Don's EDH Decks


Some notes about my decks:
1. They are designed for casual multiplayer EDH. Many of the decks are nowhere near optimal, and would be pretty terrible 1 on 1. I usually go for theme over power.
2. Some of my decks have a rather low land count for EDH (33-35). This is because I run a *lot* of mana acceleration (10 or more artifact mana cards is not uncommon). Also I am counting Sol Ring as mana acceleration instead of as a land (I've seen this done both ways).
3. The "Combo-like" section: None of my decks are really "Combo" except for the Arcanis deck. These are decks that are built to utilize their general in particular.

Deck General Colors
Combo-like Arcanis Untap Decklist Visual Spoiler Arcanis the Omnipotent U
Captain Sisay (GW Legends) Decklist Visual Spoiler Captain Sisay GW
Kresh the Bloodbraided Decklist Visual Spoiler Kresh the Bloodbraided BGR
Thraximundar Decklist Visual Spoiler Thraximundar BUR
Theme 1 Color Red Decklist Visual Spoiler Varies (14 possible) R
Copy Decklist Visual Spoiler Sliver Queen BUGRW
Don Deck Decklist Visual Spoiler Sliver Queen BUGRW
Life Gain Decklist Visual Spoiler Sliver Queen BUGRW
Tims (Pingers) Decklist Visual Spoiler Numot, the Devastator URW
Tribal Angel Decklist Visual Spoiler Karona, False God BUGRW
Black Spirits (Reanimation) Decklist Visual Spoiler Iname, Death Aspect B
Drakes Decklist Visual Spoiler Karona, False God BUGRW
Elementals Decklist Visual Spoiler Horde of Notions BUGRW
Green Spirits Decklist Visual Spoiler Varies (2 possible) G
Red Spirits Decklist Visual Spoiler Skyfire Kirin R
Soldiers Decklist Visual Spoiler Darien, King of Kjeldor W
Spirits Decklist Visual Spoiler Karona, False God BUGRW
Wizards Decklist Visual Spoiler Azami, Lady of Scrolls U
2 Color
(Allied)
2 Color BU (Dimir) Decklist Visual Spoiler Varies (13 possible) BU
2 Color BR (Rakdos) Decklist Visual Spoiler Varies (11 possible) BR
2 Color UW (Azorius) Decklist Visual Spoiler Varies (14 possible) UW
2 Color GR (Gruul) Decklist Visual Spoiler Varies (12 possible) GR
2 Color GW (Selesnya) Decklist Visual Spoiler Varies (13 possible) GW
2 Color
(Opposite)
2 Color BG (Golgari) Decklist Visual Spoiler Varies (6 possible) BG
2 Color BW (Orzhov) Decklist Visual Spoiler Varies (3 possible) BW
2 Color UG (Simic) Decklist Visual Spoiler Varies (2 possible) UG
2 Color UR (Izzet) Decklist Visual Spoiler Varies (3 possible) UR
2 Color RW (Boros) Decklist Visual Spoiler Varies (3 possible) RW
3 Color
(Arc)
3 Color BUR (Grixis) Decklist Visual Spoiler Varies (10 possible) BUR
3 Color BUW (Esper) Decklist Visual Spoiler Varies (10 possible) BUW
3 Color UGW (Bant) Decklist Visual Spoiler Varies (8 possible) UGW
3 Color GRW (Naya) Decklist Visual Spoiler Varies (7 possible) GRW
3 Color BGR (Jund) Decklist Visual Spoiler Varies (8 possible) BGR
Decks I've
made but
not here
yet:
Cantrips . . Cromat BUGRW
Championship cards (Gold border) . . Sliver Queen BUGRW
Destroy . . Child of Alara BUGRW
Domain . . Cromat BUGRW
Dragons . . Scion of the Ur-Dragon BUGRW
Feeling Blue (turn everything blue) . . Numot, the Devastator URW
Gold (5 color / 4 color / Wedge cards) . . Varies (10 possible) BUGRW
Sorrow's Path (tap/untap Donate) . . Experiment Kraj UG
Ulasht tokens . . Ulasht, the Hate Seed GR
Unglued/Unhinged (Silver border) . . Atogatog BUGRW
Wheel/Mill . . Cromat BUGRW
Wurms . . Karona, False God BUGRW
X Spells . . Sliver Queen BUGRW
Decks I'm
working on:
Blue Braids . . Braids, Conjurer Adept U
Changelings . . Reaper King BUGRW
Legendary cards . . Progenitus BUGRW
Pauper (commons; general=unc.) . . Fusion Elemental BUGRW
Rebels . . Teysa, Orzhov Scion BW

1 Color Red

Click here for visual deck (with images)
 
Early on in my EDH designing, I made one EDH deck of each color, plus artifacts (Karn was general).
All of them were pretty terrible except for the Red one, which is strange since Red is usually considered a weak EDH color.
 
Lands (35): Possible Generals (14): Spells (21):
1 Thawing Glaciers 1 Akroma, Angel of Fury 1 Aggravated Assault
1 Shivan Gorge 1 Ashling the Pilgrim 1 Captive Flame
1 Spinerock Knoll 1 Heartless Hidetsugu 1 Chandra Nalaar
1 Hammerheim 1 Homura, Human Ascendant 1 Dragon Roost
1 Ghitu Encampment 1 Jaya Ballard, Task Mage 1 Fanning the Flames
1 Mountain Stronghold 1 Joven 1 Fatal Frenzy
29 Snow-Covered Mountain 1 Kamahl, Pit Fighter 1 Glacial Crevasses
  1 Kiki-Jiki, Mirror Breaker 1 Gratuitous Violence
Mana Acceleration (9): 1 Kumano, Master Yamabushi 1 Haze of Rage
1 Sol Ring 1 Marton Stromgald 1 In the Web of War
1 Red Mana Battery 1 Myojin of Infinite Rage 1 Insurrection
1 Heart of Ramos 1 Patron of the Akki 1 Lightning Cloud
1 Fire Diamond 1 Rorix Bladewing 1 Mindmoil
1 Iron Myr 1 Ryusei, the Falling Star 1 Rage Reflection
1 Ruby Medallion   1 Reiterate
1 Foriysian Totem Other Creatures (14): 1 Rolling Earthquake
1 Paradise Plume 1 Aladdin 1 Soul's Fire
1 Thran Dynamo 1 Ali from Cairo 1 Vicious Shadows
  1 Bogardan Hellkite 1 Volcanic Geyser
  1 Crimson Hellkite 1 Wheel of Fortune
  1 Fire Dragon 1 Wild Ricochet
  1 Goblin Sharpshooter  
  1 Gorilla Shaman Other Artifacts (7):
  1 Horde of Boggarts 1 Gauntlet of Power
  1 Living Inferno 1 Mind's Eye
  1 Rimescale Dragon 1 Temporal Aperture
  1 Shivan Hellkite 1 Dragon's Claw
  1 Stalking Vengeance 1 Gauntlet of Might
  1 Taurean Mauler 1 Goblin Charbelcher
  1 Viashino Heretic 1 Tenza, Godo's Maul

2 Color BG (Golgari)

Click here for visual deck (with images)
 
This is a theme deck; it uses only cards that are both Black and Green (except for a few artifacts).
It includes every Black+Green Legend that exists.
To be silly, I usually start the game by randomly selecting one general from the choices below (I "mill" until I find a general, then reshuffle).
 
Lands (34): Possible Generals (6): Spells (19):
1 Bayou 1 Sapling of Colfenor 1 Cadaverous Bloom
1 Gilt-Leaf Palace 1 Savra, Queen of the Golgari 1 Death Mutation
1 Golgari Rot Farm 1 Sisters of Stone Death 1 Maelstrom Pulse
1 Llanowar Wastes 1 Vhati il-Dal 1 Pernicious Deed
1 Overgrown Tomb 1 Nath of the Gilt-Leaf 1 Putrefy
1 Pine Barrens 1 Iname as One 1 Cankerous Thirst
1 Svogthos, the Restless Tomb   1 Consume Strength
1 Tainted Wood Creatures (27): 1 Gaze of the Gorgon
1 Twilight Mire 1 Creakwood Liege 1 Gift of the Deity
1 Pillar of the Paruns 1 Gleancrawler 1 Golgari Germination
1 Swamp 1 Golgari Guildmage 1 Life // Death
1 Snow-Covered Swamp 1 Lord of Extinction 1 Morbid Bloom
1 Forest 1 Spiritmonger 1 Necrogenesis
1 Snow-Covered Forest 1 Vulturous Zombie 1 Squandered Resources
1 Vivid Marsh 1 Deity of Scars 1 Dark Heart of the Wood
1 Vivid Grove 1 Desecrator Hag 1 Drain the Well
1 Spawning Pool 1 Doomgape 1 Grim Feast
1 Treetop Village 1 Drooling Groodion 1 Worm Harvest
1 Leechridden Swamp 1 Ebony Treefolk 1 Plague Boiler
1 Sapseep Forest 1 Golgari Rotwurm  
1 Dryad Arbor 1 Grave-Shell Scarab Miscellaneous (4):
1 Volrath's Stronghold 1 Llanowar Dead 1 Mind's Eye
1 Gaea's Cradle 1 Noxious Hatchling 1 Dragon Arch
1 Mosswort Bridge 1 Stalker Hag 1 Staff of Domination
1 Barren Moor 1 Canker Abomination 1 Temporal Aperture
1 Tranquil Thicket 1 Darkheart Sliver  
1 Urborg 1 Marrow Chomper  
1 Shizo, Death's Storehouse 1 Putrid Leech  
1 Okina, Temple to the Grandfathers 1 Rendclaw Trow  
1 Jund Panorama 1 Shambling Shell  
1 Reflecting Pool 1 Woodlurker Mimic  
1 Meteor Crater 1 Woodwraith Corrupter  
1 Exotic Orchard 1 Woodwraith Strangler  
1 Rupture Spire 1 Hag Hedge-Mage  
  1 Odious Trow  
Mana Acceleration (10):    
1 Golgari Signet    
1 Sol Ring    
1 Jet Medallion    
1 Emerald Medallion    
1 Phyrexian Totem    
1 Weatherseed Totem    
1 Charcoal Diamond    
1 Moss Diamond    
1 Urza's Filter    
1 Paradise Plume    

2 Color BR (Rakdos)

Click here for visual deck (with images)
 
This is a theme deck; it uses only cards that are both Black and Red (except for a few artifacts).
It includes every Black+Red Legend that exists, except for Rakdos the Defiler, Rohgahh of Kher Keep, and Wort, Boggart Auntie. All of these are tribal cards that are awful when not in a dedicated deck.
To be silly, I usually start the game by randomly selecting one general from the choices below (I "mill" until I find a general, then reshuffle).
 
Lands (34): Possible Generals (11): Spells (21):
1 Auntie's Hovel 1 Bladewing the Risen 1 Din of the Fireherd
1 Badlands 1 Kaervek the Merciless 1 Fists of the Demigod
1 Blood Crypt 1 Lyzolda, the Blood Witch 1 Torrent of Souls
1 Bloodstained Mire 1 Tsabo Tavoc 1 Void
1 Cinder Marsh 1 Axelrod Gunnarson 1 Backlash
1 Graven Cairns 1 Boris Devilboon 1 Delirium
1 Lantern-Lit Graveyard 1 Pavel Maliki 1 Demonspine Whip
1 Lava Tubes 1 Tor Wauki 1 Fumarole
1 Molten Slagheap 1 Malfegor 1 Plague Spores
1 Rakdos Carnarium 1 Barktooth Warbeard 1 Terminate
1 Rix Maadi, Dungeon Palace 1 Lady Orca 1 Traitor's Roar
1 Rocky Tar Pit   1 Twinstrike
1 Shadowblood Ridge Creatures (20): 1 Wrecking Ball
1 Sulfurous Springs 1 Ashenmoor Liege 1 Bituminous Blast
1 Tainted Peak 1 Deathbringer Thoctar 1 Blightning
1 Tresserhorn Sinks 1 Deepfire Elemental 1 Breath of Malfegor
1 Urborg Volcano 1 Defiler of Souls 1 Kaervek's Purge
1 Mountain 1 Vampiric Dragon 1 Smoldering Tar
1 Snow-Covered Mountain 1 Blazing Specter 1 Spontaneous Combustion
1 Snow-Covered Swamp 1 Cinder Shade 1 Suicidal Charge
1 Swamp 1 Demigod of Revenge 1 Rakdos Riteknife
1 Vivid Crag 1 Kulrath Knight  
1 Vivid Marsh 1 Pyre Zombie Miscellaneous (4):
1 Ghitu Encampment 1 Rakdos Ickspitter 1 Temporal Aperture
1 Spawning Pool 1 Anathemancer 1 Mind's Eye
1 Leechridden Swamp 1 Cultbrand Cinder 1 Staff of Domination
1 Volrath's Stronghold 1 Grief Tyrant 1 Dragon Arch
1 Shivan Gorge 1 Igneous Pouncer  
1 Spinerock Knoll 1 Lightning Reaver  
1 Barren Moor 1 Mountain Titan  
1 Forgotten Cave 1 Murderous Redcap  
1 Urborg 1 Rakdos Guildmage  
1 Hammerheim 1 Sarcatog  
1 Pillar of the Paruns    
     
Mana Acceleration (10):    
1 Bloodstone Cameo    
1 Rakdos Signet    
1 Shadowblood Egg    
1 Talisman of Indulgence    
1 Sol Ring    
1 Jet Medallion    
1 Ruby Medallion    
1 Veinfire Borderpost    
1 Paradise Plume    
1 Urza's Filter    

2 Color BU (Dimir)

Click here for visual deck (with images)
 
This is a theme deck; it uses only cards that are both Black and Blue (except for a few artifacts).
It includes every Black+Blue Legend that exists, except for Dralnu, Lich Lord. Dralnu hoses me too much to use in a deck not specifically designed for it.
To be silly, I usually start the game by randomly selecting one general from the choices below (I "mill" until I find a general, then reshuffle).
 
