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L ENGINE
See ENGINE
L FWARP
See FWARP
L HOVERWARP
See HOVERWARP
L MWARP
See MWARP
L REACTOR
See REACTOR
L SWARP
See SWARP
L THR NAC
See THR NAC
L WARP
See WARP
L WBP
See WBP
L-1
Full name: Laser-1
Fires 2/turn (not on the same impulse). Energy = 1/2 per shot. Hold = 0.
Availability: Fleet Tactical Combat races
Source: Don Miller
Ship: ftc-dca
| Type: Weapon (Phaser) | BPV: 1 | Repair: 1 | Space: 1 | Hit on: Phaser |
L-2
Full name: Laser-2
Fires 1/turn. Energy = 2. Hold = 0.
Availability: Fleet Tactical Combat races
Source: Don Miller
Ship: ftc-dca
| Type: Weapon (Phaser) | BPV: 2 | Repair: 2 | Space: 2 | Hit on: Phaser |
L-3
Full name: Laser-3
Fires 1/turn. Energy = 3. Hold = 0.
Availability: Fleet Tactical Combat races
Source: Don Miller
Ship: ftc-kca
| Type: Weapon (Phaser) | BPV: 3 | Repair: 3 | Space: 3 | Hit on: Phaser |
LAB
Full name: Laboratory
Availability: All races
Source: ADB Basic Set page 88
Rule: (G4.0)
| Type: Generic | BPV: 2 | Repair: 2 | Space: 1 | Hit on: Lab |
LAB*
Full name: Laboratory (Replaceable)
Acts as an LAB. Each scenario, you may designate an APR* as operating in one of the following alternate modes: ?
Availability: Federation
Source: ADB R?
Rule: ?
| Type: Generic | BPV: 3 | Repair: 3 | Space: 2 | Hit on: Lab |
Laboratory
See LAB
Laboratory (Replaceable)
See LAB*
LANCE
Full name: Warp Lance
Fires 1/turn. Energy = 4 warp (standard); 6 warp (overload). Hold = 2 (standard); 3 (overload). If TimeWarp energy is available, the Energy cost is halved.
House Rule: This weapon is quite a bit different from the original LANCE from the Velrons.
Availability: Velron
Source: Pinwheel Galaxy
Rule: ?
| Type: Weapon (Torpedo) | BPV: 12 | Repair: 12 | Space: 2 | Hit on: Torpedo |
LANDING PAD
Full name: Landing Pad
Usually not represented on the SSD as a box. Sometimes, a group of boxes are labeled "Landing Pads". These are SHTL boxes each with the landing pad function (unless the boxes have fighter symbols in them, in which case they are fighters).
There is no standard representation for landing pads on the SSD. A reverse Launch Tube symbol (with the point towards the shuttle box) might be a possibility.
Availability: All races
Source: ADB Basic Set
Rule: ?
| Type: Generic | BPV: 1 | Repair: NA | Space: 0 | Hit on: NA |
LASER
Full name: Laser
Fires 1/turn. Energy = 1/2. Capacitor = 1/2.
Availability: All races (early tech)
Source: Don Miller (ADB had a similar system in the sub-light rules)
Ship: fed-nx01
| Type: Weapon (Phaser) | BPV: 1 | Repair: 2 | Space: 2 | Hit on: Phaser |
LASER (-2X version)
Full name: Laser (-2X version)
Fires 1/turn. Energy = 1. Hold = 1/2.
Availability: All races (sublight)
Source: Don Miller
Ship: hum-bota
| Type: Weapon (Phaser) | BPV: 1 | Repair: 1 | Space: 1 | Hit on: Phaser |
Laser Battery
See LB
Laser Cannon
See LC
Laser-1
See L-1
Laser-2
See L-2
Laser-3
See L-3
LAUNCH TUBE
Full name: Launch Tube
Not represented on the SSD as a box.
Each launch tube increases the launch rate of a shuttle/fighter bay by 1 per impulse (assuming 10 impulse system).
House Rule: A launch tube placed on a drone rack increases its fire rate by 1 per turn.
Availability: All races
Source: ADB Basic Set page 127
Rule: (J1.54)
| Type: Generic | BPV: 1 | Repair: NA | Space: 0 | Hit on: NA |
LB
Full name: Laser Battery
Fires 1/turn. Energy = 2. Hold = 0.
House Rule: In one of my campaigns I required LB and LC to use propel energy.
