{G1} Multiplayer Grades by card (Generic usefulness)


Unlimited Block

Card Grade Notes Color Expansion Rarity CastCost Type P/T Text
Badlands A land-M Land Unlim R   Land - Mountain Swamp    
Bayou A land-M Land Unlim R   Land - Swamp Forest    
Bazaar of Baghdad B draw, discard-self Land Arabian U   Land   T: Draw two cards, then discard three cards.
City of Brass C land-M Land Arabian U   Land   Whenever City of Brass becomes tapped, it deals 1 damage
to you.T: Add one mana of any color to your mana pool.
Desert D dmg-cr Land Arabian C   Land - Desert   T: Add 1 to your mana pool.
T: Desert deals 1 damage to target attacking creature.
Play this ability only during the end of combat step.
Diamond Valley A lifegain Land Arabian U   Land   T, Sacrifice a creature: You gain life equal to the
sacrificed creature’s toughness.
Elephant Graveyard D tribal Land Arabian R   Land   T: Add 1 to your mana pool.
T: Regenerate target Elephant or Mammoth.
Forest C land-G Land Unlim     Basic Land - Forest   [G]
Island C land-U Land Unlim     Basic Land - Island   [U]
Island of Wak-Wak B dmgprev Land Arabian R   Land   T: The power of target creature with flying becomes
0 until end of turn.
Library of Alexandria A draw Land Arabian U   Land   T: Add 1 to your mana pool.
T: Draw a card. Play this ability only if you have
exactly seven cards in your hand.
Mishra’s Factory C cr, mana Land Antiq R   Land   T: Add 1 to your mana pool.
1: Until end of turn, Mishra’s Factory becomes a 2/2
Assembly-Worker artifact creature. It’s still a land.
T: Target Assembly-Worker gets +1/+1 until end of turn.
Mishra’s Workshop B land-A Land Antiq R   Land   T: Add 3 to your mana pool. Spend this mana only to
play artifact spells.
Mountain C land-R Land Unlim     Basic Land - Mountain   [R]
Oasis F dmgprev Land Arabian U   Land   T: Prevent the next 1 damage that would be dealt to
target creature this turn.
Plains C land-W Land Unlim     Basic Land - Plains   [W]
Plateau A land-M Land Unlim R   Land - Plains Mountain    
Savannah A land-M Land Unlim R   Land - Plains Forest    
Scrubland A land-M Land Unlim R   Land - Plains Swamp    
Strip Mine C destr-land Land Antiq R   Land   T: Add 1 to your mana pool.
T, Sacrifice Strip Mine: Destroy target land.
Swamp C land-B Land Unlim     Basic Land - Swamp   [B]
Taiga A land-M Land Unlim R   Land - Mountain Forest    
Tropical Island A land-M Land Unlim R   Land - Island Forest    
Tundra A land-M Land Unlim R   Land - Plains Island    
Underground Sea A land-M Land Unlim R   Land - Island Swamp    
Urza’s Mine C land-A Land Antiq C   Land - Urza’s Mine   T: Add 1 to your mana pool. If you control an Urza’s
Power-Plant and an Urza’s Tower, add 2 to your mana
pool instead.
Urza’s Power Plant C land-A Land Antiq U   Land - Urza’s Power-Plant   T: Add 1 to your mana pool. If you control an Urza’s
Mine and an Urza’s Tower, add 2 to your mana pool instead.
Urza’s Tower C land-A Land Antiq U   Land - Urza’s Tower   T: Add 1 to your mana pool. If you control an Urza’s
Mine and an Urza’s Power-Plant, add 3 to your mana
pool instead.
Volcanic Island A land-M Land Unlim R   Land - Island Mountain    
Aladdin’s Lamp D draw Artifact Arabian R 10 Artifact   X, T: The next time you would draw a card this turn,
instead look at the top X cards of your library, shuffle
all but one of them, put the shuffled cards on the
bottom of your library, then draw a card. X can’t be
0.
Aladdin’s Ring D dmg Artifact Arabian R 8 Artifact   8, T: Aladdin’s Ring deals 4 damage to target creature
or player.
Amulet of Kroog F dmgprev Artifact Antiq C 2 Artifact   2, T: Prevent the next 1 damage that would be dealt
to target creature or player this turn.
Ankh of Mishra D dmg-pl Artifact Unlim R 2 Artifact   Whenever a land comes into play, Ankh of Mishra deals
2 damage to that land’s controller.
Armageddon Clock D dmg-pl Artifact Antiq U 6 Artifact   At the beginning of your upkeep, put a doom counter
on Armageddon Clock.
At the beginning of your draw step, Armageddon Clock
deals damage to each player equal to the number of
doom counters on it.
4: Remove a doom counter from Armageddon Clock. Any
player may play this ability but only during any upkeep
step.
Ashnod’s Altar B sac-cr, mana Artifact Antiq U 3 Artifact   Sacrifice a creature: Add 2 to your mana pool.
Ashnod’s Battle Gear F enhance-cr Artifact Antiq U 2 Artifact   You may choose not to untap Ashnod’s Battle Gear during
your untap step.
2, T: Target creature you control gets +2/-2 as long
as Ashnod’s Battle Gear remains tapped.
Ashnod’s Transmogrant D enhance-cr Artifact Antiq U 1 Artifact   T, Sacrifice Ashnod’s Transmogrant: Put a +1/+1 counter
on target nonartifact creature. That creature becomes
an artifact in addition to its other types. (This
effect doesn’t end at end of turn.)
Basalt Monolith D mana Artifact Unlim U 3 Artifact   Basalt Monolith doesn’t untap during your untap step.
3: Untap Basalt Monolith.
T: Add 3 to your mana pool. This mana can’t be spent
on abilities of permanents named Basalt Monolith.
Battering Ram F destr-cr Artifact Antiq C 2 Artifact Creature 1/1 At the beginning of your combat phase, Battering Ram
gains banding until end of combat.
Whenever Battering Ram becomes blocked by a Wall, destroy
that Wall at end of combat.
Black Lotus A mana-M Artifact Unlim R 0 Artifact   T, Sacrifice Black Lotus: Add three mana of any one
color to your mana pool.
Black Vise C dmg-pl Artifact Unlim U 1 Artifact   As Black Vise comes into play, choose an opponent.
At the beginning of the chosen player’s upkeep, Black
Vise deals X damage to that player, where X is the
number of cards greater than four in his or her hand.
Bottle of Suleiman D cr Artifact Arabian R 4 Artifact   1, Sacrifice Bottle of Suleiman: Flip a coin. If you
lose the flip, Bottle of Suleiman deals 5 damage to
you. If you win the flip, put a 5/5 Djinn artifact
creature token with flying into play.
Brass Man D untap-cr Artifact Arabian U 1 Artifact Creature 1/3 Brass Man doesn’t untap during your untap step.
At the beginning of your upkeep, you may pay 1. If
you do, untap Brass Man.
Bronze Tablet F ante Artifact Antiq R 6 Artifact   Remove Bronze Tablet from your deck before playing
if you’re not playing for ante.
Bronze Tablet comes into play tapped.
4, T: Target nontoken permanent’s controller may pay
10 life. If he or she does, remove Bronze Tablet from
the game. If he or she doesn’t and Bronze Tablet is
in play, you own that permanent and that player owns
Bronze Tablet, then remove Bronze Tablet and that permanent
from the game.
Candelabra of Tawnos B untap-land Artifact Antiq R 1 Artifact   X, T: Untap X target lands.
Celestial Prism F mana Artifact Unlim U 3 Artifact   2, T: Add one mana of any color to your mana pool.
Chaos Orb A destr Artifact Unlim R 2 Artifact   1, T: If Chaos Orb is in play, flip Chaos Orb onto
the playing area from a height of at least one foot.
If Chaos Orb turns over completely at least once during
the flip, destroy all permanents it touches. Then destroy
Chaos Orb.
City in a Bottle F destr-exp Artifact Arabian R 2 Artifact   Whenever a permanent from the Arabian Nights expansion
other than City in a Bottle is in play, its controller
sacrifices it.
Players can’t play cards from the Arabian Nights expansion.
Clay Statue D cr Artifact Antiq C 4 Artifact Creature 3/1 2: Regenerate Clay Statue.
Clockwork Avian D cr Artifact Antiq R 5 Artifact Creature 0/4 Flying
Clockwork Avian comes into play with four +1/+0 counters
on it.
Clockwork Avian can’t have more than four +1/+0 counters
on it.
At end of combat, if Clockwork Avian attacked or blocked
this turn, remove a +1/+0 counter from it.
X, T: Put X +1/+0 counters on Clockwork Avian. Play
this ability only during your upkeep.
Clockwork Beast D cr Artifact Unlim R 6 Artifact Creature 0/4 Clockwork Beast comes into play with seven +1/+0 counters
on it.
Clockwork Beast can’t have more than seven +1/+0 counters
on it.
At end of combat, if Clockwork Beast attacked or blocked
this turn, remove a +1/+0 counter from it.
