{G2} Multiplayer Grades by grade/notes (Generic usefulness)


Card Grade Notes Color Expansion Rarity CastCost Type P/T Text
Hurkyl’s Recall C bounce-A Blue Antiq R 1U Instant   Return all artifacts target player owns to his or her
hand.
Old Man of the Sea C control-cr Blue Arabian R 1UU Creature - Marid 2/3 You may choose not to untap Old Man of the Sea during
your untap step.
T: Gain control of target creature with power equal
to or less than the power of Old Man of the Sea as
long as Old Man of the Sea remains tapped and its power
remains equal to or greater than the creature’s power.
Copy Artifact A copy-A Blue Unlim R 1U Enchantment   As Copy Artifact comes into play, you may choose an
artifact in play. If you do, Copy Artifact comes into
play as a copy of that artifact. It’s still an enchantment.
Clone B copy-cr Blue Unlim U 3U Creature - Shapeshifter 0/0 As Clone comes into play, you may choose a creature
in play. If you do, Clone comes into play as a copy
of that creature.
Vesuvan Doppelganger A copy-cr Blue Unlim R 3UU Creature - Doppelganger 0/0 As Vesuvan Doppelganger comes into play, you may choose
a creature in play. If you do, Vesuvan Doppelganger
comes into play as a copy of that creature except for
its color and gains "At the beginning of your upkeep,
you may have this creature become a copy of target
creature except for its color. If you do, this creature
gains this ability."
Fork A copy-inst/sorc Red Unlim R RR Instant   Copy target instant or sorcery spell, except that it
copies Fork's color. You may choose new targets for
the copy.
Counterspell C counter Blue Unlim U UU Instant   Counter target spell.
Power Sink C counter Blue Unlim C XU Instant   Counter target spell unless its controller pays X.
If he or she doesn’t, that player taps all lands he
or she controls and empties his or her mana pool.
Clockwork Avian D cr Artifact Antiq R 5 Artifact Creature 0/4 Flying
Clockwork Avian comes into play with four +1/+0 counters
on it.
Clockwork Avian can’t have more than four +1/+0 counters
on it.
At end of combat, if Clockwork Avian attacked or blocked
this turn, remove a +1/+0 counter from it.
X, T: Put X +1/+0 counters on Clockwork Avian. Play
this ability only during your upkeep.
Khabal Ghoul C cr Black Arabian U 2B Creature - Ghoul 1/1 At end of turn, put a +1/+1 counter on Khabal Ghoul
for each creature put into a graveyard from play this
turn.
Sengir Vampire C cr Black Unlim U 3BB Creature - Vampire 4/4 Flying (This creature can’t be blocked except by creatures
with flying.)
Whenever a creature dealt damage by Sengir Vampire
this turn is put into a graveyard, put a +1/+1 counter
on Sengir Vampire.
Will-o’-the-Wisp C cr Black Unlim R B Creature - Spirit 0/1 Flying (This creature can’t be blocked except by creatures
with flying.)
B: Regenerate Will-o’-the-Wisp. (The next time this
creature would be destroyed this turn, it isn’t. Instead
tap it, remove all damage from it, and remove it from
combat.)
Air Elemental C cr Blue Unlim U 3UU Creature - Elemental 4/4 Flying (This creature can’t be blocked except by creatures
with flying.)
Mahamoti Djinn C cr Blue Unlim R 4UU Creature - Djinn 5/6 Flying (This creature can’t be blocked except by creatures
with flying.)
Dragon Whelp C cr Red Unlim U 2RR Creature - Dragon 2/3 Flying
R: Dragon Whelp gets +1/+0 until end of turn. If this
ability is played four or more times this turn, sacrifice
Dragon Whelp at end of turn.
Granite Gargoyle C cr Red Unlim R 2R Creature - Gargoyle 2/2 Flying
R: Granite Gargoyle gets +0/+1 until end of turn.
Shivan Dragon B cr Red Unlim R 4RR Creature - Dragon 5/5 Flying (This creature can’t be blocked except by creatures
with flying.)
R: Shivan Dragon gets +1/+0 until end of turn.
Two-Headed Giant of Foriys C cr Red Unlim R 4R Creature - Giant 4/4 Trample
Two-Headed Giant of Foriys can block an additional
creature.
Serra Angel B cr White Unlim U 3WW Creature - Angel 4/4 Flying (This creature can’t be blocked except by creatures
with flying.)