Lands (34): Possible Generals (13): Spells (22):
1 Bad River 1 Circu, Dimir Lobotomist 1 Clutch of the Undercity
1 Darkwater Catacombs 1 Oona, Queen of the Fae 1 Dire Undercurrents
1 Dimir Aqueduct 1 Sygg, River Cutthroat 1 Helm of the Ghastlord
1 Dreadship Reef 1 Szadek, Lord of Secrets 1 Mask of Riddles
1 Duskmantle, House of Shadow 1 Wydwen, the Biting Gale 1 Recoil
1 Frost Marsh 1 Nebuchadnezzar 1 Sleeper's Robe
1 Polluted Delta 1 Princess Lucrezia 1 Spite // Malice
1 River Delta 1 Ramses Overdark 1 Undermine
1 River of Tears 1 Riven Turnbull 1 Agony Warp
1 Rootwater Depths 1 Ramirez DePietro 1 Consult the Necrosages
1 Salt Marsh 1 Sivitri Scarzam 1 Countersquall
1 Secluded Glen 1 Ur-Drago 1 Deny Reality
1 Sunken Ruins 1 Skeleton Ship 1 Diabolic Vision
1 Tainted Isle   1 Memory Plunder
1 Underground River Creatures (17): 1 Psychic Drain
1 Underground Sea 1 Ghastlord of Fugue 1 Scarscale Ritual
1 Waterveil Cavern 1 Glen Elendra Liege 1 Soul Manipulation
1 Watery Grave 1 Mindleech Mass 1 Barrin's Spite
1 Island 1 Nemesis of Reason 1 River's Grasp
1 Snow-Covered Island 1 Blizzard Specter 1 Spinal Embrace
1 Snow-Covered Swamp 1 Cemetery Puca 1 Twisted Justice
1 Swamp 1 Dimir Doppelganger 1 Bloodletter Quill
1 Faerie Conclave 1 Dimir Guildmage  
1 Leechridden Swamp 1 Psychatog Miscellaneous (4):
1 Spawning Pool 1 Shadowmage Infiltrator 1 Temporal Aperture
1 Vivid Creek 1 Wasp Lancer 1 Staff of Domination
1 Vivid Marsh 1 Dimir Cutpurse 1 Mind's Eye
1 Minamo, School at Water's Edge 1 Haunting Apparition 1 Dragon Arch
1 Volrath's Stronghold 1 Lich Lord of Unx  
1 Barren Moor 1 Sphinx Summoner  
1 Lonely Sandbar 1 Stalking Assassin  
1 Tolaria 1 Tidehollow Strix  
1 Urborg    
1 Pillar of the Paruns    
     
Mana Acceleration (10):    
1 Darkwater Egg    
1 Dimir Signet    
1 Drake-Skull Cameo    
1 Talisman of Dominance    
1 Sol Ring    
1 Jet Medallion    
1 Sapphire Medallion    
1 Mistvein Borderpost    
1 Urza's Filter    
1 Paradise Plume    

2 Color BW (Orzhov)

Click here for visual deck (with images)
 
This is a theme deck; it uses only cards that are both Black and White (except for a few artifacts).
It includes every Black+White Legend that exists.
To be silly, I usually start the game by randomly selecting one general from the choices below (I "mill" until I find a general, then reshuffle).
 
Lands (34): Possible Generals (3): Spells (26):
1 Caves of Koilos 1 Ghost Council of Orzhova 1 Batwing Brume
1 Fetid Heath 1 Selenia, Dark Angel 1 Cauldron Haze
1 Godless Shrine 1 Teysa, Orzhov Scion 1 Circle of Despair
1 Orzhov Basilica   1 Death Grasp
1 Orzhova, the Church of Deals Creatures (23): 1 Debtors' Knell
1 Salt Flats 1 Angel of Despair 1 Mortify
1 Scrubland 1 Deathbringer Liege 1 Righteous War
1 Starlit Sanctum 1 Divinity of Pride 1 Soul Link
1 Tainted Field 1 Orzhov Guildmage 1 Unmake
1 Pillar of the Paruns 1 Stillmoon Cavalier 1 Vindicate
1 Swamp 1 Agent of Masks 1 Culling Sun
1 Plains 1 Blind Hunter 1 Edge of the Divinity
1 Snow-Covered Swamp 1 Gwyllion Hedge-Mage 1 Identity Crisis
1 Snow-Covered Plains 1 Necrotic Sliver 1 Necromancer's Covenant
1 Vivid Marsh 1 Restless Apparition 1 Purgatory
1 Vivid Meadow 1 Voracious Hatchling 1 Pyrrhic Revival
1 Spawning Pool 1 Bloodied Ghost 1 Tainted Sigil
1 Forbidding Watchtower 1 Edgewalker 1 Beckon Apparition
1 Leechridden Swamp 1 Evershrike 1 Conjurer's Ban
1 Mistveil Plains 1 Harvest Gwyllion 1 Night // Day
1 Volrath's Stronghold 1 Mourning Thrull 1 Pillory of the Sleepless
1 Flagstones of Trokair 1 Nightsky Mimic 1 Zealous Persecution
1 Kor Haven 1 Orzhov Pontiff 1 Castigate
1 Windbrisk Heights 1 Putrid Warrior 1 Gerrard's Verdict
1 Barren Moor 1 Nip Gwyllion 1 Martyrs' Tomb
1 Secluded Steppe 1 Souls of the Faultless 1 Moratorium Stone
1 Urborg 1 Tidehollow Sculler  
1 Shizo, Death's Storehouse 1 Vectis Dominator Miscellaneous (4):
1 Eiganjo Castle   1 Temporal Aperture
1 Esper Panorama   1 Mind's Eye
1 Reflecting Pool   1 Staff of Domination
1 Meteor Crater   1 Dragon Arch
1 Exotic Orchard    
1 Rupture Spire    
     
Mana Acceleration (10):    
1 Orzhov Signet    
1 Sol Ring    
1 Jet Medallion    
1 Pearl Medallion    
1 Phyrexian Totem    
1 Thunder Totem    
1 Charcoal Diamond    
1 Marble Diamond    
1 Paradise Plume    
1 Urza's Filter    

2 Color GR (Gruul)

Click here for visual deck (with images)
 
This is a theme deck; it uses only cards that are both Green and Red (except for a few artifacts).
It includes every Green+Red Legend that exists, except for Rosheen Meanderer. Rosheen is excluded because there are only two Green+Red cards with X in their cost (Apocalypse Hydra and Savage Twister).
To be silly, I usually start the game by randomly selecting one general from the choices below (I "mill" until I find a general, then reshuffle).
 
Lands (34): Possible Generals (12): Spells (22):
1 Contested Cliffs 1 Borborygmos 1 Artifact Mutation
1 Fire-Lit Thicket 1 Radha, Heir to Keld 1 Decimate
1 Fungal Reaches 1 Sunastian Falconer 1 Fires of Yavimaya
1 Grove of the Burnwillows 1 Ulasht, the Hate Seed 1 Hull Breach
1 Gruul Turf 1 Stonebrow, Krosan Hero 1 Predatory Advantage
1 Highland Weald 1 Wort, the Raidmother 1 Runes of the Deus
1 Karplusan Forest 1 Livonya Silone 1 Sangrite Surge
1 Mogg Hollows 1 Stangg 1 Sarkhan Vol
1 Mossfire Valley 1 Tuknir Deathlock 1 Savage Twister
1 Mountain Valley 1 Jerrard of the Closed Fist 1 Surge of Strength
1 Pinecrest Ridge 1 Marhault Elsdragon 1 Assault // Battery
1 Shivan Oasis 1 The Lady of the Mountain 1 Impromptu Raid
1 Skarrg, the Rage Pits   1 Killer Instinct
1 Stomping Ground Creatures (18): 1 Mage Slayer
1 Taiga 1 Apocalypse Hydra 1 Manamorphose
1 Timberline Ridge 1 Boartusk Liege 1 Branching Bolt
1 Wooded Foothills 1 Dragon Broodmother 1 Colossal Might
1 Forest 1 Viashivan Dragon 1 Firespout
1 Mountain 1 Wilderness Elemental 1 Stormbind
1 Snow-Covered Forest 1 Deus of Calamity 1 Vengeful Rebirth
1 Snow-Covered Mountain 1 Feral Animist 1 Wreak Havoc
1 Dryad Arbor 1 Spellbreaker Behemoth 1 Gruul War Plow
1 Ghitu Encampment 1 Tattermunge Witch  
1 Sapseep Forest 1 Vexing Shusher Miscellaneous (4):
1 Treetop Village 1 Voracious Cobra 1 Temporal Aperture
1 Vivid Crag 1 Gruul Guildmage 1 Staff of Domination
1 Vivid Grove 1 Morselhoarder 1 Mind's Eye
1 Gaea's Cradle 1 Rock Basilisk 1 Dragon Arch
1 Shivan Gorge 1 Skarrgan Skybreaker  
1 Mosswort Bridge 1 Valley Rannet  
1 Spinerock Knoll 1 Vithian Renegades  
1 Tranquil Thicket 1 Yavimaya Kavu  
1 Forgotten Cave    
1 Pillar of the Paruns    
     
Mana Acceleration (10):    
1 Gruul Signet    
1 Mossfire Egg    
1 Talisman of Impulse    
1 Troll-Horn Cameo    
1 Sol Ring    
1 Emerald Medallion    
1 Ruby Medallion    
1 Firewild Borderpost    
1 Urza's Filter    
1 Paradise Plume    

2 Color GW (Selesnya)

Click here for visual deck (with images)
 
This is a theme deck; it uses only cards that are both Green and White (except for a few artifacts).
It includes every Green+White Legend that exists, except for Gaddock Teeg. Gaddock Teeg doesn't fit well into my general play style.
To be silly, I usually start the game by randomly selecting one general from the choices below (I "mill" until I find a general, then reshuffle).
 
Lands (34): Possible Generals (13): Spells (18):
1 Arctic Flats 1 Captain Sisay 1 Armadillo Cloak
1 Brushland 1 Chorus of the Conclave 1 Aura Mutation
1 Elfhame Palace 1 Tolsimir Wolfblood 1 Aura Shards
1 Grasslands 1 Gabriel Angelfire 1 Behemoth Sledge
1 Horizon Canopy 1 Rhys the Redeemed 1 Dawnglow Infusion
1 Krosan Verge 1 Asmira, Holy Avenger 1 Glare of Subdual
1 Nantuko Monastery 1 Kei Takahashi 1 Hunting Grounds
1 Riftstone Portal 1 Lady Caleria 1 Mirari's Wake
1 Saltcrusted Steppe 1 Saffi Eriksdotter 1 Pollenbright Wings
1 Savannah 1 Jasmine Boreal 1 Privileged Position
1 Selesnya Sanctuary 1 Lord Magnus 1 Reborn Hope
1 Sungrass Prairie 1 Sir Shandlar of Eberyn 1 Safewright Quest
1 Temple Garden 1 Torsten von Ursus 1 Shield of the Oversoul
1 Tranquil Garden   1 Wax // Wane
1 Vec Townships Creatures (21): 1 Sigil Blessing
1 Veldt 1 Juniper Order Ranger 1 Vitalizing Cascade
1 Vitu-Ghazi, the City-Tree 1 Knight of New Alara 1 Hymn of Rebirth
1 Windswept Heath 1 Oversoul of Dusk 1 Crown of Convergence
1 Wooded Bastion 1 Phantom Nishoba  
1 Forest 1 Selesnya Guildmage Miscellaneous (4):
1 Plains 1 Wilt-Leaf Liege 1 Temporal Aperture
1 Snow-Covered Forest 1 Anurid Brushhopper 1 Mind's Eye
1 Snow-Covered Plains 1 Autochthon Wurm 1 Staff of Domination
1 Vivid Grove 1 Dauntless Escort 1 Dragon Arch
1 Vivid Meadow 1 Enlisted Wurm  
1 Treetop Village 1 Femeref Enchantress  
1 Forbidding Watchtower 1 Loxodon Hierarch  
1 Dryad Arbor 1 Mycoid Shepherd  
1 Sapseep Forest 1 Oracle of Nectars  
1 Secluded Steppe 1 Phytohydra  
1 Gaea's Cradle 1 Sabertooth Nishoba  
1 Mosswort Bridge 1 Seedcradle Witch  
1 Windbrisk Heights 1 Steward of Valeron  
1 Pillar of the Paruns 1 Mystic Enforcer  
  1 Pale Recluse  
Mana Acceleration (10): 1 Vagrant Plowbeasts  
1 Selesnya Signet    
1 Sungrass Egg    
1 Talisman of Unity    
1 Tigereye Cameo    
1 Sol Ring    
1 Emerald Medallion    
1 Pearl Medallion    
1 Wildfield Borderpost    
1 Paradise Plume    
1 Urza's Filter    

2 Color RW (Boros)

Click here for visual deck (with images)
 
This is a theme deck; it uses only cards that are both Red and White (except for a few artifacts).
It includes every Red+White Legend that exists.
To be silly, I usually start the game by randomly selecting one general from the choices below (I "mill" until I find a general, then reshuffle).
 
