[PC5] Psionicist Classes Group
Arch-Mutant
| Level
| KXP
| Psi9/18 mMG SU
|
| 1
| 0
| 1-- --
| | 2
| 6
| 2-- --
| | 3
| 12
| 31- --
|
| 4
| 24
| 42- --
| | 5
| 48
| 531 --
| | 6
| 96
| 631 --
|
| 7
| 192
| 742 --
| | 8
| 384
| 852 --
| | 9
| 750
| 963 1-
|
| 10
| 1500
| A63 1-
| | 11
| 2250
| B74 1-
| | 12
| 3000
| C74 1-
|
| 13
| 3750
| D95 2-
| | 14
| 4500
| E95 2-
| | 15
| 5250
| FA6 2-
|
| 16
| 6000
| GB6 2-
| | 17
| 6750
| HC7 3-
| | 18
| 7500
| IC7 3-
|
| 19
| 8250
| JD8 3-
| | 20
| 9000
| KE8 3-
| | 21
| 9750
| LF9 4-
|
| 22
| 10500
| MF9 4-
| | 23
| 11250
| NGA 4-
| | 24
| 12000
| OHA 4-
|
| 25
| 12750
| PIB 5-
| | 26
| 13500
| QIB 5-
| | 27
| 14250
| RJC 51
|
| 28
| 15000
| SKC 51
| | 29
| 15750
| TLD 61
| | 30
| 16500
| ULD 61
|
| 31
| 17250
| VME 61
| | 32
| 18000
| WNE 61
| | 33
| 18750
| XOF 71
|
| 34
| 19500
| YOF 71
| | 35
| 20250
| ZPG 71
| | 36
| 21000
| [QG 72
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| (total = 30, max = 10)
| | +1
| (total = 36, max = 12)
| | +2
| (total = 42, max = 14)
|
| +3
| (total = 48, max = 16)
| | +4
| (total = 54, max = 18)
| | +5
| (total = 60, max = 20)
|
| +6
| (total = 66, max = 22)
| | +7
| (total = 72, max = 24)
| | +8
| (total = 78, max = 26)
|
| +9
| (total = 84, max = 28)
| | +10
| (total = 90, max = 30)
| | +11
| (total = 96, max = 32)
|
| +12
| (total = 102, max = 34)
| | +13
| (total = 108, max = 36)
| | +14
| (total = 114, max = 38)
|
| +15
| (total = 120, max = 40)
| | +16
| (total = 126, max = 42)
| | +17
| (total = 132, max = 44)
|
|
| Requisites:
| Str 18, (Dex or Con) 18, Wis 9, Chr 9
| | Alignment:
| any
| | HD/level:
| 2d3+3
| | Weapon Prof.:
| 0+level/5
| | To Hit Table:
| War
| | Save Table:
| 2xCust
| | Reference:
| RKR
| | Groups:
| Psionicist, PCDesigned
| |
|
|
|
| See [Q9], [Q18], [Q27], [Q(-9)], and [Q72] for rules and powers.
| | Gets +LVL to each track (per Psi9) and recovers LVL track points/rd (per Psi 18)
| | Can buy Super Str or Con for 1 slot each
| | Level 1: has Freq 9 and 18
| | Level 1: 1V, lose 1 to a track: gain 1 to a track
| | Level 1: pick a minor power: track cost to use is 1/2 normal (change at reset)
| | Level 1: pick a minor power: takes 1/2 M to use (change at reset)
| | Level 4: pick a major power: track cost to use is 1/2 normal (change at reset)
| | Level 4: pick a major power: takes 1/2 M to use (change at reset)
| | Level 9: add a frequency; pick from -9, 6E, 12C, 27, 72
| | Level 9: pick a grand power: track cost to use is 1/2 normal (change at reset)
| | Level 9: pick a grand power: takes 1/2 M to use (change at reset)
| | Level 16: pick a super power: track cost to use is 1/2 normal (change at reset)
| | Level 16: pick a super power: takes 1/2 M to use (change at reset)
| | Level 18: pick another frequency from the L9 list
| | Level 27: pick another frequency from the L9 list
|
|
[PC5] Psionicist Classes Group
Basic Psi-9 Information
| This is psionic frequency -9 (negative 9). To see frequency 9, go to section [Q9].
| |
| | An area's anti-radiation is given as a number called ARS, for Anti-Radiation Severity. If a character is subjected to radiation for longer than (Chr-ARS) turns, the effective ARS for that character goes up by one each turn until the area's ARS is reached. The character rolls Anti-Radiation Resistance (aRR), adjusted by the table below under "System Shock" each turn. If it fails, the character is Infected and makes no further aRR rolls. He suffers the permanent loss of Chr and Cml as shown below, degenerates at a rate equal to RS/h, and has a chance of developing an Sanity. He also "glows" at a radius (1st #) with his own RS (2nd #). The degeneration and glowing can be stopped with Remove Curse. If the character degenerates below 0 hp and then is cured, he will develop Mutate powers:
| |
| | When you gain a wild talent in Psi-9, choose "Random" or "Choice". Random means your powers are randomly determined (you can drop some or all powers and reroll once per reset). Choice means you can choose your powers. Random gets more powers than Choice. Choice never gets Supers.
| | Regardless of the progression shown, you cannot use Majors until level 4, Grands until level 9, and Supers until level 16.
| |
| | The check rating (CH) is equal to ½ of the character's highest level. The mutant has 6 tracks, one for each stat and equal to double the stat's normal value. A power's relevant stat track is reduced by it's check mod when it is used. A track is also reduced each time the main stat is reduced (1 for 1), even if the loss is temporary. If a track falls below it's stat, the stat is also reduced to the track's number until the track goes up again (1/h).
| |
| | The Charisma loss is enforced and cannot be healed by any means. Classed Psi(-9) characters have no Chr loss.
| |
|
anti-Rad Severity
| Chance Sanity
| System Shock
| Glow Field
| Chr Loss
| Cml Loss
| Random Wild mMG S
| Choice Wild mMG S
|
| 1/4
| 0%
| +40%
| ½' / 0
| 0
| -1
| --- -
| --- -
| | 1/2
| 5%
| +20%
| 1' / ¼
| 0
| -2
| --- -
| --- -
| | 1
| 10%
| 0%
| 1' / ½
| -1
| -3
| 1-- -
| 1-- -
|
| 2
| 15%
| -10%
| 2' / ½
| -2
| -4
| 11- -
| 2-- -
| | 3
| 25%
| -20%
| 3' / 1
| -2
| -5
| 21- -
| 21- -
| | 4
| 35%
| -30%
| 4' / 1
| -3
| -6
| 211 -
| 31- -
|
| 5
| 45%
| -40%
| 5' / 2
| -3
| -7
| 221 -
| 321 -
| | 6
| 55%
| -50%
| 6' / 2
| -4
| -8
| 322 -
| 321 -
| | 7
| 65%
| -60%
| 7' / 3
| -6
| -9
| 333 -
| 331 -
|
| 8
| 75%
| -70%
| 8' / 4
| -8
| -10
| 244 -
| 242 -
| | 9
| 85%
| -80%
| 9' / 5
| -10
| -11
| 135 -
| 132 -
| | 10
| 95%
| -90%
| 10' / 6
| -12
| -12
| -26 1
| -23 -
|
|
[PC5] Psionicist Classes Group
Psi-9 Minor Powers
| #
| Name
| Check
| Description [perm. effects in brackets]
|
| 5
| Blister-healer
| Chr/m
| [+1 TH, -1 dmg/att]
| | 6
| Damage Vulnerability
| Int/m
| Target gets -CH AC, +½CH dmg/att (save)
| | 9
| Gianted
| Wis/t
| [Mutate is x2 Height, -1 AC, -1 saves]
|
| 10
| Electricity Suppressor
| Chr/r
| Resist Lightning
| | 14
| Reverse Epilepsy
| Chr/r
| -1P action, +1QP action
| | 16
| You'll Shoot Your Eye Out!
| Wis/r
| Target loses 1 eye (no save)
|
| 17
| Loss of Limbs
| Wis/h
| Target is sharped (save)
| | 22
| Visibility
| Str/m
| Detect Invisibility
| | 27
| Lesser Anti-Psionics Power
| Dex/r
| [roll 1 Psi(-1)N minor] Uses it
|
| 33
| No Poison For Me
| Wis/r
| Resist Poison ("death" becomes ½ max hp)
| | 35
| Resistance to Anti-Magic
| Chr/m
| CH*5% aMR (adjust @ 12th casting level)
| | 37
| Resistance to Anti-Psionics
| Dex/m
| CH*5% aPR (adj.@12th)
|
| 39
| Nonsense
| Str/r
| Detect AntiMagic/AntiPsi/Undead/AL
| | 43
| Specific Reduction
| Int/m
| takes -1d4 dmg/m on contact w/ substance
| | 46
| Shorter
| Int/t
| [Mutant ½xHeight,-CH move rate] +CH Int
|
| 51
| Steady
| Wis/r
| [+1 TH,+15% FRT/OL/PP]
| | 53
| Regenerate Limb
| Chr/m
| Regenerate a lost limb
|
|
Psi-9 Major Powers
| #
| Name
| Check
| Description [perm. effects in brackets]
|
| 4
| Become Brain-independent
| Dex/m
| Can use 2M /s, immune ment.attack
| | 5
| AntiBio Force: No Flight
| Chr/h
| Target cannot Fly/Levitate (no save)
| | 6
| AntiBio Force: Force Beam
| Chr/r
| Target in cocoon (save), no M actions
|
| 7
| AntiBio Force:Vulnerability
| Chr/m
| -CH AC,+½CH dmg per attack (incl.spells) (no save)
| | 9
| AntiBio Force: Super Slow
| Chr/r
| -½CH Dex, -1P action, ÷CH move rate
| | 14
| Reintegration Beam
| Dex/r
| Cure Disintegration
|
| 23
| AntiMagnetic Field
| Wis/m
| Int-CH check or metal move away CH*10'
| | 26
| Molecular Maintainer
| Wis/r
| Resist Disruption; Immune Disintegration
| | 29
| AntiParalysis Bolt
| Int/r
| Remove Paralyzation; Free Action
|
| 31
| AntiPsionics Power
| Dex/r
| [roll 1 Psi(-1)N major] Uses it
| | 33
| Degenerator
| Chr/d
| Remove all regeneration sources on target (no save)
| | 36
| Stone Eyes
| Wis/r
| Gaze: Petrification (save)
|
| 42
| Self-Transformer
| Str/r
| Polymorph Self
| | 43
| Trirestoration
| Dex/r
| Fix 1 effect that was dispelled within last r
| | 44
| Ultraweakness
| Int/r
| -CH Str, -CH more Str for Max.Press (no save)
|
|
[PC5] Psionicist Classes Group
Psi-9 Grand Powers
| #
| Name
| Check
| Description [perm. effects in brackets]
|
| 1
| Control Air: Armor
| Int/m
| +CH Saves, Armor has 10*CH hp
| | 6
| Energy Kinetic: Amplify
| Wis/r
| Add 3*CH dice to your next energy attack
| | 15
| Environ.: Create Clear
| Con/t
| Removes fog/smoke/darkness/etc.
|
| 16
| Environ.: Remove Rainstorm
| Con/m
| Remove a rainstorm/snowstorm CH mi.rad
| | 23
| AntiGravity Kin.: Sword
| Chr/m
| Add 4*CH dmg per physical attack you do
| | 27
| Greater Psionics Power
| Wis/r
| [roll 1 Psi(-1)N grand] Uses it
|
| 28
| Hyperkinetic:Hyper Inaction
| Wis/m
| -CH V actions, -CH AC (no save)
| | 29
| Hyperkinetic: Decr.Attacks
| Wis/r
| -CH P actions (yuck!) (no save)
| | 30
| Nightmare: Awaken Bolt
| Con/r
| Remove Sleep,Stun,Paralysis
|
| 32
| Null AntiVoid: Magic
| Dex/r
| Caster severe allergic to & x1½ effect from magic
| | 37
| AntiPhoton Kin.: Shield
| Dex/r
| Reflects Darkness-based attacks
| | 38
| Exorcise
| Dex/m
| Remove Magic Jar, Possession
|
| 41
| AntiTemporal: Start Time
| Str/r
| Removes Time Stop (can be done while time stopped!)
| | 42
| AntiTemporal: AntiTime Bolt
| Str/r
| De-ages target 10*(CHd4) years (save:½)
| | 44
| Transfixer
| Int/m
| Lend one power to target (save)
|
|
Psi-9 Super Powers
| #
| Name
| Check
| Description [perm. effects in brackets]
|
| 1
| DeAmplification
| Con/r
| (can borrow 1M) ÷CH effect on any effect
| | 3
| AntiBio Force: Lose Health
| Con/t
| -CH Con, degen all hit points each r (no save)
| | 4
| AntiBio Force: Inaccuracy
| Con/t
| People need a 20+CH to Autohit you
|
| 5
| Reverse Contingency
| Con/d
| Dispel a Contingency and everything in it
| | 6
| Control Air: Less Damage
| Int/t
| x10 hp
| | 10
| Hyperkinetic: Decr.Actions
| Dex/r
| -CH/2 Swing actions (no save)
|
| 11
| Hyperkinetic: Decr.Mentals
| Dex/r
| -CH Mental actions (no save)
| | 12
| Hyperkinetic:UnVersatility
| Dex/r
| -CH/4 Opposing actions (no save)
| | 13
| Polyrestoration
| Dex/r
| Trirestoration CH targets
|
| 14
| Nightmare: Physical Blast
| Dex/r
| CHxCH'r,lose CHd4 physical stats (save:½)
| | 15
| Nightmare: Improver Beam
| Dex/r
| +CH/6 to being's multiplier (will be Set in 1r)
| | 16
| Null AntiVoid: Innates
| Dex/r
| Caster severe allergic to & x1½ effect from innates
|
| 21
| DeShielder: DeShield
| Con/t
| 1000 dmg
| | 24
| Super Psionics Power
| Wis/r
| [pick 1 Psi(-1)N Super] Uses it
| | 33
| True Vulnerability
| Dex/m
| -CH*2% irreducible RR,MR,PsiR,InnateR,aPsiR (no ER)
|
|
[PC5] Psionicist Classes Group
Basic Psi9 Information
| An area's radiation is given as a number called RS, for Radiation Severity. If a character is subjected to radiation for longer than (Con-RS) turns, the effective RS for that character goes up by one each turn until the area's RS is reached. The character rolls Radiation Resistance (RR), adjusted by the table below under "System Shock" each turn. If it fails, the character is Infected and makes no further RR rolls. He suffers the permanent loss of Con and Cml as shown below, degenerates at a rate equal to RS/h, and has a chance of developing an Insanity. He also "glows" at a radius (1st #) with his own RS (2nd #). The degeneration and glowing can be stopped with Cure Disease. If the character degenerates below 0 hp and then is cured, he will develop Mutant powers:
| |
|
|
Radiation Severity
| Chance Insanity
| System Shock
| Glow Field
| Con Loss
| Cml Loss
| Minor
| Major
| Grand
|
| 1/4
| 0
| 0.4
| ½'/0
| 0
| -1
| 0
| 0
| 0
| | 1/2
| 0.05
| 0.2
| 1'/¼
| 0
| -2
| 0
| 0
| 0
| | 1
| 0.1
| 0
| 1'/½
| -1
| -3
| 1
| 0
| 0
|
| 2
| 0.15
| -0.1
| 2'/½
| -2
| -4
| 1
| 1
| 0
| | 3
| 0.25
| -0.2
| 3'/1
| -2
| -5
| 2
| 1
| 0
| | 4
| 0.35
| -0.3
| 4'/1
| -3
| -6
| 2
| 1
| 1
|
| 5
| 0.45
| -0.4
| 5'/2
| -3
| -7
| 2
| 2
| 1
| | 6
| 0.55
| -0.5
| 6'/2
| -4
| -8
| 3
| 2
| 2
| | 7
| 0.65
| -0.6
| 7'/3
| -6
| -9
| 3
| 3
| 3
|
| 8
| 0.75
| -0.7
| 8'/4
| -8
| -10
| 2
| 4
| 4
| | 9
| 0.85
| -0.8
| 9'/5
| -10
| -11
| 1
| 3
| 5
| | 10
| 0.95
| -0.9
| 10'/6
| -12
| -12
| 0
| 2
| 6
|
|
|
| | Each power is selected RANDOMLY (with no adjustments whatsoever). The check rating (CH) is equal to ½ of the character's highest level. The mutant has 6 tracks, one for each stat and equal to double the stat's normal value. A power's relevant stat track is reduced by it's check mod when it is used. A track is also reduced each time the main stat is reduced (1 for 1), even if the loss is temporary. If a track falls below it's stat, the stat is also reduced to the track's number until the track goes up again (1/h).
| |
| | The Constitution loss is enforced and cannot be healed by any means. Classed Psi9 characters have no Con loss. (0.5)
| | If you use the chart provided in the original system, the powers are rolled randomly. The original chart has a "1" in Supers at RS 10. (0.5)
| | Wild Talents may use this alternate chart and choose the powers. There are always 0 Supers.
| |
|
|
Radiation Severity
| Minor
| Major
| Grand
|
| 1/4
| 0
| 0
| 0
| | 1/2
| 0
| 0
| 0
| | 1
| 1
| 0
| 0
|
| 2
| 2
| 0
| 0
| | 3
| 2
| 1
| 0
| | 4
| 3
| 1
| 0
|
| 5
| 3
| 2
| 1
| | 6
| 3
| 2
| 1
| | 7
| 3
| 3
| 1
|
| 8
| 2
| 4
| 2
| | 9
| 1
| 3
| 2
| | 10
| 0
| 2
| 3
|
|
|
| | CH = ½ level for Wild Talents, CH = level for classed Psi9 characters.
| |
| | May use psionic enchantments. The psionic part of the cost is N+1 from each of the 6 tracks, where N+1 is the level of spell upgraded.
| |
| | Optional: The Psi9/Psi18 stat adders use the system mentioned in 0.91: +1 for Minor, +2 for Major, +3 for Grand, +4 for Super.
|
|
[PC5] Psionicist Classes Group
Psi9 Minor Powers
| #
| Power
| Check
| Description [Permanent powers in brackets]
|
| 1
| Altered Appearance
| Chr/h
| Change Self (as spell)
| | 2
| Analyzer
| Int/r
| Identify mech. machine & its operation
| | 3
| Baldness
| Chr/d
| [Hair falls out] Starts growing new hair
|
| 4
| Blind
| Wis/d
| [Mutant is Blind] Enhanced Hearing
| | 5
| Blisters
| Con/m
| [-1 TH, +1 dmg/att] Removes penalty
| | 6
| Damage Protection
| Str/m
| +CH AC, -½CH dmg per attack
|
| 7
| Deaf
| Wis/d
| [Mutant is Deaf] Enhanced Vision
| | 8
| Decreased Attribute
| Stat/m
| [-2d4 to one stat] Gain points back
| | 9
| Dwarfed
| Dex/t
| [Mutant is ½ Height] +½CH AC, +¼CH saves
|
| 10
| Electricity Generator
| Con/r
| 4d10'long, CHd6 dmg (save:½)
| | 11
| Enhanced Hearing
| Wis/m
| Can hear CH times normal distance
| | 12
| Enhanced Smell
| Wis/m
| Can smell CH times normal distance
|
| 13
| Enhanced Vision
| Wis/m
| Can see CH times normal distance
| | 14
| Epilepsy
| Con/r
| [In stress, check or lose all actions]
| | 15
| Eternal Sustenance
| Con/w
| Need to eat,sleep only 1/CH normal
|
| 16
| Extra Eye
| Dex/r
| [+1 eye] Can move eye around in body
| | 17
| Extra Limbs
| Dex/h
| [+1d4 limbs] Can use them normally
| | 18
| Force Field
| Int/r
| Moveable Wall of Force (solid version)
|
| 19
| Gills
| Str/d
| [has gills] Can breathe underwater
| | 20
| Hypnosis
| Chr/h
| One creature hypnotized (save)
| | 21
| Increased Attribute
| Stat/r
| +½CH to any stat
|
| 22
| Invisibility
| Int/m
| (non-Improved) Invisibility
| | 23
| Jumper
| Dex/r
| Can jump CH*10', kick @ +CH Str
| | 24
| Laser Vision
| Int/r
| [see in dark] Laser Beam CHd8 dmg (save)
|
| 25
| Lesser Elemental Power
| Str/r
| [roll 1 1st-3rd Ele.spell] Casts it
| | 26
| Lesser Evocation Power
| Str/r
| [roll 1 1st-3rd Inv.spell] Casts it
| | 27
| Lesser Psionics Power
| Wis/r
| [roll 1 Psi1N minor/Psi2P dev.] Uses it
|
| 28
| Levitation
| Int/m
| Levitate (as spell)
| | 29
| Metal Corrosion
| Con/r
| Touch:Metal items save (no mod.) vs.acid
| | 30
| Minormorph
| Chr/m
| Polymorph Self (as spell)
|
| 31
| Mute
| Str/m
| [Mutant cannot speak] Mutant can speak
| | 32
| Photographic Memory
| Int/r
| Instantly remembers anything ever seen
| | 33
| Poison Claws
| Dex/r
| CHd4 damage poison in fingernails (save)
|
| 34
| Poison Fangs
| Dex/r
| CHd6 damage poison in mouth (save)
| | 35
| Resistance to Magic
| Con/m
| CH*5% MR (adjust @ 12th casting level)
| | 36
| Resistance to Poison
| Con/h
| CH*5% Poison Resistance (non-adj.)
|
| 37
| Resistance to Psionics
| Wis/m
| CH*5% Psionic Resistance (adj.@12th)
| | 38
| Resistance to Radiation
| Con/t
| CH*5% RR
| | 39
| Sense
| Int/r
| Detect Magic/Psi/Life/AL 3*CH' range
|
| 40
| Scattershot
| Str/r
| CH Energy Pellets, 1d4 dmg ea. (no save)
| | 41
| Skin Coloration
| Chr/h
| [Skin random color] Skin another color
| | 42
| Speak with Plants
| Chr/m
| Speak with Plants (as spell)
|
| 43
| Specific Allergy
| Str/m
| [takes 1d4 dmg/m in contact] No damage
| | 44
| Surface Adherence
| Str/m
| Spider Climb (as spell), any surface
| | 45
| Tail with Poison Stinger
| Dex/h
| [+1 tail] Can use tail (as Poison Fangs)
|
| 46
| Taller
| Str/t
| [Mutant 2xHeight,+CH move rate] +CH Str
| | 47
| Telekinesis
| Int/r
| CH*200 lb. weight limit
| | 48
| Tentacles (no arms)
| Dex/d
| [Arms become CH' long tentacles] Can use
|
| 49
| Tesseract
| Int/r
| Teleport (sight=no error)
| | 50
| Translator
| Int/t
| Can understand any language spoken
| | 51
| Twitchy
| Dex/r
| [-1 TH,-15% FRT/OL/PP] Removes penalty
|
| 52
| Wings
| Dex/d
| [Gain 2 or 4 wings] Fly at 3*CH" rate
| | 53
| Withered Limb
| Con/m
| [Limb withers/useless] Can use limb
| | 54
| X-ray Vision
| Wis/r
| Can see CH" in metal, CH' in stone
|
|
[PC5] Psionicist Classes Group
Psi9 Major Powers
| #
| Power
| Check
| Description [Permanent powers in brackets]
|
| 1
| Absorber
| Con/r
| T:Drain ½CH Str,½CH Con to mutant temp.
