(G2) Systems Descriptions
#-F (#=3,6,9,or 10)
| Type:
| Generic
|
| BPV:
| 1
|
| Repair:
| 1
|
| Space:
| 2
|
| Hit On:
| F Hull
|
| Invented by:
| Fed
|
| Tech Avail.:
| 3X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
A2B4R
| Type:
| Power/Defensive
|
| BPV:
| 8
|
| Repair:
| 8
|
| Space:
| 3
|
| Hit On:
| APR
|
| Invented by:
| Gen
|
| Tech Avail.:
| 2Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
A2R or A2PR
| Type:
| Power/Defensive
|
| BPV:
| 4
|
| Repair:
| 4
|
| Space:
| 2
|
| Hit On:
| APR
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
A2STWB2R
| Type:
| Power/Defensive
|
| BPV:
| 8
|
| Repair:
| 8
|
| Space:
| 2
|
| Hit On:
| APR
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
A2TWR
| Type:
| Power/Defensive
|
| BPV:
| 6
|
| Repair:
| 6
|
| Space:
| 2
|
| Hit On:
| APR
|
| Invented by:
| Gen
|
| Tech Avail.:
| 2Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
A2WB2R
| Type:
| Power/Defensive
|
| BPV:
| 7
|
| Repair:
| 7
|
| Space:
| 2
|
| Hit On:
| APR
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
A2WR
| Type:
| Power/Defensive
|
| BPV:
| 5
|
| Repair:
| 5
|
| Space:
| 2
|
| Hit On:
| APR
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
A3CR (Aux CapacitorRct)
| Type:
| Power/Defensive
|
| BPV:
| 4
|
| Repair:
| 4
|
| Space:
| 2
|
| Hit On:
| APR
|
| Invented by:
| Lyr
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Auxiliary Capacitor Reactor. Choose a mode:
| | 1. Produce 1 Generic power.
| | 2. Produce 3 Generic power which can only be placed in capacitors (phaser/ESG/disr).
|
|
A3R
| Type:
| Power/Defensive
|
| BPV:
| 6
|
| Repair:
| 6
|
| Space:
| 3
|
| Hit On:
| APR
|
| Invented by:
| Gen
|
| Tech Avail.:
| 2Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
A4FR (Aux Fusion Rct)
| Type:
| Power/Defensive
|
| BPV:
| 4
|
| Repair:
| 4
|
| Space:
| 3
|
| Hit On:
| APR
|
| Invented by:
| Hyd
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Auxiliary Fusion Reactor. Pick one of three modes each turn:
| | 1. Produce 1 generic power.
| | 2. Produce 4 power only for fusion or hellbore type weapons.
| | 3. Reduce the energy cost of all of your fusion and hellbore type weapons by 1 this turn (minimum 1).
|
|
A4R
| Type:
| Power/Defensive
|
| BPV:
| 8
|
| Repair:
| 8
|
| Space:
| 4
|
| Hit On:
| APR
|
| Invented by:
| Zer
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
A4VR
| Type:
| Power/Defensive
|
| BPV:
| 15
|
| Repair:
| 15
|
| Space:
| 4
|
| Hit On:
| APR
|
| Invented by:
| Gen
|
| Tech Avail.:
| 4Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
A4WR (base)
| Type:
| Power/Defensive
|
| BPV:
| 12
|
| Repair:
| 12
|
| Space:
| 2
|
| Hit On:
| APR
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
A5WR (base)
| Type:
| Power/Defensive
|
| BPV:
| 14
|
| Repair:
| 14
|
| Space:
| 2
|
| Hit On:
| APR
|
| Invented by:
| Fed
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
A6LR (Aux Limited Rct)
| Type:
| Power/Defensive
|
| BPV:
| 9
|
| Repair:
| 9
|
| Space:
| 2
|
| Hit On:
| APR
|
| Invented by:
| Gor
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Auxiliary Limited-Use Reactor.
| | Produces 6 generic energy, but all power from the A6LR must be allocated to the same box on the SSD. Thus, you couldn't arm two BLAST with a single A6LR box. If the system requires less than 6 energy, the excess energy is lost.
|
|
A6UR (base)
| Type:
| Power/Defensive
|
| BPV:
| 19.5
|
| Repair:
| 19.5
|
| Space:
| 3
|
| Hit On:
| APR
|
| Invented by:
| Gen
|
| Tech Avail.:
| 3X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
AB2R
| Type:
| Power/Defensive
|
| BPV:
| 4
|
| Repair:
| 4
|
| Space:
| 1
|
| Hit On:
| APR
|
| Invented by:
| ?
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
AB3R (Aux Btty-3 Rct)
| Type:
| Power/Defensive
|
| BPV:
| 5
|
| Repair:
| 5
|
| Space:
| 2
|
| Hit On:
| APR
|
| Invented by:
| Hyd
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Auxiliary Battery-3 Reactor. This is just a (1 point) APR with a 3 point battery in the same box.
|
|
Ability to Double Batteries
| Type:
| Power/Defensive
|
| BPV:
| +1/box
|
| Repair:
| +1/box
|
| Space:
| 0
|
| Hit On:
| -
|
| Invented by:
| WYN
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| This odd ability allows you to temporarily store more in batteries than they can hold.
| | To do this, declare a group of batteries to be "doubled". That group can hold double capacity until the end of next turn, at which time all the battery boxes will empty and have their (original) capacities reduced by 1.
| | This reduction may be repaired at 1 repair point per battery.
| | Note you must actually recharge the batteries this turn in order to have a useful benefit for next turn.
| | If you start a scenario at Weapon Status III, you declare to have doubled (and filled) the batteries the previous turn, so you have lots of power for the first turn.
| | You cannot double batteries more than once on the same group at the same time.
|
|
Ability Triple Engines
| Type:
| Power/Defensive
|
| BPV:
| +2/box
|
| Repair:
| +2/box
|
| Space:
| 0
|
| Hit On:
| -
|
| Invented by:
| Ori
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| This is another crude form of 2X engine doubling.
| | The engine produces an extra 2 sets of energy, then you destroy half of the engine's remaining boxes (round damage up).
| | You may triple engines after doubling engines, this gives you an extra set of energy, then you destroy half of the engine's remaining boxes. Once you've tripled an engine, you can do nothing else to it (doubling or tripling) this turn.
| | First Example: A ship triples a 14 box engine, giving a total of 42 energy and 7 damage. It cannot then double or triple that engine.
| | Second Example: A ship doubles a 14 box engine, giving a total of 28 energy and 1 damage.
| | The ship then later triples the engine, giving another 13 power (total 41 energy), and another 7 damage (total 8).
|
|
ABM (Aberration Missiles)
| Type:
| Weapon
|
| BPV:
| 6
|
| Repair:
| 6
|
| Space:
| 1
|
| Hit On:
| Torpedo
|
| Invented by:
| Aberration
|
| Tech Avail.:
| 0X
|
| Source:
| Don Miller
|
| Ship/Rule:
| abe-int
|
| Rarity:
| ?
|
|
| Fires 1/turn. Energy = 1. Cannot be held.
|
|
ABR
| Type:
| Power/Defensive
|
| BPV:
| 3
|
| Repair:
| 3
|
| Space:
| 1
|
| Hit On:
| APR
|
| Invented by:
| ?__
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Acts as both an APR and a 1 point battery.
|
|
ABWR or AWBR
| Type:
| Power/Defensive
|
| BPV:
| 4
|
| Repair:
| 4
|
| Space:
| 1
|
| Hit On:
| APR
|
| Invented by:
| T'kan
|
| Tech Avail.:
| 0X
|
| Source:
| Don Miller
|
| Ship/Rule:
| tka-dde
|
| Rarity:
| ?
|
|
| Acts as both an AWR and a 1 point battery.
|
|
Ace Pilot
| Type:
| Control
|
| BPV:
| +2.5
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| -
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Adaptive Shield
| Type:
| Power/Defensive
|
| BPV:
| ?
|
| Repair:
| ?
|
| Space:
| 0
|
| Hit On:
| -
|
| Invented by:
| Borg
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| bor-0xsb
|
| Rarity:
| ?
|
|
| Act similar to normal shields, but have odd facings.
| | On the first turn the Borg takes damage from a weapon, the damage is normal. The second turn the Borg take damage from a weapon, the damage is divided by 2 (round down). The third turn the Borg take damage from a weapon, the damage is divided by 3 (round down). This pattern continues.
| | Borg take full damage from weapons if no Adaptive Shield faces the damage.
|
|
ADD-12
| Type:
| Weapon
|
| BPV:
| 4
|
| Repair:
| 4
|
| Space:
| 1
|
| Hit On:
| Drone
|
| Invented by:
| Kli
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Fires any number of times per turn.
| | Each hit destroys one drone or does 1d6 damage to a size 6 or 7 target.
| | Ammo limit of 6, 12, or 30 (depending on the rack; unlabeled ADDs are 6 ammo).
|
|
ADD-30
| Type:
| Weapon
|
| BPV:
| 6
|
| Repair:
| 6
|
| Space:
| 2
|
| Hit On:
| Drone
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Fires any number of times per turn.
| | Each hit destroys one drone or does 1d6 damage to a size 6 or 7 target.
| | Ammo limit of 6, 12, or 30 (depending on the rack; unlabeled ADDs are 6 ammo).
|
|
ADD-6
| Type:
| Weapon
|
| BPV:
| 2
|
| Repair:
| 2
|
| Space:
| 1
|
| Hit On:
| Drone
|
| Invented by:
| Fed
|
| Tech Avail.:
| 0Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Fires any number of times per turn.
| | Each hit destroys one drone or does 1d6 damage to a size 6 or 7 target.
| | Ammo limit of 6, 12, or 30 (depending on the rack; unlabeled ADDs are 6 ammo).
|
|
Aegis,Full (4 firing)
| Type:
| Control
|
| BPV:
| 5
|
| Repair:
| 5
|
| Space:
| 0
|
| Hit On:
| -
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Allows up to 4 firings (allowing you to see results after each firing).
| | Can identify seeking weapons up to 6 times per turn. At range 0-3, automatic success. At range 4, 1-4 on 1d6 for success. At range 5, 1-3 on 1d6 for success. At range 6, 1 on 1d6 for success. At ranges 7 and up, automatic failure.
| | Pretty meaningless for my group, since we use "me too" firing anyway.
|
|
Aegis,Limited (2 firing)
| Type:
| Control
|
| BPV:
| 3
|
| Repair:
| 3
|
| Space:
| 0
|
| Hit On:
| -
|
| Invented by:
| Kli
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Allows up to 2 firings (allowing you to see results after each firing).
| | Can identify seeking weapons up to 6 times per turn. At range 0-3, automatic success. At range 4, 1-4 on 1d6 for success. At range 5, 1-3 on 1d6 for success. At range 6, 1 on 1d6 for success. At ranges 7 and up, automatic failure.
| | Pretty meaningless for my group, since we use "me too" firing anyway.
|
|
Aegis,Unlimited
| Type:
| Control
|
| BPV:
| 8
|
| Repair:
| 8
|
| Space:
| 0
|
| Hit On:
| -
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
AFD-12
| Type:
| Weapon
|
| BPV:
| 7
|
| Repair:
| 7
|
| Space:
| 2
|
| Hit On:
| Drone
|
| Invented by:
| Fra
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| This is an ADD-12 and a PH-3 in the same box.
| | The firing arc applies only to the PH-3 component.
|
|
AFR
| Type:
| Power/Defensive
|
| BPV:
| 3
|
| Repair:
| 3
|
| Space:
| 2
|
| Hit On:
| APR
|
| Invented by:
| Hyd
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Produces 2 power turn, which can be used only on fusion-based weapons (FUS, HB, NOVA, and their variants).
|
|
AGR (Aux Generic Rct)
| Type:
| Power/Defensive
|
| BPV:
| 6
|
| Repair:
| 6
|
| Space:
| 2
|
| Hit On:
| APR
|
| Invented by:
| Gen
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Auxiliary Generic Reactor. Produces 2 generic power per turn, or 1 power of any type you know.
| | Thus, if you knew HyperWarp, an AGR could produce 1 HyperWarp power.
| | This power of course cannot be used for movement (since it came from a reactor).
|
|
AHR
| Type:
| Power/Defensive
|
| BPV:
| 30
|
| Repair:
| 30
|
| Space:
| 3
|
| Hit On:
| APR
|
| Invented by:
| Gen
|
| Tech Avail.:
| 5X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
AInerR
| Type:
| Power/Defensive
|
| BPV:
| 2.5
|
| Repair:
| 2.5
|
| Space:
| 1
|
| Hit On:
| APR
|
| Invented by:
| Sat
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
AIR
| Type:
| Power/Defensive
|
| BPV:
| 2.5
|
| Repair:
| 2.5
|
| Space:
| 1
|
| Hit On:
| APR
|
| Invented by:
| Vud
|
| Tech Avail.:
| 0Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Produces 1 impulse power, but not for movement.
|
|
Air Processing
| Type:
| Generic
|
| BPV:
| 200
|
| Repair:
| 200
|
| Space:
| 300
|
| Hit On:
| F Hull
|
| Invented by:
| Gen
|
| Tech Avail.:
| 3X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Allocated Quad Reinforc
| Type:
| Power/Defensive
|
| BPV:
| 20
|
| Repair:
| 20
|
| Space:
| 0
|
| Hit On:
| -
|
| Invented by:
| Ori
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| This allows you to use quadruple specific shield reinforcement, but only during energy allocation. It does not affect your general reinforcement, or your specific reinforcement later in the turn (which is 2 for 1 as per usual at 1X). Improvements to the tech level of your shields (Legendary officers, WYN Bubblegum pods, etc.) do not help this system.
| | Improvements which specifically increase your shield reinforcement multiplier would help (to my recollection, there is no such system available yet).
|
|
Alter
| Type:
| Weapon
|
| BPV:
| 50
|
| Repair:
| 12
|
| Space:
| 5
|
| Hit On:
| Torp
|
| Invented by:
| Mon
|
| Tech Avail.:
| 5X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
A-M VENT (Anti-Matter Vent)
| Type:
| Weapon
|
| BPV:
| ?
|
| Repair:
| ?
|
| Space:
| ?
|
| Hit On:
| Phaser
|
| Invented by:
| Star Control Hierarchy
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller (from Star Control)
|
| Ship/Rule:
| sch-umgd
|
| Rarity:
| ?
|
|
| Fires 1/impulse. Energy = 1 for the whole turn.
| | Each impulse, pick either LF or RF arc out to range 3. All units in those hexes take damage (see chart). Seeking weapons take damage of the appropriate type to damage them.
| | Any weapon firing through a A-M VENT hex (except the one at range 0) suffer -1 damage per A-M VENT box operating. This means it is very difficult to damage an Umgah ship through the A-M VENT (unless very large weapons are used).
|
|
AML (Accel Miss Launch)
| Type:
| Weapon
|
| BPV:
| 360
|
| Repair:
| 720
|
| Space:
| 9
|
| Hit On:
| Drone
|
| Invented by:
| Syn
|
| Tech Avail.:
| 5X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
AMPB
| Type:
| Weapon
|
| BPV:
| 6000
|
| Repair:
| 40
|
| Space:
| 3
|
| Hit On:
| Phaser
|
| Invented by:
| Spe
|
| Tech Avail.:
| 6Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Ana (Analyze)
| Type:
| Generic
|
| BPV:
| 2.5
|
| Repair:
| 2.5
|
| Space:
| 1
|
| Hit On:
| Lab
|
| Invented by:
| Fer
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Counts as two labs when gathering information on objects within the ship.
| | Counts as half a lab when gathering information on objects external to the ship.
|
|
Anti-Communication Field
| Type:
| Control
|
| BPV:
| 15
|
| Repair:
| 150
|
| Space:
| 20
|
| Hit On:
| -
|
| Invented by:
| Mon
|
| Tech Avail.:
| 3X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Anti-Proton Beam
| Type:
| Weapon
|
| BPV:
| 13
|
| Repair:
| 13
|
| Space:
| 3
|
| Hit On:
| Phaser
|
| Invented by:
| Mon
|
| Tech Avail.:
| 5X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Anti-S or AS
| Type:
| Control
|
| BPV:
| 250
|
| Repair:
| 30
|
| Space:
| 4
|
| Hit On:
| Drone
|
| Invented by:
| Spe
|
| Tech Avail.:
| 6Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
AO (Any Non-Weapon Opt)
| Type:
| Generic
|
| BPV:
| 7
|
| Repair:
| 7
|
| Space:
| 1
|
| Hit On:
| A Hull
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Can hold 1 Generic, Control, or Power type system. Has only 1 space; multiple AOs in the same group may be combined for a larger system.
| | A pair of AOs may function as an SO.
| | Gives 5 Option Allowance
|
|
APB (Accel Part Beam)
| Type:
| Weapon
|
| BPV:
| 135
|
| Repair:
| 270
|
| Space:
| 9
|
| Hit On:
| Phaser
|
| Invented by:
| Syn
|
| Tech Avail.:
| 5X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
aPL (AssimilationPlasma)
| Type:
| Weapon
|
| BPV:
| 1000
|
| Repair:
| 3000
|
| Space:
| 100
|
| Hit On:
| Torp
|
| Invented by:
| Mon
|
| Tech Avail.:
| 8Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
APlasR (Aux Plasma Rct)
| Type:
| Power/Defensive
|
| BPV:
| 6
|
| Repair:
| 6
|
| Space:
| 3
|
| Hit On:
| APR
|
| Invented by:
| ISC
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Produces 2 power only for plasma torpedoes, or 1/2 generic power.
| |
| | 1X: Choose a mode each turn:
| | 1. Produce 1 generic power.
| | 2. Produce 10 generic power. All of this power must be applied to a single plasma weapon (Plasma torpedo or PPD). Any excess energy is lost.
|
|
APP (Anti-Plasma Plasma)
| Type:
| Weapon
|
| BPV:
| 5
|
| Repair:
| 5
|
| Space:
| 1
|
| Hit On:
| Drone
|
| Invented by:
| Rom
|
| Tech Avail.:
| 2Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
APR
| Type:
| Power/Defensive
|
| BPV:
| 2
|
| Repair:
| 2
|
| Space:
| 1
|
| Hit On:
| APR
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Produces 1 generic power.
|
|
APR*
| Type:
| Power/Defensive
|
| BPV:
| 2.5
|
| Repair:
| 2
|
| Space:
| 1
|
| Hit On:
| APR
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Acts as an APR. Each scenario, you may designate an APR* as operating in one of the following alternate modes: Cargo, Barracks, Repair, Battery-1, Shuttle, or Fighter.
| | There is a rule that all APR* boxes in the same group must be emulating the same system. This rule is ignored.
| | Does not use or generate Option Allowance; all options given cost 0 BPV.
|
|
APWR or APhR
| Type:
| Power/Defensive
|
| BPV:
| 50
|
| Repair:
| 50
|
| Space:
| 5
|
| Hit On:
| APR
|
| Invented by:
| Bor
|
| Tech Avail.:
| 4Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
APX
| Type:
| Power/Defensive
|
| BPV:
| 700
|
| Repair:
| 100
|
| Space:
| 1
|
| Hit On:
| APR
|
| Invented by:
| Spe
|
| Tech Avail.:
| 6Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
AR (Assault Rocket)
| Type:
| Weapon
|
| BPV:
| 4
|
| Repair:
| 4
|
| Space:
| 1
|
| Hit On:
| Torp
|
| Invented by:
| UPF
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Fires 1/turn. Energy = 4 propel; Hold = 0.
