Ruhan

Hard to explain what this deck does: It "messes" with the game, but not in a random way.
Lots of Deflection type effects, and weird responses to things.
It's a "chaos" deck that doesn't have a lot of the normal chaos components, I suppose.
It's a heck of a lot of fun to play.

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General (1):
Ruhan of the Fomori

Creatures (25):
Dominus of Fealty Gwafa Hazid, Profiteer Mistmeadow Witch Nin, the Pain Artist Razia, Boros Archangel Spitemare Hunted Phantasm Mischievous Quanar Sakashima the Impostor Sphinx Ambassador Willbender Capricious Efreet Conquering Manticore Dragon Mage Hunted Dragon Malignus Molten Primordial Stalking Vengeance Tyrant of Discord Adarkar Valkyrie Glarecaster Hunted Lammasu Odric, Master Tactician Pulsemage Advocate World Queller

Spells (30):
Proteus Staff Brightflame Captain's Maneuver Master Warcraft Mirrorweave OddsEnds OrderChaos Reflect Damage Swerve Venser, the Sojourner Cyclonic Rift Dissipation Field Gather Specimens Piracy Polymorph Timetwister Wash Out Windfall Bedlam Chaos Warp Radiate Reforge the Soul Ricochet Trap Wheel of Fate Wheel of Fortune Wild Ricochet Word of Seizing Eye for an Eye Harsh Justice Shining Shoal

Mana Acceleration (9):
Coalition Relic Gilded Lotus Azorius Keyrune Boros Keyrune Izzet Keyrune Azorius Signet Boros Signet Izzet Signet Unbender Tine

Lands (35):
Volcanic Island Tundra Plateau Steam Vents Hallowed Fountain Sacred Foundry Izzet Boilerworks Azorius Chancery Boros Garrison Cascade Bluffs Mystic Gate Rugged Prairie Sulfur Falls Glacial Fortress Clifftop Retreat Izzet Guildgate Azorius Guildgate Boros Guildgate Sejiri Refuge Celestial Colonnade Command Tower Eiganjo Castle Minamo, School at Water's Edge Reflecting Pool Rogue's Passage Sejiri Steppe Shinka, the Bloodsoaked Keep Shivan Gorge Slayers' Stronghold Smoldering Spires Soaring Seacliff Spinerock Knoll Sunhome, Fortress of the Legion Windbrisk Heights Sol Ring