Great Encyclopedia of Systems (0X) [L]

Great Encyclopedia of Systems (0X) [L]

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L ENGINE
See ENGINE

L FWARP
See FWARP

L HOVERWARP
See HOVERWARP

L MWARP
See MWARP

L REACTOR
See REACTOR

L SWARP
See SWARP

L THR NAC
See THR NAC

L WARP
See WARP

L WBP
See WBP

L-1
Full name: Laser-1
Fires 2/turn (not on the same impulse). Energy = 1/2 per shot. Hold = 0.
Availability: Fleet Tactical Combat races
Source: Don Miller
Ship: ftc-dca

Type: Weapon (Phaser)BPV: 1Repair: 1Space: 1Hit on: Phaser
See also: LASER , L-2 , L-3

L-2
Full name: Laser-2
Fires 1/turn. Energy = 2. Hold = 0.
Availability: Fleet Tactical Combat races
Source: Don Miller
Ship: ftc-dca

Type: Weapon (Phaser)BPV: 2Repair: 2Space: 2Hit on: Phaser
See also: LASER , L-1 , L-3

L-3
Full name: Laser-3
Fires 1/turn. Energy = 3. Hold = 0.
Availability: Fleet Tactical Combat races
Source: Don Miller
Ship: ftc-kca

Type: Weapon (Phaser)BPV: 3Repair: 3Space: 3Hit on: Phaser
See also: LASER , L-1 , L-2

LAB
Full name: Laboratory
Availability: All races
Source: ADB Basic Set page 88
Rule: (G4.0)
Type: GenericBPV: 2Repair: 2Space: 1Hit on: Lab
See also: LAB* , ReLAB

LAB*
Full name: Laboratory (Replaceable)
Acts as an LAB. Each scenario, you may designate an APR* as operating in one of the following alternate modes: ?
Availability: Federation
Source: ADB R?
Rule: ?
Type: GenericBPV: 3Repair: 3Space: 2Hit on: Lab
See also: LAB , APR* , HOLD

Laboratory
See LAB

Laboratory (Replaceable)
See LAB*

LANCE
Full name: Warp Lance
Fires 1/turn. Energy = 4 warp (standard); 6 warp (overload). Hold = 2 (standard); 3 (overload). If TimeWarp energy is available, the Energy cost is halved.
House Rule: This weapon is quite a bit different from the original LANCE from the Velrons.
Availability: Velron
Source: Pinwheel Galaxy
Rule: ?

Type: Weapon (Torpedo)BPV: 12Repair: 12Space: 2Hit on: Torpedo

LANDING PAD
Full name: Landing Pad
Usually not represented on the SSD as a box. Sometimes, a group of boxes are labeled "Landing Pads". These are SHTL boxes each with the landing pad function (unless the boxes have fighter symbols in them, in which case they are fighters).
There is no standard representation for landing pads on the SSD. A reverse Launch Tube symbol (with the point towards the shuttle box) might be a possibility.
Availability: All races
Source: ADB Basic Set
Rule: ?
Type: GenericBPV: 1Repair: NASpace: 0Hit on: NA
See also: SHTL , FTR , LAUNCH TUBE

LASER
Full name: Laser
Fires 1/turn. Energy = 1/2. Capacitor = 1/2.
Availability: All races (early tech)
Source: Don Miller (ADB had a similar system in the sub-light rules)
Ship: fed-nx01

Type: Weapon (Phaser)BPV: 1Repair: 2Space: 2Hit on: Phaser
See also: PH-0 , LASER (-2X version) , L-1 , L-2

LASER (-2X version)
Full name: Laser (-2X version)
Fires 1/turn. Energy = 1. Hold = 1/2.
Availability: All races (sublight)
Source: Don Miller
Ship: hum-bota

Type: Weapon (Phaser)BPV: 1Repair: 1Space: 1Hit on: Phaser
See also: LASER

Laser Battery
See LB

Laser Cannon
See LC

Laser-1
See L-1

Laser-2
See L-2

Laser-3
See L-3

LAUNCH TUBE
Full name: Launch Tube
Not represented on the SSD as a box.
Each launch tube increases the launch rate of a shuttle/fighter bay by 1 per impulse (assuming 10 impulse system).
House Rule: A launch tube placed on a drone rack increases its fire rate by 1 per turn.
Availability: All races
Source: ADB Basic Set page 127
Rule: (J1.54)
Type: GenericBPV: 1Repair: NASpace: 0Hit on: NA
See also: SHTL , FTR , LANDING PAD

