[Q-12] Legalistic / Temperate / Commotion Psionics (Psi. Freq. -12 L/T/C)


[Q-12] Legalistic / Temperate / Commotion Psionics (Psi. Freq. -12 L/T/C)


[Q-12L] Legalistic Psionics (Psi. Freq. -12L)

 
PSPs (classed) = (Con+Chr)*(Level)*2
PSPs (wild talent) = (Con or Chr)*(Level)
1 Psi-12 PSP = 0.5 of a Psi1 PSP.
Wild talents use HNCL/2 (half of highest level) for CL.
 
Psi-12 does not have power progressions, instead, each power lists what ML it is available at.
Effects that modify ML will modify your effective level for which powers you can use.
 
Psi-12 is resisted using antiPsiR.
 
Spell Levels are given for powers in case they are needed for some other effect.
There are no powers beyond level 27/42.

[Q-12] Legalistic / Temperate / Commotion Psionics (Psi. Freq. -12 L/T/C)


Psi-12L Powers

Class
Level
Wild
Level
Name PSPs Effect SL
1 1 Detect Law & Anti-Psi 3+3/t Detect Law & anti-Psi continuous (ask DM as a 0 action) 1
1 1 Anti-Psionic Resistance 4+3/t +5*CL% AntiPsiR 1
1 2 Charm Blast 8 One group is charmed (Will save), doesn't affect undead etc. 1
1 2 Blind/Unblind 9 Cure or Cause Blindness (RSW save) 1
2 3 Sort Papers 10 Sorts a CL' x CL' x CL' area of papers/books by a criteria 1
2 3 Law Bolt 11 CLxCL mental dmg to 1 target (Reflex:); C-align x2 dmg 1
2 4 Choose Summoning I 12 Monster Summoning using ML I chart, you pick the result 1
2 4 Hold All Stats 10+3/t Hold All Stats 1
4 5 Big Brother 6+6/t Invisible Wizard Eye that follows target around (incl. Teleport) 2
4 5 Dispel Anti-Psi 14 Dispels one anti-Psi effect 2
4 6 Suggestion Blast 16 One group is suggested (Will save), all use same suggestion 2
4 6 Phantasmal Killer 18 Phantasmal Killer 2
5 7 Force Shape & Wrench 20 Force Shapechange & Wrench (no save, get ER & aNR) 2
5 7 Law Beam 22 CLxCL mental dmg in line (Reflex:); C-align x2 dmg 2
5 8 Choose Summoning II 24 Monster Summoning using ML II chart, you pick the result 2
5 8 Hold Life 20+6/t Immune to XP/Stat Drain; Immune Aging 2
7 9 True Seeing 9+9/t True Seeing 3
7 9 Globe of Low Resistance 12+9/r Immune to SL 0-2 (all types), Resist SL 3-4 (all types) 3
7 10 Domination Blast 24 One group is dominated (Will save), *does* affect undead etc. 3
7 10 Major Creation 27 Major Creation 3
8 11 Choose Die Result 30 Choose result of one die roll (not "deep", only affects one die) 3
8 11 Law Double Beam 33 CLxCL mental dmg in 2 lines (Reflex:); C-align x2 dmg 3
8 12 Choose Summoning III 36 Monster Summoning using ML III chart, you pick the result 3
8 12 Hold All 30+9/t Immune to XP/Stat/Multiplier/Action Drain, Aging, As You Are 3
10 13 See Through 12+12/t See through Dust of Disappearance & Mirage Arcana effects 4
10 13 Effect Immunity 16+12/t Pick any spell or power. You are immune to that effect. 4
10 14 Chain Question Mark 32 Remotely "wake up" or alert a friendly group on same DL 4
10 14 Shadow Walk 36 Shadow Walk 4
11 15 Duplicate Tech Item 40 Duplicate a x0 or x1 Technology Item 4
11 15 Law Triple Beam 44 CLxCL mental dmg in 3 lines (Reflex:); C-align x2 dmg 4
11 16 Choose Summoning IV 48 Monster Summoning using ML IV chart, you pick the result 4
11 16 Clone 52 Clone (as spell) 4
12 18
13 20
14 22 Choose Summoning V 60 Monster Summoning using ML V chart, you pick the result 5
15 24
16 26
17 28 Law Quadruple Beam 55 CLxCLx2 mental dmg in 4 lines (no save); C-align x3 dmg 6
18 30 Choose Summoning VI 72 Monster Summoning using ML VI chart, you pick the result 7
19 32
20 34
21 36
22 37 Choose Summoning VII 84 Monster Summoning using ML VII chart, you pick the result 8
23 38
24 39 Sit Down Already! 300 All within sight (incl. party) are Set (no resistance/immunity). The current half-segment will end after the current stack, as everyone is considered to have spent all of their actions. 9+6
25 40 Law Quintruple Beam 66 CLxCLx3 mental dmg in 5 lines (no save); C-align x4 dmg 9
26 41 Choose Summoning VIII 96 Monster Summoning using ML VIII chart, you pick the result 9
27 42 Spirit Resistance 40+30/t +5*CL% XR 10