| | 2
| Alter Density
| Int/m
| Pass through objects, Fly at CH" rate
| | 3
| Amphibian
| Con/r
| [Water Breathing] Sonic Blast:CH*10 dmg
|
| 4
| Become Energy
| Wis/m
| Move at light speed, immune phys.attack
| | 5
| Bio Force: Bio Flight
| Con/h
| Fly at 10*CH" rate
| | 6
| Bio Force: Force Beam
| Con/r
| Target in cocoon (save), no P/V actions
|
| 7
| Bio Force: Invulnerability
| Con/m
| +CH AC,-½CH dmg per attack (incl.spells)
| | 8
| Bio Force: Penetra Vision
| Con/r
| Can see 5*CH' through any material
| | 9
| Bio Force: Super Speed
| Con/r
| +½CH Dex, +1 P action, xCH move rate
|
| 10
| Bio Force: Super Strength
| Con/r
| +CH Str
| | 11
| Bio Syntha Steel
| Str/r
| +CH AC,-CH dmg/att,+CH/+CH nat. weapons
| | 12
| Control Body Molecules
| Str/m
| Shapechange (as spell), even to objects
|
| 13
| Control Size
| Dex/m
| Size incr/decr by x+/-CH, +/-½CH Str
| | 14
| Disintegration Beam
| Wis/r
| Disintegrate up to 100*CH lbs. (save)
| | 15
| Elemental Power
| Str/r
| [roll 1 4th-6th Ele.spell] Casts it
|
| 16
| Energy Cocoon
| Int/h
| Field CH'diam.,fly:7*CH" rate,7*CH% PsiR
| | 17
| Evocation Power
| Str/r
| [roll 1 4th-6th Inv.spell] Casts it
| | 18
| Heal/Cause Pain
| Wis/r
| Target healed or harmed CH*10 hp (save)
|
| 19
| Hyperflight
| Dex/m
| +CH AC, Fly at 100*CH" rate, Pro.Vacuum
| | 20
| Impact Beam
| Str/r
| Str-CH check or move CH*10' (& fall dmg)
| | 21
| Incendiary Blast
| Int/r
| Con-CH check or CHd12 damage
|
| 22
| Invulnerability
| Wis/m
| +CH AC, +CH saves, 3*CH% MR,RR,PsiR
| | 23
| Magnetic Field
| Dex/m
| Str-CH check or metal move toward CH*10'
| | 24
| Matter Transformer
| Con/r
| Polymorph any Object, 500+CH*100 lbs.
|
| 25
| Metamorph
| Con/m
| Shapechange Other (save)
| | 26
| Molecular Disrupter
| Dex/r
| CHd10 Disruption damage (save:½)
| | 27
| Night Lightning
| Dex/m
| Mutant->storm, CHd6 lightning/r(save:½)
|
| 28
| Nova Bolt
| Dex/r
| CHd12 Fire damage, Heats Metal (save:½)
| | 29
| Paralysis Bolt
| Str/r
| Paralyzation CH t (save)
| | 30
| Plane Phaze
| Chr/t
| Turn into Ghost incl. Aging touch
|
| 31
| Psionics Power
| Wis/r
| [roll 1 Psi1N major/Psi2P sci.] Uses it
| | 32
| Radar
| Int/r
| Detect Movement CH Miles (in line-sight)
| | 33
| Regenerator
| Con/d
| [Regeneration CH hp/r, Restores Memory]
|
| 34
| Sensor
| Int/r
| Detect Magic/Psi/Life/AL 30*CH' range
| | 35
| Sonic Wail
| Dex/r
| 3*CH' radius: Unc. CH m (save)
| | 36
| Stone Eyes
| Wis/r
| Gaze: Petrification (save)
|
| 37
| Super Speed
| Dex/r
| +CH Dex, +1 V action, x3*CH move rate
| | 38
| Suspension
| Int/r
| Temporal Stasis (save)
| | 39
| Telekinesis (master)
| Int/r
| CH*1000 lb. weight limit
|
| 40
| Telepathy
| Int/d
| Link with another person
| | 41
| Teleporter
| Int/r
| Teleport without Error (same plane)
| | 42
| Transformer
| Int/r
| Polymorph Other (save), perm.
|
| 43
| Tricancellation
| Wis/r
| Dispel Magic,Psionics,Energy (1 target)
| | 44
| Ultrastrength
| Str/r
| +CH Str, +CH more Str for Max.Press
|
|
[PC5] Psionicist Classes Group
Psi9 Grand Powers
| #
| Power
| Check
| Description [Permanent powers in brackets]
|
| 1
| Control Earth: Armor
| Str/m
| +CH AC, Armor has 10*CH hp
| | 2
| Control Earth: Lift+Throw
| Str/r
| TK Throw 1000*CH lbs.,roll TH,40*CH dmg
| | 3
| Control Earth: Mold Shape
| Str/r
| Passwall/Move Earth (5*CH)^3 cu.'
|
| 4
| Control Earth: See Through
| Str/m
| See through stone(limit of normal sight)
| | 5
| Energy Kinetic: Blast
| Dex/r
| 4*CH' rad, 2*(CHd10) Energy dmg (save:½)
| | 6
| Energy Kinetic: Drain
| Dex/r
| Absorb 3*CH dice as per Energy Control
|
| 7
| Energy Kinetic: Flight
| Dex/h
| Fly at 30*CH" move rate, +1 P action
| | 8
| Energy Kinetic: L.Blast
| Dex/r
| 8*CH' rad, CHd10 Energy dmg (save:½)
| | 9
| Energy Kinetic: Manipulate
| Dex/m
| +-CH dice to existing energy effect
|
| 10
| Energy Kinetic: Shield
| Dex/m
| Stops CH dice per Energy attack
| | 11
| Energy Kinetic: Tr.Other
| Dex/m
| Become Energy (major) on other (save)
| | 12
| Energy Kinetic: Tr.Self
| Dex/t
| Same as Become Energy (major)
|
| 13
| Environ.: Control Wind
| Chr/r
| +/-10*CH mph wind change
| | 14
| Environ.: Create Atmos.
| Chr/d
| Creates an atmosphere CH mi.rad
| | 15
| Environ.: Create Fog
| Chr/t
| Solid Fog (as spell)
|
| 16
| Environ.: Create Rainstorm
| Chr/m
| Makes a rainstorm/snowstorm CH mi.rad
| | 17
| Environ.: Create Vacuum
| Chr/r
| Thins the atmosphere CH mi.rad,-1 Con
| | 18
| Environ.: Wind Flight
| Chr/h
| Fly at 20*CH" rate, +CH Max.Press Str
|
| 19
| Gravity Kin.: Control Grav
| Con/r
| x+/-CH weight (all in area)
| | 20
| Gravity Kin.: Decr.Weight
| Con/m
| Target's weight becomes 0
| | 21
| Gravity Kin.: Incr.Weight
| Con/m
| Target weight x100*CH (save or crushed)
|
| 22
| Gravity Kin.: Grav Flight
| Con/h
| Fly at 10*CH" rate, +10*CH Max.Press Str
| | 23
| Gravity Kin.: Shield
| Con/m
| Stops 4*CH hp per physical attack
| | 24
| Gravity Kin.: Grav Warp
| Con/r
| Teleport without Error (same planet)
|
| 25
| Greater Elemental Power
| Str/r
| [roll 1 7th-9th Ele.spell] Casts it
| | 26
| Greater Evocation Power
| Str/r
| [roll 1 7th-9th Inv.spell] Casts it
| | 27
| Greater Psionics Power
| Wis/r
| [roll 1 Psi1N grand] Uses it
|
| 28
| Hyperkinetic: Hyper Action
| Dex/m
| +CH V actions (max=10), +CH AC
| | 29
| Hyperkinetic: Incr.Attacks
| Dex/r
| +CH P actions (max=10) (yuck!)
| | 30
| Nightmare: Dream Bolt
| Chr/r
| Sleep for CH h (save)
|
| 31
| Nightmare: Dream Wave
| Chr/m
| CH*3'rad:all go to dream plane (save)
| | 32
| Null Void: Null Field
| Wis/r
| Caster immune to and cannot use magic
| | 33
| Photon Kin.: Control Light
| Wis/r
| Can change Light,Dark,Invis. all obj.
|
| 34
| Photon Kin.: Create Image
| Wis/m
| Phantasmal Force (as spell)
| | 35
| Photon Kin.: Laser Beam
| Wis/r
| 10*(CHd8) Light damage (save)
| | 36
| Photon Kin.: Photon Blast
| Wis/r
| 10*CH' radius Blindness (save)
|
| 37
| Photon Kin.: Photon Shield
| Wis/r
| Reflects Light-based attacks
| | 38
| Possession
| Wis/m
| Magic Jar (as spell)
| | 39
| Temporal: Slow Time
| Int/r
| CH*10'rad(exc.caster):-1P,-1V actions
|
| 40
| Temporal: Speed Up Time
| Int/r
| T:Target has +1P,+1V actions
| | 41
| Temporal: Stop Time
| Int/r
| CH*3' radius Time Stop
| | 42
| Temporal: Time Bolt
| Int/r
| Ages target 10*(CHd4) years (save:½)
|
| 43
| Temporal: Time Warp
| Int/h
| Move rate x10*CH
| | 44
| Transferer
| Str/m
| Steal one power from target (save)
|
|
[PC5] Psionicist Classes Group
Psi9 Super Powers
| #
| Power
| Check
| Description [Permanent powers in brackets]
|
| 1
| Amplification
| Chr/r
| xCH on next Psi9 power's effect
| | 2
| Any (SemiPermanency)
| Any/y
| Duplicates any Psi9 Minor,Major,Grand
| | 3
| Bio Force: Maintain Health
| Chr/t
| +CH Con, regen all hit points each r
|
| 4
| Bio Force: Super Accuracy
| Chr/t
| Roll 1d4+16 instead of 1d20 for to hit
| | 5
| Contingency
| Chr/d
| Contingency for one Psi9 power
| | 6
| Control Earth: Mass Damage
| Str/t
| Your physicals do Hp instead of hp
|
| 7
| Energy Kin.: Super Blast
| Dex/r
| 100*CH'r, CHxCHxCH Energy dmg (no save)
| | 8
| Environ.: Familiar Locale
| Chr/y
| CH mile r, atmosphere same as home
| | 9
| Gravity Kin.: Super Warp
| Con/r
| Transport to any location in Multiverse
|
| 10
| Hyperkinetic: Incr.Actions
| Wis/r
| +CH/2 Swing actions (max=30)
| | 11
| Hyperkinetic: Incr.Mentals
| Wis/r
| +CH Mental actions (max=10)
| | 12
| Hyperkinetic: Versatility
| Wis/r
| +CH/4 Opposing actions (max=10)
|
| 13
| Polycancellation
| Wis/r
| Tricancellation CH targets
| | 14
| Nightmare: Mental Blast
| Wis/r
| CHxCH'r,lose CHd4 mental stats (save:½)
| | 15
| Nightmare: Removal Beam
| Wis/r
| -CH/6 to being's multiplier (save:½)
|
| 16
| Null Void: Null Innates
| Wis/r
| Caster immune to and cannot use innates
| | 17
| Photon Kin.: Phaser Beam
| Wis/r
| 100*(CHd20) Light damage (no save/PsiR)
| | 18
| Reflector
| Int/t
| As Spell Turning, also Innates and Psi
|
| 19
| Shielder: Bolt
| Chr/r
| CHxCHd8 Force damage, ignores defenses
| | 20
| Shielder: Shapes
| Chr/y
| Reform x1 object's shape, it becomes x2
| | 21
| Shielder: Shield
| Chr/t
| Non-ablative 1000 hp, up to 40'sq.
|
| 22
| Super Elemental Power
| Int/r
| [pick 1 10th-11th Ele.spell] Casts it
| | 23
| Super Evocation Power
| Int/r
| [pick 1 10th-11th Inv.spell] Casts it
| | 24
| Super Psionics Power
| Wis/r
| [pick 1 Psi1N Super] Uses it
|
| 25
| Superflight
| Dex/r
| AC doubles, 1V: Teleport without Error
| | 26
| Temporal: Time Travel
| Int/r
| Time travel ±CHxCH years
| | 27
| Thermal Kin.: Plasma Beam
| Con/r
| ±CHx100°, save at -CHxCH or dead
|
| 28
| Thought: Bubble
| Int/t
| Replace 1M/1P/1V per segment with 3M
| | 29
| Thought: Incr.Charisma
| Chr/t
| +CH Chr, considered X2 in highest class
| | 30
| Thought: Incr.Intelligence
| Int/t
| +CH Int, extra +CH*3 non-weapon prof.
|
| 31
| Thought: Incr.Wisdom
| Wis/t
| +CH Wis, all rolls are 2 dice (choose)
| | 32
| Thought: No Body
| Int/y
| You no longer have/need a physical body
| | 33
| True Invulnerability
| Wis/m
| CH*2% irreducible RR,MR,PsiR,InnateR
|
|
[PC5] Psionicist Classes Group
Basic Psi18 Information
| May use psionic enchantments as per Psi9.
| |
| | Optional: Reduce all "+level to Stat" to "+1 to Stat".
| | Optional: Reduce all powers that duplicate or let you pick from another frequency's power list.
| |
| | In the world of Synnibarr, Mutant Psionics (frequency 9) is gained by the underdeveloped and undisciplined races. It modifies the physical body so certain improvements can be made. Eventually these modifications include the brain so these lesser races can actually compete with the more advanced ones.
| | True Psionics use the same system as Psi9 (in terms of tracks and such), but it counts as a seperate frequency.
| | If you have both Psi9 and Psi18, you get the "basic track length" equal to stat for each class.
| | Drain off relevant track: Minor=1, Major=3, Grand=6, Super=10.
| | In Synnibarr, you must first be subjected to the radiation of technentium in order to learn this frequency. This restriction is ignored, as the radiation in question has no side effects (unlike the radiation used for Psi9).
| |
| | Psi18 wild talents: Level of Mastery is ½ of highest level.
| | Number of Proficiency slots needed: Minor=1, Major=3, Grand=6, Super=10.
| | "Knowledge" Nonweapon Proficiencies can be used for this.
| |
| | Wild Talent Progression:
| |
|
|
| Wis+Chr
| Minor
| Major
| Grand
| Super
|
| 0-9
| 0
| 0
| 0
| 0
| | 10-19
| 1
| 0
| 0
| 0
| | 20-29
| 2
| 0
| 0
| 0
|
| 30-39
| 2
| 1
| 0
| 0
| | 40-49
| 3
| 2
| 0
| 0
| | 50-59
| 3
| 2
| 1
| 0
|
| 60-69
| 4
| 3
| 2
| 0
| | 70-79
| 4
| 3
| 2
| 1
| | 80-89
| 5
| 4
| 3
| 2
|
|
[PC5] Psionicist Classes Group
Psi18 Minor Powers
| #
| Power
| Check
| Description
|
| 1
| Cancel Magic and Earthpower
| Wis/r
| -LVL CL to all Magic/Ele-E affecting you
| | 2
| Clairvoyance
| Int/t
| 100+LVL/2 mi.radius Clairvoyance
| | 3
| Demi-Shadow Magic
| Dex
| Duplicate a 0th-3rd level Wizard spell, it is 50% real
|
| 4
| Detect Danger
| Wis/m
| As Clr Find Traps; cannot be surprised
| | 5
| Ego Shield
| Int/h
| Immune to Mental Attacks; Undetect. Lie
| | 6
| Element Control
| Dex
| Poly. LVL lbs. Ele,Para,Quasi into other
|
| 7
| Eternal Sustenance
| Con/h
| Can survive in any environment; +1 LVL Con: Fitness
| | 8
| Happy Day
| Any/d
| Any power that uses the stat used for Happy Day can use any track
| | 9
| Heal and Regrowth
| Wis
| 1 target: Regenerate; heal LVL*LVL hp
|
| 10
| Hypnosis
| Chr
| 1 target: Hypnosis 1m (save)
| | 11
| Illusion
| Int/h
| 200cu.' visual illusion (can disbelieve)
| | 12
| Innate Shield
| Con/t
| 20*CL hp shield vs. Innate abilities
|
| 13
| Intellect: Annihilation
| Int
| 1 target: -3d6 Int (save)& insane (save)
| | 14
| Intellect: Enforcement
| Int
| +20 PSPs any freq.; (Q11) has conversion
| | 15
| Invisibility
| Dex/m
| Invisibility; immune to Light/Radiance
|
| 16
| Minor Levitation
| Int/t
| Fly at LVL*3"; +LVL Str:Muscle
| | 17
| Paralysis Bolt
| Wis
| 1 target: Paralysis 1h (save)
| | 18
| Postcognition
| Wis/r
| Look back up to LVL*10 y in this loc.
|
| 19
| Psi: Bolt
| Chr
| 1 target: LVLd10 telekinetic dmg(save:½)
| | 20
| Psi: Cage
| Chr/h
| 20'x40'x40'cage; need combined Str 70+
| | 21
| Psi: Shield
| Chr/t
| Pick Phys,Magic,Psi: 10*LVL hp shield
|
| 22
| Psi: Spray
| Chr
| LVL targets:1d10 telekinetic dmg(save:½)
| | 23
| Sense: Aura
| Wis
| 1 target: surface thoughts; AL; levels
| | 24
| Sense: Life Force
| Wis/t
| Detect Life (type) 100'r
|
| 25
| Sense: Magic
| Wis/t
| Detect Magic (type & level) 100'r
| | 26
| Sense: Psionics
| Wis/t
| Detect Psionics (type & level) 100'r
| | 27
| Sense: Truth/Falsehood
| Wis/m
| Know truth & lies if spoken to you
|
| 28
| Speak w/Inanimate Objects
| Int/t
| Object only knows of owners/surroundings
| | 29
| Telekinesis: Lift & Move
| Int/r
| 100*LVL lbs.; object moves at 10*LVL"
| | 30
| Telekinesis: Shield
| Int/t
| 10*LVL hp shield vs. physical,energy,TK
|
| 31
| Telekineses: Tactile
| Int/t
| Can touch up to LVL*100'; incl. T spells
| | 32
| Telespeak
| Int/d
| Can speak with Telepathy;+100 Lang.prof.
| | 33
| Tesseract
| Str
| Teleport anywhere within sight
|
|
[PC5] Psionicist Classes Group
Psi18 Major Powers
| #
| Power
| Check
| Description
|
| 1
| Alter Density
| Int/m
| Pass throught objects, fly at LVL" rate
| | 2
| Apportation
| Wis
| Teleport or Teleport Other
| | 3
| Binding
| Chr
| Forcecage (as spell)
|
| 4
| Create Solid Illusion
| Wis/h
| Illusion with Visual &Tactile components
| | 5
| Death Stare
| Wis/r
| Gaze: Death (save)
| | 6
| Disintegration Beam
| Int
| Disintegrate 1 target (save)
|
| 7
| Empathic Control
| Chr
| Sense Emotions 100', alter them (save)
| | 8
| Levitation
| Int/h
| Fly at LVL*5"; +LVL Str:Efficiency
| | 9
| Location From Objects
| Wis/m
| Locate Object or Person (same plane)
|
| 10
| Magnetic Ctrl: Disruption
| Int
| Blast: Unconscious (save),no electronics
| | 11
| Magnetic Ctrl: Flight
| Int/h
| Fly at LVL*30", +LVL Dex:Coordination
| | 12
| Magnetic Ctrl: Force Bolt
| Int
| 1 target: LVLd100 dmg (save:0)
|
| 13
| Magnetic Ctrl: Lift&Manip
| Int/r
| Pick up and mold shape up to 50*LVL lbs.
| | 14
| Magnetic Ctrl: Shield
| Int/t
| Shield vs. Energy/Physical, 100*LVL hp
| | 15
| Metamorph
| Chr/h
| Shapechange (as spell), +LVL Dex:Balance
|
| 16
| Psi: Amplification
| Chr
| x2 effect on next Psi (any freq.) power
| | 17
| Psi: Disruption
| Chr/t
| 30'r, no Psi works in area
| | 18
| Pyrokinetic: Heat Field
| Wis/h
| Fire Shield (as spell), +LVL Con:Health
|
| 19
| Pyrokinetic: Melt& Aflame
| Wis
| 30'r, LVLd20 fire damage (save:½)
| | 20
| Pyrokinetic: Spont.Comb.