Lands (34): Possible Generals (3): Spells (23):
1 Ancient Amphitheater 1 Agrus Kos, Wojek Veteran 1 Ajani Vengeant
1 Battlefield Forge 1 Brion Stoutarm 1 Brightflame
1 Boros Garrison 1 Razia, Boros Archangel 1 Glory of Warfare
1 Plateau   1 Master Warcraft
1 Rugged Prairie Creatures (26): 1 Reflect Damage
1 Sacred Foundry 1 Balefire Liege 1 Searing Meditation
1 Scabland 1 Figure of Destiny 1 Waves of Aggression
1 Sunhome, Fortress of the Legion 1 Firemane Angel 1 Captain's Maneuver
1 Pillar of the Paruns 1 Nobilis of War 1 Double Cleave
1 Mountain 1 Belligerent Hatchling 1 Energy Bolt
1 Plains 1 Boros Guildmage 1 Intimidation Bolt
1 Snow-Covered Mountain 1 Bull Cerodon 1 Lightning Helix
1 Snow-Covered Plains 1 Goblin Legionnaire 1 Order // Chaos
1 Vivid Crag 1 Skyknight Legionnaire 1 Rise of the Hobgoblins
1 Vivid Meadow 1 Soltari Guerrillas 1 Scourge of the Nobilis
1 Ghitu Encampment 1 Spitemare 1 Fight to the Death
1 Forbidding Watchtower 1 Sunhome Enforcer 1 Fire at Will
1 Mistveil Plains 1 Battlegate Mimic 1 Rally the Righteous
1 Shivan Gorge 1 Boros Swiftblade 1 Squee's Embrace
1 Flagstones of Trokair 1 Cerodon Yearling 1 Goblin Trenches
1 Kor Haven 1 Duergar Hedge-Mage 1 Moonhold
1 Spinerock Knoll 1 Duergar Mine-Captain 1 Razia's Purification
1 Windbrisk Heights 1 Flame-Kin Zealot 1 Sunforger
1 Forgotten Cave 1 Flowstone Charger  
1 Secluded Steppe 1 Hearthfire Hobgoblin Miscellaneous (4):
1 Hammerheim 1 Hobgoblin Dragoon 1 Mind's Eye
1 Shinka, the Bloodsoaked Keep 1 Stun Sniper 1 Dragon Arch
1 Eiganjo Castle 1 Thundersong Trumpeter 1 Staff of Domination
1 Naya Panorama 1 Boros Recruit 1 Temporal Aperture
1 Reflecting Pool 1 Cautery Sliver  
1 Meteor Crater 1 Duergar Assailant  
1 Exotic Orchard    
1 Rupture Spire    
1 Smoldering Crater    
     
Mana Acceleration (10):    
1 Boros Signet    
1 Sol Ring    
1 Ruby Medallion    
1 Pearl Medallion    
1 Foriysian Totem    
1 Thunder Totem    
1 Fire Diamond    
1 Marble Diamond    
1 Paradise Plume    
1 Urza's Filter    

2 Color UG (Simic)

Click here for visual deck (with images)
 
This is a theme deck; it uses only cards that are both Blue and Green (except for a few artifacts).
It includes every Blue+Green Legend that exists.
To be silly, I usually start the game by randomly selecting one general from the choices below (I "mill" until I find a general, then reshuffle).
 
Lands (34): Possible Generals (2): Spells (17):
1 Breeding Pool 1 Experiment Kraj 1 Fable of Wolf and Owl
1 Flooded Grove 1 Momir Vig, Simic Visionary 1 Spitting Image
1 Novijen, Heart of Progress   1 Voidslime
1 Simic Growth Chamber Creatures (33): 1 AEther Mutation
1 Skyshroud Forest 1 Murkfiend Liege 1 Biomantic Mastery
1 Tropical Island 1 Mystic Snake 1 Cytoshape
1 Yavimaya Coast 1 Overbeing of Myth 1 Favor of the Overbeing
1 Pillar of the Paruns 1 Simic Sky Swallower 1 Illusion // Reality
1 Island 1 Trygon Predator 1 Leafdrake Roost
1 Forest 1 Assault Zeppelid 1 Snakeform
1 Snow-Covered Island 1 Coiling Oracle 1 Temporal Spring
1 Snow-Covered Forest 1 Cold-Eyed Selkie 1 Vigean Intuition
1 Vivid Creek 1 Gaea's Skyfolk 1 Invert the Skies
1 Vivid Grove 1 Groundling Pouncer 1 Shielding Plax
1 Faerie Conclave 1 Jhessian Infiltrator 1 Yavimaya's Embrace
1 Treetop Village 1 Lorescale Coatl 1 Malignant Growth
1 Sapseep Forest 1 Shorecrasher Mimic 1 Evolution Vat
1 Dryad Arbor 1 Simic Guildmage  
1 Gaea's Cradle 1 Sturdy Hatchling Miscellaneous (4):
1 Mosswort Bridge 1 Winged Coatl 1 Staff of Domination
1 Lonely Sandbar 1 Wistful Selkie 1 Temporal Aperture
1 Tranquil Thicket 1 Gilder Bairn 1 Mind's Eye
1 Tolaria 1 Grazing Kelpie 1 Dragon Arch
1 Minamo, School at Water's Edge 1 Jungle Barrier  
1 Okina, Temple to the Grandfathers 1 Nulltread Gargantuan  
1 Bant Panorama 1 Omnibian  
1 Reflecting Pool 1 Plaxcaster Frogling  
1 Meteor Crater 1 Pygmy Hippo  
1 Exotic Orchard 1 Sages of the Anima  
1 Rupture Spire 1 Selkie Hedge-Mage  
1 Remote Isle 1 Slippery Bogle  
1 Slippery Karst 1 Trapjaw Kelpie  
1 Oboro, Palace in the Clouds 1 Vedalken Heretic  
1 Yavimaya Hollow 1 Dormant Sliver  
  1 Vigean Hydropon  
Mana Acceleration (10): 1 Warping Wurm  
1 Simic Signet 1 Wood Sage  
1 Sol Ring    
1 Sapphire Medallion    
1 Emerald Medallion    
1 Chronatog Totem    
1 Weatherseed Totem    
1 Sky Diamond    
1 Moss Diamond    
1 Paradise Plume    
1 Urza's Filter    

2 Color UR (Izzet)

Click here for visual deck (with images)
 
This is a theme deck; it uses only cards that are both Blue and Red (except for a few artifacts).
It includes every Blue+Red Legend that exists.
To be silly, I usually start the game by randomly selecting one general from the choices below (I "mill" until I find a general, then reshuffle).
 
Lands (34): Possible Generals (3): Spells (21):
1 Caldera Lake 1 Jhoira of the Ghitu 1 Cloven Casting
1 Cascade Bluffs 1 Niv-Mizzet, the Firemind 1 Invoke the Firemind
1 Izzet Boilerworks 1 Tibor and Lumia 1 Quicksilver Dagger
1 Nivix, Aerie of the Firemind   1 Call the Skybreaker
1 Shivan Reef Creatures (28): 1 Clout of the Dominus
1 Steam Vents 1 Djinn Illuminatus 1 Double Negative
1 Volcanic Island 1 Dominus of Fealty 1 Electrolyze
1 Pillar of the Paruns 1 Mindwrack Liege 1 Fire // Ice
1 Island 1 Spellbound Dragon 1 Prophetic Bolt
1 Mountain 1 Crackleburr 1 Stitch in Time
1 Snow-Covered Island 1 Frenetic Efreet 1 Suffocating Blast
1 Snow-Covered Mountain 1 Gelectrode 1 Swerve
1 Vivid Crag 1 Izzet Guildmage 1 Unnerving Assault
1 Vivid Creek 1 Nucklavee 1 Cerebral Vortex
1 Faerie Conclave 1 Razorfin Hunter 1 Leap of Flame
1 Ghitu Encampment 1 Riverfall Mimic 1 Magefire Wings
1 Shivan Gorge 1 Shrewd Hatchling 1 Mirror Sheen
1 Spinerock Knoll 1 Wee Dragonauts 1 Schismotivate
1 Lonely Sandbar 1 Crag Puca 1 Squee's Revenge
1 Forgotten Cave 1 Dracoplasm 1 Inside Out
1 Tolaria 1 Firestorm Hellkite 1 Mizzium Transreliquat
1 Hammerheim 1 Goblin Flectomancer  
1 Minamo, School at Water's Edge 1 Izzet Chronarch Miscellaneous (4):
1 Shinka, the Bloodsoaked Keep 1 Minotaur Illusionist 1 Staff of Domination
1 Grixis Panorama 1 Noggle Bandit 1 Temporal Aperture
1 Reflecting Pool 1 Noggle Bridgebreaker 1 Mind's Eye
1 Meteor Crater 1 Noggle Hedge-Mage 1 Dragon Arch
1 Exotic Orchard 1 Noggle Ransacker  
1 Rupture Spire 1 Skyclaw Thrash  
1 Remote Isle 1 Frenetic Sliver  
1 Smoldering Crater 1 Stream Hopper  
1 Tolaria West 1 Emberwilde Caliph  
1 Oboro, Palace in the Clouds 1 Petrahydrox  
1 Tolarian Academy    
     
Mana Acceleration (10):    
1 Izzet Signet    
1 Sol Ring    
1 Sapphire Medallion    
1 Ruby Medallion    
1 Chronatog Totem    
1 Foriysian Totem    
1 Sky Diamond    
1 Fire Diamond    
1 Urza's Filter    
1 Paradise Plume    

2 Color UW (Azorius)

Click here for visual deck (with images)
 
This is a theme deck; it uses only cards that are both Blue and White (except for a few artifacts).
It includes every Blue+White Legend that exists.
To be silly, I usually start the game by randomly selecting one general from the choices below (I "mill" until I find a general, then reshuffle).
 
Lands (34): Possible Generals (14): Spells (19):
1 Adarkar Wastes 1 Grand Arbiter Augustin IV 1 Absorb
1 Azorius Chancery 1 Hanna, Ship's Navigator 1 Energy Arc
1 Boreal Shelf 1 Ith, High Arcanist 1 Kiss of the Amesha
1 Calciform Pools 1 Kangee, Aerie Keeper 1 Overrule
1 Cloudcrest Lake 1 Rasputin Dreamweaver 1 Palliation Accord
1 Coastal Tower 1 Isperia the Inscrutable 1 Repel Intruders
1 Flood Plain 1 Ayesha Tanaka 1 Steel of the Godhead
1 Flooded Strand 1 Gwafa Hazid, Profiteer 1 Swift Silence
1 Hallowed Fountain 1 Sygg, River Guide 1 Teferi's Moat
1 Land Cap 1 Gosta Dirk 1 AEthermage's Touch
1 Mystic Gate 1 Hunding Gjornersen 1 Mirrorweave
1 Nimbus Maze 1 Jedit Ojanen 1 Prismatic Boon
1 Prahv, Spires of Order 1 Kasimir the Lone Wolf 1 Reviving Vapors
1 Seaside Haven 1 Tobias Andrion 1 Stand // Deliver
1 Skycloud Expanse   1 Thoughtweft Gambit
1 Thalakos Lowlands Creatures (19): 1 Unbender Tine
1 Tundra 1 Guiding Spirit 1 Angelic Shield
1 Wanderwine Hub 1 Iridescent Angel 1 Offering to Asha
1 Island 1 Pride of the Clouds 1 Walking Archive
1 Plains 1 Thistledown Liege  
1 Snow-Covered Island 1 Windreaver Miscellaneous (4):
1 Snow-Covered Plains 1 Aven Mimeomancer 1 Temporal Aperture
1 Vivid Creek 1 Azorius Guildmage 1 Staff of Domination
1 Vivid Meadow 1 Filigree Angel 1 Mind's Eye
1 Faerie Conclave 1 Leering Gargoyle 1 Dragon Arch
1 Forbidding Watchtower 1 Meddling Mage  
1 Mistveil Plains 1 Samite Archer  
1 Flagstones of Trokair 1 Sky Hussar  
1 Kor Haven 1 Tempest Drake  
1 Windbrisk Heights 1 Azorius First-Wing  
1 Lonely Sandbar 1 Esper Cormorants  
1 Secluded Steppe 1 Jhessian Balmgiver  
1 Tolaria 1 Sawtooth Loon  
1 Pillar of the Paruns 1 Sky Spirit  
  1 Talon Trooper  
Mana Acceleration (10):    
1 Azorius Signet    
1 Seashell Cameo    
1 Skycloud Egg    
1 Talisman of Progress    
1 Sol Ring    
1 Pearl Medallion    
1 Sapphire Medallion    
1 Fieldmist Borderpost    
1 Urza's Filter    
1 Paradise Plume    

3 Color BGR (Jund)

Click here for visual deck (with images)
 
This is a theme deck; it tries to use only cards that are Black, Green *and* Red (except for a few artifacts and 2-color cards such as Lieges).
It includes every Black+Green+Red Legend that exists.
To be silly, I usually start the game by randomly selecting one general from the choices below (I "mill" until I find a general, then reshuffle).
 