Availability: UPF, Sathar
Source: Don Miller (from Star Frontiers)
Ship: sat-cva
| Type: Weapon (Phaser) | BPV: 4 | Repair: 4 | Space: 1 | Hit on: Phaser |
LC
Full name: Laser Cannon
Fires 1/turn. Energy = 4. Hold = 0.
House Rule: In one of my campaigns I required LB and LC to use propel energy.
Availability: UPF, Sathar
Source: Don Miller (from Star Frontiers)
Ship: sat-dd
| Type: Weapon (Phaser) | BPV: 8 | Repair: 8 | Space: 2 | Hit on: Phaser |
LDISR
Full name: Light Disruptor
Fires 1/turn. Energy = 1 (standard); 2 (overload). Cannot be held.
Availability: Klingon, Kzinti, Tholian, WYN
Source: Don Miller
Ship: kli-lff
| Type: Weapon (Torpedo) | BPV: 2 | Repair: 2 | Space: 1 | Hit on: Torpedo |
LDRN-B
Full name: Light Drone Rack Type B
Launches 1 drone per turn. May launch single or double space drones.
Ammo limit of 3.
Availability: Kzinti
Source: Don Miller
Ship: kzi-lff
| Type: Weapon (Drone) | BPV: 2.5 | Repair: 2.5 | Space: 1 | Hit on: Drone |
LDRN-C
Full name: Light Drone Rack Type C
Launches 2 drones per turn. May launch single space drones only.
Ammo limit of 2.
Availability: Kzinti
Source: Don Miller
Ship: kzi-lff
| Type: Weapon (Drone) | BPV: 2.5 | Repair: 2.5 | Space: 1 | Hit on: Drone |
Legendary Ace Crew
Full name: Legendary Ace Crew
Not represented on the SSD as a box.
(For PFs)
Availability: All races
Source: ADB K1 page 18
Rule: (K8.4)
| Type: Control | BPV: 5 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Ace Pilot
Full name: Legendary Ace Pilot
Not represented on the SSD as a box.
(Fighters & Shuttles only) +2 speed, -1 to hit bonus, +1 damage bonus, +3 hit points.
Availability: All races
Source: ADB J1 page 11
Rule: (J6.4)
| Type: Control | BPV: 5 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Admiral
Full name: Legendary Admiral
Not represented on the SSD as a box.
Same as a Captain. Also acts as a Flag box.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 20 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Base Commander
Full name: Legendary Base Commander
Not represented on the SSD as a box.
Same as a Captain, but only on bases. +1 Tac intel level. Can place big modules in small bays. +10% repair points to all Repair boxes.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 15 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Boarding Party
Full name: Legendary Boarding Party
Not represented on the SSD as a box.
This is a boarding party with double outstanding bonus, i.e. +2.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 1.5 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Bolting Officer
Full name: Legendary Bolting Officer
Not represented on the SSD as a box.
This gives +2 TH with reduced-effect bolted weapons (Plasma, Hellbore direct-fire, WC fist, etc.)
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 8 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Bolting Operator
Full name: Legendary Bolting Operator
Not represented on the SSD as a box.
This causes bolted weapons to do full damage.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 12 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Captain
Full name: Legendary Captain
Not represented on the SSD as a box.
Can assume the role of any other Legendary Officer but spends 1 impulse as no function while switching.
Availability: All races
Source: ADB Basic Set page 70
Rule: (G22.2)
| Type: Control | BPV: 12.5 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Cargo Officer
Full name: Legendary Cargo Officer
Not represented on the SSD as a box.
Adds +20% cargo capacity (so Cargo-50 becomes Cargo-60). +25% transfer rate. +50% shuttle capacity.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 10 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Chief Engineer
Abbreviations: Legendary Chief Engineer, Legendary Engineer
Full name: Legendary Chief Engineer
Not represented on the SSD as a box.
Can repair any one (non-crew) box on the SSD per turn, provides +4 power (from any source).
Availability: All races
Source: ADB Basic Set page 70
Rule: (G22.4)
| Type: Control | BPV: 7.5 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Commando Squad
Full name: Legendary Commando Squad
Not represented on the SSD as a box.
This is a commando squad with double outstanding bonus, i.e. +2 attack, +3 defense.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 2 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Commodore
Full name: Legendary Commodore
Not represented on the SSD as a box.