| Wis
| Spontaneously Combusts 1 target (save)
| | 21
| Scan Mind and Willforce
| Int/r
| 1 target: ESP, can Command 1/r (save)
|
| 22
| Scroll Spell
| Int
| Write next Psi18 power on a psi scroll
| | 23
| Scty: Delocator
| Dex
| You and your objects cannot be located with Locate Person/Object
| | 24
| Telepathic: Control
| Chr
| LVL/3 targets: Domination (save)
|
| 25
| Telepathic: Ventriloquism
| Chr
| Force 1 person to say something(no save)
| | 26
| Telepathy: Alter Memories
| Int
| Can scan and alter memories (save)
| | 27
| Telepathy: Communication
| Int/h
| Communicate with 1 person (same plane)
|
| 28
| Telepathy: Create Illusion
| Int/m
| Mirage Arcana in 1 person's mind
| | 29
| Telepathy: Hypnosis
| Int/m
| LVL/2 targets: Hypnosis (save)
| | 30
| Telepathy: Psi Link
| Int/d
| Creates a Psi18 psi link
|
| 31
| Telepathy: Psi Scream
| Int
| 1 target: unc. (save), no psi (save)
| | 32
| Telepathy: Psi Teaching
| Int/h
| Teach in 1/LVL time, +LVL Wis:Intuition
| | 33
| Telepathy: Psych. Lockpick
| Int/h
| -LVL*10% reducible PsiR, +LVL Chr:Presence
|
| 34
| Telepathy: Psych. Shield
| Int/h
| -LVL CL,+LVL saves on Psi effects vs.you; +LVL Wis: Willpower
| | 35
| Telepathy: Scan Mind
| Int
| Scan memories & knowledge (no save)
| | 36
| Telepathy: Translation
| Int
| [permanent] 1 target learns 1 language
|
| 37
| Teleport
| Str
| Teleport without Error (as spell)
|
|
[PC5] Psionicist Classes Group
Psi18 Grand Powers
| #
| Power
| Check
| Description
|
| 1
| Ego Beast
| Con
| 1 target loses LVLd20 Psi tracks (save)
| | 2
| Fate Wish
| Con
| Duplicate any Psi27 Major or 4 random Psi27 Minors
| | 3
| Inter Dimensional Space
| Chr/d
| Rope Trick, +LVL Int:Knowledge
|
| 4
| Kinetics
| Any
| Use 1 Psi9 Energy,Gravity,Photon Kinetic
| | 5
| Limited Wish
| Chr
| Limited Wish (as spell)
| | 6
| Mass Heal
| Wis
| LVL targets: Heal
|
| 7
| Mass Solid Illusion
| Int/h
| Illusion, all senses,no Wis/Int immunity
| | 8
| Mass Telekinesis
| Int/s
| LVL tons, each lb. can do 1 dmg
| | 9
| Mass Teleport
| Int
| Teleport without Error LVL mi.cu. area
|
| 10
| Planeport
| Int
| Transport to any location in Multiverse
| | 11
| Porthole
| Wis/t
| Can look& use mentals into desired plane; +LVL Int: Reason
| | 12
| Psi: Enhanced Spray
| Chr
| Casts LVL Psi: Bolts (no save)
|
| 13
| Psi: Invulnerability
| Chr/d
| +LVL*3 AC, +LVL TH&dmg, +LVL Chr:Leadership
| | 14
| Psi: Restoration
| Chr
| Recharges & Rebuilds 1 Magic/Psionic item
| | 15
| Psi: Slayer
| Chr/r
| Sword: 1V to swing: LVLd100 dmg, always hits
|
| 16
| Psi: Transformation
| Chr
| 1 target: -1d6 each stat, add to your tracks
| | 17
| Psi: Web
| Chr/w
| 100'r, any flying creature is Imprisoned
| | 18
| Scty: Alarm
| Wis
| [permanent] Alarm (as spell), LVL locations
|
| 19
| Scty: Astral Blockade
| Wis
| [permanent] No Astral Proj., lock out Astral
| | 20
| Scty: Clair Blockade
| Wis
| [permanent] Cannot clair-anything into area
| | 21
| Scty: Commun Blockade
| Wis
| [permanent] No communication in area
|
| 22
| Scty: Confined Defender
| Wis/r
| Shield vs. magic/psionics 1000*LVL hp
| | 23
| Scty: Dimensional Blockade
| Wis
| [permanent] No dimension effects in area
| | 24
| Scty: Flight Blockade
| Wis
| [permanent] No flying in area
|
| 25
| Scty: Illusion
| Wis
| [permanent] Mirage Arcana (as spell)
| | 26
| Scty: Invisibile Defender
| Wis/r
| Shield vs. physical/energy 1000*LVL hp
| | 27
| Scty: MagnificientDefender
| Wis/r
| No magic & psi of SL 7 or lower in area
|
| 28
| Scty: Metamorph Blockade
| Wis
| [permanent] Force Shapechange, no polymorph
| | 29
| Scty: Peripheral Defender
| Wis/r
| -7*LVL dmg on all physical & energy attacks
| | 30
| Scty: Sensing Blockade
| Wis
| [permanent] None of the 5 senses work
|
| 31
| Scty: Spell Trap
| Wis/y
| Contingency for any 1 power (Magic/Psi/Innate)
| | 32
| Scty: Teleport Grab
| Wis
| [permanent] Grabs Teleports to desired loc
| | 33
| Scty: Transanimation
| Wis/t
| Animate Object, it has LVL*4 Str
|
| 34
| Worm
| Chr
| 1 target: Mental & Physical Domination (save)
|
|
[PC5] Psionicist Classes Group
Psi18 Super Powers
| #
| Power
| Check
| Description
|
| 1
| Alter Probabilities
| Chr/t
| ±20% all die rolls
| | 2
| Caprenium Silence
| Int/y
| 100'r, 100% irreducible InnateR,PsiR,or MR
| | 3
| Impart Psionics
| Wis
| [permanent] +1 Max.Psi.Freq., Psi18 wild
|
| 4
| Mass Mind Control
| Wis
| 250'r, all are Hypnotised (no save)
| | 5
| Null Void: Null Bolt
| Wis
| Targets gets 5*LVL% offensive MR,PsiR,InnateR
| | 6
| Null Void: Null Dome
| Wis/r
| 3*LVL% irreducible PsiR
|
| 7
| Null Void: Null Field
| Wis/r
| 3*LVL% irreducible MR
| | 8
| Possession
| Chr
| Magic Jar (no save) (no PsiR) (no immunity)
| | 9
| Power Transfer
| Con
| Drain all spells & psi points (no save)
|
| 10
| Precognition
| Int
| Ask the Fates 3 questions
| | 11
| Psi: Acceleration
| Dex/m
| +LVL/3 Mentals /r, only for Psi powers
| | 12
| Psi: Bank
| Str
| [permanent, only 1] +LVL on max tracks
|
| 13
| Psi: Trap
| Wis/y
| Chain Contingency, up to LVL powers any type
| | 14
| Quick Zeroes
| Wis/r
| +LVL/4 QZ actions
| | 15
| Resurrection
| Con
| [0 action, even when dead]: Resurrection
|
| 16
| Sphere/Power Transform.
| Int/r
| Can transfer Psi and Spells freely, see Psi11
| | 17
| Starport
| Int
| As Planeport but no summoning sickness
| | 18
| Timeport
| Int
| Transport ±100*CH years in time, minimum=500
|
| 19
| Wish
| Chr
| Wish (as spell)
|
|
[PC5] Psionicist Classes Group
Basic Psi27 Information
| Another Synnibarr psionic frequency, based on Raven c.s. McCracken's Ultimate Adventurer's Guide (The Book of Fate).
| | The class has Comeliness as a prerequisite. It is also based on the Immortal Luck score (which is generally equal to your Immortal level), and your highest non-Concordant Level (hereafter called HNCL).
| | Psi27 Wild Talents use half their true CL for the CL in these rules.
| | You gain Comeliness, Luck, and HNCL tracks which function similarly to Psi9/Psi18 tracks.
| | You also gain tracks for the 6 standard ability scores if you don't have them already (they don't stack with Psi9/Psi18).
| | Psi27 regains points in the following way: Each turn, CL/4 (round up) of your tracks get restored to full.
| |
| | Psi27 Wild Talents:
| | Calculate Combined Score = Comeliness + Luck + HNCL.
| | # Minors = (Combined Score) / 9, round down.
| | # Majors = (Combined Score) / 18, round down.
| | # Grands = (Combined Score) / 27, round down.
| | # Supers = (Combined Score) / 36, round down.
|
|
Psi27 Minor Powers
| #
| Power
| Check
| Description
|
| 1
| Cloak of Oblivion
| Cml/t
| Pick any one specific spell or psionic power. You are immune to it.
| | 2
| Dark Triangle
| Int/r
| Name 2 Wizard/Priest schools: One has double effect, the other half (30' radius)
| | 3
| Death Ritual
| HNCL
| Sacrifice a dead body: Party will gain double XP from that creature (max LVL/d)
|
| 4
| Grace
| Cml
| Target stops fighting and will not attack again unless attacked (save)
| | 5
| Graver Company
| Luck/t
| Negative Plane Protection; Immune to Str/Dex/Con loss; vulnerable to Holy
| | 6
| Innocents
| Cml/s
| You cannot physically attack this segment. You are healed LVL^2 hp.
|
| 7
| Lawson Company
| HNCL/t
| Haste (self only); +LVL on #Att table; +4/-4 TH/dmg; vulnerable to Magic
| | 8
| Lord
| Cml
| Command (as spell) using LVL words, up to LVL creatures within LVL*10' range
| | 9
| Metaphysical Power
| Str/t
| You may convert M ® P actions.
|
| 10
| Night Company
| Cml/t
| Improved Invis.; +LVL% Rogue abilities; +4/-4 pro.; vulnerable to Light and Fire
| | 11
| Pain
| HNCL
| Target takes LVLd10 dmg and is at -LVL to hit (save for half effect)
| | 12
| People's Bless
| Wis
| One die roll within 1 round is adjusted as you wish (max of ±LVL%).
|
| 13
| Pregnancy
| Luck
| Target becomes pregnant (save) [!]
| | 14
| Ritual of Aging
| Luck
| Target ages LVL years (save), if save missed you get healed LVL hp.
| | 15
| Synncon
| HNCL/r
| Fly (as spell). 1M: make an item of up to LVL gp value, it lasts for 1 segment.
|
| 16
| Synnlight
| Cml/r
| Light (as spell). 1M: one target takes LVL light dmg (save:0).
| | 17
| Synnslaver
| Luck/r
| Creatures with HD < LVL must save to attack you. 1M: Sleep LVL HD (save).
| | 18
| Trader
| HNCL
| Sacrifice an object: Split either it's gp value (in gp) or XP value (in XP) for party
|
| 19
| Winery
| Luck
| Create a random potion (roll 1 Artificer effect) (use within LVL r or wasted)
| | 20
| Wipeout
| Dex
| Assassination 10*LVL% (as Rogue ability), lasts for 1 attack
|
|
[PC5] Psionicist Classes Group
Psi27 Major Powers
| #
| Power
| Check
| Description
|
| 1
| Aridius
| Cml
| Cure Disease and Restore Con in LVL*10' radius
| | 2
| Armor Ceremony
| Cml/t
| Pick Physical, Magical, Psionic, or Innate. You take 1/10 dmg from that source.
| | 3
| Bi'reel
| Str/r
| All (friendly or not) within LVL*10' radius lose LVL Str points for duration
|
| 4
| Drake
| Cml/r
| You can breathe an Inner Element once this round equal to your hp in dmg.
| | 5
| Experience Level
| HNCL/r
| Your *lowest* non-Concordant level is raised by one for the duration.
| | 6
| Knight
| HNCL/t
| +LVL bonus to to hit, damage, AC, or saves (pick one)
|
| 7
| Liturgy of Despair
| HNCL
| 30’ radius: Insanity (save) and all must make Morale rolls (even if save made)
| | 8
| People's Item
| Con/d
| Item can reroll the next item saving throw next time it fails.
| | 9
| Priests of Any God
| Wis/d
| You have an enslaved Priest: You gain his Priest memorization for the day.
|
| 10
| Sight
| Int/t
| Detect spirits, astral forms, invisibility, alignment, magic, emotion, lies, illusions
| | 11
| Smite
| Wis
| Target is Paralyzed and cannot use any M actions next round (save)
| | 12
| The Skull
| HNCL
| Name a class or alignment. Find the Path to closest NPC with that class/AL.
|
| 13
| The Walk
| Dex/t
| Teleport, Shadow Walk, or Dimension Walk
| | 14
| Time Trooper
| Luck
| Time travel: X=10^(2d4). Roll 1dX - X/2, you travel that distance in years.
| | 15
| Worshipers of Any God
| Chr/d
| You have an enslaved creature: You gain his hp in permanent hp for the day.
|
|
Psi27 Grand Powers
| #
| Power
| Check
| Description
|
| 1
| Baron
| Chr/t
| +LVL to any stat (you *can* raise your effective Cml, HNCL, or Luck with this)
| | 2
| Dark Light
| Cml/r
| 30' radius: Emotion, Darkness, Weird (as spells)
| | 3
| Death
| Luck
| Target is slain (save)
|
| 4
| Diversify
| Luck
| Your next Psi27 power that has one target has LVL targets instead
| | 5
| Hydra
| Dex/r
| Choose a body part: Gain +LVL P actions with that body part this round.
| | 6
| Imprisonment/Freedom
| HNCL
| Imprisonment (as spell) or its reverse
|
| 7
| People's Area
| Cml/d
| Forbiddance, Guards and Wards, Proof vs. Teleportation/Scrying LVL*10' radius
| | 8
| Ritual of Assimilation
| Luck
| Touch: Target loses all of his current hp’s, you are healed that amount (no save)
| | 9
| The Call
| Cml
| Choose a creature type: summons (LVL-DL)^2 of them. (DL is creature’s DL).
|
| 10
| The Sorting
| HNCL
| Shapechange, but can merge and assume qualities of LVL creature types.
|
|
Psi27 Super Powers
| #
| Power
| Check
| Description
|
| 1
| Eternal
| HNCL/y
| You stop aging and are Immune to aging. You cannot die from having a 0 stat.
| | 2
| Liturgy of Armageddon
| Luck/r
| All creatures within 1 mile radius are slain (no save) or Slain (save) [choose]
| | 3
| Master Ritual of Summ.
| Cml
| Summons any one unique creature in the Multiverse to you (no resistance)
|
| 4
| People's Army
| Cml
| Mass Charm Person up to LVL^3 people (no save)
| | 5
| Prince
| Luck
| Your "caster level" (CL) for all purposes (even non-Psi27) is raised by LVL
|
|
[PC5] Psionicist Classes Group
Psi36 Minor Powers
| #
| Power
| Check
| Description [Permanent powers in brackets]
|
| 1
| Alchemy: Alchemist Armor
| Con/t
| Armor spell of 10*CL hp; +2 Str
| | 2
| Alchemy: Ball Lightning
| Con
| Group takes CLd4 lightning dmg (no save)
| | 3
| Alchemy: Elemental Bolt
| Str
| One target takes CLd6 dmg of a normal element (no save)
|
| 4
| Alchemy: Control Size
| Str/t
| Target person or object's size changes by 1 categrory (non-living is permanent)
| | 5
| Alchemy: Create Potion
| varies *10
| Spend 10 times PSP cost of another Psi (divisible by 9) power: Make a potion of it
| | 6
| Alchemy: Ether Bolt
| Str
| Target takes CL dmg, PP save or knocked unconscious for 1dCL segments
|
| 7
| Alchemy: Eye of Alchemy
| Int/r
| Wizard Eye; Detect Magic, Aura, Psionics, Radiation, Anti-Radiation
| | 8
| Alchemy: Elemental Summ.
| Chr
| Summon a DL II Elemental
| | 9
| Alchemy: Mist of Force
| Str/h
| Wall of Telekinesis (no damage, cannot pass unless make Str-20 check)
|
| 10
| Alchemy: Shield
| Int/r
| Resist Spells, Magic Items, Psionics, Radiation, a Weapon class (e.g. swords), or Innates
| | 11
| Alchemy: Matter to Mist
| Chr/r
| Gaseous Form, can be used on another (PP save)
| | 12
| Alchemy: Self to Air
| Dex/h
| Turn into an air elemental; Fly 24" (A); Immune Air; Vulnerable Vaccum/Earth
|
| 13
| Alchemy: Enforcement Winds
| Str/t
| Psionics in the room are at double effect (x1 Special)
| | 14
| Earthpower: Catch
| Con
| 1bM to use: Feather Fall
| | 15
| Earthpower: Circle of Pro.
| Con/t
| All in group are protected by 100*CL hp shield from those outside, this doesn't move
|
| 16
| Earthpower: Cold Resist.
| Con/t
| Double Resist Cold
| | 17
| Earthpower: Conc. Break
| Chr
| Target loses CL to max number of maintains (no save)
| | 18
| Earthpower: Earth Shock
| Str
| Group is paralyzed for 1dCL segments (PP save)
|
| 19
| Earthpower: Earth Shout
| Str
| Group is deaf and has 50% spell failure (no save)
| | 20
| Earthpower: Earth Sphere
| Con/t
| All in group are protected by 40*CL hp shield from those outside, moves (centered on you)
| | 21
| Earthpower: Entangle Anim.
| Dex
| Group is entangled (PP save), do not need plants for this effect
|
| 22
| Earthpower: Heal
| Wis
| Target is Healed but does not get actions (except non-offensive 0 and V actions) for 1 turn
| | 23
| Earthpower: Fire Resist.
| Con/t
| Double Resist Fire
| | 24
| Earthpower: Invisibility
| Dex
| One group is invisible (individual people come out of invisibility as they attack)
|
| 25
| Earthpower: Earth Resist.
| Con/t
| Double Resist Earth
| | 26
| Earthpower: Magic Resist.
| Con/t
| MR CL*15% or iMR CL*5%
| | 27
| Earthpower: Reveal Traps
| Dex/r
| Find Traps, Mechanical only
|
| 28
| Earthpower: Sense Life
| Wis/t
| Know number of life forms and sizes in next room; 1M while running this: Know summon type
| | 29
| Earthpower: Sense Psi.
| Chr/t
| Detect Psionics incl. frequency numbers, Sensitivity to Psychic Impressions
| | 30
| Earthpower: Sneak
| Dex/s
| Avoid Traps (self only) CL*20%
|
| 31
| Earthpower: Tunnel
| Str
| Dig
| | 32
| Earthpower: Unlock Door
| Dex
| Open Locks CL*10% (can try again if fail)
| | 33
| Earthpower: Ward of Hiding
| Dex
| Hide in Shadows 40+CL*10%
|
|
[PC5] Psionicist Classes Group
Psi36 Major Powers
| #
| Power
| Check
| Description [Permanent powers in brackets]
|
| 1
| Alchemy: Binding
| Dex
| Contingency for a Psi36 power
| | 2
| Alchemy: Ambrosia
| Wis
| Create a Potion of Heal (still need 1V to drink it), only 1 potion at a time per slot on this power
| | 3
| Alchemy: Cloud Carry
| Wis/h
| Cloud that can carry CL people, moves at 60" (B)
|
| 4
| Alchemy: Create Creature
| Chr
| Monster Summoning IV, you can pick the summon type
| | 5
| Alchemy: Reflect and Amplify
| Wis
| 1bM to use: Reflect a power/spell that required 1M to use; add your CL to it's CL
| | 6
| Alchemy: Werewind
| Wis
| 1 group; Roll 1d4: 1=Banish, 2=Disintegrate, 3=Dispel an effect, 4=CL*6 Sand dmg (all have PP save)
|
| 7
| Earthpower: Create Matter
| Con
| Create CL*2 gp of normal items; once per day these can be permanent
| | 8
| Earthpower: Ego Refreshment
| Chr
| Restore all Int, Wis, Chr, Log, San, Cml dmg; Throw off an Ego Domination (drop item)
| | 9
| Earthpower: Heal Insanity
| Chr
| Cures Insanity, Feeblemind, or one Psi1 Psionic Blast "letter" result (incl. K=Killed if within CL r)
|
| 10
| Earthpower: Orb of Location
| Int/m
| Locate Person or Object
| | 11
| Earthpower: Poison Resist.
| Con/t
| Double Resist Poison
| | 12
| Earthpower: Innate Resist.
| Con/t
| InnR CL*12% or iInnR CL*4%
|
| 13
| Earthpower: Telekinesis
| Str
| TK 1 target; CL*20' falling damage (assuming size M)
| | 14
| Earthpower: Vision Through
| Int
| X-ray Vision; Detect Illusion
| | 15
| Earthpower: Ward of Warning
| Dex
| You are alerted (if on same plane) if anyone enters area (x1 Psionic Trap)
|
|
Psi36 Grand Powers
| #
| Power
| Check
| Description [Permanent powers in brackets]
|
| 1
| Alchemy: Ele. Swarm Summ.
| Chr
| Summon CL/2 DL VII Elementals
| | 2
| Alchemy: Transmutation
| Chr
| Polymorph any Object (or) Shapechange Other
| | 3
| Earthpower: Argium Pit
| Str/s
| All in group take CL Str and Con dmg per segment (no save)
|
| 4
| Earthpower: Enforcement
| Int/r
| Psi36 powers can be used in area, even in Anti-Radiation Shell, DRZ, low PsiF, etc. (x1 Special)
| | 5
| Earthpower: Remove Ench.
| Wis
| Remove Curse, *Curse*, Geas, Quest; CL% chance to remove Ancient Foul Curse (**Curse**) or Pawned
| | 6
| Earthpower: Tremor
| Con
| Two groups get their hp halved or CL*10 earth dmg (no save); may target same group twice
|
|
[PC5] Psionicist Classes Group
Basic Psi45 Information
| This is a port of Marvel comics powers to the D&D Collective. This list of powers is not accurate to the Marvel game. If you're looking for Marvel game material, look elsewhere!
| |
| | There is only one list of Psi45 powers, but these powers exist at each category (minor, major, grand, etc.). The powers have "SL" (Spell Level) built into their descriptions, so higher level powers are more effective. For purposes of SL, minor=2, major=5, grand=8, super=11, ultra=14.
| | Whenever SL is divided by something, you round down (so a Major of "+SL/2 Str" would give +2 Str, not +2½). If the fractional part is actually meaningful to the Collective (e.g. +2½M actions is better than +2M actions), you can retain the fraction.
| |
| | All powers require 1M to use unless noted.
| | All powers cost it's SL in PSPs to use. If it's a maintained effect, the cost permanently lowers the max PSP pool until the effect is lowered.
| | 1 Psi45 PSP = 10 Psi1 PSPs.
| |
| | Some powers list "(SL saves)". This requires the target to make the SL saves against the effect, failing any is failure. You may instead affect SL different targets in the same group with 1 save each (other combinations of splittling the power up is not possible).
| | For effects that list "(SL/3 saves)" or "(SL/4 saves)", this effect does nothing as a Minor.
|
|
Psi45 Powers
| #
| Power
| School
| Notes
|
| 1
| Abnormal Sensitivity
| Detection
| Pick SL/2: See infrared, ultraviolet, radio waves, radiation, high sound pitches, low sound pitches
| | 2
| Absorption Power
| Energy Control
| bM: Absorb energy, gain 100/(12-SL)% of it in temporary hp
| | 3
| Age-Shift
| Self-Alteration
| Adjust apparent age by +/- SL*10 years
|
| 4
| Alter Ego
| Self-Alteration
| Have an alter ego; people don't know the "two of you" are the same person
| | 5
| Anatomical Separation
| Self-Alteration
| Your separated body parts still function; can reattach severed body parts; Grand: Immune Vorpal
| | 6
| Animal Mimicry
| Self-Alteration
| Duplicate the abilities of a DL=SL-1 Animal (DM rolls randomly, like the Uncommoner3 class)
|
| 7
| Animal Transformation
| Self-Alteration
| Polymorph Self into a DL=SL-1 Animal (you do get to choose)
| | 8
| Animate Image
| Illusory
| Minor: Phantasmal Force; Major: Advanced Illusion; Grand: Mirage Arcana
| | 9
| Armor Skin
| Physical Enhancement
| AT +SL*3
|
| 10
| Artifact Creation
| Matter Creation
| 1/reset: +(SL^2)*10 item XP
| | 11
| Astral Body
| Travel
| Minor: Astral Projection (but you can't attack); Major: Astral Spell
| | 12
| Berserker
| Fighting
| +SL Str, +SL TH, +SL dmg, -SL Int, -SL Wis, cannot use M actions until dropped
|
| 13
| Biophysical Control
| Lifeform Control
| Cure SL hp; Major: Cure Disease or Poison; Grand: Cure Aging
| | 14
| Bio-Vampirism
| Lifeform Control
| 1P, consume a dead body, SL/t: +1 to Str, Con, Wis, or +1 SL to another power for 1 turn
| | 15
| Blending
| Self-Alteration
| Meld into Surroundings
|
| 16
| Body Adaptation
| Self-Alteration
| SL/2 instances of Resist Hostile Environments
| | 17
| Body Armor
| Defensive
| AT +SL^2
| | 18
| Body Coating
| Self-Alteration
| 5*SL hp Armor spell, self only, stacks with the (Wizard) Armor spell
|
| 19
| Body Resistance
| Physical Enhancement
| Physical attacks that do less than SL*2 dmg to you do nothing
| | 20
| Body Transformation
| Self-Alteration
| Change your body to be of an E=SL/2 element
| | 21
| Body Transformation—Others
| Lifeform Control
| Polymorph Other (SL/2 saves)
|
| 22
| Bonding
| Matter Control
| (12-SL)M: Merge two objects
| | 23
| Bouncing Ball
| Self-Alteration
| You can bounce.