X, T: Put X +1/+0 counters on Clockwork Beast. Play
this ability only during your upkeep.
Colossus of Sardia D untap-cr Artifact Antiq R 9 Artifact Creature 9/9 Trample
Colossus of Sardia doesn’t untap during your untap
step.
At the beginning of your upkeep, you may pay 9. If
you do, untap Colossus of Sardia.
Conservator F dmgprev-self Artifact Unlim U 4 Artifact   3, T: Prevent the next 2 damage that would be dealt
to you this turn.
Copper Tablet D dmg-pl Artifact Unlim U 2 Artifact   At the beginning of each player’s upkeep, Copper Tablet
deals 1 damage to that player.
Coral Helm D enhance-cr Artifact Antiq R 3 Artifact   3, Discard a card at random: Target creature gets +2/+2
until end of turn.
Crystal Rod C lifegain-U Artifact Unlim U 1 Artifact   Whenever a player plays a blue spell, you may pay 1.
If you do, you gain 1 life.
Cursed Rack D discard Artifact Antiq U 4 Artifact   As Cursed Rack comes into play, choose an opponent.
The chosen player’s maximum hand size is 4.
Cyclopean Tomb D transform-land Artifact Unlim R 4 Artifact   2, T: Put a mire counter on target land. That land
is a Swamp as long as it has a mire counter on it.
Play this ability only during your upkeep.
When Cyclopean Tomb leaves play, at the beginning of
each of your upkeeps until the end of the game, remove
one of those mire counters.
Dancing Scimitar D cr Artifact Arabian R 4 Artifact Creature - Spirit 1/5 Flying (This creature can’t be blocked except by creatures
with flying.)
Dingus Egg C dmg-pl Artifact Unlim R 4 Artifact   Whenever a land is put into a graveyard from play,
Dingus Egg deals 2 damage to that land’s controller.
Disrupting Scepter D discard Artifact Unlim R 3 Artifact   3, T: Target player discards a card. Play this ability
only during your turn.
Dragon Engine D cr Artifact Antiq C 3 Artifact Creature 1/3 2: Dragon Engine gets +1/+0 until end of turn.
Ebony Horse D dmgprev-cr Artifact Arabian R 3 Artifact   2, T: Untap target attacking creature you control.
Prevent all combat damage that would be dealt to and
dealt by that creature this turn.
Feldon’s Cane B grave->library Artifact Antiq U 1 Artifact   T, Remove Feldon’s Cane from the game: Shuffle your
graveyard into your library.
Flying Carpet D enhance-cr Artifact Arabian U 4 Artifact   2, T: Target creature gains flying until end of turn.
Forcefield B dmgprev-self Artifact Unlim R 3 Artifact   1: Prevent all but 1 combat damage that would be dealt
this turn by target unblocked creature attacking you.
Gauntlet of Might A mana-R, enhance-cr-R Artifact Unlim R 4 Artifact   Red creatures get +1/+1.
Whenever a Mountain is tapped for mana, its controller
adds R to his or her mana pool.
Glasses of Urza F peek-plhand Artifact Unlim U 1 Artifact   T: Look at target player’s hand.
Golgothian Sylex F destr-exp Artifact Antiq R 4 Artifact   1, T: Destroy all cards from the Antiquities expansion.
Grapeshot Catapult D dmg-cr Artifact Antiq C 4 Artifact Creature 2/3 T: Grapeshot Catapult deals 1 damage to target creature
with flying.
Helm of Chatzuk D enhance-cr Artifact Unlim R 1 Artifact   1, T: Target creature gains banding until end of turn.
Howling Mine B draw Artifact Unlim R 2 Artifact   At the beginning of each player’s draw step, if Howling
Mine is untapped, that player draws a card.
Icy Manipulator C tap Artifact Unlim U 4 Artifact   1, T: Tap target artifact, creature, or land.
Illusionary Mask C sneak-cr Artifact Unlim R 2 Artifact   X: Put a creature card with converted mana cost X or
less from your hand into play face down as a 0/1 creature.
Put X mask counters on that creature. Play this ability
only any time you could play a sorcery. The creature’s
controller may turn the creature face up any time he
or she could play an instant by removing all mask counters
from it. This effect ends if the creature is turned
face up.
Iron Star C lifegain-R Artifact Unlim U 1 Artifact   Whenever a player plays a red spell, you may pay 1.
If you do, you gain 1 life.
Ivory Cup C lifegain-W Artifact Unlim U 1 Artifact   Whenever a player plays a white spell, you may pay
1. If you do, you gain 1 life.
Ivory Tower B lifegain Artifact Antiq U 1 Artifact   At the beginning of your upkeep, you gain X life, where
X is the number of cards in your hand minus four.
Jade Monolith D dmgprev-cr Artifact Unlim R 4 Artifact   1: The next time a source of your choice would deal
damage to target creature this turn, that source deals
that damage to you instead.
Jade Statue D cr Artifact Unlim U 4 Artifact   2: Jade Statue becomes a 3/6 artifact creature until
end of combat. Play this ability only during combat.
Jalum Tome D draw, discard-self Artifact Antiq U 3 Artifact   2, T: Draw a card, then discard a card.
Jandor’s Ring F draw, discard-self Artifact Arabian R 6 Artifact   2, T, Discard the last card you drew this turn: Draw
a card.
Jandor’s Saddlebags D untap-cr Artifact Arabian R 2 Artifact   3, T: Untap target creature.
Jayemdae Tome C draw Artifact Unlim R 4 Artifact   4, T: Draw a card.
Jeweled Bird F ante Artifact Arabian U 1 Artifact   Remove Jeweled Bird from your deck before playing if
you’re not playing for ante.
T: Put Jeweled Bird into the ante. If you do, put all
other cards you own in the ante into your graveyard,
then draw a card.
Juggernaut D cr Artifact Unlim U 4 Artifact Creature 5/3 Juggernaut attacks each turn if able.
Juggernaut can’t be blocked by Walls.
Kormus Bell F transform-land-B Artifact Unlim R 4 Artifact   All Swamps are 1/1 creatures that are still lands.
Library of Leng C nodiscard Artifact Unlim U 1 Artifact   You have no maximum hand size.
If an effect causes you to discard a card, discard
it, but you may put it on top of your library instead
of into your graveyard.
Living Wall F cr Artifact Unlim U 4 Artifact Creature - Wall 0/6 Defender (This creature can’t attack.)
1: Regenerate Living Wall.
Mana Vault C mana Artifact Unlim R 1 Artifact   Mana Vault doesn’t untap during your untap step.
At the beginning of your upkeep, you may pay 4. If
you do, untap Mana Vault.
At the beginning of your draw step, if Mana Vault is
tapped, it deals 1 damage to you.
T: Add 3 to your mana pool.
Meekstone C tap-cr Artifact Unlim R 1 Artifact   Creatures with power 3 or greater don’t untap during
their controllers’ untap steps.
Mightstone D enhance-cr Artifact Antiq U 4 Artifact   Whenever a creature attacks, it gets +1/+0 as long
as it’s attacking.
Millstone D mill Artifact Antiq U 2 Artifact   2, T: Target player puts the top two cards of his or
her library into his or her graveyard.
Mishra’s War Machine F discard-self Artifact Antiq R 7 Artifact Creature 5/5 Banding
At the beginning of your upkeep, unless you discard
a card, tap Mishra’s War Machine and it deals 3 damage
to you.
Mox Emerald A mana-G Artifact Unlim R 0 Artifact   T: Add G to your mana pool.
Mox Jet A mana-B Artifact Unlim R 0 Artifact   T: Add B to your mana pool.
Mox Pearl A mana-W Artifact Unlim R 0 Artifact   T: Add W to your mana pool.
Mox Ruby A mana-R Artifact Unlim R 0 Artifact   T: Add R to your mana pool.
Mox Sapphire A mana-U Artifact Unlim R 0 Artifact   T: Add U to your mana pool.
Nevinyrral’s Disk B destr Artifact Unlim R 4 Artifact   Nevinyrral’s Disk comes into play tapped.
1, T: Destroy all artifacts, creatures, and enchantments.
Obelisk of Undoing D bounce Artifact Antiq R 1 Artifact   6, T: Return target permanent you own and control to
your hand.
Obsianus Golem F cr Artifact Unlim U 6 Artifact Creature - Golem 4/6  
Onulet D lifegain Artifact Antiq U 3 Artifact Creature 2/2 When Onulet is put into a graveyard from play, you
gain 2 life.
Ornithopter D cr Artifact Antiq C 0 Artifact Creature - Thopter 0/2 Flying (This creature can’t be blocked except by creatures
with flying.)
Primal Clay D cr Artifact Antiq U 4 Artifact Creature */* Primal Clay comes into play as your choice of a 3/3
artifact creature; a 2/2 artifact creature with flying;
or a 1/6 Wall artifact creature with defender.
Pyramids D destr-ench, enhance-land Artifact Arabian R 6 Artifact   2: Destroy target Aura attached to a land.