Same as a Captain. Also acts as an Intel or Sky box.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 30 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Communications Officer
Full name: Legendary Communications Officer
Not represented on the SSD as a box.
Acts as a SpecComm box at no energy cost. SpecComm boxes may be used twice per turn.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 3.5 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Counselor
Full name: Legendary Counselor
Not represented on the SSD as a box.
Can function as either a Doctor or a Marine Major on any given turn, but only on the Counselor's home ship.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 1 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Crew Unit
Full name: Legendary Crew Unit
Not represented on the SSD as a box.
Calculate the average value of your crew, using regular=0, outstanding=1, and legendary=2 per unit. If you have 1 (but below 1.75), you have outstanding bonus. If you have 1.75, you have legendary bonus (double outstanding bonus).
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 10 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Deck Crew
Full name: Legendary Deck Crew
Not represented on the SSD as a box.
Can do three deck crew actions a round.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 1.5 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Diplomat
Full name: Legendary Diplomat
Not represented on the SSD as a box.
Can influence which target a ship will fire at once per turn. On a roll of 1-2 on 1d6, the influence is successful, which means if the affected ship fires, at least half of the weapon boxes must be fires at a target of the Diplomat's choice. Cannot force a ship to fire on a friendly unit, and the influence only affects 1 impulse of fire.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 5 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Doctor
Abbreviations: Legendary Doctor, Legendary Ship's Doctor
Full name: Legendary Doctor
Not represented on the SSD as a box.
Cures 1 "killed" crew unit (of any type) per turn, counts as 1 Lab box.
Availability: All races
Source: ADB Basic Set page 71
Rule: (G22.6)
| Type: Control | BPV: 2 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Engineer
See Legendary Chief Engineer
Legendary Fast Reloader
Full name: Legendary Fast Reloader
Not represented on the SSD as a box.
Can reload (but not fire) weapons the same turn they are fired.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 7 | Repair: NA | Space: 0 | Hit on: NA |
Legendary First Officer
Full name: Legendary First Officer
Not represented on the SSD as a box.
Same as a Captain.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 15 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Heavy Weapons Squad
Full name: Legendary Heavy Weapons Squad
Not represented on the SSD as a box.
This is a heavy weapons squad with double outstanding bonus, i.e. +3 attack, +2 defense.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 2 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Helmsman
Full name: Legendary Helmsman
Not represented on the SSD as a box.
Turn Mode better by 1 place, -1/2 on Movement Cost (if Move Cost is originally below 1, halve it instead).
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 5 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Inventer
Full name: Legendary Inventer
Not represented on the SSD as a box.
Operates as 1 Const, 1 Fab, or 3 Repair.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 15 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Junk Dealer
Full name: Legendary Junk Dealer
Not represented on the SSD as a box.
Adds +10% money for selling ship components, buy components at 10% less than listed prices, +50% cargo transfer rates, 50% of the time you can avoid cargo exploding due to Explosive Ordinance, your JUNK boxes roll at +1, apply a -1 to the SALVAGE roll (minimum 1). The Legendary Captains of various types cannot duplicate a Legendary Junk Dealer's function.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 17 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Major of Marines
See Legendary Marine Major
Legendary Marine Major
Abbreviations: Legendary Marine Major, Legendary Major of Marines
Full name: Legendary Marine Major
Not represented on the SSD as a box.
All your Boarding Parties receive a -1 to hit bonus or give all other Boarding Parties a +1 to hit penalty (can change each impulse).
Availability: All races
Source: ADB Basic Set page 71
Rule: (G22.5)
| Type: Control | BPV: 4 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Mauler Officer
Full name: Legendary Mauler Officer
Not represented on the SSD as a box.
This improves the mauler effect by one range bracket on the table.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 5 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Mine Control Officer
Full name: Legendary Mine Control Officer
Not represented on the SSD as a box.
Adds +2 mine detection range. +1 mine location range. +25% to mine-laying rate.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 10 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Navigator
Full name: Legendary Navigator
Not represented on the SSD as a box.
Adds 1d12 to your initiative roll.
Availability: All races
Source: ADB Basic Set page 72
Rule: (G22.8)
| Type: Control | BPV: 4 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Professor
Full name: Legendary Professor
Not represented on the SSD as a box.