|
|
Arena (Practice Arena)
| Type:
| Generic
|
| BPV:
| 4
|
| Repair:
| 3
|
| Space:
| 4
|
| Hit On:
| F Hull
|
| Invented by:
| Kli
|
| Tech Avail.:
| -1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| The Klingons spend more time perfecting their physical skills than other races.
| | Each day, roll 1d6 for one boarding party on the ship:
| | 1. Embarassing Defeat: The boarding party is wounded, roll 1d6 for number of days. If you rolled a "6", the boarding party was killed.
| | 2. Defeat: The boarding party is demoralized, and suffers -1 on actions for 1 day. It rolls at -1 next time on this table.
| | 3. Average Result: Nothing happens.
| | 4. Victory: The boarding party is inspired, and has +1 on actions for 1 day. It rolls at +1 next time on this table.
| | 5. Glorious Victory: As 4, and the boarding party requires 2 hits to destroy for 1 day.
| | 6. Great Insight: The boarding party has succeeded the test, and becomes an outstanding boarding party.
|
|
Armor "2" (180 degree)
| Type:
| Generic
|
| BPV:
| 2
|
| Repair:
| 30
|
| Space:
| 2
|
| Hit On:
| Armor
|
| Invented by:
| And
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Armor "4" (180 degree)
| Type:
| Generic
|
| BPV:
| 4
|
| Repair:
| 60
|
| Space:
| 4
|
| Hit On:
| Armor
|
| Invented by:
| And
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Armor "5" (360 degree)
| Type:
| Generic
|
| BPV:
| 7.5
|
| Repair:
| 25
|
| Space:
| 5
|
| Hit On:
| Armor
|
| Invented by:
| Hir
|
| Tech Avail.:
| 4Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Armor "9" (120 degree)
| Type:
| Generic
|
| BPV:
| 10
|
| Repair:
| 10
|
| Space:
| 9
|
| Hit On:
| Armor
|
| Invented by:
| Jin
|
| Tech Avail.:
| 2Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Armor (120 degree)
| Type:
| Generic
|
| BPV:
| 1
|
| Repair:
| 10
|
| Space:
| 1
|
| Hit On:
| Armor
|
| Invented by:
| Gen
|
| Tech Avail.:
| sub
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Armor (180 degree)
| Type:
| Generic
|
| BPV:
| 1
|
| Repair:
| 15
|
| Space:
| 1
|
| Hit On:
| Armor
|
| Invented by:
| Gen
|
| Tech Avail.:
| sub
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Armor (360 degree)
| Type:
| Generic
|
| BPV:
| 1.5
|
| Repair:
| 15
|
| Space:
| 1
|
| Hit On:
| Armor
|
| Invented by:
| Gen
|
| Tech Avail.:
| sub
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Armored Boarding Party
| Type:
| Control
|
| BPV:
| 0.8
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| BrdPrty
|
| Invented by:
| Kli
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| The first hit on an Armored Boarding Party (either in boarding actions or as internals to the ship) does not kill it. Instead, destroy the armoring (turning it into a normal Boarding Party).
| | Between scenarios the armoring may be replaced.
|
|
Armor-Leopan (180 deg)
| Type:
| Generic
|
| BPV:
| 4
|
| Repair:
| 4
|
| Space:
| 1
|
| Hit On:
| Armor
|
| Invented by:
| Leo
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Armor-UPF (180 degree)
| Type:
| Generic
|
| BPV:
| 2
|
| Repair:
| 1
|
| Space:
| 1
|
| Hit On:
| Armor
|
| Invented by:
| UPF
|
| Tech Avail.:
| sub
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
ASG
| Type:
| Power/Defensive
|
| BPV:
| 200
|
| Repair:
| 200
|
| Space:
| 8
|
| Hit On:
| Probe
|
| Invented by:
| Bor
|
| Tech Avail.:
| 5X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
ASM
| Type:
| Weapon
|
| BPV:
| 12
|
| Repair:
| 10
|
| Space:
| 2
|
| Hit On:
| Torp
|
| Invented by:
| ?__
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Assembly
| Type:
| Generic
|
| BPV:
| 17
|
| Repair:
| 17
|
| Space:
| 3
|
| Hit On:
| Cargo
|
| Invented by:
| And
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| This is a combination CONST, REPAIR, and FAB box.
| | Assembly produces 1 Construct, Repair, or Fab point per day (per turn in combat for temporary points), for the main ship.
| | Assembly may instead produce 3 Construct, Repair, or Fab points for units the ship is working on in it's HANGAR boxes.
|
|
ASSR
| Type:
| Power/Defensive
|
| BPV:
| 7
|
| Repair:
| 7
|
| Space:
| 1
|
| Hit On:
| APR
|
| Invented by:
| Opp
|
| Tech Avail.:
| 2Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Produces 1 slip-stream power per turn. Can be used to maintain an active slip-stream, but not to accelerate or decelerate.
|
|
ASTWR
| Type:
| Power/Defensive
|
| BPV:
| 3.5
|
| Repair:
| 3.5
|
| Space:
| 1
|
| Hit On:
| APR
|
| Invented by:
| Old
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Produces 1 semitranswarp power, but not for movement.
|
|
ASWR
| Type:
| Power/Defensive
|
| BPV:
| 2.5
|
| Repair:
| 2.5
|
| Space:
| 1
|
| Hit On:
| APR
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Produces 1 semiwarp power, but not for movement.
|
|
ATDR
| Type:
| Power/Defensive
|
| BPV:
| 3
|
| Repair:
| 3
|
| Space:
| 1
|
| Hit On:
| APR
|
| Invented by:
| Baj
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
ATF
| Type:
| Generic
|
| BPV:
| 3
|
| Repair:
| 3
|
| Space:
| 1
|
| Hit On:
| Tran
|
| Invented by:
| Jin
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
ATimeWR
| Type:
| Power/Defensive
|
| BPV:
| 400
|
| Repair:
| 400
|
| Space:
| 10
|
| Hit On:
| APR
|
| Invented by:
| Gen
|
| Tech Avail.:
| 6Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Produces 6 TimeWarp power per turn, which cannot be used for movement.
| | Can create a "Temporal Anomoly" for 6 TimeWarp energy. The Temporal Anomoly fills a hex for 4 impulses; anyone entering the hex has travelled to another time. Unwilling ships with Temporal Shields or Time/Reality Stability may ignore this effect.
|
|
ATWR
| Type:
| Power/Defensive
|
| BPV:
| 4
|
| Repair:
| 4
|
| Space:
| 1
|
| Hit On:
| APR
|
| Invented by:
| Gen
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
ATWR*
| Type:
| Power/Defensive
|
| BPV:
| 4.5
|
| Repair:
| 4
|
| Space:
| 1
|
| Hit On:
| APR
|
| Invented by:
| Gen
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
AUR
| Type:
| Power/Defensive
|
| BPV:
| 6.5
|
| Repair:
| 6.5
|
| Space:
| 1
|
| Hit On:
| APR
|
| Invented by:
| Gen
|
| Tech Avail.:
| 3X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Auto (Automation Ctr)
| Type:
| Control
|
| BPV:
| 4
|
| Repair:
| 8
|
| Space:
| 2
|
| Hit On:
| Aux
|
| Invented by:
| Gen
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Automation Center. Each AUTO box does the following:
| | 1. Reduces the minimum crew requirement by 1 (2 at 1X).
| | 2. Functions as 1 deck crew (2 at 1X).
| | 3. Boxes that are disabled get fixed faster. This includes things like WYN Radiation. Multiply times given by 0.9 (0.8 at 1X).
|
|
AuxCon or Aux
| Type:
| Control
|
| BPV:
| 3
|
| Repair:
| 3
|
| Space:
| 1
|
| Hit On:
| AuxCon
|
| Invented by:
| Gen
|
| Tech Avail.:
| sub
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| A control space. An Aux box can repair 1 Damcom box instead of its normal function; this can be done once per day.
|
|
Aux-Comp
| Type:
| Control
|
| BPV:
| 3
|
| Repair:
| 3
|
| Space:
| 1
|
| Hit On:
| AuxCon
|
| Invented by:
| Gen
|
| Tech Avail.:
| sub
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Combines the function of AUX and COMP.
|
|
AVR
| Type:
| Power/Defensive
|
| BPV:
| 10
|
| Repair:
| 10
|
| Space:
| 2
|
| Hit On:
| APR
|
| Invented by:
| Gen
|
| Tech Avail.:
| 3X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| 2X: Produces 2 ultrawarp and 2 normal power per turn (not for movement).
|
|
AW2B2R or A2BWR
| Type:
| Power/Defensive
|
| BPV:
| 8
|
| Repair:
| 8
|
| Space:
| 3
|
| Hit On:
| APR
|
| Invented by:
| Federation (Section 31)
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| fed-s31i
|
| Rarity:
| ?
|
|
| Acts as both a 2-point AWR and a 2 point battery.
| | The "A2BWR" and "A2WBR" terms are misnomers (it's not clear what the "2" applies to). The "AW2B2R" is the correct abbreviation.
|
|
AWIR (Aux Warp/Imp Rct)
| Type:
| Power/Defensive
|
| BPV:
| 3.5
|
| Repair:
| 3
|
| Space:
| 1
|
| Hit On:
| APR
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Auxiliary Warp/Impulse Reactor. Produces 1 Warp or 1 Impulse power per turn, which cannot be used for movement
|
|
AWR or Warp Reactor
| Type:
| Power/Defensive
|
| BPV:
| 3
|
| Repair:
| 3
|
| Space:
| 1
|
| Hit On:
| APR
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Produces 1 warp power, but not for movement.
|
|
AWR*
| Type:
| Power/Defensive
|
| BPV:
| 3.5
|
| Repair:
| 3
|
| Space:
| 1
|
| Hit On:
| APR
|
| Invented by:
| Fed
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Acts as an AWR. Each scenario, you may designate an AWR* as operating in one of the following alternate modes: Cargo, Barracks, Repair, Battery-1, Shuttle, or Fighter.
| | There is a rule that all AWR* boxes in the same group must be emulating the same system. This rule is ignored.
| | Does not use or generate Option Allowance; all options given cost 0 BPV.
|
|
AX (Any Mount)
| Type:
| Generic
|
| BPV:
| 6
|
| Repair:
| 6
|
| Space:
| 1
|
| Hit On:
| A Hull
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Any Mount. This is just like an AO, except the following.
| | 1. The mount cannot be changed, except as an overhaul at a starbase.
| | 2. It has infinite space, instead of 1 space (2 at 1X) that normal option types have.
| | 3. The allowance for the mount is the same as the corresponding option type.
|
|
Axion or AxT
| Type:
| Weapon
|
| BPV:
| 8
|
| Repair:
| 8
|
| Space:
| 2
|
| Hit On:
| Torp
|
| Invented by:
| Fra
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
AXR
| Type:
| Power/Defensive
|
| BPV:
| 5
|
| Repair:
| 5
|
| Space:
| 2
|
| Hit On:
| APR
|
| Invented by:
| Gen
|
| Tech Avail.:
| 2Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| I have decided to weaken/clarify AXR slightly, as the BPV (5) is too low for what it does.
| | The old version produced 2 Tranwarp power per turn (there was also an intermediate version which produced 1 Transwarp + 1 Generic, which is still too good).
| | The new version produces 1 Transwarp, 1+1/2 Warp, or 2 Generic power per turn.
| | AXR will still be counted as 2 power in non-TNG "Total Power" calculations, so the old SSD totals won't change (they are correct).
| | To complicate matters, in TNG rules, AXR has (and will still be) counted as only 1 power. I did that because the uses for Generic power in the TNG rules is minimal. Sorry about the confusion, folks.
| | The Great List of Systems already has an A2TWR system which produces 2 Transwarp power per turn.
|
|
BackUp
| Type:
| Generic
|
| BPV:
| 6
|
| Repair:
| 6
|
| Space:
| 2
|
| Hit On:
| Cargo
|
| Invented by:
| Wor
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Bag
| Type:
| Generic
|
| BPV:
| 15
|
| Repair:
| 15
|
| Space:
| 20
|
| Hit On:
| Cargo
|
| Invented by:
| Jok
|
| Tech Avail.:
| 3X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Bal
| Type:
| Weapon
|
| BPV:
| 6
|
| Repair:
| 6
|
| Space:
| 2
|
| Hit On:
| Phaser
|
| Invented by:
| Spj
|
| Tech Avail.:
| 2Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Balcony and Track System
| Type:
| Generic
|
| BPV:
| ?
|
| Repair:
| ?
|
| Space:
| 0
|
| Hit On:
| NA
|
| Invented by:
| All races
|
| Tech Avail.:
| 0X ?
|
| Source:
| ADB Basic Set page 127
|
| Ship/Rule:
| (J1.53)
|
| Rarity:
| ?
|
|
| Not represented on the SSD as a box.
| | The ship may launch and recover any number of shuttles per impuse. Shuttles in the external bay (i.e. ready to be launched) are destroyed on either SHTL and A HULL hits.
|
|
Barr (Barracks)
| Type:
| Generic
|
| BPV:
| 1.5
|
| Repair:
| 1.5
|
| Space:
| 1
|
| Hit On:
| A Hull
|
| Invented by:
| Gen
|
| Tech Avail.:
| sub
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Gives the ship the capacity to hold 2 extra boarding parties.
|
|
Battle
| Type:
| Control
|
| BPV:
| 3
|
| Repair:
| 3
|
| Space:
| 1
|
| Hit On:
| AuxCon
|
| Invented by:
| Fed
|
| Tech Avail.:
| 2Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Battle Bridge. Treat this as a TACT box that can control the ship.
| | Battle Bridge cannot be used as a LAB (like Bridge's function).
| | Battle bridge, a control space. Battle can remove 2 to hit penalties or 2 range penalties instead of 1 (see Electronic Warfare).
|
|
Battle (Battle Bridge)
| Type:
| Control
|
| BPV:
| 3
|
| Repair:
| 3
|
| Space:
| 1
|
| Hit On:
| Bridge
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Battle Armor Brd Prt
| Type:
| Control
|
| BPV:
| 1
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| BrdPrt
|
| Invented by:
| Hum
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
BBT
| Type:
| Weapon
|
| BPV:
| 3.5
|
| Repair:
| 3.5
|
| Space:
| 1
|
| Hit On:
| Torp
|
| Invented by:
| Jos
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Beach (Boardwalk)
| Type:
| Generic
|
| BPV:
| 1
|
| Repair:
| 1
|
| Space:
| 1
|
| Hit On:
| F Hull
|
| Invented by:
| Gen
|
| Tech Avail.:
| -3X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Beam
| Type:
| Weapon
|
| BPV:
| 13
|
| Repair:
| 13
|
| Space:
| 3
|
| Hit On:
| Phaser
|
| Invented by:
| Dom
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
BG
| Type:
| Weapon
|
| BPV:
| 6
|
| Repair:
| 6
|
| Space:
| 2
|
| Hit On:
| TorpPh
|
| Invented by:
| Jos
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
BGB
| Type:
| Weapon
|
| BPV:
| 8
|
| Repair:
| 8
|
| Space:
| 2
|
| Hit On:
| Torp
|
| Invented by:
| Grt
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
BGT (BubbleGum Tech Pod)
| Type:
| Generic
|
| BPV:
| 20
|
| Repair:
| 20
|
| Space:
| 20
|
| Hit On:
| varies
|
| Invented by:
| WYN
|
| Tech Avail.:
| 2Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Blast
| Type:
| Weapon
|
| BPV:
| 3
|
| Repair:
| 3
|
| Space:
| 1
|
| Hit On:
| Phaser
|
| Invented by:
| Gor
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Fires 1/turn. Energy = 3. Hold = 1.
| |
| | (0X and 1X tables given)
|
|
Blinder Device
| Type:
| Power/Defensive
|
| BPV:
| 7
|
| Repair:
| 7
|
| Space:
| 0
|
| Hit On:
| -
|
| Invented by:
| Tho
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| This bizarre device causes minor random fluctuations in the space-time continuum in the area.
| | Use 1/turn. Costs N energy to use. Cannot be held. Has no effect on ships themselves, but weapons fire is partially disrupted.
| | The following two effects occur within range N of the generating ship (including on the generating ship). These effects last for the rest of the turn. The effect does not move with the generating ship. All weapon arcs of ships in the area are reduced as shown by the following examples:
| | Old Arc FA FH FX 360 LS LS+RF LP/RP
| | New Arc LP/RP FA FH FA+RA L L+LF DF
| | Read "LP/RP" as "intersection of LP and RP arcs" and "DF" as "Directly Front".
| | When any ship fires into, out of, or through the effect, they add 1 die of penalty to the hit roll (So if you fire a phaser, roll 2d6 and add the results).
| | If you are using a COMP to make the hit roll "1", add 1d6 to the "1".
| | You may spend 2 energy and use a COMM (not COMP) box to make the second penalty die a 0. You may spend 1 energy and use a SPECSEN to reduce the penalties by 1 for this impulse.
| | When any ship fires from the effect at another target within the effect, add TWO penalty dice.
|
|
Bm-Rk
| Type:
| Weapon
|
| BPV:
| 3
|
| Repair:
| 3
|
| Space:
| 1
|
| Hit On:
| Torp
|
| Invented by:
| Ind
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Boarding Party
| Type:
| Control
|
| BPV:
| .5
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| BrdPrt
|
| Invented by:
| Gen
|
| Tech Avail.:
| sub
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| See also (D15.0) for Ground Combat.
| | Boarding Parties listed on Andromedan SSDs are actually Boarding Robots.
|
|
Boarding Robot
| Type:
| Control
|
| BPV:
| .5
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| BrdPrt
|
| Invented by:
| And
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Boarding Robots cannot be cured by Legendary Doctors.
| | Boarding Robots can be repaired with Damage Control (Repair Cost 1).
| | Boarding Parties listed on Andromedan SSDs are actually Boarding Robots.
|
|
Bolt
| Type:
| Weapon
|
| BPV:
| 12
|
| Repair:
| 12
|
| Space:
| 3
|
| Hit On:
| Torp
|
| Invented by:
| Wor
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Boomerang
| Type:
| Weapon
|
| BPV:
| 4
|
| Repair:
| 4
|
| Space:
| 1
|
| Hit On:
| Torp
|
| Invented by:
| Ind
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Borg Unit
| Type:
| Control
|
| BPV:
| 3
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| Crew
|
| Invented by:
| Bor
|
| Tech Avail.:
| 5X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Uses a special H&R procedure (see chart).
| | If attacking a non-guarded box, "BP RETURNS?" is always a "Yes".
| | Borg Boarding Parties cannot guard any box.
|
|
Bowling
| Type:
| Generic
|
| BPV:
| 1
|
| Repair:
| 1
|
| Space:
| 1
|
| Hit On:
| F Hull
|
| Invented by:
| Jos
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
BPR
| Type:
| Power/Defensive
|
| BPV:
| 3
|
| Repair:
| 3
|
| Space:
| 1
|
| Hit On:
| APR
|
| Invented by:
| Jos
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Brdg "ES"
| Type:
| Control
|
| BPV:
| 4
|
| Repair:
| 8
|
| Space:
| 1
|
| Hit On:
| Brdg
|
| Invented by:
| Syn
|
| Tech Avail.:
| 5X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| A Bridge may act as a Lab.
|
|
Brdg-Mech
| Type:
| Generic
|
| BPV:
| 4
|
| Repair:
| 4
|
| Space:
| 2
|
| Hit On:
| Bridge
|
| Invented by:
| Bor
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| A Bridge may act as a Lab.
