship. Does not have the lab function of BRDG (or any other special function).
Some CTRL boxes have a "L" and "R" designation. The "L" boxes are hit on bridge, the "R" boxes are hit on auxcon.

Curling

Type: Generic
BPV: 1
Repair: 1
Space: 1
Hit On: F Hull
Invented by: Jos
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Custom Legendary Officer

Type: Control
BPV: 5+#
Repair: -
Space: 0
Hit On: -
Invented by: Gen
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?

CUT (Cutter Beam)

Type: Weapon
BPV: 100
Repair: 100
Space: 6
Hit On: Phaser
Invented by: Bor
Tech Avail.: 5X
Source: ?
Ship/Rule: ?
Rarity: ?
Fires 1/turn. Energy = 2. Capacitor = 2.
Treat as a Phaser.
cut.gif

CX (Control Mount)

Type: Control
BPV: 4
Repair: 4
Space: 1
Hit On: Flag
Invented by: Gen
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?
This is similar to a CO.
The mount cannot be changed, except as an overhaul in a starbase. It has infinite space, instead of 1 space that normal option types have. The allowance for the mount is the same as the corresponding option type.
Gives 3 Option Allowance

Cylon-Command

Type: Control
BPV: 1.6
Repair: -
Space: 0
Hit On: -
Invented by: Cyl
Tech Avail.: 3X
Source: ?
Ship/Rule: ?
Rarity: ?

Cylon-Drone

Type: Control
BPV: 0.2
Repair: -
Space: 0
Hit On: Crew
Invented by: Cyl
Tech Avail.: 3X
Source: ?
Ship/Rule: ?
Rarity: ?

Cylon-Gold

Type: Control
BPV: 0.8
Repair: -
Space: 0
Hit On: BrdPrt
Invented by: Cyl
Tech Avail.: 3X
Source: ?
Ship/Rule: ?
Rarity: ?

Cylon-Silver

Type: Control
BPV: 0.4
Repair: -
Space: 0
Hit On: BrdPrt
Invented by: Cyl
Tech Avail.: 3X
Source: ?
Ship/Rule: ?
Rarity: ?

DamCon "#"

Type: Control
BPV: #
Repair: #
Space: 0
Hit On: DamCon
Invented by: Gen
Tech Avail.: sub
Source: ?
Ship/Rule: ?
Rarity: ?
See also (D14.0) for Emergency Damage Repair.
Costs no energy or labs to use.

DamSwi

Type: Control
BPV: 10
Repair: 10
Space: 2
Hit On: DamCon
Invented by: Wor
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?
During any Impulse Activity phase, a DamSwi box can repair any box on the SSD and destroy any other one. This can be done once per DamSwi box per turn.
The damaged box must be a real internal (no Shields, Crew, tracks, etc.).

Dbl-Opt (Double Option)

Type: Weapon
BPV: 12
Repair: 12
Space: 2
Hit On: Torpedo
Invented by: Ori
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
Double Option Mount. This is a full (centerline) OPT mount which holds one 1 or 2 space system (like a normal 1X OPT).
However, if the system it's holding fires at least once a turn, it's firing rate is increased by 1. Thus, a DISR in a DBL-OPT could fire twice a turn, or a PH-G could fire 5 times instead of 4. The holding capability is *not* improved, so the second shot must be armed from scratch or drawn from capacitors (if it's a capacitor weapon).
If the system requires more than one turn to arm, it instead has the number of turns to arm reduced by one (e.g. A plasma requires two turns to arm at 1X. In a DBL-OPT, it could be fired once every turn.) You still must pay the total energy cost for the weapon, of course.
Non-weapon systems generally don't benefit from DBL-OPT, unless they are systems that directly affect other ships (TRAC and DD would get the increase).

DC

Type: Weapon
BPV: 12
Repair: 12
Space: 2
Hit On: Phaser
Invented by: Sat
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

DCA (Drn Ctrl Array)

Type: Control
BPV: 9
Repair: 9
Space: 1
Hit On: Aux
Invented by: Kzi
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
Drone Control Array. Use 1/turn. Energy Cost = 1.
Pick a target hex. You may retarget all of your drones in that hex, so they switch (or regain) tracking.
This even works on drones which have lost tracking (due to SpecSen or whatever).
This also works to manually force the drones to ignore a Wild Weasel.

DD

Type: Power/Defensive
BPV: 18
Repair: 18
Space: 2
Hit On: Flag
Invented by: And
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

DDF

Type: Power/Defensive
BPV: 14
Repair: 14
Space: 2
Hit On: Emer
Invented by: Mic
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?

DDISR (Dorrian Disruptor)

Type: Weapon (Torpedo)
BPV: 4
Repair: 4
Space: 2
Hit On: Torpedo
Invented by: Dorrian (Fleet Tactical Combat)
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: ftc-dca
Rarity: ?
Fires 1/turn. Energy = 1. Hold = 0.
ddisr.gif

DD-other

Type: Power/Defensive
BPV: 15
Repair: 15
Space: 2
Hit On: Flag
Invented by: And
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

DDS (DisDev Scatter)

Type: Power/Defensive
BPV: 22
Repair: 22
Space: 3
Hit On: Flag
Invented by: And
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
Displacement Device (Scatter). Can be used 1/turn.
Energy = N warp. N can be at most 18. Hold = 1.
When used, all units within radius N (including the DDS-using ship) are displaced randomly. For each unit, roll 1d6 for direction and 1d6 for distance, do this a total of three times (so each unit could displace as much as 18 hexes).
All units are "summoning sicknessed" and cannot fire (except at Size 6 or 7 units) this impulse.

DD-self

Type: Power/Defensive
BPV: 12
Repair: 12
Space: 2
Hit On: Flag
Invented by: And
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

DD-self-6

Type: Power/Defensive
BPV: 9
Repair: 9
Space: 2
Hit On: Flag
Invented by: And
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Deck Crew

Type: Control
BPV: 0.5
Repair: -
Space: 0
Hit On: Deck
Invented by: Gen
Tech Avail.: sub
Source: ?
Ship/Rule: ?
Rarity: ?
All ships have 1 plus their tech level assumed Deck Crew actions per turn for free as long as they are not undermanned or unmanned.

Def

Type: Power/Defensive
BPV: 6
Repair: 6
Space: 2
Hit On: Drone
Invented by: Atl
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Defensive BrdPrt

Type: Control
BPV: 1
Repair: -
Space: 0
Hit On: BrdPrt
Invented by: Gen
Tech Avail.: sub
Source: ?
Ship/Rule: ?
Rarity: ?

Deflect

Type: Power/Defensive
BPV: 5
Repair: 5
Space: 0
Hit On: Shield
Invented by: Mic
Tech Avail.: 0Xe
Source: ?
Ship/Rule: ?
Rarity: ?

Deflector Shield

Type: Power/Defensive
BPV: 10
Repair: 10
Space: 0
Hit On: Shield
Invented by: Sco
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

Deresolution Device

Type: Power/Defensive
BPV: 20
Repair: 20
Space: 10
Hit On: -
Invented by: Jin
Tech Avail.: 3X
Source: ?
Ship/Rule: ?
Rarity: ?

DERFACS

Type: Control
BPV: 3
Repair: 3
Space: 0
Hit On: -
Invented by: Kli
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?
Not an internal box on the SSD.

DISB (Disruptor Beam)

Type: Weapon (Phaser)
BPV: 5
Repair: 5
Space: 1
Hit On: Phaser
Invented by: New Kings
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: new-j7
Rarity: ?
Fires 1/turn. Energy = 1 (standard); 2 (overload); 3 (double overload). Capacitor = 1.
disb.gif

DISR (Disruptor)

Type: Weapon (Torpedo or Phaser)
BPV: 4
Repair: 4
Space: 1
Hit On: Torpedo or Phaser
Invented by: Klingon
Tech Avail.: 0X ?
Source: ADB Basic Set page 60
Ship/Rule: (E3.0)
Rarity: ?
Fires 1/turn. Energy = 2 (standard); 4 (overload). Cannot be held.
The disruptor tables on my SSDs almost always have the UIM and DERFACS lines, even if the ship does not have UIM/DERFACS. I do this because we frequently assume all disruptor-armed ships have UIM/DERFACS in my games. All disruptors are range 40. Numbered disruptors are hit on Phaser instead of Torpedo hits. Numbered disruptors may hold a standard (not overload) shot for 0 energy. Overloads must spend the full 4 energy to upgrade from a held standard shot.
 
2X: Gains double overload (for 6 energy) and a 6 point capacitor.
 
3X: 6 energy capacitor.
 
(0X, 2X, and 3X tables given)
disr.gif
disr2x.gif
disr3x.gif

DisrG

Type: Weapon
BPV: 16
Repair: 16
Space: 3
Hit On: TorpPh
Invented by: Kzi
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

Disr-Xr (X-Ray Disr)

Type: Weapon
BPV: 7
Repair: 7
Space: 2
Hit On: Phaser
Invented by: Kli
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
X-ray Disruptor. Fires 1/turn. Energy = 2 (standard), 4 (overload). Can be held for half cost.
The first number in damage is regular damage. The second number is internals. Armor may be applied to the internal damage.
disr-xr.gif

Distortion Cannon

Type: Weapon
BPV: 20
Repair: 15
Space: 2
Hit On: Torp
Invented by: Mec
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

DM

Type: Weapon
BPV: 1.5
Repair: 1.5
Space: 1
Hit On: Drone
Invented by: Hum
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Doesn't Works

Type: Generic
BPV: 1
Repair: 1
Space: 1
Hit On: A Hull
Invented by: Jok
Tech Avail.: -1X
Source: ?
Ship/Rule: ?
Rarity: ?