Increases the odds of officers turning into Legendary officers: +1 to (G22.111) roll. Increases the odds of a crew becoming outstanding or legendary: x1.25 to crew XP. +50% to boarding party and deck crew capacity. +1 to weapon status.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 10 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Psysicist
Full name: Legendary Psysicist
Not represented on the SSD as a box.
All boxes that provide Information Points provide 1 more than usual per turn. SpecSen cannot be "blinded". Can function as a Tractor Controller, Transporter Chief, Transporter Officer, Shield Officer, or Weapons Officer (only for "Phaser" weapons) but must spend 1 impulse switching roles.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 12.5 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Scanner Officer
Full name: Legendary Scanner Officer
Not represented on the SSD as a box.
Special scanners may be used twice per turn. Extreme range for scanners is doubled.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 30 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Science Officer
Full name: Legendary Science Officer
Not represented on the SSD as a box.
Counts as 3 Lab or 3 Repair boxes (only 1 function per turn). SpecScan boxes may be used twice per turn.
Availability: All races
Source: ADB Basic Set page 70
Rule: (G22.3)
| Type: Control | BPV: 30 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Second Officer
Full name: Legendary Second Officer
Not represented on the SSD as a box.
Same as a Captain.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 17.5 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Security Officer
Full name: Legendary Security Officer
Not represented on the SSD as a box.
When on his own ship, all enemies attacking his Boarding Parties are at -1 to hit. Counts as a Scty box. The ship may choose to Self-Destruct during any Impulse Activity.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 2.5 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Sensor Officer
Full name: Legendary Sensor Officer
Not represented on the SSD as a box.
Special sensors may be used twice per turn. Add one to multiplier for controlling drones.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 20 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Shield Officer
Full name: Legendary Shield Officer
Not represented on the SSD as a box.
Adds 6 (360 degree) shield boxes (at no energy cost) which are damaged and repaired normally. Minimum shields become half shields.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 7.5 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Shield Operator
Full name: Legendary Shield Operator
Not represented on the SSD as a box.
Reinforcement is improved by 1 tech level.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 10 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Ship's Doctor
See Legendary Doctor
Legendary Spy
Full name: Legendary Spy
Not represented on the SSD as a box.
This is a spy that actually works.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 15 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Spy Technician
Full name: Legendary Spy Technician
Not represented on the SSD as a box.
This is a Legendary Spy who can destroy 1 box before he beams back to mother ship.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 20 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Tactical Officer
Full name: Legendary Tactical Officer
Not represented on the SSD as a box.
Can choose which hex your ship arrives in at start of scenario (gross in White Hole). Acts as 1 Flag box.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 10 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Tal-Shiar Officer
Full name: Legendary Tal-Shiar Officer
Not represented on the SSD as a box.
This is a combined Legendary Spy Technician, Inventer, and Security Officer.
Availability: Romulan
Source: ADB ?
Rule: ?
| Type: Control | BPV: 23 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Torpedo Officer
Full name: Legendary Torpedo Officer
Not represented on the SSD as a box.
When you miss with a torpedo weapon, you didn't actually fire and may try again next impulse.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 12 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Tractor Controller
Full name: Legendary Tractor Controller
Not represented on the SSD as a box.
All Trac ranges increased by 1, Trac strength is increased by 50% (round down). Can (instead of these functions for a turn) repair 1 Trac box.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 5 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Transporter Chief
Full name: Legendary Transporter Chief
Not represented on the SSD as a box.
Can beam crew through shields or can increase the speed of Transporters by 1 use each per turn.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 3 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Transporter Officer
Full name: Legendary Transporter Officer
Not represented on the SSD as a box.
All Tran ranges increased by 2.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 1 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Warp TAC Officer
Full name: Legendary Warp TAC Officer
Not represented on the SSD as a box.
You get 1 warp TAC for free each impulse. This may be combined with a regular warp TAC (so you turn 2 hex facings).
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 10 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Weapons Innovator
Full name: Legendary Weapons Innovator
Not represented on the SSD as a box.
Adds +1 damage bonus for each weapon box (not per shot) that fires. Can also remove one +1 penalty to hit per turn.
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 7 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Weapons Officer
Full name: Legendary Weapons Officer
Not represented on the SSD as a box.
Adds -1 to hit bonus will all weapons. SpecSen boxes may be used twice per turn.
Availability: All races
Source: ADB Basic Set page 72
Rule: (G22.7)
| Type: Control | BPV: 7.5 | Repair: NA | Space: 0 | Hit on: NA |
Legendary Weapons Operator
Full name: Legendary Weapons Operator
Not represented on the SSD as a box.