Vigilance (Attacking doesn’t cause this creature to
tap.)
Mishra’s Factory C cr, mana Land Antiq R   Land   T: Add 1 to your mana pool.
1: Until end of turn, Mishra’s Factory becomes a 2/2
Assembly-Worker artifact creature. It’s still a land.
T: Target Assembly-Worker gets +1/+1 until end of turn.
Chaos Orb A destr Artifact Unlim R 2 Artifact   1, T: If Chaos Orb is in play, flip Chaos Orb onto
the playing area from a height of at least one foot.
If Chaos Orb turns over completely at least once during
the flip, destroy all permanents it touches. Then destroy
Chaos Orb.
Nevinyrral’s Disk B destr Artifact Unlim R 4 Artifact   Nevinyrral’s Disk comes into play tapped.
1, T: Destroy all artifacts, creatures, and enchantments.
Desert Twister C destr Green Arabian U 4GG Sorcery   Destroy target permanent.
Shatterstorm C destr-A Red Antiq R 2RR Sorcery   Destroy all artifacts. They can’t be regenerated.
Disenchant C destr-A, destr-ench White Unlim C 1W Instant   Destroy target artifact or enchantment.
Royal Assassin B destr-cr Black Unlim R 1BB Creature - Human Assassin 1/1 T: Destroy target tapped creature.
Cockatrice C destr-cr Green Unlim R 3GG Creature - Cockatrice 2/4 Flying
Whenever Cockatrice blocks or becomes blocked by a
non-Wall creature, destroy that creature at end of
combat.
Thicket Basilisk C destr-cr Green Unlim U 3GG Creature - Basilisk 2/4 Whenever Thicket Basilisk blocks or becomes blocked
by a non-Wall creature, destroy that creature at end
of combat.
Swords to Plowshares C destr-cr White Unlim U W Instant   Remove target creature from the game. Its controller
gains life equal to its power.
Wrath of God B destr-cr White Unlim R 2WW Sorcery   Destroy all creatures. They can’t be regenerated.
Tranquility C destr-ench Green Unlim C 2G Sorcery   Destroy all enchantments.
Strip Mine C destr-land Land Antiq R   Land   T: Add 1 to your mana pool.
T, Sacrifice Strip Mine: Destroy target land.
Demonic Hordes C destr-land Black Unlim R 3BBB Creature - Demon 5/5 T: Destroy target land.
At the beginning of your upkeep, unless you pay BBB,
tap Demonic Hordes and sacrifice a land of an opponent’s
choice.
Armageddon B destr-land White Unlim R 3W Sorcery   Destroy all lands.
Balance B destr-land, destr-cr, discard White Unlim R 1W Sorcery   Except the player who controls the fewest lands, each
player sacrifices lands until all players control the
same number of lands as the player who controls the
fewest. Players do the same for creatures and discard
cards the same way.
Hypnotic Specter C discard Black Unlim U 1BB Creature - Specter 2/2 Flying (This creature can’t be blocked except by creatures
with flying.)
Whenever Hypnotic Specter deals damage to an opponent,
that player discards a card at random.
Mind Twist C discard Black Unlim R XB Sorcery   Target player discards X cards at random.
Wheel of Fortune B discard, draw Red Unlim R 2R Sorcery   Each player discards his or her hand and draws seven
cards.
Triskelion C dmg Artifact Antiq R 6 Artifact Creature 1/1 Triskelion comes into play with three +1/+1 counters
on it.
Remove a +1/+1 counter from Triskelion: Triskelion
deals 1 damage to target creature or player.
Pestilence C dmg Black Unlim C 2BB Enchantment   At end of turn, if no creatures are in play, sacrifice
Pestilence.
B: Pestilence deals 1 damage to each creature and each
player.
Prodigal Sorcerer C dmg Blue Unlim C 2U Creature - Wizard 1/1 T: Prodigal Sorcerer deals 1 damage to target creature
or player.
Psionic Blast C dmg Blue Unlim U 2U Instant   Psionic Blast deals 4 damage to target creature or
player and 2 damage to you.
Fireball C dmg Red Unlim C XR Sorcery   Fireball deals X damage divided evenly, rounded down,
among any number of target creatures and/or players.
As an additional cost to play Fireball, pay 1 for each
target beyond the first.
Lightning Bolt C dmg Red Unlim C R Instant   Lightning Bolt deals 3 damage to target creature or
player.
