Great Encyclopedia of Systems (0X) [V]

Great Encyclopedia of Systems (0X) [V]

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V-PLAS
Abbreviations: V-PLAS, VPLAS, PL-V
Full name: Variable Plasma Launcher
Fires 1 per turn (or 1 per 3 turns). Energy = N (max=10). Hold = N/2.
If N is 8 or less, there is no cooldown period. If N is 9 or more, there is a two turn cooldown period.
Has an ammo limit of 16. Each N spent reduces ammo by N (i.e. if you do an 8 point plasma, you lose 8 ammo).
House Rule: There is a maximum of 10 charges used per any 2 turn period, which my group ignores.
Availability: Corporate Aggressors
Source: CG ?
Rule: ?

Type: Weapon (Torpedo)BPV: 20Repair: 10Space: 3Hit on: Torpedo
See also: PL-A

Variable Plasma Launcher
See V-PLAS

VIP
Full name: VIP Quarters
Treat as QUAR.
Availability: All races
Source: ADB ?
Rule: ?
Type: GenericBPV: 1.5Repair: 1Space: 1Hit on: F Hull
See also: QUAR

VIP Quarters
See VIP

VNW
Full name: Vulcan Neutralizing Weapon
Fires 1 per 2 turns. Energy = 2-2 warp (standard/proximity); 4-4 warp (overload). Hold = 2 (standard/proximity); 4 (overload).
Divide damage by firing ship's speed (treat speed 0 as 1).
Does double internal damage vs. weapons and power hits.
Availability: Vulcan
Source: Don Miller
Ship: vul-shca

Type: Weapon (Torpedo)BPV: ?Repair: ?Space: ?Hit on: Torpedo
See also: PHTN

VPLAS
See V-PLAS

Vulcan Neutralizing Weapon
See VNW

A / B / C / D / E / F / G / H / I / J / K / L / M / N / O / P / Q / R / S / T / U / V / W / X / Y / Z / ALL (long!)

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