|
|
Brdg-Sphere
| Type:
| Control
|
| BPV:
| 3.5
|
| Repair:
| 3.5
|
| Space:
| 1
|
| Hit On:
| Bridge
|
| Invented by:
| Borg
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| bor-0xsb
|
| Rarity:
| ?
|
|
| A Bridge may act as a Lab.
| | Combines the function of BRDG and a mech-link (for a Borg Sphere).
|
|
Bridge or Brdg
| Type:
| Control
|
| BPV:
| 3
|
| Repair:
| 3
|
| Space:
| 1
|
| Hit On:
| Bridge
|
| Invented by:
| Gen
|
| Tech Avail.:
| sub
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| A Bridge may act as a Lab.
|
|
Bridge or Brdg "%"
| Type:
| Control
|
| BPV:
| 18
|
| Repair:
| 18
|
| Space:
| 3
|
| Hit On:
| Bridge
|
| Invented by:
| Car
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| A Bridge may act as a Lab.
|
|
Bridge or Brdg "%@"
| Type:
| Control
|
| BPV:
| 20
|
| Repair:
| 20
|
| Space:
| 3
|
| Hit On:
| Bridge
|
| Invented by:
| Old
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| A Bridge may act as a Lab.
|
|
Bridge or Brdg "@"
| Type:
| Control
|
| BPV:
| 5
|
| Repair:
| 5
|
| Space:
| 1
|
| Hit On:
| Bridge
|
| Invented by:
| Fed
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| A Bridge may act as a Lab.
| | Combines the function of BRDG and COMP.
|
|
Bridge or Brdg "*"
| Type:
| Control
|
| BPV:
| 13
|
| Repair:
| 13
|
| Space:
| 2
|
| Hit On:
| Bridge
|
| Invented by:
| Borg
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| bor-0xsb
|
| Rarity:
| ?
|
|
| A Bridge may act as a Lab.
| | Combines the function of BRDG and SEN.
|
|
Brig
| Type:
| Control
|
| BPV:
| 2
|
| Repair:
| 2
|
| Space:
| 1
|
| Hit On:
| AuxCon
|
| Invented by:
| Jos
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
BT
| Type:
| Weapon
|
| BPV:
| 9
|
| Repair:
| 5
|
| Space:
| 1
|
| Hit On:
| Tran
|
| Invented by:
| Sha
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Btty "0"
| Type:
| Power/Defensive
|
| BPV:
| 1
|
| Repair:
| 1
|
| Space:
| 1
|
| Hit On:
| Btty
|
| Invented by:
| Jok
|
| Tech Avail.:
| -1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| The number in the box indicates what the capacity of the battery is.
|
|
Btty "½"
| Type:
| Power/Defensive
|
| BPV:
| 1
|
| Repair:
| 1
|
| Space:
| 1
|
| Hit On:
| Btty
|
| Invented by:
| Gen
|
| Tech Avail.:
| sub
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| The number in the box indicates what the capacity of the battery is.
|
|
Btty "1"
| Type:
| Power/Defensive
|
| BPV:
| 1.5
|
| Repair:
| 1
|
| Space:
| 1
|
| Hit On:
| Btty
|
| Invented by:
| Gen
|
| Tech Avail.:
| sub
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| The number in the box indicates what the capacity of the battery is.
|
|
Btty "10"
| Type:
| Power/Defensive
|
| BPV:
| 10.5
|
| Repair:
| 10
|
| Space:
| 1
|
| Hit On:
| Btty
|
| Invented by:
| Gen
|
| Tech Avail.:
| 4Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| The number in the box indicates what the capacity of the battery is.
|
|
Btty "1½"
| Type:
| Power/Defensive
|
| BPV:
| 2
|
| Repair:
| 1.5
|
| Space:
| 1
|
| Hit On:
| Btty
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| The number in the box indicates what the capacity of the battery is.
|
|
Btty "11"
| Type:
| Power/Defensive
|
| BPV:
| 11.5
|
| Repair:
| 11
|
| Space:
| 1
|
| Hit On:
| Btty
|
| Invented by:
| Gen
|
| Tech Avail.:
| 5X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| The number in the box indicates what the capacity of the battery is.
|
|
Btty "12"
| Type:
| Power/Defensive
|
| BPV:
| 12.5
|
| Repair:
| 12
|
| Space:
| 1
|
| Hit On:
| Btty
|
| Invented by:
| Gen
|
| Tech Avail.:
| 6Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| The number in the box indicates what the capacity of the battery is.
|
|
Btty "13"
| Type:
| Power/Defensive
|
| BPV:
| 13.5
|
| Repair:
| 13
|
| Space:
| 1
|
| Hit On:
| Btty
|
| Invented by:
| Gen
|
| Tech Avail.:
| 6Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| The number in the box indicates what the capacity of the battery is.
|
|
Btty "14"
| Type:
| Power/Defensive
|
| BPV:
| 14.5
|
| Repair:
| 14
|
| Space:
| 1
|
| Hit On:
| Btty
|
| Invented by:
| Gen
|
| Tech Avail.:
| 6Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| The number in the box indicates what the capacity of the battery is.
|
|
Btty "2"
| Type:
| Power/Defensive
|
| BPV:
| 2.5
|
| Repair:
| 2
|
| Space:
| 1
|
| Hit On:
| Btty
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| The number in the box indicates what the capacity of the battery is.
|
|
Btty "3"
| Type:
| Power/Defensive
|
| BPV:
| 3.5
|
| Repair:
| 3
|
| Space:
| 1
|
| Hit On:
| Btty
|
| Invented by:
| Gen
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| The number in the box indicates what the capacity of the battery is.
|
|
Btty "4"
| Type:
| Power/Defensive
|
| BPV:
| 4.5
|
| Repair:
| 4
|
| Space:
| 1
|
| Hit On:
| Btty
|
| Invented by:
| Gen
|
| Tech Avail.:
| 2Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| The number in the box indicates what the capacity of the battery is.
|
|
Btty "5"
| Type:
| Power/Defensive
|
| BPV:
| 5.5
|
| Repair:
| 5
|
| Space:
| 1
|
| Hit On:
| Btty
|
| Invented by:
| Gen
|
| Tech Avail.:
| 2Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| The number in the box indicates what the capacity of the battery is.
|
|
Btty "6"
| Type:
| Power/Defensive
|
| BPV:
| 6.5
|
| Repair:
| 6
|
| Space:
| 1
|
| Hit On:
| Btty
|
| Invented by:
| Gen
|
| Tech Avail.:
| 2Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| The number in the box indicates what the capacity of the battery is.
|
|
Btty "7"
| Type:
| Power/Defensive
|
| BPV:
| 7.5
|
| Repair:
| 7
|
| Space:
| 1
|
| Hit On:
| Btty
|
| Invented by:
| Gen
|
| Tech Avail.:
| 3X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| The number in the box indicates what the capacity of the battery is.
|
|
Btty "8"
| Type:
| Power/Defensive
|
| BPV:
| 8.5
|
| Repair:
| 8
|
| Space:
| 1
|
| Hit On:
| Btty
|
| Invented by:
| Gen
|
| Tech Avail.:
| 4Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| The number in the box indicates what the capacity of the battery is.
|
|
Btty "9"
| Type:
| Power/Defensive
|
| BPV:
| 9.5
|
| Repair:
| 9
|
| Space:
| 1
|
| Hit On:
| Btty
|
| Invented by:
| Gen
|
| Tech Avail.:
| 4Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| The number in the box indicates what the capacity of the battery is.
|
|
Btty "Infinite"
| Type:
| Power/Defensive
|
| BPV:
| 2000
|
| Repair:
| 2000
|
| Space:
| 10
|
| Hit On:
| Btty
|
| Invented by:
| And
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| The number in the box indicates what the capacity of the battery is.
|
|
Btty-A (Any Power Type)
| Type:
| Power/Defensive
|
| BPV:
| +1
|
| Repair:
| +1
|
| Space:
| +1
|
| Hit On:
| Battery
|
| Invented by:
| Kzi
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| The number in the box indicates what the capacity of the battery is.
| | Battery (Any). Holds any type of power indefinately.
| | You can even move from power that comes from a BTTY-A box (assuming warp power was placed into the BTTY-A).
| | Once per turn, each BTTY-A can convert 1 point of energy from weapon capacitors into 1 generic energy in the BTTY-A.
|
|
Btty-M (Movement) "3"
| Type:
| Power/Defensive
|
| BPV:
| 4
|
| Repair:
| 4
|
| Space:
| 2
|
| Hit On:
| Battery
|
| Invented by:
| Lyr
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Movement Battery. Does not store energy at all, instead, BTTY-M stores movements.
| | Each point taken from BTTY-M increases your maximum, current, and remaining movement for the turn by 1.
| | You recharge a point in a BTTY-M by losing a point of maximum, current, and remaining movement for the turn.
|
|
Btty-PC "3" (PC on Sun)
| Type:
| Power/Defensive
|
| BPV:
| 2
|
| Repair:
| 2
|
| Space:
| 1
|
| Hit On:
| Btty
|
| Invented by:
| Sun
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| The number in the box indicates what the capacity of the battery is.
|
|
Burp (C)
| Type:
| Power/Defensive
|
| BPV:
| 5
|
| Repair:
| 5
|
| Space:
| 1
|
| Hit On:
| C Warp
|
| Invented by:
| Jos
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Burp (L or R)
| Type:
| Power/Defensive
|
| BPV:
| 4
|
| Repair:
| 4
|
| Space:
| 1
|
| Hit On:
| LRWarp
|
| Invented by:
| Jos
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Bwarp "1(+1)" (C)
| Type:
| Power/Defensive
|
| BPV:
| 7
|
| Repair:
| 7
|
| Space:
| 2
|
| Hit On:
| C Warp
|
| Invented by:
| Hyd
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Burst Warp. Using my 10 impulse system, instead of the -1/+2 limit on what you can move each impulse, instead it's -1/+1.
| | Each BWARP box has a 1 point battery in addition to producing 1 warp power per turn; this battery *may* be used for movement or any warp-related function.
| | During your movement in any movement phase, you may do the following:
| | Declare a direction, with a regular interval of sideslips if desired. Spend N movements to move Nd6 hexes in that direction. You may not turn, TAC, or HET during that movement. If you strike a web or other terrain, your effective speed is the result of the roll times 10.
|
|
Bwarp "1(+1)" (L/R)
| Type:
| Power/Defensive
|
| BPV:
| 6
|
| Repair:
| 6
|
| Space:
| 2
|
| Hit On:
| LR Warp
|
| Invented by:
| Hyd
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Burst Warp. Using my 10 impulse system, instead of the -1/+2 limit on what you can move each impulse, instead it's -1/+1.
| | Each BWARP box has a 1 point battery in addition to producing 1 warp power per turn; this battery *may* be used for movement or any warp-related function.
| | During your movement in any movement phase, you may do the following:
| | Declare a direction, with a regular interval of sideslips if desired. Spend N movements to move Nd6 hexes in that direction. You may not turn, TAC, or HET during that movement. If you strike a web or other terrain, your effective speed is the result of the roll times 10.
|
|
C Hull + ExcDam Armor
| Type:
| Generic
|
| BPV:
| 3.5
|
| Repair:
| 3
|
| Space:
| 2
|
| Hit On:
| H&ExcD
|
| Invented by:
| Syn
|
| Tech Avail.:
| 5X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
C Hull + holo
| Type:
| Generic
|
| BPV:
| 3
|
| Repair:
| 3
|
| Space:
| 2
|
| Hit On:
| C Hull
|
| Invented by:
| Rul
|
| Tech Avail.:
| 5X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
C&C
| Type:
| Control
|
| BPV:
| 10
|
| Repair:
| 10
|
| Space:
| 1
|
| Hit On:
| Flag
|
| Invented by:
| ISC
|
| Tech Avail.:
| 4Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
CABAL (Kzi Prime Team)
| Type:
| Control
|
| BPV:
| 27
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| Crew
|
| Invented by:
| Kzi
|
| Tech Avail.:
| -1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| This is the Kzinti version of a Prime Team (G32.0).
| | They do not have the Heavy Weapons (G32.312) function, but they do count as three labs instead of two in (G32.35).
| | Also, Kzinti Cabals may unlock Drones instead of Phasers on a captured ship using (G32.36).
|
|
CALL (Control All)
| Type:
| Control
|
| BPV:
| 13
|
| Repair:
| 13
|
| Space:
| 3
|
| Hit On:
| Bridge
|
| Invented by:
| ISC
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Control All. This can be used as any of the following systems:
| | Auto *, AuxCon, Bridge, Coord *, Emer, Flag, ObsScty *, Scty, Sky, War *.
| | (Items maked with * are on other SSDs from this rules set).
|
|
CALL (Control All) "%"
| Type:
| Control
|
| BPV:
| 28
|
| Repair:
| 28
|
| Space:
| 4
|
| Hit On:
| Bridge
|
| Invented by:
| ISC
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
CALL (Control All) "@"
| Type:
| Control
|
| BPV:
| 15
|
| Repair:
| 15
|
| Space:
| 3
|
| Hit On:
| Bridge
|
| Invented by:
| ISC
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
CALL (Control All) "@%"
| Type:
| Control
|
| BPV:
| 30
|
| Repair:
| 30
|
| Space:
| 4
|
| Hit On:
| Bridge
|
| Invented by:
| ISC
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Cargo
| Type:
| Generic
|
| BPV:
| 1.5
|
| Repair:
| 1.5
|
| Space:
| 2
|
| Hit On:
| Cargo
|
| Invented by:
| Gen
|
| Tech Avail.:
| sub
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Considered only 1 space for option mounts (so you can put 1 CARGO in 1 NWO box).
|
|
Cargo-D
| Type:
| Generic
|
| BPV:
| 2
|
| Repair:
| 2
|
| Space:
| 1
|
| Hit On:
| Cargo
|
| Invented by:
| Mic
|
| Tech Avail.:
| 0Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Cargo-Leaky
| Type:
| Generic
|
| BPV:
| 1
|
| Repair:
| 1
|
| Space:
| 1
|
| Hit On:
| Cargo
|
| Invented by:
| Jok
|
| Tech Avail.:
| -1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Cata
| Type:
| Weapon
|
| BPV:
| 10
|
| Repair:
| 10
|
| Space:
| 3
|
| Hit On:
| Torp
|
| Invented by:
| Spj
|
| Tech Avail.:
| 2Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
CB (Compression Beam)
| Type:
| Weapon
|
| BPV:
| 3
|
| Repair:
| 3
|
| Space:
| 1
|
| Hit On:
| Phaser
|
| Invented by:
| Car
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Fires 1/turn. Energy = 1. Capacitor = 1.
| | Add +4 damage if there is a tractor link between the two ships. Add +4 damage if the target ship has no facing shields.
|
|
CCS "+1"
| Type:
| Control
|
| BPV:
| -2.5
|
| Repair:
| 3
|
| Space:
| 1
|
| Hit On:
| Flag
|
| Invented by:
| UPF
|
| Tech Avail.:
| 2Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
CCS "+2"
| Type:
| Control
|
| BPV:
| -5
|
| Repair:
| 2
|
| Space:
| 1
|
| Hit On:
| Flag
|
| Invented by:
| UPF
|
| Tech Avail.:
| 2Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
CCS "+3"
| Type:
| Control
|
| BPV:
| -7.5
|
| Repair:
| 1
|
| Space:
| 1
|
| Hit On:
| Flag
|
| Invented by:
| UPF
|
| Tech Avail.:
| 2Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
CCS "0"
| Type:
| Control
|
| BPV:
| 0
|
| Repair:
| 4
|
| Space:
| 1
|
| Hit On:
| Flag
|
| Invented by:
| UPF
|
| Tech Avail.:
| 2Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
CCS "-1"
| Type:
| Control
|
| BPV:
| 5
|
| Repair:
| 5
|
| Space:
| 1
|
| Hit On:
| Flag
|
| Invented by:
| UPF
|
| Tech Avail.:
| 2Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
CCS "-2"
| Type:
| Control
|
| BPV:
| 10
|
| Repair:
| 10
|
| Space:
| 1
|
| Hit On:
| Flag
|
| Invented by:
| UPF
|
| Tech Avail.:
| 2Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Cdisr (Collimated Disr)
| Type:
| Weapon
|
| BPV:
| 6
|
| Repair:
| 6
|
| Space:
| 1
|
| Hit On:
| Phaser
|
| Invented by:
| Lyr
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Collimated Disruptor. Fires 1/turn. Energy Cost = 2. Has a 2 point capacitor.
| | CDISR gets +1 damage for each other CDISR in the same group firing at the same target within range 8.
| | (Example: A group of 6 CDISR would each get +5 damage if all were firing at the same target within range 8.)
| | If multiple CDISR in the same group fire at the same target, you may combine that damage into one large "hard hit".
| | No overload mode. Treat as disruptive damage.
|
|
CET (Cardassian Energy Torpedo)
| Type:
| Weapon
|
| BPV:
| 4.5
|
| Repair:
| 4.5
|
| Space:
| 1
|
| Hit On:
| Torp
|
| Invented by:
| Car
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Fires 1/turn. Energy = 2*N. Hold = N.
| | Roll 1d6 for shield hit, apply 4 damage, go clockwise for N shields total.
|
|
CGZ (Crew Growth Zones)
| Type:
| Generic
|
| BPV:
| ?
|
| Repair:
| ?
|
| Space:
| ?
|
| Hit On:
| F Hull?
|
| Invented by:
| Star Control Hierarchy
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller (from Star Control)
|
| Ship/Rule:
| sch-mycp
|
| Rarity:
| ?
|
|
| Heals 1 Personnel Unit per turn.
|
|
Chem (L,R,or C)
| Type:
| Power/Defensive
|
| BPV:
| 2
|
| Repair:
| 2
|
| Space:
| 2
|
| Hit On:
| LRCWrp
|
| Invented by:
| Gen
|
| Tech Avail.:
| sub
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Chemical Processing
| Type:
| Generic
|
| BPV:
| 1.5
|
| Repair:
| 2
|
| Space:
| 1
|
| Hit On:
| Lab
|
| Invented by:
| Gen
|
| Tech Avail.:
| -2X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
ChrT
| Type:
| Weapon
|
| BPV:
| 80
|
| Repair:
| 8
|
| Space:
| 3
|
| Hit On:
| Torp
|
| Invented by:
| Krn
|
| Tech Avail.:
| 4Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Church
| Type:
| Control
|
| BPV:
| 2
|
| Repair:
| 2
|
| Space:
| 1
|
| Hit On:
| Flag
|
| Invented by:
| Gen
|
| Tech Avail.:
| -3X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
CIC (Combat Information Center)
| Type:
| Control
|
| BPV:
| 5
|
| Repair:
| 5
|
| Space:
| 1
|
| Hit On:
| Bridge
|
| Invented by:
| Federation
|
| Tech Avail.:
| 0X ?
|
| Source:
| Jonathan S. McDermott
|
| Ship/Rule:
| fed-sf1
|
| Rarity:
| ?
|
|
| All fighters within 10 hexes get +1 DFR.
| | All shuttles within 5 hexes may breakaway from dogfighting.
| | This is the early version of CIC. It gets better at 1X and 2X.
| | The "ship" link below is my ship that uses this system. For an explanation of CIC, visit Jonathan S. McDermott's website.