Drain Life C dmg, lifegain Black Unlim C X1B Sorcery   Spend only black mana on X.
Drain Life deals X damage to target creature or player.
You gain life equal to the damage dealt, but not more
life than the player’s life total before Drain Life
dealt damage or the creature’s toughness.
Black Vise C dmg-pl Artifact Unlim U 1 Artifact   As Black Vise comes into play, choose an opponent.
At the beginning of the chosen player’s upkeep, Black
Vise deals X damage to that player, where X is the
number of cards greater than four in his or her hand.
Dingus Egg C dmg-pl Artifact Unlim R 4 Artifact   Whenever a land is put into a graveyard from play,
Dingus Egg deals 2 damage to that land’s controller.
Eye for an Eye C dmg-pl White Arabian U WW Instant   Eye for an Eye deals X damage to the controller of
the source of your choice that dealt damage to you
this turn, where X is the damage dealt to you by that
source this turn.
Island of Wak-Wak B dmgprev Land Arabian R   Land   T: The power of target creature with flying becomes
0 until end of turn.
Singing Tree C dmgprev Green Arabian R 3G Creature - Singing-Tree 0/3 T: Target attacking creature's power becomes 0 until
end of turn.
Forcefield B dmgprev-self Artifact Unlim R 3 Artifact   1: Prevent all but 1 combat damage that would be dealt
this turn by target unblocked creature attacking you.
Simulacrum C dmgprev-self Black Unlim U 1B Instant   You gain life equal to the damage dealt to you this
turn. Simulacrum deals damage to target creature you
control equal to the damage dealt to you this turn.
Ali from Cairo A dmgprev-self Red Arabian R 2RR Creature - Ali-from-Cairo 0/1 Damage that would reduce your life total to less than
1 reduces it to 1 instead.
Veteran Bodyguard C dmgprev-self White Unlim R 3WW Creature - Bodyguard 2/5 As long as Veteran Bodyguard is untapped, all damage
that would be dealt to you by unblocked creatures is
dealt to Veteran Bodyguard instead.
Reverse Damage C dmgprev-self, lifegain White Unlim R 1WW Instant   The next time a source of your choice would deal damage
to you this turn, prevent that damage. You gain that
much life.
Library of Alexandria A draw Land Arabian U   Land   T: Add 1 to your mana pool.
T: Draw a card. Play this ability only if you have
exactly seven cards in your hand.
Howling Mine B draw Artifact Unlim R 2 Artifact   At the beginning of each player’s draw step, if Howling
Mine is untapped, that player draws a card.
Jayemdae Tome C draw Artifact Unlim R 4 Artifact   4, T: Draw a card.
Ancestral Recall A draw Blue Unlim R U Instant   Target player draws three cards.
Braingeyser C draw Blue Unlim R XUU Sorcery   Target player draws X cards.
Bazaar of Baghdad B draw, discard-self Land Arabian U   Land   T: Draw two cards, then discard three cards.
Sindbad C draw, discard-self Blue Arabian U 1U Creature - Sindbad 1/1 T: Draw a card and reveal it. If it isn’t a land card,
discard it.
Timetwister A draw, grave->library Blue Unlim R 2U Sorcery   Each player shuffles his or her hand and graveyard
into his or her library and then draws seven cards.
(Then put Timetwister into its owner’s graveyard.)
Verduran Enchantress C draw-ench Green Unlim R 1GG Creature - Human Druid 0/2 Whenever you play an enchantment spell, you may draw
a card.
Guardian Beast B enhance-A Black Arabian R 3B Creature - Guardian 2/4 As long as Guardian Beast is untapped, noncreature
artifacts you control can't be enchanted, they're indestructible,
and other players can't gain control of them.
Berserk B enhance-cr Green Unlim U G Instant   Play Berserk only before the combat damage step.
Target creature gains trample and gets +X/+0 until
end of turn, where X is its power. At end of turn,
destroy that creature if it attacked this turn.
Giant Growth C enhance-cr Green Unlim C G Instant   Target creature gets +3/+3 until end of turn.
Orcish Oriflamme C enhance-cr Red Unlim U 3R Enchantment   Attacking creatures you control get +1/+0.
Army of Allah C enhance-cr White Arabian C 1WW Instant   Attacking creatures get +2/+0 until end of turn.
Blaze of Glory C enhance-cr White Unlim R W Instant   Target creature can block any number of creatures this
turn. It must block each attacking creature this turn
if able.
