Spirit (Visual)

Tribal Spirits. Has an Arcane sub-theme.
I try to use as many "Whenever you play a Spirit or Arcane spell..." cards as possible, to get multiple triggers.

Click here for a text version of this decklist
Click here for my EDH Commander decks

General (1):
Karona, False God

Creatures (32):
Drogskol Captain Drogskol Reaver Iname as One Karador, Ghost Chieftain Nobilis of War Overbeing of Myth Battleground Geist Kiri-Onna Myojin of Seeing Winds Sire of the Storm Sturmgeist Teller of Tales The Unspeakable Tomorrow, Azami's Familiar Tradewind Rider Bounteous Kirin Elder Pine of Jukai Haru-Onna Kodama of the Center Tree Kodama of the South Tree Myojin of Life's Web Primordial Sage Malignus Patron of the Akki Yuki-Onna Myojin of Cleansing Fire Nikko-Onna Oyobi, Who Split the Heavens Patron of the Kitsune Twilight Drover Waxmane Baku Windborn Muse

Spells (24):
Door of Destinies Maelstrom Nexus Devouring Greed Soulless Revival Distant Melody Eerie Procession Evermind Eye of Nowhere Heed the Mists Petals of Insight Psychic Puppetry Ribbons of the Reikai Rending Vines Strength of Cedars Vital Surge Wear Away Devouring Rage Glacial Ray Overblaze Path of Anger's Flame AEther Shockwave Field of Souls Spiritual Visit Terashi's Grasp

Mana Acceleration (7):
Gilded Lotus Long-Forgotten Gohei Urza's Incubator Mirari's Wake Mana Reflection Petalmane Baku Desperate Ritual Thunder Totem

Lands (35):
Bayou Badlands Scrubland Tropical Island Volcanic Island Tundra Taiga Savannah Plateau Watery Grave Overgrown Tomb Blood Crypt Godless Shrine Breeding Pool Steam Vents Hallowed Fountain Stomping Ground Temple Garden Sacred Foundry Glacial Fortress Moorland Haunt Arcane Sanctum Crumbling Necropolis Jungle Shrine Savage Lands Seaside Citadel Creeping Tar Pit Lavaclaw Reaches Celestial Colonnade Raging Ravine Stirring Wildwood Command Tower Reflecting Pool Sol Ring