Tims (Pingers)

Tons of Tims (Pingers), and ways to untap them.
This deck has a very low amount of mana, but it generally doesn't need a lot.

General (1):
Horde of Notions

Creatures (38):
Gelectrode Niv-Mizzet, the Firemind Rakdos Ickspitter Razorfin Hunter Samite Archer Sky Hussar Apprentice Sorcerer Arcanis the Omnipotent Capricious Sorcerer Fledgling Mawcor Mawcor Pirate Ship Prodigal Sorcerer Reveka, Wizard Savant Rootwater Hunter Suq'Ata Firewalker Temporal Adept Thornwind Faeries Wu Longbowman Zuran Spellcaster Copperhorn Scout Seedborn Muse Brimstone Mage Chandra's Spitfire Cinder Pyromancer Cunning Sparkmage Embermage Goblin Frostwielder Goblin Dynamo Goblin Sharpshooter Jeska, Warrior Adept Kamahl, Pit Fighter Lightning Crafter Prodigal Pyromancer Viashino Fangtail Vithian Stinger Vulshok Sorcerer Reveille Squad

Spells (23):
Mind's Eye Thornbite Staff Thousand-Year Elixir Energy Arc Thoughtweft Gambit Breaking Wave Curiosity Charisma Timetwister Turnabout Lurking Predators Mobilize Quest for Renewal Vitalize Aggravated Assault Fervor Savage Beating Call to Glory Gleam of Resistance Rally the Troops Return to Dust Roar of the Kha To Arms!

Mana Acceleration (5):
Fellwar Stone Coalition Relic Gilded Lotus Unbender Tine Izzet Signet

Lands (33):
Underground Sea Badlands Tropical Island Volcanic Island Tundra Taiga Plateau Watery Grave Blood Crypt Breeding Pool Steam Vents Hallowed Fountain Stomping Ground Sacred Foundry Dimir Aqueduct Rakdos Carnarium Simic Growth Chamber Izzet Boilerworks Azorius Chancery Gruul Turf Boros Garrison Arcane Sanctum Crumbling Necropolis Jungle Shrine Savage Lands Seaside Citadel Creeping Tar Pit Lavaclaw Reaches Celestial Colonnade Raging Ravine Scalding Tarn Reflecting Pool Sol Ring