| | 24
| Carrier Wave
| Travel
| Fly at SL*12"
|
| 25
| Catalytic Control
| Energy Control
| xSL or /SL rate at which Chemical reactions occur (x1 Special)
| | 26
| Chemical Mimicry
| Self-Alteration
| Change your body to be of an TechL=SL chemical
| | 27
| Chemical Touch
| Physical Enhancement
| Chemical effect of TechL=SL*2 or less (range touch)
|
| 28
| Circular Vision
| Detection
| All around sight; Immune to backstab/backstrike/etc.; -(11-SL) Chr
| | 29
| Clairaudience
| Mental Enhancement
| Clairaudience
| | 30
| Clairvoyance
| Mental Enhancement
| Clairvoyance
|
| 31
| Cold Generation
| Energy Emission
| SL*CL Cold damage (1 group, no save)
| | 32
| Coldshaping
| Energy Control
| +/- SL*10 degrees temperature (x1 Special)
| | 33
| Collection
| Matter Control
| (12-SL)M, SL/d: Teleport up to SL gp value of objects (of specified type) to yourself
|
| 34
| Coloration
| Matter Conversion
| Color an object/person or +/- SL/2 to the Chemical factor of a chemical (see Chemist)
| | 35
| Combustion
| Matter Conversion
| An object explodes (item save), the person carrying it takes CL*SL/2 damage (save)
| | 36
| Communicate with Animals
| Mental Enhancement
| Speak with Animals
|
| 37
| Communicate with Cybernetics
| Mental Enhancement
| Speak with Golems / Technological Monsters+Devices
| | 38
| Communicate with Non-Living
| Mental Enhancement
| Speak with anything not alive or animated; Stone Tell
| | 39
| Communicate with Plants
| Mental Enhancement
| Speak with Plants
|
| 40
| Control
| Power Control
| 1bM: Redirect an effect (caster makes SL/4 saves)
| | 41
| Cosmic Awareness
| Mental Enhancement
| Grand: Cosmic Awareness
| | 42
| Creation
| Power Control
| Wish for a spell level = 0 to (SL-3)/2 spell (Warrior, Wizard, Priest, or Rogue)
|
| 43
| Crystallization
| Matter Control
| Object is indestructible for SL rounds
| | 44
| Danger Sense
| Mental Enhancement
| Danger Sense
| | 45
| Darkforce Manipulation
| Energy Control
| +SL dmg per unarmed attack; Darkness SL*10' r; Fly SL*3"; (12-SL)M: Dimension Door
|
| 46
| Digestive Adaptation
| Physical Enhancement
| Can digest anything; +SL*2 saves vs. poison
| | 47
| Dimension Travel
| Travel
| Plane Shift up to SL/2 planes removed
| | 48
| Diminution
| Matter Control
| /SL size to a person or object (save)
|
| 49
| Disintegration
| Matter Conversion
| Major: Disintegrate (save)
| | 50
| Disruption
| Matter Control
| Minor: Target takes CL*SL disruption damage (no save); Grand: The damage given plus a Disintegrate effect (save)
| | 51
| Domination
| Power Control
| Dominate all actions (SL/5 saves)
|
| 52
| Dreamtravel
| Mental Enhancement
| Dream Travel
| | 53
| Duplication
| Power Control
| 1bM: Fork an effect (caster makes SL/3 saves)
| | 54
| Electrical Control
| Energy Control
| SL/2 (round down) instances of Resist lightning; +SL*10% damage with lightning effects
|
| 55
| Electrical Generation
| Energy Emission
| SL*CL Lightning damage (1 group, no save)
| | 56
| Elemental Conversion
| Matter Conversion
| Alter a periodic table element effect to another (within SL elements on periodic table)
| | 57
| Elemental Creation
| Matter Creation
| Create SL^2 lbs. of an element (max E=SL/2)
|
| 58
| Elongation
| Self-Alteration
| Elasticity (length only); Can do SL melee attacks on someone without actually joining their group
| | 59
| Emotion Control
| Lifeform Control
| Emotion (SL saves)
| | 60
| Empathy
| Mental Enhancement
| Empathy
|
| 61
| Enchantment
| Magical
| Make a stone that holds SL^2 PSPs in Psi45
| | 62
| Energy Body
| Self-Alteration
| Major: You are made of energy; cannot use P actions; resist physical damage
| | 63
| Energy Conversion
| Energy Control
| 0, SL/t: Convert an element in an effect to another element (max E factor = SL/2, round down)
|
| 64
| Energy Detection
| Detection
| Detect and identify energy
| | 65
| Energy Doppelganger
| Energy Emission
| Mirror Image (1 image), it has SL^3 hp; it flies at SL*3"; you can cast Psi45 effects through it
| | 66
| Energy Path
| Travel
| Fly at (CL*SL)^2"; you are incorporeal and cannot use P actions
|
| 67
| Energy Sheath
| Self-Alteration
| SL^2 hp Armor spell, self only, stacks with the (Wizard) Armor spell
| | 68
| Energy Solidification
| Energy Control
| Minor: Web; Major: Iron Bands of Bilarro; Grand: Solid Wall of Force; Super: Forcecage
| | 69
| Energy Source
| Power Control
| +SL^2 max PSPs in Psi45 as long as you are within SL planes of the Astral plane
|
| 70
| Energy Source Creation
| Power Control
| +SL*5 max PSPs in Psi45
| | 71
| Energy Sponge
| Energy Control
| bM: SL*10% chance to absorb an entire energy attack
| | 72
| Energy Vampirism
| Energy Control
| 1M: Target takes SL Str, Con, or Wis damage and you gain that amount for 1 round (save)
|
| 73
| Enlargement
| Matter Control
| xSL size to a person or object (save)
| | 74
| Environmental Awareness
| Detection
| Increased sensitivity to disturbances/influences on environment
| | 75
| Evolution
| Self-Alteration
| Add the "Greater" Racial Adjective to yourself for free. Super: Add "Chosen One" for free.
|
| 76
| Exorcism
| Lifeform Control
| Minor: Detect Possession; Major: Exorcism (SL/2 saves)
| | 77
| Extradimensional
| Detection
| See things existing in other dimensions nearby (Border Astral, etc.)
| | 78
| Fire Control
| Energy Control
| SL/2 (round down) instances of Resist fire; +SL*10% damage with fire effects
|
| 79
| Fire Generation
| Energy Emission
| SL*CL Fire damage (1 group, no save)
| | 80
| Floating Disc
| Travel
| Floating Disc; Major: Frisky Chest
| | 81
| Focus
| Power Control
| Do SL instances of another Psi45 power you know; you are Spent and Harmed at the end of effect
|
| 82
| Force Field
| Defensive
| Immune to spell level 0 to SL-2 effects; -(SL-1) per physical attack; ER 5*SL%
| | 83
| Force Field vs. Emotion
| Defensive
| Immune to spell level 0 to SL-1 enchantment/charm effects
| | 84
| Force Field vs. Energy
| Defensive
| Immune to spell level 0 to SL-1 energy attacks
|
| 85
| Force Field vs. Hostiles
| Lifeform Control
| Enemies must make SL/2 saves to attack you
| | 86
| Force Field vs. Magic
| Defensive
| Immune to spell level 0 to SL-1 magic
| | 87
| Force Field vs. Mental
| Defensive
| Immune to spell level 0 to SL-1 mental attacks
|
| 88
| Force Field vs. Physical
| Defensive
| -SL per physical attack
| | 89
| Force Field vs. Power Manipulation
| Defensive
| ER 10*SL%
| | 90
| Force Field vs. Vampirism
| Defensive
| aNR 10*SL% (including energy and stat drains)
|
| 91
| Forced Reincarnation
| Lifeform Control
| 1M, SL/d: Reincarnation (target must have died within the last 2^SL segments)
| | 92
| Free Spirit
| Mental Enhancement
| Minor: Astral Perception; Major: Astral Projection
| | 93
| Gateway
| Travel
| Major: Dimension Door; Grand: Gate
|
| 94
| Geoforce
| Matter Control
| 1bM: Stop or Create an Earthquake, Landslide, etc. Damage would be CL*SL Earth to a group (save for 0)
| | 95
| Gestalt
| Power Control
| Major: 1M: Do 2 Minor powers that you know; Grand: 1M: Do 2 Major powers that you know; etc.
| | 96
| Gliding
| Travel
| Fly at whatever the wind speed is
|
| 97
| Grafting
| Lifeform Control
| 1M: Graft Weapon/Armor or Surgery (at TechL=SL*2)
| | 98
| Gravity Manipulation
| Energy Control
| SL/2 (round down) instances of Resist gravity/falling damage; +SL*10% damage with gravity/falling effects
| | 99
| Growth
| Self-Alteration
| xSL size; +SL Str
|
| 100
| Hallucinations
| Mental Enhancement
| Hallucinations (SL saves)
| | 101
| Hard Radiation
| Energy Emission
| SL*CL/2 Radiation damage and SL Con damage (1 group, no save)
| | 102
| Hard Radiation Control
| Energy Control
| SL/2 (round down) instances of Resist radiation damage; +SL*10% damage with radiation (specific, not all of Psi9/18/27) effects
|
| 103
| Heat
| Energy Emission
| Target takes SL*CL Fire damage per segment for 1 round (no save)
| | 104
| Hyper-Digging
| Travel
| Tunneling
| | 105
| Hyper-Hearing
| Detection
| xSL range with hearing; Hear Noise 10*SL%
|
| 106
| Hyper-Intelligence
| Mental Enhancement
| +SL Int
| | 107
| Hyper-Invention
| Mental Enhancement
| (12-SL)M: Create a TechL=SL*2-3 object (see [Q8], can have at most LVL of these objects)
| | 108
| Hyper-Leaping
| Travel
| Jump SL*10'
|
| 109
| Hyper-Olfactory
| Detection
| xSL range with smell; Clairnasience
| | 110
| Hyper-Running
| Travel
| +SL/2 V actions only for actual movement
| | 111
| Hyper-Speed
| Physical Enhancement
| xSL movement rate
|
| 112
| Hyper-Swimming
| Travel
| Swim at full movement rate
| | 113
| Hyper-Touch
| Detection
| Detect extremely fine surface details; Fine manipulation
| | 114
| Hypnotic Control
| Lifeform Control
| Hypnosis (SL/2 saves)
|
| 115
| Hypnotic Voice
| Physical Enhancement
| Hypnosis (SL/2 groups, save, must be able to hear you)
| | 116
| Illusion-Casting
| Illusory
| 1M: Demi-Shadow Magic for a spell level = SL-2 effect in Psi45
| | 117
| Illusory Duplication
| Illusory
| Mirror Image (SL images)
|
| 118
| Illusory Invisibility
| Illusory
| Minor: Invis.; Major: Improved Invis.; Grand: Dust of Disappearance
| | 119
| Imitation-Face Changer
| Self-Alteration
| Alter Appearance; Disguise (face only) SL*20%
| | 120
| Imitation-Human Changeling
| Self-Alteration
| Alter Appearance; Disguise SL*15%
|
| 121
| Incarnation Awareness
| Mental Enhancement
| Remember your last SL/5 previous incarnations of your life
| | 122
| Internal Limbo
| Magical
| Minor: Rope Trick; Grand: I'm Gone (to own Pocket Dimension)
| | 123
| Invisibility
| Self-Alteration
| Improved Invis.
|
| 124
| Ionization
| Matter Conversion
| Lightning shield (xSL/10 damage back)
| | 125
| Iron Will
| Mental Enhancement
| 1bM: One effect that's hitting you is delayed for SL segments (it will still resolve even if the caster is dropped)
| | 126
| Kinetic Bolt
| Energy Emission
| SL*CL/2 Telekinesis dmg and knock back SL*10' (1 target, no save, Str-SL*2 check to avoid knock back)
|
| 127
| Kinetic Control
| Energy Control
| SL/2 (round down) instances of Resist telekinesis; +SL*10% damage with telekinesis effects
| | 128
| Levitation
| Travel
| Levitate
| | 129
| Life Detection
| Detection
| Detect Life SL*10' (even through walls); 1M: Identify Life
|
| 130
| Lifeform Creation
| Matter Creation
| Summon a DL=SL-1 monster
| | 131
| Light Control
| Energy Control
| SL/2 (round down) instances of Resist light; +SL*10% damage with light effects
| | 132
| Light Emission
| Energy Emission
| SL*CL/2 Light damage (no save) and SL/2 instances of blindness (save)
|
| 133
| Linguistics
| Mental Enhancement
| +SL^2 language slots
| | 134
| Lung Adaptability
| Physical Enhancement
| Need not breathe; Water Breathing
| | 135
| Machine Animation
| Matter Control
| Control P Actions of a Psi8 object (SL saves)
|
| 136
| Magic Control
| Magical
| +SL/2 (round down) to SL of next Psi45 power
| | 137
| Magic Creation
| Magical
| Wish for a spell level = 0 to SL-2 Wizard spell
| | 138
| Magic Detection
| Detection
| Detect Magic SL*10' (even through walls); 1M: Identify Magic
|
| 139
| Magic Domination
| Magical
| Control M Actions (SL/2 saves)
| | 140
| Magic Transferral
| Magical
| Spend any amount of Psi45 PSPs. The target gets that PSPs in his pool.
| | 141
| Magic Vampirism
| Magical
| 1M, SL/t: Target loses SL spell levels in magic memorization (save), if fails you get +1 to Str, Con, Wis, or +1 SL to another power for 1 turn
|
| 142
| Magnetic Manipulation
| Energy Control
| SL/2 (round down) instances of Resist magnetism; +SL*10% damage with magnetism effects
| | 143
| Magnetism
| Energy Emission
| Magnetism; Metal items weigh xSL normal
| | 144
| Martial Supremacy
| Fighting
| +SL Martial Arts or Professional Wrestling maneuvers (you don't need a style)
|
| 145
| Mass Decrease
| Self-Alteration
| /SL weight on an object
| | 146
| Mass Increase
| Self-Alteration
| xSL weight on an object
| | 147
| Matter Animation
| Matter Control
| Animate Object up to SL^2 lbs.
|
| 148
| Mechanical Creation
| Matter Creation
| Summon a DL=SL-2 Golem or Technological monster
| | 149
| Mental Duplication
| Mental Enhancement
| Capital E Extract (SL/3 saves)
| | 150
| Mental Invisibility
| Mental Enhancement
| Improved Invis.: it's +SL AC instead of +4
|
| 151
| Mental Probe
| Mental Enhancement
| Probe (SL saves)
| | 152
| Micro-Environment
| Matter Control
| Create a bubble of friendly environment for up to SL people (must stay in same group)
| | 153
| Microscopic Vision
| Detection
| x10^SL Microsopic Vision
|
| 154
| Mind Blast
| Mental Enhancement
| SL*CL Mental damage (1 group, no save)
| | 155
| Mind Control
| Lifeform Control
| Minor: Command (save); Major: Domination (SL/3 saves)
| | 156
| Mind Drain
| Mental Enhancement
| Forget (SL saves)
|
| 157
| Mind Transferral
| Lifeform Control
| Minor: Empathy (save); Major: Magic Jar (SL/3 saves)
| | 158
| Missile Creation
| Matter Creation
| Do SL missile attacks, must roll to hit, each hit does 10 dmg (no save) and a stun (save)
| | 159
| Molding
| Matter Control
| (12-SL)M: Shape Alter Any Object (the resultant item must be of the same type of material)
|
| 160
| Molecular Conversion
| Matter Conversion
| Alter a periodic table compound effect to another
| | 161
| Molecular Creation
| Matter Creation
| Create SL lbs. of an element (max E=SL)
| | 162
| Natural Weaponry
| Fighting
| +SL TH and dmg with natural attacks
|
| 163
| Nemesis
| Power Control
| Wish for a spell level 0 to SL-2 effect that will most affect the target (DM will determine)
| | 164
| Neural Manipulation
| Lifeform Control
| Minor: Seizure (-2 all rolls, save); Major: Paralysis (SL/3 saves)
| | 165
| Penetration Vision
| Detection
| X-ray vision SL*2'
|
| 166
| Phasing
| Self-Alteration
| Minor: Phase out (like a Blink dog); Major: Pass Wall
| | 167
| Pheromones
| Physical Enhancement
| Command (SL words, save)
| | 168
| Physical Gestalt
| Self-Alteration
| Grand: Merge bodies with someone else (must be willing), combine AC, hp, and effects
|
| 169
| Plague Carrier
| Lifeform Control
| Disease (SL saves)
| | 170
| Plant Control
| Lifeform Control
| Charm Plant (SL saves)
| | 171
| Plant Growth
| Lifeform Control
| Plant Growth xSL
|
| 172
| Plant Mimicry
| Self-Alteration
| Tree
| | 173
| Plasma Control
| Energy Control
| SL/2 (round down) instances of Resist plasma; +SL*10% damage with plasma effects
| | 174
| Plasma Generation
| Energy Emission
| SL*CL Plasma damage (1 group, no save)
|
| 175
| Plasticity
| Self-Alteration
| Elasticity (full); Can do SL/2 melee attacks on someone without actually joining their group
| | 176
| Postcognition
| Mental Enhancement
| Postcognition
| | 177
| Power Detection
| Detection
| Detect Radiation SL*10' (even through walls); 1M: Identify Radiation
|
| 178
| Power Simulation
| Magical
| The next Psi45 power you use will be resisted using MR instead of PR
| | 179
| Power Transferral
| Power Control
| Lend a Minor to someone's progression (you lose a Psi45 minor, they gain a Psi45 minor)
| | 180
| Power Vampirism
| Power Control
| 1M, SL/t: Target loses an innate ability (save), if fails you get +1 to Str, Con, Wis, or +1 SL to another power for 1 turn
|
| 181
| Precognition
| Mental Enhancement
| Precognition
| | 182
| Prehensile Hair
| Self-Alteration
| Your hair has controlled movement; can do a "Hair attack" (using your hair's P action) for 1dSL dmg
| | 183
| Psionic Detection
| Detection
| Detect Psionics SL*10' (even through walls); 1M: Identify Psionics
|
| 184
| Psionic Vampirism
| Mental Enhancement
| 1M, SL/t: Target loses (SL^2)*10 PSPs (Psi1 scale, save), if fails you get +1 to Str, Con, Wis, or +1 SL to another power for 1 turn
| | 185
| Radarsense
| Detection
| Emit and sense Radar waves
| | 186
| Radiowave Control
| Energy Control
| Emit and Sense Radio waves
|
| 187
| Radiowave Generation
| Energy Emission
| SL*CL/2 Radiowave damage (1 group, no save, the effect can go through a SL' wall)
| | 188
| Reality Alteration
| Magical
| + or - SL to your next die roll
| | 189
| Reflection
| Defensive
| MPIWReflection 5*SL%
|
| 190
| Regeneration
| Physical Enhancement
| Regenerate SL hp/s
| | 191
| Remote Sensing
| Mental Enhancement
| Increase all senses by x(1+SL/4)
| | 192
| Residual Absorption
| Power Control
| Whenever a Psi45 power is used against you, gain it's SL/2 PSPs.
|
| 193
| Resist: Emotion
| Defensive
| SL/2 (round down) instances of Resist enchantment/charm
| | 194
| Resist: Energy
| Defensive
| SL/3 (round down) instances of Resist energy attacks
| | 195
| Resist: Magic
| Defensive
| SL/4 (round down) instances of Resist magic
|
| 196
| Resist: Mental
| Defensive
| SL/2 (round down) instances of Resist mental attacks
| | 197
| Resist: Physical
| Defensive
| SL/4 (round down) instances of Resist physical attacks
| | 198
| Resist: Power Manipulation
| Defensive
| SL/3 (round down) instances of Resist disenchantment
|
| 199
| Resist: Vampirism
| Defensive
| SL/3 (round down) instances of Resist necromancy, energy and stat drains
| | 200
| Rocket
| Travel
| Fly at SL*30" but you can turn only once per segment
| | 201
| Selection
| Power Control
| Major: You know all Psi45 Minors but can run only 1 Minor at a time; Grand: Know all Majors, etc.
|
| 202
| Self-Duplication
| Self-Alteration
| Make SL/5 duplicates of yourself
| | 203
| Self-Revival
| Physical Enhancement
| 0, (SL-1)/d: Heal self
| | 204
| Self-Sustenance
| Physical Enhancement
| Need not drink or eat
|
| 205
| Self-Vegetation
| Self-Alteration
| Polymorph Self into a DL=SL-1 Plant (you do get to choose)
| | 206
| Sense Alteration
| Lifeform Control
| Negate or restore 1 sense (save)
| | 207
| Sensory Link
| Mental Enhancement
| Link SL/2 senses to another person
|
| 208
| Serial Immortality
| Mental Enhancement
| 0, 1/d: Resurrection, self only, there is a delay of (11-SL) rounds
| | 209
| Shadowcasting
| Energy Emission
| Darkness, reduce radiation in room by RS=SL
| | 210
| Shadowshaping
| Energy Control
| See through shadows 10*SL' (even through walls); Meld into Shadows; 1M: Summon Shadow (DL=SL)
|
| 211
| Shapechange-Others
| Lifeform Control
| Minor: Alter Appearance (save); Major: Disguise (save); Grand: Shapechange Other (save)
| | 212
| Shapeshifting
| Self-Alteration
| Polymorph Self into a DL=SL-4 monster (you do get to choose)
| | 213
| Shrinking
| Self-Alteration
| /SL size; +SL Dex
|
| 214
| Skywalk
| Travel
| You walk on the air as if it was the ground (i.e. Fly at your ground movement rate)
| | 215
| Sleep-Induced
| Lifeform Control
| Sleep (SL/2 saves)
| | 216
| Sonar
| Detection
| Emit and sense Sonar waves
|
| 217
| Sonic Generation
| Energy Emission
| SL*CL/2 Sound damage (no save) and SL/2 instances of deafness (save)
| | 218
| Sound Manipulation
| Energy Control
| xSL or /SL amount of sound in room (x1 Special)
| | 219
| Speechthrowing
| Mental Enhancement
| Ventriloquism
|
| 220
| Spiderclimb
| Travel
| Spider Climb; Climb Walls SL*20%
| | 221
| Spirit Gestalt
| Self-Alteration
| Grand: Join minds with another person (must be willing), can use each other's mental abilities
| | 222
| Spirit Storage
| Lifeform Control
| Can hold SL spirits within self as a receptacle
|
| 223
| Spirit Vampirism
| Magical
| 1M, SL/t: Target loses SL Int and Wis dmg (save), if fails you get +1 to Str, Con, Wis, or +1 SL to another power for 1 turn
| | 224
| Spray
| Matter Creation
| SL choking dmg to a group per segment (can leave the area)
| | 225
| Stealth
| Physical Enhancement
| Move Silently 10*SL%
|
| 226
| Summoning
| Lifeform Control
| Summon a DL=SL Outer
| | 227
| Suspended Animation
| Physical Enhancement
| Feign Death (need to make a Int-SL check to attack you, you cannot attack until this is dropped)
| | 228
| Sympathetic Magic
| Magical
| 1 Reset: Create a voodoo doll of someone (must have a real object from him); 1M, SL/h: Center an effect on that person, if on same plane
|
| 229
| Telekinesis
| Mental Enhancement
| Telekinesis 10*SL^2 lbs.
| | 230
| Telelocation
| Mental Enhancement
| Locate Person (within (SL-2)/2 planes)
| | 231
| Telepathy
| Mental Enhancement
| Telepathy; Psi45 psionic link
|
| 232
| Teleport Others
| Travel
| Teleport SL-2 Others
| | 233
| Teleport Self
| Travel
| Teleport Self; at Minor there is a M% chance of failure, where M is the number of miles travelled
| | 234
| Telereformation
| Travel
| Teleport Self; at Minor all your effects drop as you do this
|
| 235
| Telescopic Vision
| Detection
| x2^SL Eagle Eye Vision
| | 236
| Thermal Control
| Energy Control
| SL/2 (round down) instances of Resist temperature change; +SL*10% effect with temperature change effects
| | 237
| Thermal Vision
| Detection
| Infravision; Immune Darkness
|
| 238
| Time Travel
| Travel
| Time Travel 10^SL seconds; 15-SL% chance of bizarre failure (very far time travel, a loop travel, etc.)
| | 239
| Total Memory
| Mental Enhancement
| Eidetic Memory
| | 240
| Tracking
| Detection
| SL slots in Tracking
|
| 241
| Troubleseeker
| Travel
| Sense Danger (to innocents, not yourself)
| | 242
| True Flight
| Travel
| Fly at (SL^2)*3"
| | 243
| True Invulnerability
| Physical Enhancement
| SL instances of Resist distributed as you like (medium categories: a school, an element, etc.)