2: Regenerate target land.
Rakalite D dmgprev Artifact Antiq U 6 Artifact   2: Prevent the next 1 damage that would be dealt to
target creature or player this turn. Return Rakalite
to its owner’s hand at end of turn.
Ring of Ma’ruf A wish Artifact Arabian R 5 Artifact   5, T, Remove Ring of Ma’ruf from the game: The next
time you would draw a card this turn, instead choose
a card you own from outside the game and put it into
your hand.
Rocket Launcher D dmg Artifact Antiq U 4 Artifact   2: Rocket Launcher deals 1 damage to target creature
or player. Sacrifice Rocket Launcher at end of turn.
Play this ability only if you’ve controlled Rocket
Launcher continuously since the most recent beginning
of your turn.
Rod of Ruin F dmg Artifact Unlim U 4 Artifact   3, T: Rod of Ruin deals 1 damage to target creature
or player.
Sandals of Abdallah F enhance-cr Artifact Arabian U 4 Artifact   2, T: Target creature gains islandwalk until end of
turn. When that creature is put into a graveyard from
play this turn, destroy Sandals of Abdallah.
Shapeshifter F cr Artifact Antiq R 6 Artifact Creature */7-* As Shapeshifter comes into play, choose a number between
0 and 7.
At the beginning of your upkeep, you may choose a number
between 0 and 7.
Shapeshifter’s power is equal to the last chosen number
and its toughness is equal to 7 minus that number.
Sol Ring A mana Artifact Unlim U 1 Artifact   T: Add 2 to your mana pool.
Soul Net C lifegain-cr Artifact Unlim U 1 Artifact   Whenever a creature is put into a graveyard from play,
you may pay 1. If you do, you gain 1 life.
Staff of Zegon F dmgprev Artifact Antiq C 4 Artifact   3, T: Target creature gets -2/-0 until end of turn.
Su-Chi D mana Artifact Antiq U 4 Artifact Creature 4/4 When Su-Chi is put into a graveyard from play, add
4 to your mana pool.
Sunglasses of Urza D mana Artifact Unlim R 3 Artifact   W: Add R to your mana pool.
Tablet of Epityr D lifegain-A Artifact Antiq C 1 Artifact   Whenever an artifact you control is put into a graveyard
from play, you may pay 1. If you do, you gain 1 life.
Tawnos’s Coffin B phaseout-cr Artifact Antiq R 4 Artifact   You may choose not to untap Tawnos’s Coffin during
your untap step.
3, T: Target creature phases out. It can’t phase in
as long as Tawnos’s Coffin remains tapped. When Tawnos’s
Coffin leaves play or becomes untapped, the creature
phases in tapped.
Tawnos’s Wand D enhance-cr Artifact Antiq U 4 Artifact   2, T: Target creature with power 2 or less is unblockable
this turn.
Tawnos’s Weaponry F enhance-cr Artifact Antiq U 2 Artifact   You may choose not to untap Tawnos’s Weaponry during
your untap step.
2, T: Target creature gets +1/+1 as long as Tawnos’s
Weaponry remains tapped.
Tetravus B tokens Artifact Antiq R 6 Artifact Creature 1/1 Flying
Tetravus comes into play with three +1/+1 counters
on it.
At the beginning of your upkeep, you may remove any
number of Tetravites created with Tetravus from the
game. For each Tetravite removed this way, put a +1/+1
counter on Tetravus. Then you may remove any number
of +1/+1 counters from Tetravus. For each +1/+1 counter
removed this way, put into play a 1/1 Tetravite artifact
creature token with flying and with "Tetravite can’t
be enchanted."
The Hive F tokens Artifact Unlim R 5 Artifact   5, T: Put a 1/1 Wasp artifact creature token with flying
into play.
The Rack D dmg-pl Artifact Antiq U 1 Artifact   As The Rack comes into play, choose an opponent.
At the beginning of the chosen player’s upkeep, The
Rack deals X damage to that player, where X is three
minus the number of cards in his or her hand.
Throne of Bone C lifegain-B Artifact Unlim U 1 Artifact   Whenever a player plays a black spell, you may pay
1. If you do, you gain 1 life.
Time Vault C timewalk Artifact Unlim R 2 Artifact   Time Vault comes into play tapped.
Time Vault doesn’t untap during your untap step.
At the beginning of your upkeep, you may untap Time
Vault. If you do, put a time counter on it and you
skip your next turn.
T, Remove all time counters from Time Vault: Take an
extra turn after this one. Play this ability only if
there’s a time counter on Time Vault.
Triskelion C dmg Artifact Antiq R 6 Artifact Creature 1/1 Triskelion comes into play with three +1/+1 counters
on it.
Remove a +1/+1 counter from Triskelion: Triskelion
deals 1 damage to target creature or player.
Urza’s Avenger D cr Artifact Antiq R 6 Artifact Creature 4/4 0: Urza’s Avenger gets -1/-1 and your choice of banding,
flying, first strike, or trample until end of turn.
Urza’s Chalice C lifegain-A Artifact Antiq C 1 Artifact   Whenever a player plays an artifact spell, you may
pay 1. If you do, you gain 1 life.
Urza’s Miter D draw-A Artifact Antiq R 3 Artifact   Whenever an artifact you control is put into a graveyard
from play, if it wasn’t sacrificed, you may pay 3.
If you do, draw a card.
Wall of Spears F cr Artifact Antiq U 3 Artifact Creature - Wall 2/3 Defender (This creature can’t attack.)
First strike
Weakstone D dmgprev Artifact Antiq U 4 Artifact   Whenever a creature attacks, it gets -1/-0 until end
of combat.
Winter Orb C tap-land Artifact Unlim R 2 Artifact   As long as Winter Orb is untapped, players can’t untap
more than one land during their untap steps.
Wooden Sphere C lifegain-G Artifact Unlim U 1 Artifact   Whenever a player plays a green spell, you may pay
1. If you do, you gain 1 life.
Animate Dead C reanimate-cr Black Unlim U 1B Enchantment   When Animate Dead comes into play, if it’s in play,
it becomes an Aura with enchant creature. Put target
creature card from a graveyard into play under your
control and attach Animate Dead to it.
Enchanted creature gets -1/-0.
When Animate Dead leaves play, destroy enchanted creature.
It can’t be regenerated.
Artifact Possession F hoser-A Black Antiq C 2B Enchantment - Aura   Enchant artifact
Whenever enchanted artifact becomes tapped or a player
plays an activated ability of enchanted artifact without
T in its activation cost, Artifact Possession deals
2 damage to that artifact’s controller.
Bad Moon B enhance-cr-B Black Unlim R 1B Enchantment   Black creatures get +1/+1.
Black Knight D cr Black Unlim U BB Creature - Knight 2/2 First strike, protection from white
Bog Wraith D cr Black Unlim U 3B Creature - Wraith 3/3 Swampwalk (This creature is unblockable as long as
defending player controls a Swamp.)
Contract from Below F ante Black Unlim R B Sorcery   Remove Contract from Below from your deck before playing
if you’re not playing for ante.
Discard your hand, add the top card of your library
to the ante, then draw seven cards.
Cuombajj Witches F dmg Black Arabian C BB Creature - Witch 1/3 T: Cuombajj Witches deals 1 damage to target creature
or player and 1 damage to target creature or player
of an opponent’s choice.
Cursed Land F hoser-land Black Unlim U 2BB Enchantment - Aura   Enchant land
At the beginning of the upkeep of enchanted land’s
controller, Cursed Land deals 1 damage to that player.
Dark Ritual B mana-B Black Unlim C B Instant   Add BBB to your mana pool.
Darkpact F ante Black Unlim R BBB Sorcery   Remove Darkpact from your deck before playing if you’re
not playing for ante.
You own target card in the ante. Exchange that card
with the top of your library.
Deathgrip D counter-G Black Unlim U BB Enchantment   BB: Counter target green spell.
Deathlace F lace-B Black Unlim R B Instant   Target spell or permanent becomes black. (Mana symbols
on that permanent remain unchanged.)
Demonic Attorney F ante Black Unlim R 1BB Sorcery   Remove Demonic Attorney from your deck before playing
if you’re not playing for ante.
Each player antes the top card of his or her library.
Demonic Hordes C destr-land Black Unlim R 3BBB Creature - Demon 5/5 T: Destroy target land.
At the beginning of your upkeep, unless you pay BBB,
tap Demonic Hordes and sacrifice a land of an opponent’s
choice.
Demonic Tutor A tutor Black Unlim U 1B Sorcery   Search your library for a card and put that card into
your hand. Then shuffle your library.
Drain Life C dmg, lifegain Black Unlim C X1B Sorcery   Spend only black mana on X.
Drain Life deals X damage to target creature or player.
You gain life equal to the damage dealt, but not more
life than the player’s life total before Drain Life
dealt damage or the creature’s toughness.