[Q-12] Legalistic / Temperate / Commotion Psionics (Psi. Freq. -12 L/T/C)


[Q-12T] Temperate Psionics (Psi. Freq. -12T)

This is psionic frequency -12T (negative 12 T). To see frequency 12T, go to section [Q12].
 
PSPs (classed) = (Dex+Int)*(Level)*2
PSPs (wild talent) = (Dex or Int)*(Level)
1 Psi-12 PSP = 0.5 of a Psi1 PSP.
Wild talents use HNCL/2 (half of highest level) for CL.
 
Psi-12 does not have power progressions, instead, each power lists what ML it is available at.
Effects that modify ML will modify your effective level for which powers you can use.
 
Psi-12 is resisted using antiPsiR.
 
Spell Levels are given for powers in case they are needed for some other effect.
There are no powers beyond level 27/42.

[Q-12] Legalistic / Temperate / Commotion Psionics (Psi. Freq. -12 L/T/C)


Psi-12T Powers

Class
Level
Wild
Level
Name PSPs Effect SL
1 1 Detect True & Anti-Magic 5+2/t Detect True & anti-Magic continuous (ask DM as a 0 action) 1
1 1 Effects Preservation 6+2/t +5*CL% AntiMR; +2*CL% ER 1
1 2 Hold Blast 8 One group is held (Will save) 1
1 2 Alter Appearance 8+2/t Change appearance (incl. touch) to look like someone else 1
2 3 Sort Paychecks 10 Get location on current DL of monster/area with the most loot 1
2 3 Ice Aura 10+2/r Anyone who melees with you takes CL ice dmg /s (no save) 1
2 4 Bring Animals I 12 Summon CL Animals using ML I chart, you pick the result 1
2 4 Spectral Natural Fighting 12+2/t Spectral Hand; no ill effects from punching/kicking things 1
4 5 Locate Scrying 12 You know location where someone is scrying for you 2
4 5 Dispel Anti-Magic 14 Dispels one anti-Magic effect (or) Halve ER (no ER or save) 2
4 6 Enchant Weapon 16+2/r Enchanted weapon gets +CL/+CL TH/dmg 2
4 6 Touch Reflection 16+4/t Touch effects are reflected back to opponent 2
5 7 Polymoph Self 20 Polymorph Self; lasts CL turns 2
5 7 Dust Aura 20+4/r Enemies in your group takes CL dust dmg /s (no save) 2
5 8 Bring Animals II 24 Summon CL Animals using ML II chart, you pick the result 2
5 8 Stay Conscious 24+4/t You stay conscious up to -10-CLxCL hp (defensive acts only) 2
7 9 Detect Location 12+6/t You know who is scrying at you, can communicate with them 3
7 9 Globe of Mid Resistance 18+6/r Immune to SL 2-4 (all types), Resist SL 1 & 3 (all types) 3
7 10 Feeblemind Blast 24 One group is feebleminded (Will save) 3
7 10 Mirage Arcana 27/d Mirage Arcana 3
8 11 Tenser's Transformation 30 Tenser's Transformation 3
8 11 Wall of Element 33 Wall of a normal/para/quasi element. Dmg is CLxCL. 3
