Great Encyclopedia of Systems (0X) [F]

Great Encyclopedia of Systems (0X) [F]

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F HULL
See HULL

FAB
Full name: Fabrication
House Rule: ?
Availability: Jindarian, later All races
Source: ADB F1 page 14
Rule: (R16.1C2)
Type: GenericBPV: 8Repair: 8Space: 2?Hit on: Lab
See also: CONST

Fabrication
See FAB

FAC
Full name: Federation Accelerator Cannon
This weapon is sort of an energized nuclear missile. It was used by the Federation for a brief period between sublight missles and photons.
Fires 1 per 3 turns. Energy = 1-1-1 swarp (standard); 2-2-2 warp (overload). Hold = 1 (standard), 2 (overload). Note overloads cannot be armed with SWARP energy.
Availability: Federation
Source: Don Miller (from FASA)
Ship: fed-nx01

Type: Weapon (Torpedo)BPV: 4Repair: 4Space: 1Hit on: Torpedo
See also: PHTN , MISSILE

FastWarp
See FWARP

Federation Accelerator Cannon
See FAC

Fighters
See FTR

FLAG
Full name: Flag
House Rule: Cannot control the ship.
Availability: All races except Klingon
Source: ADB Basic Set page 87
Rule: (G2.0)
Type: ControlBPV: 2Repair: 2Space: 1Hit on: Flag

FTR
Full name: Fighters
Each box holds one fighter. The statistics of fighters vary by race.
May launch or receive 1 fighter per bay per impulse (assuming 10 impulse system). Launch tubes increase this rate.
Sometimes SHTL and FTR boxes are mixed together, and labeled as SHTL. The boxes with the fighter symbols (usually big equals signs or little diamonds) are fighters.
House Rule: Considered only 1 space for option mounts (so you can put 1 FTR in 1 NWO box). A launch tube cannot be added to a FTR in an option mount.
House Rule: I do not distinguish between heavy weapon fighter boxes and normal fighters. I use the "equals sign" symbol on all of them.
Availability: Galactic races
Source: ADB Basic Set page 134
Rule: (J4.0)
Type: GenericBPV: 2Repair: 2Space: 2Hit on: Shuttle
See also: SHTL , LAUNCH TUBE , LANDING PAD

FUEL
Full name: Fuel Storage
Stores 50 cargo units of fuel. Explosive ordinance is ignored, as the FUEL boxes are specially designed to carry fuel.
You can carry non-fuel items in a FUEL box, but you get only 25 cargo units of capacity (and your Romulan Ale might end up smelling like dilithium slush!).
Availability: All races
Source: Don Miller
Ship: hum-bota
Type: GenericBPV: 1.5Repair: 1.5Space: 2Hit on: Cargo
See also: CARGO

Fuel Storage
See FUEL

FUS
Abbreviations: FUS, FUSION
Full name: Fusion Beam
?
House Rule: No cooldown period.
Availability: Hydran
Source: ADB C1 page 3
Rule: (E7.0)

Type: Weapon (Drone)BPV: 2Repair: 2Space: 1Hit on: Drone
See also: LFUS , HFUS , FUSB , FUSR

FUSB
Full name: Fusion Beam (Fleet Tactical Combat version)
Fires 1 per 2 turns. Energy = 2-2. Hold = 0.
Availability: Fleet Tactical Combat races
Source: Don Miller
Ship: ftc-uat

Type: Weapon (Torpedo)BPV: 4Repair: 4Space: 2Hit on: Torpedo
See also: FUS

FUSION
See FUS

Fusion Beam
See FUS

Fusion Beam (Far Side version)
See FUSR

Fusion Beam (Fleet Tactical Combat version)
See FUSB

FUSR
Full name: Fusion Beam (Far Side version)
Treat as a Fusion Beam, except the table is different.
Availability: Hydran
Source: Don Miller
Ship: hyd-farh

Type: Weapon (Drone)BPV: 2.5Repair: 2.5Space: 1Hit on: Drone
See also: FUS

FWARP
Abbreviations: FWARP, L FWARP, R FWARP, C FWARP
Full name: FastWarp
Acts as normal WARP.
In addition to your normal movement, you may move up to 1/20 of your max speed (round down) after all other movement (and after all HETs/TACs). Other ships cannot HET/TAC after this.
Availability: Swift
Source: Don Miller
Ship: swi-pbb
Type: Power/DefensiveBPV: ?Repair: ?Space: ?Hit on: Warp
See also: WARP

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