DOGI

Type: Generic
BPV: 27
Repair: 27
Space: 4
Hit On: Torp
Invented by: SCA
Tech Avail.: 3X
Source: ?
Ship/Rule: ?
Rarity: ?

Donut

Type: Generic
BPV: 1.5
Repair: 1.5
Space: 1
Hit On: A Hull
Invented by: Jos
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

DOP (Drone Opposition)

Type: Weapon
BPV: 14
Repair: 14
Space: 2
Hit On: Drone
Invented by: Opp
Tech Avail.: 2Xe
Source: ?
Ship/Rule: ?
Rarity: ?
Launches 1/turn. Energy = 2 slip-stream. Ammo limit of 7.
Choose speed (S) and warhead (W). S*W = 600.
The damage is temporal, disruptive, out of phase, pulse, and non-adaptable. The drone cannot be tractored, weaseled, scannered, stasised, displaced, or damaged by weapons fire.
If using my direct-fire drone rules, speed must equal or exceed range*10 to hit this impulse.

Double Commando Squad

Type: Control
BPV: 1.5
Repair: -
Space: 0
Hit On: BrdPrt
Invented by: Gen
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Double Engines (/box)

Type: Power/Defensive
BPV: +1
Repair: -
Space: 0
Hit On: -
Invented by: Ori
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?
WYN ships can do this.

Double Engines,Par(/box)

Type: Power/Defensive
BPV: +1
Repair: -
Space: 0
Hit On: -
Invented by: Par
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Double Heavy Weapons Sq

Type: Control
BPV: 1.5
Repair: -
Space: 0
Hit On: BrdPrt
Invented by: Gen
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Double Reactors (/box)

Type: Power/Defensive
BPV: +1
Repair: -
Space: 0
Hit On: -
Invented by: WYN
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

Double Sensor Control

Type: Control?
BPV: ?
Repair: NA
Space: 0
Hit On: NA
Invented by: All races
Tech Avail.: 0X ?
Source: ADB Basic Set
Ship/Rule: ?
Rarity: ?
Not represented on the SSD as a box.

Double Weapons (/box)

Type: Weapon
BPV: +2
Repair: -
Space: 0
Hit On: -
Invented by: Fed
Tech Avail.: 3X
Source: ?
Ship/Rule: ?
Rarity: ?

DR

Type: Weapon
BPV: 6
Repair: 6
Space: 1
Hit On: Torp
Invented by: Mic
Tech Avail.: 0Xe
Source: ?
Ship/Rule: ?
Rarity: ?

DRAIN (Drain Bolt)

Type: Weapon
BPV: 100
Repair: 100
Space: 8
Hit On: Torp
Invented by: Bor
Tech Avail.: 5X
Source: ?
Ship/Rule: ?
Rarity: ?
Fires 1/turn. Energy = 4. Cannot be held.
There are three modes: "Damage", "Shield", and "Movement". Damage Mode is just normal damage. Shield Mode: Each point is 2 shield damage, or 1/2 of an internal. Movement Mode: Target has a penalty on his speed equal to the damage given. No actual damage is scored.
drain.gif

DR-Btty "12"

Type: Power/Defensive
BPV: 8.5
Repair: 8.5
Space: 1
Hit On: Btty
Invented by: Ori
Tech Avail.: 4Xe
Source: ?
Ship/Rule: ?
Rarity: ?

DR-Btty "3"

Type: Power/Defensive
BPV: 2.5
Repair: 2.5
Space: 1
Hit On: Btty
Invented by: Ori
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

DR-Btty "6"

Type: Power/Defensive
BPV: 4.5
Repair: 4.5
Space: 1
Hit On: Btty
Invented by: Ori
Tech Avail.: 2Xe
Source: ?
Ship/Rule: ?
Rarity: ?

DR-Btty "9"

Type: Power/Defensive
BPV: 6.5
Repair: 6.5
Space: 1
Hit On: Btty
Invented by: Ori
Tech Avail.: 2Xl
Source: ?
Ship/Rule: ?
Rarity: ?

DRN-A (Drone Rack Type A)

Type: Weapon (Drone)
BPV: 4
Repair: 4
Space: 1
Hit On: Drone
Invented by: Federation, Klingon, Kzinti, Orion, WYN
Tech Avail.: 0X ?
Source: ADB Basic Set page 75
Ship/Rule: (FD3.1)
Rarity: ?
Launches 1 drone per turn. May launch single, double, or triple space drones.
Ammo limit of 4.

DRN-B (Drone Rack Type B)

Type: Weapon (Drone)
BPV: 5
Repair: 5
Space: 1
Hit On: Drone
Invented by: Federation, Klingon, Kzinti, Orion, WYN
Tech Avail.: 0X ?
Source: ADB Basic Set page 75
Ship/Rule: (FD3.2)
Rarity: ?
Launches 1 drone per turn. May launch single, double, or triple space drones.
Ammo limit of 6.

DRN-BBC (Drone Rack Type BBC)

Type: Weapon (Drone)
BPV: 7
Repair: 7
Space: 2
Hit On: Drone
Invented by: Kzinti, New Kings
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: new-j7
Rarity: ?
Launches 2 drones per turn. May launch single, double, or triple space drones.
Ammo limit of 8.

DRN-BCG (Drone Rack Type BCG)

Type: Weapon (Drone)
BPV: 8
Repair: 8
Space: 2
Hit On: Drone
Invented by: Kzinti, Federation (Section 31)
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: fed-s31i
Rarity: ?
Launches 2 drones per turn. May launch half, single, double, or triple space drones.
Ammo limit of 6.
Has an ADD mode. Each ADD is half a space.

DRN-C (Drone Rack Type C)

Type: Weapon (Drone)
BPV: 5
Repair: 5
Space: 1
Hit On: Drone
Invented by: Kzinti, Orion, WYN
Tech Avail.: 0X ?
Source: ADB Basic Set page 75
Ship/Rule: (FD3.3)
Rarity: ?
Launches 2 drones per turn. May launch single or double space drones.
Ammo limit of 4.

DRN-D (Drone Rack Type D)

Type: Weapon (Drone)
BPV: 9
Repair: 9
Space: 3
Hit On: Drone
Invented by: Federation, Klingon, Kzinti, Orion, WYN
Tech Avail.: 0X ?
Source: ADB Basic Set page 75
Ship/Rule: (FD3.4)
Rarity: ?
Launches 1 drone per turn. May launch single, double, or triple space drones.
Ammo limit of 12.
Has an ADD mode. Each ADD is half a space.
May be represented on the SSD as three boxes (fairly common) or one box (rarely).
add.gif

Drn-D1 or Drn-DO

Type: Weapon
BPV: 11
Repair: 11
Space: 2
Hit On: Drone
Invented by: Gen
Tech Avail.: 0Xe
Source: ?
Ship/Rule: ?
Rarity: ?

DRN-E (Drone Rack Type E)

Type: Weapon (Drone)
BPV: 6
Repair: 6
Space: 1
Hit On: Drone
Invented by: Federation, Klingon, Kzinti, Orion, WYN
Tech Avail.: 0X ?
Source: ADB Basic Set page 75
Ship/Rule: (FD3.5)
Rarity: ?
Launches 1 drone per turn. May launch half space drones.
Ammo limit of 4.

Drn-E "20"

Type: Weapon
BPV: 8
Repair: 8
Space: 1
Hit On: Drone
Invented by: Kli
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

DRN-F (Drone Rack Type F)

Type: Weapon (Drone)
BPV: 3
Repair: 3
Space: 1
Hit On: Drone
Invented by: Galactic races
Tech Avail.: 0X ?
Source: ADB Basic Set page 75
Ship/Rule: (FD3.6)
Rarity: ?
Launches 1 drone per turn. May launch single or double space drones.
Ammo limit of 4.
A fairly common refit is to replace a SHTL with a DRN-F (for +1 BPV). This may be done once per shuttle bay.

DRN-G (Drone Rack Type G)

Type: Weapon (Drone)
BPV: 6
Repair: 6
Space: 1
Hit On: Drone
Invented by: Federation, Kzinti
Tech Avail.: 0X ?
Source: ADB Basic Set page 75
Ship/Rule: (FD3.7)
Rarity: ?
Launches 1 drone per turn. May launch half, single or double space drones.
Ammo limit of 4.
Has an ADD mode. Each ADD is half a space.
add.gif

DRN-H (Drone Rack Type H)

Type: Weapon (Drone)
BPV: 20
Repair: 20
Space: 5
Hit On: Drone
Invented by: Federation, Klingon, Kzinti, Orion, WYN
Tech Avail.: 0X ?
Source: ADB Basic Set page 76
Ship/Rule: (FD3.8)
Rarity: ?
Launches 1 drone per turn. May launch single, double, or triple space drones.
Ammo limit of 20.
Has an ADD mode. Each ADD is half a space.
May be represented on the SSD as five boxes (fairly common) or one box (rarely).
add.gif

Drn-H1 or Drn-HO

Type: Weapon
BPV: 12
Repair: 12
Space: 1
Hit On: Drone
Invented by: Kzi
Tech Avail.: 2Xe
Source: ?
Ship/Rule: ?
Rarity: ?