8 12 Bring Animals III 36 Summon CL Animals using ML III chart, you pick the result 3
8 12 Heal Self 39/d 1/d (automatic): If you go below 0 hp, you are Healed 3
10 13 Vision 24 Vision (as spell) 4
10 13 Effect Familiarity 20+8/t Pick any spell/power. You resist it; and at +50% when using it. 4
10 14 Erase Question Mark 32 Erases one "question mark" (hostile/wandering encounter) 4
10 14 Improved Inallability 26+8/t Improved Invisibility (sight/sound/smell), can't be touched 4
11 15 Duplicate Natural Item 36 Duplicate a x0 or x1 Natural or Anti-Magical Item 4
11 15 Time Aura 40+8/r Enemies in your group lose 1 action /s (no save) 4
11 16 Bring Animals IV 48 Summon CL Animals using ML IV chart, you pick the result 4
11 16 Resurrect Self 52/d Teleport Away when killed, Resurrect Self 1 round later 4
12 18
13 20
14 22 Bring Animals V 60 Summon CL*2 Animals using ML V chart, you pick the result 5
15 24
16 26
17 28 Anti-Time Aura 80+16/r Enemies in your room takes CL*2 anti-time dmg /s (no save) 6
18 30 Bring Animals VI 72 Summon CL*3 Animals using ML VI chart, you pick the result 7
19 32
20 34
21 36
22 37 Bring Animals VII 84 Summon CL*4 Animals using ML VII chart, you pick the result 8
23 38
24 39 Ka-boom! 300 All within sight (incl. party) take CL idmg (no resistance/imm.). This damage is considered idmg even when using the [X] section (with a P save for 0), however, it requires a G action to use this power under the [X] section rules. (Outside of [X] section, this power is an M action to use, just like everything else here.) 9+6
25 40 Crapulence Aura 160+32/r Enemies in sight takes CL*3 crapulence dmg /s (no resistance) 9
26 41 Bring Animals VIII 96 Summon CL*5 Animals using ML VIII chart, you pick the result 9
27 42 Spirit Preservation 60+20/t +5*CL% aXR 10

[Q-12] Legalistic / Temperate / Commotion Psionics (Psi. Freq. -12 L/T/C)


[Q-12C] Commotion Psionics (Psi. Freq. -12C)

This is psionic frequency -12C (negative 12 C). To see frequency 12C, go to section [Q12].
 
PSPs (classed) = (Str+Wis)*(Level)*2
PSPs (wild talent) = (Str or Wis)*(Level)
1 Psi-12 PSP = 0.5 of a Psi1 PSP.
Wild talents use HNCL/2 (half of highest level) for CL.
 
Psi-12 does not have power progressions, instead, each power lists what ML it is available at.
Effects that modify ML will modify your effective level for which powers you can use.
 
Psi-12 is resisted using antiPsiR.
 
Spell Levels are given for powers in case they are needed for some other effect.
There are no powers beyond level 27/42.

[Q-12] Legalistic / Temperate / Commotion Psionics (Psi. Freq. -12 L/T/C)


