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E IMP
Abbreviations: E IMP, EMER IMP, BOOM ENGINE
Full name: Emergency Impulse
If the EMER box is "turned off", it cannot be destroyed in combat.
Availability: Klingon
Source: ADB Advanced Missions page 57
Rule: (G12.102)
| Type: Power/Defensive | BPV: 4 | Repair: 3 | Space: 1 | Hit on: Impulse |
E WARP
Abbreviations: E WARP, EMER WARP
Full name: Emergency Warp Engine
If the EMER box is "turned off", it cannot be destroyed in combat.
Availability: Klingon
Source: ADB Basic Set page 119
Rule: (H2.5)
| Type: Power/Defensive | BPV: 5 for L/R, 6 for C | Repair: 4 | Space: 1 | Hit on: Warp |
E-ARMOR
Full name: Energizable Armor
Acts as armor which can be reinforced like a shield. Each 1 energy produces 1 reinforcement.
Availability: Federation, Star Control Hierarchy
Source: Don Miller
Ship: fed-nx01
| Type: Generic | BPV: 2 for 360 degree; 1.5 for less than 180 degree; 1 for 60 degree | Repair: 15 | Space: 2? | Hit on: Armor |
ECM
Full name: ECM Generator
Can be used 1/turn. Energy = 1.
Each ECM box generates 3 ECM (no limit).
Availability: Kzinti (on the weird 300 space drone SSD)
Source: Don Miller
Ship: kzi-drn
| Type: Control | BPV: ? | Repair: ? | Space: ? | Hit on: Bridge |
ECM Generator
See ECM
ELECTROMAG DEFENSE
Full name: Electromagnetic Defense
This is similar to shields, with slightly unusual arcs.
Each grouping requires at least 1 energy to raise. For each N energy applied to a group, each box in that group requires N damage to destroy. You must destroy a box in a group before moving on to another box in that group.
The energy used to raise each group must be within 1 of each other between adjacent groups (so 1-2-3-2-1-0 is legal, but 1-1-3-1-1-1 is not).
Availability: Iotian
Source: Don Miller
Ship: iot-bc
| Type: Power/Defensive | BPV: ? | Repair: ? | Space: 0 | Hit on: Shield |
Electromagnetic Defense
See ELECTROMAG DEFENSE
EMER
Full name: Emergency Control
House Rule: If the EMER box is "turned off", it cannot be destroyed in combat.
Availability: All races
Source: ADB Basic Set page 87
Rule: (G2.0)
| Type: Control | BPV: 3 | Repair: 3 | Space: 1 | Hit on: Emer |
EMER IMP
See E IMP
EMER WARP
See E WARP
EMER-COMP
Full name: Emergency Control-Computer
Combines the function of EMER and COMP.
Availability: Juggernaut; Kzinti (on the weird 300 space drone SSD)
Source: Don Miller
Ship: jug-bs
| Type: Control | BPV: 5 | Repair: 5 | Space: 2 | Hit on: Emer |
Emergency Control
See EMER
Emergency Control-Computer
See EMER-COMP
Emergency Impulse
See E IMP
Emergency Warp Engine
See E WARP
Energizable Armor
See E-ARMOR
ENGINE
Abbreviations: ENGINE, L ENGINE, R ENGINE, C ENGINE
Full name: Engine
Treat as Warp.
House Rule: The power ENGINE produces is technically not warp, so warp-related systems (e.g. PHTN) cannot be used.
Availability: Juggernaut
Source: ADB CL?
Rule: ?
| Type: Power/Defensive | BPV: 5 for L/R/C | Repair: 5 | Space: 2 | Hit on: Warp |
Enveloping Ray
See ER
EnvR
See ER
ER
Abbreviations: ER, EnvR
Full name: Enveloping Ray
Fires 1 per 2 turns. Energy = 5-5. Hold = 0.
The first number is damage per hit. The second number is number of hits; determine the shield facing struck by rolling 1d6 per hit. A shield facing may be hit more than once.
Availability: Old Ones (Fleet Tactical Combat)
Source: Don Miller
Ship: ftc-oo
| Type: Weapon (Torpedo) | BPV: 20 | Repair: 20 | Space: 8 | Hit on: Torpedo |
ESG
Full name: Expanding Sphere Generator
Fires 1/turn. Energy = N (max 5). Capacitor = 7.
House Rule: No cooldown period.
Availability: Lyran, LDR
Source: ADB C1 page 9
Rule: (G23.0)
| Type: Weapon (Drone) | BPV: 8 | Repair: 8 | Space: 2 | Hit on: Drone |
EXCD
See EXCDAM
EXCDAM
Abbreviations: EXCDAM, EXCD
Full name: Excess Damage Track
House Rule: Every 3 added HULL boxes add 1 to the Excess Damage track.
Availability: All races
Source: ADB Basic Set
Rule: ?
| Type: Control | BPV: 2? | Repair: 200? | Space: 0 | Hit on: Excess Damage |
Excess Damage Track
See EXCDAM
Expanding Sphere Generator
See ESG
Extra Phaser Capacitor
See PHASER CAPACITOR
A / B / C / D / E / F / G / H / I / J / K / L / M / N / O / P / Q / R / S / T / U / V / W / X / Y / Z / ALL (long!)
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