A / B / C / D / E / F / G / H / I / J / K / L / M / N / O / P / Q / R / S / T / U / V / W / X / Y / Z / ALL (long!)
Click here to go back to my SFB page.
Damage Control Track
See DAMCON
DAMC
See DAMCON
DAMCON
Abbreviations: DAMCON, DAMC
Full name: Damage Control Track
See also (D14.0) for Emergency Damage Repair.
House Rule: Costs no energy or labs to use.
Availability: All races
Source: ADB Basic Set page 55
Rule: (D9.0)
| Type: Control | BPV: X for "X" | Repair: Same as BPV | Space: 0 | Hit on: Damage Control |
DD
Abbreviations: DD, DISDEV
Full name: Displacement Device
Availability: Andromedan Galaxy Races
Source: ADB C2 page 19
Rule: (G18.0)
| Type: Power/Defensive | BPV: 18 | Repair: 18 | Space: 2 | Hit on: Flag |
DDISR
Full name: Dorrian Disruptor
Fires 1/turn. Energy = 1. Hold = 0.
Availability: Dorrian (Fleet Tactical Combat)
Source: Don Miller
Ship: ftc-dca
| Type: Weapon (Torpedo) | BPV: 4 | Repair: 4 | Space: 2 | Hit on: Torpedo |
DECK CREWS
Full name: Deck Crews
Availability: All races
Source: ADB Basic Set page 137
Rule: (J4.81)
| Type: Control | BPV: 0.5 | Repair: NA | Space: 0 | Hit on: Deck Crew |
DERFACS
Full name: Disruptor Extended Range Fire Attenuation Control System
Not an internal box on the SSD.
Availability: Klingon, Kzinti, Tholian, Lyran, WYN, LDR
Source: ADB Basic Set page 61
Rule: (E3.62)
| Type: Control | BPV: 3 | Repair: 3 | Space: 0 | Hit on: NA |
DISB
Full name: Disruptor Beam
Fires 1/turn. Energy = 1 (standard); 2 (overload); 3 (double overload). Capacitor = 1.
Availability: New Kings
Source: Don Miller
Ship: new-j7
| Type: Weapon (Phaser) | BPV: 5 | Repair: 5 | Space: 1 | Hit on: Phaser |
DISDEV
See DD
Displacement Device
See DD
DISR
Full name: Disruptor
Fires 1/turn. Energy = 2 (standard); 4 (overload). Cannot be held.
The disruptor tables on my SSDs almost always have the UIM and DERFACS lines, even if the ship does not have UIM/DERFACS. I do this because we frequently assume all disruptor-armed ships have UIM/DERFACS in my games.
All disruptors are range 40.
House Rule: Numbered disruptors are hit on Phaser instead of Torpedo hits. Numbered disruptors may hold a standard (not overload) shot for 0 energy. Overloads must spend the full 4 energy to upgrade from a held standard shot.
Availability: Klingon, Kzinti, Tholian, Lyran, WYN, LDR, Canadi'en (also my FASA Romulans)
Source: ADB Basic Set page 60
Rule: (E3.0)
| Type: Weapon (Torpedo or Phaser) | BPV: 4 | Repair: 4 | Space: 1 | Hit on: Torpedo or Phaser |
Disruptor
See DISR
Disruptor Beam
See DISB
Disruptor Extended Range Fire Attenuation Control System
See DERFACS
DOP
Full name: Drone Opposition
Launches 1/turn. Energy = 2 slip-stream. Ammo limit of 7.
Choose speed (S) and warhead (W). S*W = 600.
The damage is temporal, disruptive, out of phase, pulse, and non-adaptable. The drone cannot be tractored, weaseled, scannered, stasised, displaced, or damaged by weapons fire.
House Rule: If using my direct-fire drone rules, speed must equal or exceed range*10 to hit this impulse.