LB
Full name: Laser Battery
Fires 1/turn. Energy = 2. Hold = 0.
House Rule: In one of my campaigns I required LB and LC to use propel energy.
Availability: UPF, Sathar
Source: Don Miller (from Star Frontiers)
Ship: sat-cva

Type: Weapon (Phaser)BPV: 4Repair: 4Space: 1Hit on: Phaser
See also: LC , LLB

LC
Full name: Laser Cannon
Fires 1/turn. Energy = 4. Hold = 0.
House Rule: In one of my campaigns I required LB and LC to use propel energy.
Availability: UPF, Sathar
Source: Don Miller (from Star Frontiers)
Ship: sat-dd

Type: Weapon (Phaser)BPV: 8Repair: 8Space: 2Hit on: Phaser
See also: LB , PhC , LLC

LDISR
Full name: Light Disruptor
Fires 1/turn. Energy = 1 (standard); 2 (overload). Cannot be held.
Availability: Klingon, Kzinti, Tholian, WYN
Source: Don Miller
Ship: kli-lff

Type: Weapon (Torpedo)BPV: 2Repair: 2Space: 1Hit on: Torpedo
See also: DISR

LDRN-B
Full name: Light Drone Rack Type B
Launches 1 drone per turn. May launch single or double space drones.
Ammo limit of 3.
Availability: Kzinti
Source: Don Miller
Ship: kzi-lff
Type: Weapon (Drone)BPV: 2.5Repair: 2.5Space: 1Hit on: Drone
See also: DRN-B

LDRN-C
Full name: Light Drone Rack Type C
Launches 2 drones per turn. May launch single space drones only.
Ammo limit of 2.
Availability: Kzinti
Source: Don Miller
Ship: kzi-lff
Type: Weapon (Drone)BPV: 2.5Repair: 2.5Space: 1Hit on: Drone
See also: DRN-C

Legendary Ace Crew
Full name: Legendary Ace Crew
Not represented on the SSD as a box.
(For PFs)
Availability: All races
Source: ADB K1 page 18
Rule: (K8.4)
Type: ControlBPV: 5Repair: NASpace: 0Hit on: NA

Legendary Ace Pilot
Full name: Legendary Ace Pilot
Not represented on the SSD as a box.
(Fighters & Shuttles only) +2 speed, -1 to hit bonus, +1 damage bonus, +3 hit points.
Availability: All races
Source: ADB J1 page 11
Rule: (J6.4)
Type: ControlBPV: 5Repair: NASpace: 0Hit on: NA

Legendary Admiral
Full name: Legendary Admiral
Not represented on the SSD as a box.
Same as a Captain. Also acts as a Flag box.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 20Repair: NASpace: 0Hit on: NA

Legendary Base Commander
Full name: Legendary Base Commander
Not represented on the SSD as a box.
Same as a Captain, but only on bases. +1 Tac intel level. Can place big modules in small bays. +10% repair points to all Repair boxes.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 15Repair: NASpace: 0Hit on: NA

Legendary Boarding Party
Full name: Legendary Boarding Party
Not represented on the SSD as a box.
This is a boarding party with double outstanding bonus, i.e. +2.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 1.5Repair: NASpace: 0Hit on: NA

Legendary Bolting Officer
Full name: Legendary Bolting Officer
Not represented on the SSD as a box.
This gives +2 TH with reduced-effect bolted weapons (Plasma, Hellbore direct-fire, WC fist, etc.)
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 8Repair: NASpace: 0Hit on: NA

Legendary Bolting Operator
Full name: Legendary Bolting Operator
Not represented on the SSD as a box.
This causes bolted weapons to do full damage.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 12Repair: NASpace: 0Hit on: NA

Legendary Captain
Full name: Legendary Captain
Not represented on the SSD as a box.
Can assume the role of any other Legendary Officer but spends 1 impulse as no function while switching.
Availability: All races
Source: ADB Basic Set page 70
Rule: (G22.2)
Type: ControlBPV: 12.5Repair: NASpace: 0Hit on: NA