Lands (34): Possible Generals (8): 3-Color Spells (12):
1 Savage Lands 1 Kresh the Bloodbraided 1 Hit // Run
1 Darigaaz's Caldera 1 Vaevictis Asmadi 1 Jund Charm
1 Jund Panorama 1 Adun Oakenshield 1 Lavalanche
1 Geothermal Crevice 1 Bartel Runeaxe 1 Violent Ultimatum
1 Koskun Keep 1 Darigaaz, the Igniter 1 Darigaaz's Charm
1 Badlands 1 Karrthus, Tyrant of Jund 1 Misfortune
1 Blood Crypt 1 Sek'Kuar, Deathkeeper 1 Sangrite Backlash
1 Bloodstained Mire 1 Xira Arien 1 Destructive Flow
1 Graven Cairns   1 Earthlink
1 Rakdos Carnarium 3-Color Creatures (23): 1 Dragon Appeasement
1 Shadowblood Ridge 1 Charnelhoard Wurm 1 Keldon Mantle
1 Tainted Peak 1 Hellkite Overlord 1 Resounding Thunder
1 Fire-Lit Thicket 1 Broodmate Dragon  
1 Grove of the Burnwillows 1 Giant Ambush Beetle 2-Color Spells (2):
1 Gruul Turf 1 Jund Hackblade 1 Sarkhan Vol
1 Mossfire Valley 1 Madrush Cyclops 1 Maelstrom Pulse
1 Stomping Ground 1 Sprouting Thrinax  
1 Taiga 1 Carrion Thrash Miscellaneous (4):
1 Wooded Foothills 1 Jund Sojourners 1 Temporal Aperture
1 Bayou 1 Scarland Thrinax 1 Mind's Eye
1 Golgari Rot Farm 1 Thunderscape Familiar 1 Dragon Arch
1 Overgrown Tomb 1 Bloodhall Ooze 1 Staff of Domination
1 Tainted Wood 1 Jund Battlemage  
1 Twilight Mire 1 Thunderscape Battlemage  
1 Exotic Orchard 1 Thunderscape Master  
1 Meteor Crater 1 Viashino Slaughtermaster  
1 Pillar of the Paruns 1 Armorer Guildmage  
1 Reflecting Pool 1 Caldera Kavu  
1 Swamp 1 Dragon's Herald  
1 Forest 1 Orcish Healer  
1 Mountain 1 Rage Weaver  
1 Snow-Covered Swamp 1 Thunderscape Apprentice  
1 Snow-Covered Forest 1 Darigaaz's Attendant  
1 Snow-Covered Mountain    
  2-Color Creatures (7):  
Mana Acceleration (10): 1 Ashenmoor Liege  
1 Sol Ring 1 Bladewing the Risen  
1 Ruby Medallion 1 Vampiric Dragon  
1 Firewild Borderpost 1 Boartusk Liege  
1 Veinfire Borderpost 1 Dragon Broodmother  
1 Urza's Filter 1 Viashivan Dragon  
1 Paradise Plume 1 Creakwood Liege  
1 Obelisk of Jund    
1 Golgari Signet    
1 Rakdos Signet    
1 Gruul Signet    

3 Color BUR (Grixis)

Click here for visual deck (with images)
 
This is a theme deck; it tries to use only cards that are Black, Blue, *and* Red (except for a few artifacts and 2-color cards such as Lieges).
It includes every Black+Blue+Red Legend that exists.
To be silly, I usually start the game by randomly selecting one general from the choices below (I "mill" until I find a general, then reshuffle).
 
Lands (34): Possible Generals (10): 3-Color Spells (12):
1 Crumbling Necropolis 1 Crosis, the Purger 1 Crosis's Charm
1 Crosis's Catacombs 1 Garza Zol, Plague Queen 1 Cruel Ultimatum
1 Castle Sengir 1 Nicol Bolas 1 Grixis Charm
1 Grixis Panorama 1 Sedris, the Traitor King 1 Nicol Bolas, Planeswalker
1 Sulfur Vent 1 Sol'kanar the Swamp King 1 Drastic Revelation
1 Darkwater Catacombs 1 Thraximundar 1 Rise // Fall
1 Dimir Aqueduct 1 Gwendlyn Di Corci 1 Slave of Bolas
1 Polluted Delta 1 Lord of Tresserhorn 1 Unscythe, Killer of Kings
1 Sunken Ruins 1 Mishra, Artificer Prodigy 1 Elder Mastery
1 Tainted Isle 1 Tetsuo Umezawa 1 Elemental Augury
1 Underground Sea   1 Phyrexian Tyranny
1 Watery Grave 3-Color Creatures (20): 1 Resounding Scream
1 Badlands 1 Blood Tyrant  
1 Blood Crypt 1 Prince of Thralls 2-Color Spells (7):
1 Bloodstained Mire 1 Grixis Grimblade 1 Dire Undercurrents
1 Graven Cairns 1 Sedraxis Specter 1 Spite // Malice
1 Rakdos Carnarium 1 Fire-Field Ogre 1 Undermine
1 Shadowblood Ridge 1 Grixis Sojourners 1 Din of the Fireherd
1 Tainted Peak 1 Kederekt Creeper 1 Torrent of Souls
1 Cascade Bluffs 1 Sewn-Eye Drake 1 Cloven Casting
1 Izzet Boilerworks 1 Nightscape Battlemage 1 Invoke the Firemind
1 Steam Vents 1 Nightscape Familiar  
1 Volcanic Island 1 Nightscape Master Miscellaneous (4):
1 Exotic Orchard 1 Dreadwing 1 Temporal Aperture
1 Meteor Crater 1 Grixis Battlemage 1 Mind's Eye
1 Pillar of the Paruns 1 Hate Weaver 1 Dragon Arch
1 Reflecting Pool 1 Krovikan Elementalist 1 Staff of Domination
1 Rupture Spire 1 Demon's Herald  
1 Swamp 1 Morgue Toad  
1 Island 1 Nightscape Apprentice  
1 Mountain 1 Shadow Guildmage  
1 Snow-Covered Swamp 1 Crosis's Attendant  
1 Snow-Covered Island    
1 Snow-Covered Mountain 2-Color Creatures (3):  
  1 Glen Elendra Liege  
Mana Acceleration (10): 1 Ashenmoor Liege  
1 Sol Ring 1 Mindwrack Liege  
1 Jet Medallion    
1 Mistvein Borderpost    
1 Veinfire Borderpost    
1 Urza's Filter    
1 Paradise Plume    
1 Obelisk of Grixis    
1 Dimir Signet    
1 Rakdos Signet    
1 Izzet Signet    

3 Color BUW (Esper)

Click here for visual deck (with images)
 
This is a theme deck; it tries to use only cards that are Black, Blue, *and* White (except for a few artifacts and 2-color cards such as Lieges).
It includes every Black+Blue+White Legend that exists.
To be silly, I usually start the game by randomly selecting one general from the choices below (I "mill" until I find a general, then reshuffle).
 
Lands (34): Possible Generals (10): 3-Color Spells (10):
1 Arcane Sanctum 1 Ertai, the Corrupted 1 Dromar's Charm
1 Dromar's Cavern 1 Sen Triplets 1 Punish Ignorance
1 Esper Panorama 1 Dakkon Blackblade 1 Brilliant Ultimatum
1 Ancient Spring 1 Dromar, the Banisher 1 Esper Charm
1 Wizards' School 1 Halfdane 1 Etherwrought Page
1 Darkwater Catacombs 1 Lady Evangela 1 Thopter Foundry
1 Dimir Aqueduct 1 Merieke Ri Berit 1 Trial // Error
1 Polluted Delta 1 Sharuum the Hegemon 1 Dreams of the Dead
1 Sunken Ruins 1 Zur the Enchanter 1 Escape Routes
1 Tainted Isle 1 Chromium 1 Resounding Wave
1 Underground Sea    
1 Watery Grave 3-Color Creatures (22): 2-Color Spells (6):
1 Azorius Chancery 1 Enigma Sphinx 1 Dire Undercurrents
1 Flooded Strand 1 Magister Sphinx 1 Sleeper's Robe
1 Hallowed Fountain 1 Sphinx of the Steel Wind 1 Steel of the Godhead
1 Mystic Gate 1 Sphinx Sovereign 1 Debtors' Knell
1 Nimbus Maze 1 Esper Stormblade 1 Vindicate
1 Skycloud Expanse 1 Tower Gargoyle 1 Soul Link
1 Tundra 1 Arsenal Thresher  
1 Fetid Heath 1 Esper Sojourners Miscellaneous (4):
1 Godless Shrine 1 Sludge Strider 1 Temporal Aperture
1 Orzhov Basilica 1 Wandering Mage 1 Mind's Eye
1 Scrubland 1 Windwright Mage 1 Dragon Arch
1 Tainted Field 1 Ethersworn Adjudicator 1 Staff of Domination
1 Exotic Orchard 1 Stormscape Familiar  
1 Meteor Crater 1 Esper Battlemage  
1 Pillar of the Paruns 1 Stormscape Apprentice  
1 Reflecting Pool 1 Stormscape Battlemage  
1 Swamp 1 Stormscape Master  
1 Island 1 Scornful AEther-Lich  
1 Plains 1 Shaper Guildmage  
1 Snow-Covered Swamp 1 Sphinx's Herald  
1 Snow-Covered Island 1 Sky Weaver  
1 Snow-Covered Plains 1 Dromar's Attendant  
     
Mana Acceleration (10): 2-Color Creatures (4):  
1 Sol Ring 1 Glen Elendra Liege  
1 Sapphire Medallion 1 Grand Arbiter Augustin IV  
1 Fieldmist Borderpost 1 Thistledown Liege  
1 Mistvein Borderpost 1 Deathbringer Liege  
1 Urza's Filter    
1 Paradise Plume    
1 Obelisk of Esper    
1 Dimir Signet    
1 Orzhov Signet    
1 Azorius Signet    

3 Color GRW (Naya)

Click here for visual deck (with images)
 
This is a theme deck; it tries to use only cards that are Green, Red, *and* White (except for a few artifacts and 2-color cards such as Lieges).
It includes every Green+Red+White Legend that exists.
To be silly, I usually start the game by randomly selecting one general from the choices below (I "mill" until I find a general, then reshuffle).
 
