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HANGAR
Full name: Hangar
Availability: Andromedan Galaxy Races
Source: ADB C2 page 23
Rule: (G19.0)
| Type: Generic | BPV: 30 | Repair: 30 | Space: 4 | Hit on: Shuttle |
HB
Full name: Hellbore
Fires 1 per 2 turns. Energy = 3-3 (standard); 3-6 or 6-3 (overload). Has a rolling delay (if not fired, 2nd turn becomes 1st turn).
Availability: Hydran
Source: ADB C1 page 5
Rule: (E10.0)
| Type: Weapon (Torpedo) | BPV: 8 | Repair: 8 | Space: 1 | Hit on: Torpedo |
HDISR
Full name: Heavy Disruptor
Fires 1 per turn. Energy = 6 (standard); 9 (overload). Cannot be held.
Availability: Klingon
Source: Don Miller
Ship: kli-ldw
| Type: Weapon (Torpedo) | BPV: 6 | Repair: 6 | Space: 2 | Hit on: Torpedo |
HDRN
Full name: Hyperdrone Rack
Represented on the SSD as three boxes.
Availability: Flivver
Source: ADB C4?
Rule: ?
| Type: Weapon (Drone) | BPV: 15 | Repair: 9 | Space: 3 | Hit on: Drone |
HDRN-B
See HVDRN-B
HDRN-C
See HVDRN-C
Heavy Disruptor
See HDISR
Heavy Drone Rack Type B
See HVDRN-B
Heavy Drone Rack Type C
See HVDRN-C
Heavy Expanding Sphere Generator
See HESG
Heavy Fusion Beam
See HFUS
Heavy Hellbore
See HHB
Heavy Option Mount
See HOPT
Heavy Particle Cannon
See HPC
Heavy Phaser-2
See HPH-2
Heavy Photon (also MegaPhoton)
See HPHTN
Heavy Plasma-F Launcher
See HPL-F
Heavy Plasma-G Launcher
See HPL-G
Heavy Plasma-S Launcher
See HPL-S
Heavy Plasmatic Pulsar Device
See HPPD
Heavy Tractor Beam
See TRAC-H
Heavy Tractor/Repulsor (Heavy)
See HTRH
Heavy Web Caster
See HWC
HELL
Full name: Hellbeam
Fires 1 per 2 turns. Energy = 3-3. Hold = 0.
First number is normal damage; the second number is applied to the opposite shield facing.
Availability: Kulak (Fleet Tactical Combat)
Source: Don Miller
Ship: ftc-kca
| Type: Weapon (Torpedo) | BPV: 8 | Repair: 8 | Space: 4 | Hit on: Torpedo |
Hellbeam
See HELL
Hellbore
See HB
HESG
Full name: Heavy Expanding Sphere Generator
Fires 1/turn. Energy = N, in multiples of 1.5 (max 7.5). Capacitor = 12.
House Rule: No cooldown period.
Availability: Lyran
Source: Don Miller
Ship: lyr-ldw
| Type: Weapon (Drone) | BPV: 12 | Repair: 12 | Space: 3 | Hit on: Drone |
HFUS
Full name: Heavy Fusion Beam
Fires 1/turn. Energy = 3 (standard); 6 (overload); 10.5 (suicide overload). Hold = 1.5 (standard); 3 (overload); 7.5 (suicide overload).
House Rule: No cooldown period.
Availability: Hydran
Source: Don Miller
Ship: hyd-ncm
| Type: Weapon (Drone) | BPV: 3 | Repair: 3 | Space: 2 | Hit on: Drone |
HHB
Full name: Heavy Hellbore
Fires 1 per 2 turns. Energy = 3-6 or 6-3 (standard); 6-6 (overload). Has a rolling delay (if not fired, 2nd turn becomes 1st turn).
Availability: Hydran
Source: Don Miller
Ship: hyd-ldw
| Type: Weapon (Torpedo) | BPV: 12 | Repair: 12 | Space: 2 | Hit on: Torpedo |
HOLD
Full name: Hold
?
Availability: All races
Source: ADB Supplement #2
Rule: ?
| Type: Generic | BPV: 4 | Repair: 4 | Space: 2 | Hit on: Cargo |
HOPT
Full name: Heavy Option Mount
Can hold any system, except 0 space systems.
Each HOPT holds 2 space, multiple HOPT boxes are needed to hold a system of greater than 2 spaces.
House Rule: Gives 8 Option Allowance
Availability: Orion
Source: Don Miller
Ship: ori-ldw
| Type: Weapon (Torpedo) | BPV: 13.5 | Repair: 13.5 | Space: 2 | Hit on: Torpedo |
HOVERWARP
Abbreviations: HOVERWARP, L HOVERWARP, R HOVERWARP, C HOVERWARP
Full name: Hoverwarp
Sometimes listed as "WARP" on Flivver SSDs. All Flivver ships have Hoverwarp.
Availability: Flivver
Source: ADB C4?
Rule: ?
| Type: Power/Defensive | BPV: 6 | Repair: 6 | Space: 1 | Hit on: Warp |
HPC
Full name: Heavy Particle Cannon
Fires up to 2/turn. Energy = 1+1/2 per shot (standard); 3 per shot (overload). Capacitor = 5, leaks 1 per turn.
Availability: Tholian
Source: Don Miller
Ship: tho-bcdm
| Type: Weapon (Torpedo) | BPV: 6 | Repair: 6 | Space: 2 | Hit on: Torpedo |
HPH-2
Full name: Heavy Phaser-2
Fires 1/turn. Energy = 3/2. Capacitor = 3/2.
