Great Encyclopedia of Systems (0X) [A]

Great Encyclopedia of Systems (0X) [A]

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A HULL
See HULL

A-M VENT
Full name: Anti-Matter Vent
Fires 1/impulse. Energy = 1 for the whole turn.
Each impulse, pick either LF or RF arc out to range 3. All units in those hexes take damage (see chart). Seeking weapons take damage of the appropriate type to damage them.
Any weapon firing through a A-M VENT hex (except the one at range 0) suffer -1 damage per A-M VENT box operating. This means it is very difficult to damage an Umgah ship through the A-M VENT (unless very large weapons are used).
Availability: Star Control Hierarchy
Source: Don Miller (from Star Control)
Ship: sch-umgd

Type: Weapon (Other)BPV: ?Repair: ?Space: ?Hit on: Phaser

A2BWR
See AW2B2R

A2WB2R
See AW2B2R

A2WBR
See AW2B2R

Aberration Missiles
See ABM

ABILITY TO DOUBLE ENGINES
Full name: Ability to Double Engines
House Rule: WYN ships can do this.
Availability: Orion, WYN
Source: ADB Basic Set page 116
Rule: (G15.2)
Type: Power/DefensiveBPV: 1/boxRepair: 0Space: 0Hit on: NA
See also: ABILITY TO DOUBLE REACTORS

ABILITY TO DOUBLE REACTORS
Full name: Ability to Double Reactors
Availability: Hydran, WYN
Source: Don Miller
Rule: ?
Type: Power/DefensiveBPV: 1/boxRepair: 0Space: 0Hit on: NA
See also: ABILITY TO DOUBLE ENGINES

ABM
Full name: Aberration Missiles
Fires 1/turn. Energy = 1. Cannot be held.
Availability: Aberration
Source: Don Miller
Ship: abe-int

Type: Weapon (Torpedo)BPV: 6Repair: 6Space: 1Hit on: Torpedo

ABR
Full name: Auxiliary Power Reactor (w/ Battery)
Acts as both an APR and a 1 point battery.
Availability: All races
Source: Don Miller
Rule: ?
Type: Power/DefensiveBPV: 3Repair: 3Space: 1Hit on: APR
See also: APR , BTTY

ABWR
Abbreviations: ABWR, AWBR
Full name: Auxiliary Warp Reactor (w/ Battery)
Acts as both an AWR and a 1 point battery.
Availability: T'Kan
Source: Don Miller
Ship: tka-dde
Type: Power/DefensiveBPV: 4Repair: 4Space: 1Hit on: APR
See also: AWR , ABR

ADAPT
See ADAPTIVE SHIELD

ADAPTIVE SHIELD
Abbreviations: ADAPTIVE SHIELD, ADAPT
Full name: Adaptive Shield
Act similar to normal shields, but have odd facings.
On the first turn the Borg takes damage from a weapon, the damage is normal. The second turn the Borg take damage from a weapon, the damage is divided by 2 (round down). The third turn the Borg take damage from a weapon, the damage is divided by 3 (round down). This pattern continues.
Borg take full damage from weapons if no Adaptive Shield faces the damage.
Availability: Borg
Source: Don Miller
Ship: bor-0xsb
Type: Power/DefensiveBPV: ?Repair: ?Space: 0Hit on: Shield
See also: SHIELD

ADD
Full name: Anti-Drone Rack
Fires any number of times per turn.
Each hit destroys one drone or does 1d6 damage to a size 6 or 7 target.
Ammo limit of 6, 12, or 30 (depending on the rack; unlabeled ADDs are 6 ammo).
Availability: Federation, Klingon, Kzinti
Source: ADB Basic Set page 63
Rule: (E5.0)

Type: Weapon (Drone)BPV: 2 for ADD-6; 4 for ADD-12; 10 for ADD-30Repair: Same as BPVSpace: 1 for ADD-6 or ADD-12; 2 for ADD-30Hit on: Drone

AEGIS
Full name: Aegis Fire Control
Allows up to 4 firings (allowing you to see results after each firing).
Can identify seeking weapons up to 6 times per turn. At range 0-3, automatic success. At range 4, 1-4 on 1d6 for success. At range 5, 1-3 on 1d6 for success. At range 6, 1 on 1d6 for success. At ranges 7 and up, automatic failure.
House Rule: Pretty meaningless for my group, since we use "me too" firing anyway.
Availability: All races
Source: ADB J1 page 5
Rule: (D13.0)
Type: ControlBPV: 5Repair: 5Space: 0Hit on: NA
See also: LIMITED AEGIS