Drudge Skeletons D cr Black Unlim C 1B Creature - Skeleton 1/1 B: Regenerate Drudge Skeletons. (The next time this
creature would be destroyed this turn, it isn’t. Instead
tap it, remove all damage from it, and remove it from
combat.)
El-Hajjaj D lifegain Black Arabian R 1BB Creature - El-Hajjaj 1/1 Whenever El-Hajjaj deals damage, you gain that much
life.
Erg Raiders F cr Black Arabian C 1B Creature - Raider 2/3 At the end of your turn, if Erg Raiders didn’t attack
this turn, Erg Raiders deals 2 damage to you unless
it came under your control this turn.
Evil Presence F transform-land Black Unlim U B Enchantment - Aura   Enchant land
Enchanted land is a Swamp.
Fear D enhance-cr Black Unlim C BB Enchantment - Aura   Enchant creature (Target a creature as you play this.
This card comes into play attached to that creature.)
Enchanted creature has fear. (It can’t be blocked except
by artifact creatures and/or black creatures.)
Frozen Shade D cr Black Unlim C 2B Creature - Shade 0/1 B: Frozen Shade gets +1/+1 until end of turn.
Gate to Phyrexia C sac-cr, destr-A Black Antiq U BB Enchantment   Sacrifice a creature: Destroy target artifact. Play
this ability only during your upkeep and only once
each turn.
Gloom F hoser-W Black Unlim U 2B Enchantment   White spells and activated abilities of white enchantments
cost 3 more to play.
Guardian Beast B enhance-A Black Arabian R 3B Creature - Guardian 2/4 As long as Guardian Beast is untapped, noncreature
artifacts you control can't be enchanted, they're indestructible,
and other players can't gain control of them.
Hasran Ogress F cr Black Arabian C BB Creature - Ogre 3/2 Whenever Hasran Ogress attacks, it deals 3 damage to
you unless you pay 2.
Haunting Wind C hoser-A Black Antiq U 3B Enchantment   Whenever an artifact becomes tapped or a player plays
an artifact’s activated ability without T in its activation
cost, Haunting Wind deals 1 damage to that artifact’s
controller.
Howl from Beyond D enhance-cr Black Unlim C XB Instant   Target creature gets +X/+0 until end of turn.
Hypnotic Specter C discard Black Unlim U 1BB Creature - Specter 2/2 Flying (This creature can’t be blocked except by creatures
with flying.)
Whenever Hypnotic Specter deals damage to an opponent,
that player discards a card at random.
Junun Efreet F cr Black Arabian R 1BB Creature - Efreet 3/3 Flying
At the beginning of your upkeep, sacrifice Junun Efreet
unless you pay BB.
Juzam Djinn F cr Black Arabian R 2BB Creature - Djinn 5/5 At the beginning of your upkeep, Juzam Djinn deals
1 damage to you.
Khabal Ghoul C cr Black Arabian U 2B Creature - Ghoul 1/1 At end of turn, put a +1/+1 counter on Khabal Ghoul
for each creature put into a graveyard from play this
turn.
Lich D draw, dmgprev-self Black Unlim R BBBB Enchantment   As Lich comes into play, your life total becomes 0.
You don’t lose the game for having 0 or less life.
If you would gain life, draw that many cards instead.
Whenever you’re dealt damage, sacrifice that many permanents.
When Lich leaves play, you lose the game.
Lord of the Pit D sac-cr Black Unlim R 4BBB Creature - Demon 7/7 Flying, trample
At the beginning of your upkeep, sacrifice a creature
other than Lord of the Pit. If you can’t, Lord of the
Pit deals 7 damage to you.
Mind Twist C discard Black Unlim R XB Sorcery   Target player discards X cards at random.
Nether Shadow D cr Black Unlim R BB Creature - Spirit 1/1 Haste
At the beginning of your upkeep, if Nether Shadow is
in your graveyard with three creature cards above it,
you may put Nether Shadow into play.
Nettling Imp D slave-cr Black Unlim U 2B Creature - Imp 1/1 T: Target non-Wall creature the active player controls
attacks this turn, if able. At end of turn, if that
creature didn’t attack this turn, destroy it. Ignore
this effect if that player didn’t control the creature
continuously since the beginning of the turn. Play
this ability only during an opponent’s turn before
attackers are declared.
Nightmare D cr Black Unlim R 5B Creature - Nightmare */* Flying (This creature can’t be blocked except by creatures
with flying.)
Nightmare’s power and toughness are each equal to the
number of Swamps you control.
Oubliette D phaseout-cr Black Arabian C 1BB Enchantment   When Oubliette comes into play, target creature phases
out. That creature can’t phase in as long as Oubliette
remains in play.
When Oubliette leaves play, the creature phases in
tapped.
Paralyze F tap-cr Black Unlim C B Enchantment - Aura   Enchant creature
When Paralyze comes into play, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s
untap step.
Enchanted creature has "At the beginning of your upkeep,
you may pay 4. If you do, untap this creature."
Pestilence C dmg Black Unlim C 2BB Enchantment   At end of turn, if no creatures are in play, sacrifice
Pestilence.
B: Pestilence deals 1 damage to each creature and each
player.
Phyrexian Gremlins D tap-A Black Antiq C 2B Creature - Gremlin 1/1 You may choose not to untap Phyrexian Gremlins during
your untap step.
T: Tap target artifact. As long as Phyrexian Gremlins
remains tapped, that artifact doesn’t untap during
its controller’s untap step.
Plague Rats F cr Black Unlim C 2B Creature - Rat */* Plague Rats’s power and toughness are each equal to
the number of creatures named Plague Rats in play.
Priest of Yawgmoth C sac-A, mana Black Antiq C 1B Creature - Cleric 1/2 T, Sacrifice an artifact: Add to your mana pool an
amount of black mana equal to the sacrificed artifact’s
converted mana cost.
Raise Dead F grave->hand-cr Black Unlim C B Sorcery   Return target creature card from your graveyard to
your hand.
Royal Assassin B destr-cr Black Unlim R 1BB Creature - Human Assassin 1/1 T: Destroy target tapped creature.
Sacrifice D sac-cr, mana Black Unlim U B Instant   As an additional cost to play Sacrifice, sacrifice
a creature.
Add to your mana pool an amount of black mana equal
to the sacrificed creature’s converted mana cost.
Scathe Zombies F cr Black Unlim C 2B Creature - Zombie 2/2  
Scavenging Ghoul D cr Black Unlim U 3B Creature - Ghoul 2/2 At end of turn, put a corpse counter on Scavenging
Ghoul for each creature put into a graveyard from play
that turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate
Scavenging Ghoul.
Sengir Vampire C cr Black Unlim U 3BB Creature - Vampire 4/4 Flying (This creature can’t be blocked except by creatures
with flying.)
Whenever a creature dealt damage by Sengir Vampire
this turn is put into a graveyard, put a +1/+1 counter
on Sengir Vampire.
Simulacrum C dmgprev-self Black Unlim U 1B Instant   You gain life equal to the damage dealt to you this
turn. Simulacrum deals damage to target creature you
control equal to the damage dealt to you this turn.
Sinkhole D destr-land Black Unlim C BB Sorcery   Destroy target land.
Sorceress Queen C transform-cr Black Arabian U 1BB Creature - Sorceress 1/1 T: Target creature other than Sorceress Queen becomes
0/2 until end of turn.
Stone-Throwing Devils D cr Black Arabian C B Creature - Devil 1/1 First strike
Terror D destr-cr Black Unlim C 1B Instant   Destroy target nonartifact, nonblack creature. It can’t
be regenerated.
Unholy Strength D enhance-cr Black Unlim C B Enchantment - Aura   Enchant creature (Target a creature as you play this.
This card comes into play attached to that creature.)
Enchanted creature gets +2/+1.
Wall of Bone D cr Black Unlim U 2B Creature - Wall 1/4 Defender (This creature can’t attack.)
B: Regenerate Wall of Bone.
Warp Artifact F hoser-A Black Unlim R BB Enchantment - Aura   Enchant artifact
At the beginning of the upkeep of enchanted artifact’s
controller, Warp Artifact deals 1 damage to that player.
Weakness F dmgprev, destr-cr Black Unlim C B Enchantment - Aura   Enchant creature
Enchanted creature gets -2/-1.
Will-o’-the-Wisp C cr Black Unlim R B Creature - Spirit 0/1 Flying (This creature can’t be blocked except by creatures
with flying.)
B: Regenerate Will-o’-the-Wisp. (The next time this
creature would be destroyed this turn, it isn’t. Instead
tap it, remove all damage from it, and remove it from
combat.)
Word of Command C slave-pl Black Unlim R BB Instant   Look at target opponent’s hand and choose a card from
it. That player plays that card with his or her own
mana, but you make all decisions it calls for. The
player is required only to use mana in his or her mana
pool and mana that can be drawn from lands.
Xenic Poltergeist C transform-A Black Antiq U 1BB Creature - Poltergeist 1/1 T: Until your next upkeep, target noncreature artifact
becomes an artifact creature with power and toughness
each equal to its converted mana cost.