This is a variant Weapons Innovator which does +1 damage per shot instead of per box, but it does not have the second function (remove one +1 penalty to hit).
Availability: All races
Source: ADB ?
Rule: ?
| Type: Control | BPV: 11 | Repair: NA | Space: 0 | Hit on: NA |
LESG
Full name: Light Expanding Sphere Generator
Fires 1/turn. Energy = N, in multiples of 0.5 (max 2.5). Capacitor =4.
House Rule: No cooldown period.
Availability: Lyran
Source: Don Miller
Ship: lyr-lff
| Type: Weapon (Drone) | BPV: 4 | Repair: 4 | Space: 1 | Hit on: Drone |
LFUS
Full name: Light Fusion Beam
Fires 1/turn. Energy = 1 (standard); 2 (overload); 7/2 (suicide). Hold = 1/2 (standard); 1 (overload); 5/2 (suicide).
Suicide is double base damage and it destroys the LFUS box.
House Rule: No cooldown period.
Availability: Hydran, WYN
Source: Don Miller
Ship: hyd-ldw
| Type: Weapon (Drone) | BPV: 1 | Repair: 1 | Space: 1 | Hit on: Drone |
LG-1
Full name: Lyran Golden Fang Phaser-1
Fires 1/turn. Energy = 1. Capacitor = 1.
May fire as a LG-3 for Energy = 1/2.
House Rule: Phasers without arc designations are 360-degree.
Availability: Lyran (Golden Fang County)
Source: Don Miller
Ship: lyr-gfcc
| Type: Weapon (Phaser) | BPV: 2 | Repair: 2 | Space: 1 | Hit on: Phaser |
LG-2
Full name: Lyran Golden Fang Phaser-2
Fires 1/turn. Energy = 1. Capacitor = 1.
May fire as a LG-3 for Energy = 1/2.
House Rule: Phasers without arc designations are 360-degree.
Availability: Lyran (Golden Fang County)
Source: Don Miller
Ship: lyr-gfcc
| Type: Weapon (Phaser) | BPV: 1.5 | Repair: 1.5 | Space: 1 | Hit on: Phaser |
LG-3
Full name: Lyran Golden Fang Phaser-3
Fires 1/turn. Energy = 1/2. Capacitor = 1/2.
House Rule: Phasers without arc designations are 360-degree.
Availability: Lyran (Golden Fang County)
Source: Don Miller
Ship: lyr-gfcc
| Type: Weapon (Phaser) | BPV: 1 | Repair: 1 | Space: 1 | Hit on: Phaser |
LHB
Full name: Light Hellbore
Fires 1 per 2 turns. Energy = 0-3 or 3-0 (standard); 3-3 (overload). Has a rolling delay (if not fired, 2nd turn becomes 1st turn).
Availability: Hydran
Source: Don Miller
Ship: hyd-lff
| Type: Weapon (Torpedo) | BPV: 4 | Repair: 4 | Space: 1 | Hit on: Torpedo |
Light Disruptor
See LDISR
Light Drone Rack Type B
See LDRN-B
Light Drone Rack Type C
See LDRN-C
Light Expanding Sphere Generator
See LESG
Light Fusion Beam
See LFUS
Light Hellbore
See LHB
Light Laser Battery
See LLB
Light Laser Cannon
See LLC
Light Option Mount
See LOPT
Light Option Mount (Wing)
See LOPT-W
Light Particle Cannon
See LPC
Light Phaser-1
See LPH-1
Light Phaser-2
See LPH-2
Light Phaser-3
See LPH-3
Light Phaser-5
See LPH-5
Light Phaser-5G
See LPH-5G
Light Photon (D Refit)
See LPHTN-D
Light Photon (or MiniPhoton)
See LPHTN
Light Plasma-F Launcher
See LPL-F
Light Plasma-G Launcher
See LPL-G
Light Plasma-R Launcher
See LPL-R
Light Plasma-S Launcher
See LPL-S
Light Plasmatic Pulsar Device
See LPPD
Light Railgun
See LRG
Light Tractor/Repulsor (Light)
See LTRL
Light Web Caster
See LWC
LIMITED AEGIS
Full name: Limited Aegis Fire Control
Allows up to 2 firings (allowing you to see results after each firing).
House Rule: Pretty meaningless for my group, since we use "me too" firing anyway.