Drn-I

Type: Weapon
BPV: 10
Repair: 10
Space: 2
Hit On: Drone
Invented by: Gen
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

Drn-J

Type: Weapon
BPV: 7
Repair: 7
Space: 1
Hit On: Drone
Invented by: Gen
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

Drn-K

Type: Weapon
BPV: 6
Repair: 6
Space: 2
Hit On: Drone
Invented by: Gen
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

Drn-L

Type: Weapon
BPV: 10
Repair: 10
Space: 2
Hit On: Drone
Invented by: Smi
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?

Drn-M or Missile

Type: Weapon
BPV: 10
Repair: 10
Space: 4
Hit On: Drone
Invented by: Fra
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

Drn-O

Type: Weapon
BPV: 2
Repair: 2
Space: 1
Hit On: Drone
Invented by: Mic
Tech Avail.: 0Xe
Source: ?
Ship/Rule: ?
Rarity: ?

DRN-OPT (Drone-Option Mount)

Type: Weapon
BPV: 7
Repair: 7
Space: 1
Hit On: Drone
Invented by: WYN
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?
Can hold any system hit on "Drone", except 0 space systems.
Each DRN-OPT holds 1 space, multiple DRN-OPT boxes are needed to hold a multiple space system.
Gives 5 Option Allowance. Note this is not enough for a DRN-G (unless an option point is taken from another option mount).
 
Many DRN-OPT boxes do not have an arc (as most Drone-type weapons don't need it). Any weapon placed in an unlabeled DRN-OPT is 360-degree.

Drn-R (Reconfigurable)

Type: Weapon
BPV: 9
Repair: 9
Space: 3
Hit On: Drone
Invented by: Kzi
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
Reconfigurable drone rack. At the end of each turn, you may reconfigure your drone racks.
Each DRN-R may have 2 "letters" (B,C,G) in addition to the X-refit at 1X. Thus, a DRN-R functions as a DRN-BBX, DRN-BCX, etc.
The basic rack has 6 ammo, fires 1/turn.
Each "B" adds +2 ammo (empty, you need to reload) and gives the rack the ability to fire triple-space drones.
Each "C" adds +1 to fire rate.
Each "G" adds an ADD mode, adding it twice means it may ADD twice in one impulse (in the 32 impulse system).
DRN-R has 20 spaces of reloads.

DRNREP (Drn Replicator)

Type: Generic
BPV: 7
Repair: 7
Space: 2
Hit On: Cargo
Invented by: Kzi
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
Drone Replicator. Use 1/turn. Costs no energy to use.
Spend 1 cargo unit to build a 1 space (or 1/2 space) drone. The constructed drone may be any special type you know.
Multiple DRNREP boxes can work together to build bigger drones.

Drn-S

Type: Weapon
BPV: 10
Repair: 20
Space: 3
Hit On: Drone
Invented by: Fed
Tech Avail.: 4Xs
Source: ?
Ship/Rule: ?
Rarity: ?
Reconfigurable drone rack (refit). At the end of each turn, you may reconfigure your drone racks.
Each DRN-S may have 3 "letters" (B,C,G) in addition to the X-refit at 1X. Thus, a DRN-S functions as a DRN-BBBX, DRN-BBCX, etc.
The basic rack has 6 ammo, fires 1/turn.
Each "B" adds +2 ammo (empty, you need to reload) and gives the rack the ability to fire triple-space drones.
Each "C" adds +1 to fire rate.
Each "G" adds an ADD mode, adding it twice means it may ADD twice in one impulse (in the 32 impulse system).
DRN-S has 24 spaces of reloads.

Drn-S (Reconfigurable)

Type: Weapon
BPV: 12
Repair: 12
Space: 4
Hit On: Drone
Invented by: Kzi
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?

Drn-X

Type: Weapon
BPV: 6
Repair: 6
Space: 1
Hit On: Drone
Invented by: Gen
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?
Can carry any Drone-type weapon. Has "infinite space" (may carry a large phaser type in one box).
Gives 5 Option Allowance

Drone/Seek WpnCtrl x(+1)

Type: Control
BPV: 2
Repair: -
Space: 0
Hit On: -
Invented by: Kzi
Tech Avail.: sub
Source: ?
Ship/Rule: ?
Rarity: ?

DT

Type: Weapon
BPV: 8
Repair: 8
Space: 2
Hit On: Torp
Invented by: Mic
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?

DTD "#"

Type: Power/Defensive
BPV: 6*#
Repair: 6*#
Space: #
Hit On: -
Invented by: Bol
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

DWarp (C)

Type: Power/Defensive
BPV: 8
Repair: 8
Space: 2
Hit On: C Warp
Invented by: Fed
Tech Avail.: 2Xs
Source: ?
Ship/Rule: ?
Rarity: ?

DWarp (L or R)

Type: Power/Defensive
BPV: 7
Repair: 7
Space: 2
Hit On: LRWarp
Invented by: Fed
Tech Avail.: 2Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Dyehard "1"

Type: Power/Defensive
BPV: 2
Repair: 2
Space: 1
Hit On: Btty
Invented by: Jos
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

EA "4"

Type: Power/Defensive
BPV: 4
Repair: 4
Space: 1
Hit On: Btty
Invented by: Mal
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

E-ARMOR (Energizable Armor)

Type: Generic
BPV: 2 for 360 degree; 1.5 for less than 180 degree; 1 for 60 degree
Repair: 15
Space: 2?
Hit On: Armor
Invented by: Federation, Star Control Hierarchy
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: fed-nx01
Rarity: ?
Acts as armor which can be reinforced like a shield. Each 1 energy produces 1 reinforcement.

EAC

Type: Power/Defensive
BPV: 3
Repair: 3
Space: 1
Hit On: Drone
Invented by: SCA
Tech Avail.: 3X
Source: ?
Ship/Rule: ?
Rarity: ?

Early [wpn](no overload)

Type: Weapon
BPV: x3/4
Repair: x1
Space: x1
Hit On: (same)
Invented by: Gen
Tech Avail.: 0Xe
Source: ?
Ship/Rule: ?
Rarity: ?

EB

Type: Weapon
BPV: 5
Repair: 5
Space: 1
Hit On: Phaser
Invented by: UPF
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

ECM (ECM Generator)

Type: Control
BPV: ?
Repair: ?
Space: ?
Hit On: Bridge
Invented by: Kzinti (on the weird 300 space drone SSD)
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: kzi-drn
Rarity: ?
Can be used 1/turn. Energy = 1.
Each ECM box generates 3 ECM (no limit).

ED (Energy Dissipator)

Type: Weapon
BPV: 13.5
Repair: 27
Space: 5
Hit On: Torp
Invented by: Bre
Tech Avail.: 4Xl
Source: ?
Ship/Rule: ?
Rarity: ?

EDC

Type: Power/Defensive
BPV: 4
Repair: 4
Space: 1
Hit On: Shield
Invented by: Sco
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

E-DUP (Electro-Duplic.)

Type: Control
BPV: 14
Repair: 20
Space: 0
Hit On: -
Invented by: Ori
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
Electromagnetic Doppleganger. Use 1/turn. Energy Cost = 5.
This allows you to appear to be another race to long-range scanners (a few hundred hexes or more away).
Your size and speed are not masked, only your apparent race.
When combined with a COMM box for 2 energy per turn, you also send off a false identity beacon as if you were a member of that race, and can communicate in such a way to make others believe you are indeed that race.
When further combined with a SKY box (no energy), the false identity beacon can be verified as real even to members of the race you are duplicating (you are in fact using a real ship's ID number or whatever).
The exact believability of the deception of course depends on your understanding of the race (posing as an Andromedan is not a good idea). Also some races are easier to duplicate than others (Klingons/Gorns are easy, Romulans/Tholians are hard).
If another ship scans you are medium range (200 hexes or so) or less, the deception is immediately revealed.

EHSG

Type: Weapon
BPV: 9
Repair: 9
Space: 2
Hit On: Drone
Invented by: Lyr
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

EJ (Escape Jump)

Type: Power/Defensive
BPV: 25
Repair: 25
Space: 6
Hit On: APR
Invented by: Rom
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
Escape Jump. Use 1/turn during Impulse Activity. Costs no energy to use.
You displace 4m6 (four six-sided dice multiplied together) hexes in a random direction.
After you displace, you cannot move, turn, or fire for the rest of the turn.
The following turn, all power systems cannot be used, except for Auxiliary Reactors and Batteries.

ELECTROMAG DEFENSE (Electromagnetic Defense)

Type: Power/Defensive
BPV: ?
Repair: ?
Space: 0
Hit On: Shield
Invented by: Iotian
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: iot-bc
Rarity: ?
This is similar to shields, with slightly unusual arcs.
Each grouping requires at least 1 energy to raise. For each N energy applied to a group, each box in that group requires N damage to destroy. You must destroy a box in a group before moving on to another box in that group.
The energy used to raise each group must be within 1 of each other between adjacent groups (so 1-2-3-2-1-0 is legal, but 1-1-3-1-1-1 is not).

