Great Encyclopedia of Systems (0X) [H]

Great Encyclopedia of Systems (0X) [H]

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HANGAR
Full name: Hangar
Availability: Andromedan Galaxy Races
Source: ADB C2 page 23
Rule: (G19.0)
Type: GenericBPV: 30Repair: 30Space: 4Hit on: Shuttle

HB
Full name: Hellbore
Fires 1 per 2 turns. Energy = 3-3 (standard); 3-6 or 6-3 (overload). Has a rolling delay (if not fired, 2nd turn becomes 1st turn).
Availability: Hydran
Source: ADB C1 page 5
Rule: (E10.0)

Type: Weapon (Torpedo)BPV: 8Repair: 8Space: 1Hit on: Torpedo
See also: HHB , LHB , HELL

HDISR
Full name: Heavy Disruptor
Fires 1 per turn. Energy = 6 (standard); 9 (overload). Cannot be held.
Availability: Klingon
Source: Don Miller
Ship: kli-ldw

Type: Weapon (Torpedo)BPV: 6Repair: 6Space: 2Hit on: Torpedo
See also: DISR

HDRN
Full name: Hyperdrone Rack
Represented on the SSD as three boxes.
Availability: Flivver
Source: ADB C4?
Rule: ?
Type: Weapon (Drone)BPV: 15Repair: 9Space: 3Hit on: Drone

HDRN-B
See HVDRN-B

HDRN-C
See HVDRN-C

Heavy Disruptor
See HDISR

Heavy Drone Rack Type B
See HVDRN-B

Heavy Drone Rack Type C
See HVDRN-C

Heavy Expanding Sphere Generator
See HESG

Heavy Fusion Beam
See HFUS

Heavy Hellbore
See HHB

Heavy Option Mount
See HOPT

Heavy Particle Cannon
See HPC

Heavy Phaser-2
See HPH-2

Heavy Photon (also MegaPhoton)
See HPHTN

Heavy Plasma-F Launcher
See HPL-F

Heavy Plasma-G Launcher
See HPL-G

Heavy Plasma-S Launcher
See HPL-S

Heavy Plasmatic Pulsar Device
See HPPD

Heavy Tractor Beam
See TRAC-H

Heavy Tractor/Repulsor (Heavy)
See HTRH

Heavy Web Caster
See HWC

HELL
Full name: Hellbeam
Fires 1 per 2 turns. Energy = 3-3. Hold = 0.
First number is normal damage; the second number is applied to the opposite shield facing.
Availability: Kulak (Fleet Tactical Combat)
Source: Don Miller
Ship: ftc-kca

Type: Weapon (Torpedo)BPV: 8Repair: 8Space: 4Hit on: Torpedo
See also: HB

Hellbeam
See HELL

Hellbore
See HB

HESG
Full name: Heavy Expanding Sphere Generator
Fires 1/turn. Energy = N, in multiples of 1.5 (max 7.5). Capacitor = 12.
House Rule: No cooldown period.
Availability: Lyran
Source: Don Miller
Ship: lyr-ldw

Type: Weapon (Drone)BPV: 12Repair: 12Space: 3Hit on: Drone
See also: ESG

HFUS
Full name: Heavy Fusion Beam
Fires 1/turn. Energy = 3 (standard); 6 (overload); 10.5 (suicide overload). Hold = 1.5 (standard); 3 (overload); 7.5 (suicide overload).
House Rule: No cooldown period.
Availability: Hydran
Source: Don Miller
Ship: hyd-ncm

Type: Weapon (Drone)BPV: 3Repair: 3Space: 2Hit on: Drone
See also: FUS

HHB
Full name: Heavy Hellbore
Fires 1 per 2 turns. Energy = 3-6 or 6-3 (standard); 6-6 (overload). Has a rolling delay (if not fired, 2nd turn becomes 1st turn).
Availability: Hydran
Source: Don Miller
Ship: hyd-ldw

Type: Weapon (Torpedo)BPV: 12Repair: 12Space: 2Hit on: Torpedo
See also: HB

HOLD
Full name: Hold
?
Availability: All races
Source: ADB Supplement #2
Rule: ?
Type: GenericBPV: 4Repair: 4Space: 2Hit on: Cargo
See also: CARGO , APR* , LAB*

HOPT
Full name: Heavy Option Mount
Can hold any system, except 0 space systems.
Each HOPT holds 2 space, multiple HOPT boxes are needed to hold a system of greater than 2 spaces.
House Rule: Gives 8 Option Allowance
Availability: Orion
Source: Don Miller
Ship: ori-ldw
Type: Weapon (Torpedo)BPV: 13.5Repair: 13.5Space: 2Hit on: Torpedo
See also: OPT

HOVERWARP
Abbreviations: HOVERWARP, L HOVERWARP, R HOVERWARP, C HOVERWARP
Full name: Hoverwarp
Sometimes listed as "WARP" on Flivver SSDs. All Flivver ships have Hoverwarp.
Availability: Flivver
Source: ADB C4?
Rule: ?
Type: Power/DefensiveBPV: 6Repair: 6Space: 1Hit on: Warp
See also: WARP

HPC
Full name: Heavy Particle Cannon
Fires up to 2/turn. Energy = 1+1/2 per shot (standard); 3 per shot (overload). Capacitor = 5, leaks 1 per turn.
Availability: Tholian
Source: Don Miller
Ship: tho-bcdm

Type: Weapon (Torpedo)BPV: 6Repair: 6Space: 2Hit on: Torpedo
See also: PC

HPH-2
Full name: Heavy Phaser-2
Fires 1/turn. Energy = 3/2. Capacitor = 3/2.
Can fire as a HPH-3 for 3/4 energy or as as LPH-2 for 1/2 energy.
Availability: Andromedan
Source: Don Miller
Ship: and-ncm

Type: Weapon (Phaser)BPV: 2Repair: 2Space: 2Hit on: Phaser
See also: PH-2 , HPH-3

HPHTN
Abbreviations: HPHTN, MPHTN
Full name: Heavy Photon (also MegaPhoton)
Fires 1 per 2 turns. Energy = 3-3 warp (standard/proximity); 6-6 warp (overload). Hold = 1+1/2 (standard/proximity); 3 (overload).
Availability: Federation
Source: ADB P6?
Rule: ?