|
| 244
| True Sight
| Detection
| Minor: Detect Illusion/Invis.; Major: True Sight; Grand: Immune Dust/Disapp.; Super: Cosmic Awareness
| | 245
| Two-dimensionality
| Self-Alteration
| You are 2-dimensional.
| | 246
| Undead Control
| Lifeform Control
| Turn Undead at CL=(SL-2)*2
|
| 247
| UV Vision
| Detection
| Ultravision
| | 248
| Vibration
| Energy Emission
| SL*CL Vibration damage (1 group, no save)
| | 249
| Vibration Control
| Energy Control
| SL/2 (round down) instances of Resist vibration; +SL*10% damage with vibration effects
|
| 250
| Vocal Control
| Physical Enhancement
| Mimic Voices; xSL sound with voice
| | 251
| Warding
| Magical
| Create a Trap (x1 Psionic) for SL/2 Psi45 powers
| | 252
| Water Freedom
| Physical Enhancement
| Free Action in Water
|
| 253
| Water Walking
| Travel
| Water Walking
| | 254
| Waterbreathing
| Physical Enhancement
| Water Breathing
| | 255
| Weakness Creation
| Power Control
| Add SL/2 instances of a Vulnerability to something (medium scale: a school, an element, etc.) on the target (no save)
|
| 256
| Weakness Detection
| Detection
| Know a weakness/vulnerability of target (increase next effect by x(SL+2)/2, round down)
| | 257
| Weapons Creation
| Fighting
| 1M: Create a gp=SL^2 weapon (lasts for 1 turn; 1 weapon per day may be permanent instead)
| | 258
| Weapons Tinkering
| Fighting
| (12-SL)M: Polymorph Any Object (the resultant item must be a weapon)
|
| 259
| Weather
| Matter Control
| Control Weather within SL miles
| | 260
| Webcasting
| Matter Creation
| Web (SL saves)
| | 261
| Whirlwind
| Travel
| Major: Air Walk 30" (area); Grand: Wind Walk 60" (area)
|
| 262
| Zombie Animation
| Matter Control
| Animate a dead body as a Zombie with DL=SL
|
|
[PC5] Psionicist Classes Group
Basic Psi54 Information
| This is a port of DC comics powers to the D&D Collective. This list of powers is not accurate to the DC game. If you're looking for DC game material, look elsewhere!
| |
| | There is only one list of Psi54 powers, but these powers exist at each category (minor, major, grand, etc.). The powers have "SL" (Spell Level) built into their descriptions, so higher level powers are more effective. For purposes of SL, minor=2, major=5, grand=8, super=11, ultra=14.
| | Whenever SL is divided by something, you round down (so a Major of "+SL/2 Str" would give +2 Str, not +2½). If the fractional part is actually meaningful to the Collective (e.g. +2½M actions is better than +2M actions), you can retain the fraction.
| |
| | All powers require 1M to use unless noted.
| | All powers cost it's SL in PSPs to use. If it's a maintained effect, the cost permanently lowers the max PSP pool until the effect is lowered.
| | 1 Psi54 PSP = 10 Psi1 PSPs.
| |
| | Some powers list "(SL saves)". This requires the target to make the SL saves against the effect, failing any is failure. You may instead affect SL different targets in the same group with 1 save each (other combinations of splittling the power up is not possible).
| | For effects that list "(SL/3 saves)" or "(SL/4 saves)", this effect does nothing as a Minor.
|
|
Psi54 Powers
| #
| Power
| School
| Notes
|
| 1
| Absorption Field
| Physical
| Stops SL/2 mental attacks or mental-affecting powers on you
| | 2
| Acid
| Physical
| CL*(SL+2) acid dmg to one target (no save)
| | 3
| Acrobatics
| Skill-like
| Any Acrobat SL-1 pick; 5*CL Rogue points in it
|
| 4
| Active Sonar
| Mental
| Sonar; can see in darkness
| | 5
| Air Animation
| Mental
| Summon a DL=SL Air Elemental
| | 6
| Air Control
| Mental
| Gust of Wind / Wall of Air
|
| 7
| Air Walking
| Mental
| Can walk in air as if on ground
| | 8
| Analytical Smell
| Mental
| Identify things by smell; Tracking
| | 9
| Animal Control
| Mystical
| Charm Animal (SL saves)
|
| 10
| Animal Handling
| Skill-like
| Minor: Animal Friendship; Major: +1 Animal Companion
| | 11
| Animal Mimicry
| Mental
| Polymorph Self (to Animal only)
| | 12
| Animal Summoning
| Mystical
| Summon a DL=SL-1 Animal
|
| 13
| Animal Transformation
| Physical
| Polymorph Other (from Animal to Animal only) (SL saves)
| | 14
| Animate Image
| Mystical
| Summon a DL=SL creature based on an picture/painting you have (the image is consumed)
| | 15
| Animate Objects
| Mystical
| Animate Objects as if they were a DL=SL Golem summon
|
| 16
| Artist
| Skill-like
| Free proficiencies in (pick SL-1 of these): Actor, Musician, Painter, Photographer, Sculptor, Writer
| | 17
| Attraction/Repulsion
| Mental
| Telekinesis all objects of one type towards you or away from you
| | 18
| Aura of Fear
| Mental
| Fear by sight (SL saves)
|
| 19
| Bio-Energy Blast
| Physical
| CL*(SL+2) force dmg to one target (no save)
| | 20
| Bomb
| Physical
| CL*SL explosion dmg to your group (no save, hole in the middle)
| | 21
| Broadcast Empath
| Mental
| Empathy
|
| 22
| Cell Rot
| Mental
| Cell Adjustment (reversed) CL*SL*2 dmg (no save)
| | 23
| Charisma
| Skill-like
| +SL Chr; Hold Chr
| | 24
| Cling
| Physical
| Climb Walls 20*SL%; Resist first CL*SL/2 dice of Telekinesis or Gravity damage; Grand: Immovability
|
| 25
| Comprehend Languages
| Mental
| Comprehend Languages; Tongues
| | 26
| Control
| Mental
| Domination one target (SL/2 saves)
| | 27
| Damage Transference
| Mental
| Cell Adjustment CL*SL*2 hp
|
| 28
| Danger Sense
| Mental
| Danger Sense
| | 29
| Darkness
| Physical
| Darkness (can blind a person, make SL saves)
| | 30
| Density Increase
| Mental
| xSL weight; +SL Str; -SL Dex
|
| 31
| Detective
| Skill-like
| Tracking; ID Fake/Counterfeit items; Legal Lore
| | 32
| Digging
| Physical
| Dig
| | 33
| Directional Hearing
| Mental
| Know which direction sounds are coming from
|
| 34
| Dispersal
| Mental
| Insubstantial (can move through objects, can't attack)
| | 35
| Earth Animation
| Mental
| Summon a DL=SL Earth Elemental
| | 36
| Earth Control
| Mental
| Move Earth / Wall of Earth
|
| 37
| Empathy
| Mental
| Empathy
| | 38
| Energy Absorption
| Physical
| CL*SL*3 hp ablative Force Field (vs. energy attacks)
| | 39
| Extended Hearing
| Mental
| Hear Noise SL*10%
|
| 40
| Eye of the Cat
| Mystical
| Can see through an animal's eyes (must be willing)
| | 41
| Flame Animation
| Mental
| Summon a DL=SL Fire Elemental
| | 42
| Flame Being
| Physical
| Fire Shield (SL*10% damage back to attacker); Deal +SL fire dmg with melee attacks
|
| 43
| Flame Control
| Mental
| Pyrotechnics / Produce Fire / Quench / Wall of Fire
| | 44
| Flame Immunity
| Physical
| SL/2 instances of Resist Fire
| | 45
| Flame Project
| Physical
| CL*(SL+2) fire dmg to one target (no save)
|
| 46
| Flash
| Physical
| Light (can blind a person, make SL saves)
| | 47
| Flight
| Physical
| Fly at 2^SL"
| | 48
| Fog
| Physical
| Wall of Fog, blocks X-ray vision, ultravision, infravision, sonar
|
| 49
| Force Field
| Physical
| CL*SL*2 hp ablative Force Field (vs. physical or energy attacks)
| | 50
| Force Manipulation
| Mental
| Minor: Minor Creation; Major: Major Creation
| | 51
| Force Shield
| Mental
| CL*SL*3 hp ablative Force Field (vs. physical or energy attacks, only one enemy /s)
|
| 52
| Full Vision
| Mental
| All-Around Sight; Grand: Immune to Backstab
| | 53
| Gadgetry
| Skill-like
| 1M, 1/d: Build a TechL=SL Psi8 item
| | 54
| Gliding
| Physical
| Fly at 3*SL"
|
| 55
| Gravity Decrease
| Mental
| Increase gravity in room or object/person by SL G's (x1 Special)
| | 56
| Gravity Increase
| Mental
| Decrease gravity in room or object/person by SL G's (x1 Special)
| | 57
| Growth
| Physical
| +SL/2 Size classes
|
| 58
| Heat Vision
| Mental
| 1M to start: Every segment for 1 round, as a 0 action, deal SL heat dmg to one target (no save)
| | 59
| Hypersensitive Touch
| Physical
| Fine touch; Fine manipulation
| | 60
| Hypnotism
| Mental
| Hypnosis (SL saves)
|
| 61
| Ice Animation
| Mental
| Summon a DL=SL Ice Elemental
| | 62
| Ice Control
| Mental
| Wall of Ice
| | 63
| Ice Production
| Physical
| CL*(SL+2) ice dmg to one target (no save)
|
| 64
| Icing
| Physical
| SL/2 instances of Resist Cold/Ice
| | 65
| Illusion
| Mental
| Illusion (SL Int checks)3
| | 66
| Invisibility
| Physical
| Minor: Invisibility; Major: Improved Invisibility; Grand: Dust of Disappearance
|
| 67
| Invulnerability
| Physical
| -CL*SL/2 dmg per attack
| | 68
| Iron Will
| Mental
| SL/2 instances of Resist Hypnotism/Charm/Domination
| | 69
| Joined
| Mystical
| Immovability
|
| 70
| Jumping
| Physical
| Jump
| | 71
| Life Sense
| Mental
| Detect Life
| | 72
| Lightning
| Mystical
| CL*SL lightning dmg to one group (no save)
|
| 73
| Locate Animal
| Mystical
| Locate Animals
| | 74
| Magic Blast
| Mystical
| CL*SL force dmg to one group (no save)
| | 75
| Magic Shield
| Mystical
| Stops SL/2 magical attacks on you
|
| 76
| Magical Sense
| Mystical
| Detect/Identify Magic
| | 77
| Magnetic Control
| Mental
| Telekinesis all metal objects towards you or away from you
| | 78
| Martial Artist
| Skill-like
| SL Martial Arts maneuvers (no style is included tho)
|
| 79
| Matter Manipulation
| Mental
| CL*(SL+2) explosion dmg to one target (no save)
| | 80
| Medicine
| Skill-like
| Binding wounds is 4+SL hp
| | 81
| Mental Blast
| Mental
| Do a P action of attacks, using Int instead of Str and Wis instead of Dex
|
| 82
| Microscopic Vision
| Mental
| Microscopic Vision
| | 83
| Military Science
| Skill-like
| Free proficiencies in (pick SL-1 of these): Camouflage, Cartography, Demolition, ECM, Tracking
| | 84
| Mimic
| Physical
| 1bM: Fork a spell level 0 to SL effect
|
| 85
| Mind Blank
| Mental
| Immune detection, ESP
| | 86
| Mind Blast
| Mental
| SL Int dmg to one target (no save)
| | 87
| Mind Drain
| Mental
| Target loses CL*SL*10 PSPs (using Psi1 scale), you gain half of what he lost
|
| 88
| Mind Over Matter
| Mental
| Stay conscious (and offensive) for up to SL segments after being reduced below -10 hp
| | 89
| Mind Probe
| Mental
| ESP
| | 90
| Molecular Chameleon
| Mental
| Polymorph your body into an unusual material that you're touching (max S factor = SL)
|
| 91
| Mystic Link
| Mystical
| Major: 1M: Duplicate a Psi54 Minor; Grand: 1M: Duplicate a Psi54 Major; etc.
| | 92
| Mystic Shield
| Mental
| SR SL*CL
| | 93
| Object Awareness
| Mental
| Minor: Locate Object; Major: Clairvoyance there
|
| 94
| Occultist
| Skill-like
| Any Occultist5 Level SL pick
| | 95
| Omni-Arm
| Physical
| +0d+SL*2 to open-hand attacks (e.g. as a Major your base punch goes from 1d2 to 1d12)
| | 96
| Passive Sonar
| Mental
| Sonar; can see in darkness
|
| 97
| Personality Transfer
| Mental
| Magic Jar (SL/2 saves)
| | 98
| Phobia
| Mental
| Fear (SL saves)
| | 99
| Plant Control
| Mystical
| Charm Plant (SL saves) or Summon a DL=SL-1 Plant
|
| 100
| Plant Growth
| Mystical
| Plant Growth
| | 101
| Poison Touch
| Physical
| Your next attack is poisonous (Death or (SL-1)*10 dmg if they make the save)
| | 102
| Postcognition
| Mental
| Object Reading
|
| 103
| Power Drain
| Mental
| Target loses random powers (SL saves, each missed save is 1 lost power)
| | 104
| Precognition
| Mental
| Precognition
| | 105
| Psychic Will
| Mental
| Wall of Force
|
| 106
| Radar Sense
| Mental
| Radar detection
| | 107
| Recall
| Mental
| Eidetic Memory
| | 108
| Regeneration
| Mental
| Regenerate SL/2 stat points of damage per segment
|
| 109
| Running
| Physical
| +3*(SL-1)" move rate
| | 110
| Scholar
| Skill-like
| +SL Nonweapon (Knowledge) proficiencies
| | 111
| Scientist
| Skill-like
| Scientific Analysis SL*10%
|
| 112
| Sealed Systems
| Physical
| Immune hostile environment; Need not breathe
| | 113
| Sensory Block
| Mental
| Target loses some senses (SL/2 saves, each missed save is 1 lost sense)
| | 114
| Shape Change
| Mental
| Minor: Polymorph Self to a particular animal type; Grand: Shapechange to a particular animal type
|
| 115
| Shrinking
| Physical
| -SL/2 Size classes
| | 116
| Skin Armor
| Physical
| AT +SL*CL/2
| | 117
| Solar Sustenance
| Physical
| Need not eat or drink
|
| 118
| Sonic Beam
| Physical
| CL*(SL+2) sound dmg to one target (no save)
| | 119
| Speak with Animals
| Mental
| Speak with Animals
| | 120
| Spirit Travel
| Mystical
| Minor: Astral Perception; Major: Astral Projection; Grand: Astral Spell
|
| 121
| Spiritual Drain
| Mystical
| Target loses CL*SL hp (necromantic, no save), you gain CL*SL hp (not above max)
| | 122
| Split
| Physical
| You are two beings (two places at once); it costs 3 actions to have each body do 1 action
| | 123
| Spy
| Skill-like
| Any Secret Agent SL-1 pick; 5*CL Rogue points in it
|
| 124
| Starbolt
| Physical
| CL*(SL+2) plasma dmg to one target (no save)
| | 125
| Stretching
| Physical
| Can melee up to SL people per round that aren't in your group
| | 126
| Super Breath
| Physical
| CL*SL air dmg to one group (no save)
|
| 127
| Super Hearing
| Mental
| Can hear frequencies outside of normal human range
| | 128
| Super Ventriloquism
| Mental
| Ventriloquism
| | 129
| Superspeed
| Physical
| xSL movement rate; you can turn only once per segment
|
| 130
| Suspension
| Mental
| Feign Death
| | 131
| Swimming
| Physical
| Swim at full movement rate; No combat penalties in water
| | 132
| Systematic Antidote
| Physical
| SL/2 instances of Resist Poison/Drugs
|
| 133
| Telekinesis
| Mental
| Telekinesis CL*SL*10 lbs.
| | 134
| Telepathy
| Mental
| Telepathy
| | 135
| Teleportation
| Mental
| Teleport up to 2^SL miles
|
| 136
| Telescopic Vision
| Mental
| Eagle Eye Vision
| | 137
| Thermal (IR) Vision
| Mental
| Infravision
| | 138
| Thief
| Skill-like
| Any Thief SL-1 pick; 5*CL Rogue points in it
|
| 139
| Transfer
| Mystical
| Major: Target gains a Psi54 Minor power (this slot is spent until he doesn't have the power anymore)
| | 140
| Transmutation
| Mystical
| Major: Polymorph Any Object
| | 141
| Truesight
| Mental
| Minor: Detect Invis./Illusion; Major: True Seeing; Grand: Cosmic Awareness
|
| 142
| Two-Dimensional
| Physical
| You are 2-dimensional; +SL AC
| | 143
| Ultra Vision
| Mental
| Ultravision
| | 144
| Vampirism
| Mystical
| Target gets SL/2 negative levels (energy drain, no save), you gain CL*SL hp (not above max)
|
| 145
| Vehicles
| Skill-like
| Can drive vehicles
| | 146
| Voodoo
| Mystical
| 1M, SL/d: Do a Psi54 power centered on a person on your plane
| | 147
| Warp
| Mental
| Gate up to SL/3 planes removed
|
| 148
| Water Animation
| Mental
| Summon a DL=SL Water Elemental
| | 149
| Water Control
| Mental
| Wall of Water / Part Water / Lower Water
| | 150
| Water Freedom
| Physical
| Free Action in water
|
| 151
| Weaponry
| Skill-like
| +SL distributed among TH and dmg with one weapon type (narrow)
| | 152
| Weather Control
| Mystical
| Control Weather
| | 153
| X-Ray Vision
| Mental
| X-Ray Vision
|
|
[PC5] Psionicist Classes Group
| This is not meant to be a faithful representation of the Mutants and Masterminds d20 system. I've made numerous changes for my individual D&D rules. If you're looking for an accurate Mutants and Masterminds reference, look elsewhere!
| |
| | Power Points:
| | Wild Talents: 10 PP per level.
| | Psi72 classed: 15 PP per level.
| |
| | Choosing powers:
| | When you choose a power, it's PL (Power Level) is 1.
| | Each additional time you pick a power, you can either increase it's PL by 1, or it's Frequency (how often you can use it) by 1.
| | Your real level or CL (Caster Level) usually does not factor into power's effects, use PL instead.
| | There are no "PSPs", each power may be used as often as you like (up to the Freq. limit).
| |
|
|
| Power
| PP Cost
| Action
| Freq.
| Description
|
| Absorption - Energy
| 3
| (none)
| (cont.)
| -PL dmg per energy attack
| | Absorption - Physical
| 3
| (none)
| (cont.)
| -PL dmg per physical attack
| | Alternate Form - Energy
| 5
| 1F
| 1/t
| Nonsolid (still take damage normally); Cannot attack; Fly PL"; Immune to one form of energy
|
| Alternate Form - Explosive
| 5
| 1F
| 1/t
| Everyone in your group takes PL dmg per round
| | Alternate Form - Gaseous
| 5
| 1F
| 1/t
| Nonsolid (still take damage normally); Attack at half damage; Fly PL"; 1P: Suffocate someone (BW save)
| | Alternate Form - Liquid
| 5
| 1F
| 1/t
| Underwater breathing; Swim PL"; Attack at half damage
|
| Alternate Form - Semisolid
| 5
| 1F
| 1/t
| Elasticity; Resist piercing weapons; Attack at half damage
| | Alternate Form - Shadow
| 5
| 1F
| 1/t
| Two-dimensional; Climb walls/ceilings; Attack at half damage
| | Alternate Form - Solid
| 5
| 1F
| 1/t
| +PL Str; +PL AC
|
| Amazing Save
| 1
| (none)
| (cont.)
| +PL saves in one category
| | Animation
| 2
| 1M
| 1/t
| Animate Object (hp=PL*4, #Att=1, TH +PL, dmg PLd2)
| | Armor
| 1
| (none)
| (cont.)
| AT +PL
|
| Astral Projection
| 5
| 1M
| 1/h
| Astral Projection for 1 turn
| | Blending
| 1
| 1V
| 1/r
| Hide in Shadows PL*10%
| | Boost
| 2
| 1M
| 1/h
| +PL to one ability score for 1 turn
|
| Clinging
| 1
| 1V
| 1/r
| Climb Walls PL*10%
| | Combat Sense
| 1
| (none)
| (cont.)
| +PL Initiative; +PL Unaware AC (cannot exceed real AC)
| | Comprehend
| 2
| (none)
| (cont.)
| +PL languages
|
| Corrosion
| 1
| (none)
| (cont.)
| Your touch does +PL dmg to objects
| | Cosmic Power
| 8
| (omitted)
| (omitted)
| (omitted)
| | Create Object
| 2
| 1F
| 1/h
| Minor creation, max weight = PL^2 lbs., max E factor = PL/4
|
| Datalink
| 2
| 1M
| 1/s
| Can mentally interface with computers, golems, etc.
| | Dazzle
| 2
| 1M
| 1/r
| Blind one sense to everyone in one group (RSW save)
| | Deflection
| 2
| 0
| 1/r
| Take -PL^2 dmg on one physical attack
|
| Density Control
| 5
| 1M
| 1/h
| +PL Str; +PL AC; -PL" move rate; x2^PL weight
| | Dimensional Travel
| 2
| 1F
| 1/h
| Plane Shift; make a check: DC 10 = Familiar, DC 15 = Known, DC 20 = Not known
| | Disintegration
| 2
| 1M
| 1/t
| Disintegrate one nonliving object
|
| Drain
| 2
| 1M
| 1/r
| Target takes PL ability score dmg (save)
| | Duplication
| 2
| 1M
| 1/s
| Create 1 Mirror Image (max = PL)
| | Elasticity
| 4
| 1V
| 1/r
| Elasticity 5*PL'
|
| Element Control
| 2
| 1M
| 1/t
| Telekinesis on one element
| | Energy Blast - Personal
| 2
| 1M
| 1/r
| One target takes PL energy dmg (no save)
| | Energy Blast - Explosive
| 4
| 1M
| 1/r
| One group takes PL energy dmg (no save)
|
| Energy Control
| 2
| 1M
| 1/r
| -10% dmg to Cold, Darkness, Electricity, Fire, Gravity, Kinetic, Light, Magnetic, Radiation, Sonic, or Vibration
| | Energy Field
| 2
| 1M
| 1/t
| Damaging shield, PL energy dmg for 1 turn
| | ESP
| 2
| 1M
| 1/t
| ESP 5^PL'
|
| Fatigue
| 2
| 1M
| 1/r
| Target exhausted (PPD save)
| | Flight
| 2
| (none)
| (cont.)
| Fly PL"
| | Force Field
| 1
| 1M
| 1/t
| +PL current hp
|
| Gadgets
| 1
| 1F
| 1/h
| Create a temporary Psi8 item with TechL=sqr(PL)
| | Growth
| 6
| 1P
| 1/h
| +PL half size classes for 1 turn
| | Healing
| 3
| 1M
| 1/r
| Cure PL hp; Can use 5 to cure Nausea, 10 to cure Stun
|
| Illusion
| 2
| 1M
| 1/t
| Create illusions
| | Immovability
| 1
| (none)
| (cont.)
| You weigh normally, but considered x2^PL weight for TK, etc.
| | Incorporeal
| 1
| 1M
| 1/h
| Cannot harm or be harmed by physical objects for 1 turn
|
| Invisibility
| 2
| 1M
| 1/t
| Invisibility
| | Leaping
| 2
| 1V
| 1/r
| Jump PL*5'
| | Luck
| 2
| 0
| 1/h
| +/- PL to one die roll
|
| Mental Blast
| 5
| 1M
| 1/r
| Stun one target (Will save)
| | Mental Protection
| 3
| (none)
| (cont.)