Blessing C enhance-cr White Unlim R WW Enchantment - Aura   Enchant creature
W: Enchanted creature gets +1/+1 until end of turn.
Crusade C enhance-cr White Unlim R WW Enchantment   White creatures get +1/+1.
Jihad C enhance-cr White Arabian R WWW Enchantment   As Jihad comes into play, choose a color and an opponent.
White creatures get +2/+1.
When the chosen opponent controls no cards of the chosen
color, sacrifice Jihad.
Righteousness C enhance-cr White Unlim R W Instant   Target blocking creature gets +7/+7 until end of turn.
Bad Moon B enhance-cr-B Black Unlim R 1B Enchantment   Black creatures get +1/+1.
Regrowth B grave->hand Green Unlim U 1G Sorcery   Return target card from your graveyard to your hand.
Argivian Archaeologist B grave->hand-A White Antiq R 1WW Creature - Archaeologist 1/1 WW, T: Return target artifact card from your graveyard
to your hand.
Feldon’s Cane B grave->library Artifact Antiq U 1 Artifact   T, Remove Feldon’s Cane from the game: Shuffle your
graveyard into your library.
Haunting Wind C hoser-A Black Antiq U 3B Enchantment   Whenever an artifact becomes tapped or a player plays
an artifact’s activated ability without T in its activation
cost, Haunting Wind deals 1 damage to that artifact’s
controller.
Energy Flux C hoser-A Blue Antiq U 2U Enchantment   All artifacts have "At the beginning of your upkeep,
sacrifice this artifact unless you pay 2."
Mishra’s Workshop B land-A Land Antiq R   Land   T: Add 3 to your mana pool. Spend this mana only to
play artifact spells.
Urza’s Mine C land-A Land Antiq C   Land - Urza’s Mine   T: Add 1 to your mana pool. If you control an Urza’s
Power-Plant and an Urza’s Tower, add 2 to your mana
pool instead.
Urza’s Power Plant C land-A Land Antiq U   Land - Urza’s Power-Plant   T: Add 1 to your mana pool. If you control an Urza’s
Mine and an Urza’s Tower, add 2 to your mana pool instead.
Urza’s Tower C land-A Land Antiq U   Land - Urza’s Tower   T: Add 1 to your mana pool. If you control an Urza’s
Mine and an Urza’s Power-Plant, add 3 to your mana
pool instead.
Swamp C land-B Land Unlim     Basic Land - Swamp   [B]
Forest C land-G Land Unlim     Basic Land - Forest   [G]
Badlands A land-M Land Unlim R   Land - Mountain Swamp    
Bayou A land-M Land Unlim R   Land - Swamp Forest    
City of Brass C land-M Land Arabian U   Land   Whenever City of Brass becomes tapped, it deals 1 damage
to you.T: Add one mana of any color to your mana pool.
Plateau A land-M Land Unlim R   Land - Plains Mountain    
Savannah A land-M Land Unlim R   Land - Plains Forest    
Scrubland A land-M Land Unlim R   Land - Plains Swamp    
Taiga A land-M Land Unlim R   Land - Mountain Forest    
Tropical Island A land-M Land Unlim R   Land - Island Forest    
Tundra A land-M Land Unlim R   Land - Plains Island    
Underground Sea A land-M Land Unlim R   Land - Island Swamp    
Volcanic Island A land-M Land Unlim R   Land - Island Mountain    
Mountain C land-R Land Unlim     Basic Land - Mountain   [R]
Island C land-U Land Unlim     Basic Land - Island   [U]
Plains C land-W Land Unlim     Basic Land - Plains   [W]
Diamond Valley A lifegain Land Arabian U   Land   T, Sacrifice a creature: You gain life equal to the
sacrificed creature’s toughness.
Ivory Tower B lifegain Artifact Antiq U 1 Artifact   At the beginning of your upkeep, you gain X life, where
X is the number of cards in your hand minus four.
Urza’s Chalice C lifegain-A Artifact Antiq C 1 Artifact   Whenever a player plays an artifact spell, you may
pay 1. If you do, you gain 1 life.
Powerleech B lifegain-A Green Antiq U GG Enchantment   Whenever an artifact an opponent controls becomes tapped
or an opponent plays an artifact’s activated ability
without T in its activation cost, you gain 1 life.