Legendary Cargo Officer
Full name: Legendary Cargo Officer
Not represented on the SSD as a box.
Adds +20% cargo capacity (so Cargo-50 becomes Cargo-60). +25% transfer rate. +50% shuttle capacity.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 10Repair: NASpace: 0Hit on: NA

Legendary Chief Engineer
Abbreviations: Legendary Chief Engineer, Legendary Engineer
Full name: Legendary Chief Engineer
Not represented on the SSD as a box.
Can repair any one (non-crew) box on the SSD per turn, provides +4 power (from any source).
Availability: All races
Source: ADB Basic Set page 70
Rule: (G22.4)
Type: ControlBPV: 7.5Repair: NASpace: 0Hit on: NA

Legendary Commando Squad
Full name: Legendary Commando Squad
Not represented on the SSD as a box.
This is a commando squad with double outstanding bonus, i.e. +2 attack, +3 defense.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 2Repair: NASpace: 0Hit on: NA

Legendary Commodore
Full name: Legendary Commodore
Not represented on the SSD as a box.
Same as a Captain. Also acts as an Intel or Sky box.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 30Repair: NASpace: 0Hit on: NA

Legendary Communications Officer
Full name: Legendary Communications Officer
Not represented on the SSD as a box.
Acts as a SpecComm box at no energy cost. SpecComm boxes may be used twice per turn.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 3.5Repair: NASpace: 0Hit on: NA

Legendary Counselor
Full name: Legendary Counselor
Not represented on the SSD as a box.
Can function as either a Doctor or a Marine Major on any given turn, but only on the Counselor's home ship.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 1Repair: NASpace: 0Hit on: NA

Legendary Crew Unit
Full name: Legendary Crew Unit
Not represented on the SSD as a box.
Calculate the average value of your crew, using regular=0, outstanding=1, and legendary=2 per unit. If you have 1 (but below 1.75), you have outstanding bonus. If you have 1.75, you have legendary bonus (double outstanding bonus).
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 10Repair: NASpace: 0Hit on: NA

Legendary Deck Crew
Full name: Legendary Deck Crew
Not represented on the SSD as a box.
Can do three deck crew actions a round.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 1.5Repair: NASpace: 0Hit on: NA

Legendary Diplomat
Full name: Legendary Diplomat
Not represented on the SSD as a box.
Can influence which target a ship will fire at once per turn. On a roll of 1-2 on 1d6, the influence is successful, which means if the affected ship fires, at least half of the weapon boxes must be fires at a target of the Diplomat's choice. Cannot force a ship to fire on a friendly unit, and the influence only affects 1 impulse of fire.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 5Repair: NASpace: 0Hit on: NA

Legendary Doctor
Abbreviations: Legendary Doctor, Legendary Ship's Doctor
Full name: Legendary Doctor
Not represented on the SSD as a box.
Cures 1 "killed" crew unit (of any type) per turn, counts as 1 Lab box.
Availability: All races
Source: ADB Basic Set page 71
Rule: (G22.6)
Type: ControlBPV: 2Repair: NASpace: 0Hit on: NA

Legendary Engineer
See Legendary Chief Engineer

Legendary Fast Reloader
Full name: Legendary Fast Reloader
Not represented on the SSD as a box.
Can reload (but not fire) weapons the same turn they are fired.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 7Repair: NASpace: 0Hit on: NA

Legendary First Officer
Full name: Legendary First Officer
Not represented on the SSD as a box.
Same as a Captain.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 15Repair: NASpace: 0Hit on: NA

Legendary Heavy Weapons Squad
Full name: Legendary Heavy Weapons Squad
Not represented on the SSD as a box.
This is a heavy weapons squad with double outstanding bonus, i.e. +3 attack, +2 defense.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 2Repair: NASpace: 0Hit on: NA

Legendary Helmsman
Full name: Legendary Helmsman
Not represented on the SSD as a box.
Turn Mode better by 1 place, -1/2 on Movement Cost (if Move Cost is originally below 1, halve it instead).
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 5Repair: NASpace: 0Hit on: NA