Lands (34): Possible Generals (7): 3-Color Spells (9):
1 Jungle Shrine 1 Hazezon Tamar 1 Naya Charm
1 Rith's Grove 1 Rith, the Awakener 1 Titanic Ultimatum
1 Naya Panorama 1 Jacques le Vert 1 Mayael's Aria
1 An-Havva Township 1 Johan 1 Pure // Simple
1 Tinder Farm 1 Mayael the Anima 1 Rith's Charm
1 Krosan Verge 1 Palladia-Mors 1 Trace of Abundance
1 Savannah 1 Uril, the Miststalker 1 Fiery Justice
1 Selesnya Sanctuary   1 Winter's Night
1 Sungrass Prairie 3-Color Creatures (24): 1 Resounding Roar
1 Temple Garden 1 Gloryscale Viashino  
1 Windswept Heath 1 Godsire 2-Color Spells (6):
1 Wooded Bastion 1 Knotvine Mystic 1 Mirari's Wake
1 Fire-Lit Thicket 1 Meglonoth 1 Armadillo Cloak
1 Gruul Turf 1 Naya Hushblade 1 Pollenbright Wings
1 Mossfire Valley 1 Naya Sojourners 1 Decimate
1 Stomping Ground 1 Radiant Kavu 1 Ajani Vengeant
1 Taiga 1 Rakeclaw Gargantuan 1 Glory of Warfare
1 Wooded Foothills 1 Retaliator Griffin  
1 Boros Garrison 1 Tamanoa Miscellaneous (4):
1 Plateau 1 Woolly Thoctar 1 Temporal Aperture
1 Rugged Prairie 1 Marisi's Twinclaws 1 Mind's Eye
1 Sacred Foundry 1 Realm Razer 1 Dragon Arch
1 Exotic Orchard 1 Druid of the Anima 1 Staff of Domination
1 Pillar of the Paruns 1 Thornscape Familiar  
1 Reflecting Pool 1 Cliffrunner Behemoth  
3 Snow-Covered Forest 1 Freyalise Supplicant  
3 Snow-Covered Mountain 1 Mirrorwood Treefolk  
3 Snow-Covered Plains 1 Skyshroud Elf  
  1 Stone Kavu  
Mana Acceleration (10): 1 Thornscape Battlemage  
1 Sol Ring 1 Thornscape Master  
1 Emerald Medallion 1 Nacatl Hunt-Pride  
1 Firewild Borderpost 1 Rith's Attendant  
1 Wildfield Borderpost    
1 Urza's Filter 2-Color Creatures (6):  
1 Paradise Plume 1 Tolsimir Wolfblood  
1 Obelisk of Naya 1 Wilt-Leaf Liege  
1 Gruul Signet 1 Boartusk Liege  
1 Selesnya Signet 1 Agrus Kos, Wojek Veteran  
1 Boros Signet 1 Balefire Liege  
  1 Nobilis of War  

3 Color UGW (Bant)

Click here for visual deck (with images)
 
This is a theme deck; it tries to use only cards that are Blue, Green *and* White (except for a few artifacts and 2-color cards such as Lieges).
It includes every Blue+Green+White Legend that exists.
To be silly, I usually start the game by randomly selecting one general from the choices below (I "mill" until I find a general, then reshuffle).
 
Lands (34): Possible Generals (8): 3-Color Spells (9):
1 Seaside Citadel 1 Treva, the Renewer 1 Supply // Demand
1 Treva's Ruins 1 Angus Mackenzie 1 Bant Charm
1 Bant Panorama 1 Arcades Sabboth 1 Finest Hour
1 Aysen Abbey 1 Jenara, Asura of War 1 Flurry of Wings
1 Irrigation Ditch 1 Phelddagrif 1 Treva's Charm
1 Krosan Verge 1 Rafiq of the Many 1 Wargate
1 Savannah 1 Rubinia Soulsinger 1 Crystallization
1 Selesnya Sanctuary 1 Ragnar 1 Clarion Ultimatum
1 Sungrass Prairie   1 Resounding Silence
1 Temple Garden 3-Color Creatures (24):  
1 Windswept Heath 1 Empyrial Archangel 2-Color Spells (5):
1 Azorius Chancery 1 Skyward Eye Prophets 1 Aura Shards
1 Flooded Strand 1 Bant Sureblade 1 Hunting Grounds
1 Hallowed Fountain 1 Giltspire Avenger 1 Mirari's Wake
1 Nimbus Maze 1 Messenger Falcons 1 Absorb
1 Skycloud Expanse 1 Questing Phelddagrif 1 Fable of Wolf and Owl
1 Tundra 1 Rhox War Monk  
1 Breeding Pool 1 Storm Spirit Miscellaneous (4):
1 Flooded Grove 1 Waveskimmer Aven 1 Temporal Aperture
1 Simic Growth Chamber 1 Bant Sojourners 1 Mind's Eye
1 Tropical Island 1 Diamond Faerie 1 Dragon Arch
1 Reflecting Pool 1 Stoic Angel 1 Staff of Domination
4 Snow-Covered Island 1 Sunscape Battlemage  
4 Snow-Covered Forest 1 Sunscape Familiar  
4 Snow-Covered Plains 1 Sunscape Master  
  1 Noble Hierarch  
Mana Acceleration (10): 1 Aerie Mystics  
1 Sol Ring 1 Angel's Herald  
1 Pearl Medallion 1 Bant Battlemage  
1 Fieldmist Borderpost 1 Civic Guildmage  
1 Wildfield Borderpost 1 Snow Hound  
1 Urza's Filter 1 Spirit Weaver  
1 Paradise Plume 1 Sunscape Apprentice  
1 Obelisk of Bant 1 Treva's Attendant  
1 Simic Signet    
1 Azorius Signet 2-Color Creatures (6):  
1 Selesnya Signet 1 Tolsimir Wolfblood  
  1 Wilt-Leaf Liege  
  1 Grand Arbiter Augustin IV  
  1 Thistledown Liege  
  1 Momir Vig, Simic Visionary  
  1 Murkfiend Liege  

Angel

Click here for visual deck (with images)
 
Tribal Angels.
 
Mana Acceleration (7): General (1): Spells (6):
1 Coalition Relic 1 Karona, False God 1 Akroma's Memorial
1 Fellwar Stone   1 Angelic Chorus
1 Gilded Lotus Creatures (33): 1 Angel's Grace
1 Thran Dynamo 1 Platinum Angel 1 Decree of Justice
1 Urza's Incubator 1 Angel of Despair 1 Luminarch Ascension
1 Mirari's Wake 1 Empyrial Archangel 1 Opal Archangel
1 Sol Ring 1 Firemane Angel  
  1 Iridescent Angel Generic Tribal Spells (18):
Lands (35): 1 Jenara, Asura of War 1 Door of Destinies
1 Underground Sea 1 Lightning Angel 1 Mind's Eye
1 Bayou 1 Maelstrom Archangel 1 Staff of Domination
1 Badlands 1 Razia, Boros Archangel 1 Temporal Aperture
1 Scrubland 1 Fallen Angel 1 Aura Shards
1 Tropical Island 1 Akroma, Angel of Fury 1 Decimate
1 Volcanic Island 1 Adarkar Valkyrie 1 Violent Ultimatum
1 Tundra 1 Admonition Angel 1 Cover of Darkness
1 Taiga 1 Akroma, Angel of Wrath 1 Patriarch's Bidding
1 Savannah 1 Angel of Retribution 1 Distant Melody
1 Plateau 1 Angel of Salvation 1 Rite of Replication
1 Creeping Tar Pit 1 Archangel 1 Timetwister
1 Lavaclaw Reaches 1 Baneslayer Angel 1 Defense of the Heart
1 Celestial Colonnade 1 Battlegrace Angel 1 Lurking Predators
1 Raging Ravine 1 Blinding Angel 1 Beastmaster Ascension
1 Stirring Wildwood 1 Emeria Angel 1 Tribal Unity
1 Arcane Sanctum 1 Exalted Angel 1 Mana Echoes
1 Crumbling Necropolis 1 Guardian Seraph 1 Shared Animosity
1 Jungle Shrine 1 Iona, Shield of Emeria  
1 Savage Lands 1 Karmic Guide  
1 Seaside Citadel 1 Luminous Angel  
1 Mutavault 1 Pristine Angel  
1 Mosswort Bridge 1 Radiant, Archangel  
1 Spinerock Knoll 1 Reya Dawnbringer  
1 Windbrisk Heights 1 Serra Angel  
1 Golgari Rot Farm 1 Silver Seraph  
1 Simic Growth Chamber 1 Twilight Shepherd  
1 Izzet Boilerworks 1 Warrior Angel  
1 Flooded Grove    
1 Exotic Orchard    
1 Reflecting Pool    
1 Godless Shrine    
1 Hallowed Fountain    
1 Sacred Foundry    
1 Temple Garden    
1 Mistveil Plains    

Arcanis Untap

Click here for visual deck (with images)
 
Arcanis the Omnipotent, with lots of tap/untap effects.
There are several ways to go infinite with this deck, which isn't my usual thing (going infinite is usually regarded as "unfun"), but I figured I should have a deck like this.
 
Lands (34): General (1): Spells (33):
1 Minamo, School at Water's Edge 1 Arcanis the Omnipotent 1 Akroma's Memorial
1 Reliquary Tower   1 Aladdin's Ring
1 Terrain Generator Creatures (23): 1 Helm of Kaldra
1 Thawing Glaciers 1 Alexi, Zephyr Mage 1 Jandor's Saddlebags
1 Tolarian Academy 1 Aphetto Alchemist 1 Lapis Lazuli Talisman
1 Tolaria West 1 Ertai, Wizard Adept 1 Lightning Greaves
28 Snow-Covered Island 1 Fatestitcher 1 Magewright's Stone
  1 Heidar, Rimewind Master 1 Obsidian Battle-Axe
Mana Acceleration (9): 1 Jushi Apprentice 1 Puppet Strings
1 Sol Ring 1 Overtaker 1 Sculpting Steel
1 Gauntlet of Power 1 Patron of the Moon 1 Soul Foundry
1 Gilded Lotus 1 Puppeteer 1 Sunstone
1 Paradise Plume 1 Rimewind Cryomancer 1 Sword of the Paruns
1 Sapphire Medallion 1 Rimewind Taskmage 1 Temporal Aperture
1 Sky Diamond 1 Soramaro, First to Dream 1 Thornbite Staff
1 Thran Dynamo 1 Stonybrook Angler 1 Thousand-Year Elixir
1 Apprentice Wizard 1 Stronghold Biologist 1 Tower of Champions
1 High Tide 1 Stronghold Machinist 1 Tower of Eons
  1 Temporal Adept 1 Tower of Murmurs
  1 Tidespout Tyrant 1 Umbral Mantle
  1 Tidewater Minion 1 Aura of Dominion
  1 Time Elemental 1 Breaking Wave
  1 Tradewind Rider 1 Copy Artifact
  1 Vesuvan Doppelganger 1 Dissipate
  1 Vesuvan Shapeshifter 1 Force of Will
  1 Junktroller 1 Freed from the Real
    1 Homarid Spawning Bed
    1 Mana Drain
    1 Mind Over Matter
    1 Pemmin's Aura
    1 Telekinetic Bonds
    1 Tezzeret the Seeker
    1 Turnabout

Black Spirits Reanimation

Click here for visual deck (with images)
 
Iname throws them all in the grave, then there's various effects to bring them all back.
The deck could use a little more reanimation, but having trouble finding more (other than Animate Dead and other 1-creature reanimators).
 
Lands (35): General (1): Spells (23):
1 Terrain Generator 1 Iname, Death Aspect 1 Door of Destinies
1 Thawing Glaciers   1 Extraplanar Lens
1 Cabal Coffers Creatures (32): 1 Gauntlet of Power
32 Snow-Covered Swamp 1 Akuta, Born of Ash 1 Mind's Eye
  1 Bile Urchin 1 Staff of Domination
Mana Acceleration (9): 1 Crawling Filth 1 Sunstone
1 Sol Ring 1 Darkling Stalker 1 Temporal Aperture
1 Paradise Plume 1 Dungeon Shade 1 All Hallow's Eve
1 Urza's Incubator 1 Emissary of Despair 1 Attrition
1 Jet Medallion 1 Gibbering Kami 1 Bad Moon
1 Charcoal Diamond 1 Graveborn Muse 1 Bubbling Muck
1 Black Mana Battery 1 He Who Hungers 1 Cover of Darkness
1 Skull of Ramos 1 Infernal Kirin 1 Demonic Tutor
1 Phyrexian Totem 1 Kagemaro, First to Suffer 1 Devouring Greed
1 Thran Dynamo 1 Kami of Lunacy 1 Dregs of Sorrow
  1 Kami of the Waning Moon 1 Gate to Phyrexia
  1 Keening Banshee 1 Liliana Vess
  1 Kuro, Pitlord 1 Living Death
  1 Kyoki, Sanity's Eclipse 1 Living End
  1 Midnight Banshee 1 Patriarch's Bidding
  1 Myojin of Night's Reach 1 Promise of Power
  1 Nether Shadow 1 Tendrils of Corruption
  1 Nether Traitor 1 Twilight's Call
  1 Patron of the Nezumi  
  1 Plagued Rusalka  
  1 Pus Kami  
  1 Scuttling Death  
  1 Seizan, Perverter of Truth  
  1 Sewerdreg  
  1 Shirei, Shizo's Caretaker  
  1 Skullmane Baku  
  1 Spirit of the Night  
  1 Thief of Hope  
  1 Vampiric Spirit  
  1 Wicked Akuba  

Captain Sisay (G/W Legends)

Click here for visual deck (with images)
 
Pretty simple: Captain Sisay and lots of Legendary permanents.
 