|
|
Circus
| Type:
| Generic
|
| BPV:
| 1
|
| Repair:
| 1
|
| Space:
| 3
|
| Hit On:
| F Hull
|
| Invented by:
| Jok
|
| Tech Avail.:
| 3X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Cloak Charge
| Type:
| Power/Defensive
|
| BPV:
| 1.5
|
| Repair:
| 3
|
| Space:
| 0
|
| Hit On:
| -
|
| Invented by:
| ISC
|
| Tech Avail.:
| 2Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Cloaking Device
| Type:
| Power/Defensive
|
| BPV:
| 15
|
| Repair:
| 30
|
| Space:
| 0
|
| Hit On:
| -
|
| Invented by:
| Rom
|
| Tech Avail.:
| sub
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Not represented on the SSD as a box.
|
|
Cloud Generator
| Type:
| Weapon
|
| BPV:
| 20
|
| Repair:
| 20
|
| Space:
| 3
|
| Hit On:
| Drone
|
| Invented by:
| Gor
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Cloud-100
| Type:
| Power/Defensive
|
| BPV:
| 225
|
| Repair:
| 675
|
| Space:
| 0
|
| Hit On:
| Shield
|
| Invented by:
| Mon
|
| Tech Avail.:
| 8Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Clumsy Science Officer
| Type:
| Control
|
| BPV:
| -4
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| -
|
| Invented by:
| Gen
|
| Tech Avail.:
| sub
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
CM
| Type:
| Weapon
|
| BPV:
| 6
|
| Repair:
| 6
|
| Space:
| 1
|
| Hit On:
| Drone
|
| Invented by:
| NR
|
| Tech Avail.:
| 2Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
CO
| Type:
| Control
|
| BPV:
| 5
|
| Repair:
| 5
|
| Space:
| 1
|
| Hit On:
| Flag
|
| Invented by:
| ISC
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Can hold 1 Control type system. Has only 1 space; multiple COs in the same group may be combined for a larger system. Cannot hold a 0 space system.
| | Gives 3 Option Allowance
| | An exception to the 0 space rule: Can hold tracks (Sensor, Scanner, DamCon, ExcDam)
|
|
Coff
| Type:
| Generic
|
| BPV:
| 1
|
| Repair:
| 1
|
| Space:
| 1
|
| Hit On:
| F Hull
|
| Invented by:
| Jok
|
| Tech Avail.:
| 3X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Combat Engineer
| Type:
| Control
|
| BPV:
| 1
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| Crew
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Command
| Type:
| Control
|
| BPV:
| 3
|
| Repair:
| 5
|
| Space:
| 1
|
| Hit On:
| AnyCtr
|
| Invented by:
| Mec
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Command-D (Disruption)
| Type:
| Control
|
| BPV:
| 9
|
| Repair:
| 9
|
| Space:
| 1
|
| Hit On:
| Flag
|
| Invented by:
| ISC
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Command Disruption. This is an alternate (and weaker) form of the C&C (Command & Control) system the ISC invent in the TNG era. Use 1/turn. Energy Cost = 1 (to Disrupt) or 3 (to Control). A Command-D usage can be blocked by any other ship within range 30 by using a COMM box. Roll 3d6 (no modifiers), and compare to the range R to the target:
|
|
Commando Squad
| Type:
| Control
|
| BPV:
| 1
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| BrdPrt
|
| Invented by:
| Gen
|
| Tech Avail.:
| sub
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Commando Squads gain a -1 bonus on attacks and everyone attacking them get a +1 penalty.
| | On the impulse a Commando Squad is transported, roll 1d6. If the result is equal to or less than the Commando Squad's tech level, they may attack the impulse they beam in.
|
|
Comp
| Type:
| Control
|
| BPV:
| 2
|
| Repair:
| 2
|
| Space:
| 1
|
| Hit On:
| Emer
|
| Invented by:
| Gen
|
| Tech Avail.:
| sub
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Comp-M or Cmp-M
| Type:
| Control
|
| BPV:
| 14
|
| Repair:
| 14
|
| Space:
| 1
|
| Hit On:
| Emer
|
| Invented by:
| Mic
|
| Tech Avail.:
| 3X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Connector
| Type:
| Power/Defensive
|
| BPV:
| 10
|
| Repair:
| 10
|
| Space:
| 6
|
| Hit On:
| APR
|
| Invented by:
| Generic (Sparse UnUniverse)
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| gen-2id4
|
| Rarity:
| ?
|
|
| This allows all ships in the bays to fully combine shields and power.
| | Use all warp boxes together to calculate maximum speed in warp.
|
|
Const
| Type:
| Generic
|
| BPV:
| 6
|
| Repair:
| 6
|
| Space:
| 2
|
| Hit On:
| Cargo
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Containment Armor
| Type:
| Generic
|
| BPV:
| 7
|
| Repair:
| 7
|
| Space:
| 3
|
| Hit On:
| Armor
|
| Invented by:
| Tho
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| This "captures" damage energy and explodes it away from the ship (sort of like a crude PA panel).
| | When a weapon does damage beyond shields, it destroys one Containment Armor box and (if it does at least 2 damage) does another internal. The weapon is considered dealt with at that point. You cannot choose to bypass Containment Armor if you take internals (saving it for later), but you may take Armor hits of other types first.
|
|
Coord (Fighter Coord.)
| Type:
| Control
|
| BPV:
| 8
|
| Repair:
| 8
|
| Space:
| 2
|
| Hit On:
| Flag
|
| Invented by:
| Hyd
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Fighter Coordinator. This is a specialized FLAG box used for fighter combat. Use 1/turn, choose a function:
| | 1. All allied fighters are at +1 initiative this turn.
| | 2. All allied fighters are at +1 DFR this turn.
| | 3. Target fighter does not take double damage from warp packs this turn.
| | 4. Target crippled fighter is considered uncrippled this impulse.
|
|
Cowardly Marine Major
| Type:
| Control
|
| BPV:
| -5
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| -
|
| Invented by:
| Gen
|
| Tech Avail.:
| sub
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
C-Phtn
| Type:
| Weapon
|
| BPV:
| +2
|
| Repair:
| +2
|
| Space:
| +0
|
| Hit On:
| Torp
|
| Invented by:
| Alt
|
| Tech Avail.:
| 3X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
CPR
| Type:
| Power/Defensive
|
| BPV:
| 2
|
| Repair:
| 2
|
| Space:
| 1
|
| Hit On:
| APR
|
| Invented by:
| Jos
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Crew Unit
| Type:
| Control
|
| BPV:
| .1
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| Crew
|
| Invented by:
| Gen
|
| Tech Avail.:
| sub
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| See (G21.0) for Crew Quality.
|
|
CrPPD (Crawly PPD)
| Type:
| Weapon
|
| BPV:
| 25
|
| Repair:
| 25
|
| Space:
| 2
|
| Hit On:
| Drone
|
| Invented by:
| ISC
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
CSC
| Type:
| Weapon
|
| BPV:
| 40
|
| Repair:
| 35
|
| Space:
| 3
|
| Hit On:
| Drone
|
| Invented by:
| Sau
|
| Tech Avail.:
| 5X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
CSGen
| Type:
| Weapon
|
| BPV:
| 8
|
| Repair:
| 7
|
| Space:
| 1
|
| Hit On:
| Drone
|
| Invented by:
| Sau
|
| Tech Avail.:
| 5X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
CSO (Control/Special)
| Type:
| Control
|
| BPV:
| 12
|
| Repair:
| 11
|
| Space:
| 6
|
| Hit On:
| Emer
|
| Invented by:
| Ori
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Control/Special Option. Gives 10 Option Allowance (13 at 1X).
| | This can hold any 0, 1, or 2 space system that a CO or SO could hold.
| | A big group of CSO boxes can spread the space around, i.e. a group of 3 CSOs could hold two 0 space and one 6 space system.
|
|
CSSnare
| Type:
| Weapon
|
| BPV:
| 12
|
| Repair:
| 10
|
| Space:
| 1
|
| Hit On:
| Drone
|
| Invented by:
| Sau
|
| Tech Avail.:
| 5X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
CT
| Type:
| Power/Defensive
|
| BPV:
| 7
|
| Repair:
| 4
|
| Space:
| 1
|
| Hit On:
| Drone
|
| Invented by:
| Sha
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Ctrl "%"
| Type:
| Control
|
| BPV:
| 17
|
| Repair:
| 17
|
| Space:
| 3
|
| Hit On:
| Bridge
|
| Invented by:
| Gen
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Controls the ship. Does not have the lab function of BRDG (or any other special function).
| | Some CTRL boxes have a "L" and "R" designation. The "L" boxes are hit on bridge, the "R" boxes are hit on auxcon.
|
|
Ctrl "%@"
| Type:
| Control
|
| BPV:
| 19
|
| Repair:
| 19
|
| Space:
| 3
|
| Hit On:
| Bridge
|
| Invented by:
| Old
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Controls the ship. Does not have the lab function of BRDG (or any other special function).
| | Some CTRL boxes have a "L" and "R" designation. The "L" boxes are hit on bridge, the "R" boxes are hit on auxcon.
| | Combines the function of CTRL and COMP.
|
|
Ctrl "@"
| Type:
| Control
|
| BPV:
| 4
|
| Repair:
| 4
|
| Space:
| 1
|
| Hit On:
| Bridge
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Controls the ship. Does not have the lab function of BRDG (or any other special function).
| | Some CTRL boxes have a "L" and "R" designation. The "L" boxes are hit on bridge, the "R" boxes are hit on auxcon.
| | Combines the function of CTRL and COMP.
|
|
Ctrl "R"
| Type:
| Control
|
| BPV:
| 2
|
| Repair:
| 2
|
| Space:
| 1
|
| Hit On:
| AuxCon
|
| Invented by:
| Gen
|
| Tech Avail.:
| sub
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Controls the ship. Does not have the lab function of BRDG (or any other special function).
| | Some CTRL boxes have a "L" and "R" designation. The "L" boxes are hit on bridge, the "R" boxes are hit on auxcon.
|
|
Ctrl or Ctrl "L"
| Type:
| Control
|
| BPV:
| 2
|
| Repair:
| 2
|
| Space:
| 1
|
| Hit On:
| Bridge
|
| Invented by:
| Gen
|
| Tech Avail.:
| sub
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Controls the ship. Does not have the lab function of BRDG (or any other special function).
| | Some CTRL boxes have a "L" and "R" designation. The "L" boxes are hit on bridge, the "R" boxes are hit on auxcon.
|
|
Curling
| Type:
| Generic
|
| BPV:
| 1
|
| Repair:
| 1
|
| Space:
| 1
|
| Hit On:
| F Hull
|
| Invented by:
| Jos
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Custom Legendary Officer
| Type:
| Control
|
| BPV:
| 5+#
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| -
|
| Invented by:
| Gen
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
CUT (Cutter Beam)
| Type:
| Weapon
|
| BPV:
| 100
|
| Repair:
| 100
|
| Space:
| 6
|
| Hit On:
| Phaser
|
| Invented by:
| Bor
|
| Tech Avail.:
| 5X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Fires 1/turn. Energy = 2. Capacitor = 2.
| | Treat as a Phaser.
|
|
CX (Control Mount)
| Type:
| Control
|
| BPV:
| 4
|
| Repair:
| 4
|
| Space:
| 1
|
| Hit On:
| Flag
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| This is similar to a CO.
| | The mount cannot be changed, except as an overhaul in a starbase. It has infinite space, instead of 1 space that normal option types have. The allowance for the mount is the same as the corresponding option type.
| | Gives 3 Option Allowance
|
|
Cylon-Command
| Type:
| Control
|
| BPV:
| 1.6
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| -
|
| Invented by:
| Cyl
|
| Tech Avail.:
| 3X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Cylon-Drone
| Type:
| Control
|
| BPV:
| 0.2
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| Crew
|
| Invented by:
| Cyl
|
| Tech Avail.:
| 3X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Cylon-Gold
| Type:
| Control
|
| BPV:
| 0.8
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| BrdPrt
|
| Invented by:
| Cyl
|
| Tech Avail.:
| 3X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Cylon-Silver
| Type:
| Control
|
| BPV:
| 0.4
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| BrdPrt
|
| Invented by:
| Cyl
|
| Tech Avail.:
| 3X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
DamCon "#"
| Type:
| Control
|
| BPV:
| #
|
| Repair:
| #
|
| Space:
| 0
|
| Hit On:
| DamCon
|
| Invented by:
| Gen
|
| Tech Avail.:
| sub
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| See also (D14.0) for Emergency Damage Repair.
| | Costs no energy or labs to use.
|
|
DamSwi
| Type:
| Control
|
| BPV:
| 10
|
| Repair:
| 10
|
| Space:
| 2
|
| Hit On:
| DamCon
|
| Invented by:
| Wor
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| During any Impulse Activity phase, a DamSwi box can repair any box on the SSD and destroy any other one. This can be done once per DamSwi box per turn.
| | The damaged box must be a real internal (no Shields, Crew, tracks, etc.).
|
|
Dbl-Opt (Double Option)
| Type:
| Weapon
|
| BPV:
| 12
|
| Repair:
| 12
|
| Space:
| 2
|
| Hit On:
| Torpedo
|
| Invented by:
| Ori
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Double Option Mount. This is a full (centerline) OPT mount which holds one 1 or 2 space system (like a normal 1X OPT).
| | However, if the system it's holding fires at least once a turn, it's firing rate is increased by 1. Thus, a DISR in a DBL-OPT could fire twice a turn, or a PH-G could fire 5 times instead of 4. The holding capability is *not* improved, so the second shot must be armed from scratch or drawn from capacitors (if it's a capacitor weapon).
| | If the system requires more than one turn to arm, it instead has the number of turns to arm reduced by one (e.g. A plasma requires two turns to arm at 1X. In a DBL-OPT, it could be fired once every turn.) You still must pay the total energy cost for the weapon, of course.
| | Non-weapon systems generally don't benefit from DBL-OPT, unless they are systems that directly affect other ships (TRAC and DD would get the increase).
|
|
DC
| Type:
| Weapon
|
| BPV:
| 12
|
| Repair:
| 12
|
| Space:
| 2
|
| Hit On:
| Phaser
|
| Invented by:
| Sat
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
DCA (Drn Ctrl Array)
| Type:
| Control
|
| BPV:
| 9
|
| Repair:
| 9
|
| Space:
| 1
|
| Hit On:
| Aux
|
| Invented by:
| Kzi
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Drone Control Array. Use 1/turn. Energy Cost = 1.
| | Pick a target hex. You may retarget all of your drones in that hex, so they switch (or regain) tracking.
| | This even works on drones which have lost tracking (due to SpecSen or whatever).
| | This also works to manually force the drones to ignore a Wild Weasel.
|
|
DD
| Type:
| Power/Defensive
|
| BPV:
| 18
|
| Repair:
| 18
|
| Space:
| 2
|
| Hit On:
| Flag
|
| Invented by:
| And
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
DDF
| Type:
| Power/Defensive
|
| BPV:
| 14
|
| Repair:
| 14
|
| Space:
| 2
|
| Hit On:
| Emer
|
| Invented by:
| Mic
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
DDISR (Dorrian Disruptor)
| Type:
| Weapon (Torpedo)
|
| BPV:
| 4
|
| Repair:
| 4
|
| Space:
| 2
|
| Hit On:
| Torpedo
|
| Invented by:
| Dorrian (Fleet Tactical Combat)
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| ftc-dca
|
| Rarity:
| ?
|
|
| Fires 1/turn. Energy = 1. Hold = 0.
|
|
DD-other
| Type:
| Power/Defensive
|
| BPV:
| 15
|
| Repair:
| 15
|
| Space:
| 2
|
| Hit On:
| Flag
|
| Invented by:
| And
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
DDS (DisDev Scatter)
| Type:
| Power/Defensive
|
| BPV:
| 22
|
| Repair:
| 22
|
| Space:
| 3
|
| Hit On:
| Flag
|
| Invented by:
| And
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Displacement Device (Scatter). Can be used 1/turn.
| | Energy = N warp. N can be at most 18. Hold = 1.
| | When used, all units within radius N (including the DDS-using ship) are displaced randomly. For each unit, roll 1d6 for direction and 1d6 for distance, do this a total of three times (so each unit could displace as much as 18 hexes).
| | All units are "summoning sicknessed" and cannot fire (except at Size 6 or 7 units) this impulse.
|
|
DD-self
| Type:
| Power/Defensive
|
| BPV:
| 12
|
| Repair:
| 12
|
| Space:
| 2
|
| Hit On:
| Flag
|
| Invented by:
| And
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
DD-self-6
| Type:
| Power/Defensive
|
| BPV:
| 9
|
| Repair:
| 9
|
| Space:
| 2
|
| Hit On:
| Flag
|
| Invented by:
| And
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Deck Crew
| Type:
| Control
|
| BPV:
| 0.5
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| Deck
|
| Invented by:
| Gen
|
| Tech Avail.:
| sub
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| All ships have 1 plus their tech level assumed Deck Crew actions per turn for free as long as they are not undermanned or unmanned.
|
|
Def
| Type:
| Power/Defensive
|
| BPV:
| 6
|
| Repair:
| 6
|
| Space:
| 2
|
| Hit On:
| Drone
|
| Invented by:
| Atl
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Defensive BrdPrt
| Type:
| Control
|
| BPV:
| 1
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| BrdPrt
|
| Invented by:
| Gen
|
| Tech Avail.:
| sub
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Deflect
| Type:
| Power/Defensive
|
| BPV:
| 5
|
| Repair:
| 5
|
| Space:
| 0
|
| Hit On:
| Shield
|
| Invented by:
| Mic
|
| Tech Avail.:
| 0Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Deflector Shield
| Type:
| Power/Defensive
|
| BPV:
| 10
|
| Repair:
| 10
|
| Space:
| 0
|
| Hit On:
| Shield
|
| Invented by:
| Sco
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Deresolution Device
| Type:
| Power/Defensive
|
| BPV:
| 20
|
| Repair:
| 20
|
| Space:
| 10
|
| Hit On:
| -
|
| Invented by:
| Jin
|
| Tech Avail.:
| 3X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
DERFACS
| Type:
| Control
|
| BPV:
| 3
|
| Repair:
| 3
|
| Space:
| 0
|
| Hit On:
| -
|
| Invented by:
| Kli
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Not an internal box on the SSD.
|
|
DISB (Disruptor Beam)
| Type:
| Weapon (Phaser)
|
| BPV:
| 5
|
| Repair:
| 5
|
| Space:
| 1
|
| Hit On:
| Phaser
|
| Invented by:
| New Kings
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| new-j7
|
| Rarity:
| ?
|
|
| Fires 1/turn. Energy = 1 (standard); 2 (overload); 3 (double overload). Capacitor = 1.
|
|
DISR (Disruptor)
| Type:
| Weapon (Torpedo or Phaser)
|
| BPV:
| 4
|
| Repair:
| 4
|
| Space:
| 1
|
| Hit On:
| Torpedo or Phaser
|
| Invented by:
| Klingon
|
| Tech Avail.:
| 0X ?
|
| Source:
| ADB Basic Set page 60
|
| Ship/Rule:
| (E3.0)
|
| Rarity:
| ?
|
|
| Fires 1/turn. Energy = 2 (standard); 4 (overload). Cannot be held.
| | The disruptor tables on my SSDs almost always have the UIM and DERFACS lines, even if the ship does not have UIM/DERFACS. I do this because we frequently assume all disruptor-armed ships have UIM/DERFACS in my games. All disruptors are range 40. Numbered disruptors are hit on Phaser instead of Torpedo hits. Numbered disruptors may hold a standard (not overload) shot for 0 energy. Overloads must spend the full 4 energy to upgrade from a held standard shot.
| |
| | 2X: Gains double overload (for 6 energy) and a 6 point capacitor.
| |
| | 3X: 6 energy capacitor.
