1998 Campaign Parts 3 to 5 (more material)

1998 Campaign Parts 3 to 5 (more material)

1998 Campaign Part 3

1998 Campaign Part 4

  • Another futuristic scene, at one point the players indirectly interact with their future selves (don't ask).
  • The Party penetrate the Galactic Barrier into Romulan space. The Romulans are annoyed with the Party from the Slip-Stream fiasco of Part 1, of course.
  • The Party enters Federation space to warn them about the evil ISC. Section 31 tricks them; imprisoning the Party and impounding their ships (!), the Federation considers the Party a rogue fleet who need to be stopped.
  • With the help of Harry Mudd who also is in jail, the Party escapes, steals some Fed escorts and then their ships, and is in a firefight all the way to the Klingon empire.
  • The Klingons are losing a war with an evil version of the Tholians, who apparently NEEDED the database that the Party got instead in Part 2. The Tholians have taken over the Vudar, and are currently battling to take control of the Hydran empire and the southern end of the Klingon empire. During this time the Frax are invented by the Klingons but aren't a big threat yet. What's also strange is the Party meet a different Party of mixed race ships, apparently some rogue captain's heard of the Party and decided to try it for themselves.
  • A weird out of phase thing happens with the Velron player, and the party is thrown into the Alternate Universe. Using their Multiversal Map included in the database from Part 2, they successfully return to the normal universe, with all the things they did from Parts 1-4 undone. The Party still has their ships and memories, but they are now in a universe where they never travelled back in time and they were killed (or assimilated) by the Borg at the beginning of Part 1.
  • The Party encounter the Jindarians.
  • The Party arrive back at the WYN cluster and are about to reintroduce themselves, when they see that the Blood Star County (with some Orion help and treachery) has taken over the WYN cluster (because the Party was not here in Part 2 to stop it). Big battle ensues, and the Duke of the Blood Star County is killed.
  • The temporal anomoly opens up, and after dealing with some Companion Games races (mostly the Krebiz), the party enters it and goes forward 10 years to the 1X time period. They leave their Legendary Engineers behind so they can invent new things in the intervening 10 year period. :P

1998 Campaign Part 5

  • This Part was never ran, but we did discuss it (out of game) one day to see how my notes would have played out. If I actually had ran it, I would have added a lot of material to make it as long as the other 4 parts.
  • The last futuristic scene, leading to the Deadvancement (that will be defined later), and the actual source of the original temporal anomoly (it *isn't* Q, by the way).
  • The party travel to the Federation again (remember they've reset the universe so the whole incident with Harry Mudd never happened in the Federation's eyes), I don't remember the reason offhand, it's for a job I think.
  • In here is where I would have added some more jobs to make this Part longer before springing the next sequence of events on my poor players. :)
  • The Federation notices the Klingons are using Planetary Weaponry, and send a fleet (with the Party in tow) to investigate. The Frax are the real culprits here, and a great battle insues between the Feds (with some Klingon help) vs. the Frax.
  • The MASTERS notice the battle, and capture the fleet (including the Party) to their arena outside the galaxy. The Party is forced to battle several strange races from other parts of the galaxy (and some Randomites too), all the while trying to figure out how to escape.
  • The Party fails to find a way out, but discover they don't have to. As per Q's prediction, another temporal anomoly opens up (in MASTERS's Arena!). The Silakkans from the other galaxy are now able to penetrate the Arena due to the anomoly, and the Silakkans and MASTERS have a nice and sick 9X battle. The party enters the anomoly, travelling forwards again to the 2X time period.

1998 Campaign Part 6

  • This was going to cover the Party as they adjusted to the 2X period (remember, they were in 1X ships, and start off at a significant disadvantage). I have only a very tiny bit of notes, most of which got rewritten and incorporated into the never-ran 1999 Campaign (also called the "Shattered Universe") set in the 2Xs time period. I presented some of the Shattered Universe on my web page at the end of 1999.

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