Availability: Klingon
Source: ADB J1 page 6
Rule: (D13.4)
| Type: Control | BPV: 3 | Repair: 3 | Space: 0 | Hit on: NA |
Limited Aegis Fire Control
See LIMITED AEGIS
LIMPET
Full name: Limpet Nodes
Launches 1/turn.
Launches a speed 32 drone with 1 hit point. If hits target, that target's move cost increases by 1/10.
Availability: Star Control Hierarchy
Source: Don Miller (from Star Control)
Ship: sch-vuxi
| Type: Weapon (Drone) | BPV: ? | Repair: ? | Space: ? | Hit on: Drone |
Limpet Nodes
See LIMPET
LLB
Full name: Light Laser Battery
Fires 1/turn. Energy = 1. Hold = 0.
Availability: Swift
Source: Don Miller
Ship: swi-pbb
| Type: Weapon (Phaser) | BPV: 2 | Repair: 2 | Space: 1 | Hit on: Phaser |
LLC
Full name: Light Laser Cannon
Fires 1/turn. Energy = 3. Hold = 0.
Availability: Swift
Source: Don Miller
Ship: swi-pbb
| Type: Weapon (Phaser) | BPV: 4 | Repair: 4 | Space: 1 | Hit on: Phaser |
LOPT
Full name: Light Option Mount
Can hold any 1 space Phaser-type weapon, or any "light" weapon (LDRN, LPHTN, etc.).
House Rule: Gives 3 Option Allowance
Availability: Orion
Source: Don Miller
Ship: ori-lff
| Type: Weapon (Torpedo) | BPV: 4.5 | Repair: 4.5 | Space: 1 | Hit on: Torpedo |
LOPT-W
Full name: Light Option Mount (Wing)
Can hold any 1 space Phaser-type weapon, or any "light" Drone-type weapon (LDRN, LFUS, etc.).
House Rule: Gives 2 Option Allowance
Availability: WYN
Source: Don Miller (from Star Control)
Ship: wyn-ldw
| Type: Weapon (Torpedo) | BPV: 4 | Repair: 4 | Space: 1 | Hit on: Torpedo |
LPC
Full name: Light Particle Cannon
Fires up to 2/turn. Energy = 1/2 per shot (standard); 3/2 per shot (overload). Capacitor = 2, leaks 1 per turn.
Availability: Tholian
Source: Don Miller
Ship: tho-ldw
| Type: Weapon (Torpedo) | BPV: 2 | Repair: 2 | Space: 1 | Hit on: Torpedo |
LPH-1
Full name: Light Phaser-1
Fires 1/turn. Energy = 1/2. Capacitor = 1/2.
Can fire as a LPH-2 for 1/2 energy or as a LPH-3 for 1/4 energy.
Availability: T'Kan
Source: Don Miller
Ship: tka-dde
| Type: Weapon (Phaser) | BPV: 1 | Repair: 1 | Space: 1 | Hit on: Phaser |
LPH-2
Full name: Light Phaser-2
Fires 1/turn. Energy = 1/2. Capacitor = 1/2.
Can fire as LPH-3 for 1/4 energy.
Availability: Andromedan
Source: Don Miller
Ship: and-ncm
| Type: Weapon (Phaser) | BPV: 1 | Repair: 1 | Space: 1 | Hit on: Phaser |
LPH-3
Full name: Light Phaser-3
Fires 1/turn. Energy = 1/4. Capacitor = 1/4.
Availability: Andromedan, T'Kan
Source: Don Miller
Ship: tka-dde
| Type: Weapon (Phaser) | BPV: 1 | Repair: 1 | Space: 1 | Hit on: Phaser |
LPH-5
Full name: Light Phaser-5
Fires 1/turn. Energy = 1. Capacitor = 1.
Can fire as a LPH-1 for 1/2 energy or as a LPH-3 for 1/4 energy.
Availability: T'Kan
Source: Don Miller
Ship: tka-dde
| Type: Weapon (Phaser) | BPV: 2.5 | Repair: 2.5 | Space: 1 | Hit on: Phaser |
LPH-5G
Full name: Light Phaser-5G
Fires 4/turn. Energy = 1 per shot. Capacitor = 4.
Each firing is a LPH-5 shot.
Can fire as a LPH-1 for 1/2 energy or as a LPH-3 for 1/4 energy.
