FASA Conversions This is guidelines to convert a FASA design to a SFB design. These are *very* rough, feel free to change or modify what you like. First determine the tech level of the ship. This should be obvious, but you can base it on the "Year in Service" listed on the FASA sheet, as follows: FASA Date 1/50 1/88 1/98 2/12 2/17 2/22 2/39 2/75 3/03 Tech Level -1X 0Xe 0Xs 0Xl 1X 2Xe 2Xs 2Xl 3X Multipler "T" -1 -.5 0 .5 1 1.5 2.0 2.5 3.0 Battery Capacity 1/2 1 1 2 3 4 5 6 7 Offensive Phaser Laser Ph-2 Ph-1 Ph-1 Ph-5 Ph-6 Ph-6 Ph-6 Ph-7 Defensive Phaser Laser Ph-0 Ph-3 Ph-3 Ph-1 Ph-5 Ph-5 Ph-5 Ph-6 The Multiplier "T" is used for some of the system conversions. The following chart shows what you divide the FASA system by to get how many SFB boxes the SSD has. For example, to get number of Bridge boxes, divide the Superstructure by 10. (you can round up or down depending on the size of the vessel) To get number of Emer boxes, divide Superstructure by 10 then subtract 1. Sometimes two systems are listed with a + between them. You calculate each then add the result. For example, if a Fed has 120 Crew and 60 Troops, the SSD version would have 120/40 + 60/6 = 13 Boarding Parties. See the bottom of the chart for what the "*1X", "*+T" notations mean. SFB SYSTEM FASA SYSTEM FED KLI ROM GOR ORI Bridge Superstructure /10 /10 /8 /10 /10 Emer Superstructure /10-1 /10-1 /8-1 /10-2 /10-2 AuxCon Total Power /20 /20 /20 /15 /20 Flag * Superstructure /10-1 /10-2 /8-1 /10-2 /10-2 Scty Crew,Troops NA,/200 /200,NA NA,/100 /300,NA NA,/100 Sky *1X Superstructure /10-1 NA /8-2 /10-2 /10-2 Battle *2X Superstructure /10-1 /10-1 NA /10-1 NA Comp Computer Type /1-5 /1-6 /1-4 NA NA Crew Crew /10 /10 /10 /8 /10 BrdPrt Crew,Troops /40+/6 /33+/4 /40+/6 /30+/3 /40+/5 Deck Shuttlecraft /2 /2-2 /2 /2-2 /2-1 Pass Passengers /10 /10 /10 /10 /10 CO *+T Superstructure /10-2 /10-2 /8-2 /10-3 /10-1 SO *+T Superstructure /10-4 /10-5 /8-4 /10-5 /10-3 SpecSen *xT+.5 Superstructure /10 /20 /10 /20 /15 SpecScan*xT+.5 Superstructure /25 /50 /25 /40 /35 SpecComm*xT+.5 Superstructure /40 /80 /35 /70 /55 Sensor Superstructure /3+1 /4+1 /3+1 /4+1 /4+1 Scanner Superstructure /3+1 /4+1 /3+1 /4+1 /4+1 DamCon Superstructure /3+1 /3+1 /3+1 /2 /3+2 ExcDam Superstructure /3+1 /3+1 /3+1 /2+1 /3 Hull Superstructure /1 /1 /1 /1 /1 Armor * Superstructure /5 /3 /4 /2 NA Cargo Cargo Units /50 /50 /50 /50 /20 Repair * Cargo Units /50 /50 /50 /50 /50 Tran Standard,Combat /1+/1 /1+/1 /1+/1 /1+/1 /1+/1 Trac Superstructure /10 /10 /10 /8 /8 Lab Superstructure /2 /5 /3 /5 /5 Probe Superstructure /16 /35 /20 /40 /30 Shuttle Shuttlecraft /2 /2 /2 /1 /2 Hold *xT Shuttlecraft /2 /2 /2 /2 /1 Const * Cargo Units /400 /200 /500 /300 /100 Barr * Troops /70 /50 /60 /40 /100 Quar * Passengers /100 NA /100 NA /200 NWO *+T Superstructure /6 /7 /5 /7 /4 Shields *x2T+2 Max Shields /1 /1 /1 /1 /1 Warp Max Warp Power /1 /1 /1 /1 /1 Imp Max Imp Power /1 /1 /1 /1 /1 APR *xT+.5 Imp,Warp /12,NA /6,NA NA,/10 /10,NA NA,NA AWR *xT+.5 Imp,Warp NA,/10 NA,/18 NA,/10 NA,/10 NA,NA Btty Total Power /10 /10 /10 /10 /10 PO *+T Total Power /20 /20 /20 /25 /15 * Optional (not on every SSD) *1X 1X or higher only *2X 2X or higher only *+T +1 box per tech level over 0X *xT Multiply result by T *xT+.5 Multiply result by (T + .5) *xT+1 Multiply result by (T + 1) *x2T+2 Multiply result by 2*(T + 1) Weapons: For each weapon, take the number of weapon type and multiply by the number listed below. That is number of "Offensive Phasers" (listed all the way at the top of this sheet) you have. You may alternatively have some of the phasers converted to twice the number of "Defensive Phasers". For example, if you're a 1X Fed ship with 8 FH-11's, you have 16 PH-5's. See the bottom of this section for arcs. After converting phasers and torps, you might want to throw some drone racks on Fed, Kli, and Ori ships if desired, and