ELG

Type: Weapon
BPV: 10
Repair: 10
Space: 2
Hit On: Drone
Invented by: Lyr
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

ELRS (ExtremeLongRange)

Type: Control
BPV: 17
Repair: 17
Space: 2
Hit On: Aux
Invented by: Kzi
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
Extreme long range scanners. Use 1/turn. Energy Cost = 2.
Pick one of the following functions when used:
1. The highest range bracket on all your weapons this impulse doubles. A 31-40 bracket (for DISR) would become 31-80.
2. If firing a group of drones at one target, you may use an ELRS to control all of them (regardless of how many there are).
3. Reduce a multiplier on range by 1 (minimum 1). For example, you can reduce a x3+8 shift due to 1X Cloak to x2+8.

EMER (Emergency Control)

Type: Control
BPV: 3
Repair: 3
Space: 1
Hit On: Emer
Invented by: All races
Tech Avail.: 0X ?
Source: ADB Basic Set page 87
Ship/Rule: (G2.0)
Rarity: ?
If the EMER box is "turned off", it cannot be used, and it cannot be destroyed in combat.

EMER [SYSTEM NAME]

Type: (as original)
BPV: +1
Repair: +1
Space: +0
Hit On: (as original)
Invented by: Klingon, Ferengi
Tech Avail.: 0X ?
Source: ADB Basic Set page 87
Ship/Rule: (G2.0)
Rarity: ?
If the EMER box is "turned off", it cannot be used, and it cannot be destroyed in combat.
Klingons have EMER IMP. Ferengi have EMER CARGO and EMER HOLD.
The system "EMER" is actually an "EMER CTRL" box.

EMER-COMP (Emergency Control-Computer)

Type: Control
BPV: 5
Repair: 5
Space: 2
Hit On: Emer
Invented by: Juggernaut; Kzinti (on the weird 300 space drone SSD)
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: jug-bs
Rarity: ?
Combines the function of EMER and COMP.

EMER IMP, E IMP (Emergency Impulse)

Type: Power/Defensive
BPV: 4
Repair: 3
Space: 1
Hit On: Impulse
Invented by: Klingon
Tech Avail.: 0X ?
Source: ADB Advanced Missions page 57
Ship/Rule: (G12.102)
Rarity: ?
If the EMER box is "turned off", it cannot be destroyed in combat.

EMER WARP, E WARP (Emergency Warp Engine)

Type: Power/Defensive
BPV: 5 for L/R, 6 for C
Repair: 4
Space: 1
Hit On: Warp
Invented by: Klingon
Tech Avail.: 0X ?
Source: ADB Basic Set page 119
Ship/Rule: (H2.5)
Rarity: ?
If the EMER box is "turned off", it cannot be destroyed in combat.

Empties

Type: Generic
BPV: 1.5
Repair: 1.5
Space: 2
Hit On: Cargo
Invented by: Jos
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Energizable [armor]

Type: Generic
BPV: +0.5
Repair: +0
Space: +0
Hit On: (same)
Invented by: And
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

Energy Flux or EF

Type: Weapon
BPV: 12
Repair: 12
Space: 3
Hit On: Torp
Invented by: Arg
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Energy Sheath

Type: Power/Defensive
BPV: 7.5
Repair: 7.5
Space: 8-S
Hit On: -
Invented by: Ori
Tech Avail.: 2Xl
Source: ?
Ship/Rule: ?
Rarity: ?

Engine (L,R,C)

Type: Power/Defensive
BPV: 5
Repair: 5
Space: 2
Hit On: LRCWrp
Invented by: Mon
Tech Avail.: 0Xe
Source: ?
Ship/Rule: ?
Rarity: ?
Treat as Warp.
The power ENGINE produces is technically not warp, so warp-related systems (e.g. PHTN) cannot be used.

EPGC

Type: Weapon
BPV: 8
Repair: 8
Space: 2
Hit On: Drone
Invented by: Lyr
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

EPPD12 (Enveloping PPD)

Type: Weapon
BPV: 30
Repair: 30
Space: 2
Hit On: Torpedo
Invented by: ISC
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
Enveloping PPD (12 shot model). Fires 6/turn (standard) or 12/turn (overload).
Energy = 9 (standard), 18 (overload). Hold = 3 (standard), 6 (overload).
Once an EPPD12 hits, you have "wave lock" and all further pulses hit.
Each pulse does "1+1+1+1+1+1" splash damage (i.e. one damage to each shield facing), regardless of range.
Note the maximum overload range is 11.
eppd12.gif

ER, EnvR (Enveloping Ray)

Type: Weapon (Torpedo)
BPV: 20
Repair: 20
Space: 8
Hit On: Torpedo
Invented by: Old Ones (Fleet Tactical Combat)
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: ftc-oo
Rarity: ?
Fires 1 per 2 turns. Energy = 5-5. Hold = 0.
The first number is damage per hit. The second number is number of hits; determine the shield facing struck by rolling 1d6 per hit. A shield facing may be hit more than once.
er.gif

EREC (Educational REC)

Type: Generic
BPV: 3
Repair: 4
Space: 1
Hit On: F Hull
Invented by: Fed
Tech Avail.: -1X
Source: ?
Ship/Rule: ?
Rarity: ?
Educational Recreation Rooms. The Federation seems to enjoy having educational/enrichening games and such.
Every 10 days, an EREC box turns 1 crew unit into an Outstanding crew unit.
It does not affect boarding parties or other crew unit types.

Erratic Crew

Type: Control
BPV: -10
Repair: -
Space: 0
Hit On: -
Invented by: Jok
Tech Avail.: 3X
Source: ?
Ship/Rule: ?
Rarity: ?

ES or Electron Screen

Type: Power/Defensive
BPV: 5
Repair: 5
Space: 2
Hit On: -
Invented by: UPF
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

ESG (Expanding Sphere Generator)

Type: Weapon (Drone)
BPV: 8
Repair: 8
Space: 2
Hit On: Drone
Invented by: Lyran, LDR
Tech Avail.: 0X ?
Source: ADB C1 page 9
Ship/Rule: (G23.0)
Rarity: ?
Fires 1/turn. Energy = N (max 5). Capacitor = 7.
No cooldown period.
esg.gif

ESG (no capacitor)

Type: Weapon
BPV: 5
Repair: 5
Space: 2
Hit On: Drone
Invented by: Lyr
Tech Avail.: 0Xe
Source: ?
Ship/Rule: ?
Rarity: ?
Fires 1/turn. Energy = N (max 5). No Capacitor.
No cooldown period.
esg.gif

ESG, X energy, Y radius

Type: Weapon
BPV: X+Y
Repair: X+Y
Space: (X+Y)/4
Hit On: Drone
Invented by: Lyr
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

ESG1H (1 hex)

Type: Weapon
BPV: 9
Repair: 9
Space: 2
Hit On: Drone
Invented by: Lyr
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
Expanding Sphere Generator (1 hex). Use 1/turn. Energy Cost = 0-7. Has a 10 point capacitor.
Pick a radius (0-4), a single hex at that radius, and one of "clockwise", "counterclockwise", "non-rotating".
When generated, there is an ESG field in that single hex. The ESG1H effect moves with you (just like any other ESG).
If you chose "clockwise", the ESG1H field moves clockwise 1 hex each impulse at that radius from you.
(Similar for "counterclockwise".)
If you chose "non-rotating", the ESG1H does not move in relation to you, it keeps the effect in the same relative hex.
esg1h.gif

ESGC (Expanding Sphere Caster)

Type: Weapon
BPV: 9
Repair: 9
Space: 2
Hit On: Drone
Invented by: Lyr
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
4X: Fires 1/turn. Energy = N (max 5). Capacitor = 8.
(4X table given)
esgc4x.gif

ESGZ

Type: Weapon
BPV: 11
Repair: 11
Space: 2
Hit On: Drone
Invented by: Zer
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?

ESSG

Type: Weapon
BPV: 16
Repair: 16
Space: 3
Hit On: Drone
Invented by: Lyr
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

ExcDam or Tether (Scon)

Type: Control
BPV: 2
Repair: 200
Space: 0
Hit On: ExcDam
Invented by: Gen
Tech Avail.: sub
Source: ?
Ship/Rule: ?
Rarity: ?
Every 3 added HULL boxes add 1 to the Excess Damage track.

Extended Allowance (+1)

Type: Generic
BPV: +1
Repair: -
Space: +0
Hit On: -
Invented by: Ori
Tech Avail.: sub
Source: ?
Ship/Rule: ?
Rarity: ?

Extra Capacitor (+1)

Type: Weapon
BPV: +0.5
Repair: -
Space: 0
Hit On: -
Invented by: Bol
Tech Avail.: 0Xe
Source: ?
Ship/Rule: ?
Rarity: ?

FAB (Fabrication)

Type: Generic
BPV: 8
Repair: 8
Space: 2
Hit On: Cargo
Invented by: Jindarian, later All races
Tech Avail.: 0X ?
Source: ADB F1 page 14
Ship/Rule: (R16.1C2)
Rarity: ?

FAC (Federation Accelerator Cannon)

Type: Weapon (Torpedo)
BPV: 4
Repair: 4
Space: 1
Hit On: Torpedo
Invented by: Federation
Tech Avail.: 0X ?
Source: Don Miller (from FASA)
Ship/Rule: fed-nx01
Rarity: ?
This weapon is sort of an energized nuclear missile. It was used by the Federation for a brief period between sublight missles and photons.
Fires 1 per 3 turns. Energy = 1-1-1 swarp (standard); 2-2-2 warp (overload). Hold = 1 (standard), 2 (overload). Note overloads cannot be armed with SWARP energy.
fac.gif

FB

Type: Weapon
BPV: 14
Repair: 14
Space: 5
Hit On: Torp
Invented by: SCH
Tech Avail.: 3X
Source: ?
Ship/Rule: ?
Rarity: ?