Type: Weapon (Torpedo)BPV: 7.5Repair: 7.5Space: 2Hit on: Torpedo
See also: PHTN

HPL-F
Abbreviations: HPL-F, PL-HF
Full name: Heavy Plasma-F Launcher
Fires 1 per 3 turns. Energy = 3/2-3/2-9/2. Hold = 0.
Cannot shotgun or envelope.
House Rule: There is an alternate version (on the ISC NCM) which claims an arming cost of 1-1-5.
Availability: Romulan, ISC
Source: Don Miller
Ship: rom-ldw

Type: Weapon (Torpedo)BPV: 6Repair: 6Space: 2Hit on: Torpedo
See also: PL-F

HPL-G
Abbreviations: HPL-G, PL-HG
Full name: Heavy Plasma-G Launcher
Fires 1 per 3 turns. Energy = 3-3-9/2 (standard); 3-3-9 (envelope/shotgun). Hold = 3/2 (standard); 6 (envelope/shotgun).
Shotguns as 2 HPL-F.
Availability: Gorn
Source: Don Miller
Ship: gor-ldw

Type: Weapon (Torpedo)BPV: 15Repair: 15Space: 3Hit on: Torpedo
See also: PL-G , HPL-S , HPL-F

HPL-S
Abbreviations: HPL-S, PL-HS
Full name: Heavy Plasma-S Launcher
Fires 1 per 3 turns. Energy = 3-3-6 (standard); 3-3-12 (envelope/shotgun). Hold = 3 (standard); 9 (envelope/shotgun).
Shotguns as 3 HPL-F.
Availability: Gorn
Source: Don Miller
Ship: gor-ldw

Type: Weapon (Torpedo)BPV: 22.5Repair: 22.5Space: 4Hit on: Torpedo
See also: PL-S , HPL-G , HPL-F

HPPD
Full name: Heavy Plasmatic Pulsar Device
Fires 1 per 2 turns. Energy = 6-6 (standard); 6-12 (overload). Hold = 3 (standard); 6 (overload).
Standard is 4 pulses; Overload is 6 pulses.
Availability: ISC
Source: Don Miller
Ship: isc-ldw

Type: Weapon (Torpedo)BPV: 30Repair: 30Space: 3Hit on: Torpedo
See also: PPD , LPPD

HTRH
Full name: Heavy Tractor/Repulsor (Heavy)
Fires 1 per 2 turns. Energy = 9/2-9/2. Hold = 3/2.
Availability: Andromedan
Source: Don Miller
Ship: and-ldw

Type: Weapon (Torpedo)BPV: 18Repair: 18Space: 3Hit on: Torpedo
See also: TRH

HULL
Abbreviations: HULL, F HULL, A HULL, C HULL
Full name: Hull
House Rule: Every 3 added HULL boxes add 1 to the Excess Damage track.
House Rule: Unlabeled hull is Center. The terms "R HULL" (Rear Hull) and "A HULL" (Aft Hull) are interchangeable.
Availability: All races
Source: ADB Basic Set page 87
Rule: (G3.0)
Type: GenericBPV: 1 for F/A, 1.5 for CRepair: 1Space: 1Hit on: Hull

HVDRN-B
Abbreviations: HVDRN-B, HDRN-B
Full name: Heavy Drone Rack Type B
Launches 1 drone per turn. May launch single, double, or triple space drones.
Ammo limit of 9.
House Rule: I avoid the "HDRN" designation, to avoid confusion with the HyperDrone system.
Availability: Kzinti
Source: Don Miller
Ship: kzi-ldw
Type: Weapon (Drone)BPV: 7.5Repair: 7.5Space: 2Hit on: Drone
See also: DRN-B

HVDRN-C
Abbreviations: HVDRN-C, HDRN-C
Full name: Heavy Drone Rack Type C
Launches 2 drones per turn. May launch single or double space drones.
Ammo limit of 6.
House Rule: I avoid the "HDRN" designation, to avoid confusion with the HyperDrone system.
Availability: Kzinti
Source: Don Miller
Ship: kzi-ldw
Type: Weapon (Drone)BPV: 7.5Repair: 7.5Space: 2Hit on: Drone
See also: DRN-C

HWC
Full name: Heavy Web Caster
Availability: Tholian
Source: Don Miller
Ship: tho-ldw

Type: Weapon (Drone)BPV: 22.5Repair: 22.5Space: 3Hit on: Drone
See also: WC

HyperCharger Control Track
See HYPERCON

HYPERCON
Full name: HyperCharger Control Track
Each turn, each hypercon box can be assigned to any other undamaged box on the SSD. That box may be used twice this turn. A weapon could fire twice this turn, but you need to pay the energy cost for each firing. A power box would produce 2 power this turn.
Availability: Iotian
Source: Don Miller
Ship: iot-bc
Type: ControlBPV: ?Repair: ?Space: 0Hit on: Damage Control

Hyperdrone Rack
See HDRN

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