Throne of Bone C lifegain-B Artifact Unlim U 1 Artifact   Whenever a player plays a black spell, you may pay
1. If you do, you gain 1 life.
Soul Net C lifegain-cr Artifact Unlim U 1 Artifact   Whenever a creature is put into a graveyard from play,
you may pay 1. If you do, you gain 1 life.
Wooden Sphere C lifegain-G Artifact Unlim U 1 Artifact   Whenever a player plays a green spell, you may pay
1. If you do, you gain 1 life.
Iron Star C lifegain-R Artifact Unlim U 1 Artifact   Whenever a player plays a red spell, you may pay 1.
If you do, you gain 1 life.
Crystal Rod C lifegain-U Artifact Unlim U 1 Artifact   Whenever a player plays a blue spell, you may pay 1.
If you do, you gain 1 life.
Ivory Cup C lifegain-W Artifact Unlim U 1 Artifact   Whenever a player plays a white spell, you may pay
1. If you do, you gain 1 life.
Mana Vault C mana Artifact Unlim R 1 Artifact   Mana Vault doesn’t untap during your untap step.
At the beginning of your upkeep, you may pay 4. If
you do, untap Mana Vault.
At the beginning of your draw step, if Mana Vault is
tapped, it deals 1 damage to you.
T: Add 3 to your mana pool.
Sol Ring A mana Artifact Unlim U 1 Artifact   T: Add 2 to your mana pool.
Channel C mana Green Unlim U GG Sorcery   Until end of turn, any time you could play a mana ability
you may pay 1 life. If you do, add 1 to your mana pool.
Mana Flare B mana Red Unlim R 2R Enchantment   Whenever a player taps a land for mana, that player
adds one mana of that type to his or her mana pool.
Mox Jet A mana-B Artifact Unlim R 0 Artifact   T: Add B to your mana pool.
Dark Ritual B mana-B Black Unlim C B Instant   Add BBB to your mana pool.
Mox Emerald A mana-G Artifact Unlim R 0 Artifact   T: Add G to your mana pool.
Llanowar Elves C mana-G Green Unlim C G Creature - Elf Druid 1/1 T: Add G to your mana pool.
Wild Growth C mana-G Green Unlim C G Enchantment - Aura   Enchant land
Whenever enchanted land is tapped for mana, its controller
adds G to his or her mana pool.
Black Lotus A mana-M Artifact Unlim R 0 Artifact   T, Sacrifice Black Lotus: Add three mana of any one
color to your mana pool.
Birds of Paradise B mana-M Green Unlim R G Creature - Bird 0/1 Flying
T: Add one mana of any color to your mana pool.
Mox Ruby A mana-R Artifact Unlim R 0 Artifact   T: Add R to your mana pool.
Gauntlet of Might A mana-R, enhance-cr-R Artifact Unlim R 4 Artifact   Red creatures get +1/+1.
Whenever a Mountain is tapped for mana, its controller
adds R to his or her mana pool.
Mox Sapphire A mana-U Artifact Unlim R 0 Artifact   T: Add U to your mana pool.
Mox Pearl A mana-W Artifact Unlim R 0 Artifact   T: Add W to your mana pool.
Library of Leng C nodiscard Artifact Unlim U 1 Artifact   You have no maximum hand size.
If an effect causes you to discard a card, discard
it, but you may put it on top of your library instead
of into your graveyard.
Tawnos’s Coffin B phaseout-cr Artifact Antiq R 4 Artifact   You may choose not to untap Tawnos’s Coffin during
your untap step.
3, T: Target creature phases out. It can’t phase in
as long as Tawnos’s Coffin remains tapped. When Tawnos’s
Coffin leaves play or becomes untapped, the creature
phases in tapped.
Animate Dead C reanimate-cr Black Unlim U 1B Enchantment   When Animate Dead comes into play, if it’s in play,
it becomes an Aura with enchant creature. Put target
creature card from a graveyard into play under your
control and attach Animate Dead to it.
Enchanted creature gets -1/-0.
When Animate Dead leaves play, destroy enchanted creature.
It can’t be regenerated.
Resurrection C reanimate-cr White Unlim U 2WW Sorcery   Return target creature card from your graveyard to
play.
Priest of Yawgmoth C sac-A, mana Black Antiq C 1B Creature - Cleric 1/2 T, Sacrifice an artifact: Add to your mana pool an
amount of black mana equal to the sacrificed artifact’s
converted mana cost.
Gate to Phyrexia C sac-cr, destr-A Black Antiq U BB Enchantment   Sacrifice a creature: Destroy target artifact. Play
this ability only during your upkeep and only once
each turn.
