3X/4X Damage Allocation Chart (DAC) Roll 1d6 and 1d12. 1d6 gives the row ("R" below) and the direction. Uppercase means all of that system, lowercase means "underlined" (1 hit only). If you go off the left past 1, go to 12; if you go right beyond 12, go to 1. * means "any". "crew" means roll another 1d6: 1-2=Crew, 3-4=BrdP, 5=Deck, 6=Pass. If you go all the way around to the original system you hit, hit that system again, then (if there is still damage), score 1 Excess Damage and roll a new hit location. 1d12 roll R Dir 1 2 3 4 5 6 7 8 9 10 11 12 1 -> brdg FHULL CWARP lab PHAS ahull crew IMP *warp apr DRN btty 2 <- flag FHULL cwarp LAB phas ahull crew imp *WARP APR drn BTTY 3 -> emer AHULL LWARP shtl *WPN fhull sen imp rwarp TRAN *wpn BTTY 4 <- damc AHULL lwarp SHTL *wpn fhull sen IMP RWARP tran *WPN btty 5 -> damc *HULL RWARP trac PHAS *hull scan APR lwarp shtl torp CARGO 6 <- aux *HULL rwarp TRAC phas *hull scan apr LWARP TRAN TORP cargo