| |
| | (0X, 2X, and 3X tables given)
|
|
DisrG
| Type:
| Weapon
|
| BPV:
| 16
|
| Repair:
| 16
|
| Space:
| 3
|
| Hit On:
| TorpPh
|
| Invented by:
| Kzi
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Disr-Xr (X-Ray Disr)
| Type:
| Weapon
|
| BPV:
| 7
|
| Repair:
| 7
|
| Space:
| 2
|
| Hit On:
| Phaser
|
| Invented by:
| Kli
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| X-ray Disruptor. Fires 1/turn. Energy = 2 (standard), 4 (overload). Can be held for half cost.
| | The first number in damage is regular damage. The second number is internals. Armor may be applied to the internal damage.
|
|
Distortion Cannon
| Type:
| Weapon
|
| BPV:
| 20
|
| Repair:
| 15
|
| Space:
| 2
|
| Hit On:
| Torp
|
| Invented by:
| Mec
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
DM
| Type:
| Weapon
|
| BPV:
| 1.5
|
| Repair:
| 1.5
|
| Space:
| 1
|
| Hit On:
| Drone
|
| Invented by:
| Hum
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Doesn't Works
| Type:
| Generic
|
| BPV:
| 1
|
| Repair:
| 1
|
| Space:
| 1
|
| Hit On:
| A Hull
|
| Invented by:
| Jok
|
| Tech Avail.:
| -1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
DOGI
| Type:
| Generic
|
| BPV:
| 27
|
| Repair:
| 27
|
| Space:
| 4
|
| Hit On:
| Torp
|
| Invented by:
| SCA
|
| Tech Avail.:
| 3X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Donut
| Type:
| Generic
|
| BPV:
| 1.5
|
| Repair:
| 1.5
|
| Space:
| 1
|
| Hit On:
| A Hull
|
| Invented by:
| Jos
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
DOP (Drone Opposition)
| Type:
| Weapon
|
| BPV:
| 14
|
| Repair:
| 14
|
| Space:
| 2
|
| Hit On:
| Drone
|
| Invented by:
| Opp
|
| Tech Avail.:
| 2Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Launches 1/turn. Energy = 2 slip-stream. Ammo limit of 7.
| | Choose speed (S) and warhead (W). S*W = 600.
| | The damage is temporal, disruptive, out of phase, pulse, and non-adaptable. The drone cannot be tractored, weaseled, scannered, stasised, displaced, or damaged by weapons fire.
| | If using my direct-fire drone rules, speed must equal or exceed range*10 to hit this impulse.
|
|
Double Commando Squad
| Type:
| Control
|
| BPV:
| 1.5
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| BrdPrt
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Double Engines (/box)
| Type:
| Power/Defensive
|
| BPV:
| +1
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| -
|
| Invented by:
| Ori
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Double Engines,Par(/box)
| Type:
| Power/Defensive
|
| BPV:
| +1
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| -
|
| Invented by:
| Par
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Double Heavy Weapons Sq
| Type:
| Control
|
| BPV:
| 1.5
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| BrdPrt
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Double Reactors (/box)
| Type:
| Power/Defensive
|
| BPV:
| +1
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| -
|
| Invented by:
| WYN
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Double Sensor Control
| Type:
| Control?
|
| BPV:
| ?
|
| Repair:
| NA
|
| Space:
| 0
|
| Hit On:
| NA
|
| Invented by:
| All races
|
| Tech Avail.:
| 0X ?
|
| Source:
| ADB Basic Set
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Not represented on the SSD as a box.
|
|
Double Weapons (/box)
| Type:
| Weapon
|
| BPV:
| +2
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| -
|
| Invented by:
| Fed
|
| Tech Avail.:
| 3X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
DR
| Type:
| Weapon
|
| BPV:
| 6
|
| Repair:
| 6
|
| Space:
| 1
|
| Hit On:
| Torp
|
| Invented by:
| Mic
|
| Tech Avail.:
| 0Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
DRAIN (Drain Bolt)
| Type:
| Weapon
|
| BPV:
| 100
|
| Repair:
| 100
|
| Space:
| 8
|
| Hit On:
| Torp
|
| Invented by:
| Bor
|
| Tech Avail.:
| 5X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Fires 1/turn. Energy = 4. Cannot be held.
| | There are three modes: "Damage", "Shield", and "Movement". Damage Mode is just normal damage. Shield Mode: Each point is 2 shield damage, or 1/2 of an internal. Movement Mode: Target has a penalty on his speed equal to the damage given. No actual damage is scored.
|
|
DR-Btty "12"
| Type:
| Power/Defensive
|
| BPV:
| 8.5
|
| Repair:
| 8.5
|
| Space:
| 1
|
| Hit On:
| Btty
|
| Invented by:
| Ori
|
| Tech Avail.:
| 4Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
DR-Btty "3"
| Type:
| Power/Defensive
|
| BPV:
| 2.5
|
| Repair:
| 2.5
|
| Space:
| 1
|
| Hit On:
| Btty
|
| Invented by:
| Ori
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
DR-Btty "6"
| Type:
| Power/Defensive
|
| BPV:
| 4.5
|
| Repair:
| 4.5
|
| Space:
| 1
|
| Hit On:
| Btty
|
| Invented by:
| Ori
|
| Tech Avail.:
| 2Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
DR-Btty "9"
| Type:
| Power/Defensive
|
| BPV:
| 6.5
|
| Repair:
| 6.5
|
| Space:
| 1
|
| Hit On:
| Btty
|
| Invented by:
| Ori
|
| Tech Avail.:
| 2Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
DRN-A (Drone Rack Type A)
| Type:
| Weapon (Drone)
|
| BPV:
| 4
|
| Repair:
| 4
|
| Space:
| 1
|
| Hit On:
| Drone
|
| Invented by:
| Federation, Klingon, Kzinti, Orion, WYN
|
| Tech Avail.:
| 0X ?
|
| Source:
| ADB Basic Set page 75
|
| Ship/Rule:
| (FD3.1)
|
| Rarity:
| ?
|
|
| Launches 1 drone per turn. May launch single, double, or triple space drones.
| | Ammo limit of 4.
|
|
DRN-B (Drone Rack Type B)
| Type:
| Weapon (Drone)
|
| BPV:
| 5
|
| Repair:
| 5
|
| Space:
| 1
|
| Hit On:
| Drone
|
| Invented by:
| Federation, Klingon, Kzinti, Orion, WYN
|
| Tech Avail.:
| 0X ?
|
| Source:
| ADB Basic Set page 75
|
| Ship/Rule:
| (FD3.2)
|
| Rarity:
| ?
|
|
| Launches 1 drone per turn. May launch single, double, or triple space drones.
| | Ammo limit of 6.
|
|
DRN-BBC (Drone Rack Type BBC)
| Type:
| Weapon (Drone)
|
| BPV:
| 7
|
| Repair:
| 7
|
| Space:
| 2
|
| Hit On:
| Drone
|
| Invented by:
| Kzinti, New Kings
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| new-j7
|
| Rarity:
| ?
|
|
| Launches 2 drones per turn. May launch single, double, or triple space drones.
| | Ammo limit of 8.
|
|
DRN-BCG (Drone Rack Type BCG)
| Type:
| Weapon (Drone)
|
| BPV:
| 8
|
| Repair:
| 8
|
| Space:
| 2
|
| Hit On:
| Drone
|
| Invented by:
| Kzinti, Federation (Section 31)
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| fed-s31i
|
| Rarity:
| ?
|
|
| Launches 2 drones per turn. May launch half, single, double, or triple space drones.
| | Ammo limit of 6.
| | Has an ADD mode. Each ADD is half a space.
|
|
DRN-C (Drone Rack Type C)
| Type:
| Weapon (Drone)
|
| BPV:
| 5
|
| Repair:
| 5
|
| Space:
| 1
|
| Hit On:
| Drone
|
| Invented by:
| Kzinti, Orion, WYN
|
| Tech Avail.:
| 0X ?
|
| Source:
| ADB Basic Set page 75
|
| Ship/Rule:
| (FD3.3)
|
| Rarity:
| ?
|
|
| Launches 2 drones per turn. May launch single or double space drones.
| | Ammo limit of 4.
|
|
DRN-D (Drone Rack Type D)
| Type:
| Weapon (Drone)
|
| BPV:
| 9
|
| Repair:
| 9
|
| Space:
| 3
|
| Hit On:
| Drone
|
| Invented by:
| Federation, Klingon, Kzinti, Orion, WYN
|
| Tech Avail.:
| 0X ?
|
| Source:
| ADB Basic Set page 75
|
| Ship/Rule:
| (FD3.4)
|
| Rarity:
| ?
|
|
| Launches 1 drone per turn. May launch single, double, or triple space drones.
| | Ammo limit of 12.
| | Has an ADD mode. Each ADD is half a space.
| | May be represented on the SSD as three boxes (fairly common) or one box (rarely).
|
|
Drn-D1 or Drn-DO
| Type:
| Weapon
|
| BPV:
| 11
|
| Repair:
| 11
|
| Space:
| 2
|
| Hit On:
| Drone
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
DRN-E (Drone Rack Type E)
| Type:
| Weapon (Drone)
|
| BPV:
| 6
|
| Repair:
| 6
|
| Space:
| 1
|
| Hit On:
| Drone
|
| Invented by:
| Federation, Klingon, Kzinti, Orion, WYN
|
| Tech Avail.:
| 0X ?
|
| Source:
| ADB Basic Set page 75
|
| Ship/Rule:
| (FD3.5)
|
| Rarity:
| ?
|
|
| Launches 1 drone per turn. May launch half space drones.
| | Ammo limit of 4.
|
|
Drn-E "20"
| Type:
| Weapon
|
| BPV:
| 8
|
| Repair:
| 8
|
| Space:
| 1
|
| Hit On:
| Drone
|
| Invented by:
| Kli
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
DRN-F (Drone Rack Type F)
| Type:
| Weapon (Drone)
|
| BPV:
| 3
|
| Repair:
| 3
|
| Space:
| 1
|
| Hit On:
| Drone
|
| Invented by:
| Galactic races
|
| Tech Avail.:
| 0X ?
|
| Source:
| ADB Basic Set page 75
|
| Ship/Rule:
| (FD3.6)
|
| Rarity:
| ?
|
|
| Launches 1 drone per turn. May launch single or double space drones.
| | Ammo limit of 4.
| | A fairly common refit is to replace a SHTL with a DRN-F (for +1 BPV). This may be done once per shuttle bay.
|
|
DRN-G (Drone Rack Type G)
| Type:
| Weapon (Drone)
|
| BPV:
| 6
|
| Repair:
| 6
|
| Space:
| 1
|
| Hit On:
| Drone
|
| Invented by:
| Federation, Kzinti
|
| Tech Avail.:
| 0X ?
|
| Source:
| ADB Basic Set page 75
|
| Ship/Rule:
| (FD3.7)
|
| Rarity:
| ?
|
|
| Launches 1 drone per turn. May launch half, single or double space drones.
| | Ammo limit of 4.
| | Has an ADD mode. Each ADD is half a space.
|
|
DRN-H (Drone Rack Type H)
| Type:
| Weapon (Drone)
|
| BPV:
| 20
|
| Repair:
| 20
|
| Space:
| 5
|
| Hit On:
| Drone
|
| Invented by:
| Federation, Klingon, Kzinti, Orion, WYN
|
| Tech Avail.:
| 0X ?
|
| Source:
| ADB Basic Set page 76
|
| Ship/Rule:
| (FD3.8)
|
| Rarity:
| ?
|
|
| Launches 1 drone per turn. May launch single, double, or triple space drones.
| | Ammo limit of 20.
| | Has an ADD mode. Each ADD is half a space.
| | May be represented on the SSD as five boxes (fairly common) or one box (rarely).
|
|
Drn-H1 or Drn-HO
| Type:
| Weapon
|
| BPV:
| 12
|
| Repair:
| 12
|
| Space:
| 1
|
| Hit On:
| Drone
|
| Invented by:
| Kzi
|
| Tech Avail.:
| 2Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Drn-I
| Type:
| Weapon
|
| BPV:
| 10
|
| Repair:
| 10
|
| Space:
| 2
|
| Hit On:
| Drone
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Drn-J
| Type:
| Weapon
|
| BPV:
| 7
|
| Repair:
| 7
|
| Space:
| 1
|
| Hit On:
| Drone
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Drn-K
| Type:
| Weapon
|
| BPV:
| 6
|
| Repair:
| 6
|
| Space:
| 2
|
| Hit On:
| Drone
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Drn-L
| Type:
| Weapon
|
| BPV:
| 10
|
| Repair:
| 10
|
| Space:
| 2
|
| Hit On:
| Drone
|
| Invented by:
| Smi
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Drn-M or Missile
| Type:
| Weapon
|
| BPV:
| 10
|
| Repair:
| 10
|
| Space:
| 4
|
| Hit On:
| Drone
|
| Invented by:
| Fra
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Drn-O
| Type:
| Weapon
|
| BPV:
| 2
|
| Repair:
| 2
|
| Space:
| 1
|
| Hit On:
| Drone
|
| Invented by:
| Mic
|
| Tech Avail.:
| 0Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
DRN-OPT (Drone-Option Mount)
| Type:
| Weapon
|
| BPV:
| 7
|
| Repair:
| 7
|
| Space:
| 1
|
| Hit On:
| Drone
|
| Invented by:
| WYN
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Can hold any system hit on "Drone", except 0 space systems.
| | Each DRN-OPT holds 1 space, multiple DRN-OPT boxes are needed to hold a multiple space system.
| | Gives 5 Option Allowance. Note this is not enough for a DRN-G (unless an option point is taken from another option mount).
| |
| | Many DRN-OPT boxes do not have an arc (as most Drone-type weapons don't need it). Any weapon placed in an unlabeled DRN-OPT is 360-degree.
|
|
Drn-R (Reconfigurable)
| Type:
| Weapon
|
| BPV:
| 9
|
| Repair:
| 9
|
| Space:
| 3
|
| Hit On:
| Drone
|
| Invented by:
| Kzi
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Reconfigurable drone rack. At the end of each turn, you may reconfigure your drone racks.
| | Each DRN-R may have 2 "letters" (B,C,G) in addition to the X-refit at 1X. Thus, a DRN-R functions as a DRN-BBX, DRN-BCX, etc.
| | The basic rack has 6 ammo, fires 1/turn.
| | Each "B" adds +2 ammo (empty, you need to reload) and gives the rack the ability to fire triple-space drones.
| | Each "C" adds +1 to fire rate.
| | Each "G" adds an ADD mode, adding it twice means it may ADD twice in one impulse (in the 32 impulse system).
| | DRN-R has 20 spaces of reloads.
|
|
DRNREP (Drn Replicator)
| Type:
| Generic
|
| BPV:
| 7
|
| Repair:
| 7
|
| Space:
| 2
|
| Hit On:
| Cargo
|
| Invented by:
| Kzi
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Drone Replicator. Use 1/turn. Costs no energy to use.
| | Spend 1 cargo unit to build a 1 space (or 1/2 space) drone. The constructed drone may be any special type you know.
| | Multiple DRNREP boxes can work together to build bigger drones.
|
|
Drn-S
| Type:
| Weapon
|
| BPV:
| 10
|
| Repair:
| 20
|
| Space:
| 3
|
| Hit On:
| Drone
|
| Invented by:
| Fed
|
| Tech Avail.:
| 4Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Reconfigurable drone rack (refit). At the end of each turn, you may reconfigure your drone racks.
| | Each DRN-S may have 3 "letters" (B,C,G) in addition to the X-refit at 1X. Thus, a DRN-S functions as a DRN-BBBX, DRN-BBCX, etc.
| | The basic rack has 6 ammo, fires 1/turn.
| | Each "B" adds +2 ammo (empty, you need to reload) and gives the rack the ability to fire triple-space drones.
| | Each "C" adds +1 to fire rate.
| | Each "G" adds an ADD mode, adding it twice means it may ADD twice in one impulse (in the 32 impulse system).
| | DRN-S has 24 spaces of reloads.
|
|
Drn-S (Reconfigurable)
| Type:
| Weapon
|
| BPV:
| 12
|
| Repair:
| 12
|
| Space:
| 4
|
| Hit On:
| Drone
|
| Invented by:
| Kzi
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Drn-X
| Type:
| Weapon
|
| BPV:
| 6
|
| Repair:
| 6
|
| Space:
| 1
|
| Hit On:
| Drone
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Can carry any Drone-type weapon. Has "infinite space" (may carry a large phaser type in one box).
| | Gives 5 Option Allowance
|
|
Drone/Seek WpnCtrl x(+1)
| Type:
| Control
|
| BPV:
| 2
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| -
|
| Invented by:
| Kzi
|
| Tech Avail.:
| sub
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
DT
| Type:
| Weapon
|
| BPV:
| 8
|
| Repair:
| 8
|
| Space:
| 2
|
| Hit On:
| Torp
|
| Invented by:
| Mic
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
DTD "#"
| Type:
| Power/Defensive
|
| BPV:
| 6*#
|
| Repair:
| 6*#
|
| Space:
| #
|
| Hit On:
| -
|
| Invented by:
| Bol
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
DWarp (C)
| Type:
| Power/Defensive
|
| BPV:
| 8
|
| Repair:
| 8
|
| Space:
| 2
|
| Hit On:
| C Warp
|
| Invented by:
| Fed
|
| Tech Avail.:
| 2Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
DWarp (L or R)
| Type:
| Power/Defensive
|
| BPV:
| 7
|
| Repair:
| 7
|
| Space:
| 2
|
| Hit On:
| LRWarp
|
| Invented by:
| Fed
|
| Tech Avail.:
| 2Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Dyehard "1"
| Type:
| Power/Defensive
|
| BPV:
| 2
|
| Repair:
| 2
|
| Space:
| 1
|
| Hit On:
| Btty
|
| Invented by:
| Jos
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
EA "4"
| Type:
| Power/Defensive
|
| BPV:
| 4
|
| Repair:
| 4
|
| Space:
| 1
|
| Hit On:
| Btty
|
| Invented by:
| Mal
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
E-ARMOR (Energizable Armor)
| Type:
| Generic
|
| BPV:
| 2 for 360 degree; 1.5 for less than 180 degree; 1 for 60 degree
|
| Repair:
| 15
|
| Space:
| 2?
|
| Hit On:
| Armor
|
| Invented by:
| Federation, Star Control Hierarchy
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| fed-nx01
|
| Rarity:
| ?
|
|
| Acts as armor which can be reinforced like a shield. Each 1 energy produces 1 reinforcement.
|
|
EAC
| Type:
| Power/Defensive
|
| BPV:
| 3
|
| Repair:
| 3
|
| Space:
| 1
|
| Hit On:
| Drone
|
| Invented by:
| SCA
|
| Tech Avail.:
| 3X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Early [wpn](no overload)
| Type:
| Weapon
|
| BPV:
| x3/4
|
| Repair:
| x1
|
| Space:
| x1
|
| Hit On:
| (same)
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
EB
| Type:
| Weapon
|
| BPV:
| 5
|
| Repair:
| 5
|
| Space:
| 1
|
| Hit On:
| Phaser
|
| Invented by:
| UPF
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
ECM (ECM Generator)
| Type:
| Control
|
| BPV:
| ?
|
| Repair:
| ?
|
| Space:
| ?
|
| Hit On:
| Bridge
|
| Invented by:
| Kzinti (on the weird 300 space drone SSD)
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| kzi-drn
|
| Rarity:
| ?
|
|
| Can be used 1/turn. Energy = 1.
| | Each ECM box generates 3 ECM (no limit).