| +PL Will saves, Mental saves, Int checks, Wis checks
| | Microscopic Vision
| 2
| 1M
| 1/t
| Can see really small stuff
|
| Mimic
| 1
| 1M
| 1/h
| Copy (can use) a target's ability score (max=PL*2 pts) or power (max SL=sqr(PL))
| | Mind Control
| 2
| 1M
| 1/t
| Control V actions (Will save), P actions (Will save at +5), or M actions (Will save at +10)
| | Natural Weapon
| 2
| (none)
| (cont.)
| +PL dmg w/ natural attacks
|
| Neutralize
| 2
| 1M
| 1/r
| An effect loses PL-1 SL's, if it is reduced below 0 SL, it is dispelled
| | Obscure
| 2
| 1M
| 1/t
| Obscuring wall (non-solid)
| | Paralysis
| 2
| 1M
| 1/t
| Paralyze one target (PPD save)
|
| Plant Control
| 2
| 1M
| 1/t
| Entangle
| | Postcognition
| 3
| 1F
| 1/h
| Can see back in time at place or object
| | Precognition
| 3
| 1F
| 1/h
| Can see ahead in time at place or object
|
| Protection
| 3
| (none)
| (cont.)
| AC +PL
| | Regeneration
| 2
| (none)
| (cont.)
| Regenerate PL hp/r
| | Reincarnate
| 2
| 1D
| 1/d
| You Reincarnate upon death, inactive and Feign Death for the rest of this combat
|
| Running
| 4
| (none)
| (cont.)
| +PL*3" move rate; Can use 5 PL for +1V instead
| | Sensory Protection
| 2
| (none)
| (cont.)
| One sense is immune to be blinded/flashed/dazzled/dazed/fascinated
| | Shape Matter
| 1
| 1M
| 1/t
| Polymorph any Object, max weight = PL lbs.
|
| Shapeshift
| 2
| 1M
| 1/h
| Polymorph Self, max difference in weight = PL^2 lbs.
| | Shrinking
| 2
| 1P
| 1/h
| -PL half size classes for 1 turn
| | Slick
| 2
| 1M
| 1/t
| Grease
|
| Slow
| 2
| 1M
| 1/r
| Target slowed (PPD save)
| | Snare
| 2
| 1M
| 1/t
| Target can't move (Reflex save)
| | Sorcery
| 7
| 1M
| 1/h
| Pick a spell of SL=PL/2 when you pick this power. You can cast it as if a mage with CL=PL.
|
| Space-Flight
| 2
| (none)
| (cont.)
| Move at 2^(PL-1) c in space
| | Spinning
| 2
| (omitted)
| (omitted)
| (omitted)
| | Strike
| 2
| (none)
| (cont.)
| +PL TH w/ natural attacks
|
| Stun
| 2
| 1M
| 1/t
| Stun one target (Fort save)
| | Suffocate
| 3
| 1M
| 1/t
| Suffocate one target (no save, takes 1 cumulative dmg per segment)
| | Super-Charisma
| 4
| (none)
| (cont.)
| +PL Chr
|
| Super-Constitution
| 4
| (none)
| (cont.)
| +PL Con
| | Super-Dexterity
| 4
| (none)
| (cont.)
| +PL Dex
| | Super-Intelligence
| 4
| (none)
| (cont.)
| +PL Int
|
| Super-Senses
| 2
| (none)
| (cont.)
| Heightened sense
| | Super-Skill
| 1
| (none)
| (cont.)
| +PL checks with a skill or proficiency
| | Super-Speed
| 6
| 1M
| 1/h
| +PL*3" move rate; Can use 5 PL for +1V instead; AC +PL; +PL Reflex saves
|
| Super-Strength
| 4
| (none)
| (cont.)
| +PL Str
| | Super-Wisdom
| 4
| (none)
| (cont.)
| +PL Wis
| | Swimming
| 2
| (none)
| (cont.)
| You can swim at PL*3" move rate
|
| Swinging
| 1
| (omitted)
| (omitted)
| (omitted)
| | Telekinesis
| 2
| 1M
| 1/t
| TK 100*PL lbs.
| | Telepathy
| 2
| 1M
| 1/t
| Telepathy
|
| Teleportation
| 2
| 1F (or 0)
| 1/h
| Teleport 2^(PL-1) miles, or PL*5' as a Blink (no summ. sick.)
| | Telescopic Sense
| 1
| (none)
| (cont.)
| Eagle-eye vision
| | Time Control
| 9
| 1M
| 1/h
| +PL B actions for 1t
|
| Time Travel
| 2
| 1F
| 1/d
| Time travel 2^(PL-1) years
| | Transfer
| 3
| 1M
| 1/h
| Transfer PL levels of Psi72 powers to someone else for 1t
| | Transformation
| 3
| 1M
| 1/t
| Polymorph Other (PP save)
|
| Transmutation
| 3
| (omitted)
| (omitted)
| (omitted)
| | Tunneling
| 2
| 1M
| 1/t
| Passwall / Dig
| | Weapon - Damage
| 1
| 1M
| 1/h
| +PL dmg with one individual weapon for 1t
|
| Weapon - To Hit
| 2
| 1M
| 1/h
| +PL TH with one individual weapon for 1t
| | Weather Control
| 2
| 1M
| 1/d
| Controls the weather
|
|
[PC5] Psionicist Classes Group
Arch-Psi1
| Level
| KXP
| Psi1/2/3 mMG SU
|
| 1
| 0
| 3-- --
| | 2
| 10
| 4-- --
| | 3
| 20
| 51- --
|
| 4
| 40
| 62- --
| | 5
| 60
| 631 --
| | 6
| 100
| 752 --
|
| 7
| 200
| 873 --
| | 8
| 300
| 984 --
| | 9
| 400
| A95 1-
|
| 10
| 500
| BA5 1-
| | 11
| 600
| CB6 2-
| | 12
| 1200
| DC7 2-
|
| 13
| 1800
| ED7 3-
| | 14
| 3000
| FE8 3-
| | 15
| 4000
| GF9 4-
|
| 16
| 5000
| HG9 4-
| | 17
| 6000
| IHA 5-
| | 18
| 7000
| JIB 5-
|
| 19
| 8000
| KJB 6-
| | 20
| 9000
| LKC 6-
| | 21
| 10000
| MLD 7-
|
| 22
| 11000
| NMD 7-
| | 23
| 12000
| ONE 8-
| | 24
| 13000
| POF 8-
|
| 25
| 14000
| QPF 9-
| | 26
| 15000
| RQG 9-
| | 27
| 16000
| SRH A1
|
| 28
| 17000
| TSH A1
| | 29
| 18000
| UTI B1
| | 30
| 19000
| VUJ B2
|
| 31
| 20000
| WVJ C2
| | 32
| 21000
| XWK C3
| | 33
| 22000
| YXL D3
|
| 34
| 23000
| ZYL D3
| | 35
| 24000
| [ZM E4
| | 36
| 25000
| \[N E4
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| -1
| 5 4 8 2 3 1 0 2
| | +0
| 6 5 8 3 4 2 1 3
| | +0
| 6 6 9 4 5 3 1 4
|
| +0
| 7 7 9 4 5 4 2 5
| | +0
| 7 8 10 5 6 4 3 6
| | +0
| 8 9 10 6 7 5 3 7
|
| +0
| 8 10 11 6 7 6 4 8
| | +1
| 9 11 11 7 8 7 5 9
| | +1
| 9 12 12 8 9 8 5 10
|
| +1
| 10 13 12 8 10 8 6 11
| | +1
| 11 14 13 9 11 9 7 12
| | +1
| 11 14 13 10 12 10 7 13
|
| +1
| 13 15 14 12 13 11 8 14
| | +2
| 15 15 15 14 14 12 9 15
| | +2
| 15 16 16 15 15 12 9 16
|
| +2
| 16 16 16 15 16 13 10 17
| | +2
| 16 16 16 16 16 14 11 18
| | +2
| 16 16 16 16 16 15 11 19
|
|
| Requisites:
| Int 11 (one 18), Wis 11 (one 18), Chr 11 (one 18)
| | Alignment:
| any
| | HD/level:
| d12,d12,d12,d10,d10,d10,d8,d8,d8,d8,d6,…
| | Weapon Prof.:
| 1+level/9
| | To Hit Table:
| ½xWiz
| | Save Table:
| 2xPsi
| | Reference:
| DM
| | Groups:
| Psionicist
| |
|
|
|
| See [Q1], [Q2], and [Q3] for rules and powers.
| | Psionic Strength = (lowest of Int,Wis,Chr)*(level+19)
| | Gets Psi1, Psi2, and Psi3 powers.
| | For Psi3: "m" is 0th-2nd, "M" is 3rd-5th, "G" is 6th-8th, "S" is 9th-11th, "U" is 12th-14th.
| | Level 1: Can convert Physical to Mental actions. This can be done only if the Arch-Psionicist class is the highest (or tied for highest) level class the character possesses. At level 9, this restriction is removed.
| | Level 1: Material Componenting for Minor powers, just like Wizard spells (spend 1V action to get double effect). Only one instance of Material Componenting per power used.
| | Level 9: Material Componenting for Majors.
| | Level 9: Can write psionic scrolls, which others may read (as 1M action) to have the psionic effect go off. The reader takes the lowest of Int,Wis,Chr, and if that stat is below the limits listed, he "blows his head off": Minor=9, Major=18, Grand=27, Super=36. A Read Psionics spell or effect would remove this restriction.
| | Level 18: Material Componenting for Grands.
| | Level 18: Can convert Movement to Mental actions, under the same restriction as the Level 1 ability until level 27.
| | Level 18: All of your psionic powers which are Range 0 become Range touch.
| | Level 27: Material Componenting for Attacks & Defenses (a doubled Defense protects either 2 people or halves damage taken).
| | Level 27: All of your psionic powers are Range sight.
| | Level 27: You can effect creatures immune to psionics due to their status; i.e. you can effect golems, Int+Wis=0 creatures, undead, and anything else that doesn't specifically have a power to be immune to psionics.
| | Level 36: Material Componenting for Supers
| | Level 36: All of your psionic powers are Range same plane (sight not necessary).
|
|
[PC5] Psionicist Classes Group
Basic Psi1 Information
| PSI1 CLASS: Psionic Strength = (Int+Wis+Chr) / 3 * (Level+9)
| |
| | WILD TALENTS: Psionic Strength = 64 + level + (Int+Wis+Chr-36) * (exceptional+1)
| | where "exceptional" is the number of mental stats(Int,Wis,Chr) of 16 or above.
| |
| | Wild Talent Power Progression:
|
|
|
| Potential Number of:
| | Int+Wis+Chr
| Minor
| Major
| Grand
| Att+Def
|
| 0-7
| 1
| 0
| 0
| 1
| | 8-15
| 2
| 0
| 0
| 2
| | 16-23
| 2
| 1
| 0
| 3
|
| 24-31
| 3
| 1
| 0
| 4
| | 32-39
| 4
| 1
| 0
| 5
| | 40-47
| 4
| 2
| 0
| 6
|
| 48-55
| 4
| 2
| 1
| 7
| | 56-63
| 5
| 2
| 1
| 8
| | 64-71
| 6
| 3
| 1
| 9
|
| 72-79
| 7
| 3
| 1
| 10
| | 80+
| 8
| 4
| 2
| 11
|
|
|
| | It takes 1 nonweapon proficiency slot for a Minor, 3 slots for a Major, and 6 slots for a Grand to obtain 1st level of mastery.
| | Thereafter, 1/2 a slot will increase a power's level of mastery by 1.
| | Attacks and Defenses cost: A=1, B=0, C=½, D=1½, E=2, U=2½, F=0, G=½ , H=1, I=1½, J=2, X=2½ (in slots).
| | Psionicists get the number of powers seen in their progression at no proficiency cost, and their level of mastery is equal to their experience level. They could purchase higher levels of mastery (adding to their level).
|
|
| PSIONIC ENCHANTMENTS (spend 1 spell of each level below to get new spell level)
| |
|
|
| Spell Level, Wizard:
| 0
| 1
| 2
| 3
| 4-8
| 9
| 10
| 11
| 12
| 13
|
| Spell Level, Priest:
| 0
| 1
| 2
| 3
| 4-6
| 7
| 8
| 9
| 10
| 11
| | Upgrade Cost:
| 400
| 800
| 200
| 150
| 100
| 150
| 200
| 800
| 1800
| 3200
|
|
[PC5] Psionicist Classes Group
Psionic Blast / Ultra Blast
| PSIONIC BLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (20 attack pts)
|
|
|
| Save for Range
| | Int+Wis
| 10yd
| 20yd
| 30yd
|
| 0-5
| 20
| 19
| 18
| | 6-10
| 18
| 17
| 16
| | 11-13
| 16
| 15
| 14
|
| 14-17
| 14
| 13
| 12
| | 18-21
| 12
| 11
| 10
| | 22-25
| 10
| 9
| 8
|
| 26-29
| 8
| 7
| 6
| | 30-33
| 6
| 5
| 4
| | 34-35
| 4
| 3
| 2
|
| 36-37
| 2
| 1
| 0
| | 38+
| 0
| -1
| -2
|
|
| Save Modifiers
| | Additions
| Subtractions
|
| wizard
| +1
| panicked
| -1
| | priest
| +2
| enraged
| -1
| | elf
| +2
| confused
| -2
|
| Intell. Fort.
| +2
| hopeless
| -3
| | mind blank
| +2
| stunned
| -3
| | psionicist
| +3
| using psi power
| -4
|
| dwarf
| +4
| using ESP
| -5
| | halfling
| +4
| asleep
| -6
| | helm/telepathy
| +4
| unconscious
| -6
|
| Tower/Iron Will
| +6
| feebleminded
| (Int=0-5)
| | mind bar
| +6
| insane
| NA
|
|
| Int+Wis
| Death
| Coma
| Sleep
| Stun
| Confuse
| Enrage
| Panic
| Feeble
| 2Insanity
| 1Insanity
| 1Insanity
|
| 0-5
| 01-77
| 78-91
| 92
| 93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
| | 6-9
| 01-10
| 11-83
| 84-92
| 93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
| | 10-13
| 01
| 02-15
| 16-84
| 85-93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
|
| 14-17
| 01
| 02
| 03-11
| 12-85
| 86-94
| 95
| 96
| 97
| 98
| 99
| 00
| | 18-21
| 01
| 02
| 03
| 04-17
| 18-86
| 87-95
| 96
| 97
| 98
| 99
| 00
| | 22-25
| 01
| 02
| 03
| 04
| 05-18
| 19-87
| 88-96
| 97
| 98
| 99
| 00
|
| 26-29
| 01
| 02
| 03
| 04
| 05
| 06-19
| 20-88
| 89-97
| 98
| 99
| 00
| | 30-33
| 01
| 02
| 03
| 04
| 05
| 06
| 07-20
| 21-89
| 90-98
| 99
| 00
| | 34-35
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08-26
| 27-85
| 86-99
| 00
|
| 36-37
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08
| 09-22
| 23-90
| 91-00
| | 38+
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08
| 09
| 10-23
| 24-00
| | Duration
| -
| 2d6 d
| 5d4 t
| 2d4 t
| 1d4 t
| 2d4 r
| 2d4 r
| perm.
| perm.
| 2d6 w
| 1d4 w
|
|
|
| | ULTRABLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (75 or 100 attack pts)
|
|
| Int+Wis
| Save
| Death
| Coma
| Stun
| Confuse
| Feeblemind
| 1Insanity
| 2Insanity
| 3Insanity
| 4Insanity
| 5Insanity
|
| 0
| NA
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| | 1-5
| 20
| 01-19
| 20-36
| 37-51
| 52-64
| 65-75
| 76-84
| 85-91
| 92-96
| 97-99
| 00
| | 6-10
| 19
| 01-16
| 17-34
| 35-50
| 51-63
| 64-74
| 75-83
| 84-90
| 91-95
| 96-98
| 99-00
|
| 11-15
| 18
| 01-12
| 13-26
| 27-43
| 44-57
| 58-69
| 70-79
| 80-87
| 88-93
| 94-97
| 98-00
| | 16-20
| 17
| 01-09
| 10-20
| 21-34
| 35-50
| 51-64
| 65-75
| 76-84
| 85-91
| 92-96
| 97-00
| | 21-25
| 16
| 01-07
| 08-16
| 17-27
| 28-40
| 41-55
| 56-68
| 69-79
| 80-88
| 89-95
| 96-00
|
| 26-30
| 15
| 01-05
| 06-12
| 13-21
| 22-32
| 33-45
| 46-60
| 61-73
| 74-84
| 85-93
| 94-00
| | 31-35
| 14
| 01-04
| 05-09
| 10-16
| 17-25
| 26-36
| 37-50
| 51-66
| 67-80
| 81-91
| 92-00
| | 36-40
| 13
| 01-03
| 04-07
| 08-13
| 14-21
| 22-31
| 32-43
| 44-57
| 58-74
| 75-88
| 89-00
|
| 41-45
| 12
| 01-02
| 03-05
| 06-10
| 11-17
| 18-26
| 27-37
| 38-50
| 51-66
| 67-84
| 85-00
| | 46+
| 11
| 01
| 02-04
| 05-09
| 10-16
| 17-25
| 26-36
| 37-49
| 50-64
| 65-81
| 82-00
| | Dur.
| -
| -
| 2d4 d
| 10d6r
| 6d6 r
| Perm.
| Perm.
| Perm.
| Perm.
| Perm.
| Perm.
|
|
[PC5] Psionicist Classes Group
Psi1 Minor Powers
| MINOR POWERS
| Cost
| Notes
|
| Animal Telepathy
| 1/r
| 1=mamm,5=bird,6=rept,8=fish,10=spider,14=plant
| | Antipathy-Sympathy
| 35/h
| Antipathy-Sympathy (as spell)
| | Automaton
| 10/r
| Animate Object (as spell)
|
| Body Equilibrium
| 1/r
| Water Walking, Feather Fall, Lessen Weight
| | Body Weaponry
| 1/r
| +level AC, +level unarmed damage
| | Cell Adjustment
| 1/hp
| Max.# hp = level*5, Cure Disease=20/70
|
| Clairaudience
| 5/r
| 30'range per level
| | Clairvoyance
| 5/r
| 20'range per level
| | Command
| 5
| Command (as spell)
|
| Detect Danger
| 1/r
| 10+10*level% direction, 5+5*level% distance
| | Detection of Good/Evil
| 2/r
| 20+10*level% exact alignment, 10*level% objects
| | Detection of Life
| 4/r
| Gives dir.,dist.,size class (30'range per level)
|
| Detection of Magic
| 3/r
| Gives type, school/sphere, and approx. level
| | Domination
| 5+HD/r
| Save; Psionic gets control of all actions
| | Empathic Control
| 1/HD
| Save-3; Emotion (as spell); no limit to HD
|
| Empathy
| 3
| Gives basic emotions of all in 10'wide path
| | ESP
| 2/r
| ESP (as spell)
| | Expansion
| 5/r
| Max.Press=Str of level+12, +level dmg, +level'
|
| Hypnosis
| 1/HD
| Level>10 or Int16=save; Max.HD=ä(level)
| | Invisibility
| 3/t
| Mental Invisibility, affects ä(level) in HD
| | Levitation
| 3/t
| Levitate (as spell)
|
| Lights
| 1/t
| Faerie Fire, Dancing Lights, Light
| | Locate
| 5/t
| Locate object, person, or type of creature
| | Memory Protection
| 1/d
| Immune to Forget,Feeblemind,Incantatrix effects
|
| Microkinesis
| 1/s
| Telekinesis on a small object (max wt = level lbs.)
| | Mind Over Body
| 5/d
| No need for food,water,sleep for 2*level days
| | Molecular Agitation
| 1/r
| 1 dmg 1st r, 2 dmg 2nd r, etc. (max.dmg=level)
|
| Movement Acceleration
| 10/r
| +1V Action
| | Object Reading
| 1/r
| Detects psychic impressions left on an object
| | Postcognition
| 1/fact
| Can see into past, double chances of Precog.
|
| Precognition
| 1/fact
| Int+Wis+level*level-factor% chance correct
| | Psionic Trigger
| 10/d
| Contingency for 1 psi power (still need points)
| | Rapport
| 5/r
| 1=Share Memories, 3=Detect Lie, 4=Mind Scan
|
| Reduction
| 2/t
| -level' until 1', then halve size each time
| | Sense
| 5/t
| See in darkness/fog, Hear in silenced/loud room
| | Spirit Speak
| 10/r
| Speak with Dead (as spell)
|
| Suspend Animation
| 6
| Ceases life functions for max of (level) weeks
| | Sens. to Psychic Imp.
| 1/r
| Gives freq., type, and field of all psi in area
| | Tap Psionic Link
| 7/r
| Can listen into Psi Link if within 30*level'
|
| Telekinetic Barrier
| 5N /t
| Take -N dmg per physical attack (max N = level)
| | Telekinetic Blade
| 5/r
| Base damage CLdCL, considered +CL/3 weapon, mental weapon
| | Telep. Ventriloquism
| 1/'
| Save-3; Target actually says desired phrase
|
| Tongues
| 20+6/r
| Tongues (as spell); 1 language/level
|
|
[PC5] Psionicist Classes Group
Psi1 Major Powers
| MAJOR POWERS
| Cost
| Notes
|
| Astral Projection
| 10
| Astral Spell (as spell)
| | Aura Alteration
| 10/F/h
| F=#AL places moved, Remove Curse,Geas,Quest=8*SL
| | Aura Reading
| 3
| Detect alignment, classes, skills, exact hp
|
| Body Control
| 2/t
| Water Breathing, Resist environment 1 HD/level
| | Cellular Restoration
| 8
| Reattaches severed limb, fixes damaged organ
| | Controlled Blinking
| 5/r
| Blink 10'/level each round (no action after 1st)
|
| Deflection
| 1/% /h
| Energy (non-Physical) Reflection, max=level*10%
| | Dimension Door
| 10
| Dimension Door (as spell); 90'/level
| | Dimension Walk
| 1/t
| Cover 30 miles in (40-level) minutes
|
| Dispel Exhaustion
| 14
| Mental Surgery (1) but all in psi link affected
| | Energy Control
| 1/HD
| Max.=level in HD damage, must be energy attack
| | Energy Dissipation
| 20
| Take half damage from an energy attack
|
| Etherealness
| 6/t
| Caster+50*level lbs. in Ethereal Plane
| | Flying
| 9/t
| Fly (as spell)
| | Foresight
| 18
| Foresight (as spell)
|
| Geas
| 40
| Geas (as spell)
| | Improved Cell Adj.
| 1/hp
| Cell Adj. but range=10'*level, Max.hp=10*level/r
| | Improved Invisibility
| 9/t
| Invisibility but can attack and remain Invis.
|
| Magic Jar
| 20
| Magic Jar (as spell), save penalty -1/level
| | Mass Domination
| 10+HD
| Save-4; Max.=5 creatures of level HD
| | Mental Surgery
| 10*lvl
| 1=Dispel Exhaustion,5=Feeblemind,6=Cure Insanity
|
| Mind Bar
| 5/d
| Immune to Ench/Cha,Magic Jar,Domination,Invis.
| | Molecular Manipulation
| 50
| Makes object weak: 1=cord,5=chain,7=wood,9=metal
| | Molecular Rearrangement
| 10/lb.