perhaps PL-D's on Rom and Gor. Federation: Phaser Type FL-1 FL-2 FL-3 FL-4 FL-5 FL-6 FH-1 FH-2 FH-3 FH-4 FH-5 Phaser Mult x0.5 x0.5 x1 x1 x1.5 x1.5 x0.5 x0.5 x1 x0.5 x1 Phaser Type FH-6 FH-7 FH-8 FH-9 FH-10 FH-11 FH-12 FH-13 FH-14 FH-15 Phaser Mult x0.5 x1 x1 x1.5 x1.5 x2 x1.5 x2 x3 x4 Feds may use PH-G's at 0Xs, each costs 3/2 of a PH-1. Feds may use PH-D's at 0Xl, each costs 3/2 of a PH-1. Torp Type FAC-1 FAC-2 FAC-3 FP-1 FP-2 FP-3 FP-4 FP-5 FP-6 FP-7 Torp Mult x1 x1.5 x2 x1 x1 x1 x2 x1.5 x1.5 x1 Torp Type FP-8 FP-9 FP-10 Torp Mult x1 x1.5 x2 Feds may use PH-G's at 0Xs, each costs 3/2 of a PH-1. Feds may use PH-D's at 0Xl, each costs 3/2 of a PH-1. Klingon: Phaser Type KD-1 KD-2 KD-3 KD-4 KD-5 KD-6 KD-7 KD-8 KD-9 KD-10 Phaser Mult x0.75 x0.75 x1 x0.75 x0.75 x1.25 x1.5 x1.5 x1 x0.5 Phaser Type KD-11 KD-12 KD-13 KD-14 KDR-5 Phaser Mult x1 x2 x1 x1.75 x1.75 Klingons almost always use Disruptors as their phaser weapon, but you can use Phasers instead if desired. So, if you have 6 KD-8's, your ship would have 9 (numbered) disruptors. If the ship is very large you can replace 2 phasers with a single SFG if desired. Torp Type KP-1 KP-2 KP-3 KP-4 KP-5 KP-6 KRP-7 KRP-8 KRP-9 KRP-10 Torp Mult x1 x1.5 x2 x1 x1 x1 x1 x1 x1 x1 Klingons can use either Photons or Plasmas as their torpedo type. Plasma's are type Type-G/L, but instead PL-S can be used at 3/2 cost and PL-M can be used at double cost. Typically KP's are Photons and KRP's are Plasmas. If the ship is very large you can replace one or two of them with Hellbore. Romulan: Phaser Type RB-1 RB-2 RB-3 RB-4 RB-5 RB-6 RB-7 RB-8 RB-9 RB-10 Phaser Mult x1 x1 x0.5 x1 x1 x1 x1 x1 x2 x1.5 Romulans can use either Phasers, Disruptors, or Romulan Beams of the same type as the typical Phaser type of that tech level. PH-M's or RB-M's can be used instead at 0Xl or 1X at double cost. Torp Type RP-1 RP-2 RP-3 RPL-1 RPL-2 RPL-3 Torp Mult x0.66 x1 x1.33 x2 x2.25 x2.5 Romulans can use either Photons or Plasmas. PL-S/M costs 1.5 normal, PL-R costs double normal. Romulans may also mount Maulers or Mine Racks on occasion. Gorn: Phaser Type GBL-1 GBL-2 GBL-3 GBL-4 GBL-5 GBL-6 GBL-7 GBL-8 Phaser Mult x1 x1 x0.66 x1 x1 x1.5 x1 x1.25 Gorn use Phasers or Blasters. PH-M can be used at double cost. Torp Type GP-1 GP-2 GP-3 GP-4 Torp Mult x0.5 x1 x1 x2 Gorn use Plasmas, Gorn Torpedoes, or (very rarely) Photons. PL-S/M costs 1.5 normal, PL-R costs double normal. Orion: Phaser Type OD-1 OD-2 OD-3 OD-4 OD-5 Phaser Mult x0.5 x0.5 x0.66 x1 x1 Orions use Disruptors or Phasers. Orions use Option Mounts as torpedoes, which are not given in FASA. I usually throw on 2-6 Option Mounts depending on the size of the ship. Arcs: FASA Arc: f f/p f/s a a/p a/s f/p/s a/p/s SFB Arc (narrow) FA LF+L RF+R RA L+LR R+RR FH RH SFB Arc (wide) FH LP RP RH LPR RPR FX RX SFB Arc (v.wide) FX RF+LS LF+RS RX RR+LS LR+RS LP+RP LPR+RPR Phasers are wide, Torpedoes are narrow at 0X. Phasers are v.wide, Torpedoes are wide at 1X-2X. Other Data: SFB Move Cost = (FASA Move Cost)/4. Size Class/Turn Mode: After you're done the SSD, add up the number of internals and reference the table below. It lists the Size Class of the ship and how many impulse boxes you need to have a given turn mode. For example, if you have 100 internals and 4 impulse, you would be size class 3 and have a turn mode of D. (you need 6 impulse for turn mode C) I have a much more detailed version of this table which I will present when I convert the FASA Construction Manual. # Impulse boxes needed for turn mode # Internals Size Class AA A B C D E F G H I J 0-25 5 2 1 0 - - - - - - - - 26-75 4 12 4 2 1 0 - - - - - - 76-225 3 72 24 12 6 2 1 0 - - - - 226-675 2 - 96 48 24 8 4 2 1 0 - - 676-2025 1 - - 288 144 48 24 12 6 2 1 0 OK, that's about it. I may have left some things out, but this is basically what I was doing when I did FASA conversions. Don Miller dsm131@psu.edu