Ruhan

Hard to explain what this deck does: It "messes" with the game, but not in a random way.
Lots of Deflection type effects, and weird responses to things.
It's a "chaos" deck that doesn't have a lot of the normal chaos components, I suppose.
It's a heck of a lot of fun to play.

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General (1):
Ruhan of the Fomori

Creatures (16):
Dominus of Fealty Razia, Boros Archangel Spitemare Dulcet Sirens Perplexing Chimera Sakashima the Impostor Sphinx Ambassador Willbender Capricious Efreet Conquering Manticore Dragon Mage Molten Primordial Stalking Vengeance Angel of the Dire Hour Glarecaster Pulsemage Advocate

Spells (39):
Proteus Staff Captain's Maneuver CatchRelease Deflecting Palm Master Warcraft Mirrorweave OddsEnds OrderChaos Reflect Damage Swerve TurnBurn AEtherspouts Curse of the Swine Dismiss into Dream Dissipation Field Domineering Will Gather Specimens Illusionist's Gambit Plea for Power Polymorphist's Jest Split Decision Supplant Form Timetwister Wash Out Bedlam Chaos Warp Radiate Reforge the Soul Ricochet Trap Wheel of Fate Wheel of Fortune Wild Ricochet Word of Seizing Boros Fury-Shield Comeuppance Council's Judgment Eye for an Eye Harsh Justice Shining Shoal

Mana Acceleration (9):
Gilded Lotus Azorius Keyrune Boros Keyrune Izzet Keyrune Azorius Signet Izzet Signet Commander's Sphere Jeskai Banner Unbender Tine

Lands (35):
Volcanic Island Tundra Plateau Steam Vents Hallowed Fountain Sacred Foundry Izzet Boilerworks Azorius Chancery Boros Garrison Cascade Bluffs Mystic Gate Rugged Prairie Sulfur Falls Glacial Fortress Clifftop Retreat Swiftwater Cliffs Tranquil Cove Wind-Scarred Crag Temple of Enlightenment Temple of Epiphany Temple of Triumph Sejiri Refuge Celestial Colonnade Command Tower Eiganjo Castle Minamo, School at Water's Edge Reflecting Pool Rogue's Passage Mystic Monastery Shinka, the Bloodsoaked Keep Slayers' Stronghold Spinerock Knoll Sunhome, Fortress of the Legion Windbrisk Heights Sol Ring