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R ENGINE
See ENGINE
R FWARP
See FWARP
R HOVERWARP
See HOVERWARP
R MWARP
See MWARP
R REACTOR
See REACTOR
R SWARP
See SWARP
R THR NAC
See THR NAC
R WARP
See WARP
R WBP
See WBP
RADAR
Full name: RADAR
A primitive form of communication.
Availability: All races
Source: Don Miller
Ship: hum-bota
| Type: Control | BPV: 1 | Repair: 1 | Space: 1 | Hit on: Drone
|
RB
Full name: Rocket Battery
Fires 1/turn. Energy = 2 propel. Hold = 0.
Ammo limit of 10.
Availability: UPF, Sathar
Source: Don Miller (from Star Frontiers)
Ship: sat-cva
| Type: Weapon (Torpedo) | BPV: 4 | Repair: 4 | Space: 1 | Hit on: Torpedo
|
RB-1
Full name: Romulan Beam-1
Fires 1/turn. Energy = 1. Capacitor = 1.
May fire as a RB-3 for Energy = 1/2.
House Rule: Phasers without arc designations are 360-degree.
Availability: Romulan
Source: Don Miller
Ship: rom-skyf
| Type: Weapon (Phaser) | BPV: 2 | Repair: 2 | Space: 1 | Hit on: Phaser
|
RB-2
Full name: Romulan Beam-2
Fires 1/turn. Energy = 1. Capacitor = 1.
May fire as a RB-3 for Energy = 1/2.
House Rule: Phasers without arc designations are 360-degree.
Availability: Romulan
Source: Don Miller
Ship: rom-dwe
| Type: Weapon (Phaser) | BPV: 1.5 | Repair: 1.5 | Space: 1 | Hit on: Phaser
|
RB-3
Full name: Romulan Beam-3
Fires 1/turn. Energy = 1/2. Capacitor = 1/2.
House Rule: Phasers without arc designations are 360-degree.
Availability: Romulan
Source: Don Miller
Ship: rom-skyf
| Type: Weapon (Phaser) | BPV: 1 | Repair: 1 | Space: 1 | Hit on: Phaser
|
RDISR
Full name: Romulan Disruptor
Fires 1/turn. Energy = 2 (standard); 4 (overload). Cannot be held.
House Rule: Numbered disruptors are hit on Phaser instead of Torpedo hits. Numbered disruptors may hold a standard (not overload) shot for 0 energy. Overloads must spend the full 4 energy to upgrade from a held standard shot.
Availability: Romulan
Source: Don Miller
Ship: rom-skyf
| Type: Weapon (Torpedo or Phaser) | BPV: 4 | Repair: 4 | Space: 1 | Hit on: Torpedo or Phaser
|
REACTOR
Abbreviations: REACTOR, L REACTOR, R REACTOR, C REACTOR
Full name: Reactors
Produces 1 power per turn. 1 of this power may be used to move at speed 1/100.
Availability: All races (sublight tech)
Source: Don Miller
Ship: hum-bota
| Type: Power/Defensive | BPV: 2 | Repair: 2 | Space: 2 | Hit on: Warp
|
Reactors
See REACTOR
REC
Full name: Recreation
Has no game function.
Availability: All races
Source: Don Miller
Ship: gen-fr1
| Type: Generic | BPV: 1 | Repair: 1 | Space: 1 | Hit on: F Hull
|
ReCOMP
Full name: Repeating Special Computer
Can be used up to 10/turn; at most 1/impulse (assuming 10 impulse system).
Each use is a Special Computer.
Availability: Romulan (Repeating Universe)
Source: Don Miller
Ship: rom-war4
| Type: Control | BPV: 10 | Repair: 10 | Space: 5 | Hit on: Emer
|
Recreation
See REC
ReDISR
Full name: Repeating Disruptor
Fires 10/turn, but not more then 1 per impulse (assuming 10 impulse system). Energy = 10 (standard); 20 (overload). Cannot be held.
Represented on the SSD as two boxes (one for odd impulses, one for even).
Same firing chart as DISR.
