[OK, before anyone gets mad at me, remember that I love SFB, and I'm not trying to insult the gamers or the game.] I've gotten hundreds of people to play SFB over the years, and the problems facing new players are as follows: 1. The game is SLOW, particulary in the Damage Allocation and 32 Impulse systems. Two or three "Magic: the Gathering" duels can be played in the time it takes to play a single non-eventful SFB turn. Some people like the slow pace of SFB, most new players (who are generally from a younger generation who play Doom and Descent) do not. The only way I've gotten those people to stay is to use "Hard Hits" and an abbreviated 10 impulse system. [Remember, I like SFB, I'm just presenting my observations!] 2. There are too many rules, most of which are in the "lets make a rule for the sake of making a rule" category. A good example of the stupidity level is the ESG discussion which Steve Cole just put a stop to recently. Does anyone really care about this situation? Does anyone think this sort of mindless rules-nitpicking appeals to new players? This is one of the primary things killing Magic: the Gathering now (along with staleness in the new products). I *greatly* simplify (or dumb down) the rules when I play SFB with others. If I didn't simplify the rules, I would have lost about 3/4 of my player base. Now, dumbing down the rules does not mean presenting the same rules again with even more wording and explanation, this killed AD&D some time back (as it is very insulting to the intelligence of the players). I'm talking about REMOVING elements of the game which are mindless: Fire Control, Life Support, 1/4 turn delays, nit-picky/obscure interactions... [I need to say this again: Remember, I like SFB, I'm just presenting some observations!] 3. The game is behind the times in terms of Trek. Most new players that I've seen think of Captains Picard, Sisko, and Janeway when they think Star Trek. Most new players are a little turned off when it is explained to them that SFB covers only the original series (with a whole lot of new races and such thrown in). The good news is that the Last Unicorn Games TNG system doesn't seem to be catching on very well (at least in the 3 areas I game in), so more people may try SFB after leaving the LUG system. [By the way, yes, I know ADB's license only covers the old shows, and they can't do TNG even if they wanted to. This does not alter the fact that I've seen people not play the game simply because it does not cover TNG!] 4. There are hardly any adventure-based struggles to speak of. We've got the General War, Operation Unity, the ISC Conquest, and a handful of lesser campaigns, but no "adventures" in the AD&D sense. How exactly would one go about running a trade campaign (where the players are merchant traders and you as sort of a gamemaster/storyteller run all the other enemy characters & ships) during the ISC Conquest, for example?. Yeah, I know there's the (T) and (U) sections, and there's Prime Directive, but there needs to be a lot more of a SFB / Role-Playing interaction. FASA and LUG did it, why can't SFB? How about Adventure Modules like AD&D produces? SFB is presented as a bunch of non-interacting scenarios for the most part, which turns off role-playing style players. [Yes, I know SFB is a wargame, not a role-playing game. This does not alter the fact that I have seen people leave SFB because they get tired of running an endless string of scenarios that don't interact with each other.] These four problem areas are (in my experience) the primary factors for new SFB players leaving the game (or refusing to try). I admit most of these problems would be very difficult for ADB to fix, but I think the game would sell better if they were looked at. Over the years, I've gone through a lot of work to "fix" the four problem areas of SFB above. My "keep rate" (people who've I gotten to try my version of SFB and then stay with the game, sometimes to the point of learning the "real" SFB) is running about 90% now, which I consider pretty darn good. I'm not exactly sure what I ended up with (it's not SFB), but it sure is a lot of fun. Don