Lands (35): General (1): Spells (17):
1 Arctic Flats 1 Captain Sisay 1 Akroma's Memorial
1 Eiganjo Castle   1 Helm of Kaldra
1 Elfhame Palace Creatures (38): 1 Lightning Greaves
1 Flagstones of Trokair 1 Asmira, Holy Avenger 1 Mindslaver
1 Gaea's Cradle 1 Rhys the Redeemed 1 Predator, Flagship
1 Gemstone Caverns 1 Tolsimir Wolfblood 1 Shield of Kaldra
1 Gods' Eye, Gate to the Reikai 1 Wilt-Leaf Liege 1 Staff of Domination
1 Grasslands 1 Arashi, the Sky Asunder 1 Sword of the Chosen
1 Graypelt Refuge 1 Ayumi, the Last Visitor 1 That Which Was Taken
1 Hall of the Bandit Lord 1 Azusa, Lost but Seeking 1 Thousand-Year Elixir
1 Kor Haven 1 Elvish Piper 1 Aura Shards
1 Mikokoro, Center of the Sea 1 Glissa Sunseeker 1 Glare of Subdual
1 Miren, the Moaning Well 1 Jedit Ojanen of Efrava 1 Hunting Grounds
1 Mistveil Plains 1 Jugan, the Rising Star 1 Pollenbright Wings
1 Mosswort Bridge 1 Kamahl, Fist of Krosa 1 Privileged Position
1 Okina, Temple to the Grandfathers 1 Masumaro, First to Live 1 Lurking Predators
1 Pendelhaven 1 Multani, Maro-Sorcerer 1 Day of Destiny
1 Rath's Edge 1 Myojin of Life's Web  
1 Reliquary Tower 1 Nemata, Grove Guardian  
1 Sapseep Forest 1 Patron of the Orochi  
1 Savannah 1 Reki, the History of Kamigawa  
1 Selesnya Sanctuary 1 Sakiko, Mother of Summer  
1 Serra's Sanctum 1 Sekki, Seasons' Guide  
1 Sunpetal Grove 1 Seshiro the Anointed  
1 Temple Garden 1 Silvos, Rogue Elemental  
1 Untaidake, the Cloud Keeper 1 Thriss, Nantuko Primus  
1 Windbrisk Heights 1 Akroma, Angel of Wrath  
1 Winding Canyons 1 Commander Eesha  
1 Windswept Heath 1 Darien, King of Kjeldor  
1 Yavimaya Hollow 1 Hikari, Twilight Guardian  
5 Forest 1 Kiyomaro, First to Stand  
  1 Konda, Lord of Eiganjo  
Mana Acceleration (9): 1 Mangara of Corondor  
1 Sol Ring 1 Michiko Konda, Truth Seeker  
1 Planar Gate 1 Myojin of Cleansing Fire  
1 Mirari's Wake 1 Oyobi, Who Split the Heavens  
1 Gilded Lotus 1 Patron of the Kitsune  
1 Selesnya Signet 1 Radiant, Archangel  
1 Honor-Worn Shaku 1 Reya Dawnbringer  
1 Rofellos, Llanowar Emissary 1 Rune-Tail, Kitsune Ascendant  
1 Sachi, Daughter of Seshiro 1 Yosei, the Morning Star  
1 Seton, Krosan Protector    

Copy

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This deck copies stuff in play. I never get bored with this deck, because it does something different every time you play it (based on what other people are playing).
Sliver Queen is used as a generic 5 color general; this deck doesn't abuse Sliver Queen in any particular way.
 
Lands (35): General (1): Spells (25):
1 Underground Sea 1 Sliver Queen 1 Echo Chamber
1 Bayou   1 Isochron Scepter
1 Badlands Creatures (28): 1 Minion Reflector
1 Scrubland 1 Duplicant 1 Mirari
1 Tropical Island 1 Cemetery Puca 1 Mizzium Transreliquat
1 Volcanic Island 1 Dimir Doppelganger 1 Rings of Brighthearth
1 Tundra 1 Djinn Illuminatus 1 Sculpting Steel
1 Taiga 1 Halfdane 1 Soul Foundry
1 Savannah 1 Ink-Treader Nephilim 1 Cytoshape
1 Plateau 1 Izzet Guildmage 1 Mirror Sheen
1 Watery Grave 1 Rhys the Redeemed 1 Mirrorweave
1 Overgrown Tomb 1 Wort, the Raidmother 1 Odds // Ends
1 Blood Crypt 1 Cairn Wanderer 1 Spitting Image
1 Godless Shrine 1 Body Double 1 Copy Artifact
1 Breeding Pool 1 Chronozoa 1 Copy Enchantment
1 Steam Vents 1 Clone 1 Followed Footsteps
1 Hallowed Fountain 1 Dance of Many 1 Twincast
1 Stomping Ground 1 Mischievous Quanar 1 Dual Nature
1 Temple Garden 1 Sakashima the Impostor 1 Parallel Evolution
1 Sacred Foundry 1 Shapesharer 1 Fork
1 Sunken Ruins 1 Shapeshifter's Marrow 1 Heat Shimmer
1 Mystic Gate 1 Sigil Tracer 1 Radiate
1 Flooded Grove 1 Unstable Shapeshifter 1 Reiterate
1 Cascade Bluffs 1 Uyo, Silent Prophet 1 Reversal of Fortune
1 Dimir Aqueduct 1 Vesuvan Doppelganger 1 Wild Ricochet
1 Azorius Chancery 1 Vesuvan Shapeshifter  
1 Simic Growth Chamber 1 Nacatl War-Pride  
1 Izzet Boilerworks 1 Spawnwrithe  
1 Vivid Creek 1 Sprouting Phytohydra  
1 Polluted Delta 1 Kiki-Jiki, Mirror Breaker  
1 Flooded Strand 1 Mirror-Sigil Sergeant  
1 Meteor Crater    
1 Exotic Orchard    
1 Reflecting Pool    
1 Vesuva    
     
Mana Acceleration (11):    
1 Sol Ring    
1 Mirari's Wake    
1 Mana Reflection    
1 Skyshroud Claim    
1 Gilded Lotus    
1 Thran Dynamo    
1 Coalition Relic    
1 Darksteel Ingot    
1 Fellwar Stone    
1 Spectral Searchlight    
1 Paradise Plume    

Don Deck

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This is just a collection of some of my favorite EDH cards.
 
Lands (35): General (1): Spells (28):
1 Badlands 1 Sliver Queen 1 Memory Jar
1 Bayou   1 Mind's Eye
1 Plateau Creatures (27): 1 Obelisk of Alara
1 Savannah 1 Platinum Angel 1 Staff of Domination
1 Scrubland 1 Angel of Despair 1 Temporal Aperture
1 Taiga 1 Blood Tyrant 1 Aura Shards
1 Tropical Island 1 Charnelhoard Wurm 1 Conflux
1 Tundra 1 Empyrial Archangel 1 Debtors' Knell
1 Underground Sea 1 Intet, the Dreamer 1 Decimate
1 Volcanic Island 1 Kaervek the Merciless 1 Hunting Grounds
1 Blood Crypt 1 Kresh the Bloodbraided 1 Mirari's Wake
1 Breeding Pool 1 Maelstrom Archangel 1 Nicol Bolas, Planeswalker
1 Godless Shrine 1 Mayael the Anima 1 Titanic Ultimatum
1 Hallowed Fountain 1 Niv-Mizzet, the Firemind 1 Violent Ultimatum
1 Overgrown Tomb 1 Prince of Thralls 1 Demonic Tutor
1 Sacred Foundry 1 Progenitus 1 Plague Wind
1 Steam Vents 1 Rith, the Awakener 1 Mana Drain
1 Stomping Ground 1 Skyward Eye Prophets 1 Mind's Desire
1 Temple Garden 1 Teneb, the Harvester 1 Time Spiral
1 Watery Grave 1 Treva, the Renewer 1 Time Stretch
1 Arcane Sanctum 1 Avatar of Woe 1 Timetwister
1 Crumbling Necropolis 1 Visara the Dreadful 1 Defense of the Heart
1 Jungle Shrine 1 Arcanis the Omnipotent 1 Fastbond
1 Savage Lands 1 Bringer of the Blue Dawn 1 Mana Reflection
1 Seaside Citadel 1 Myojin of Life's Web 1 Mindmoil
1 Bloodstained Mire 1 Verdant Force 1 Wheel of Fortune
1 Flooded Strand 1 Vigor 1 Wild Ricochet
1 Polluted Delta 1 Adarkar Valkyrie 1 Angelic Chorus
1 Windswept Heath 1 Blazing Archon  
1 Wooded Foothills 1 Reya Dawnbringer  
1 Exotic Orchard    
1 Reflecting Pool    
1 Mosswort Bridge    
1 Spinerock Knoll    
1 Windbrisk Heights    
     
Mana Acceleration (9):    
1 Sol Ring    
1 Coalition Relic    
1 Fellwar Stone    
1 Gilded Lotus    
1 Thran Dynamo    
1 Birds of Paradise    
1 Recross the Paths    
1 Shard Convergence    
1 Skyshroud Claim    

Drakes

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Tribal Drakes. Not much to say here, other than I've played this deck a half dozen times, and it's always much more effective than expected, considering what it's made out of.
 
Lands (33): General (1): Spells (21):
1 Underground Sea 1 Karona, False God 1 Door of Destinies
1 Bayou   1 Leonin Sun Standard
1 Badlands Creatures (37): 1 Memory Jar
1 Scrubland 1 Hazerider Drake 1 Mind's Eye
1 Tropical Island 1 Sewn-Eye Drake 1 Slate of Ancestry
1 Volcanic Island 1 Tempest Drake 1 Staff of Domination
1 Tundra 1 Scavenger Drake 1 Temporal Aperture
1 Taiga 1 Azimaet Drake 1 Aura Shards
1 Savannah 1 Azure Drake 1 Glory of Warfare
1 Plateau 1 Cerulean Wyvern 1 Leafdrake Roost
1 Arcane Sanctum 1 Chromescale Drake 1 Maelstrom Nexus
1 Crumbling Necropolis 1 Cloudheath Drake 1 Mirari's Wake
1 Jungle Shrine 1 Coastal Drake 1 Cover of Darkness
1 Savage Lands 1 Drake Familiar 1 Patriarch's Bidding
1 Seaside Citadel 1 Drake Hatchling 1 Coastal Piracy
1 Reflecting Pool 1 Fighting Drake 1 Distant Melody
1 Watery Grave 1 Hunting Drake 1 Timetwister
1 Blood Crypt 1 Iridescent Drake 1 Tribal Unity
1 Breeding Pool 1 Pendrell Drake 1 Mana Echoes
1 Steam Vents 1 Peregrine Drake 1 Mindmoil
1 Hallowed Fountain 1 Screeching Drake 1 Shared Animosity
1 Stomping Ground 1 Silver Wyvern  
1 Sacred Foundry 1 Snapping Drake  
1 Flooded Strand 1 Spiketail Drake  
1 Cascade Bluffs 1 Spiketail Drakeling  
1 Flooded Grove 1 Spiketail Hatchling  
1 Crosis's Catacombs 1 Tattered Drake  
1 Polluted Delta 1 Torch Drake  
1 Sunken Ruins 1 Tower Drake  
1 Mystic Gate 1 Vigilant Drake  
1 Izzet Boilerworks 1 Whip-Spine Drake  
1 Ancient Ziggurat 1 Wind Drake  
1 Exotic Orchard 1 Flailing Drake  
  1 Kyscu Drake  
Mana Acceleration (8): 1 Canyon Drake  
1 Sol Ring 1 Desert Drake  
1 Drake-Skull Cameo 1 Fire Drake  
1 Coalition Relic 1 Flowstone Wyvern  
1 Darksteel Ingot 1 Sabertooth Wyvern  
1 Fellwar Stone 1 Spitting Drake  
1 Gilded Lotus    
1 Urza's Incubator    
1 Paradise Plume    

Elementals

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Tribal Elementals.
Not a lot of non-creatures here, because there's an Elemental for everything it seems.
 