Ashnod’s Altar B sac-cr, mana Artifact Antiq U 3 Artifact   Sacrifice a creature: Add 2 to your mana pool.
Word of Command C slave-pl Black Unlim R BB Instant   Look at target opponent’s hand and choose a card from
it. That player plays that card with his or her own
mana, but you make all decisions it calls for. The
player is required only to use mana in his or her mana
pool and mana that can be drawn from lands.
Illusionary Mask C sneak-cr Artifact Unlim R 2 Artifact   X: Put a creature card with converted mana cost X or
less from your hand into play face down as a 0/1 creature.
Put X mask counters on that creature. Play this ability
only any time you could play a sorcery. The creature’s
controller may turn the creature face up any time he
or she could play an instant by removing all mask counters
from it. This effect ends if the creature is turned
face up.
Fastbond C sneak-land Green Unlim R G Enchantment   You may play as many lands as you choose on your turn.
Whenever you play a land other than the first land
of the turn, Fastbond deals 1 damage to you.
Aladdin C steal-A Red Arabian R 2RR Creature - Aladdin 1/1 1RR, T: Gain control of target artifact as long as
Aladdin is in play.
Icy Manipulator C tap Artifact Unlim U 4 Artifact   1, T: Tap target artifact, creature, or land.
Stasis C tap Blue Unlim R 1U Enchantment   Players skip their untap steps.
At the beginning of your upkeep, sacrifice Stasis unless
you pay U.
Meekstone C tap-cr Artifact Unlim R 1 Artifact   Creatures with power 3 or greater don’t untap during
their controllers’ untap steps.
Smoke C tap-cr Red Unlim R RR Enchantment   Players can’t untap more than one creature during their
untap steps.
Winter Orb C tap-land Artifact Unlim R 2 Artifact   As long as Winter Orb is untapped, players can’t untap
more than one land during their untap steps.
Time Vault C timewalk Artifact Unlim R 2 Artifact   Time Vault comes into play tapped.
Time Vault doesn’t untap during your untap step.
At the beginning of your upkeep, you may untap Time
Vault. If you do, put a time counter on it and you
skip your next turn.
T, Remove all time counters from Time Vault: Take an
extra turn after this one. Play this ability only if
there’s a time counter on Time Vault.
Time Walk A timewalk Blue Unlim R 1U Sorcery   Take an extra turn after this one.
Tetravus B tokens Artifact Antiq R 6 Artifact Creature 1/1 Flying
Tetravus comes into play with three +1/+1 counters
on it.
At the beginning of your upkeep, you may remove any
number of Tetravites created with Tetravus from the
game. For each Tetravite removed this way, put a +1/+1
counter on Tetravus. Then you may remove any number
of +1/+1 counters from Tetravus. For each +1/+1 counter
removed this way, put into play a 1/1 Tetravite artifact
creature token with flying and with "Tetravite can’t
be enchanted."
Xenic Poltergeist C transform-A Black Antiq U 1BB Creature - Poltergeist 1/1 T: Until your next upkeep, target noncreature artifact
becomes an artifact creature with power and toughness
each equal to its converted mana cost.
Sorceress Queen C transform-cr Black Arabian U 1BB Creature - Sorceress 1/1 T: Target creature other than Sorceress Queen becomes
0/2 until end of turn.
Zombie Master C tribal Black Unlim R 1BB Creature - Lord 2/3 All Zombies have "B: Regenerate this creature" and
swampwalk.
Lord of Atlantis C tribal Blue Unlim R UU Creature - Lord 2/2 All Merfolk get +1/+1 and have islandwalk.
Goblin King C tribal Red Unlim R 1RR Creature - Goblin Lord 2/2 Other Goblins get +1/+1 and have mountainwalk. (They’re
unblockable as long as defending player controls a
Mountain.)
Demonic Tutor A tutor Black Unlim U 1B Sorcery   Search your library for a card and put that card into
your hand. Then shuffle your library.
Candelabra of Tawnos B untap-land Artifact Antiq R 1 Artifact   X, T: Untap X target lands.
Ley Druid C untap-land Green Unlim U 2G Creature - Human Druid 1/1 T: Untap target land.
Ring of Ma’ruf A wish Artifact Arabian R 5 Artifact   5, T, Remove Ring of Ma’ruf from the game: The next
time you would draw a card this turn, instead choose
a card you own from outside the game and put it into
your hand.