Aegis Fire Control
See AEGIS

AFD
Full name: Anti-Fighter Defense
This is an ADD-12 and a PH-3 in the same box.
The firing arc applies only to the PH-3 component.
Availability: Frax, ISimC
Source: ADB ?
Rule: ?
Type: Weapon (Drone)BPV: 5Repair: 5Space: 2Hit on: Drone
See also: ADD , PH-3

AFR
Full name: Auxiliary Fusion Reactor
Produces 2 power turn, which can be used only on fusion-based weapons (FUS, HB, NOVA, and their variants).
Availability: Hydran
Source: Don Miller
Ship: hyd-farh
Type: Power/DefensiveBPV: ?Repair: ?Space: ?Hit on: APR
See also: APR , APlasR

AIR
Full name: Auxiliary Impulse Reactor
Produces 1 impulse power, but not for movement.
Availability: Federation, Vudar
Source: Don Miller (ADB also introduced later in ?)
Rule: ?
Type: Power/DefensiveBPV: 2.5Repair: 2.5Space: 1Hit on: APR
See also: APR

ANA
Full name: Analyze
Counts as two labs when gathering information on objects within the ship.
Counts as half a lab when gathering information on objects external to the ship.
Availability: All races
Source: Don Miller (some other authors have invented similar systems)
Rule: ?
Type: GenericBPV: 2.5Repair: 2.5Space: 1Hit on: Lab
See also: LAB , INTEL

Analyze
See ANA

Anti-Drone Rack
See ADD

Anti-Fighter Defense
See AFD

Anti-Matter Vent
See A-M VENT

Anti-Transporter Field
See ATF

Any (Non-Weapon) Option
See AO

Any Mount
See XX

AO
Full name: Any (Non-Weapon) Option
Can hold 1 Generic, Control, or Power type system. Has only 1 space; multiple AOs in the same group may be combined for a larger system.
A pair of AOs may function as an SO.
House Rule: Gives 5 Option Allowance
Availability: Federation (Section 31)
Source: Don Miller
Ship: fed-s31i
Type: GenericBPV: 7Repair: 7Space: 1Hit on: A Hull
See also: NWO , CO , PO

APlasR
Full name: Auxiliary Plasma Reactor
Produces 2 power only for plasma torpedoes, or 1/2 generic power.
Availability: Star Control Hierarchy
Source: Don Miller (from Star Control)
Ship: sch-mycp
Type: Power/DefensiveBPV: ?Repair: ?Space: ?Hit on: APR
See also: APR , AFR

APR
Full name: Auxiliary Power Reactor
Produces 1 generic power.
Availability: All races except Orion
Source: ADB Basic Set page 120
Rule: (H4.0)
Type: Power/DefensiveBPV: 2Repair: 2Space: 1Hit on: APR
See also: AWR , A2R , APR* , ABR

APR*
Full name: Auxiliary Power Reactor (replaceable)
Acts as an APR. Each scenario, you may designate an APR* as operating in one of the following alternate modes: Cargo, Barracks, Repair, Battery-1, Shuttle, or Fighter.
House Rule: There is a rule that all APR* boxes in the same group must be emulating the same system. This rule is ignored.
House Rule: Does not use or generate Option Allowance; all options given cost 0 BPV.
Availability: All races
Source: ADB R6 page 3
Rule: (G33.2)
Type: Power/DefensiveBPV: 3Repair: 3Space: 2Hit on: APR
See also: APR , AWR* , LAB* , HOLD

AR
Full name: Assault Rocket
Fires 1/turn. Energy = 4 propel; Hold = 0.
Availability: UPF, Sathar
Source: Don Miller (from Star Frontiers)
Ship: sat-ftr

Type: Weapon (Torpedo)BPV: 4Repair: 4Space: 1Hit on: Torpedo
See also: RB , T

ARMOR
Full name: Armor
Availability: All races
Source: ADB Basic Set
Rule: ?
Type: GenericBPV: 1.5 for 360 degree; 1 for less than 180 degree; 0.5 for 60 degreeRepair: 15 (1 for Juggernaut/Jindarian races)Space: 1Hit on: Armor
See also: E-ARMOR

Assault Rocket
See AR

ASSR
Full name: Auxiliary Slip-Stream Reactor
Produces 1 slip-stream power per turn. Can be used to maintain an active slip-stream, but not to accelerate or decelerate.
Availability: Opposition
Source: Don Miller
Ship: opp-ddmy
Type: Power/DefensiveBPV: 7Repair: 7Space: 1Hit on: APR
See also: SLIP-STREAM