Yawgmoth Demon D sac-A Black Antiq R 4BB Creature - Demon 6/6 Flying (This creature can’t be blocked except by creatures
with flying.)
First strike (This creature deals combat damage before
creatures without first strike.)
At the beginning of your upkeep, you may sacrifice
an artifact. If you don’t, tap Yawgmoth Demon and it
deals 2 damage to you.
Zombie Master C tribal Black Unlim R 1BB Creature - Lord 2/3 All Zombies have "B: Regenerate this creature" and
swampwalk.
Air Elemental C cr Blue Unlim U 3UU Creature - Elemental 4/4 Flying (This creature can’t be blocked except by creatures
with flying.)
Ancestral Recall A draw Blue Unlim R U Instant   Target player draws three cards.
Animate Artifact F transform-A Blue Unlim U 3U Enchantment - Aura   Enchant artifact
Enchanted artifact is a creature with power and toughness
each equal to its converted mana cost. It’s still an
artifact.
Blue Elemental Blast F counter-R, destr-R Blue Unlim C U Instant   Choose one - Counter target red spell; or destroy target
red permanent.
Braingeyser C draw Blue Unlim R XUU Sorcery   Target player draws X cards.
Clone B copy-cr Blue Unlim U 3U Creature - Shapeshifter 0/0 As Clone comes into play, you may choose a creature
in play. If you do, Clone comes into play as a copy
of that creature.
Control Magic D control-cr Blue Unlim U 2UU Enchantment - Aura   Enchant creature
You control enchanted creature.
Copy Artifact A copy-A Blue Unlim R 1U Enchantment   As Copy Artifact comes into play, you may choose an
artifact in play. If you do, Copy Artifact comes into
play as a copy of that artifact. It’s still an enchantment.
Counterspell C counter Blue Unlim U UU Instant   Counter target spell.
Creature Bond F dmg-pl Blue Unlim C 1U Enchantment - Aura   Enchant creature
When enchanted creature is put into a graveyard, Creature
Bond deals damage equal to that creature’s toughness
to the creature’s controller.
Dandan F cr Blue Arabian C UU Creature - Dandan 4/1 Dandan can’t attack unless defending player controls
an Island.
When you control no Islands, sacrifice Dandan.
Drafna’s Restoration D grave->library-A Blue Antiq C U Sorcery   Return any number of target artifact cards from target
player’s graveyard to the top of his or her library
in any order.
Drain Power D mana Blue Unlim R UU Sorcery   Target player plays a mana ability of each land he
or she controls, then empties his or her mana pool.
Add mana to your mana pool equal to the type and amount
emptied from that player’s mana pool this way.
Energy Flux C hoser-A Blue Antiq U 2U Enchantment   All artifacts have "At the beginning of your upkeep,
sacrifice this artifact unless you pay 2."
Feedback F hoser-ench Blue Unlim U 2U Enchantment - Aura   Enchant enchantment
At the beginning of the upkeep of enchanted enchantment’s
controller, Feedback deals 1 damage to that player.
Fishliver Oil F enhance-cr Blue Arabian C 1U Enchantment - Aura   Enchant creature (Target a creature as you play this.
This card comes into play attached to that creature.)
Enchanted creature has islandwalk. (This creature is
unblockable as long as defending player controls an
Island.)
Flight F enhance-cr Blue Unlim C U Enchantment - Aura   Enchant creature (Target a creature as you play this.
This card comes into play attached to that creature.)
Enchanted creature has flying. (It can’t be blocked
except by creatures with flying.)
Flying Men D cr Blue Arabian C U Creature - Flying-Men 1/1 Flying
Giant Tortoise F cr Blue Arabian C 1U Creature - Tortoise 1/1 Giant Tortoise gets +0/+3 as long as it’s untapped.
Hurkyl’s Recall C bounce-A Blue Antiq R 1U Instant   Return all artifacts target player owns to his or her
hand.
Invisibility D enhance-cr Blue Unlim C UU Enchantment - Aura   Enchant creature
Enchanted creature can’t be blocked except by Walls.
Island Fish Jasconius F cr Blue Arabian R 4UUU Creature - Island-Fish 6/8 Island Fish Jasconius can’t attack unless defending
player controls an Island.
Jasconius doesn’t untap during your untap step.
At the beginning of your upkeep, you may pay UUU. If
you do, untap Jasconius.
When you control no Islands, sacrifice Jasconius.
Jump F enhance-cr Blue Unlim C U Instant   Target creature gains flying until end of turn.
Lifetap D lifegain-G Blue Unlim U UU Enchantment   Whenever a Forest an opponent controls becomes tapped,
you gain 1 life.
Lord of Atlantis C tribal Blue Unlim R UU Creature - Lord 2/2 All Merfolk get +1/+1 and have islandwalk.
Magical Hack D transform Blue Unlim R U Instant   Change the text of target spell or permanent by replacing
all instances of one basic land type with another.
(For example, you may change "swampwalk" to "plainswalk.")
(This effect doesn’t end at end of turn.)
Mahamoti Djinn C cr Blue Unlim R 4UU Creature - Djinn 5/6 Flying (This creature can’t be blocked except by creatures
with flying.)
Mana Short D tap-land Blue Unlim R 2U Instant   Tap all lands target player controls and empty his
or her mana pool.
Merchant Ship F lifegain Blue Arabian U U Creature - Ship 0/2 Merchant Ship can’t attack unless defending player
controls an Island.
Whenever Merchant Ship attacks and isn’t blocked, you
gain 2 life.
When you control no Islands, sacrifice Merchant Ship.
Merfolk of the Pearl Trident F cr Blue Unlim C U Creature - Merfolk 1/1  
Old Man of the Sea C control-cr Blue Arabian R 1UU Creature - Marid 2/3 You may choose not to untap Old Man of the Sea during
your untap step.
T: Gain control of target creature with power equal
to or less than the power of Old Man of the Sea as
long as Old Man of the Sea remains tapped and its power
remains equal to or greater than the creature’s power.
Phantasmal Forces F cr Blue Unlim U 3U Creature - Phantasm 4/1 Flying
At the beginning of your upkeep, sacrifice Phantasmal
Forces unless you pay U.
Phantasmal Terrain F transform-land Blue Unlim C UU Enchantment - Aura   Enchant land
As Phantasmal Terrain comes into play, choose a basic
land type.
Enchanted land’s type is the chosen type.
Phantom Monster D cr Blue Unlim U 3U Creature - Phantasm 3/3 Flying
Pirate Ship D dmg Blue Unlim R 4U Creature - Ship 4/3 Pirate Ship can’t attack unless defending player controls
an Island.
T: Pirate Ship deals 1 damage to target creature or
player.
When you control no Islands, sacrifice Pirate Ship.
Power Artifact D mana-A Blue Antiq U UU Enchantment - Aura   Enchant artifact
Enchanted artifact’s activated abilities cost up to
2 less to play. If this would make an ability cost
0 or less mana to play, it costs 1, plus any nonmana
costs.
Power Leak F hoser-ench Blue Unlim C 1U Enchantment - Aura   Enchant enchantment
At the beginning of the upkeep of enchanted enchantment’s
controller, that player may pay up to 2. For each one
mana less than 2 he or she pays this way, Power Leak
deals 1 damage to him or her.
Power Sink C counter Blue Unlim C XU Instant   Counter target spell unless its controller pays X.
If he or she doesn’t, that player taps all lands he
or she controls and empties his or her mana pool.
Prodigal Sorcerer C dmg Blue Unlim C 2U Creature - Wizard 1/1 T: Prodigal Sorcerer deals 1 damage to target creature
or player.
Psionic Blast C dmg Blue Unlim U 2U Instant   Psionic Blast deals 4 damage to target creature or
player and 2 damage to you.
Psychic Venom F hoser-land Blue Unlim C 1U Enchantment - Aura   Enchant land
Whenever enchanted land becomes tapped, Psychic Venom
deals 2 damage to that land’s controller.
Reconstruction D grave->hand-A Blue Antiq C U Sorcery   Return target artifact card from your graveyard to
your hand.
Sage of Lat-Nam D draw, sac-A Blue Antiq C 1U Creature - Sage 1/2 T, Sacrifice an artifact: Draw a card.
Sea Serpent F cr Blue Unlim C 5U Creature - Serpent 5/5 Sea Serpent can’t attack unless defending player controls
an Island.
When you control no Islands, sacrifice Sea Serpent.
Serendib Djinn F cr, sac-land Blue Arabian R 2UU Creature - Djinn 5/6 Flying
At the beginning of your upkeep, sacrifice a land.
If you sacrifice an Island this way, Serendib Djinn
deals 3 damage to you.
When you control no lands, sacrifice Serendib Djinn.
Serendib Efreet F cr Blue Arabian R 2U Creature - Efreet 3/4 Flying
At the beginning of your upkeep, Serendib Efreet deals
1 damage to you.
