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ICMs
Full name: Interceptor Missiles
Each ICM may be used 1/scenario. Energy = 0.
Each ICM causes 10 damage to a drone (automatically hits), or causes one direct-fire weapon hit on Torp or Drone to have a +1 fire penalty. ICMs are cumulative with themselves. You must announce ICM fire after the opponent has declared his fire, but before he has rolled to hit.
House Rule: Some SSDs have the vague expression "Each ICM stops a drone". I replaced that with the 10 damage rating.
House Rule: If the opponent narrow salvoes his weapons, the ICMs still affect only the weapons they are targetted at.
Availability: UPF, Sathar
Source: Don Miller (from Star Frontiers)
Ship: sat-dd
| Type: Weapon (Drone) | BPV: 4 | Repair: 4 | Space: 0 | Hit on: NA |
IHSG
Full name: Inertial Hemisphere Generator
Similar to an ESG. Energy = N (max=5).
Produces only FH arc field (RH if moving in reverse). Choose a radius from 0 to 4 when activated. Strength = (speed) / (radius), with a maximum of (N+1)*(N+1). Treat radius 0 as 1.
Availability: Lyran (Golden Fang County)
Source: Don Miller (from Star Frontiers)
Ship: lyr-gfcc
| Type: Weapon (Drone) | BPV: ? | Repair: ? | Space: ? | Hit on: Drone |
IMMUNE TO WYN RADIATION
Full name: Immune to WYN Radiation
You are immune to the effects of the WYN zone.
Availability: Lyran, WYN
Source: Don Miller
Rule: ?
| Type: Power/Defensive | BPV: 30 | Repair: 30 | Space: 0 | Hit on: NA |
IMP
Full name: Impulse
House Rule: We used to have a house rule where if you lose all your impulse engines, you cannot perform a regular turn. You may still HET or Warp TAC.
Availability: All races
Source: ADB Basic Set page 119
Rule: (H3.0)
| Type: Power/Defensive | BPV: 3 | Repair: 3 | Space: 1 | Hit on: Impulse |
Improved Quantum Wave Torpedo
See IQWT
Impulse
See IMP
INDESTRUCTIBLE CREW UNITS
Full name: Indestructible Crew Units
This is crew that cannot be killed by combat damage.
Availability: Opposition
Source: Don Miller
Ship: opp-ddmy
| Type: Control | BPV: 1 | Repair: NA | Space: NA | Hit on: NA |
Indestructible Damage Control Track
See INDESTRUCTIBLE DAMCON
INDESTRUCTIBLE DAMCON
Full name: Indestructible Damage Control Track
Appears as "!!" before DAMCON boxes. The boxes after the "!!" cannot be destroyed unless the whole ship is destroyed.
Availability: Cardassian, Swift
Source: Don Miller
Ship: car-dn
| Type: Control | BPV: X*10 for "X"; 5 for "0" | Repair: Same as BPV | Space: 0 | Hit on: NA |
INDESTRUCTIBLE SCANNER
Full name: Indestructible Scanner Track
Appears as "!!" before SCANNER boxes. The boxes after the "!!" cannot be destroyed unless the whole ship is destroyed.
Availability: Kzinti (on the weird 300 space drone SSD)
Source: Don Miller
Ship: kzi-drn
| Type: Control | BPV: 20 for "0"; 10 for "1" to "8"; 5 for "9"; each rating better than "0" is double cost | Repair: Same as BPV | Space: 0 | Hit on: NA |
Indestructible Scanner Track
See INDESTRUCTIBLE SCANNER
INDESTRUCTIBLE SENSOR
Full name: Indestructible Sensor Track
Appears as "!!" before SENSOR boxes. The boxes after the "!!" cannot be destroyed unless the whole ship is destroyed.
Availability: Kzinti (on the weird 300 space drone SSD)
Source: Don Miller
Ship: kzi-drn
| Type: Control | BPV: 20 for "6"; 10 for "5" to "1"; 5 for "0"; each rating above "6" is double cost | Repair: Same as BPV | Space: 0 | Hit on: NA |
Indestructible Sensor Track
See INDESTRUCTIBLE SENSOR
INER
See INERTIA
INERTIA
Abbreviations: INERTIA, INER
Full name: Inertia
Treat as Impulse, with the following rulings: If you did not move with Inertia last turn, you may spend 1 Inertia to move speed 1 this turn. If you moved with Inertia last turn, you will move again with Inertia this turn at no energy cost, unless you spend 1 Inertia energy to slow down.
Like Impulse, Inertia has a maximum speed of 1 (before adding for warp/propel).
Inertia cannot be used as Impulse energy (no ion cannons, impulse TACs, etc.).
House Rule: Inertia and Impulse may be combined to give a speed of 2 (before warp/propel).
Availability: UPF, Sathar
Source: Don Miller (from Star Frontiers)
Rule: ?
| Type: Power/Defensive | BPV: 3 | Repair: 3 | Space: 1 | Hit on: Impulse |
Inertial Hemisphere Generator
See IHSG
INTEL
Full name: Intel
Counts as two labs when gathering information on objects outside of the ship.
Counts as half a lab when gathering information on objects inside the ship.
Availability: All races
Source: Don Miller (some other authors have invented similar systems)
Rule: ?
| Type: Generic | BPV: 2.5 | Repair: 2.5 | Space: 1 | Hit on: Lab |
Interceptor Missiles
See ICMs
INVADER TEAM
Full name: Invader Team
A robotic version of Prime Teams.
Availability: Andromedan
Source: ADB R6 page 24
Rule: (R10.M2)
| Type: Control | BPV: ? | Repair: ? | Space: 0 | Hit on: Boarding Party |
ION
Full name: Ion Cannon
?
Availability: Vudar, Star Wars races
Source: ADB P6?
Rule: ?
| Type: Weapon (Torpedo) | BPV: 6 | Repair: 6 | Space: 1 | Hit on: Torpedo |
Ion Cannon
See ION
Ion Pulse Generator
See IPG
Ion Storm Generator
See ISG
IOT-T
Full name: Iotian Torpedo
Fires 1 per turn or 1 per 2 turns. Energy = 2 swarp or 1-1 swarp. Hold = 1.
If fired in 2 turns, the firing ship suffers 1 random internal of damage. If fired in 1 turn, the firing ship suffers 2 random internals of damage.
When a IOT-T hits, add the amount you hit by to the damage (e.g. if the chance to hit is "1-5" and you roll a "3", add 2 to the damage.)
Availability: Iotian
Source: Don Miller
Ship: iot-bc
| Type: Weapon (Torpedo) | BPV: ? | Repair: ? | Space: ? | Hit on: Torpedo |
Iotian Torpedo
See IOT-T
IPG
Full name: Ion Pulse Generator
?
Availability: Vudar
Source: ADB P6?
Rule: ?
| Type: Weapon (Drone) | BPV: 6 | Repair: 6 | Space: 1 | Hit on: Drone |
IQWT
Full name: Improved Quantum Wave Torpedo
?
Availability: Paravian
Source: Don Miller
Ship: par-bch1
| Type: Weapon (Torpedo) | BPV: 10 | Repair: 10 | Space: 2 | Hit on: Torpedo |
ISG
Full name: Ion Storm Generator
?
Availability: Vudar
Source: ADB ?
Rule: ?
| Type: Weapon (Drone) | BPV: 18 | Repair: 18 | Space: 3 | Hit on: Drone |
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