Can fire as a HPH-3 for 3/4 energy or as as LPH-2 for 1/2 energy.
Availability: Andromedan
Source: Don Miller
Ship: and-ncm
| Type: Weapon (Phaser) | BPV: 2 | Repair: 2 | Space: 2 | Hit on: Phaser |
HPHTN
Abbreviations: HPHTN, MPHTN
Full name: Heavy Photon (also MegaPhoton)
Fires 1 per 2 turns. Energy = 3-3 warp (standard/proximity); 6-6 warp (overload). Hold = 1+1/2 (standard/proximity); 3 (overload).
Availability: Federation
Source: ADB P6?
Rule: ?
| Type: Weapon (Torpedo) | BPV: 7.5 | Repair: 7.5 | Space: 2 | Hit on: Torpedo |
HPL-F
Abbreviations: HPL-F, PL-HF
Full name: Heavy Plasma-F Launcher
Fires 1 per 3 turns. Energy = 3/2-3/2-9/2. Hold = 0.
Cannot shotgun or envelope.
House Rule: There is an alternate version (on the ISC NCM) which claims an arming cost of 1-1-5.
Availability: Romulan, ISC
Source: Don Miller
Ship: rom-ldw
| Type: Weapon (Torpedo) | BPV: 6 | Repair: 6 | Space: 2 | Hit on: Torpedo |
HPL-G
Abbreviations: HPL-G, PL-HG
Full name: Heavy Plasma-G Launcher
Fires 1 per 3 turns. Energy = 3-3-9/2 (standard); 3-3-9 (envelope/shotgun). Hold = 3/2 (standard); 6 (envelope/shotgun).
Shotguns as 2 HPL-F.
Availability: Gorn
Source: Don Miller
Ship: gor-ldw
| Type: Weapon (Torpedo) | BPV: 15 | Repair: 15 | Space: 3 | Hit on: Torpedo |
HPL-S
Abbreviations: HPL-S, PL-HS
Full name: Heavy Plasma-S Launcher
Fires 1 per 3 turns. Energy = 3-3-6 (standard); 3-3-12 (envelope/shotgun). Hold = 3 (standard); 9 (envelope/shotgun).
Shotguns as 3 HPL-F.
Availability: Gorn
Source: Don Miller
Ship: gor-ldw
| Type: Weapon (Torpedo) | BPV: 22.5 | Repair: 22.5 | Space: 4 | Hit on: Torpedo |
HPPD
Full name: Heavy Plasmatic Pulsar Device
Fires 1 per 2 turns. Energy = 6-6 (standard); 6-12 (overload). Hold = 3 (standard); 6 (overload).
Standard is 4 pulses; Overload is 6 pulses.
Availability: ISC
Source: Don Miller
Ship: isc-ldw
| Type: Weapon (Torpedo) | BPV: 30 | Repair: 30 | Space: 3 | Hit on: Torpedo |
HTRH
Full name: Heavy Tractor/Repulsor (Heavy)
Fires 1 per 2 turns. Energy = 9/2-9/2. Hold = 3/2.
Availability: Andromedan
Source: Don Miller
Ship: and-ldw
| Type: Weapon (Torpedo) | BPV: 18 | Repair: 18 | Space: 3 | Hit on: Torpedo |
HULL
Abbreviations: HULL, F HULL, A HULL, C HULL
Full name: Hull
House Rule: Every 3 added HULL boxes add 1 to the Excess Damage track.
House Rule: Unlabeled hull is Center. The terms "R HULL" (Rear Hull) and "A HULL" (Aft Hull) are interchangeable.
Availability: All races
Source: ADB Basic Set page 87
Rule: (G3.0)
| Type: Generic | BPV: 1 for F/A, 1.5 for C | Repair: 1 | Space: 1 | Hit on: Hull |
HVDRN-B
Abbreviations: HVDRN-B, HDRN-B
Full name: Heavy Drone Rack Type B
Launches 1 drone per turn. May launch single, double, or triple space drones.
Ammo limit of 9.
House Rule: I avoid the "HDRN" designation, to avoid confusion with the HyperDrone system.
Availability: Kzinti
Source: Don Miller
Ship: kzi-ldw
| Type: Weapon (Drone) | BPV: 7.5 | Repair: 7.5 | Space: 2 | Hit on: Drone |
HVDRN-C
Abbreviations: HVDRN-C, HDRN-C
Full name: Heavy Drone Rack Type C
Launches 2 drones per turn. May launch single or double space drones.
Ammo limit of 6.
House Rule: I avoid the "HDRN" designation, to avoid confusion with the HyperDrone system.
Availability: Kzinti
Source: Don Miller
Ship: kzi-ldw
| Type: Weapon (Drone) | BPV: 7.5 | Repair: 7.5 | Space: 2 | Hit on: Drone |
HWC
Full name: Heavy Web Caster
Availability: Tholian
Source: Don Miller
Ship: tho-ldw
| Type: Weapon (Drone) | BPV: 22.5 | Repair: 22.5 | Space: 3 | Hit on: Drone |
HyperCharger Control Track
See HYPERCON
HYPERCON
Full name: HyperCharger Control Track
Each turn, each hypercon box can be assigned to any other undamaged box on the SSD. That box may be used twice this turn. A weapon could fire twice this turn, but you need to pay the energy cost for each firing. A power box would produce 2 power this turn.
Availability: Iotian
Source: Don Miller
Ship: iot-bc
| Type: Control | BPV: ? | Repair: ? | Space: 0 | Hit on: Damage Control |
Hyperdrone Rack
See HDRN
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