FEB

Type: Weapon
BPV: 6
Repair: 6
Space: 1
Hit On: Torp
Invented by: Iri
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

FH-9 (FASA phaser)

Type: Weapon
BPV: 5
Repair: 5
Space: 2
Hit On: Phaser
Invented by: Fed
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
A FASA style phaser. Fires 1/turn. Energy = N (from 1 to 4). Capacitor = 4 at 1X.
If you spend an extra N warp energy, the weapon does double damage (no range limit).
The extra warp energy cannot be held in the capacitor system.
fh-9.gif

Fighting Machines

Type: Control
BPV: 1
Repair: 2
Space: 0
Hit On: BrdPrt
Invented by: WoW
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Fire Station

Type: Generic
BPV: 5
Repair: 4
Space: 1
Hit On: Cargo
Invented by: Gen
Tech Avail.: -2X
Source: ?
Ship/Rule: ?
Rarity: ?

Fix

Type: Generic
BPV: 25
Repair: 25
Space: 3
Hit On: Flag
Invented by: Kra
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Flag

Type: Control
BPV: 2
Repair: 2
Space: 1
Hit On: Flag
Invented by: Gen
Tech Avail.: 0Xe
Source: ?
Ship/Rule: ?
Rarity: ?
Cannot control the ship.
Flag can be used to control a friendly uncontrolled ship within 100 hexes.

Flag+Sky

Type: Control
BPV: 4
Repair: 4
Space: 1
Hit On: Flag
Invented by: UPF
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

Flag+Skyship "@%"

Type: Control
BPV: 22
Repair: 22
Space: 2
Hit On: Flag
Invented by: His
Tech Avail.: 2Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Flagship

Type: Control
BPV: 3
Repair: 3
Space: 1
Hit On: Flag
Invented by: Fed
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
Can control the ship.
Flagship can be used to control a friendly uncontrolled ship within 100 hexes.

Flagship "%"

Type: Control
BPV: 18
Repair: 18
Space: 1
Hit On: Flag
Invented by: Fed
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?

Flagship "%@"

Type: Control
BPV: 20
Repair: 20
Space: 1
Hit On: Flag
Invented by: Old
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?

Flagship "@"

Type: Control
BPV: 5
Repair: 5
Space: 1
Hit On: Flag
Invented by: Fed
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?

Flat

Type: Power/Defensive
BPV: 3.5
Repair: 3.5
Space: 1
Hit On: Imp
Invented by: Jos
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Flip Drive

Type: Power/Defensive
BPV: 12
Repair: 12
Space: 3
Hit On: C Warp
Invented by: Car
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

Flux

Type: Weapon
BPV: 12
Repair: 12
Space: 3
Hit On: Torp
Invented by: Old
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

Food Processing

Type: Generic
BPV: 1.5
Repair: 1
Space: 1
Hit On: Lab
Invented by: Gen
Tech Avail.: -3X
Source: ?
Ship/Rule: ?
Rarity: ?

Force Beam

Type: Weapon
BPV: 90
Repair: 80
Space: 12
Hit On: Torp
Invented by: Mon
Tech Avail.: 5X
Source: ?
Ship/Rule: ?
Rarity: ?

FP-6 (FASA photon)

Type: Weapon
BPV: 6
Repair: 6
Space: 2
Hit On: Torpedo
Invented by: Fed
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
A FASA style photon. Fires 1/turn. Energy = 1 (does not have to be warp). Cannot be held.
No overload or proximity mode. Ammo limit of 30 at 1X.
fp-6.gif

FTR (Fighters)

Type: Generic
BPV: 2
Repair: 2
Space: 2
Hit On: Shuttle
Invented by: Galactic races
Tech Avail.: 0X ?
Source: ADB Basic Set page 134
Ship/Rule: (J4.0)
Rarity: ?
Each box holds one fighter. The statistics of fighters vary by race.
May launch or receive 1 fighter per bay per impulse (assuming 10 impulse system). Launch tubes increase this rate.
Sometimes SHTL and FTR boxes are mixed together, and labeled as SHTL. The boxes with the fighter symbols (usually big equals signs or little diamonds) are fighters.
Considered only 1 space for option mounts (so you can put 1 FTR in 1 NWO box). A launch tube cannot be added to a FTR in an option mount.
I do not distinguish between heavy weapon fighter boxes and normal fighters. I use the "equals sign" symbol on all of them.

Ftr "=="

Type: Generic
BPV: 2.5
Repair: 2.5
Space: 2
Hit On: Shtl
Invented by: Hos
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

Ftr+launch tube

Type: Generic
BPV: 2.5
Repair: 2
Space: 2
Hit On: Shtl
Invented by: Hyd
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Ftr+Tran

Type: Generic
BPV: 4
Repair: 4
Space: 2
Hit On: Shuttle
Invented by: Hyd
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
This is a fighter box with a built-in linked transporter. Use 1/turn, costs 1 energy to use, choose a function:
1. Beam a fighter in the FTR+TRAN box up to 8 hexes away.
2. Beam an allied fighter within 8 hexes into the (empty) FTR+TRAN box.
3. Beam a crew unit (of any type) up to 12 hexes (either to or from the FTR+TRAN ship).
Any of these functions can be used through the ship's shields.
Anything transported has "summoning sickness" and cannot be used this impulse.

FUEL (Fuel Storage)

Type: Generic
BPV: 1.5
Repair: 1.5
Space: 2
Hit On: Cargo
Invented by: All races
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: hum-bota
Rarity: ?
Stores 50 cargo units of fuel. Explosive ordinance is ignored, as the FUEL boxes are specially designed to carry fuel.
You can carry non-fuel items in a FUEL box, but you get only 25 cargo units of capacity (and your Romulan Ale might end up smelling like dilithium slush!).

FUS, FUSION (Fusion Beam)

Type: Weapon (Drone)
BPV: 2
Repair: 2
Space: 1
Hit On: Drone
Invented by: Hydran
Tech Avail.: 0X ?
Source: ADB C1 page 3
Ship/Rule: (E7.0)
Rarity: ?
?
No cooldown period.
fus.gif

FUSB (Fusion Beam (Fleet Tactical Combat version))

Type: Weapon (Torpedo)
BPV: 4
Repair: 4
Space: 2
Hit On: Torpedo
Invented by: Fleet Tactical Combat races
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: ftc-uat
Rarity: ?
Fires 1 per 2 turns. Energy = 2-2. Hold = 0.
fusb.gif

Fusebore

Type: Weapon
BPV: 5
Repair: 5
Space: 1
Hit On: Drone
Invented by: Hyd
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
Fires 1/turn. Energy = 2 (std), 4 (overload), 7 (suicide). Hold = 1 (std), 2 (over), 5 (suicide).
Before Direct Fire phase, compare the shield hit with the target's other shields.
(Note: The weapon still fires during regular Direct Fire. This is just to establish which are the weakest shields.)
Half of the damage is done to the facing shield.
The other half is allocated among the weakest shield(s) as the defending player sees fit.
Note if the weakest shield is also the facing shield, all damage is done to that shield.
Suicide is double standard damage, and destroys the FUSEBORE box.
fusebore.gif

FuseMauler (/box)

Type: Weapon
BPV: 2
Repair: -
Space: 0
Hit On: -
Invented by: Hyd
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?

Fuser

Type: Weapon
BPV: 4
Repair: 4
Space: 2
Hit On: Drone
Invented by: Ind
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

FUSR (Fusion Beam (Far Side version))

Type: Weapon (Drone)
BPV: 2.5
Repair: 2.5
Space: 1
Hit On: Drone
Invented by: Hydran
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: hyd-farh
Rarity: ?
Treat as a Fusion Beam, except the table is different.
fusr.gif

Fus-S

Type: Weapon
BPV: 3
Repair: 3
Space: 1
Hit On: Drone
Invented by: Hyd
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

FWARP (FastWarp)

Type: Power/Defensive
BPV: ?
Repair: ?
Space: ?
Hit On: Warp
Invented by: Swift
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: swi-pbb
Rarity: ?
Acts as normal WARP.
In addition to your normal movement, you may move up to 1/20 of your max speed (round down) after all other movement (and after all HETs/TACs). Other ships cannot HET/TAC after this.

Garbage/Debris Rack

Type: Weapon
BPV: 4
Repair: 4
Space: 2
Hit On: Drone
Invented by: Rom
Tech Avail.: 2Xs
Source: ?
Ship/Rule: ?
Rarity: ?

GARDEN (Gardens)

Type: Generic
BPV: 1.5
Repair: 2
Space: 2
Hit On: Cargo
Invented by: Federation
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: hum-bota
Rarity: ?
Plantlife. Whee.

Gate

Type: Control
BPV: 2
Repair: 2
Space: 1
Hit On: Flag
Invented by: Ori
Tech Avail.: 3X
Source: ?
Ship/Rule: ?
Rarity: ?

GC

Type: Weapon
BPV: 9
Repair: 9
Space: 2
Hit On: Torp
Invented by: Mic
Tech Avail.: 0Xe
Source: ?
Ship/Rule: ?
Rarity: ?