Legendary Inventer
Full name: Legendary Inventer
Not represented on the SSD as a box.
Operates as 1 Const, 1 Fab, or 3 Repair.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 15Repair: NASpace: 0Hit on: NA

Legendary Junk Dealer
Full name: Legendary Junk Dealer
Not represented on the SSD as a box.
Adds +10% money for selling ship components, buy components at 10% less than listed prices, +50% cargo transfer rates, 50% of the time you can avoid cargo exploding due to Explosive Ordinance, your JUNK boxes roll at +1, apply a -1 to the SALVAGE roll (minimum 1). The Legendary Captains of various types cannot duplicate a Legendary Junk Dealer's function.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 17Repair: NASpace: 0Hit on: NA

Legendary Major of Marines
See Legendary Marine Major

Legendary Marine Major
Abbreviations: Legendary Marine Major, Legendary Major of Marines
Full name: Legendary Marine Major
Not represented on the SSD as a box.
All your Boarding Parties receive a -1 to hit bonus or give all other Boarding Parties a +1 to hit penalty (can change each impulse).
Availability: All races
Source: ADB Basic Set page 71
Rule: (G22.5)
Type: ControlBPV: 4Repair: NASpace: 0Hit on: NA

Legendary Mauler Officer
Full name: Legendary Mauler Officer
Not represented on the SSD as a box.
This improves the mauler effect by one range bracket on the table.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 5Repair: NASpace: 0Hit on: NA

Legendary Mine Control Officer
Full name: Legendary Mine Control Officer
Not represented on the SSD as a box.
Adds +2 mine detection range. +1 mine location range. +25% to mine-laying rate.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 10Repair: NASpace: 0Hit on: NA

Legendary Navigator
Full name: Legendary Navigator
Not represented on the SSD as a box.
Adds 1d12 to your initiative roll.
Availability: All races
Source: ADB Basic Set page 72
Rule: (G22.8)
Type: ControlBPV: 4Repair: NASpace: 0Hit on: NA

Legendary Professor
Full name: Legendary Professor
Not represented on the SSD as a box.
Increases the odds of officers turning into Legendary officers: +1 to (G22.111) roll. Increases the odds of a crew becoming outstanding or legendary: x1.25 to crew XP. +50% to boarding party and deck crew capacity. +1 to weapon status.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 10Repair: NASpace: 0Hit on: NA

Legendary Psysicist
Full name: Legendary Psysicist
Not represented on the SSD as a box.
All boxes that provide Information Points provide 1 more than usual per turn. SpecSen cannot be "blinded". Can function as a Tractor Controller, Transporter Chief, Transporter Officer, Shield Officer, or Weapons Officer (only for "Phaser" weapons) but must spend 1 impulse switching roles.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 12.5Repair: NASpace: 0Hit on: NA

Legendary Scanner Officer
Full name: Legendary Scanner Officer
Not represented on the SSD as a box.
Special scanners may be used twice per turn. Extreme range for scanners is doubled.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 30Repair: NASpace: 0Hit on: NA

Legendary Science Officer
Full name: Legendary Science Officer
Not represented on the SSD as a box.
Counts as 3 Lab or 3 Repair boxes (only 1 function per turn). SpecScan boxes may be used twice per turn.
Availability: All races
Source: ADB Basic Set page 70
Rule: (G22.3)
Type: ControlBPV: 30Repair: NASpace: 0Hit on: NA

Legendary Second Officer
Full name: Legendary Second Officer
Not represented on the SSD as a box.
Same as a Captain.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 17.5Repair: NASpace: 0Hit on: NA

Legendary Security Officer
Full name: Legendary Security Officer
Not represented on the SSD as a box.
When on his own ship, all enemies attacking his Boarding Parties are at -1 to hit. Counts as a Scty box. The ship may choose to Self-Destruct during any Impulse Activity.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 2.5Repair: NASpace: 0Hit on: NA

Legendary Sensor Officer
Full name: Legendary Sensor Officer
Not represented on the SSD as a box.
Special sensors may be used twice per turn. Add one to multiplier for controlling drones.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 20Repair: NASpace: 0Hit on: NA