Sindbad C draw, discard-self Blue Arabian U 1U Creature - Sindbad 1/1 T: Draw a card and reveal it. If it isn’t a land card,
discard it.
Siren’s Call D slave-cr Blue Unlim U U Instant   Play only during an opponent’s turn and only before
attackers are declared.
Creatures the active player controls attack this turn
if able.
At end of turn, destroy all non-Wall creatures that
player controls that didn’t attack this turn. Ignore
this effect for each creature the player didn’t control
continuously since the beginning of the turn.
Sleight of Mind D transform Blue Unlim R U Instant   Change the text of target spell or permanent by replacing
all instances of one color word with another. (For
example, you may change "target black spell" to "target
blue spell.") (This effect doesn’t end at end of turn.)
Spell Blast D counter Blue Unlim C XU Instant   Counter target spell with converted mana cost X.
Stasis C tap Blue Unlim R 1U Enchantment   Players skip their untap steps.
At the beginning of your upkeep, sacrifice Stasis unless
you pay U.
Steal Artifact D control-A Blue Unlim U 2UU Enchantment - Aura   Enchant artifact
You control enchanted artifact.
Thoughtlace F lace-U Blue Unlim R U Instant   Target spell or permanent becomes blue. (Mana symbols
on that permanent remain unchanged.)
Time Walk A timewalk Blue Unlim R 1U Sorcery   Take an extra turn after this one.
Timetwister A draw, grave->library Blue Unlim R 2U Sorcery   Each player shuffles his or her hand and graveyard
into his or her library and then draws seven cards.
(Then put Timetwister into its owner’s graveyard.)
Transmute Artifact D tutor, sac-A, sneak-A Blue Antiq U UU Sorcery   As an additional cost to play Transmute Artifact, sacrifice
an artifact.
Search your library for an artifact card. If that card’s
converted mana cost is less than or equal to the sacrificed
artifact’s converted mana cost, put it into play. If
it’s greater, you may pay the cost difference. If you
do, put it into play. If you don’t, put it into its
owner’s graveyard. Then shuffle your library.
Twiddle D tap, untap Blue Unlim C U Instant   Tap or untap target artifact, creature, or land.
Unstable Mutation D enhance-cr Blue Arabian C U Enchantment - Aura   Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature’s
controller, put a -1/-1 counter on that creature.
Unsummon D bounce-cr Blue Unlim C U Instant   Return target creature to its owner’s hand.
Vesuvan Doppelganger A copy-cr Blue Unlim R 3UU Creature - Doppelganger 0/0 As Vesuvan Doppelganger comes into play, you may choose
a creature in play. If you do, Vesuvan Doppelganger
comes into play as a copy of that creature except for
its color and gains "At the beginning of your upkeep,
you may have this creature become a copy of target
creature except for its color. If you do, this creature
gains this ability."
Volcanic Eruption D destr-R Blue Unlim R XUUU Sorcery   Destroy X target Mountains. Volcanic Eruption deals
damage to each creature and player equal to the number
of Mountains destroyed this way.
Wall of Air F cr Blue Unlim U 1UU Creature - Wall 1/5 Defender (This creature can’t attack.)
Flying
Wall of Water F cr Blue Unlim U 1UU Creature - Wall 0/5 Defender (This creature can’t attack.)
U: Wall of Water gets +1/+0 until end of turn.
Water Elemental D cr Blue Unlim U 3UU Creature - Elemental 5/4  
Argothian Pixies F cr Green Antiq C 1G Creature - Faerie 2/1 Argothian Pixies can’t be blocked by artifact creatures.
Prevent all damage that would be dealt to Argothian
Pixies by artifact creatures.
Argothian Treefolk F cr Green Antiq C 3GG Creature - Treefolk 3/5 Prevent all damage that would be dealt to Argothian
Treefolk by artifacts.
Aspect of Wolf D enhance-cr Green Unlim R 1G Enchantment - Aura   Enchant creature
Enchanted creature gets +X/+Y, where X is equal to
half the number of Forests you control, rounded down,
and Y is equal to half the number of Forests you control,
rounded up.
Berserk B enhance-cr Green Unlim U G Instant   Play Berserk only before the combat damage step.
Target creature gains trample and gets +X/+0 until
end of turn, where X is its power. At end of turn,
destroy that creature if it attacked this turn.
Birds of Paradise B mana-M Green Unlim R G Creature - Bird 0/1 Flying
T: Add one mana of any color to your mana pool.
Camouflage D sneak-cr Green Unlim U G Instant   Play Camouflage only during the declare attackers step.
This turn, instead of declaring blockers, the defending
player chooses any number of creatures he or she controls
and divides them into a number of piles equal to the
number of attacking creatures. Assign each pile to
a different attacking creature at random, and any creatures
in that pile that can block the creature do so. (Piles
can be empty)
Channel C mana Green Unlim U GG Sorcery   Until end of turn, any time you could play a mana ability
you may pay 1 life. If you do, add 1 to your mana pool.
Citanul Druid D cr Green Antiq U 1G Creature - Druid 1/1 Whenever an opponent plays an artifact spell, put a
+1/+1 counter on Citanul Druid.
Cockatrice C destr-cr Green Unlim R 3GG Creature - Cockatrice 2/4 Flying
Whenever Cockatrice blocks or becomes blocked by a
non-Wall creature, destroy that creature at end of
combat.
Craw Wurm F cr Green Unlim C 4GG Creature - Wurm 6/4  
Crumble D destr-A Green Antiq C G Instant   Destroy target artifact. It can’t be regenerated. That
artifact’s controller gains life equal to its converted
mana cost.
Cyclone F dmg Green Arabian U 2GG Enchantment   Cumulative upkeep G (At the beginning of your upkeep,
put an age counter on this permanent, then sacrifice
it unless you pay
G for each age counter on
it.)

Whenever you pay Cyclone’s cumulative upkeep, it deals
damage equal to the number of age counters on Cyclone
to each creature and player.
Desert Twister C destr Green Arabian U 4GG Sorcery   Destroy target permanent.
Drop of Honey D destr-cr Green Arabian R G Enchantment   At the beginning of your upkeep, destroy target creature
with the least power. It can’t be regenerated. (If
two or more creatures are tied for least power, target
any one of them.)

When there are no creatures in play, sacrifice Drop
of Honey.
Elvish Archers F cr Green Unlim R 1G Creature - Elf 2/1 First strike
Erhnam Djinn F cr Green Arabian R 3G Creature - Djinn 4/5 At the beginning of your upkeep, target non-Wall creature
an opponent controls gains forestwalk until your next
upkeep.
Fastbond C sneak-land Green Unlim R G Enchantment   You may play as many lands as you choose on your turn.
Whenever you play a land other than the first land
of the turn, Fastbond deals 1 damage to you.
Fog D dmgprev Green Unlim C G Instant   Prevent all combat damage that would be dealt this
turn.
Force of Nature F cr Green Unlim R 2GGGG Creature - Elemental 8/8 Trample (If this creature would deal enough combat
damage to its blockers to destroy them, you may have
it deal the rest of its damage to defending player.)
At the beginning of your upkeep, Force of Nature deals
8 damage to you unless you pay GGGG.
Fungusaur D cr Green Unlim R 3G Creature - Fungusaur 2/2 Whenever Fungusaur is dealt damage, put a +1/+1 counter
on it.
Gaea’s Avenger D cr Green Antiq R 1GG Creature - Gaea’s-Avenger 1+*/1+* Gaea’s Avenger’s power and toughness are each equal
to 1 plus the number of artifacts your opponents control.
Gaea’s Liege D transform-land Green Unlim R 3GGG Creature - Gaea’s-Liege */* As long as Gaea’s Liege isn’t attacking, its power
and toughness are each equal to the number of Forests
you control. As long as Gaea’s Liege is attacking,
its power and toughness are each equal to the number
of Forests defending player controls.
T: Target land becomes a Forest until Gaea’s Liege
leaves play.
Ghazban Ogre F cr Green Arabian C G Creature - Ogre 2/2 At the beginning of your upkeep, if a player has more
life than any other, that player gains control of Ghazban
Ogre.
Giant Growth C enhance-cr Green Unlim C G Instant   Target creature gets +3/+3 until end of turn.
Giant Spider F cr Green Unlim C 3G Creature - Spider 2/4 Giant Spider can block as though it had flying.
Grizzly Bears F cr Green Unlim C 1G Creature - Bear 2/2  
Hurricane D dmg Green Unlim U XG Sorcery   Hurricane deals X damage to each creature with flying
and each player.
Ice Storm F destr-land Green Unlim U 2G Sorcery   Destroy target land.
Ifh-Biff Efreet D dmg Green Arabian R 2GG Creature - Efreet 3/3 Flying
G: Ifh-Biff Efreet deals 1 damage to each creature
with flying and each player. Any player may play this
ability.
Instill Energy D untap-cr, enhance-cr Green Unlim U G Enchantment - Aura   Enchant creature
Enchanted creature has haste.