Lands (35): General (1): Spells (13):
1 Underground Sea 1 Horde of Notions 1 Door of Destinies
1 Bayou   1 Temporal Aperture
1 Badlands Creatures (41): 1 Call the Skybreaker
1 Scrubland 1 Deepfire Elemental 1 Din of the Fireherd
1 Tropical Island 1 Fusion Elemental 1 Fires of Yavimaya
1 Volcanic Island 1 Lord of Extinction 1 Maelstrom Nexus
1 Tundra 1 Storm Spirit 1 Research // Development
1 Taiga 1 Voracious Hatchling 1 Cover of Darkness
1 Savannah 1 Wilderness Elemental 1 Tribal Unity
1 Plateau 1 Windreaver 1 Elemental Mastery
1 Watery Grave 1 Dread 1 Mana Echoes
1 Overgrown Tomb 1 AEthersnipe 1 Shared Animosity
1 Blood Crypt 1 Air Elemental 1 Hoofprints of the Stag
1 Godless Shrine 1 Blizzard Elemental  
1 Breeding Pool 1 Brine Elemental  
1 Steam Vents 1 Mulldrifter  
1 Hallowed Fountain 1 Quicksilver Elemental  
1 Stomping Ground 1 Supreme Exemplar  
1 Temple Garden 1 Time Elemental  
1 Sacred Foundry 1 Budoka Gardener  
1 Primal Beyond 1 Cloudthresher  
1 Ancient Ziggurat 1 Ivy Elemental  
1 Yavimaya Hollow 1 Molimo, Maro-Sorcerer  
1 Miren, the Moaning Well 1 Multani, Maro-Sorcerer  
1 Mosswort Bridge 1 Regal Force  
1 Spinerock Knoll 1 Root Elemental  
1 Arcane Sanctum 1 Silvos, Rogue Elemental  
1 Crumbling Necropolis 1 Thicket Elemental  
1 Jungle Shrine 1 Thorn Elemental  
1 Savage Lands 1 Thornling  
1 Seaside Citadel 1 Verdant Force  
1 Krosan Verge 1 Vigor  
1 Reflecting Pool 1 Walker of the Grove  
1 Exotic Orchard 1 Cinder Elemental  
1 Gaea's Cradle 1 Flamekin Harbinger  
  1 Incandescent Soulstoke  
Mana Acceleration (10): 1 Ingot Chewer  
1 Sol Ring 1 Inner-Flame Igniter  
1 Gilded Lotus 1 Living Inferno  
1 Urza's Incubator 1 Rockslide Elemental  
1 Mirari's Wake 1 Sunflare Shaman  
1 Elemental Resonance 1 War Elemental  
1 Silverglade Elemental 1 Purity  
1 Skyshroud Claim 1 Wispmare  
1 Brighthearth Banneret    
1 Smokebraider    
1 Soulbright Flamekin    

Green Spirits

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This deck can use either Bounteous Kirin or Patron of the Orochi as the general.
I think I prefer Bounteous Kirin; the life gain is immense.
 
Lands (35): General (2 possible): Spells (23):
32 Snow-Covered Forest 1 Bounteous Kirin 1 Door of Destinies
1 Terrain Generator 1 Patron of the Orochi 1 Extraplanar Lens
1 Thawing Glaciers   1 Gauntlet of Power
1 Gaea's Cradle Creatures (31): 1 Mind's Eye
  1 Arashi, the Sky Asunder 1 Reito Lantern
Mana Acceleration (9): 1 Ayumi, the Last Visitor 1 Staff of Domination
1 Paradise Plume 1 Body of Jukai 1 Sunstone
1 Urza's Incubator 1 Briarknit Kami 1 Temporal Aperture
1 Emerald Medallion 1 Elder Pine of Jukai 1 Vedalken Orrery
1 Vernal Bloom 1 Forked-Branch Garami 1 Earthcraft
1 Skyshroud Claim 1 Harbinger of Spring 1 Inner Calm, Outer Strength
1 Thran Dynamo 1 Haru-Onna 1 Joyous Respite
1 Elvish Spirit Guide 1 Iname, Life Aspect 1 Kodama's Might
1 Petalmane Baku 1 Jugan, the Rising Star 1 Kodama's Reach
  1 Kodama of the Center Tree 1 Lurking Predators
  1 Kodama of the North Tree 1 Nourishing Shoal
  1 Kodama of the South Tree 1 Rending Vines
  1 Loam Dweller 1 Roar of Jukai
  1 Masumaro, First to Live 1 Strength of Cedars
  1 Moss Kami 1 Tornado
  1 Myojin of Life's Web 1 Unchecked Growth
  1 Nightsoil Kami 1 Vital Surge
  1 Orbweaver Kumo 1 Wear Away
  1 Phantom Nantuko  
  1 Phantom Wurm  
  1 Primordial Sage  
  1 Radjan Spirit  
  1 Scaled Hulk  
  1 Seedborn Muse  
  1 Sekki, Seasons' Guide  
  1 Shinen of Life's Roar  
  1 Spectral Force  
  1 Thousand-legged Kami  
  1 Venerable Kumo  
  1 Vine Kami  

Kresh the Bloodbraided

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Lots of Hurricane/Earthquake type effects, and creatures that get big from it.
I'm not really satisfied with this deck:
It spends too much time getting big creatures, then a simple WoG/Damnation makes me start all over.
 
Lands (35): General (1): Spells (30):
1 Bayou 1 Kresh the Bloodbraided 1 Mind's Eye
1 Overgrown Tomb   1 Pariah's Shield
1 Tainted Wood Creatures (25): 1 Shield of Kaldra
1 Badlands 1 Stuffy Doll 1 Urza's Armor
1 Blood Crypt 1 Deathbringer Thoctar 1 Firespout
1 Dragonskull Summit 1 Vulturous Zombie 1 Grim Feast
1 Bloodstained Mire 1 Khabal Ghoul 1 Lavalanche
1 Rocky Tar Pit 1 Mephidross Vampire 1 Savage Twister
1 Taiga 1 Scavenger Drake 1 Demonic Tutor
1 Stomping Ground 1 Thrashing Wumpus 1 Pestilence
1 Rootbound Crag 1 Algae Gharial 1 Sadistic Glee
1 Mountain Valley 1 Arashi, the Sky Asunder 1 Shriveling Rot
1 Tainted Peak 1 Fungus Sliver 1 Hurricane
1 Wooded Foothills 1 Fungusaur 1 Rite of Passage
1 Darigaaz's Caldera 1 Protean Hulk 1 Squall Line
1 Exotic Orchard 1 Silklash Spider 1 Tropical Storm
1 Forbidden Orchard 1 Tornado Elemental 1 Windstorm
1 Jund Panorama 1 Vigor 1 Worldly Tutor
1 Meteor Crater 1 Woodfall Primus 1 Chandra Nalaar
1 Reflecting Pool 1 Bloodfire Colossus 1 Earthquake
1 Savage Lands 1 Jaya Ballard, Task Mage 1 Fault Line
4 Swamp 1 Jiwari, the Earth Aflame 1 Fire Tempest
3 Forest 1 Magma Phoenix 1 Flame Wave
3 Mountain 1 Mogg Maniac 1 Inferno
1 Volrath's Stronghold 1 Rockslide Elemental 1 Molten Disaster
1 Yavimaya Hollow 1 Scourge of Kher Ridges 1 Pyrohemia
1 Mosswort Bridge 1 Stalking Vengeance 1 Rolling Earthquake
1 Spinerock Knoll 1 War Elemental 1 Rough // Tumble
    1 Starstorm
Mana Acceleration (9):   1 Vicious Shadows
1 Sol Ring    
1 Gilded Lotus    
1 Thran Dynamo    
1 Mana Reflection    
1 Skyshroud Claim    
1 Obelisk of Jund    
1 Golgari Signet    
1 Fellwar Stone    
1 Coalition Relic    

Life Gain

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This deck gains tons of life. Not clever, and doesn't win a lot, but it's fun.
Ageless Entity with a Loxodon Warhammer gets big really fast.
Sliver Queen is used as a generic 5 color general; this deck doesn't abuse Sliver Queen in any particular way.
 
Lands (35): General (1): Spells (36):
1 Bayou 1 Sliver Queen 1 Loxodon Warhammer
1 Scrubland   1 Obelisk of Alara
1 Tropical Island Creatures (19): 1 Staff of Domination
1 Tundra 1 Agent of Masks 1 Well of Lost Dreams
1 Taiga 1 Balefire Liege 1 Brightflame
1 Savannah 1 Divinity of Pride 1 Kiss of the Amesha
1 Plateau 1 Oracle of Nectars 1 Reviving Vapors
1 Overgrown Tomb 1 Sphinx Sovereign 1 Searing Meditation
1 Godless Shrine 1 Treva, the Renewer 1 Titanic Ultimatum
1 Breeding Pool 1 Deathgreeter 1 Polluted Bonds
1 Hallowed Fountain 1 Urborg Syphon-Mage 1 Sever Soul
1 Stomping Ground 1 Ageless Entity 1 Subversion
1 Temple Garden 1 Essence Warden 1 Powerleech
1 Sacred Foundry 1 Auriok Champion 1 Primal Command
1 Arcane Sanctum 1 Gerrard Capashen 1 Roots of Life
1 Jungle Shrine 1 Leonin Elder 1 Ajani Goldmane
1 Seaside Citadel 1 Patron of the Kitsune 1 Ancestral Tribute
1 Flooded Strand 1 Purity 1 Angelic Chorus
1 Windswept Heath 1 Serra Avatar 1 Beacon of Immortality
1 Fetid Heath 1 Soul Warden 1 Boon Reflection
1 Mystic Gate 1 Wall of Reverence 1 Chant of Vitu-Ghazi
1 Rugged Prairie 1 Windbrisk Raptor 1 Congregate
1 Wooded Bastion   1 Cradle of Vitality
1 Skycloud Expanse   1 Divine Offering
1 Sungrass Prairie   1 Exile
1 Vivid Meadow   1 Feudkiller's Verdict
1 Forbidding Watchtower   1 Hallow
1 Kor Haven   1 Heroes Remembered
1 Windbrisk Heights   1 Moonlit Wake
1 Krosan Verge   1 Noble Purpose
1 Flagstones of Trokair   1 Proper Burial
1 Reflecting Pool   1 Reverse Damage
1 Miren, the Moaning Well   1 Righteous Cause
1 Gaea's Cradle   1 Serene Offering
1 Exotic Orchard   1 Storm Herd
    1 Terashi's Grasp
Mana Acceleration (9):    
1 Sol Ring    
1 Coalition Relic    
1 Fellwar Stone    
1 Gilded Lotus    
1 Paradise Plume    
1 Thran Dynamo    
1 Mirari's Wake    
1 Skyshroud Claim    
1 Sunseed Nurturer    

Red Spirits

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Tribal Red Spirits, pretty basic.
Skyfire Kirin really stinks: It doesn't untap the creature you steal; and it doesn't give it haste.
So I tried to work around it: I sacrifice the creatures I steal.
 
Lands (35): General (1): Spells (27):
32 Snow-Covered Mountain 1 Skyfire Kirin 1 Diamond Valley
1 Terrain Generator   1 Akroma's Memorial
1 Thawing Glaciers Creatures (28): 1 Door of Destinies
1 City of Shadows 1 Adamaro, First to Desire 1 Gauntlet of Power
  1 Ashen Monstrosity 1 Helm of Possession
Mana Acceleration (9): 1 Blademane Baku 1 Phyrexian Altar
1 Sol Ring 1 Bogardan Firefiend 1 Skullclamp
1 Paradise Plume 1 Cunning Bandit 1 Staff of Domination
1 Urza's Incubator 1 Earthshaker 1 Temporal Aperture
1 Ruby Medallion 1 Flame Spirit 1 Blazing Shoal
1 Gauntlet of Might 1 Furnace Spirit 1 Blind with Anger
1 Long-Forgotten Gohei 1 Ghost-Lit Raider 1 Crushing Pain
1 Thran Dynamo 1 Greater Stone Spirit 1 Devouring Rage
1 Simian Spirit Guide 1 Hearth Kami 1 Fervor
1 Desperate Ritual 1 Jiwari, the Earth Aflame 1 Gaze of Adamaro
  1 Kami of Fire's Roar 1 Glacial Crevasses
  1 Lavaborn Muse 1 Glacial Ray
  1 Myojin of Infinite Rage 1 Ire of Kaminari
  1 Oni of Wild Places 1 Lava Spike
  1 Ore Gorger 1 Mana Echoes
  1 Pain Kami 1 Overblaze
  1 Patron of the Akki 1 Path of Anger's Flame
  1 Raging Spirit 1 Shared Animosity
  1 Ryusei, the Falling Star 1 Spiraling Embers
  1 Scorched Rusalka 1 Sunder from Within
  1 Shinen of Fury's Fire 1 Torrent of Stone
  1 Soul of Magma 1 Unearthly Blizzard
  1 Stone Spirit  
  1 Subterranean Spirit  
  1 Taurean Mauler  
  1 Yuki-Onna  

Soldiers

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A pretty straightforward Soldiers tribal deck.
 