Legendary Shield Officer
Full name: Legendary Shield Officer
Not represented on the SSD as a box.
Adds 6 (360 degree) shield boxes (at no energy cost) which are damaged and repaired normally. Minimum shields become half shields.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 7.5Repair: NASpace: 0Hit on: NA

Legendary Shield Operator
Full name: Legendary Shield Operator
Not represented on the SSD as a box.
Reinforcement is improved by 1 tech level.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 10Repair: NASpace: 0Hit on: NA

Legendary Ship's Doctor
See Legendary Doctor

Legendary Spy
Full name: Legendary Spy
Not represented on the SSD as a box.
This is a spy that actually works.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 15Repair: NASpace: 0Hit on: NA

Legendary Spy Technician
Full name: Legendary Spy Technician
Not represented on the SSD as a box.
This is a Legendary Spy who can destroy 1 box before he beams back to mother ship.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 20Repair: NASpace: 0Hit on: NA

Legendary Tactical Officer
Full name: Legendary Tactical Officer
Not represented on the SSD as a box.
Can choose which hex your ship arrives in at start of scenario (gross in White Hole). Acts as 1 Flag box.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 10Repair: NASpace: 0Hit on: NA

Legendary Tal-Shiar Officer
Full name: Legendary Tal-Shiar Officer
Not represented on the SSD as a box.
This is a combined Legendary Spy Technician, Inventer, and Security Officer.
Availability: Romulan
Source: ADB ?
Rule: ?
Type: ControlBPV: 23Repair: NASpace: 0Hit on: NA

Legendary Torpedo Officer
Full name: Legendary Torpedo Officer
Not represented on the SSD as a box.
When you miss with a torpedo weapon, you didn't actually fire and may try again next impulse.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 12Repair: NASpace: 0Hit on: NA

Legendary Tractor Controller
Full name: Legendary Tractor Controller
Not represented on the SSD as a box.
All Trac ranges increased by 1, Trac strength is increased by 50% (round down). Can (instead of these functions for a turn) repair 1 Trac box.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 5Repair: NASpace: 0Hit on: NA

Legendary Transporter Chief
Full name: Legendary Transporter Chief
Not represented on the SSD as a box.
Can beam crew through shields or can increase the speed of Transporters by 1 use each per turn.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 3Repair: NASpace: 0Hit on: NA

Legendary Transporter Officer
Full name: Legendary Transporter Officer
Not represented on the SSD as a box.
All Tran ranges increased by 2.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 1Repair: NASpace: 0Hit on: NA

Legendary Warp TAC Officer
Full name: Legendary Warp TAC Officer
Not represented on the SSD as a box.
You get 1 warp TAC for free each impulse. This may be combined with a regular warp TAC (so you turn 2 hex facings).
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 10Repair: NASpace: 0Hit on: NA

Legendary Weapons Innovator
Full name: Legendary Weapons Innovator
Not represented on the SSD as a box.
Adds +1 damage bonus for each weapon box (not per shot) that fires. Can also remove one +1 penalty to hit per turn.
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 7Repair: NASpace: 0Hit on: NA

Legendary Weapons Officer
Full name: Legendary Weapons Officer
Not represented on the SSD as a box.
Adds -1 to hit bonus will all weapons. SpecSen boxes may be used twice per turn.
Availability: All races
Source: ADB Basic Set page 72
Rule: (G22.7)
Type: ControlBPV: 7.5Repair: NASpace: 0Hit on: NA

Legendary Weapons Operator
Full name: Legendary Weapons Operator
Not represented on the SSD as a box.
This is a variant Weapons Innovator which does +1 damage per shot instead of per box, but it does not have the second function (remove one +1 penalty to hit).
Availability: All races
Source: ADB ?
Rule: ?
Type: ControlBPV: 11Repair: NASpace: 0Hit on: NA

LESG
Full name: Light Expanding Sphere Generator
Fires 1/turn. Energy = N, in multiples of 0.5 (max 2.5). Capacitor =4.
House Rule: No cooldown period.
Availability: Lyran
Source: Don Miller
Ship: lyr-lff