0: Untap enchanted creature. Play this ability only
during your turn and only once each turn.
Ironroot Treefolk F cr Green Unlim C 4G Creature - Treefolk 3/5  
Kudzu D destr-land Green Unlim R 1GG Enchantment - Aura   Enchant land
When enchanted land becomes tapped, destroy it. That
land’s controller attaches Kudzu to a land of his or
her choice.
Ley Druid C untap-land Green Unlim U 2G Creature - Human Druid 1/1 T: Untap target land.
Lifeforce D counter-B Green Unlim U GG Enchantment   GG: Counter target black spell.
Lifelace F lace-B Green Unlim R G Instant   Target spell or permanent becomes green. (Mana symbols
on that permanent remain unchanged.)
Living Artifact D lifegain Green Unlim R G Enchantment - Aura   Enchant artifact
Whenever you’re dealt damage, put that many vitality
counters on Living Artifact.
At the beginning of your upkeep, you may remove a vitality
counter from Living Artifact. If you do, you gain 1
life.
Living Lands F transform-land-G Green Unlim R 3G Enchantment   All Forests are 1/1 creatures that are still lands.
Llanowar Elves C mana-G Green Unlim C G Creature - Elf Druid 1/1 T: Add G to your mana pool.
Lure D slave-cr Green Unlim U 1GG Enchantment - Aura   Enchant creature
All creatures able to block enchanted creature do so.
Metamorphosis D mana, sac-cr Green Arabian C G Sorcery   As an additional cost to play Metamorphosis, sacrifice
a creature.
Add X mana of any one color to your mana pool, where
X is one plus the sacrificed creature’s converted mana
cost. Spend this mana only to play creature spells.
Nafs Asp F cr Green Arabian C G Creature - Asp 1/1 Whenever Nafs Asp deals damage to a player, that player
loses 1 life at the beginning of his or her next draw
step unless he or she pays 1 before that draw step.
Natural Selection D peek-library Green Unlim R G Instant   Look at the top three cards of any player’s library
and put them back in any order. You may have that player
shuffle his or her library.
Powerleech B lifegain-A Green Antiq U GG Enchantment   Whenever an artifact an opponent controls becomes tapped
or an opponent plays an artifact’s activated ability
without T in its activation cost, you gain 1 life.
Regeneration D enhance-cr Green Unlim C 1G Enchantment - Aura   Enchant creature (Target a creature as you play this.
This card comes into play attached to that creature.)
G: Regenerate enchanted creature. (The next time that
creature would be destroyed this turn, it isn’t. Instead
tap it, remove all damage from it, and remove it from
combat.)
Regrowth B grave->hand Green Unlim U 1G Sorcery   Return target card from your graveyard to your hand.
Sandstorm F dmg-cr Green Arabian C G Instant   Sandstorm deals 1 damage to each attacking creature.
Scryb Sprites D cr Green Unlim C G Creature - Faerie 1/1 Flying
Shanodin Dryads D cr Green Unlim C G Creature - Dryad 1/1 Forestwalk
Singing Tree C dmgprev Green Arabian R 3G Creature - Singing-Tree 0/3 T: Target attacking creature's power becomes 0 until
end of turn.
Stream of Life D lifegain Green Unlim C XG Sorcery   Target player gains X life.
Thicket Basilisk C destr-cr Green Unlim U 3GG Creature - Basilisk 2/4 Whenever Thicket Basilisk blocks or becomes blocked
by a non-Wall creature, destroy that creature at end
of combat.
Timber Wolves F cr Green Unlim R G Creature - Wolf 1/1 Banding
Titania’s Song D transform-A Green Antiq U 3G Enchantment   Each noncreature artifact loses its abilities and becomes
an artifact creature with power and toughness each
equal to its converted mana cost. If Titania’s Song
leaves play, this effect continues until end of turn.
Tranquility C destr-ench Green Unlim C 2G Sorcery   Destroy all enchantments.
Tsunami D destr-land-U Green Unlim U 3G Sorcery   Destroy all Islands.
Verduran Enchantress C draw-ench Green Unlim R 1GG Creature - Human Druid 0/2 Whenever you play an enchantment spell, you may draw
a card.
Wall of Brambles D cr Green Unlim U 2G Creature - Wall 2/3 Defender (This creature can’t attack.)
G: Regenerate Wall of Brambles.
Wall of Ice F cr Green Unlim U 2G Creature - Wall 0/7 Defender (This creature can’t attack.)
Wall of Wood F cr Green Unlim C G Creature - Wall 0/3 Defender (This creature can’t attack.)
Wanderlust F hoser-cr Green Unlim U 2G Enchantment - Aura   Enchant creature
At the beginning of the upkeep of enchanted creature’s
controller, Wanderlust deals 1 damage to that player.
War Mammoth D cr Green Unlim C 3G Creature - Mammoth 3/3 Trample
Web D enhance-cr Green Unlim R G Enchantment - Aura   Enchant creature (Target a creature as you play this.
This card comes into play attached to that creature.)
Enchanted creature gets +0/+2 and can block as though
it had flying.
Wild Growth C mana-G Green Unlim C G Enchantment - Aura   Enchant land
Whenever enchanted land is tapped for mana, its controller
adds G to his or her mana pool.
Wyluli Wolf D enhance-cr Green Arabian C 1G Creature - Wolf 1/1 T: Target creature gets +1/+1 until end of turn.
Aladdin C steal-A Red Arabian R 2RR Creature - Aladdin 1/1 1RR, T: Gain control of target artifact as long as
Aladdin is in play.
Ali Baba D tap-cr Red Arabian U R Creature - Ali-Baba 1/1 R: Tap target Wall.
Ali from Cairo A dmgprev-self Red Arabian R 2RR Creature - Ali-from-Cairo 0/1 Damage that would reduce your life total to less than
1 reduces it to 1 instead.
Artifact Blast D counter-A Red Antiq C R Instant   Counter target artifact spell.
Atog D sac-A Red Antiq C 1R Creature - Atog 1/2 Sacrifice an artifact: Atog gets +2/+2 until end of
turn.
Bird Maiden D cr Red Arabian C 2R Creature - Maiden 1/2 Flying
Burrowing F enhance-cr Red Unlim U R Enchantment - Aura   Enchant creature
Enchanted creature has mountainwalk.
Chaoslace F lace-R Red Unlim R R Instant   Target spell or permanent becomes red. (Its mana
symbols remain unchanged.)
Desert Nomads F cr Red Arabian C 2R Creature - Nomad 2/2 Desertwalk
Prevent all damage that would be dealt to Desert Nomads
by Deserts.
Detonate D destr-A, dmg-pl Red Antiq U XR Sorcery   Destroy target artifact with converted mana cost X.
It can’t be regenerated. Detonate deals X damage to
that artifact’s controller.
Disintegrate D dmg Red Unlim C XR Sorcery   Disintegrate deals X damage to target creature or player.
That creature can’t be regenerated this turn. If the
creature would be put into a graveyard this turn, remove
it from the game instead.
Dragon Whelp C cr Red Unlim U 2RR Creature - Dragon 2/3 Flying
R: Dragon Whelp gets +1/+0 until end of turn. If this
ability is played four or more times this turn, sacrifice
Dragon Whelp at end of turn.
Dwarven Demolition Team D destr-cr Red Unlim U 2R Creature - Dwarf 1/1 T: Destroy target Wall.
Dwarven Warriors D enhance-cr Red Unlim C 2R Creature - Dwarf 1/1 T: Target creature with power 2 or less is unblockable
this turn.
Dwarven Weaponsmith D sac-A, enhance-cr Red Antiq U 1R Creature - Dwarf 1/1 T, Sacrifice an artifact: Put a +1/+1 counter on target
creature. Play this ability only during your upkeep.
Earth Elemental D cr Red Unlim U 3RR Creature - Elemental 4/5  
Earthbind F dmg-cr Red Unlim C R Enchantment - Aura   Enchant creature
When Earthbind comes into play, if enchanted creature
has flying, Earthbind deals 2 damage to that creature
and Earthbind gains "Enchanted creature loses flying."
Earthquake D dmg Red Unlim R XR Sorcery   Earthquake deals X damage to each creature without
flying and each player.
False Orders D slave-cr Red Unlim C R Instant   Play False Orders only during the declare blockers
step.
Target creature defending player controls is removed
from combat. Creatures that creature had been blocking
this combat are considered unblocked if no other creatures
are blocking them. You may have the creature block
an attacking creature of your choice.
Fire Elemental D cr Red Unlim U 3RR Creature - Elemental 5/4  
Fireball C dmg Red Unlim C XR Sorcery   Fireball deals X damage divided evenly, rounded down,
among any number of target creatures and/or players.
As an additional cost to play Fireball, pay 1 for each
target beyond the first.
Firebreathing D enhance-cr Red Unlim C R Enchantment - Aura   Enchant creature (Target a creature as you play this.
This card comes into play attached to that creature.)
R: Enchanted creature gets +1/+0 until end of turn.
