(R1.066) Generic 0Xs Super Starbase: The Federation and Klingon empires together constructed this base around a neutral planet near Organia as a sort of peace process (think Babylon 5 or Nimbus III from Star Trek V). Unfortunately, the base was too large for a Positional Stabilizer to handle, so two Positional Stabilizers were used. Due to this design oddity, there were bizarre mishaps, such as individual people and items inside the base becoming positional stabilized themselves and unable to move by any means (including transporter). Several people had *part* of their bodies positionally stabilized, and they were savagely torn in half. To make matters worse, no ship could dock to the base, as the postional stabilization field was slowly expanding into space, and nearby ships would freeze in place (again, unable to move or leave by any means) when they got within 1000 km. Arguments over the possibility of sabotage clouded decision-making about what to do about the problem. One morning, the positional stabilizer field suddenly expanded about 6000 km radius, catching about 4% of the nearby planet's mass. That section of the planet became stabilized, but the rest of the planet continued to rotate. The planet exploded, and all units around (including the base itself) were destroyed.
(R2.066) Federation 0Xs Pyrolisk Enlarged Fighter: A Federation F-14D fighter strayed to close to a spacial distortion, and became permanently enlarged 20 times (think DS9 "One Little Ship", but in reverse). The poor human inside, suddenly 120' tall, died within a week of this occurence, as his body could not handle the stress (he couldn't even get out of his pilot chair on the fighter). As a combat machine, the Fighter was impressive. It moved at speed 300 (600 with packs), and it's Ph-G and Drones were gigantic. The Federation did not have any 10, 20, or 40 space drones, so the ship could not be reloaded. :) After the pilot died, the Federation considered installing a normal sized Bridge on the Fighter so normal humans could operate it, but instead the Fighter was scrapped. The Fighter simply used too much fuel and was extremely difficult to repair or maintain. It also could not "Go into Warp" and could not be carried by any ship, so it would have been reduced to a Monitor-type role anyway.
(R3.066) Klingon 0Xs Tribblebane F7 Super Frigate: This originally started as an F6 with an extra C Warp engine (giving it 32 warp, sort of an alternative "New Heavy Cruiser"). It was going to be used in the great Klingon-Tribble war. The crew mutinied and the boom did not escape, and there were no other Klingon ships around. The crew operated the ship as a rogue unit, and developed a rather nasty ability: The ability to force other ships (even non-Klingon) to roll for mutiny. Apparently the Tribblebane's Commando Squads could mentally dominate crewmen on other ships, forcing them to join in on the Commando Squads' side. Several Federation, Klingon, and Kzinti units were forced to mutiny, and joined the Tribblebane in it's little fleet. At one point (not on the SSD), the SFG was modified so it could "cast" it's field up to 10 hexes away: one unit would be "stasis-popped" for 1 impulse. "Cast" SFG fields cannot be maintained, the effect lasts only 1 impulse. A Kzinti fleet was sent to intercept the mutineer fleet, and the mutineers were destroyed at long range.
(R4.066) Romulan 0Xs ShieldHawk KE7R Cruiser: This was a strange experiment to install several shield generators on one ship. PF type shield generators were installed on Interceptors, which dock to the mother ship to provide shielding. The design was scrapped, as it did not significantly improve the KE7R's effectiveness for the cost. The ship also has a variant PL-D rack, which can launch PL-F's for 2 energy and 2 ammo spaces.
(R5.066) Kzinti 0Xs Mieu Scout Drone Control Ship: Basically, this is a Scout Drone SSCS with the fighters removed. It includes an experimental new drone rack (Drn-K), and a bunch of 3 space modules for use with the Drone Construction rules. This ship's ability to launch a massive drone strike at long range is impressive. Close up, however, the ship is undergunned (it has no disruptors, for example).