Type: Weapon (Drone)BPV: 4Repair: 4Space: 1Hit on: Drone
See also: ESG

LFUS
Full name: Light Fusion Beam
Fires 1/turn. Energy = 1 (standard); 2 (overload); 7/2 (suicide). Hold = 1/2 (standard); 1 (overload); 5/2 (suicide).
Suicide is double base damage and it destroys the LFUS box.
House Rule: No cooldown period.
Availability: Hydran, WYN
Source: Don Miller
Ship: hyd-ldw

Type: Weapon (Drone)BPV: 1Repair: 1Space: 1Hit on: Drone
See also: FUS

LG-1
Full name: Lyran Golden Fang Phaser-1
Fires 1/turn. Energy = 1. Capacitor = 1.
May fire as a LG-3 for Energy = 1/2.
House Rule: Phasers without arc designations are 360-degree.
Availability: Lyran (Golden Fang County)
Source: Don Miller
Ship: lyr-gfcc

Type: Weapon (Phaser)BPV: 2Repair: 2Space: 1Hit on: Phaser
See also: PH-1 , LG-2 , LG-3

LG-2
Full name: Lyran Golden Fang Phaser-2
Fires 1/turn. Energy = 1. Capacitor = 1.
May fire as a LG-3 for Energy = 1/2.
House Rule: Phasers without arc designations are 360-degree.
Availability: Lyran (Golden Fang County)
Source: Don Miller
Ship: lyr-gfcc

Type: Weapon (Phaser)BPV: 1.5Repair: 1.5Space: 1Hit on: Phaser
See also: PH-2 , LG-1 , LG-3

LG-3
Full name: Lyran Golden Fang Phaser-3
Fires 1/turn. Energy = 1/2. Capacitor = 1/2.
House Rule: Phasers without arc designations are 360-degree.
Availability: Lyran (Golden Fang County)
Source: Don Miller
Ship: lyr-gfcc

Type: Weapon (Phaser)BPV: 1Repair: 1Space: 1Hit on: Phaser
See also: PH-3 , LG-1 , LG-2

LHB
Full name: Light Hellbore
Fires 1 per 2 turns. Energy = 0-3 or 3-0 (standard); 3-3 (overload). Has a rolling delay (if not fired, 2nd turn becomes 1st turn).
Availability: Hydran
Source: Don Miller
Ship: hyd-lff

Type: Weapon (Torpedo)BPV: 4Repair: 4Space: 1Hit on: Torpedo
See also: HB

Light Disruptor
See LDISR

Light Drone Rack Type B
See LDRN-B

Light Drone Rack Type C
See LDRN-C

Light Expanding Sphere Generator
See LESG

Light Fusion Beam
See LFUS

Light Hellbore
See LHB

Light Laser Battery
See LLB

Light Laser Cannon
See LLC

Light Option Mount
See LOPT

Light Option Mount (Wing)
See LOPT-W

Light Particle Cannon
See LPC

Light Phaser-1
See LPH-1

Light Phaser-2
See LPH-2

Light Phaser-3
See LPH-3

Light Phaser-5
See LPH-5

Light Phaser-5G
See LPH-5G

Light Photon (D Refit)
See LPHTN-D

Light Photon (or MiniPhoton)
See LPHTN

Light Plasma-F Launcher
See LPL-F

Light Plasma-G Launcher
See LPL-G

Light Plasma-R Launcher
See LPL-R

Light Plasma-S Launcher
See LPL-S

Light Plasmatic Pulsar Device
See LPPD

Light Railgun
See LRG

Light Tractor/Repulsor (Light)
See LTRL

Light Web Caster
See LWC

LIMITED AEGIS
Full name: Limited Aegis Fire Control
Allows up to 2 firings (allowing you to see results after each firing).
House Rule: Pretty meaningless for my group, since we use "me too" firing anyway.
Availability: Klingon
Source: ADB J1 page 6
Rule: (D13.4)
Type: ControlBPV: 3Repair: 3Space: 0Hit on: NA
See also: AEGIS

Limited Aegis Fire Control
See LIMITED AEGIS

LIMPET
Full name: Limpet Nodes
Launches 1/turn.
Launches a speed 32 drone with 1 hit point. If hits target, that target's move cost increases by 1/10.
Availability: Star Control Hierarchy
Source: Don Miller (from Star Control)
Ship: sch-vuxi
Type: Weapon (Drone)BPV: ?Repair: ?Space: ?Hit on: Drone