| 1=soft,4=brass,7=bronze,10=steel,13=Mithril
|
| Pass-Way
| 20/'
| Can pass through any material or Wall spell (no harm)
| | Paralysis Bolt
| 15+HD
| Save-6; 1 creature, Max.HD=2*level
| | Physical Acceleration
| 20/r
| +1P Action
|
| Probability Travel
| 10/P
| P=#planes removed, fail=21-level%
| | Psionic Cage
| 50
| Reverse Wards (no one can leave)
| | Shape Alteration
| 3+W
| W=weight/1000, Polymorph Self (as spell)
|
| Standing Concentration
| 5/d
| Can convert 1P+1V Action to 1M if desired each r
| | Submit Illusion
| 12/t
| Submit a Spectral Force to subject's mind
| | Telekinesis
| 3/r
| Max.Weight=3*sum(level), accel. 2"/r move rate
|
| Telempathic Projection
| 6
| Empathy, but can send an emotion
| | Telepathy
| 1/r
| Operates up to 186,000 miles away on same plane
| | Telepathic Projection
| 1/r+HD
| Suggestion, Possession=2*Int+Wis+Chr points
|
| Teleportation
| 20+1/%
| Teleport (as spell), can adjust roll by 1%/point
| | Transmutation
| 10
| One effect in next turn can be changed to another element
| | True Sensory Input
| 4/r
| True Seeing (as spell), but all 5 senses
|
| Wards
| 50
| Pro.Evil&Scrying, no one can enter, break=150pts
| | X-ray Vision
| 15/r
| As per ring of X-ray vision
|
|
[PC5] Psionicist Classes Group
Psi1 Grand Powers
| GRAND POWERS
| Cost
| Notes
|
| Amplification
| 10*#cr
| Save; Sleep d6+3 hr, Gain (Int+Wis+Chr)*2 points
| | Amplify Power
| 10N
| +N to CL (or) +N*10% effect to next Psi1 power (max N=CL)
| | Death Stare
| 75
| Save-6; Death; Stun 2d4r if over 2*level HD
|
| Energy Cancel
| 3/HD
| As Energy Control but removes entire area effect
| | Energy Jar
| 15/HD
| As Energy Control, can throw affect yourself once for 1M
| | Endowment
| 100
| Gain psionics, one row lower on table above
|
| God Voice Ventrilo.
| 25/r
| Loud "god voice", deafness (save), suggestion (save)
| | Grand Domination
| 3*HD/r
| Save at penalty equal to level; no HD limit
| | Interdimensional Space
| 40+1/h
| Rope Trick (as spell); duration limit=1h/level
|
| Limited Wish
| 320
| Limited Wish (as spell)
| | Mental Acceleration
| 30/r
| +1M Action (can be used for anything)
| | Power Transfer
| 100*T
| T:Minor=1,Major=2,Grand=3, Object=½*Caster Psi
|
| Preservation
| 50
| 1=Preserve,2=Trap Soul,5=Permanency,7=Stasis
| | Psionic Acceleration
| 20/r
| +1M Action (must be used on natural psionics)
| | Psionic Amplification
| 8*Mult
| Multiplies a power; Max.=level/4+1
|
| Psionic Disruption
| 40/r
| No psi powers (any freq.) can be used in 50'r
| | Restoration
| 60
| Restoration, Restores Items, Stops dual-nature
| | Severance
| 20*SL
| Save; stops use of any 1 ability in creature
|
| Shade
| 100
| Creates a ghost/shade of person who died here, half powers
| | Suppression
| 3/r
| Cannot use or be affected by psionics, all psi effects drop
|
|
[PC5] Psionicist Classes Group
Psi1 Super Powers
| SUPER POWERS
| Cost
| Notes
|
| Cellular Heal/Harm
| X
| up to X targets: Heal or Harm X% of max hp
| | Counterspell
| 40*SL
| [0 action to use] Counters a Magic/Psi/Innate
| | Energy Dampen
| 1/HD/d
| Permanent Energy Cancel on self or 100'cu area
|
| Full Acceleration
| 50/r
| +1 Full Action /r
| | Hero Element
| 700
| Casts any one 1st level Hero spell
| | Legend Element
| 400
| Casts any one 1st level Legend spell
|
| Mental Deceleration
| 100*N
| Target loses next N mental actions (no save)
| | No Resistance
| 400
| 1 target: Lowers Class VI,PsiR,Defense X for 1t
| | Opposing Acceleration
| 60/r
| +1 Opposing Action /r
|
| Physical Deceleration
| 50*N
| Target loses next N physical actions (no save)
| | Quick Mental Accel.
| 60/r
| +1 QM Action /r
| | Rapid Fire
| 80/r
| x2 number of Psi1 attacks/r, stacks with itself
|
| Shotokan Spirit
| 60/r
| Know and can use all Psi0 minor/major/grand powers
| | Sinanju Spirit
| 60/r
| Know and can use all Martial Arts powers
| | Super Domination
| 10*HD
| Dominate one target (no save, no PsiR, no Wis)
|
| Telekinetic Crush
| X
| 1 target: X*X*X telekinetic damage (no save)
| | Versatility
| 1000
| Permanent: +1 max. # of classes or # psi.freq.
| | Wish
| 480
| Wish (as spell), or any Psi2 Dev/Sci/High Sci
|
|
[PC5] Psionicist Classes Group
Psionic vs. Psionic in Mental Combat
Attack Strength
| Attack #.Mode
| F.Mind Blank=1
| G.Thought Shield=2
| H.Mental Barrier=3
| I.Intellect Fortress=8
| J.Tower of Iron Will=10
|
| 1- 25
| A.Psionic Blast=20
| 3
| 7
| 4
| 1
| 0
| | B.Mind Thrust=4
| 12
| 4
| 0
| 0
| 1
| | C.Ego Whip=7
| 8
| 3
| 0
| 0
| 0
| | D.Id Insinuation=10
| 1
| 6
| 8
| 1
| 1
| | E.Psychic Crush=14
| 2%
| 0%
| 0%
| 0%
| 0%
| | U.Ultrablast=75/100
| 6
| 10
| 8
| 4
| 2
|
| 26- 50
| A.Psionic Blast=20
| 6
| 9
| 6
| 2
| 0
| | B.Mind Thrust=4
| 15
| 6
| 1
| 0
| 2
| | C.Ego Whip=7
| 12
| 4
| 0
| 0
| 0
| | D.Id Insinuation=10
| 2
| 8
| 10
| 3
| 3
| | E.Psychic Crush=14
| 5%
| 2%
| 1%
| 0%
| 0%
| | U.Ultrablast=75/100
| 12
| 19
| 15
| 8
| 3
|
| 51- 75
| A.Psionic Blast=20
| 10
| 12
| 9
| 4
| 1
| | B.Mind Thrust=4
| 18
| 9
| 2
| 2
| 3
| | C.Ego Whip=7
| 17
| 6
| 1
| 1
| 1
| | D.Id Insinuation=10
| 4
| 11
| 13
| 7
| 6
| | E.Psychic Crush=14
| 9%
| 4%
| 2%
| 1%
| 0%
| | U.Ultrablast=75/100
| 18
| 27
| 21
| 12
| 5
|
| 76-100
| A.Psionic Blast=20
| 15
| 16
| 13
| 7
| 2
| | B.Mind Thrust=4
| 22
| 13
| 5
| 4
| 5
| | C.Ego Whip=7
| 23
| 9
| 3
| 2
| 3
| | D.Id Insinuation=10
| 7
| 15
| 17
| 12
| 10
| | E.Psychic Crush=14
| 14%
| 7%
| 5%
| 3%
| 2%
| | U.Ultrablast=75/100
| 24
| 34
| 26
| 16
| 8
|
| 101-125
| A.Psionic Blast=20
| 21
| 21
| 18
| 11
| 4
| | B.Mind Thrust=4
| 26
| 18
| 9
| 7
| 8
| | C.Ego Whip=7
| 30
| 13
| 6
| 4
| 6
| | D.Id Insinuation=10
| 11
| 20
| 22
| 18
| 15
| | E.Psychic Crush=14
| 20%
| 11%
| 9%
| 6%
| 4%
| | U.Ultrablast=75/100
| 30
| 40
| 30
| 20
| 12
|
| 126-150
| A.Psionic Blast=20
| 28
| 27
| 18
| 16
| 7
| | B.Mind Thrust=4
| 30
| 24
| 9
| 11
| 12
| | C.Ego Whip=7
| 38
| 18
| 6
| 7
| 10
| | D.Id Insinuation=10
| 16
| 26
| 22
| 25
| 21
| | E.Psychic Crush=14
| 27%
| 16%
| 9%
| 10%
| 7%
| | U.Ultrablast=75/100
| 36
| 45
| 33
| 24
| 18
|
| 151-175
| A.Psionic Blast=20
| 36
| 34
| 31
| 22
| 11
| | B.Mind Thrust=4
| 34
| 31
| 25
| 15
| 17
| | C.Ego Whip=7
| 47
| 24
| 15
| 11
| 15
| | D.Id Insinuation=10
| 22
| 33
| 35
| 33
| 28
| | E.Psychic Crush=14
| 35%
| 22%
| 20%
| 15%
| 11%
| | U.Ultrablast=75/100
| 42
| 50
| 36
| 28
| 24
|
|
|
| | OTHER ATTACK & DEFENSE MODES
| |
| | Attack Mode T (Psionic Touch): As per attack mode A, but range touch, affects only one target, and there is no saving throw.
| | Attack Mode V (SuperBlast): This attack theoretically should exist based on its existence in Psi2. It would cost 250 attack points and have the same effect that it has in Psi2.
| | Defense Mode X (UltraShield): Costs 20 defense points per round to use; you cannot attack or be attacked psionically in any frequency.
|
|
[PC5] Psionicist Classes Group
Psionic Attack Upon Defenseless Psionic
Attack Strength
| Attack #.Mode
| Defender's Original Psionic Strength
| | 10-59
| 60-109
| 110-159
| 160-209
| 210-259
| 260-309
| 310+
|
| 1- 25
| A.Psionic Blast=20
| D
| C
| C
| 15
| 10
| 5
| 5
| | B.Mind Thrust=4
| W
| W
| 40
| 35
| 30
| 25
| 20
| | C.Ego Whip=7
| 30
| 25
| 20
| 15
| 10
| 5
| 5
| | D.Id Insinuation=10
| 40
| 35
| 30
| 25
| 20
| 15
| 10
| | E.Psychic Crush=14
| 72%
| 60%
| 50%
| 40%
| 30%
| 20%
| 10%
| | U.Ultrablast=75/100
| S
| P
| W
| 40
| 30
| 20
| 10
|
| 26- 50
| A.Psionic Blast=20
| S
| D
| C
| C
| 15
| 10
| 5
| | B.Mind Thrust=4
| W
| W
| W
| 40
| 35
| 30
| 25
| | C.Ego Whip=7
| 35
| 30
| 25
| 20
| 15
| 10
| 5
| | D.Id Insinuation=10
| R
| 40
| 35
| 30
| 25
| 20
| 15
| | E.Psychic Crush=14
| 75%
| 62%
| 52%
| 42%
| 32%
| 22%
| 12%
| | U.Ultrablast=75/100
| I
| S
| P
| W
| 40
| 30
| 20
|
| 51- 75
| A.Psionic Blast=20
| W
| S
| D
| C
| C
| 15
| 10
| | B.Mind Thrust=4
| P
| W
| W
| W
| 40
| 35
| 30
| | C.Ego Whip=7
| 40
| 35
| 30
| 25
| 20
| 15
| 10
| | D.Id Insinuation=10
| R
| R
| 40
| 35
| 30
| 25
| 20
| | E.Psychic Crush=14
| 79%
| 65%
| 55%
| 45%
| 35%
| 25%
| 15%
| | U.Ultrablast=75/100
| K
| I
| S
| P
| W
| 40
| 30
|
| 76-100
| A.Psionic Blast=20
| P
| W
| S
| D
| C
| C
| 15
| | B.Mind Thrust=4
| P
| P
| W
| W
| W
| 40
| 35
| | C.Ego Whip=7
| P
| 40
| 35
| 30
| 25
| 20
| 15
| | D.Id Insinuation=10
| R
| R
| R
| 40
| 35
| 30
| 25
| | E.Psychic Crush=14
| 84%
| 69%
| 59%
| 49%
| 39%
| 29%
| 19%
| | U.Ultrablast=75/100
| K
| K
| I
| S
| P
| W
| 40
|
| 101-125
| A.Psionic Blast=20
| K
| P
| W
| S
| D
| C
| C
| | B.Mind Thrust=4
| P
| P
| P
| W
| W
| W
| 40
| | C.Ego Whip=7
| I
| P
| 40
| 35
| 30
| 25
| 20
| | D.Id Insinuation=10
| R
| R
| R
| R
| 40
| 35
| 30
| | E.Psychic Crush=14
| 90%
| 74%
| 64%
| 54%
| 44%
| 34%
| 24%
| | U.Ultrablast=75/100
| K
| K
| K
| I
| S
| P
| W
|
| 126-150
| A.Psionic Blast=20
| K
| K
| P
| W
| S
| D
| C
| | B.Mind Thrust=4
| P
| P
| P
| P
| W
| W
| W
| | C.Ego Whip=7
| I
| I
| P
| 40
| 35
| 30
| 25
| | D.Id Insinuation=10
| R
| R
| R
| R
| R
| 40
| 35
| | E.Psychic Crush=14
| 97%
| 80%
| 70%
| 60%
| 50%
| 40%
| 30%
| | U.Ultrablast=75/100
| K
| K
| K
| K
| I
| S
| P
|
| 151-175
| A.Psionic Blast=20
| K
| K
| K
| P
| W
| S
| D
| | B.Mind Thrust=4
| K
| P
| P
| P
| P
| W
| W
| | C.Ego Whip=7
| I
| I
| I
| P
| 40
| 35
| 30
| | D.Id Insinuation=10
| R
| R
| R
| R
| R
| R
| 40
| | E.Psychic Crush=14
| 99%
| 87%
| 77%
| 67%
| 57%
| 47%
| 37%
| | U.Ultrablast=75/100
| K
| K
| K
| K
| K
| I
| S
|
|
| Code
| Effect
|
| #
| Psionic attack points lost, beyond 0 attack pts = hp dmg
| | C
| Confused for 2d4 rounds
| | D
| Dazed for 1d4 turns, no psionic or other mental activity
|
| I
| Idiocy, Int = 1d4, psionic ability lost, curable with Heal spell
| | K
| Killed
| | P
| Permanent loss of one random Psi1 power, and Dazed as above
|
| R
| Robot, mind under control of attacker, save can be made every 2d4 weeks
| | S
| Sleeping in coma for 1d4 weeks
| | W
| Wounded, One random Psi1 power lost for 2d4 weeks
|
|
| | If the subject is immune to the effect (or the effect is redundant/meaningless), treat letters as a "40" instead
|
|
[PC5] Psionicist Classes Group
Arch-Psi10
| Level
| KXP
| Psi10 123 456 789 AB
|
| 1
| 0
| 21- --- --- --
| | 2
| 10
| 431 --- --- --
| | 3
| 19
| 653 1-- --- --
|
| 4
| 38
| 986 41- --- --
| | 5
| 85
| AAA 851 --- --
| | 6
| 150
| AAA AA6 1-- --
|
| 7
| 222
| AAA AAA 71- --
| | 8
| 327
| AAA AAA A81 --
| | 9
| 483
| AAA AAA A92 1-
|
| 10
| 880
| AAA AAA A92 2-
| | 11
| 1297
| AAA AAA A93 2-
| | 12
| 2550
| AAA AAA A93 3-
|
| 13
| 5010
| AAA AAA A94 3-
| | 14
| 6232
| AAA AAA A94 4-
| | 15
| 7728
| AAA AAA A95 4-
|
| 16
| 8848
| AAA AAA A95 5-
| | 17
| 9920
| AAA AAA A96 5-
| | 18
| 10944
| AAA AAA A96 6-
|
| 19
| 11920
| AAA AAA A97 6-
| | 20
| 12848
| AAA AAA A97 7-
| | 21
| 13728
| AAA AAA A98 7-
|
| 22
| 14560
| AAA AAA A98 8-
| | 23
| 15344
| AAA AAA A99 8-
| | 24
| 16080
| AAA AAA A99 9-
|
| 25
| 16768
| AAA AAA AA9 9-
| | 26
| 17408
| AAA AAA AAA 9-
| | 27
| 18000
| AAA AAA AAA A1
|
| 28
| 18544
| AAA AAA AAA A2
| | 29
| 19040
| AAA AAA AAA A3
| | 30
| 19488
| AAA AAA AAA A4
|
| 31
| 19888
| AAA AAA AAA A5
| | 32
| 20240
| AAA AAA AAA A6
| | 33
| 20544
| AAA AAA AAA A7
|
| 34
| 20800
| AAA AAA AAA A8
| | 35
| 21008
| AAA AAA AAA A9
| | 36
| 21168
| AAA AAA AAA AA
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| -2
| 5 4 8 2 3 1 0 2
| | -2
| 6 5 8 3 4 2 1 3
| | -2
| 6 6 9 4 5 3 1 4
|
| -2
| 7 7 9 4 5 4 2 5
| | -1
| 7 8 10 5 6 4 3 6
| | -1
| 8 9 10 6 7 5 3 7
|
| -1
| 8 10 11 6 7 6 4 8
| | -1
| 9 11 11 7 8 7 5 9
| | +0
| 9 12 12 8 9 8 5 10
|
| +0
| 10 13 12 8 10 8 6 11
| | +0
| 11 14 13 9 11 9 7 12
| | +0
| 11 14 13 10 12 10 7 13
|
| +1
| 13 15 14 12 13 11 8 14
| | +1
| 15 15 15 14 14 12 9 15
| | +1
| 15 16 16 15 15 12 9 16
|
| +1
| 16 16 16 15 16 13 10 17
| | +2
| 16 16 16 16 16 14 11 18
| | +2
| 16 16 16 16 16 15 11 19
|
|
| Requisites:
| Int 15, Wis 15, Chr 15
| | Alignment:
| any
| | HD/level:
| d2
| | Weapon Prof.:
| 5+level/5
| | To Hit Table:
| Psi -4 levels
| | Save Table:
| 2xPsi
| | Reference:
| DM
| | Groups:
| Psionicist
| |
|
|
|
| See [Q10] for rules and powers.
| | Psi10 (class) PSPs = (LVL+Int+Wis-20)*10.
| | 1 Psi10 PSP = 2 Psi1 PSPs. Points are regained at (Int+Wis) per hour, or (total multipliers of beings within 150') per hour
| | Disciplines: Empa = Empathy, Pyro = Pyromancy, Somn = Somniomancy, Telep = Telepathy, TK = Telekinetics
| | Powers marked with a asterisk ( * ) can be used as a 0 action.
| | Level 1: Can "material component" Psi10 powers, by using 1V action.
| | Level 1: May "specialize" in a discipline, this works in the same way as a Wizard specializing in a school. Choose an opposite discipline.
| | Level 9: If specialized in a discipline, SL 1 to (LVL-8) powers in that discipline cost only ½M to use. SL=11 powers always cost 1M to use, however.
|
|
[PC5] Psionicist Classes Group
Basic Psi10 Information
| Psi10 (class) PSPs = (LVL+Int+Wis-20)*5
| | Psi10 (wild) PSPs = (LVL+Int+Wis-13)*2
| |
| | 1 Psi10 PSP = 2 Psi1 PSPs. Points are regained at (Int+Wis)/2 per hour, or (total multipliers of beings within 100') per hour
| |
| | Disciplines: Empa = Empathy, Pyro = Pyromancy, Somn = Somniomancy, Telep = Telepathy, TK = Telekinetics
| |
| | Powers marked with an asterisk ( * ) can be used as a 0 action.
| |
| | Level requirement for SL's for Wild Talents:
| | SL1=1, SL2=4, SL3=8, SL4=12, SL5=17, SL6=22
| |
| | Wild Talent Progression:
| |
|
|
| Int+Wis+level
| Psi10 123 456
|
| 14-18
| 2-- ---
| | 19-21
| 4-- ---
| | 22-24
| 6-- ---
|
| 25-30
| 71- ---
| | 31-35
| 82- ---
| | 36-40
| 93- ---
|
| 41-45
| A31 ---
| | 46-50
| A42 ---
| | 51-55
| A53 ---
|
| 56-60
| A63 1--
| | 61-65
| A64 2--
| | 66-70
| A74 3--
|
| 71-75
| A84 31-
| | 76-80
| A85 32-
| | 81-85
| A85 43-
|
| 86-90
| A95 431
| | 91-95
| A96 432
|
|
[PC5] Psionicist Classes Group
Psi10 First Level Powers (minors)
| #
| Name
| Disc.
| PSPs
| Effect
| Source
|
| 1
| Affect Normal Fires
| Pyro
| 1/r
| Affect Normal Fires
| RAPsi
| | 2
| Awaken
| Somn
| 2
| Wakes someone up (removes a sleep effect)
| RAPsi
| | 3
| Detect Evil
| Empa
| 3
| Detect Evil 3r
| RAPsi
|
| 4
| Detect Lie *
| Telep
| 2/r
| Detect Lie
| RAPsi
| | 5
| Detect Lie II *
| Empa
| 3
| Detect Lie 1r, Undetectable Lie doesn't work, instead gives save (at +5 bonus)
| RAPsi
| | 6
| Dispel Exhaustion
| Telep
| 5
| Target heals 25% of damage taken
| RAPsi
|
| 7
| Distract
| Telep
| 5/r
| Target cannot cast spells (save vs. spell)
| RAPsi
| | 8
| Dream Interpretation
| Somn
| 2
| Interprets a dream; gives some insight
| RAPsi
| | 9
| Extrasensory Scan
| Telep
| 2/r
| Detect Life, Detect Psionics
| RAPsi
|
| 10
| Feather Fall *
| TK
| 2/r
| Feather Fall
| RAPsi
| | 11
| Heat I
| Pyro
| 1/r
| Target takes 1d4 dmg /r
| RAPsi
| | 12
| Hide Emotion *
| Telep
| 3/r
| Undetectable emotion; immune ESP; +3 saves vs. emotion-changing effects
| RAPsi
|
| 13
| Ignite
| Pyro
| 4
| Burns an object (item save vs. fire)
| RAPsi
| | 14
| Instant Sleep
| Somn
| 1
| Caster goes to sleep; gets x1.5 benefit per unit time
| RAPsi
| | 15
| Lift
| TK
| w*S/r
| TK up/down only; w = ln(weight in lbs.); S = ln(speed in ")
| RAPsi
|
| 16
| Light
| Pyro
| 3/r
| Light
| RAPsi
| | 17
| Manipulate
| TK
| D/r
| Fine-control TK; max weight = CL lbs.; D = Dex score desired (max = Wis)
| RAPsi
| | 18
| Melt
| Pyro
| 5/r
| Melts an object (item save vs. fire), metal armors get -2 AT
| RAPsi
|
| 19
| Resistance to Sleep
| Somn
| 2/h
| Immune Sleep
| RAPsi
| | 20
| Sleeping Awareness
| Somn
| 1/h
| Aware of surroundings while sleeping
| RAPsi
| | 21
| Sleeping Levitation
| Somn
| 1/h
| Levitate while sleeping (do not need to sleep on ground)
| RAPsi
|
| 22
| Slide
| TK
| ½*w*S/r
| TK horizontal across floor only (max incline = CL*5°); same w and S as Lift
| RAPsi
| | 23
| Spook
| Telep
| 5
| Fear (save vs. spell at -CL/3)
| RAPsi
| | 24
| Suggest
| Telep
| 8
| Suggestion (save)
| RAPsi
|
| 25
| Tongues *
| Telep
| 3/r
| Tongues
| RAPsi
| | 26
| Wakefulness
| Somn
| 1/d
| Need not sleep; doesn't gain natural resets while not sleeping
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Second Level Powers (minors)
| #
| Name
| Disc.