Availability: Opposition
Source: Don Miller
Ship: opp-ddmy
| Type: Weapon (Drone) | BPV: 14 | Repair: 14 | Space: 2 | Hit on: Drone |
Dorrian Disruptor
See DDISR
DOUBLE SENSOR CONTROL
Full name: Double Sensor Control
Not represented on the SSD as a box.
Availability: All races
Source: ADB Basic Set
Rule: ?
| Type: Control? | BPV: ? | Repair: NA | Space: 0 | Hit on: NA |
DRAIN
Full name: Drain Bolt
Fires 1/turn. Energy = 4. Cannot be held.
There are three modes: "Damage", "Shield", and "Movement". Damage Mode is just normal damage. Shield Mode: Each point is 2 shield damage, or 1/2 of an internal. Movement Mode: Target has a penalty on his speed equal to the damage given. No actual damage is scored.
Availability: Borg
Source: Don Miller
Ship: bor-0xsb
| Type: Weapon (Torpedo) | BPV: ? | Repair: ? | Space: ? | Hit on: Torpedo |
Drain Bolt
See DRAIN
DRN
Abbreviations: DRN, DRONE
Full name: Drone Rack (type unspecified)
Look at the ammunition for the drone rack, which should indicate it's type. If it doesn't, the assumed drone rack types are: B for Klingons & WYN, C for Kzinti & Orion, G for Federation, and A for everyone else.
Availability: All races
Source: ADB Basic
Rule: (FD3.0)
| Type: Weapon (Drone) | BPV: varies | Repair: varies | Space: varies | Hit on: Drone |
DRN-A
Full name: Drone Rack Type A
Launches 1 drone per turn. May launch single, double, or triple space drones.
Ammo limit of 4.
Availability: Federation, Klingon, Kzinti, Orion, WYN
Source: ADB Basic Set page 75
Rule: (FD3.1)
| Type: Weapon (Drone) | BPV: 4 | Repair: 4 | Space: 1 | Hit on: Drone |
DRN-B
Full name: Drone Rack Type B
Launches 1 drone per turn. May launch single, double, or triple space drones.
Ammo limit of 6.
Availability: Federation, Klingon, Kzinti, Orion, WYN
Source: ADB Basic Set page 75
Rule: (FD3.2)
| Type: Weapon (Drone) | BPV: 5 | Repair: 5 | Space: 1 | Hit on: Drone |
DRN-BBC
Full name: Drone Rack Type BBC
Launches 2 drones per turn. May launch single, double, or triple space drones.
Ammo limit of 8.
Availability: Kzinti, New Kings
Source: Don Miller
Ship: new-j7
| Type: Weapon (Drone) | BPV: 7 | Repair: 7 | Space: 2 | Hit on: Drone |
DRN-BCG
Full name: Drone Rack Type BCG
Launches 2 drones per turn. May launch half, single, double, or triple space drones.
Ammo limit of 6.
Has an ADD mode. Each ADD is half a space.
Availability: Kzinti, Federation (Section 31)
Source: Don Miller
Ship: fed-s31i
| Type: Weapon (Drone) | BPV: 8 | Repair: 8 | Space: 2 | Hit on: Drone |
DRN-C
Full name: Drone Rack Type C
Launches 2 drones per turn. May launch single or double space drones.
Ammo limit of 4.
Availability: Kzinti, Orion, WYN
Source: ADB Basic Set page 75
Rule: (FD3.3)
| Type: Weapon (Drone) | BPV: 5 | Repair: 5 | Space: 1 | Hit on: Drone |
DRN-D
Full name: Drone Rack Type D
Launches 1 drone per turn. May launch single, double, or triple space drones.
Ammo limit of 12.
Has an ADD mode. Each ADD is half a space.
House Rule: May be represented on the SSD as three boxes (fairly common) or one box (rarely).
Availability: Federation, Klingon, Kzinti, Orion, WYN
Source: ADB Basic Set page 75
Rule: (FD3.4)
| Type: Weapon (Drone) | BPV: 9 | Repair: 9 | Space: 3 | Hit on: Drone |
DRN-E
Full name: Drone Rack Type E
Launches 1 drone per turn. May launch half space drones.