Availability: Kzinti (Repeating Universe)
Source: Don Miller
Ship: kzi-rbch
| Type: Weapon (Torpedo) | BPV: 20 | Repair: 20 | Space: 5 | Hit on: Torpedo
|
ReDRN-B
Full name: Repeating Drone Rack Type B
Launches 1 drone per impulse. May launch single, double, or triple space drones.
Represented on the SSD as two boxes (one for odd impulses, one for even).
Ammo limit of 20.
Availability: Kzinti (Repeating Universe)
Source: Don Miller
Ship: kzi-rbch
| Type: Weapon (Drone) | BPV: 25 | Repair: 25 | Space: 5 | Hit on: Drone
|
ReDRN-C
Full name: Repeating Drone Rack Type C
Launches 2 drones per impulse. May launch single or double space drones.
Represented on the SSD as two boxes (one for odd impulses, one for even).
Ammo limit of 20.
Availability: Kzinti (Repeating Universe)
Source: Don Miller
Ship: kzi-rbch
| Type: Weapon (Drone) | BPV: 25 | Repair: 25 | Space: 5 | Hit on: Drone
|
ReDRN-G
Full name: Repeating Drone Rack Type G
Launches 1 drone per impulse. May launch half, single or double space drones.
Ammo limit of 20.
Has an ADD mode. Each ADD is half a space.
Availability: Federation (Repeating Universe)
Source: Don Miller
Ship: fed-2id4
| Type: Weapon (Drone) | BPV: 30 | Repair: 30 | Space: 5 | Hit on: Drone
|
REFLECTIVE HULL
Abbreviations: REFLECTIVE HULL, RH
Full name: Reflective Hull
Not represented on the SSD as a box.
All Phaser-type weapons have a +1 to hit penalty vs. this ship.
House Rule: There was an alternate version of Reflective Hull which said this: Take half damage from phasers (round down). This alternate version of Reflective Hull would cost more BPV.
Availability: UPF, Sathar
Source: Don Miller
Rule: (none)
| Type: Generic | BPV: 10 | Repair: 100 | Space: 0 | Hit on: NA
|
REGEN
Full name: Regeneration Track
This acts as DAMCON, which can be used only to repair shields.
House Rule: Costs no energy or labs to use.
House Rule: The "ship" link below is my ship that uses this system. For an explanation of REGEN, visit The Andromedan Siege page, which describes Chris Fant's systems.
Availability: Federation (Section 31)
Source: Chris Fant
Ship: fed-s31i
| Type: Control | BPV: X*2/3 for "X" | Repair: Same as BPV | Space: 0 | Hit on: Damage Control
|
Regeneration Track
See REGEN
ReLAB
Full name: Repeating Laboratory
Can be used up to 10/turn; at most 1/impulse (assuming 10 impulse system).
Availability: Romulan (Repeating Universe)
Source: Don Miller
Ship: rom-war4
| Type: Generic | BPV: 10 | Repair: 10 | Space: 5 | Hit on: Lab
|
REP
Full name: Repair
House Rule: Each Repair box adds 1 to DamCon rating.
House Rule: Repair cannot be used in the "0" box on the DamCon track is destroyed.
Availability: All races
Source: ADB Advanced Missions page 64
Rule: (G17.0)
| Type: Generic | BPV: 3 | Repair: 3 | Space: 1 | Hit on: Cargo
|
REP-3
Full name: Repair (3 point)
Produces 3 repair points per turn.
Availability: Swift
Source: Don Miller
Ship: swi-pbb
| Type: Generic | BPV: 9 | Repair: 9 | Space: 3 | Hit on: Cargo
|
Repair
See REP
Repair (3 point)
See REP-3
Repeating Disruptor
See ReDISR
Repeating Drone Rack Type B
See ReDRN-B
Repeating Drone Rack Type C
See ReDRN-C
Repeating Drone Rack Type G
See ReDRN-G
Repeating Laboratory
See ReLAB
Repeating Phaser-1
See RePH-1
Repeating Phaser-2
See RePH-2
Repeating Phaser-3
See RePH-3
Repeating Photon Torpedo
See RePHTN
Repeating Plasma Launcher Type F
See RePL-F
Repeating Plasma Launcher Type R
See RePL-R
Repeating Probe Launcher
See RePRB
Repeating Shuttle Bay
See ReSHTL
Repeating Special Computer
See ReCOMP
Repeating Special Sensor
See ReSEN
Repeating Transporter
See ReTRAN
RePH-1
Full name: Repeating Phaser-1
Fires 1/impulse. Energy = 1/2 per shot. Capacitor = 5.