Lands (33): General (1): Spells (27):
1 Daru Encampment 1 Darien, King of Kjeldor 1 Coat of Arms
1 Forbidding Watchtower   1 Diviner's Wand
1 Kjeldoran Outpost Creatures (33): 1 Door of Destinies
1 Kor Haven 1 Auriok Bladewarden 1 Gauntlet of Power
1 Mistveil Plains 1 Auriok Steelshaper 1 Konda's Banner
1 Thawing Glaciers 1 Aven Brigadier 1 Leonin Sun Standard
1 Windbrisk Heights 1 Aven Cloudchaser 1 Loxodon Warhammer
25 Snow-Covered Plains 1 Aven Warhawk 1 Staff of Domination
  1 Aysen Crusader 1 Sunstone
Mana Acceleration (6): 1 Benalish Commander 1 Sword of Fire and Ice
1 Sol Ring 1 Captain of the Watch 1 Sword of Light and Shadow
1 Paradise Plume 1 Catapult Master 1 Sword of the Paruns
1 Pearl Medallion 1 Catapult Squad 1 Veteran's Armaments
1 Urza's Incubator 1 Cenn's Tactician 1 Cenn's Enlistment
1 Ballyrush Banneret 1 Cloudgoat Ranger 1 Decree of Justice
1 Daru Warchief 1 Daru Stinger 1 Elspeth, Knight-Errant
1 Thran Dynamo 1 Enlistment Officer 1 Even the Odds
  1 Field Marshal 1 Martial Coup
  1 Frontline Strategist 1 Militia's Pride
  1 Gempalm Avenger 1 Mobilization
  1 Grassland Crusader 1 Noble Purpose
  1 Icatian Lieutenant 1 Piety Charm
  1 Intrepid Hero 1 Raise the Alarm
  1 Knight-Captain of Eos 1 Return to Dust
  1 Mirror Entity 1 Shared Triumph
  1 Oathsworn Giant 1 Unified Strike
  1 Patrol Signaler  
  1 Pearlspear Courier  
  1 Preeminent Captain  
  1 Rhox Pikemaster  
  1 Soltari Champion  
  1 Steelshaper Apprentice  
  1 Stormfront Riders  
  1 Taj-Nar Swordsmith  
  1 Veteran Armorer  
  1 Veteran Armorsmith  
  1 Veteran Swordsmith  

Spirits

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Tribal Spirits. Has an Arcane sub-theme.
I try to use as many "Whenever you play a Spirit or Arcane spell..." cards as possible, to get multiple triggers.
 
Lands (35): General (1): Spells (25):
1 Underground Sea 1 Karona, False God 1 Door of Destinies
1 Bayou   1 Demonic Tutor
1 Badlands Creatures (30): 1 Devouring Greed
1 Scrubland 1 Iname as One 1 Soulless Revival
1 Tropical Island 1 Nobilis of War 1 Distant Melody
1 Volcanic Island 1 Overbeing of Myth 1 Eerie Procession
1 Tundra 1 Patron of the Nezumi 1 Evermind
1 Taiga 1 Thief of Hope 1 Eye of Nowhere
1 Savannah 1 Kiri-Onna 1 Heed the Mists
1 Plateau 1 Myojin of Seeing Winds 1 Petals of Insight
1 Watery Grave 1 Patron of the Moon 1 Psychic Puppetry
1 Overgrown Tomb 1 Sire of the Storm 1 Ribbons of the Reikai
1 Blood Crypt 1 Teller of Tales 1 Rending Vines
1 Godless Shrine 1 The Unspeakable 1 Strength of Cedars
1 Breeding Pool 1 Tomorrow, Azami's Familiar 1 Vital Surge
1 Steam Vents 1 Tradewind Rider 1 Wear Away
1 Hallowed Fountain 1 Bounteous Kirin 1 Devouring Rage
1 Stomping Ground 1 Elder Pine of Jukai 1 Glacial Ray
1 Temple Garden 1 Haru-Onna 1 Mana Echoes
1 Sacred Foundry 1 Kodama of the Center Tree 1 Overblaze
1 Polluted Delta 1 Kodama of the South Tree 1 Path of Anger's Flame
1 Bloodstained Mire 1 Myojin of Life's Web 1 AEther Shockwave
1 Flooded Strand 1 Primordial Sage 1 Field of Souls
1 Wooded Foothills 1 Sekki, Seasons' Guide 1 Spiritual Visit
1 Windswept Heath 1 Patron of the Akki 1 Terashi's Grasp
1 Arcane Sanctum 1 Yuki-Onna  
1 Crumbling Necropolis 1 Myojin of Cleansing Fire  
1 Jungle Shrine 1 Nikko-Onna  
1 Savage Lands 1 Oyobi, Who Split the Heavens  
1 Seaside Citadel 1 Patron of the Kitsune  
1 Mosswort Bridge 1 Twilight Drover  
1 Spinerock Knoll 1 Waxmane Baku  
1 Windbrisk Heights 1 Windborn Muse  
1 Exotic Orchard    
1 Reflecting Pool    
     
Mana Acceleration (9):    
1 Sol Ring    
1 Gilded Lotus    
1 Long-Forgotten Gohei    
1 Stone Calendar    
1 Urza's Incubator    
1 Mirari's Wake    
1 Mana Reflection    
1 Petalmane Baku    
1 Desperate Ritual    

Thraximundar

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I wanted two things in this deck: Lots of sacrifice effects (either for opponents or beneficial ones for myself), and extra attack steps (like Relentless Assault).
35 lands seems low, but it is running 11 mana accel cards.
Have only played once as of this writing, and it was pretty good.
 
Lands (35): General (1): Spells (33):
1 High Market 1 Thraximundar 1 Diamond Valley
1 Miren, the Moaning Well   1 Mind's Eye
1 Phyrexian Tower Creatures (20): 1 Minion Reflector
1 Darkwater Catacombs 1 Gemini Engine 1 Rakdos Riteknife
1 Dimir Aqueduct 1 Defiler of Souls 1 Spawning Pit
1 Drowned Catacomb 1 Lyzolda, the Blood Witch 1 Temporal Aperture
1 Polluted Delta 1 Malfegor 1 Barrin's Spite
1 Sunken Ruins 1 Prince of Thralls 1 Crosis's Charm
1 Tainted Isle 1 Braids, Cabal Minion 1 Din of the Fireherd
1 Underground Sea 1 Endrek Sahr, Master Breeder 1 Grixis Charm
1 Watery Grave 1 Fleshbag Marauder 1 Nicol Bolas, Planeswalker
1 Badlands 1 Greater Harvester 1 Slave of Bolas
1 Blood Crypt 1 Gutless Ghoul 1 Twisted Justice
1 Bloodstained Mire 1 Hell's Caretaker 1 Attrition
1 Dragonskull Summit 1 Kuon, Ogre Ascendant 1 Black Market
1 Graven Cairns 1 Predatory Nightstalker 1 Breeding Pit
1 Rakdos Carnarium 1 Skeletal Vampire 1 Call to the Grave
1 Shadowblood Ridge 1 Wei Assassins 1 Carrion
1 Tainted Peak 1 Tidespout Tyrant 1 Chainer's Edict
1 Cascade Bluffs 1 Tradewind Rider 1 Cruel Edict
1 Izzet Boilerworks 1 Godo, Bandit Warlord 1 Curse of the Cabal
1 Steam Vents 1 Kiki-Jiki, Mirror Breaker 1 Diabolic Edict
1 Volcanic Island 1 Siege-Gang Commander 1 Grave Pact
1 Crumbling Necropolis   1 Imperial Edict
1 Crosis's Catacombs   1 Warren Weirding
1 Exotic Orchard   1 Capsize
1 Meteor Crater   1 Aggravated Assault
1 Reflecting Pool   1 Breath of Fury
7 Swamp   1 Elemental Mastery
    1 Fury of the Horde
Mana Acceleration (11):   1 Relentless Assault
1 Sol Ring   1 Savage Beating
1 Darksteel Ingot   1 Seize the Day
1 Gilded Lotus    
1 Izzet Signet    
1 Rakdos Signet    
1 Dimir Signet    
1 Fellwar Stone    
1 Coalition Relic    
1 Thran Dynamo    
1 Obelisk of Grixis    
1 Crosis's Attendant    

Tims (Pingers)

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Lots of pingers. I avoid pingers that cost mana to use.
Numot is used as a generic U/R/W color general; this deck doesn't abuse Numot in any particular way.
This deck could be 5 color: Black would add two pingers (Blood Cultist and Rakdos Ickspitter); Green would add untap effects (Seedborn Muse, Vitalize, Mobilize, etc.)
 
Lands (35): General (1): Spells (21):
1 Plateau 1 Numot, the Devastator 1 Mind's Eye
1 Sacred Foundry   1 Thornbite Staff
1 Ancient Amphitheater Creatures (34): 1 Thousand-Year Elixir
1 Battlefield Forge 1 Gelectrode 1 Energy Arc
1 Boros Garrison 1 Niv-Mizzet, the Firemind 1 Rally the Righteous
1 Rugged Prairie 1 Razorfin Hunter 1 Thoughtweft Gambit
1 Volcanic Island 1 Samite Archer 1 Unbender Tine
1 Steam Vents 1 Sky Hussar 1 Breaking Wave
1 Cascade Bluffs 1 Apprentice Sorcerer 1 Curiosity
1 Izzet Boilerworks 1 Arcanis the Omnipotent 1 Charisma
1 Shivan Reef 1 Azami, Lady of Scrolls 1 Freed from the Real
1 Tundra 1 Capricious Sorcerer 1 Intruder Alarm
1 Hallowed Fountain 1 Fledgling Mawcor 1 Pemmin's Aura
1 Azorius Chancery 1 Mawcor 1 Turnabout
1 Boreal Shelf 1 Pirate Ship 1 Aggravated Assault
1 Coastal Tower 1 Prodigal Sorcerer 1 Fervor
1 Flood Plain 1 Reveka, Wizard Savant 1 Savage Beating
1 Flooded Strand 1 Rootwater Hunter 1 Rally the Troops
1 Mystic Gate 1 Suq'Ata Firewalker 1 Return to Dust
1 Nimbus Maze 1 Temporal Adept 1 Roar of the Kha
1 Skycloud Expanse 1 Thornwind Faeries 1 To Arms!
1 Wanderwine Hub 1 Wu Longbowman  
1 Island 1 Zuran Spellcaster  
1 Snow-Covered Island 1 Cinder Pyromancer  
1 Vivid Creek 1 Embermage Goblin  
1 Mountain 1 Frostwielder  
1 Snow-Covered Mountain 1 Furystoke Giant  
1 Vivid Crag 1 Goblin Dynamo  
1 Forgotten Cave 1 Goblin Sharpshooter  
1 Spinerock Knoll 1 Jeska, Warrior Adept  
1 Plains 1 Kamahl, Pit Fighter  
1 Snow-Covered Plains 1 Lightning Crafter  
1 Vivid Meadow 1 Prodigal Pyromancer  
1 Exotic Orchard 1 Viashino Fangtail  
1 Reflecting Pool 1 Vithian Stinger  
  1 Vulshok Sorcerer  
Mana Acceleration (9): 1 Reveille Squad  
1 Sol Ring    
1 Fellwar Stone    
1 Azorius Signet    
1 Izzet Signet    
1 Boros Signet    
1 Coalition Relic    
1 Darksteel Ingot    
1 Gilded Lotus    
1 Spectral Searchlight    

Wizards

Click here for visual deck (with images)
 
Tribal Wizards.
 
Lands (35): General (1): Spells (13):
1 Riptide Laboratory 1 Azami, Lady of Scrolls 1 Diviner's Wand
32 Snow-Covered Island   1 Door of Destinies
1 Terrain Generator Creatures (42): 1 Sunstone
1 Thawing Glaciers 1 Memnarch 1 Sword of the Paruns
  1 Aphetto Grifter 1 Thousand-Year Elixir
Mana Acceleration (9): 1 Arcanis the Omnipotent 1 Distant Melody
1 Sol Ring 1 Archivist 1 Faces of the Past
1 Apprentice Wizard 1 Brine Seer 1 Homarid Spawning Bed
1 Gauntlet of Power 1 Cytoplast Manipulator 1 Ixidor's Will
1 Paradise Plume 1 Drowner Initiate 1 Psychic Trance
1 Sapphire Medallion 1 Ertai, Wizard Adept 1 Sage's Dousing
1 Sea Scryer 1 Fallowsage 1 Stream of Unconsciousness
1 Sky Diamond 1 Fatestitcher 1 Turnabout
1 Stonybrook Banneret 1 Gempalm Sorcerer  
1 Urza's Incubator 1 Ghosthelm Courier  
  1 Glen Elendra Archmage  
  1 Heidar, Rimewind Master  
  1 Information Dealer  
  1 Ink Dissolver  
  1 Inspired Sprite  
  1 Jushi Apprentice  
  1 Magus of the Future  
  1 Magus of the Jar  
  1 Nameless One  
  1 Patron Wizard  
  1 Prodigal Sorcerer  
  1 Raven Guild Master  
  1 Reveka, Wizard Savant  
  1 Rimewind Cryomancer  
  1 Riptide Chronologist  
  1 Riptide Director  
  1 Rimewind Taskmage  
  1 Sage of Fables  
  1 Sigil Tracer  
  1 Sower of Temptation  
  1 Supreme Inquisitor  
  1 Suq'Ata Firewalker  
  1 Surgespanner  
  1 Talas Researcher  
  1 Teferi, Mage of Zhalfir  
  1 Temporal Adept  
  1 Uyo, Silent Prophet  
  1 Venser, Shaper Savant  
  1 Voidmage Prodigy  
  1 Zuran Spellcaster