Limpet Nodes
See LIMPET

LLB
Full name: Light Laser Battery
Fires 1/turn. Energy = 1. Hold = 0.
Availability: Swift
Source: Don Miller
Ship: swi-pbb

Type: Weapon (Phaser)BPV: 2Repair: 2Space: 1Hit on: Phaser
See also: LB , LLC

LLC
Full name: Light Laser Cannon
Fires 1/turn. Energy = 3. Hold = 0.
Availability: Swift
Source: Don Miller
Ship: swi-pbb

Type: Weapon (Phaser)BPV: 4Repair: 4Space: 1Hit on: Phaser
See also: LC , LLB

LOPT
Full name: Light Option Mount
Can hold any 1 space Phaser-type weapon, or any "light" weapon (LDRN, LPHTN, etc.).
House Rule: Gives 3 Option Allowance
Availability: Orion
Source: Don Miller
Ship: ori-lff
Type: Weapon (Torpedo)BPV: 4.5Repair: 4.5Space: 1Hit on: Torpedo
See also: OPT , LOPT-W

LOPT-W
Full name: Light Option Mount (Wing)
Can hold any 1 space Phaser-type weapon, or any "light" Drone-type weapon (LDRN, LFUS, etc.).
House Rule: Gives 2 Option Allowance
Availability: WYN
Source: Don Miller (from Star Control)
Ship: wyn-ldw
Type: Weapon (Torpedo)BPV: 4Repair: 4Space: 1Hit on: Torpedo
See also: OPT-W , LOPT

LPC
Full name: Light Particle Cannon
Fires up to 2/turn. Energy = 1/2 per shot (standard); 3/2 per shot (overload). Capacitor = 2, leaks 1 per turn.
Availability: Tholian
Source: Don Miller
Ship: tho-ldw

Type: Weapon (Torpedo)BPV: 2Repair: 2Space: 1Hit on: Torpedo
See also: PC

LPH-1
Full name: Light Phaser-1
Fires 1/turn. Energy = 1/2. Capacitor = 1/2.
Can fire as a LPH-2 for 1/2 energy or as a LPH-3 for 1/4 energy.
Availability: T'Kan
Source: Don Miller
Ship: tka-dde

Type: Weapon (Phaser)BPV: 1Repair: 1Space: 1Hit on: Phaser
See also: PH-1 , LPH-2 , LPH-3

LPH-2
Full name: Light Phaser-2
Fires 1/turn. Energy = 1/2. Capacitor = 1/2.
Can fire as LPH-3 for 1/4 energy.
Availability: Andromedan
Source: Don Miller
Ship: and-ncm

Type: Weapon (Phaser)BPV: 1Repair: 1Space: 1Hit on: Phaser
See also: PH-2 , LPH-1 , LPH-3

LPH-3
Full name: Light Phaser-3
Fires 1/turn. Energy = 1/4. Capacitor = 1/4.
Availability: Andromedan, T'Kan
Source: Don Miller
Ship: tka-dde

Type: Weapon (Phaser)BPV: 1Repair: 1Space: 1Hit on: Phaser
See also: PH-3 , LPH-1 , LPH-2

LPH-5
Full name: Light Phaser-5
Fires 1/turn. Energy = 1. Capacitor = 1.
Can fire as a LPH-1 for 1/2 energy or as a LPH-3 for 1/4 energy.
Availability: T'Kan
Source: Don Miller
Ship: tka-dde

Type: Weapon (Phaser)BPV: 2.5Repair: 2.5Space: 1Hit on: Phaser
See also: PH-5 , LPH-5G

LPH-5G
Full name: Light Phaser-5G
Fires 4/turn. Energy = 1 per shot. Capacitor = 4.
Each firing is a LPH-5 shot.
Can fire as a LPH-1 for 1/2 energy or as a LPH-3 for 1/4 energy.
Availability: T'Kan
Source: Don Miller
Ship: tka-dde
Type: Weapon (Phaser)BPV: 10Repair: 10Space: 4Hit on: Phaser
See also: LPH-5 , PH-5

LPHTN
Abbreviations: LPHTN, mPHTN
Full name: Light Photon (or MiniPhoton)
Fires 1 per 2 turns. Energy = 1-1 warp (standard/proximity); 2-2 warp (overload). Hold = 1/2 (standard/proximity); 1 (overload).
Availability: Federation, Tholian
Source: ADB P6?
Rule: ?