Flashfires D destr-land-W Red Unlim U 3R Sorcery   Destroy all Plains.
Fork A copy-inst/sorc Red Unlim R RR Instant   Copy target instant or sorcery spell, except that it
copies Fork's color. You may choose new targets for
the copy.
Goblin Artisans F draw Red Antiq U R Creature - Goblin 1/1 T: Flip a coin. If you win the flip, draw a card. Otherwise,
counter target artifact spell you control that isn’t
the target of an ability from another creature named
Goblin Artisans.
Goblin Balloon Brigade D cr Red Unlim U R Creature - Goblin Warrior 1/1 R: Goblin Balloon Brigade gains flying until end of
turn. (It can’t be blocked except by creatures with
flying.)
Goblin King C tribal Red Unlim R 1RR Creature - Goblin Lord 2/2 Other Goblins get +1/+1 and have mountainwalk. (They’re
unblockable as long as defending player controls a
Mountain.)
Granite Gargoyle C cr Red Unlim R 2R Creature - Gargoyle 2/2 Flying
R: Granite Gargoyle gets +0/+1 until end of turn.
Gray Ogre F cr Red Unlim C 2R Creature - Ogre 2/2  
Hill Giant F cr Red Unlim C 3R Creature - Giant 3/3  
Hurloon Minotaur F cr Red Unlim C 1RR Creature - Minotaur 2/3  
Hurr Jackal D unenhance-cr Red Arabian C R Creature - Jackal 1/1 T: Target creature can’t be regenerated this turn.
Ironclaw Orcs F cr Red Unlim C 1R Creature - Orc 2/2 Ironclaw Orcs can’t block a creature with power 2 or
greater.
Keldon Warlord D cr Red Unlim U 2RR Creature - Lord */* Keldon Warlord’s power and toughness are each equal
to the number of non-Wall creatures you control.
Kird Ape D cr Red Arabian C R Creature - Ape 1/1 Kird Ape gets +1/+2 as long as you control a Forest.
Lightning Bolt C dmg Red Unlim C R Instant   Lightning Bolt deals 3 damage to target creature or
player.
Magnetic Mountain D hoser-U Red Arabian U 1RR Enchantment   Blue creatures don’t untap during their controllers’
untap steps.
Blue creatures have "At the beginning of your upkeep,
you may pay 4. If you do, untap this creature."
Mana Flare B mana Red Unlim R 2R Enchantment   Whenever a player taps a land for mana, that player
adds one mana of that type to his or her mana pool.
Manabarbs D hoser-land Red Unlim R 3R Enchantment   Whenever a player taps a land for mana, Manabarbs deals
1 damage to that player.
Mijae Djinn D cr Red Arabian R RRR Creature - Djinn 6/3 Whenever Mijae Djinn attacks, flip a coin. If you lose
the flip, remove Mijae Djinn from combat and tap it.
Mons’s Goblin Raiders F cr Red Unlim C R Creature - Goblin 1/1  
Orcish Artillery D dmg, dmg-self Red Unlim U 1RR Creature - Orc Warrior 1/3 T: Orcish Artillery deals 2 damage to target creature
or player and 3 damage to you.
Orcish Mechanics D dmg, sac-A Red Antiq C 2R Creature - Orc 1/1 T, Sacrifice an artifact: Orcish Mechanics deals 2
damage to target creature or player.
Orcish Oriflamme C enhance-cr Red Unlim U 3R Enchantment   Attacking creatures you control get +1/+0.
Power Surge D hoser-land Red Unlim R RR Enchantment   At the beginning of each player’s upkeep, Power Surge
deals X damage to that player, where X is the number
of untapped lands he or she controlled at the beginning
of this turn.
Raging River D enhance-cr Red Unlim R RR Enchantment   At the beginning of your combat phase, each opponent
chooses "east" or "west" for each creature without
flying he or she controls.
As you declare attacking creatures, choose "east" or
"west" for each attacking creature.
"East" creatures can’t block "west" creatures. "West"
creatures can’t block "east" creatures.
Red Elemental Blast F counter-U, destr-U Red Unlim C R Instant   Choose one - Counter target blue spell; or destroy
target blue permanent.
Roc of Kher Ridges D cr Red Unlim R 3R Creature - Roc 3/3 Flying
Rock Hydra D cr Red Unlim R XRR Creature - Hydra 0/0 Rock Hydra comes into play with X +1/+1 counters on
it.
For each 1 damage that would be dealt to Rock Hydra,
if it has a +1/+1 counter on it, remove a +1/+1 counter
from it and prevent that 1 damage.
R: Prevent the next 1 damage that would be dealt to
Rock Hydra this turn.
RRR: Put a +1/+1 counter on Rock Hydra. Play this ability
only during your upkeep.
Rukh Egg D token Red Arabian C 3R Creature - Egg 0/3 When Rukh Egg is put into a graveyard from play, put
a 4/4 red Bird creature token with flying into play
at end of turn.
Sedge Troll D cr Red Unlim R 2R Creature - Troll 2/2 Sedge Troll gets +1/+1 as long as you control a Swamp.
B: Regenerate Sedge Troll.
Shatter D destr-A Red Unlim C 1R Instant   Destroy target artifact.
Shatterstorm C destr-A Red Antiq R 2RR Sorcery   Destroy all artifacts. They can’t be regenerated.
Shivan Dragon B cr Red Unlim R 4RR Creature - Dragon 5/5 Flying (This creature can’t be blocked except by creatures
with flying.)
R: Shivan Dragon gets +1/+0 until end of turn.
Smoke C tap-cr Red Unlim R RR Enchantment   Players can’t untap more than one creature during their
untap steps.
Stone Giant D enhance-cr Red Unlim U 2RR Creature - Giant 3/4 T: Target creature you control with toughness less
than Stone Giant’s power gains flying until end of
turn. At end of turn, destroy that creature.
Stone Rain D destr-land Red Unlim C 2R Sorcery   Destroy target land.
Tunnel F destr-cr Red Unlim U R Instant   Destroy target Wall. It can’t be regenerated.
Two-Headed Giant of Foriys C cr Red Unlim R 4R Creature - Giant 4/4 Trample
Two-Headed Giant of Foriys can block an additional
creature.
Uthden Troll D cr Red Unlim U 2R Creature - Troll 2/2 R: Regenerate Uthden Troll.
Wall of Fire D cr Red Unlim U 1RR Creature - Wall 0/5 Defender (This creature can’t attack.)
R: Wall of Fire gets +1/+0 until end of turn.
Wall of Stone F cr Red Unlim U 1RR Creature - Wall 0/8 Defender (This creature can’t attack.)
Wheel of Fortune B discard, draw Red Unlim R 2R Sorcery   Each player discards his or her hand and draws seven
cards.
Ydwen Efreet D cr Red Arabian R RRR Creature - Efreet 3/6 Whenever you’re attacked, flip a coin. If you lose
the flip, Ydwen Efreet can’t block this turn.
Abu Ja’far D destr-cr White Arabian U W Creature - Leper 0/1 When Abu Ja’far is put into a graveyard from play,
destroy all creatures blocking or blocked by it. They
can’t be regenerated.
Animate Wall F enhance-cr White Unlim R W Enchantment - Aura   Enchant creature
Enchanted creature can attack as though it didn’t have
defender.
Argivian Archaeologist B grave->hand-A White Antiq R 1WW Creature - Archaeologist 1/1 WW, T: Return target artifact card from your graveyard
to your hand.
Argivian Blacksmith F dmgprev-cr White Antiq C 1WW Creature - Smith 2/2 T: Prevent the next 2 damage that would be dealt to
target artifact creature this turn.
Armageddon B destr-land White Unlim R 3W Sorcery   Destroy all lands.
Army of Allah C enhance-cr White Arabian C 1WW Instant   Attacking creatures get +2/+0 until end of turn.
Artifact Ward D enhance-cr White Antiq C W Enchantment - Aura   Enchant creature
Enchanted creature has protection from artifacts. This
effect doesn’t remove Artifact Ward.
Balance B destr-land, destr-cr, discard White Unlim R 1W Sorcery   Except the player who controls the fewest lands, each
player sacrifices lands until all players control the
same number of lands as the player who controls the
fewest. Players do the same for creatures and discard
cards the same way.
Benalish Hero F cr White Unlim C W Creature - Hero 1/1 Banding
Black Ward F enhance-cr White Unlim U W Enchantment - Aura   Enchant creature
Enchanted creature has protection from black. This
effect doesn’t remove Black Ward.
Blaze of Glory C enhance-cr White Unlim R W Instant   Target creature can block any number of creatures this
turn. It must block each attacking creature this turn
if able.
Blessing C enhance-cr White Unlim R WW Enchantment - Aura   Enchant creature
W: Enchanted creature gets +1/+1 until end of turn.
Blue Ward F enhance-cr White Unlim U W Enchantment - Aura   Enchant creature
Enchanted creature has protection from blue. This effect
doesn’t remove Blue Ward.
Camel F cr Whi