(R6.066) Gorn 0Xs Drackon Wide Dreadnought: This is the Wide Battleship presented in Module R5, reduced to 2 bubbles to make a DN design. It has warp engines on both bubbles, leading to the strangeness of a Gorn with C Warp engines. Later on, the Gorns experimented with Solid Neutronium, and was able to reinforce the structure to the point where the ship could not be destroyed by weapons fire (hence the indestructible ExcDam). This refit did the ship very little good, as when the Romulans crippled the ship, they simply towed it to a Black Hole and let it drop in.
(R7.066) Tholian 0Xs Preserver Web Transport: In Y189, the Tholians were able to scan into one of their home systems in their home galaxy using an interplexing beacon. They were extremely surprised to see the system populated with Tholians instead of Seltorians. On the second contact, the Tholians in our galaxy attempted and established communication with them. Apparently some of the Tholians had returned from other galaxies to defeat the Seltorians, using a weapon that destroyed Seltorian DNA. There was an exchange of technology: our Tholians received technical data on the Web Transport, a system that allowed a Tholian ship to "transport" to any other connected web hex whenever it entered a web hex. This allowed the home galaxy Tholians to cross the entire galaxy in only seconds, as much of the Tholian home galaxy has Dyson Spheres constructed of web material and interconnected by hex-wide threads across space. Web Transport ships were constructed to tow Neo-Tholian ships across the galaxy in this way. The Milky Way Tholians explained to the others the concept behind T-Bombs and PF's, the latter being actually constructed within a year (I present a Neo-Tholian PF on the SSD).
(R8.066) Orion 0Xs Demonologist Cruiser: If Orion Option Mounts can mount any system, why have anything else? This ship is 100 Option Mounts with no other internal systems. Simply fill in what you like; Warp and Impulse engines have the ability to double. This ship was never actually constructed, as it would have required too many hard points in a small area, and several systems connections would be intermittent.
(R9.066) Hydran 0Xs Sentinel New Dreadnought: An attempt to build a new (parallel) DN design based on the Overseer carrier. The ship gets around the 4 Hellbore restriction by using "Heavy Hellbores" (50% larger than normal HB). Also presented is two 3 space fighter designs.
(R10.066) Andromedan 0Xs Sidewinder Infinite Battery Mauler: The Andros constructed one prototype of this horrible ship in the LMC. It features a way of manipulating subspace into a power net, in effect creating an infinite capacity battery. The Andros have been charging that battery for months, and it now holds millions of energy. Unfortunately, the ship leaves a terrible subspace tear behind it as it travels (like the Son'a weapon in Star Trek: Insurrection).
(R11.066) Lyran 0Xs Assassin Fast Dreadnought: A Lyran Fast DN which replaces all of its disruptors with ESG's. Using hot warp technology meant using the ESG's became considerably easier. It also has "double space PFs", presented is a Lyran Trimaran PF which I know is on ADB's auto-reject list, but hey, the best SFB material is there! :P
(R12.066) WYN 0Xs Juggernaut Heavy Cruiser: The WYNs are not above converting a monster if they can get their hands on it. This is what would have happened to a Juggernaut CA if the WYNs were able to capture one. The ship may use Ph-4's placed in its Option Mounts, but remember Ph-4's are two space (requiring 2 OPT boxes).
(R13.066) ISC 0Xs Rogue Experimental Heavy Destroyer: The ISC experimented with "whole hex shields" just before the ISC Conquest. These shields are used by the gunline, and cover the entire hex, in effect protecting the command line from long range sniping. The SSD shows a Heavy Destroyer fitted with this technology, who was seperated from its fleet and became a rogue unit. Rogue ISC ships were fairly common during the ISC Conquest, as cripples would be left behind when an ISC fleet would disengage, and sometimes the cripples would be able to escape on their own later. The only friends of such units were the Orions, who would cheerfully trade pirate secrets (or offer the ISC to join them) in exchange for ISC technology or ISC tactical information (which would then be sold to the major empires).
Well, that's all, have a horrifying Halloween everyone!
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