Represented on the SSD as two boxes (one for odd impulses, one for even).
May fire as a PH-3 for Energy = 1/4.
House Rule: Phasers without arc designations are 360-degree.
Availability: Federation, Kzinti (Repeating Universe)
Source: Don Miller
Ship: fed-2id4
| Type: Weapon (Phaser) | BPV: 10 | Repair: 10 | Space: 5 | Hit on: Phaser
|
RePH-2
Full name: Repeating Phaser-2
Fires 1/impulse. Energy = 1/2 per shot. Capacitor = 5.
Represented on the SSD as two boxes (one for odd impulses, one for even).
May fire as a PH-3 for Energy = 1/4.
House Rule: Phasers without arc designations are 360-degree.
Availability: Romulan (Repeating Universe)
Source: Don Miller
Ship: rom-war4
| Type: Weapon (Phaser) | BPV: 7.5 | Repair: 7.5 | Space: 5 | Hit on: Phaser
|
RePH-3
Full name: Repeating Phaser-3
Fires 1/impulse. Energy = 1/4 per shot. Capacitor = 2+1/2.
Represented on the SSD as two boxes (one for odd impulses, one for even).
House Rule: Phasers without arc designations are 360-degree.
Availability: Federation, Kzinti (Repeating Universe)
Source: Don Miller
Ship: fed-2id4
| Type: Weapon (Phaser) | BPV: 5 | Repair: 5 | Space: 5 | Hit on: Phaser
|
RePHTN
Full name: Repeating Photon Torpedo
Fires every impulse once per 2 turns. Energy = 10-10 warp (standard/proximity); 20-20 warp (overload). Hold = 5 (standard/proximity); 10 (overload).
Represented on the SSD as two boxes (one for odd impulses, one for even).
House Rule: D Refit: Makes base damage 5 for proximity, 10 for standard, and 20 for overload. Energy cost does not increase. Increases BPV by 5.
House Rule: H Refit: Gives a +1 to hit bonus at all ranges for all modes. Increases BPV by 5.
Availability: Federation (Repeating Universe)
Source: Don Miller
Ship: fed-2id4
| Type: Weapon (Torpedo) | BPV: 25 | Repair: 25 | Space: 5 | Hit on: Torpedo
|
RePL-F
Full name: Repeating Plasma Launcher Type F
Fires every impulse once per 3 turns. Energy = 5-5-15 (standard). Hold = 0 (standard).
Cannot shotgun or envelope.
Represented on the SSD as two boxes (one for odd impulses, one for even).
Availability: Federation (Repeating Universe)
Source: Don Miller
Ship: fed-2id4
| Type: Weapon (Torpedo) | BPV: 20 | Repair: 20 | Space: 5 | Hit on: Torpedo
|
RePL-R
Full name: Repeating Plasma Launcher Type R
Fires every impulse once per 3 turns. Energy = 10-10-25 (standard); 10-10-50 (shotgun/envelope). Hold = 20 (standard); 45 (shotgun/envelope)
Represented on the SSD as two boxes (one for odd impulses, one for even).
Availability: Romulan (Repeating Universe)
Source: Don Miller
Ship: rom-war4
| Type: Weapon (Torpedo) | BPV: 100 | Repair: 100 | Space: 20 | Hit on: Torpedo
|
RePRB
Full name: Repeating Probe Launcher
Launches 1/impulse.
Represented on the SSD as two boxes (one for odd impulses, one for even).
Ammo limit of 25.
Availability: All races
Source: ADB Basic Set
Rule: ?
| Type: Generic | BPV: 10 | Repair: 10 | Space: 5 | Hit on: Probe
|
Repulsor-Tractor Beam (Heavy)
See RTH
Repulsor-Tractor Beam (Light)
See RTL
ReSEN
Full name: Repeating Special Sensor
Can be used up to 10/turn; at most 1/impulse (assuming 10 impulse system).