GIGALAS, GLAS (Gigalaser)

Type: Weapon (Phaser)
BPV: 10
Repair: 10
Space: 5
Hit On: Phaser
Invented by: Star Control Hierarchy
Tech Avail.: 0X ?
Source: Don Miller (from Star Control)
Ship/Rule: sch-vuxi
Rarity: ?
Fires 1/impulse. Energy = 1/2 per shot.
Collimated weapon.
gigalas.gif

Gloid Marines

Type: Control
BPV: 2
Repair: -
Space: 0
Hit On: BrdPrt
Invented by: Mic
Tech Avail.: 0Xe
Source: ?
Ship/Rule: ?
Rarity: ?

GO (General Option)

Type: Generic
BPV: 8
Repair: 10
Space: 2
Hit On: A Hull
Invented by: Ori
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
General Option. This can hold any 1 or 2 space system that an NWO can hold (i.e. any 1 or 2 space Generic system).
The GO can in fact hold any number of such systems. Once per turn (and it can be when you actually use the GO), you decide which system you are using. Only that system can be used from the GO for the rest of the turn.
If the system can only be used once per turn (e.g. TRAN), the GO can only use it once.
You may allocate energy to the GO ahead of time without declaring what the energy is specifically for. The energy is available when you use the GO, for whatever function you are using. If you don't use the energy, it is wasted.
Two GO's in the same group can work together. Treat this as a single GO which can hold 3 or 4 space generic systems (it cannot hold smaller systems). Similarly, three GO's can work together for 5 or 6 space systems, and so on.
Gives 10 option allowance at 1X.

GPPD (Gorn Plasmatic Pulsar Device)

Type: Weapon (Torpedo)
BPV: 20
Repair: 20
Space: 3
Hit On: Torpedo
Invented by: Gorn
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: gor-ppdc
Rarity: ?
Fires 1 per 2 turns. Energy = 4-4 (standard); 4-8 (overload). Hold = 2 (standard); 4 (overload).
Standard is 4 pulses; Overload is 6 pulses.
Note the damage splashes over 5 (or 4) shields.
gppd.gif

GRAP (Grappels)

Type: Generic
BPV: 1.5
Repair: 1.5
Space: 1
Hit On: Tractor
Invented by: All races (early tech), UPF, Sathar
Tech Avail.: 0X ?
Source: Don Miller (from Star Frontiers)
Ship/Rule: fed-nx01
Rarity: ?
Treat as a TRAC; range 0 max, 1 strength, no energy cost.
Can be anti-tractored normally.

Grav

Type: Weapon
BPV: 5
Repair: 5
Space: 1
Hit On: Phaser
Invented by: Wor
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

Grave

Type: Control
BPV: 2
Repair: 2
Space: 1
Hit On: Emer
Invented by: Gen
Tech Avail.: -3X
Source: ?
Ship/Rule: ?
Rarity: ?

Gravidium Hull (per int)

Type: Generic
BPV: 1
Repair: -
Space: 0
Hit On: -
Invented by: Jin
Tech Avail.: 4Xl
Source: ?
Ship/Rule: ?
Rarity: ?

Green Pilot

Type: Control
BPV: -2
Repair: -
Space: 0
Hit On: -
Invented by: Gen
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

GRID (Grid Defense)

Type: Power/Defensive
BPV: 40
Repair: 40
Space: 7
Hit On: Emer
Invented by: Opposition
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: opp-ddmy
Rarity: ?
Energy = 2 per box.
For each GRID, choose "Phaser", "Drone", "Torpedo", or "Other". Weapons of the chosen type do less damage to you, as seen in the table.
In my campaigns, I added "Teleporting" (e.g. PH-10), "Temporal" (e.g. Chronoton Torpedo) and "Psionic" (e.g. C&C) as other weapon types, giving a total of 7 different main types of weapons (you need a lot of GRID!).
grid.gif

HAC

Type: Weapon
BPV: 8
Repair: 8
Space: 2
Hit On: Torp
Invented by: 3Sc
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Halluc

Type: Control
BPV: 5
Repair: 5
Space: 2
Hit On: Scan
Invented by: Wor
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

Halve Engines (/box)

Type: Power/Defensive
BPV: +2
Repair: -
Space: 0
Hit On: -
Invented by: Alt
Tech Avail.: 3X
Source: ?
Ship/Rule: ?
Rarity: ?

Hangar "2" or "B"

Type: Generic
BPV: 42
Repair: 42
Space: 6
Hit On: Shtl
Invented by: And
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Hangar "3" or "C"

Type: Generic
BPV: 36
Repair: 36
Space: 5
Hit On: Shtl
Invented by: And
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Hangar "4","1½D",or "LE"

Type: Generic
BPV: 30
Repair: 30
Space: 4
Hit On: Shtl
Invented by: And
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Hangar "5","D","E","ME"

Type: Generic
BPV: 24
Repair: 24
Space: 3
Hit On: Shtl
Invented by: And
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Hangar "6","½D",or "SE"

Type: Generic
BPV: 18
Repair: 18
Space: 2
Hit On: Shtl
Invented by: And
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Hangar "EX"

Type: Generic
BPV: 40
Repair: 25
Space: 3
Hit On: Shtl
Invented by: And
Tech Avail.: 4Xe
Source: ?
Ship/Rule: ?
Rarity: ?

Hangar "S"

Type: Generic
BPV: 60
Repair: 60
Space: 10
Hit On: Shtl
Invented by: And
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

HB (Hellbore)

Type: Weapon (Torpedo)
BPV: 8
Repair: 8
Space: 1
Hit On: Torpedo
Invented by: Hydran
Tech Avail.: 0X ?
Source: ADB C1 page 5
Ship/Rule: (E10.0)
Rarity: ?
Fires 1 per 2 turns. Energy = 3-3 (standard); 3-6 or 6-3 (overload). Has a rolling delay (if not fired, 2nd turn becomes 1st turn).
hb.gif

HBG

Type: Weapon
BPV: 5
Repair: 5
Space: 1
Hit On: Phaser
Invented by: Hel
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

HC

Type: Weapon
BPV: 3
Repair: 3
Space: 1
Hit On: Torp
Invented by: Mic
Tech Avail.: 0Xe
Source: ?
Ship/Rule: ?
Rarity: ?

HD

Type: Weapon
BPV: 7
Repair: 7
Space: 2
Hit On: Drone
Invented by: Spj
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

HDISR (Heavy Disruptor)

Type: Weapon (Torpedo)
BPV: 6
Repair: 6
Space: 2
Hit On: Torpedo
Invented by: Klingon
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: kli-ldw
Rarity: ?
Fires 1 per turn. Energy = 6 (standard); 9 (overload). Cannot be held.
hdisr.gif

HDisrG

Type: Weapon
BPV: 24
Repair: 24
Space: 4
Hit On: TorpPh
Invented by: Kzi
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

HDRN (Hyperdrone Rack)

Type: Weapon (Drone)
BPV: 15
Repair: 9
Space: 3
Hit On: Drone
Invented by: Flivver
Tech Avail.: 0X ?
Source: ADB C4?
Ship/Rule: ?
Rarity: ?
Represented on the SSD as three boxes.

Heavy Weapons Squad

Type: Control
BPV: 1
Repair: -
Space: 0
Hit On: BrdPrt
Invented by: Gen
Tech Avail.: sub
Source: ?
Ship/Rule: ?
Rarity: ?
These have a -2 bonus on attacks but no defensive benefits over a normal Boarding Party.

HELL (Hellbeam)

Type: Weapon (Torpedo)
BPV: 8
Repair: 8
Space: 4
Hit On: Torpedo
Invented by: Kulak (Fleet Tactical Combat)
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: ftc-kca
Rarity: ?
Fires 1 per 2 turns. Energy = 3-3. Hold = 0.
First number is normal damage; the second number is applied to the opposite shield facing.
hell.gif

Hellbeam

Type: Weapon
BPV: 9
Repair: 9
Space: 1
Hit On: Torpedo
Invented by: Hyd
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
Fires 1/turn. Energy = 3 (std), 6 (overload). Hold = 3.
Before Direct Fire phase, compare the shield hit with the target's other shields.
(Note: The weapon still fires during regular Direct Fire. This is just to establish which are the weakest shields.)
If it's the weakest, use the "WEAK" line.
If it's tied for the weakest (or if you're firing on an Andromedan), use the "TIED" line.
Otherwise, use the "NOT" line.
All damage is done to the facing shield. A number after a plus (such as 16+1) is internal damage.
You may "direct fire" the weapon, in this case, use half of the "WEAK" line to the facing shield.
hellbeam.gif

Hellfire

Type: Weapon
BPV: 18
Repair: 36
Space: 6
Hit On: Torp
Invented by: Wou
Tech Avail.: 3X
Source: ?
Ship/Rule: ?
Rarity: ?

HellMauler (/box)

Type: Weapon
BPV: 2
Repair: -
Space: 0
Hit On: -
Invented by: Hyd
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?

Helm-Grand "6"

Type: Power/Defensive
BPV: 24
Repair: 24
Space: 3
Hit On: C Warp
Invented by: Spj
Tech Avail.: 2Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Helm-Major "3"

Type: Power/Defensive
BPV: 12
Repair: 12
Space: 2
Hit On: C Warp
Invented by: Spj
Tech Avail.: 2Xe
Source: ?
Ship/Rule: ?
Rarity: ?

Helm-Minor "1"

Type: Power/Defensive
BPV: 4
Repair: 4
Space: 1
Hit On: C Warp
Invented by: Spj
Tech Avail.: 2Xe
Source: ?
Ship/Rule: ?
Rarity: ?