Type: Weapon (Torpedo)BPV: 2.5Repair: 2.5Space: 1Hit on: Torpedo
See also: PHTN , LPHTN-D

LPHTN-D
Full name: Light Photon (D Refit)
Fires 1 per 2 turns. Energy = 1-1 warp (standard/proximity); 2-2 warp (overload). Hold = 1/2 (standard/proximity); 1 (overload).
Availability: Rigelian (Federation)
Source: Don Miller
Ship: rig-shca

Type: Weapon (Torpedo)BPV: 3Repair: 3Space: 1Hit on: Torpedo
See also: LPHTN

LPL-F
Full name: Light Plasma-F Launcher
Fires 1 per 3 turns. Energy = 1/2-1/2-3/2. Hold = 0.
Cannot shotgun or envelope.
Availability: Romulan, Gorn
Source: Don Miller
Ship: rom-lff

Type: Weapon (Torpedo)BPV: 2Repair: 2Space: 1Hit on: Torpedo
See also: PL-F , LPL-G , LPL-R , LPL-S

LPL-G
Full name: Light Plasma-G Launcher
Fires 1 per 3 turns. Energy = 1-1-3/2 (standard); 1-1-3 (envelope/shotgun). Hold = 1/2 (standard); 2 (envelope/shotgun).
Availability: Romulan, Gorn
Source: Don Miller
Ship: gor-lff

Type: Weapon (Torpedo)BPV: 5Repair: 5Space: 1Hit on: Torpedo
See also: PL-G , LPL-F , LPL-R , LPL-S

LPL-R
Full name: Light Plasma-R Launcher
Fires 1 per 3 turns. Energy = 1-1-5/2 (standard); 1-1-5 (envelope/shotgun). Hold = 2 (standard); 4+1/2 (envelope/shotgun).
Availability: Romulan
Source: Don Miller
Ship: rom-ldwp

Type: Weapon (Torpedo)BPV: 10Repair: 10Space: 3Hit on: Torpedo
See also: PL-R , LPL-F , LPL-G , LPL-S

LPL-S
Full name: Light Plasma-S Launcher
Fires 1 per 3 turns. Energy = 1-1-2 (standard); 1-1-4 (envelope/shotgun). Hold = 1 (standard); 3 (envelope/shotgun).
Availability: Romulan, Gorn
Source: Don Miller
Ship: gor-lff

Type: Weapon (Torpedo)BPV: 7.5Repair: 7.5Space: 1Hit on: Torpedo
See also: PL-S , LPL-F , LPL-G , LPL-R

LPPD
Full name: Light Plasmatic Pulsar Device
Fires 1 per 2 turns. Energy = 2-2 (standard); 2-4 (overload). Hold = 1 (standard); 2 (overload).
Standard is 4 pulses; Overload is 6 pulses.
Availability: ISC
Source: Don Miller
Ship: isc-lff

Type: Weapon (Torpedo)BPV: 10Repair: 10Space: 1Hit on: Torpedo
See also: PPD , HPPD

LRG
Full name: Light Railgun
?
Availability: Jindarian
Source: ADB F1 page 7
Rule: (E18.6)

Type: Weapon (Torpedo)BPV: 4.5Repair: 4.5Space: 3Hit on: Torpedo
See also: WRG , MRG

LTRL
Full name: Light Tractor/Repulsor (Light)
Fires 1 per 2 turns. Energy = 1-1. Hold = 1/2.
Availability: Andromedan
Source: Don Miller
Ship: and-ldw

Type: Weapon (Torpedo)BPV: 3Repair: 3Space: 1Hit on: Torpedo
See also: TRL

LWC
Full name: Light Web Caster
Availability: Tholian
Source: Don Miller
Ship: tho-lff

Type: Weapon (Drone)BPV: 7.5Repair: 7.5Space: 1Hit on: Drone
See also: WC

Lyran Golden Fang Phaser-1
See LG-1

Lyran Golden Fang Phaser-2
See LG-2

Lyran Golden Fang Phaser-3
See LG-3

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