Ammo limit of 4.
Availability: Federation, Klingon, Kzinti, Orion, WYN
Source: ADB Basic Set page 75
Rule: (FD3.5)
| Type: Weapon (Drone) | BPV: 6 | Repair: 6 | Space: 1 | Hit on: Drone |
DRN-F
Full name: Drone Rack Type F
Launches 1 drone per turn. May launch single or double space drones.
Ammo limit of 4.
House Rule: A fairly common refit is to replace a SHTL with a DRN-F (for +1 BPV). This may be done once per shuttle bay.
Availability: Galactic races
Source: ADB Basic Set page 75
Rule: (FD3.6)
| Type: Weapon (Drone) | BPV: 3 | Repair: 3 | Space: 1 | Hit on: Drone |
DRN-G
Full name: Drone Rack Type G
Launches 1 drone per turn. May launch half, single or double space drones.
Ammo limit of 4.
Has an ADD mode. Each ADD is half a space.
Availability: Federation, Kzinti
Source: ADB Basic Set page 75
Rule: (FD3.7)
| Type: Weapon (Drone) | BPV: 6 | Repair: 6 | Space: 1 | Hit on: Drone |
DRN-H
Full name: Drone Rack Type H
Launches 1 drone per turn. May launch single, double, or triple space drones.
Ammo limit of 20.
Has an ADD mode. Each ADD is half a space.
House Rule: May be represented on the SSD as five boxes (fairly common) or one box (rarely).
Availability: Federation, Klingon, Kzinti, Orion, WYN
Source: ADB Basic Set page 76
Rule: (FD3.8)
| Type: Weapon (Drone) | BPV: 20 | Repair: 20 | Space: 5 | Hit on: Drone |
DRN-OPT
Full name: Drone-Option Mount
Can hold any system hit on "Drone", except 0 space systems.
Each DRN-OPT holds 1 space, multiple DRN-OPT boxes are needed to hold a multiple space system.
House Rule: Gives 5 Option Allowance. Note this is not enough for a DRN-G (unless an option point is taken from another option mount).
House Rule: Many DRN-OPT boxes do not have an arc (as most Drone-type weapons don't need it). Any weapon placed in an unlabeled DRN-OPT is 360-degree.
Availability: Kzinti, Orion, WYN
Source: Don Miller
Ship: ori-ncm
| Type: Weapon (Drone) | BPV: 7 | Repair: 7 | Space: 1 | Hit on: Drone |
DRN-X
Full name: Drone Rack Hard Point
Can carry any Drone-type weapon. Has "infinite space" (may carry a large phaser type in one box).
House Rule: Gives 5 Option Allowance
Availability: Generic
Source: Don Miller
Rule: ?
| Type: Weapon (Drone) | BPV: ? | Repair: ? | Space: ? | Hit on: Drone |
DROID
Full name: Droid
?
Availability: Star Wars Rebellion
Source: Don Miller
Ship: swr-ftrs
| Type: Control | BPV: ? | Repair: ? | Space: ? | Hit on: ? |
DRONE
See DRN
Drone Opposition
See DOP
Drone Rack (type unspecified)
See DRN
Drone Rack Hard Point
See DRN-X
Drone Rack Type A
See DRN-A
Drone Rack Type B
See DRN-B
Drone Rack Type BBC
See DRN-BBC
Drone Rack Type BCG
See DRN-BCG
Drone Rack Type C
See DRN-C
Drone Rack Type D
See DRN-D
Drone Rack Type E
See DRN-E
Drone Rack Type F
See DRN-F
Drone Rack Type G
See DRN-G
Drone Rack Type H
See DRN-H
Drone-Option Mount
See DRN-OPT
A / B / C / D / E / F / G / H / I / J / K / L / M / N / O / P / Q / R / S / T / U / V / W / X / Y / Z / ALL (long!)
Click here to go back to my SFB page.