HESG (Heavy Expanding Sphere Generator)

Type: Weapon (Drone)
BPV: 12
Repair: 12
Space: 3
Hit On: Drone
Invented by: Lyran
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: lyr-ldw
Rarity: ?
Fires 1/turn. Energy = N, in multiples of 1.5 (max 7.5). Capacitor = 12.
No cooldown period.
hesg.gif

HF

Type: Weapon
BPV: 10
Repair: 10
Space: 2
Hit On: Torp
Invented by: WoU
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

HFR

Type: Weapon
BPV: 3
Repair: 3
Space: 1
Hit On: Phaser
Invented by: SCA
Tech Avail.: 3X
Source: ?
Ship/Rule: ?
Rarity: ?

HFUS (Heavy Fusion Beam)

Type: Weapon (Drone)
BPV: 3
Repair: 3
Space: 2
Hit On: Drone
Invented by: Hydran
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: hyd-ncm
Rarity: ?
Fires 1/turn. Energy = 3 (standard); 6 (overload); 10.5 (suicide overload). Hold = 1.5 (standard); 3 (overload); 7.5 (suicide overload).
No cooldown period.
hfus.gif

HHB (Heavy Hellbore)

Type: Weapon (Torpedo)
BPV: 12
Repair: 12
Space: 2
Hit On: Torpedo
Invented by: Hydran
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: hyd-ldw
Rarity: ?
Fires 1 per 2 turns. Energy = 3-6 or 6-3 (standard); 6-6 (overload). Has a rolling delay (if not fired, 2nd turn becomes 1st turn).
hhb.gif

HI

Type: Weapon
BPV: 2
Repair: 2
Space: 1
Hit On: Drone
Invented by: Mic
Tech Avail.: 0Xe
Source: ?
Ship/Rule: ?
Rarity: ?

HMD

Type: Weapon
BPV: 3
Repair: 3
Space: 1
Hit On: Torp
Invented by: Sun
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Hockey

Type: Generic
BPV: 1
Repair: 1
Space: 1
Hit On: F Hull
Invented by: Jos
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

Hold

Type: Generic
BPV: 4
Repair: 4
Space: 2
Hit On: Cargo
Invented by: Gen
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

Hold-J or unlabeled box

Type: Generic
BPV: 4.5
Repair: 4.5
Space: 2
Hit On: Cargo
Invented by: Jin
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

holo

Type: Generic
BPV: 2
Repair: 4
Space: 2
Hit On: F Hull
Invented by: Fed
Tech Avail.: 2Xl
Source: ?
Ship/Rule: ?
Rarity: ?

Holograph Regen Forceshi

Type: Power/Defensive
BPV: 9000
Repair: -
Space: 0
Hit On: -
Invented by: Fed
Tech Avail.: 7X
Source: ?
Ship/Rule: ?
Rarity: ?

HOPT (Heavy Option Mount)

Type: Weapon (Torpedo)
BPV: 13.5
Repair: 13.5
Space: 2
Hit On: Torpedo
Invented by: Orion
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: ori-ldw
Rarity: ?
Can hold any system, except 0 space systems.
Each HOPT holds 2 space, multiple HOPT boxes are needed to hold a system of greater than 2 spaces.
Gives 8 Option Allowance

Hospital

Type: Generic
BPV: 1.5
Repair: 1.5
Space: 1
Hit On: Lab
Invented by: Gen
Tech Avail.: sub
Source: ?
Ship/Rule: ?
Rarity: ?

House

Type: Generic
BPV: 1
Repair: 1
Space: 1
Hit On: A Hull
Invented by: Gen
Tech Avail.: -2X
Source: ?
Ship/Rule: ?
Rarity: ?

Hoverwarp

Type: Power/Defensive
BPV: 6
Repair: 6
Space: 1
Hit On: Warp
Invented by: Flivver
Tech Avail.: 0X ?
Source: ADB C4?
Ship/Rule: ?
Rarity: ?
Sometimes listed as "WARP" on Flivver SSDs. All Flivver ships have Hoverwarp.

HPC (Heavy Particle Cannon)

Type: Weapon (Torpedo)
BPV: 6
Repair: 6
Space: 2
Hit On: Torpedo
Invented by: Tholian
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: tho-bcdm
Rarity: ?
Fires up to 2/turn. Energy = 1+1/2 per shot (standard); 3 per shot (overload). Capacitor = 5, leaks 1 per turn.
hpc.gif

HPH-2 (Heavy Phaser-2)

Type: Weapon (Phaser)
BPV: 2
Repair: 2
Space: 2
Hit On: Phaser
Invented by: Andromedan
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: and-ncm
Rarity: ?
Fires 1/turn. Energy = 3/2. Capacitor = 3/2.
Can fire as a HPH-3 for 3/4 energy or as as LPH-2 for 1/2 energy.
hph-2.gif

HPh-5 (Heavy Ph-5)

Type: Weapon
BPV: 7
Repair: 7
Space: 3
Hit On: Phaser
Invented by: Smi
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?

HPh-M (Heavy Ph-M)

Type: Weapon
BPV: 12
Repair: 12
Space: 3
Hit On: Phaser
Invented by: Gor
Tech Avail.: 2Xs
Source: ?
Ship/Rule: ?
Rarity: ?

HPHTN, MPHTN (Heavy Photon (also MegaPhoton))

Type: Weapon (Torpedo)
BPV: 7.5
Repair: 7.5
Space: 2
Hit On: Torpedo
Invented by: Federation
Tech Avail.: 0X ?
Source: ADB P6?
Ship/Rule: ?
Rarity: ?
Fires 1 per 2 turns. Energy = 3-3 warp (standard/proximity); 6-6 warp (overload). Hold = 1+1/2 (standard/proximity); 3 (overload).
hphtn.gif

HPL-F, PL-HF (Heavy Plasma-F Launcher)

Type: Weapon (Torpedo)
BPV: 6
Repair: 6
Space: 2
Hit On: Torpedo
Invented by: Romulan, ISC
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: rom-ldw
Rarity: ?
Fires 1 per 3 turns. Energy = 3/2-3/2-9/2. Hold = 0.
Cannot shotgun or envelope.
There is an alternate version (on the ISC NCM) which claims an arming cost of 1-1-5.
hpl-f.gif

HPL-G, PL-HG (Heavy Plasma-G Launcher)

Type: Weapon (Torpedo)
BPV: 15
Repair: 15
Space: 3
Hit On: Torpedo
Invented by: Gorn
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: gor-ldw
Rarity: ?
Fires 1 per 3 turns. Energy = 3-3-9/2 (standard); 3-3-9 (envelope/shotgun). Hold = 3/2 (standard); 6 (envelope/shotgun).
Shotguns as 2 HPL-F.
hpl-g.gif

HPL-S, PL-HS (Heavy Plasma-S Launcher)

Type: Weapon (Torpedo)
BPV: 22.5
Repair: 22.5
Space: 4
Hit On: Torpedo
Invented by: Gorn
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: gor-ldw
Rarity: ?
Fires 1 per 3 turns. Energy = 3-3-6 (standard); 3-3-12 (envelope/shotgun). Hold = 3 (standard); 9 (envelope/shotgun).
Shotguns as 3 HPL-F.
hpl-s.gif

HPPD (Heavy Plasmatic Pulsar Device)

Type: Weapon (Torpedo)
BPV: 30
Repair: 30
Space: 3
Hit On: Torpedo
Invented by: ISC
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: isc-ldw
Rarity: ?
Fires 1 per 2 turns. Energy = 6-6 (standard); 6-12 (overload). Hold = 3 (standard); 6 (overload).
Standard is 4 pulses; Overload is 6 pulses.
hppd.gif

HPPD8

Type: Weapon
BPV: 30
Repair: 30
Space: 3
Hit On: Torp
Invented by: ISC
Tech Avail.: 0Xl
Source: ?
Ship/Rule: ?
Rarity: ?

HProt

Type: Weapon
BPV: 6
Repair: 6
Space: 2
Hit On: Torp
Invented by: His
Tech Avail.: 2Xs
Source: ?
Ship/Rule: ?
Rarity: ?

HSD

Type: Weapon
BPV: 7
Repair: 7
Space: 1
Hit On: Torp
Invented by: Scp
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

hSys (Holosystems)

Type: Generic
BPV: 70M
Repair: 210M
Space: 5
Hit On: F Hull
Invented by: Fed
Tech Avail.: 7X
Source: ?
Ship/Rule: ?
Rarity: ?

HTORP-DH (Gorn torp)

Type: Weapon
BPV: 8
Repair: 8
Space: 2
Hit On: Torpedo
Invented by: Gor
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
Heavy Gorn Torpedo, with the Federation "D" and "H" refits.
Fires 1/turn. Energy = 4+1/2 (std), 9 (over). Hold = 1+1/2 (std), 3 (over).
Requires warp energy to arm, but not to hold.
htorp-dh.gif

HTRH (Heavy Tractor/Repulsor (Heavy))

Type: Weapon (Torpedo)
BPV: 18
Repair: 18
Space: 3
Hit On: Torpedo
Invented by: Andromedan
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: and-ldw
Rarity: ?
Fires 1 per 2 turns. Energy = 9/2-9/2. Hold = 3/2.
htrh.gif

Hull

Type: Generic
BPV: 1 for F/A, 1.5 for C
Repair: 1
Space: 1
Hit On: Hull
Invented by: All races
Tech Avail.: 0X ?
Source: ADB Basic Set page 87
Ship/Rule: (G3.0)
Rarity: ?
Every 3 added HULL boxes add 1 to the Excess Damage track.
Unlabeled hull is Center. The terms "R HULL" (Rear Hull) and "A HULL" (Aft Hull) are interchangeable.