|
|
ED (Energy Dissipator)
| Type:
| Weapon
|
| BPV:
| 13.5
|
| Repair:
| 27
|
| Space:
| 5
|
| Hit On:
| Torp
|
| Invented by:
| Bre
|
| Tech Avail.:
| 4Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
EDC
| Type:
| Power/Defensive
|
| BPV:
| 4
|
| Repair:
| 4
|
| Space:
| 1
|
| Hit On:
| Shield
|
| Invented by:
| Sco
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
E-DUP (Electro-Duplic.)
| Type:
| Control
|
| BPV:
| 14
|
| Repair:
| 20
|
| Space:
| 0
|
| Hit On:
| -
|
| Invented by:
| Ori
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Electromagnetic Doppleganger. Use 1/turn. Energy Cost = 5.
| | This allows you to appear to be another race to long-range scanners (a few hundred hexes or more away).
| | Your size and speed are not masked, only your apparent race.
| | When combined with a COMM box for 2 energy per turn, you also send off a false identity beacon as if you were a member of that race, and can communicate in such a way to make others believe you are indeed that race.
| | When further combined with a SKY box (no energy), the false identity beacon can be verified as real even to members of the race you are duplicating (you are in fact using a real ship's ID number or whatever).
| | The exact believability of the deception of course depends on your understanding of the race (posing as an Andromedan is not a good idea). Also some races are easier to duplicate than others (Klingons/Gorns are easy, Romulans/Tholians are hard).
| | If another ship scans you are medium range (200 hexes or so) or less, the deception is immediately revealed.
|
|
EHSG
| Type:
| Weapon
|
| BPV:
| 9
|
| Repair:
| 9
|
| Space:
| 2
|
| Hit On:
| Drone
|
| Invented by:
| Lyr
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
EJ (Escape Jump)
| Type:
| Power/Defensive
|
| BPV:
| 25
|
| Repair:
| 25
|
| Space:
| 6
|
| Hit On:
| APR
|
| Invented by:
| Rom
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Escape Jump. Use 1/turn during Impulse Activity. Costs no energy to use.
| | You displace 4m6 (four six-sided dice multiplied together) hexes in a random direction.
| | After you displace, you cannot move, turn, or fire for the rest of the turn.
| | The following turn, all power systems cannot be used, except for Auxiliary Reactors and Batteries.
|
|
ELECTROMAG DEFENSE (Electromagnetic Defense)
| Type:
| Power/Defensive
|
| BPV:
| ?
|
| Repair:
| ?
|
| Space:
| 0
|
| Hit On:
| Shield
|
| Invented by:
| Iotian
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| iot-bc
|
| Rarity:
| ?
|
|
| This is similar to shields, with slightly unusual arcs.
| | Each grouping requires at least 1 energy to raise. For each N energy applied to a group, each box in that group requires N damage to destroy. You must destroy a box in a group before moving on to another box in that group.
| | The energy used to raise each group must be within 1 of each other between adjacent groups (so 1-2-3-2-1-0 is legal, but 1-1-3-1-1-1 is not).
|
|
ELG
| Type:
| Weapon
|
| BPV:
| 10
|
| Repair:
| 10
|
| Space:
| 2
|
| Hit On:
| Drone
|
| Invented by:
| Lyr
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
ELRS (ExtremeLongRange)
| Type:
| Control
|
| BPV:
| 17
|
| Repair:
| 17
|
| Space:
| 2
|
| Hit On:
| Aux
|
| Invented by:
| Kzi
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Extreme long range scanners. Use 1/turn. Energy Cost = 2.
| | Pick one of the following functions when used:
| | 1. The highest range bracket on all your weapons this impulse doubles. A 31-40 bracket (for DISR) would become 31-80.
| | 2. If firing a group of drones at one target, you may use an ELRS to control all of them (regardless of how many there are).
| | 3. Reduce a multiplier on range by 1 (minimum 1). For example, you can reduce a x3+8 shift due to 1X Cloak to x2+8.
|
|
EMER (Emergency Control)
| Type:
| Control
|
| BPV:
| 3
|
| Repair:
| 3
|
| Space:
| 1
|
| Hit On:
| Emer
|
| Invented by:
| All races
|
| Tech Avail.:
| 0X ?
|
| Source:
| ADB Basic Set page 87
|
| Ship/Rule:
| (G2.0)
|
| Rarity:
| ?
|
|
| If the EMER box is "turned off", it cannot be used, and it cannot be destroyed in combat.
|
|
EMER [SYSTEM NAME]
| Type:
| (as original)
|
| BPV:
| +1
|
| Repair:
| +1
|
| Space:
| +0
|
| Hit On:
| (as original)
|
| Invented by:
| Klingon, Ferengi
|
| Tech Avail.:
| 0X ?
|
| Source:
| ADB Basic Set page 87
|
| Ship/Rule:
| (G2.0)
|
| Rarity:
| ?
|
|
| If the EMER box is "turned off", it cannot be used, and it cannot be destroyed in combat.
| | Klingons have EMER IMP. Ferengi have EMER CARGO and EMER HOLD.
| | The system "EMER" is actually an "EMER CTRL" box.
|
|
EMER-COMP (Emergency Control-Computer)
| Type:
| Control
|
| BPV:
| 5
|
| Repair:
| 5
|
| Space:
| 2
|
| Hit On:
| Emer
|
| Invented by:
| Juggernaut; Kzinti (on the weird 300 space drone SSD)
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| jug-bs
|
| Rarity:
| ?
|
|
| Combines the function of EMER and COMP.
|
|
EMER IMP, E IMP (Emergency Impulse)
| Type:
| Power/Defensive
|
| BPV:
| 4
|
| Repair:
| 3
|
| Space:
| 1
|
| Hit On:
| Impulse
|
| Invented by:
| Klingon
|
| Tech Avail.:
| 0X ?
|
| Source:
| ADB Advanced Missions page 57
|
| Ship/Rule:
| (G12.102)
|
| Rarity:
| ?
|
|
| If the EMER box is "turned off", it cannot be destroyed in combat.
|
|
EMER WARP, E WARP (Emergency Warp Engine)
| Type:
| Power/Defensive
|
| BPV:
| 5 for L/R, 6 for C
|
| Repair:
| 4
|
| Space:
| 1
|
| Hit On:
| Warp
|
| Invented by:
| Klingon
|
| Tech Avail.:
| 0X ?
|
| Source:
| ADB Basic Set page 119
|
| Ship/Rule:
| (H2.5)
|
| Rarity:
| ?
|
|
| If the EMER box is "turned off", it cannot be destroyed in combat.
|
|
Empties
| Type:
| Generic
|
| BPV:
| 1.5
|
| Repair:
| 1.5
|
| Space:
| 2
|
| Hit On:
| Cargo
|
| Invented by:
| Jos
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Energizable [armor]
| Type:
| Generic
|
| BPV:
| +0.5
|
| Repair:
| +0
|
| Space:
| +0
|
| Hit On:
| (same)
|
| Invented by:
| And
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Energy Flux or EF
| Type:
| Weapon
|
| BPV:
| 12
|
| Repair:
| 12
|
| Space:
| 3
|
| Hit On:
| Torp
|
| Invented by:
| Arg
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Energy Sheath
| Type:
| Power/Defensive
|
| BPV:
| 7.5
|
| Repair:
| 7.5
|
| Space:
| 8-S
|
| Hit On:
| -
|
| Invented by:
| Ori
|
| Tech Avail.:
| 2Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Engine (L,R,C)
| Type:
| Power/Defensive
|
| BPV:
| 5
|
| Repair:
| 5
|
| Space:
| 2
|
| Hit On:
| LRCWrp
|
| Invented by:
| Mon
|
| Tech Avail.:
| 0Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Treat as Warp.
| | The power ENGINE produces is technically not warp, so warp-related systems (e.g. PHTN) cannot be used.
|
|
EPGC
| Type:
| Weapon
|
| BPV:
| 8
|
| Repair:
| 8
|
| Space:
| 2
|
| Hit On:
| Drone
|
| Invented by:
| Lyr
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
EPPD12 (Enveloping PPD)
| Type:
| Weapon
|
| BPV:
| 30
|
| Repair:
| 30
|
| Space:
| 2
|
| Hit On:
| Torpedo
|
| Invented by:
| ISC
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Enveloping PPD (12 shot model). Fires 6/turn (standard) or 12/turn (overload).
| | Energy = 9 (standard), 18 (overload). Hold = 3 (standard), 6 (overload).
| | Once an EPPD12 hits, you have "wave lock" and all further pulses hit.
| | Each pulse does "1+1+1+1+1+1" splash damage (i.e. one damage to each shield facing), regardless of range.
| | Note the maximum overload range is 11.
|
|
ER, EnvR (Enveloping Ray)
| Type:
| Weapon (Torpedo)
|
| BPV:
| 20
|
| Repair:
| 20
|
| Space:
| 8
|
| Hit On:
| Torpedo
|
| Invented by:
| Old Ones (Fleet Tactical Combat)
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| ftc-oo
|
| Rarity:
| ?
|
|
| Fires 1 per 2 turns. Energy = 5-5. Hold = 0.
| | The first number is damage per hit. The second number is number of hits; determine the shield facing struck by rolling 1d6 per hit. A shield facing may be hit more than once.
|
|
EREC (Educational REC)
| Type:
| Generic
|
| BPV:
| 3
|
| Repair:
| 4
|
| Space:
| 1
|
| Hit On:
| F Hull
|
| Invented by:
| Fed
|
| Tech Avail.:
| -1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Educational Recreation Rooms. The Federation seems to enjoy having educational/enrichening games and such.
| | Every 10 days, an EREC box turns 1 crew unit into an Outstanding crew unit.
| | It does not affect boarding parties or other crew unit types.
|
|
Erratic Crew
| Type:
| Control
|
| BPV:
| -10
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| -
|
| Invented by:
| Jok
|
| Tech Avail.:
| 3X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
ES or Electron Screen
| Type:
| Power/Defensive
|
| BPV:
| 5
|
| Repair:
| 5
|
| Space:
| 2
|
| Hit On:
| -
|
| Invented by:
| UPF
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
ESG (Expanding Sphere Generator)
| Type:
| Weapon (Drone)
|
| BPV:
| 8
|
| Repair:
| 8
|
| Space:
| 2
|
| Hit On:
| Drone
|
| Invented by:
| Lyran, LDR
|
| Tech Avail.:
| 0X ?
|
| Source:
| ADB C1 page 9
|
| Ship/Rule:
| (G23.0)
|
| Rarity:
| ?
|
|
| Fires 1/turn. Energy = N (max 5). Capacitor = 7.
| | No cooldown period.
|
|
ESG (no capacitor)
| Type:
| Weapon
|
| BPV:
| 5
|
| Repair:
| 5
|
| Space:
| 2
|
| Hit On:
| Drone
|
| Invented by:
| Lyr
|
| Tech Avail.:
| 0Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Fires 1/turn. Energy = N (max 5). No Capacitor.
| | No cooldown period.
|
|
ESG, X energy, Y radius
| Type:
| Weapon
|
| BPV:
| X+Y
|
| Repair:
| X+Y
|
| Space:
| (X+Y)/4
|
| Hit On:
| Drone
|
| Invented by:
| Lyr
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
ESG1H (1 hex)
| Type:
| Weapon
|
| BPV:
| 9
|
| Repair:
| 9
|
| Space:
| 2
|
| Hit On:
| Drone
|
| Invented by:
| Lyr
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Expanding Sphere Generator (1 hex). Use 1/turn. Energy Cost = 0-7. Has a 10 point capacitor.
| | Pick a radius (0-4), a single hex at that radius, and one of "clockwise", "counterclockwise", "non-rotating".
| | When generated, there is an ESG field in that single hex. The ESG1H effect moves with you (just like any other ESG).
| | If you chose "clockwise", the ESG1H field moves clockwise 1 hex each impulse at that radius from you.
| | (Similar for "counterclockwise".)
| | If you chose "non-rotating", the ESG1H does not move in relation to you, it keeps the effect in the same relative hex.
|
|
ESGC (Expanding Sphere Caster)
| Type:
| Weapon
|
| BPV:
| 9
|
| Repair:
| 9
|
| Space:
| 2
|
| Hit On:
| Drone
|
| Invented by:
| Lyr
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| 4X: Fires 1/turn. Energy = N (max 5). Capacitor = 8.
| | (4X table given)
|
|
ESGZ
| Type:
| Weapon
|
| BPV:
| 11
|
| Repair:
| 11
|
| Space:
| 2
|
| Hit On:
| Drone
|
| Invented by:
| Zer
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
ESSG
| Type:
| Weapon
|
| BPV:
| 16
|
| Repair:
| 16
|
| Space:
| 3
|
| Hit On:
| Drone
|
| Invented by:
| Lyr
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
ExcDam or Tether (Scon)
| Type:
| Control
|
| BPV:
| 2
|
| Repair:
| 200
|
| Space:
| 0
|
| Hit On:
| ExcDam
|
| Invented by:
| Gen
|
| Tech Avail.:
| sub
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Every 3 added HULL boxes add 1 to the Excess Damage track.
|
|
Extended Allowance (+1)
| Type:
| Generic
|
| BPV:
| +1
|
| Repair:
| -
|
| Space:
| +0
|
| Hit On:
| -
|
| Invented by:
| Ori
|
| Tech Avail.:
| sub
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Extra Capacitor (+1)
| Type:
| Weapon
|
| BPV:
| +0.5
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| -
|
| Invented by:
| Bol
|
| Tech Avail.:
| 0Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
FAB (Fabrication)
| Type:
| Generic
|
| BPV:
| 8
|
| Repair:
| 8
|
| Space:
| 2
|
| Hit On:
| Cargo
|
| Invented by:
| Jindarian, later All races
|
| Tech Avail.:
| 0X ?
|
| Source:
| ADB F1 page 14
|
| Ship/Rule:
| (R16.1C2)
|
| Rarity:
| ?
|
|
|
FAC (Federation Accelerator Cannon)
| Type:
| Weapon (Torpedo)
|
| BPV:
| 4
|
| Repair:
| 4
|
| Space:
| 1
|
| Hit On:
| Torpedo
|
| Invented by:
| Federation
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller (from FASA)
|
| Ship/Rule:
| fed-nx01
|
| Rarity:
| ?
|
|
| This weapon is sort of an energized nuclear missile. It was used by the Federation for a brief period between sublight missles and photons.
| | Fires 1 per 3 turns. Energy = 1-1-1 swarp (standard); 2-2-2 warp (overload). Hold = 1 (standard), 2 (overload). Note overloads cannot be armed with SWARP energy.
|
|
FB
| Type:
| Weapon
|
| BPV:
| 14
|
| Repair:
| 14
|
| Space:
| 5
|
| Hit On:
| Torp
|
| Invented by:
| SCH
|
| Tech Avail.:
| 3X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
FEB
| Type:
| Weapon
|
| BPV:
| 6
|
| Repair:
| 6
|
| Space:
| 1
|
| Hit On:
| Torp
|
| Invented by:
| Iri
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
FH-9 (FASA phaser)
| Type:
| Weapon
|
| BPV:
| 5
|
| Repair:
| 5
|
| Space:
| 2
|
| Hit On:
| Phaser
|
| Invented by:
| Fed
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| A FASA style phaser. Fires 1/turn. Energy = N (from 1 to 4). Capacitor = 4 at 1X.
| | If you spend an extra N warp energy, the weapon does double damage (no range limit).
| | The extra warp energy cannot be held in the capacitor system.
|
|
Fighting Machines
| Type:
| Control
|
| BPV:
| 1
|
| Repair:
| 2
|
| Space:
| 0
|
| Hit On:
| BrdPrt
|
| Invented by:
| WoW
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Fire Station
| Type:
| Generic
|
| BPV:
| 5
|
| Repair:
| 4
|
| Space:
| 1
|
| Hit On:
| Cargo
|
| Invented by:
| Gen
|
| Tech Avail.:
| -2X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Fix
| Type:
| Generic
|
| BPV:
| 25
|
| Repair:
| 25
|
| Space:
| 3
|
| Hit On:
| Flag
|
| Invented by:
| Kra
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Flag
| Type:
| Control
|
| BPV:
| 2
|
| Repair:
| 2
|
| Space:
| 1
|
| Hit On:
| Flag
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Cannot control the ship.
| | Flag can be used to control a friendly uncontrolled ship within 100 hexes.
|
|
Flag+Sky
| Type:
| Control
|
| BPV:
| 4
|
| Repair:
| 4
|
| Space:
| 1
|
| Hit On:
| Flag
|
| Invented by:
| UPF
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Flag+Skyship "@%"
| Type:
| Control
|
| BPV:
| 22
|
| Repair:
| 22
|
| Space:
| 2
|
| Hit On:
| Flag
|
| Invented by:
| His
|
| Tech Avail.:
| 2Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Flagship
| Type:
| Control
|
| BPV:
| 3
|
| Repair:
| 3
|
| Space:
| 1
|
| Hit On:
| Flag
|
| Invented by:
| Fed
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Can control the ship.
| | Flagship can be used to control a friendly uncontrolled ship within 100 hexes.
|
|
Flagship "%"
| Type:
| Control
|
| BPV:
| 18
|
| Repair:
| 18
|
| Space:
| 1
|
| Hit On:
| Flag
|
| Invented by:
| Fed
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Flagship "%@"
| Type:
| Control
|
| BPV:
| 20
|
| Repair:
| 20
|
| Space:
| 1
|
| Hit On:
| Flag
|
| Invented by:
| Old
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Flagship "@"
| Type:
| Control
|
| BPV:
| 5
|
| Repair:
| 5
|
| Space:
| 1
|
| Hit On:
| Flag
|
| Invented by:
| Fed
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Flat
| Type:
| Power/Defensive
|
| BPV:
| 3.5
|
| Repair:
| 3.5
|
| Space:
| 1
|
| Hit On:
| Imp
|
| Invented by:
| Jos
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Flip Drive
| Type:
| Power/Defensive
|
| BPV:
| 12
|
| Repair:
| 12
|
| Space:
| 3
|
| Hit On:
| C Warp
|
| Invented by:
| Car
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Flux
| Type:
| Weapon
|
| BPV:
| 12
|
| Repair:
| 12
|
| Space:
| 3
|
| Hit On:
| Torp
|
| Invented by:
| Old
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Food Processing
| Type:
| Generic
|
| BPV:
| 1.5
|
| Repair:
| 1
|
| Space:
| 1
|
| Hit On:
| Lab
|
| Invented by:
| Gen
|
| Tech Avail.:
| -3X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Force Beam
| Type:
| Weapon
|
| BPV:
| 90
|
| Repair:
| 80
|
| Space:
| 12
|
| Hit On:
| Torp
|
| Invented by:
| Mon
|
| Tech Avail.:
| 5X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
FP-6 (FASA photon)
| Type:
| Weapon
|
| BPV:
| 6
|
| Repair:
| 6
|
| Space:
| 2
|
| Hit On:
| Torpedo
|
| Invented by:
| Fed
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| A FASA style photon. Fires 1/turn. Energy = 1 (does not have to be warp). Cannot be held.
| | No overload or proximity mode. Ammo limit of 30 at 1X.
|
|
FTR (Fighters)
| Type:
| Generic
|
| BPV:
| 2
|
| Repair:
| 2
|
| Space:
| 2
|
| Hit On:
| Shuttle
|
| Invented by:
| Galactic races
|
| Tech Avail.:
| 0X ?
|
| Source:
| ADB Basic Set page 134
|
| Ship/Rule:
| (J4.0)
|
| Rarity:
| ?