ASWR
Full name: Auxiliary SemiWarp Reactor
Produces 1 semiwarp power, but not for movement.
Availability: All races
Source: Don Miller
Rule: (none)
Type: Power/DefensiveBPV: 2.5Repair: 2.5Space: 1Hit on: APR
See also: APR , AWR , SWARP

ATF
Full name: Anti-Transporter Field
?
Availability: Jindarian, Old Ones (Fleet Tactical Combat)
Source: ADB F1 page 13
Rule: (R16.1B)
Type: GenericBPV: 3Repair: 3Space: 1Hit on: ?
See also: FLAG

ATimeWR
Abbreviations: ATimeWR, ATiWR, ATW
Full name: Auxiliary TimeWarp Reactor
Produces 6 TimeWarp power per turn, which cannot be used for movement.
Can create a "Temporal Anomoly" for 6 TimeWarp energy. The Temporal Anomoly fills a hex for 4 impulses; anyone entering the hex has travelled to another time. Unwilling ships with Temporal Shields or Time/Reality Stability may ignore this effect.
Availability: Borg, Velron, Krenim
Source: Don Miller
Ship: bor-0xsb
Type: Power/DefensiveBPV: ?Repair: ?Space: ?Hit on: APR
See also: TEMPORAL SHIELD

ATiWR
See ATimeWR

ATW
See ATimeWR

AUX
Abbreviations: AUX, AUXCON
Full name: Auxiliary Control
Availability: All races
Source: ADB Basic Set page 87
Rule: (G2.0)
Type: ControlBPV: 3Repair: 3Space: 1Hit on: AuxCon
See also: AUX-COMP

AUX-COMP
Abbreviations: AUX-COMP, AUXCON-COMP
Full name: Auxiliary Control-Computer
Combines the function of AUX and COMP.
Availability: Juggernaut
Source: Don Miller
Ship: jug-bs
Type: ControlBPV: 5Repair: 5Space: 2Hit on: AuxCon
See also: AUX , COMP

AUXCON
See AUX

AUXCON-COMP
See AUX-COMP

Auxiliary 2-point Warp Reactor (w/ Battery)
See AW2B2R

Auxiliary Control
See AUX

Auxiliary Control-Computer
See AUX-COMP

Auxiliary Fusion Reactor
See AFR

Auxiliary Impulse Reactor
See AIR

Auxiliary Plasma Reactor
See APlasR

Auxiliary Power Reactor
See APR

Auxiliary Power Reactor (replaceable)
See APR*

Auxiliary Power Reactor (w/ Battery)
See ABR

Auxiliary SemiWarp Reactor
See ASWR

Auxiliary Slip-Stream Reactor
See ASSR

Auxiliary TimeWarp Reactor
See ATimeWR

Auxiliary Warp Reactor
See AWR

Auxiliary Warp Reactor (replaceable)
See AWR*

Auxiliary Warp Reactor (w/ Battery)
See ABWR

AW2B2R
Abbreviations: AW2B2R, A2BWR, A2WBR, A2WB2R
Full name: Auxiliary 2-point Warp Reactor (w/ Battery)
Acts as both a 2-point AWR and a 2 point battery.
House Rule: The "A2BWR" and "A2WBR" terms are misnomers (it's not clear what the "2" applies to). The "AW2B2R" is the correct abbreviation.
Availability: Federation (Section 31)
Source: Don Miller
Ship: fed-s31i
Type: Power/DefensiveBPV: 8Repair: 8Space: 3Hit on: APR
See also: AWR , ABR

AWBR
See ABWR

AWR
Abbreviations: AWR, WARP REACTOR
Full name: Auxiliary Warp Reactor
Produces 1 warp power, but not for movement.
Availability: All races except Orion
Source: ADB Basic Set page 120
Rule: (H4.3)
Type: Power/DefensiveBPV: 3Repair: 3Space: 1Hit on: APR
See also: APR , A2WR , AWR* , ABWR

AWR*
Full name: Auxiliary Warp Reactor (replaceable)
Acts as an AWR. Each scenario, you may designate an AWR* as operating in one of the following alternate modes: Cargo, Barracks, Repair, Battery-1, Shuttle, or Fighter.
House Rule: There is a rule that all AWR* boxes in the same group must be emulating the same system. This rule is ignored.
House Rule: Does not use or generate Option Allowance; all options given cost 0 BPV.
Availability: Federation
Source: ADB R6 page 3
Rule: (G33.2)
Type: Power/DefensiveBPV: 4Repair: 4Space: 2Hit on: APR
See also: AWR , APR* , LAB* , HOLD

A / B / C / D / E / F / G / H / I / J / K / L / M / N / O / P / Q / R / S / T / U / V / W / X / Y / Z / ALL (long!)

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