Each use is a Special Sensor.
Represented on the SSD as two boxes (one for odd impulses, one for even).
Availability: Kzinti (Repeating Universe)
Source: Don Miller
Ship: kzi-rbch
| Type: Control | BPV: 50 | Repair: 50 | Space: 10 | Hit on: Phaser
|
ReSHTL
Full name: Repeating Shuttle Bay
Hold 5 shuttles. Can launch 2/impulse (1 for the bay door, 1 for the repeating function).
Represented on the SSD as two boxes (one for odd impulses, one for even).
Availability: Kzinti (Repeating Universe)
Source: Don Miller
Ship: kzi-rbch
| Type: Generic | BPV: 10 | Repair: 10 | Space: 10 | Hit on: Shuttle
|
ReTRAN
Full name: Repeating Transporter
Can be used up to 10/turn; at most 1/impulse (assuming 10 impulse system).
Each use is a TRAN use.
Availability: Federation (Repeating Universe)
Source: Don Miller
Ship: fed-2id4
| Type: Generic | BPV: 7.5 | Repair: 7.5 | Space: 5 | Hit on: Transporter
|
Retro-Propulsion System
See RETROPROP
RETROPROP
Full name: Retro-Propulsion System
One retroprop box may be used per impulse, during impulse activity.
The ship moves backwards either 3 hexes or 1d6 hexes (your choice which is done) per use.
Availability: Star Control Hierarchy
Source: Don Miller (from Star Control)
Ship: sch-umgd
| Type: Power/Defensive | BPV: ? | Repair: ? | Space: ? | Hit on: Impulse
|
RH
See REFLECTIVE HULL
RIGELIAN MAULER
Full name: Rigelian Mauler
Represented on the SSD as a thick one-sided arrow.
House Rule: Maulers do not cause any internal damage when fired.
House Rule: Maulers do damage to all targets in their firing arc.
Availability: Rigelian (Federation)
Source: Don Miller
Ship: rig-shca
| Type: Weapon (Other) | BPV: 2 per box | Repair: NA | Space: 0 | Hit on: NA
|
ROBOT CONTROLLED
Full name: Robot Controlled
Not represented on the SSD as a box.
The ship does not require crew. However, its actions may be fairly predictable.
Availability: Juggernaut
Source: Don Miller
Rule: ?
| Type: Control | BPV: -10*2^(5-size) | Repair: NA | Space: NA | Hit on: NA
|
Rocket Battery
See RB
Romulan Beam-1
See RB-1
Romulan Beam-2
See RB-2
Romulan Beam-3
See RB-3
Romulan Disruptor
See RDISR
Rotating Shield Generator
See SHIELDGEN
RTH
Full name: Repulsor-Tractor Beam (Heavy)
Fires 1 per 3 turns. Energy = 2-2-2. Hold = 1.
The number on the chart represents both damage done and the strength of the RT link gained by the target. The strength of the RT link lowers by 1 per impulse, or can be countered with negative tractor (1 power per strength). At the end of movement, for each RT link a ship has (regardless of strength), it moves 1 hex in a random direction.
Can fire as a RTL in 3 turns for 1-1-1 or in 2 turns for 2-2.
Availability: Andromedan
Source: Don Miller
Ship: and-inva
| Type: Weapon (Torpedo) | BPV: ? | Repair: ? | Space: ? | Hit on: Torpedo
|
RTL
Full name: Repulsor-Tractor Beam (Light)
Fires 1 per 2 (or 3) turns. Energy = 2-2 (or 1-1-1). Hold = 1.
The number on the chart represents both damage done and the strength of the RT link gained by the target. The strength of the RT link lowers by 1 per impulse, or can be countered with negative tractor (1 power per strength). At the end of movement, for each RT link a ship has (regardless of strength), it moves 1 hex in a random direction.
Can fire as a RTL in 3 turns for 1-1-1 or in 2 turns for 2-2.
Availability: Andromedan
Source: Don Miller
Ship: and-inva
| Type: Weapon (Torpedo) | BPV: ? | Repair: ? | Space: ? | Hit on: Torpedo
|
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