|
|
| Each box holds one fighter. The statistics of fighters vary by race.
| | May launch or receive 1 fighter per bay per impulse (assuming 10 impulse system). Launch tubes increase this rate.
| | Sometimes SHTL and FTR boxes are mixed together, and labeled as SHTL. The boxes with the fighter symbols (usually big equals signs or little diamonds) are fighters.
| | Considered only 1 space for option mounts (so you can put 1 FTR in 1 NWO box). A launch tube cannot be added to a FTR in an option mount.
| | I do not distinguish between heavy weapon fighter boxes and normal fighters. I use the "equals sign" symbol on all of them.
|
|
Ftr "=="
| Type:
| Generic
|
| BPV:
| 2.5
|
| Repair:
| 2.5
|
| Space:
| 2
|
| Hit On:
| Shtl
|
| Invented by:
| Hos
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Ftr+launch tube
| Type:
| Generic
|
| BPV:
| 2.5
|
| Repair:
| 2
|
| Space:
| 2
|
| Hit On:
| Shtl
|
| Invented by:
| Hyd
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Ftr+Tran
| Type:
| Generic
|
| BPV:
| 4
|
| Repair:
| 4
|
| Space:
| 2
|
| Hit On:
| Shuttle
|
| Invented by:
| Hyd
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| This is a fighter box with a built-in linked transporter. Use 1/turn, costs 1 energy to use, choose a function:
| | 1. Beam a fighter in the FTR+TRAN box up to 8 hexes away.
| | 2. Beam an allied fighter within 8 hexes into the (empty) FTR+TRAN box.
| | 3. Beam a crew unit (of any type) up to 12 hexes (either to or from the FTR+TRAN ship).
| | Any of these functions can be used through the ship's shields.
| | Anything transported has "summoning sickness" and cannot be used this impulse.
|
|
FUEL (Fuel Storage)
| Type:
| Generic
|
| BPV:
| 1.5
|
| Repair:
| 1.5
|
| Space:
| 2
|
| Hit On:
| Cargo
|
| Invented by:
| All races
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| hum-bota
|
| Rarity:
| ?
|
|
| Stores 50 cargo units of fuel. Explosive ordinance is ignored, as the FUEL boxes are specially designed to carry fuel.
| | You can carry non-fuel items in a FUEL box, but you get only 25 cargo units of capacity (and your Romulan Ale might end up smelling like dilithium slush!).
|
|
FUS, FUSION (Fusion Beam)
| Type:
| Weapon (Drone)
|
| BPV:
| 2
|
| Repair:
| 2
|
| Space:
| 1
|
| Hit On:
| Drone
|
| Invented by:
| Hydran
|
| Tech Avail.:
| 0X ?
|
| Source:
| ADB C1 page 3
|
| Ship/Rule:
| (E7.0)
|
| Rarity:
| ?
|
|
|
FUSB (Fusion Beam (Fleet Tactical Combat version))
| Type:
| Weapon (Torpedo)
|
| BPV:
| 4
|
| Repair:
| 4
|
| Space:
| 2
|
| Hit On:
| Torpedo
|
| Invented by:
| Fleet Tactical Combat races
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| ftc-uat
|
| Rarity:
| ?
|
|
| Fires 1 per 2 turns. Energy = 2-2. Hold = 0.
|
|
Fusebore
| Type:
| Weapon
|
| BPV:
| 5
|
| Repair:
| 5
|
| Space:
| 1
|
| Hit On:
| Drone
|
| Invented by:
| Hyd
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Fires 1/turn. Energy = 2 (std), 4 (overload), 7 (suicide). Hold = 1 (std), 2 (over), 5 (suicide).
| | Before Direct Fire phase, compare the shield hit with the target's other shields.
| | (Note: The weapon still fires during regular Direct Fire. This is just to establish which are the weakest shields.)
| | Half of the damage is done to the facing shield.
| | The other half is allocated among the weakest shield(s) as the defending player sees fit.
| | Note if the weakest shield is also the facing shield, all damage is done to that shield.
| | Suicide is double standard damage, and destroys the FUSEBORE box.
|
|
FuseMauler (/box)
| Type:
| Weapon
|
| BPV:
| 2
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| -
|
| Invented by:
| Hyd
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Fuser
| Type:
| Weapon
|
| BPV:
| 4
|
| Repair:
| 4
|
| Space:
| 2
|
| Hit On:
| Drone
|
| Invented by:
| Ind
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
FUSR (Fusion Beam (Far Side version))
| Type:
| Weapon (Drone)
|
| BPV:
| 2.5
|
| Repair:
| 2.5
|
| Space:
| 1
|
| Hit On:
| Drone
|
| Invented by:
| Hydran
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| hyd-farh
|
| Rarity:
| ?
|
|
| Treat as a Fusion Beam, except the table is different.
|
|
Fus-S
| Type:
| Weapon
|
| BPV:
| 3
|
| Repair:
| 3
|
| Space:
| 1
|
| Hit On:
| Drone
|
| Invented by:
| Hyd
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
FWARP (FastWarp)
| Type:
| Power/Defensive
|
| BPV:
| ?
|
| Repair:
| ?
|
| Space:
| ?
|
| Hit On:
| Warp
|
| Invented by:
| Swift
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| swi-pbb
|
| Rarity:
| ?
|
|
| Acts as normal WARP.
| | In addition to your normal movement, you may move up to 1/20 of your max speed (round down) after all other movement (and after all HETs/TACs). Other ships cannot HET/TAC after this.
|
|
Garbage/Debris Rack
| Type:
| Weapon
|
| BPV:
| 4
|
| Repair:
| 4
|
| Space:
| 2
|
| Hit On:
| Drone
|
| Invented by:
| Rom
|
| Tech Avail.:
| 2Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
GARDEN (Gardens)
| Type:
| Generic
|
| BPV:
| 1.5
|
| Repair:
| 2
|
| Space:
| 2
|
| Hit On:
| Cargo
|
| Invented by:
| Federation
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| hum-bota
|
| Rarity:
| ?
|
|
|
Gate
| Type:
| Control
|
| BPV:
| 2
|
| Repair:
| 2
|
| Space:
| 1
|
| Hit On:
| Flag
|
| Invented by:
| Ori
|
| Tech Avail.:
| 3X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
GC
| Type:
| Weapon
|
| BPV:
| 9
|
| Repair:
| 9
|
| Space:
| 2
|
| Hit On:
| Torp
|
| Invented by:
| Mic
|
| Tech Avail.:
| 0Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
GIGALAS, GLAS (Gigalaser)
| Type:
| Weapon (Phaser)
|
| BPV:
| 10
|
| Repair:
| 10
|
| Space:
| 5
|
| Hit On:
| Phaser
|
| Invented by:
| Star Control Hierarchy
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller (from Star Control)
|
| Ship/Rule:
| sch-vuxi
|
| Rarity:
| ?
|
|
| Fires 1/impulse. Energy = 1/2 per shot.
| | Collimated weapon.
|
|
Gloid Marines
| Type:
| Control
|
| BPV:
| 2
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| BrdPrt
|
| Invented by:
| Mic
|
| Tech Avail.:
| 0Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
GO (General Option)
| Type:
| Generic
|
| BPV:
| 8
|
| Repair:
| 10
|
| Space:
| 2
|
| Hit On:
| A Hull
|
| Invented by:
| Ori
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| General Option. This can hold any 1 or 2 space system that an NWO can hold (i.e. any 1 or 2 space Generic system).
| | The GO can in fact hold any number of such systems. Once per turn (and it can be when you actually use the GO), you decide which system you are using. Only that system can be used from the GO for the rest of the turn.
| | If the system can only be used once per turn (e.g. TRAN), the GO can only use it once.
| | You may allocate energy to the GO ahead of time without declaring what the energy is specifically for. The energy is available when you use the GO, for whatever function you are using. If you don't use the energy, it is wasted.
| | Two GO's in the same group can work together. Treat this as a single GO which can hold 3 or 4 space generic systems (it cannot hold smaller systems). Similarly, three GO's can work together for 5 or 6 space systems, and so on.
| | Gives 10 option allowance at 1X.
|
|
GPPD (Gorn Plasmatic Pulsar Device)
| Type:
| Weapon (Torpedo)
|
| BPV:
| 20
|
| Repair:
| 20
|
| Space:
| 3
|
| Hit On:
| Torpedo
|
| Invented by:
| Gorn
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| gor-ppdc
|
| Rarity:
| ?
|
|
| Fires 1 per 2 turns. Energy = 4-4 (standard); 4-8 (overload). Hold = 2 (standard); 4 (overload).
| | Standard is 4 pulses; Overload is 6 pulses.
| | Note the damage splashes over 5 (or 4) shields.
|
|
GRAP (Grappels)
| Type:
| Generic
|
| BPV:
| 1.5
|
| Repair:
| 1.5
|
| Space:
| 1
|
| Hit On:
| Tractor
|
| Invented by:
| All races (early tech), UPF, Sathar
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller (from Star Frontiers)
|
| Ship/Rule:
| fed-nx01
|
| Rarity:
| ?
|
|
| Treat as a TRAC; range 0 max, 1 strength, no energy cost.
| | Can be anti-tractored normally.
|
|
Grav
| Type:
| Weapon
|
| BPV:
| 5
|
| Repair:
| 5
|
| Space:
| 1
|
| Hit On:
| Phaser
|
| Invented by:
| Wor
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Grave
| Type:
| Control
|
| BPV:
| 2
|
| Repair:
| 2
|
| Space:
| 1
|
| Hit On:
| Emer
|
| Invented by:
| Gen
|
| Tech Avail.:
| -3X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Gravidium Hull (per int)
| Type:
| Generic
|
| BPV:
| 1
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| -
|
| Invented by:
| Jin
|
| Tech Avail.:
| 4Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Green Pilot
| Type:
| Control
|
| BPV:
| -2
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| -
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
GRID (Grid Defense)
| Type:
| Power/Defensive
|
| BPV:
| 40
|
| Repair:
| 40
|
| Space:
| 7
|
| Hit On:
| Emer
|
| Invented by:
| Opposition
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| opp-ddmy
|
| Rarity:
| ?
|
|
| Energy = 2 per box.
| | For each GRID, choose "Phaser", "Drone", "Torpedo", or "Other". Weapons of the chosen type do less damage to you, as seen in the table.
| | In my campaigns, I added "Teleporting" (e.g. PH-10), "Temporal" (e.g. Chronoton Torpedo) and "Psionic" (e.g. C&C) as other weapon types, giving a total of 7 different main types of weapons (you need a lot of GRID!).
|
|
HAC
| Type:
| Weapon
|
| BPV:
| 8
|
| Repair:
| 8
|
| Space:
| 2
|
| Hit On:
| Torp
|
| Invented by:
| 3Sc
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Halluc
| Type:
| Control
|
| BPV:
| 5
|
| Repair:
| 5
|
| Space:
| 2
|
| Hit On:
| Scan
|
| Invented by:
| Wor
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Halve Engines (/box)
| Type:
| Power/Defensive
|
| BPV:
| +2
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| -
|
| Invented by:
| Alt
|
| Tech Avail.:
| 3X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Hangar "2" or "B"
| Type:
| Generic
|
| BPV:
| 42
|
| Repair:
| 42
|
| Space:
| 6
|
| Hit On:
| Shtl
|
| Invented by:
| And
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Hangar "3" or "C"
| Type:
| Generic
|
| BPV:
| 36
|
| Repair:
| 36
|
| Space:
| 5
|
| Hit On:
| Shtl
|
| Invented by:
| And
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Hangar "4","1½D",or "LE"
| Type:
| Generic
|
| BPV:
| 30
|
| Repair:
| 30
|
| Space:
| 4
|
| Hit On:
| Shtl
|
| Invented by:
| And
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Hangar "5","D","E","ME"
| Type:
| Generic
|
| BPV:
| 24
|
| Repair:
| 24
|
| Space:
| 3
|
| Hit On:
| Shtl
|
| Invented by:
| And
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Hangar "6","½D",or "SE"
| Type:
| Generic
|
| BPV:
| 18
|
| Repair:
| 18
|
| Space:
| 2
|
| Hit On:
| Shtl
|
| Invented by:
| And
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Hangar "EX"
| Type:
| Generic
|
| BPV:
| 40
|
| Repair:
| 25
|
| Space:
| 3
|
| Hit On:
| Shtl
|
| Invented by:
| And
|
| Tech Avail.:
| 4Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Hangar "S"
| Type:
| Generic
|
| BPV:
| 60
|
| Repair:
| 60
|
| Space:
| 10
|
| Hit On:
| Shtl
|
| Invented by:
| And
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
HB (Hellbore)
| Type:
| Weapon (Torpedo)
|
| BPV:
| 8
|
| Repair:
| 8
|
| Space:
| 1
|
| Hit On:
| Torpedo
|
| Invented by:
| Hydran
|
| Tech Avail.:
| 0X ?
|
| Source:
| ADB C1 page 5
|
| Ship/Rule:
| (E10.0)
|
| Rarity:
| ?
|
|
| Fires 1 per 2 turns. Energy = 3-3 (standard); 3-6 or 6-3 (overload). Has a rolling delay (if not fired, 2nd turn becomes 1st turn).
|
|
HBG
| Type:
| Weapon
|
| BPV:
| 5
|
| Repair:
| 5
|
| Space:
| 1
|
| Hit On:
| Phaser
|
| Invented by:
| Hel
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
HC
| Type:
| Weapon
|
| BPV:
| 3
|
| Repair:
| 3
|
| Space:
| 1
|
| Hit On:
| Torp
|
| Invented by:
| Mic
|
| Tech Avail.:
| 0Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
HD
| Type:
| Weapon
|
| BPV:
| 7
|
| Repair:
| 7
|
| Space:
| 2
|
| Hit On:
| Drone
|
| Invented by:
| Spj
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
HDISR (Heavy Disruptor)
| Type:
| Weapon (Torpedo)
|
| BPV:
| 6
|
| Repair:
| 6
|
| Space:
| 2
|
| Hit On:
| Torpedo
|
| Invented by:
| Klingon
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| kli-ldw
|
| Rarity:
| ?
|
|
| Fires 1 per turn. Energy = 6 (standard); 9 (overload). Cannot be held.
|
|
HDisrG
| Type:
| Weapon
|
| BPV:
| 24
|
| Repair:
| 24
|
| Space:
| 4
|
| Hit On:
| TorpPh
|
| Invented by:
| Kzi
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
HDRN (Hyperdrone Rack)
| Type:
| Weapon (Drone)
|
| BPV:
| 15
|
| Repair:
| 9
|
| Space:
| 3
|
| Hit On:
| Drone
|
| Invented by:
| Flivver
|
| Tech Avail.:
| 0X ?
|
| Source:
| ADB C4?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Represented on the SSD as three boxes.
|
|
Heavy Weapons Squad
| Type:
| Control
|
| BPV:
| 1
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| BrdPrt
|
| Invented by:
| Gen
|
| Tech Avail.:
| sub
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| These have a -2 bonus on attacks but no defensive benefits over a normal Boarding Party.
|
|
HELL (Hellbeam)
| Type:
| Weapon (Torpedo)
|
| BPV:
| 8
|
| Repair:
| 8
|
| Space:
| 4
|
| Hit On:
| Torpedo
|
| Invented by:
| Kulak (Fleet Tactical Combat)
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| ftc-kca
|
| Rarity:
| ?
|
|
| Fires 1 per 2 turns. Energy = 3-3. Hold = 0.
| | First number is normal damage; the second number is applied to the opposite shield facing.
|
|
Hellbeam
| Type:
| Weapon
|
| BPV:
| 9
|
| Repair:
| 9
|
| Space:
| 1
|
| Hit On:
| Torpedo
|
| Invented by:
| Hyd
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Fires 1/turn. Energy = 3 (std), 6 (overload). Hold = 3.
| | Before Direct Fire phase, compare the shield hit with the target's other shields.
| | (Note: The weapon still fires during regular Direct Fire. This is just to establish which are the weakest shields.)
| | If it's the weakest, use the "WEAK" line.
| | If it's tied for the weakest (or if you're firing on an Andromedan), use the "TIED" line.
| | Otherwise, use the "NOT" line.
| | All damage is done to the facing shield. A number after a plus (such as 16+1) is internal damage.
| | You may "direct fire" the weapon, in this case, use half of the "WEAK" line to the facing shield.
|
|
Hellfire
| Type:
| Weapon
|
| BPV:
| 18
|
| Repair:
| 36
|
| Space:
| 6
|
| Hit On:
| Torp
|
| Invented by:
| Wou
|
| Tech Avail.:
| 3X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
HellMauler (/box)
| Type:
| Weapon
|
| BPV:
| 2
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| -
|
| Invented by:
| Hyd
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Helm-Grand "6"
| Type:
| Power/Defensive
|
| BPV:
| 24
|
| Repair:
| 24
|
| Space:
| 3
|
| Hit On:
| C Warp
|
| Invented by:
| Spj
|
| Tech Avail.:
| 2Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Helm-Major "3"
| Type:
| Power/Defensive
|
| BPV:
| 12
|
| Repair:
| 12
|
| Space:
| 2
|
| Hit On:
| C Warp
|
| Invented by:
| Spj
|
| Tech Avail.:
| 2Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Helm-Minor "1"
| Type:
| Power/Defensive
|
| BPV:
| 4
|
| Repair:
| 4
|
| Space:
| 1
|
| Hit On:
| C Warp
|
| Invented by:
| Spj
|
| Tech Avail.:
| 2Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
HESG (Heavy Expanding Sphere Generator)
| Type:
| Weapon (Drone)
|
| BPV:
| 12
|
| Repair:
| 12
|
| Space:
| 3
|
| Hit On:
| Drone
|
| Invented by:
| Lyran
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| lyr-ldw
|
| Rarity:
| ?
|
|
| Fires 1/turn. Energy = N, in multiples of 1.5 (max 7.5). Capacitor = 12.
| | No cooldown period.
|
|
HF
| Type:
| Weapon
|
| BPV:
| 10
|
| Repair:
| 10
|
| Space:
| 2
|
| Hit On:
| Torp
|
| Invented by:
| WoU
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
HFR
| Type:
| Weapon
|
| BPV:
| 3
|
| Repair:
| 3
|
| Space:
| 1
|
| Hit On:
| Phaser
|
| Invented by:
| SCA
|
| Tech Avail.:
| 3X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
HFUS (Heavy Fusion Beam)
| Type:
| Weapon (Drone)
|
| BPV:
| 3
|
| Repair:
| 3
|
| Space:
| 2
|
| Hit On:
| Drone
|
| Invented by:
| Hydran
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| hyd-ncm
|
| Rarity:
| ?
|
|
| Fires 1/turn. Energy = 3 (standard); 6 (overload); 10.5 (suicide overload). Hold = 1.5 (standard); 3 (overload); 7.5 (suicide overload).
| | No cooldown period.
|
|
HHB (Heavy Hellbore)
| Type:
| Weapon (Torpedo)
|
| BPV:
| 12
|
| Repair:
| 12
|
| Space:
| 2
|
| Hit On:
| Torpedo
|
| Invented by:
| Hydran
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| hyd-ldw
|
| Rarity:
| ?
|
|
| Fires 1 per 2 turns. Energy = 3-6 or 6-3 (standard); 6-6 (overload). Has a rolling delay (if not fired, 2nd turn becomes 1st turn).