Availability: T'Kan
Source: Don Miller
Ship: tka-dde
| Type: Weapon (Phaser) | BPV: 10 | Repair: 10 | Space: 4 | Hit on: Phaser |
LPHTN
Abbreviations: LPHTN, mPHTN
Full name: Light Photon (or MiniPhoton)
Fires 1 per 2 turns. Energy = 1-1 warp (standard/proximity); 2-2 warp (overload). Hold = 1/2 (standard/proximity); 1 (overload).
Availability: Federation, Tholian
Source: ADB P6?
Rule: ?
| Type: Weapon (Torpedo) | BPV: 2.5 | Repair: 2.5 | Space: 1 | Hit on: Torpedo |
LPHTN-D
Full name: Light Photon (D Refit)
Fires 1 per 2 turns. Energy = 1-1 warp (standard/proximity); 2-2 warp (overload). Hold = 1/2 (standard/proximity); 1 (overload).
Availability: Rigelian (Federation)
Source: Don Miller
Ship: rig-shca
| Type: Weapon (Torpedo) | BPV: 3 | Repair: 3 | Space: 1 | Hit on: Torpedo |
LPL-F
Full name: Light Plasma-F Launcher
Fires 1 per 3 turns. Energy = 1/2-1/2-3/2. Hold = 0.
Cannot shotgun or envelope.
Availability: Romulan, Gorn
Source: Don Miller
Ship: rom-lff
| Type: Weapon (Torpedo) | BPV: 2 | Repair: 2 | Space: 1 | Hit on: Torpedo |
LPL-G
Full name: Light Plasma-G Launcher
Fires 1 per 3 turns. Energy = 1-1-3/2 (standard); 1-1-3 (envelope/shotgun). Hold = 1/2 (standard); 2 (envelope/shotgun).
Availability: Romulan, Gorn
Source: Don Miller
Ship: gor-lff
| Type: Weapon (Torpedo) | BPV: 5 | Repair: 5 | Space: 1 | Hit on: Torpedo |
LPL-R
Full name: Light Plasma-R Launcher
Fires 1 per 3 turns. Energy = 1-1-5/2 (standard); 1-1-5 (envelope/shotgun). Hold = 2 (standard); 4+1/2 (envelope/shotgun).
Availability: Romulan
Source: Don Miller
Ship: rom-ldwp
| Type: Weapon (Torpedo) | BPV: 10 | Repair: 10 | Space: 3 | Hit on: Torpedo |
LPL-S
Full name: Light Plasma-S Launcher
Fires 1 per 3 turns. Energy = 1-1-2 (standard); 1-1-4 (envelope/shotgun). Hold = 1 (standard); 3 (envelope/shotgun).
Availability: Romulan, Gorn
Source: Don Miller
Ship: gor-lff
| Type: Weapon (Torpedo) | BPV: 7.5 | Repair: 7.5 | Space: 1 | Hit on: Torpedo |
LPPD
Full name: Light Plasmatic Pulsar Device
Fires 1 per 2 turns. Energy = 2-2 (standard); 2-4 (overload). Hold = 1 (standard); 2 (overload).
Standard is 4 pulses; Overload is 6 pulses.
Availability: ISC
Source: Don Miller
Ship: isc-lff
| Type: Weapon (Torpedo) | BPV: 10 | Repair: 10 | Space: 1 | Hit on: Torpedo |
LRG
Full name: Light Railgun
?
Availability: Jindarian
Source: ADB F1 page 7
Rule: (E18.6)
| Type: Weapon (Torpedo) | BPV: 4.5 | Repair: 4.5 | Space: 3 | Hit on: Torpedo |
LTRL
Full name: Light Tractor/Repulsor (Light)
Fires 1 per 2 turns. Energy = 1-1. Hold = 1/2.
Availability: Andromedan
Source: Don Miller
Ship: and-ldw
| Type: Weapon (Torpedo) | BPV: 3 | Repair: 3 | Space: 1 | Hit on: Torpedo |
LWC
Full name: Light Web Caster
Availability: Tholian
Source: Don Miller
Ship: tho-lff
| Type: Weapon (Drone) | BPV: 7.5 | Repair: 7.5 | Space: 1 | Hit on: Drone |
Lyran Golden Fang Phaser-1
See LG-1
Lyran Golden Fang Phaser-2
See LG-2
Lyran Golden Fang Phaser-3
See LG-3
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