Psi-12C Powers

Class
Level
Wild
Level
Name PSPs Effect SL
1 1 Detect Chaos & Radiation 7+1/t Detect Chaos & Radiation continuous (ask DM as a 0 action) 1
1 1 Commotion Resistance 8+1/t +CL*5% RR; Resist own effects; Resist Wild Surges 1
1 2 Taunt Blast 8 One group will attack you on their next action (no save) 1
1 2 Cthulhoid Aura 10+1/r You look like a cthulhoid beast, gaze to fear (save vs. Will) 1
2 3 Random Polymorph Self 10 Polymoph Self Randomly (use ML I or II chart); lasts 1 turn 1
2 3 Wild Invocation I 11 Random 0th (50%) or 1st (50%) SL Wizard Invocation spell 1
2 4 Cthulhoid Swarm I 12 Summon CL Monsters using ML I "Weird" chart (random) 1
2 4 High-Frequency Sample 13 Generate a High-Frequency Sampler minor effect 1
4 5 Know Next Dice Rolls 19+1/t 0,1/r: Roll dice ahead of time before action, can choose not to 2
4 5 Dispel Radiation/Tech 14 Dispels one Radioactive, Wild/Chaos, or Technological effect 2
4 6 Confusion Blast 16 One group is confused (Will save) 2
4 6 Chromatic Blast 18 Area effect Chromatic (50%) / Metallic (50%) Orb; CL=1d12 2
5 7 Anti-Technological Armor 23+1/t +5*CL% TechR (or) Resist Technology 2
5 7 Wild Invocation II 22 Random 2nd (60%) or 3rd (40%) SL Wizard Invocation spell 2
5 8 Cthulhoid Swarm II 24 Summon CL Monsters using ML II "Weird" chart (random) 2
5 8 Contagion/Enervation 26 One target is hit by Contagion & Enervation (PPD for each) 2
7 9 Contact Other Plane 18 Contact Other/Higher Plane 3
7 9 Globe of High Resistance 24+3/r Immune to SL 4-6 (all types), Resist SL 2-3 (all types)
7 10 Weird Chaos 24 Two groups: One gets hit by Weird, the other Chaos (as spells) 3
7 10 Mirror Mislead 30+3/r Does a Mislead spell, a Mirror Image, and a Displacement 3
8 11 Strip Down (Nude Bomb) 20+1/s Choose 1 target; he removes/drops 1 item /s (no save) 3
8 11 Wild Invocation III 33 Random 4th (70%) or 5th (30%) SL Wizard Invocation spell 3
8 12 Cthulhoid Swarm III 36 Summon CL Monsters using ML III "Weird" chart (random) 3
8 12 Unlimited Wish Mutation 39/t Wishes/Miracles/Alter Realities/etc. have random effects 30' r 3
10 13 Behold the Chaos 24 Identify Chaotic/Wild effect, even one that defies normal ID 4
10 13 Effect Amplification 24+4/t Pick any spell/power. You have double effect with that power. 4
10 14 Redirect Question Mark 32 Force a "question mark" to go opposite direction 4
10 14 Dancing Chaos 40+4/r Every segment, a random SL=1d10 effect hits a random target 4
11 15 Duplicate Radio. Item 40 Duplicate a x0 or x1 Radioactive Item 4
11 15 Wild Invocation IV 44 Random 6th (80%) or 7th (20%) SL Wizard Invocation spell 4
11 16 Cthulhoid Swarm IV 48 Summon CL Monsters using ML IV "Weird" chart (random) 4
11 16 Unlimited Wish Volley 52 50%: You get an Unlimited Wish; 50%: Closest enemy gets it 4
12 18
13 20
14 22 Cthulhoid Swarm V 60 Summon CL*2 Monsters using ML V "Weird" chart (random) 5
15 24
16 26
17 28 Wild Invocation V 55 Random 8 (90%) or 1d4+8 (10%) SL Wizard Invocation spell 6
18 30 Cthulhoid Swarm VI 72 Summon CL*4 Monsters using ML VI "Weird" chart (random) 7
19 32
20 34
21 36
22 37 Cthulhoid Swarm VII 84 Summon CL*6 Monsters using ML VII "Weird" chart (random) 8
23 38
24 39 Get it on! 300 All within sight (incl. party) get +1QQQQQOppF this segment. You can use it and a normal Opp action in the same segment. You may ignore the "Opp" part of this if you wish (i.e. use it on your half of the segment). 9+6
25 40 Wild Invocation VI 66 Random 10 (95%) or 2m4+10 (5%) SL Wizard Invocation spell 9
26 41 Cthulhoid Swarm VIII 96 Summon CL*9 Monsters using ML VIII "Weird" chart (random) 9
27 42 Anti-Commotion Resist. 80+10/t +CL*5% aaAllR (Anti-Anti R vs. everything) 10