Hull-2 [C] (2 Pt Hull)

Type: Generic
BPV: 4
Repair: 1
Space: 2
Hit On: C Hull
Invented by: Kzi
Tech Avail.: -1X
Source: ?
Ship/Rule: ?
Rarity: ?
2 point Hull, due to strong construction. Each hull box takes 2 damage to destroy, but still costs only 1 to repair.

Hull-2 [F/A](2 Pt Hull)

Type: Generic
BPV: 3
Repair: 1
Space: 2
Hit On: FAHull
Invented by: Kzi
Tech Avail.: -1X
Source: ?
Ship/Rule: ?
Rarity: ?
2 point Hull, due to strong construction. Each hull box takes 2 damage to destroy, but still costs only 1 to repair.

HVDRN-B, HDRN-B (Heavy Drone Rack Type B)

Type: Weapon (Drone)
BPV: 7.5
Repair: 7.5
Space: 2
Hit On: Drone
Invented by: Kzinti
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: kzi-ldw
Rarity: ?
Launches 1 drone per turn. May launch single, double, or triple space drones.
Ammo limit of 9.
I avoid the "HDRN" designation, to avoid confusion with the HyperDrone system.

HVDRN-C, HDRN-C (Heavy Drone Rack Type C)

Type: Weapon (Drone)
BPV: 7.5
Repair: 7.5
Space: 2
Hit On: Drone
Invented by: Kzinti
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: kzi-ldw
Rarity: ?
Launches 2 drones per turn. May launch single or double space drones.
Ammo limit of 6.
I avoid the "HDRN" designation, to avoid confusion with the HyperDrone system.

HWarp "0"

Type: Power/Defensive
BPV: 4
Repair: 4
Space: 1
Hit On: LRCWrp
Invented by: Mon
Tech Avail.: 5X
Source: ?
Ship/Rule: ?
Rarity: ?

HWarp "1" (C)

Type: Power/Defensive
BPV: 13
Repair: 13
Space: 1
Hit On: C Warp
Invented by: Gen
Tech Avail.: 4Xs
Source: ?
Ship/Rule: ?
Rarity: ?

HWarp "1" (L or R)

Type: Power/Defensive
BPV: 12
Repair: 12
Space: 1
Hit On: LRWarp
Invented by: Gen
Tech Avail.: 4Xs
Source: ?
Ship/Rule: ?
Rarity: ?

HWarp "2" (C)

Type: Power/Defensive
BPV: 21
Repair: 21
Space: 1
Hit On: C Warp
Invented by: Gen
Tech Avail.: 4Xl
Source: ?
Ship/Rule: ?
Rarity: ?

HWarp "2" (L or R)

Type: Power/Defensive
BPV: 20
Repair: 20
Space: 1
Hit On: LRWarp
Invented by: Gen
Tech Avail.: 4Xl
Source: ?
Ship/Rule: ?
Rarity: ?

HWarp "3" (C)

Type: Power/Defensive
BPV: 29
Repair: 29
Space: 1
Hit On: C Warp
Invented by: Gen
Tech Avail.: 4Xl
Source: ?
Ship/Rule: ?
Rarity: ?

HWarp "3" (L or R)

Type: Power/Defensive
BPV: 28
Repair: 28
Space: 1
Hit On: LRWarp
Invented by: Gen
Tech Avail.: 4Xl
Source: ?
Ship/Rule: ?
Rarity: ?

HWarp "4" (C)

Type: Power/Defensive
BPV: 37
Repair: 37
Space: 2
Hit On: C Warp
Invented by: Gen
Tech Avail.: 5X
Source: ?
Ship/Rule: ?
Rarity: ?

HWarp "4" (L or R)

Type: Power/Defensive
BPV: 36
Repair: 36
Space: 2
Hit On: LRWarp
Invented by: Gen
Tech Avail.: 5X
Source: ?
Ship/Rule: ?
Rarity: ?

HWarp "5" (C)

Type: Power/Defensive
BPV: 45
Repair: 45
Space: 3
Hit On: C Warp
Invented by: Gen
Tech Avail.: 5X
Source: ?
Ship/Rule: ?
Rarity: ?

HWarp "5" (L or R)

Type: Power/Defensive
BPV: 44
Repair: 44
Space: 3
Hit On: LRWarp
Invented by: Gen
Tech Avail.: 5X
Source: ?
Ship/Rule: ?
Rarity: ?

HWarp "6" (C)

Type: Power/Defensive
BPV: 53
Repair: 53
Space: 4
Hit On: C Warp
Invented by: Gen
Tech Avail.: 5X
Source: ?
Ship/Rule: ?
Rarity: ?

HWarp "6" (L or R)

Type: Power/Defensive
BPV: 52
Repair: 52
Space: 4
Hit On: LRWarp
Invented by: Gen
Tech Avail.: 5X
Source: ?
Ship/Rule: ?
Rarity: ?

HWarp "7" (C)

Type: Power/Defensive
BPV: 61
Repair: 61
Space: 5
Hit On: C Warp
Invented by: Gen
Tech Avail.: 6Xe
Source: ?
Ship/Rule: ?
Rarity: ?

HWarp "7" (L or R)

Type: Power/Defensive
BPV: 60
Repair: 60
Space: 5
Hit On: LRWarp
Invented by: Gen
Tech Avail.: 6Xe
Source: ?
Ship/Rule: ?
Rarity: ?

HWC (Heavy Web Caster)

Type: Weapon (Drone)
BPV: 22.5
Repair: 22.5
Space: 3
Hit On: Drone
Invented by: Tholian
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: tho-ldw
Rarity: ?
hwc.gif

HWhip

Type: Weapon
BPV: 6
Repair: 4.5
Space: 2
Hit On: Phaser
Invented by: Mec
Tech Avail.: 0Xs
Source: ?
Ship/Rule: ?
Rarity: ?

HYPERCON (HyperCharger Control Track)

Type: Control
BPV: ?
Repair: ?
Space: 0
Hit On: Damage Control
Invented by: Iotian
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: iot-bc
Rarity: ?
Each turn, each hypercon box can be assigned to any other undamaged box on the SSD. That box may be used twice this turn. A weapon could fire twice this turn, but you need to pay the energy cost for each firing. A power box would produce 2 power this turn.

ICM (Interceptor Missiles)

Type: Weapon (Drone)
BPV: 4
Repair: 4
Space: 0
Hit On: NA
Invented by: UPF, Sathar
Tech Avail.: 0X ?
Source: Don Miller (from Star Frontiers)
Ship/Rule: sat-dd
Rarity: ?
Each ICM may be used 1/scenario. Energy = 0.
Each ICM causes 10 damage to a drone (automatically hits), or causes one direct-fire weapon hit on Torp or Drone to have a +1 fire penalty. ICMs are cumulative with themselves. You must announce ICM fire after the opponent has declared his fire, but before he has rolled to hit.
Some SSDs have the vague expression "Each ICM stops a drone". I replaced that with the 10 damage rating.
 
If the opponent narrow salvoes his weapons, the ICMs still affect only the weapons they are targetted at.

Ignore Terrain

Type: Power/Defensive
BPV: 100
Repair: -
Space: 0
Hit On: -
Invented by: Mon
Tech Avail.: 8Xl
Source: ?
Ship/Rule: ?
Rarity: ?

IHSG (Inertial Hemisphere Generator)

Type: Weapon (Drone)
BPV: ?
Repair: ?
Space: ?
Hit On: Drone
Invented by: Lyran (Golden Fang Co?y)
Tech Avail.: 0X ?
Source: Don Miller (from Star Frontiers)
Ship/Rule: lyr-gfcc
Rarity: ?
Similar to an ESG. Energy = N (max=5).
Produces only FH arc field (RH if moving in reverse). Choose a radius from 0 to 4 when activated. Strength = (speed) / (radius), with a maximum of (N+1)*(N+1). Treat radius 0 as 1.

Immol-2

Type: Weapon
BPV: 15
Repair: 15
Space: 2
Hit On: Drone
Invented by: Smi
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?

Immune to WYN Radiation

Type: Power/Defensive
BPV: 30
Repair: 30
Space: 0
Hit On: NA
Invented by: Lyran, WYN
Tech Avail.: 0X ?
Source: Don Miller
Ship/Rule: ?
Rarity: ?
You are immune to the effects of the WYN zone.

Impact Beam

Type: Weapon
BPV: 13
Repair: 13
Space: 3
Hit On: Phaser
Invented by: Wor
Tech Avail.: 2Xs
Source: ?
Ship/Rule: ?
Rarity: ?

ImpBP

Type: Power/Defensive
BPV: 1.5
Repair: 1.5
Space: 1
Hit On: Imp
Invented by: Gen
Tech Avail.: 0Xe
Source: ?
Ship/Rule: ?
Rarity: ?

Improper Slotting

Type: Control
BPV: 16
Repair: 16
Space: 0
Hit On: -
Invented by: WYN
Tech Avail.: 1X
Source: ?
Ship/Rule: ?
Rarity: ?
This allows you to place any option pattern in any type