|
|
HI
| Type:
| Weapon
|
| BPV:
| 2
|
| Repair:
| 2
|
| Space:
| 1
|
| Hit On:
| Drone
|
| Invented by:
| Mic
|
| Tech Avail.:
| 0Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
HMD
| Type:
| Weapon
|
| BPV:
| 3
|
| Repair:
| 3
|
| Space:
| 1
|
| Hit On:
| Torp
|
| Invented by:
| Sun
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Hockey
| Type:
| Generic
|
| BPV:
| 1
|
| Repair:
| 1
|
| Space:
| 1
|
| Hit On:
| F Hull
|
| Invented by:
| Jos
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Hold
| Type:
| Generic
|
| BPV:
| 4
|
| Repair:
| 4
|
| Space:
| 2
|
| Hit On:
| Cargo
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Hold-J or unlabeled box
| Type:
| Generic
|
| BPV:
| 4.5
|
| Repair:
| 4.5
|
| Space:
| 2
|
| Hit On:
| Cargo
|
| Invented by:
| Jin
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
holo
| Type:
| Generic
|
| BPV:
| 2
|
| Repair:
| 4
|
| Space:
| 2
|
| Hit On:
| F Hull
|
| Invented by:
| Fed
|
| Tech Avail.:
| 2Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Holograph Regen Forceshi
| Type:
| Power/Defensive
|
| BPV:
| 9000
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| -
|
| Invented by:
| Fed
|
| Tech Avail.:
| 7X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
HOPT (Heavy Option Mount)
| Type:
| Weapon (Torpedo)
|
| BPV:
| 13.5
|
| Repair:
| 13.5
|
| Space:
| 2
|
| Hit On:
| Torpedo
|
| Invented by:
| Orion
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| ori-ldw
|
| Rarity:
| ?
|
|
| Can hold any system, except 0 space systems.
| | Each HOPT holds 2 space, multiple HOPT boxes are needed to hold a system of greater than 2 spaces.
| | Gives 8 Option Allowance
|
|
Hospital
| Type:
| Generic
|
| BPV:
| 1.5
|
| Repair:
| 1.5
|
| Space:
| 1
|
| Hit On:
| Lab
|
| Invented by:
| Gen
|
| Tech Avail.:
| sub
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
House
| Type:
| Generic
|
| BPV:
| 1
|
| Repair:
| 1
|
| Space:
| 1
|
| Hit On:
| A Hull
|
| Invented by:
| Gen
|
| Tech Avail.:
| -2X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Hoverwarp
| Type:
| Power/Defensive
|
| BPV:
| 6
|
| Repair:
| 6
|
| Space:
| 1
|
| Hit On:
| Warp
|
| Invented by:
| Flivver
|
| Tech Avail.:
| 0X ?
|
| Source:
| ADB C4?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Sometimes listed as "WARP" on Flivver SSDs. All Flivver ships have Hoverwarp.
|
|
HPC (Heavy Particle Cannon)
| Type:
| Weapon (Torpedo)
|
| BPV:
| 6
|
| Repair:
| 6
|
| Space:
| 2
|
| Hit On:
| Torpedo
|
| Invented by:
| Tholian
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| tho-bcdm
|
| Rarity:
| ?
|
|
| Fires up to 2/turn. Energy = 1+1/2 per shot (standard); 3 per shot (overload). Capacitor = 5, leaks 1 per turn.
|
|
HPH-2 (Heavy Phaser-2)
| Type:
| Weapon (Phaser)
|
| BPV:
| 2
|
| Repair:
| 2
|
| Space:
| 2
|
| Hit On:
| Phaser
|
| Invented by:
| Andromedan
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| and-ncm
|
| Rarity:
| ?
|
|
| Fires 1/turn. Energy = 3/2. Capacitor = 3/2.
| | Can fire as a HPH-3 for 3/4 energy or as as LPH-2 for 1/2 energy.
|
|
HPh-5 (Heavy Ph-5)
| Type:
| Weapon
|
| BPV:
| 7
|
| Repair:
| 7
|
| Space:
| 3
|
| Hit On:
| Phaser
|
| Invented by:
| Smi
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
HPh-M (Heavy Ph-M)
| Type:
| Weapon
|
| BPV:
| 12
|
| Repair:
| 12
|
| Space:
| 3
|
| Hit On:
| Phaser
|
| Invented by:
| Gor
|
| Tech Avail.:
| 2Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
HPHTN, MPHTN (Heavy Photon (also MegaPhoton))
| Type:
| Weapon (Torpedo)
|
| BPV:
| 7.5
|
| Repair:
| 7.5
|
| Space:
| 2
|
| Hit On:
| Torpedo
|
| Invented by:
| Federation
|
| Tech Avail.:
| 0X ?
|
| Source:
| ADB P6?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Fires 1 per 2 turns. Energy = 3-3 warp (standard/proximity); 6-6 warp (overload). Hold = 1+1/2 (standard/proximity); 3 (overload).
|
|
HPL-F, PL-HF (Heavy Plasma-F Launcher)
| Type:
| Weapon (Torpedo)
|
| BPV:
| 6
|
| Repair:
| 6
|
| Space:
| 2
|
| Hit On:
| Torpedo
|
| Invented by:
| Romulan, ISC
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| rom-ldw
|
| Rarity:
| ?
|
|
| Fires 1 per 3 turns. Energy = 3/2-3/2-9/2. Hold = 0.
| | Cannot shotgun or envelope.
| | There is an alternate version (on the ISC NCM) which claims an arming cost of 1-1-5.
|
|
HPL-G, PL-HG (Heavy Plasma-G Launcher)
| Type:
| Weapon (Torpedo)
|
| BPV:
| 15
|
| Repair:
| 15
|
| Space:
| 3
|
| Hit On:
| Torpedo
|
| Invented by:
| Gorn
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| gor-ldw
|
| Rarity:
| ?
|
|
| Fires 1 per 3 turns. Energy = 3-3-9/2 (standard); 3-3-9 (envelope/shotgun). Hold = 3/2 (standard); 6 (envelope/shotgun).
| | Shotguns as 2 HPL-F.
|
|
HPL-S, PL-HS (Heavy Plasma-S Launcher)
| Type:
| Weapon (Torpedo)
|
| BPV:
| 22.5
|
| Repair:
| 22.5
|
| Space:
| 4
|
| Hit On:
| Torpedo
|
| Invented by:
| Gorn
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| gor-ldw
|
| Rarity:
| ?
|
|
| Fires 1 per 3 turns. Energy = 3-3-6 (standard); 3-3-12 (envelope/shotgun). Hold = 3 (standard); 9 (envelope/shotgun).
| | Shotguns as 3 HPL-F.
|
|
HPPD (Heavy Plasmatic Pulsar Device)
| Type:
| Weapon (Torpedo)
|
| BPV:
| 30
|
| Repair:
| 30
|
| Space:
| 3
|
| Hit On:
| Torpedo
|
| Invented by:
| ISC
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| isc-ldw
|
| Rarity:
| ?
|
|
| Fires 1 per 2 turns. Energy = 6-6 (standard); 6-12 (overload). Hold = 3 (standard); 6 (overload).
| | Standard is 4 pulses; Overload is 6 pulses.
|
|
HPPD8
| Type:
| Weapon
|
| BPV:
| 30
|
| Repair:
| 30
|
| Space:
| 3
|
| Hit On:
| Torp
|
| Invented by:
| ISC
|
| Tech Avail.:
| 0Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
HProt
| Type:
| Weapon
|
| BPV:
| 6
|
| Repair:
| 6
|
| Space:
| 2
|
| Hit On:
| Torp
|
| Invented by:
| His
|
| Tech Avail.:
| 2Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
HSD
| Type:
| Weapon
|
| BPV:
| 7
|
| Repair:
| 7
|
| Space:
| 1
|
| Hit On:
| Torp
|
| Invented by:
| Scp
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
hSys (Holosystems)
| Type:
| Generic
|
| BPV:
| 70M
|
| Repair:
| 210M
|
| Space:
| 5
|
| Hit On:
| F Hull
|
| Invented by:
| Fed
|
| Tech Avail.:
| 7X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
HTORP-DH (Gorn torp)
| Type:
| Weapon
|
| BPV:
| 8
|
| Repair:
| 8
|
| Space:
| 2
|
| Hit On:
| Torpedo
|
| Invented by:
| Gor
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| Heavy Gorn Torpedo, with the Federation "D" and "H" refits.
| | Fires 1/turn. Energy = 4+1/2 (std), 9 (over). Hold = 1+1/2 (std), 3 (over).
| | Requires warp energy to arm, but not to hold.
|
|
HTRH (Heavy Tractor/Repulsor (Heavy))
| Type:
| Weapon (Torpedo)
|
| BPV:
| 18
|
| Repair:
| 18
|
| Space:
| 3
|
| Hit On:
| Torpedo
|
| Invented by:
| Andromedan
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| and-ldw
|
| Rarity:
| ?
|
|
| Fires 1 per 2 turns. Energy = 9/2-9/2. Hold = 3/2.
|
|
Hull
| Type:
| Generic
|
| BPV:
| 1 for F/A, 1.5 for C
|
| Repair:
| 1
|
| Space:
| 1
|
| Hit On:
| Hull
|
| Invented by:
| All races
|
| Tech Avail.:
| 0X ?
|
| Source:
| ADB Basic Set page 87
|
| Ship/Rule:
| (G3.0)
|
| Rarity:
| ?
|
|
| Every 3 added HULL boxes add 1 to the Excess Damage track.
| | Unlabeled hull is Center. The terms "R HULL" (Rear Hull) and "A HULL" (Aft Hull) are interchangeable.
|
|
Hull-2 [C] (2 Pt Hull)
| Type:
| Generic
|
| BPV:
| 4
|
| Repair:
| 1
|
| Space:
| 2
|
| Hit On:
| C Hull
|
| Invented by:
| Kzi
|
| Tech Avail.:
| -1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| 2 point Hull, due to strong construction. Each hull box takes 2 damage to destroy, but still costs only 1 to repair.
|
|
Hull-2 [F/A](2 Pt Hull)
| Type:
| Generic
|
| BPV:
| 3
|
| Repair:
| 1
|
| Space:
| 2
|
| Hit On:
| FAHull
|
| Invented by:
| Kzi
|
| Tech Avail.:
| -1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| 2 point Hull, due to strong construction. Each hull box takes 2 damage to destroy, but still costs only 1 to repair.
|
|
HVDRN-B, HDRN-B (Heavy Drone Rack Type B)
| Type:
| Weapon (Drone)
|
| BPV:
| 7.5
|
| Repair:
| 7.5
|
| Space:
| 2
|
| Hit On:
| Drone
|
| Invented by:
| Kzinti
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| kzi-ldw
|
| Rarity:
| ?
|
|
| Launches 1 drone per turn. May launch single, double, or triple space drones.
| | Ammo limit of 9.
| | I avoid the "HDRN" designation, to avoid confusion with the HyperDrone system.
|
|
HVDRN-C, HDRN-C (Heavy Drone Rack Type C)
| Type:
| Weapon (Drone)
|
| BPV:
| 7.5
|
| Repair:
| 7.5
|
| Space:
| 2
|
| Hit On:
| Drone
|
| Invented by:
| Kzinti
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| kzi-ldw
|
| Rarity:
| ?
|
|
| Launches 2 drones per turn. May launch single or double space drones.
| | Ammo limit of 6.
| | I avoid the "HDRN" designation, to avoid confusion with the HyperDrone system.
|
|
HWarp "0"
| Type:
| Power/Defensive
|
| BPV:
| 4
|
| Repair:
| 4
|
| Space:
| 1
|
| Hit On:
| LRCWrp
|
| Invented by:
| Mon
|
| Tech Avail.:
| 5X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
HWarp "1" (C)
| Type:
| Power/Defensive
|
| BPV:
| 13
|
| Repair:
| 13
|
| Space:
| 1
|
| Hit On:
| C Warp
|
| Invented by:
| Gen
|
| Tech Avail.:
| 4Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
HWarp "1" (L or R)
| Type:
| Power/Defensive
|
| BPV:
| 12
|
| Repair:
| 12
|
| Space:
| 1
|
| Hit On:
| LRWarp
|
| Invented by:
| Gen
|
| Tech Avail.:
| 4Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
HWarp "2" (C)
| Type:
| Power/Defensive
|
| BPV:
| 21
|
| Repair:
| 21
|
| Space:
| 1
|
| Hit On:
| C Warp
|
| Invented by:
| Gen
|
| Tech Avail.:
| 4Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
HWarp "2" (L or R)
| Type:
| Power/Defensive
|
| BPV:
| 20
|
| Repair:
| 20
|
| Space:
| 1
|
| Hit On:
| LRWarp
|
| Invented by:
| Gen
|
| Tech Avail.:
| 4Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
HWarp "3" (C)
| Type:
| Power/Defensive
|
| BPV:
| 29
|
| Repair:
| 29
|
| Space:
| 1
|
| Hit On:
| C Warp
|
| Invented by:
| Gen
|
| Tech Avail.:
| 4Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
HWarp "3" (L or R)
| Type:
| Power/Defensive
|
| BPV:
| 28
|
| Repair:
| 28
|
| Space:
| 1
|
| Hit On:
| LRWarp
|
| Invented by:
| Gen
|
| Tech Avail.:
| 4Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
HWarp "4" (C)
| Type:
| Power/Defensive
|
| BPV:
| 37
|
| Repair:
| 37
|
| Space:
| 2
|
| Hit On:
| C Warp
|
| Invented by:
| Gen
|
| Tech Avail.:
| 5X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
HWarp "4" (L or R)
| Type:
| Power/Defensive
|
| BPV:
| 36
|
| Repair:
| 36
|
| Space:
| 2
|
| Hit On:
| LRWarp
|
| Invented by:
| Gen
|
| Tech Avail.:
| 5X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
HWarp "5" (C)
| Type:
| Power/Defensive
|
| BPV:
| 45
|
| Repair:
| 45
|
| Space:
| 3
|
| Hit On:
| C Warp
|
| Invented by:
| Gen
|
| Tech Avail.:
| 5X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
HWarp "5" (L or R)
| Type:
| Power/Defensive
|
| BPV:
| 44
|
| Repair:
| 44
|
| Space:
| 3
|
| Hit On:
| LRWarp
|
| Invented by:
| Gen
|
| Tech Avail.:
| 5X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
HWarp "6" (C)
| Type:
| Power/Defensive
|
| BPV:
| 53
|
| Repair:
| 53
|
| Space:
| 4
|
| Hit On:
| C Warp
|
| Invented by:
| Gen
|
| Tech Avail.:
| 5X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
HWarp "6" (L or R)
| Type:
| Power/Defensive
|
| BPV:
| 52
|
| Repair:
| 52
|
| Space:
| 4
|
| Hit On:
| LRWarp
|
| Invented by:
| Gen
|
| Tech Avail.:
| 5X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
HWarp "7" (C)
| Type:
| Power/Defensive
|
| BPV:
| 61
|
| Repair:
| 61
|
| Space:
| 5
|
| Hit On:
| C Warp
|
| Invented by:
| Gen
|
| Tech Avail.:
| 6Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
HWarp "7" (L or R)
| Type:
| Power/Defensive
|
| BPV:
| 60
|
| Repair:
| 60
|
| Space:
| 5
|
| Hit On:
| LRWarp
|
| Invented by:
| Gen
|
| Tech Avail.:
| 6Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
HWC (Heavy Web Caster)
| Type:
| Weapon (Drone)
|
| BPV:
| 22.5
|
| Repair:
| 22.5
|
| Space:
| 3
|
| Hit On:
| Drone
|
| Invented by:
| Tholian
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| tho-ldw
|
| Rarity:
| ?
|
|
|
HWhip
| Type:
| Weapon
|
| BPV:
| 6
|
| Repair:
| 4.5
|
| Space:
| 2
|
| Hit On:
| Phaser
|
| Invented by:
| Mec
|
| Tech Avail.:
| 0Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
HYPERCON (HyperCharger Control Track)
| Type:
| Control
|
| BPV:
| ?
|
| Repair:
| ?
|
| Space:
| 0
|
| Hit On:
| Damage Control
|
| Invented by:
| Iotian
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| iot-bc
|
| Rarity:
| ?
|
|
| Each turn, each hypercon box can be assigned to any other undamaged box on the SSD. That box may be used twice this turn. A weapon could fire twice this turn, but you need to pay the energy cost for each firing. A power box would produce 2 power this turn.
|
|
ICM (Interceptor Missiles)
| Type:
| Weapon (Drone)
|
| BPV:
| 4
|
| Repair:
| 4
|
| Space:
| 0
|
| Hit On:
| NA
|
| Invented by:
| UPF, Sathar
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller (from Star Frontiers)
|
| Ship/Rule:
| sat-dd
|
| Rarity:
| ?
|
|
| Each ICM may be used 1/scenario. Energy = 0.
| | Each ICM causes 10 damage to a drone (automatically hits), or causes one direct-fire weapon hit on Torp or Drone to have a +1 fire penalty. ICMs are cumulative with themselves. You must announce ICM fire after the opponent has declared his fire, but before he has rolled to hit.
| | Some SSDs have the vague expression "Each ICM stops a drone". I replaced that with the 10 damage rating.
| |
| | If the opponent narrow salvoes his weapons, the ICMs still affect only the weapons they are targetted at.
|
|
Ignore Terrain
| Type:
| Power/Defensive
|
| BPV:
| 100
|
| Repair:
| -
|
| Space:
| 0
|
| Hit On:
| -
|
| Invented by:
| Mon
|
| Tech Avail.:
| 8Xl
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
IHSG (Inertial Hemisphere Generator)
| Type:
| Weapon (Drone)
|
| BPV:
| ?
|
| Repair:
| ?
|
| Space:
| ?
|
| Hit On:
| Drone
|
| Invented by:
| Lyran (Golden Fang Co?y)
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller (from Star Frontiers)
|
| Ship/Rule:
| lyr-gfcc
|
| Rarity:
| ?
|
|
| Similar to an ESG. Energy = N (max=5).
| | Produces only FH arc field (RH if moving in reverse). Choose a radius from 0 to 4 when activated. Strength = (speed) / (radius), with a maximum of (N+1)*(N+1). Treat radius 0 as 1.
|
|
Immol-2
| Type:
| Weapon
|
| BPV:
| 15
|
| Repair:
| 15
|
| Space:
| 2
|
| Hit On:
| Drone
|
| Invented by:
| Smi
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Immune to WYN Radiation
| Type:
| Power/Defensive
|
| BPV:
| 30
|
| Repair:
| 30
|
| Space:
| 0
|
| Hit On:
| NA
|
| Invented by:
| Lyran, WYN
|
| Tech Avail.:
| 0X ?
|
| Source:
| Don Miller
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| You are immune to the effects of the WYN zone.
|
|
Impact Beam
| Type:
| Weapon
|
| BPV:
| 13
|
| Repair:
| 13
|
| Space:
| 3
|
| Hit On:
| Phaser
|
| Invented by:
| Wor
|
| Tech Avail.:
| 2Xs
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
ImpBP
| Type:
| Power/Defensive
|
| BPV:
| 1.5
|
| Repair:
| 1.5
|
| Space:
| 1
|
| Hit On:
| Imp
|
| Invented by:
| Gen
|
| Tech Avail.:
| 0Xe
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
|
Improper Slotting
| Type:
| Control
|
| BPV:
| 16
|
| Repair:
| 16
|
| Space:
| 0
|
| Hit On:
| -
|
| Invented by:
| WYN
|
| Tech Avail.:
| 1X
|
| Source:
| ?
|
| Ship/Rule:
| ?
|
| Rarity:
| ?
|
|
| This allows you to place any option pattern in any type | |