| PSPs
| Effect
| Source
|
| 1
| Active Telepathy
| Telep
| 5/r
| Telepathy
| RAPsi
| | 2
| Beam of Light
| Pyro
| 5/r
| Line of Blindness (all in area save vs. spell or blinded)
| RAPsi
| | 3
| Bend
| TK
| ½*S/r
| Bend an object; S = Str score desired (max = Int)
| RAPsi
|
| 4
| Break
| TK
| S/r
| Break an object (item save); S = Str score desired (max = Int)
| RAPsi
| | 5
| Chameleon *
| Telep
| 7/r
| +4 set Chr
| RAPsi
| | 6
| Confuse
| Telep
| 14
| Confusion (save)
| RAPsi
|
| 7
| Contingency Awaken
| Somn
| 3
| Set a contingency for conditions to wake up
| RAPsi
| | 8
| Cool *
| Pyro
| 8/r
| Keeps object at a normal temperature; Imm. to increase temperature change
| RAPsi
| | 9
| Darkness
| Pyro
| 7/r
| Darkness (can target someone to blind them, they get a save)
| RAPsi
|
| 10
| Detect Charm *
| Empa
| 8
| Detect Charm,Suggestion,Domination,Control Actions,Magic Jar,Geas,Quest
| RAPsi
| | 11
| Detect Motive *
| Telep
| 10
| Gives motive for why someone is asking the way he is
| RAPsi
| | 12
| Dream
| Somn
| 3
| Sleeping target has a dream (caster has no control)
| RAPsi
|
| 13
| Emotion Read
| Telep
| 10
| Read emotional state
| RAPsi
| | 14
| Empathy
| Empa
| 10
| Sense needs, drives, emotions of target
| RAPsi
| | 15
| Enforced Sleep
| Somn
| 2/target
| Sleep 3*CL r (save vs. spell); max HD affected /target = CL
| RAPsi
|
| 16
| Extinguish
| Pyro
| 10
| Puts out a fire, or dispel a fire-based spell (Wall of Fire, Fire Shield, etc.)
| RAPsi
| | 17
| False Emotion *
| Telep
| 7/r
| Give off a false emotional state, true emotion is undetectable
| RAPsi
| | 18
| Fear
| Telep
| 17
| Fear (save vs. spell at -CL/3); Fumble (save vs. spell)
| RAPsi
|
| 19
| Feeblemind
| Telep
| 10
| Feeblemind (save)
| RAPsi
| | 20
| Fire Protection *
| Pyro
| 8/r
| Resist Fire
| RAPsi
| | 21
| Floating Disc
| TK
| w/r
| Floating Disc; w = log(weight in lbs.)
| RAPsi
|
| 22
| Healing
| Empa
| 15
| Take X dmg, which regen at 1 hp/r: Target is cured X hp (max X = 24)
| RAPsi
| | 23
| Homeostasis *
| Pyro
| 1/r
| Resist non-magical Heat and Cold
| RAPsi
| | 24
| Intensify Fire *
| Pyro
| 10/r
| Doubles the damage of an existing fire effect
| RAPsi
|
| 25
| Jump *
| TK
| J
| Jump J" (max J = CL*4)
| RAPsi
| | 26
| Know Alignment *
| Telep
| 12
| Know Alignment
| RAPsi
| | 27
| Levitate
| TK
| 5/r
| Levitation
| RAPsi
|
| 28
| Message
| Somn
| 4
| Sends a message; same plane
| RAPsi
| | 29
| Mind Read *
| Telep
| 20/r
| Read surface thoughts of target
| RAPsi
| | 30
| Pain Erase
| Telep
| 8/r
| Target heals 25% of damage taken; Take only 75% of damage received
| RAPsi
|
| 31
| Pillar of Fire
| Pyro
| 10/r
| Makes a column of fire (10' wide by 10*CL' high), 1d10 dmg
| RAPsi
| | 32
| Prolonged Wakefulness
| Somn
| 2/d
| Need not sleep; only 1 natural reset per 2 days while not sleeping
| RAPsi
| | 33
| Push
| TK
| ½*S/r
| Push an object; S = Str score desired (max = Int)
| RAPsi
|
| 34
| Remove Fear
| Telep
| 8
| Remove Fear
| RAPsi
| | 35
| Shield *
| TK
| A/r
| AT +10+A source (max A = CL)
| RAPsi
| | 36
| Talk in Sleep
| Somn
| 4
| Sleeping target talks in his sleep (presumably about his dream)
| RAPsi
|
| 37
| Troubled Sleep
| Somn
| 4/h
| Fear (save vs. spell); if sleeping, target has nightmares
| RAPsi
| | 38
| Untroubled Sleep
| Somn
| 2/h
| Cannot be targetted by Somniomancy effects while sleeping
| RAPsi
| | 39
| Warmth *
| Pyro
| 8/r
| Keeps object at a normal temperature; Imm. to decrease temperature change
| RAPsi
|
| 40
| Wind
| TK
| 3/r
| Gust of Wind
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Third Level Powers (majors)
| #
| Name
| Disc.
| PSPs
| Effect
| Source
|
| 1
| Accelerated Sleep
| Somn
| 4/h
| While sleeping/resting, get x(CL+4)/5 benefit per unit time
| RAPsi
| | 2
| Alertness
| Somn
| 3/h
| Target has half chances of surprise
| RAPsi
| | 3
| Animal Communication *
| Telep
| 12/r
| Speak with Animals
| RAPsi
|
| 4
| Automaton
| Telep
| 21/r
| Control target's V actions (save)
| RAPsi
| | 5
| Burn
| Pyro
| 13
| Target takes (4+CL/3)d6 fire dmg (save:½)
| RAPsi
| | 6
| Chill Metal
| Pyro
| 11
| Chill Metal
| RAPsi
|
| 7
| Clairvoyant Dreaming
| Somn
| 10
| Clairvoyance (caster is sleeping while doing this)
| RAPsi
| | 8
| Comprehend Languages
| Empa
| 7/r
| Comprehend Languages
| RAPsi
| | 9
| Confound *
| Telep
| 15/r
| Telepathy/ESP/etc. on you give false set of thoughts
| RAPsi
|
| 10
| Control
| Telep
| 30/r
| Control target's P actions (save); Caster cannot use M actions
| RAPsi
| | 11
| Crush
| TK
| 10
| Crush an item (item save vs. crushing blow)
| RAPsi
| | 12
| Detect Invisible Creatures
| Telep
| 15/r
| Detect Life; Detect Invisibility; Detect Dust of Disappearance
| RAPsi
|
| 13
| Dream Protection
| Somn
| 5/h
| Immune to Somniomancy effects while sleeping
| RAPsi
| | 14
| Emotion Write
| Telep
| 9/r
| Change target's emotional state (save)
| RAPsi
| | 15
| Enforced Wakefulness
| Somn
| 1/3t
| Target cannot sleep (and does not get natural resets)
| RAPsi
|
| 16
| Fire Curtain
| Pyro
| 9/r
| Circular wall of fire around caster, 3d6 dmg
| RAPsi
| | 17
| Fire Missiles
| Pyro
| 10
| Shoot (CL-2)/2 fire missiles, each does 1d4+1 fire dmg
| RAPsi
| | 18
| Freeze
| Pyro
| 13
| Target takes (4+CL/3)d6 cold dmg (save:½)
| RAPsi
|
| 19
| Ground *
| Pyro
| 8/r
| Immune Lightning, must be touching the ground
| RAPsi
| | 20
| Heat Metal
| Pyro
| 11
| Heat Metal
| RAPsi
| | 21
| Heat Ray
| Pyro
| 12
| Line, all in area CLd6 heat dmg (save:½), immunity to non-magical heat works
| RAPsi
|
| 22
| Hold
| Telep
| 5/r
| Hold Monster (save)
| RAPsi
| | 23
| Identification
| Somn
| 15
| Identify any x1 item (magic, psi, techonology, etc.)
| RAPsi
| | 24
| Impact
| TK
| 12
| (CL+3)d8 telekinetic dmg; one target; no save
| RAPsi
|
| 25
| Insanity
| Telep
| 16/r
| Target gets Int set to 3; Insanity (save for each)
| RAPsi
| | 26
| Know Alignment II *
| Empa
| 17
| Know Alignment, Unknowable Alignment doesn't work, instead gives a save
| RAPsi
| | 27
| Locale
| Somn
| 12
| Gives Local Area Knowledge (as per proficiency) in unknown area
| RAPsi
|
| 28
| Masks *
| Telep
| 20/r
| Immune Telepathy/ESP/etc.
| RAPsi
| | 29
| Pain Block
| Telep
| 15/r
| Target heals 50% of damage taken; Take only 50% of damage received
| RAPsi
| | 30
| Rapport
| Telep
| 10/r
| Telepathy, can read target's memories
| RAPsi
|
| 31
| Remote Sensing
| Telep
| 17/r
| Have access to all senses of the target
| RAPsi
| | 32
| Remove Fear II
| Empa
| 8
| Remove Fear, target is immune to fear for 1 turn
| RAPsi
| | 33
| Shatter
| TK
| 6
| Crush an item (item save vs. crushing blow); only vs. size S or smaller items
| RAPsi
|
| 34
| Sleeping Automaton
| Somn
| 15
| Control P and V actions on a sleeping target
| RAPsi
| | 35
| Static Charge
| Pyro
| 10
| Target takes (2+CL/3)d4 lightning dmg, this effect can be Delayed Blasted
| RAPsi
| | 36
| Throw
| TK
| 8
| Throw a small object to deal (CL+4)d6 dmg to a target (don't need to roll to hit)
| RAPsi
|
| 37
| Ventriloquism *
| Telep
| 18/r
| Ventriloquism
| RAPsi
| | 38
| Wall of Fire
| Pyro
| 13
| Wall of Fire, 3d6 dmg
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Fourth Level Powers (majors)
| #
| Name
| Disc.
| PSPs
| Effect
| Source
|
| 1
| Agony
| Telep
| 10/r
| -3 Int, -4 Wis, -3 saves, -3 TH, -3 dmg, can't use magic/psi, slow (save each)
| RAPsi
| | 2
| Chill
| TK
| w*T/r
| Lower temperature in object; w = ln(weight in lbs.); T = ln(change °F)
| RAPsi
| | 3
| Dream Projection
| Somn
| 10
| Can control details of a sleeping target's dream
| RAPsi
|
| 4
| Dream Reading
| Somn
| 6/r
| Can view the dreams of sleeping target
| RAPsi
| | 5
| Dream Suggestion
| Somn
| 18
| Suggestion (CL/2 saves vs.spell)
| RAPsi
| | 6
| Energy Armor *
| Pyro
| 7/r
| AT +10 source, destroy any weapon that strikes you (save vs. lightning)
| RAPsi
|
| 7
| Fire Stream
| Pyro
| 18/r
| Choose 1 target within 120' per segment, it takes 6d6 fire dmg (save:½)
| RAPsi
| | 8
| Forerunners
| Somn
| 16
| Precognition (caster is sleeping this segment)
| RAPsi
| | 9
| Friends *
| Empa
| 15
| Set Chr 19 for CL/3 turns
| RAPsi
|
| 10
| Heat II
| TK
| w*T/r
| Raise temperature in object; w = ln(weight in lbs.); T = ln(change °F)
| RAPsi
| | 11
| Kinetic Wall
| TK
| 8/r
| Immobile wall that blocks missile and melee weapons; must spend 1V to pass
| RAPsi
| | 12
| Masquerade
| Empa
| 1/h
| Caster has the mind-set and thought patterns of another
| RAPsi
|
| 13
| Memory Read
| Telep
| 8/r
| Read memories of target
| RAPsi
| | 14
| Memory Protection *
| Telep
| 5/r
| Immune to Memory stealing, mind reading, Capital E Extract
| RAPsi
| | 15
| Mental Erasure
| Telep
| 30
| Forget (save at -5-CL/3)
| RAPsi
|
| 16
| Mental Guard
| Somn
| 12/h
| Imm. Charm,Confusion,Fear,Feeblemind,Possession,Soul Trap,Suggestion
| RAPsi
| | 17
| Nightmare
| Somn
| 18
| Target does not gain next natural reset, takes 1d10 dmg (save vs. spell)
| RAPsi
| | 18
| Power Shift *
| Telep
| 1/d
| Your psionic powers appear to be a different form of energy (magic, innate, etc.) to Detection effects
| DM
|
| 19
| Scare
| Empa
| 15
| Fear 1d3+CL/2 r, target must save every round (even if made previous saves)
| RAPsi
| | 20
| Sensitivity to Psychic Imp.
| Empa
| 20
| Sensitivity to Psychic Impressions
| RAPsi
| | 21
| Sleep of Healing
| Somn
| 21
| Target sleeps this segment, cure CL/2 hp, disease, blind, feeblemind, insanity
| RAPsi
|
| 22
| Slow
| TK
| 3/r
| Slow; -1P action (save for each)
| RAPsi
| | 23
| Stasis *
| Somn
| 18
| Feign Death (can be used on willing others)
| RAPsi
| | 24
| Static Discharge
| Pyro
| 35
| All in caster's group (except caster) take (10+CL/3)d6 lightning dmg (save:½)
| RAPsi
|
| 25
| Waking Nightmare *
| Somn
| 5/r
| Target is immune to emotion changes and hallucinations
| RAPsi
| | 26
| Walking Sleep
| Somn
| 10/h
| Target is fully aware and can use Z and V actions while asleep
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Fifth Level Powers (grands)
| #
| Name
| Disc.
| PSPs
| Effect
| Source
|
| 1
| Charm Person
| Empa
| 15
| Charm Person (make CL saves)
| RAPsi
| | 2
| Cleave *
| TK
| N/r
| Mental weapon: Use 1M to get #Att=2, dmg=1dN, considered +N/5 wpn
| RAPsi
| | 3
| Dream of Communion
| Somn
| 30
| Contact other Plane (caster is sleeping this segment)
| RAPsi
|
| 4
| Dream Quest
| Somn
| 30
| Quest/Geas (save vs. spell)
| RAPsi
| | 5
| Dream Travel
| Somn
| 50
| Teleport (same plane) (caster is sleeping this segment)
| RAPsi
| | 6
| Fire Blast
| Pyro
| 26
| One group takes (8+CL/5)d6 fire dmg (save:½)
| RAPsi
|
| 7
| Fire Strands
| Pyro
| 22
| Web spell, everyone within takes Xd6 dmg /r, X is # sizes larger than size T
| RAPsi
| | 8
| Fly *
| TK
| S/r
| Fly at S*3"
| RAPsi
| | 9
| Hypnotism
| Empa
| 20
| Hypnosis (make CL saves)
| RAPsi
|
| 10
| Kinetic Dome
| TK
| 10/r
| Kinetic Wall (see above) but is a hemisphere
| RAPsi
| | 11
| Lightning Bolt
| Pyro
| 24
| Lightning Bolt, CLd6 dmg (save:½)
| RAPsi
| | 12
| Madness
| Somn
| 35
| Nightmare (see above); Target gains 1 insanity (save vs. spell)
| RAPsi
|
| 13
| Memory Write
| Telep
| 65
| Change a memory in a target (save)
| RAPsi
| | 14
| Mind Block
| Telep
| 17/h
| Can't be mentally targetted; auto make Will/Mental saves; can't be scryed
| RAPsi
| | 15
| Mindreave
| Telep
| 70
| Target gets Int set to 3; Insanity; lose all spells; lose all PSPs (save for each)
| RAPsi
|
| 16
| Object Reading
| Empa
| 35
| Object Reading
| RAPsi
| | 17
| Plane Shift
| Somn
| 55
| Plane Shift (caster is sleeping this segment)
| RAPsi
| | 18
| Prescient Dream
| Somn
| 62
| Precognition about a person or item, more exact information than Forerunners
| RAPsi
|
| 19
| Resistance Shift *
| Empa
| 1/d
| Your psionic powers are resisted using a different resistance (MR, IR, etc., but not anti's or GR/XR)
| DM
| | 20
| Sleep Guard
| Somn
| 15
| Contigency Awaken, wake up and do a Psi10 power (chosen ahead of time)
| RAPsi
| | 21
| Suggestion
| Empa
| 17
| Suggestion (make CL saves)
| RAPsi
|
| 22
| Transportation
| Somn
| 50+15P
| Teleport (same plane) (P=# of people) (all in the effect are sleeping this seg.)
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Sixth Level Powers (grands)
| #
| Name
| Disc.
| PSPs
| Effect
| Source
|
| 1
| Animate Fire
| Pyro
| 15/r
| Turn fire into 2^(X+1) HD fire elemental, where X is the # sizes beyond size T
| RAPsi
| | 2
| Astral Dreaming
| Somn
| 55+15P
| Astral spell (P=# of people) (all in the effect are sleeping this segment)
| RAPsi
| | 3
| Compress
| TK
| 10/r
| Target gets -1 size (max weight affected = 2^CL pounds)
| RAPsi
|
| 4
| Disintegrate
| TK
| 15
| Disintegrate (save)
| RAPsi
| | 5
| Dream of Death
| Somn
| 55
| Death Spell 5d20 HD (save vs. Death Magic), sleeping targets get no save
| RAPsi
| | 6
| Energy Quench
| Pyro
| 40
| Death Spell 4d20 HD (save vs. Death Magic), works on undead and golems
| RAPsi
|
| 7
| Enlarge
| TK
| 10/r
| Target gets +1 size (max weight affected = 2^CL pounds)
| RAPsi
| | 8
| Group Mind *
| Telep
| 15/r
| Group has each other's proficiencies, feats, kits, memories, thoughts
| RAPsi
| | 9
| Mind Quench
| Telep
| 51
| Death Spell 3d20 HD (save vs. Death Magic), creatures w/ Int 1-8 get no save
| RAPsi
|
| 10
| Mindwipe
| Telep
| 65
| Wipe all memories in target (save)
| RAPsi
| | 11
| Sleeping Wish
| Somn
| 60
| Duplicate a SL 1-5 Psi10 power (caster is sleeping this segment)
| RAPsi
| | 12
| Summon Fire Elemental
| Pyro
| 40+5/r
| Summons a 12 HD Fire Elemental, or gain control of someone's Fire Ele.
| RAPsi
|
| 13
| Telempathic Projection
| Empa
| 21
| All others around you can sense your thoughts, feelings, emotions
| RAPsi
| | 14
| Telepathy
| Empa
| 10/r
| Telepathy (across planes)
| RAPsi
| | 15
| Trigger
| Telep
| 70
| Delayed Blast Mind Quench, only 1 target, will go off on a set condition
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Seventh Level Powers (grands)
| #
| Name
| Disc.
| PSPs
| Effect
| Source
|
| 1
| Chain Contingency
| Somn
| 70
| Chain Contingency for Psi10 powers
| DM
| | 2
| Improved Sleep
| Somn
| 70
| Sleep a group (no save, CR to resist)
| DM
| | 3
| Magnify Fire *
| Pyro
| 35
| xCL dmg to a fire effect being cast
| DM
|
| 4
| Remove Charm
| Empa
| 35
| Remove Charm,Suggestion,Domination,Control Actions,Magic Jar,Geas,Quest
| DM
| | 5
| Spirit Chameleon
| Telep
| 70
| +1 permanent Int, Wis, or Chr (max=LVL*2)
| DM
| | 6
| Super Push
| TK
| 35
| Target takes CL*20' falling damage
| DM
|
|
Psi10 Eighth Level Powers (supers)
| #
| Name
| Disc.
| PSPs
| Effect
| Source
|
| 1
| Automaton II
| Telep
| 40
| Control all actions (save)
| DM
| | 2
| Falsename *
| Telep
| 80
| You give off a false Truename (it's someone else's)
| DM
| | 3
| Fire Protection *
| Pyro
| 80
| Immune any element with a fire component
| DM
|
| 4
| Improved Rest
| Somn
| 80
| Get 2 resets per reset
| DM
| | 5
| Mass Impact
| TK
| 40
| (CL+4)d10 TK dmg to a group (no save)
| DM
| | 6
| Predict and Counter *
| Empa
| 40
| Predict what someone is about to do, can counter it
| DM
|
|
Psi10 Ninth Level Powers (supers)
| #
| Name
| Disc.
| PSPs
| Effect
| Source
|
| 1
| Fire Armor *
| Pyro
| 90
| AT +CL*5 source; Disintegration shield (100% dmg back)
| DM
| | 2
| Mass Agony
| Telep
| 45
| Group takes CL Int and Wis dmg (no save)
| DM
| | 3
| Mass Suggestion
| Somn
| 45
| Group is Suggested (CL saves to avoid)
| DM
|
| 4
| Megaslow *
| TK
| 45
| Target loses next CL P actions (save for each)
| DM
| | 5
| Static Blast
| Pyro
| 90
| (11+CL)d8 Electricity dmg to a group (no save)
| DM
| | 6
| True Friends *
| Empa
| 90
| Mirage Arcana that you are the monster's friends
| DM
|
|
Psi10 Tenth Level Powers (supers)
| #
| Name
| Disc.
| PSPs
| Effect
| Source
|
| 1
| Annihilate
| TK
| 100
| Target is Annihilated (save)
| DM
| | 2
| Between
| Somn
| 100
| Between (teleport across planes ignoring defenses)
| DM
| | 3
| Cleaver *
| TK
| 50
| Mental weapon; #Att=CL; dmg=1dCL
| DM
|
| 4
| Fire Prison
| Pyro
| 50
| Imprisonment; Takes 1 vile dmg /s (no resistance)
| DM
| | 5
| Irresistable Charm
| Empa
| 100
| Charm (no save, CR to resist)
| DM
| | 6
| Mindrape
| Telep
| 50
| Capital E Extract; Set Int 2 (no save)
| DM
|
|
[PC5] Psionicist Classes Group
Artificer24
| Level
| KXP
| Wizard/Psi24 123 456 789 AB
|
| 1
| 0
| 1-- --- --- --
| | 2
| 10
| 2-- --- --- --
| | 3
| 15
| 21- --- --- --
|
| 4
| 22
| 12- --- --- --
| | 5
| 33
| 021 --- --- --
| | 6
| 49
| 012 --- --- --
|
| 7
| 73
| 102 1-- --- --
| | 8
| 109
| 201 2-- --- --
| | 9
| 163
| 310 21- --- --
|
| 10
| 244
| 410 12- --- --
| | 11
| 366
| 521 021 --- --
| | 12
| 549
| 621 012 --- --
|
| 13
| 823
| 731 102 1-- --
| | 14
| 1234
| 832 101 2-- --
| | 15
| 1851
| 942 110 21- --
|
| 16
| 2776
| A42 110 12- --
| | 17
| 4164
| B53 211 021 --
| | 18
| 6400
| C53 211 012 --
|
| 19
| 6800
| D63 211 102 1-
| | 20
| 7200
| E64 221 101 2-
| | 21
| 7600
| F74 321 110 21
|
| 22
| 8000
| G74 321 110 32
| | 23
| 8400
| H85 322 111 32
| | 24
| 8800
| I85 322 111 33
|
| 25
| 9200
| J95 432 111 43
| | 26
| 9600
| K96 432 211 43
| | 27
| 10000
| LA6 432 211 44
|
| 28
| 10400
| NA6 432 211 44
| | 29
| 10800
| OB7 533 221 54
| | 30
| 11200
| PB7 543 221 54
|
| 31
| 11600
| QC7 543 221 55
| | 32
| 12000
| RC8 543 222 55
| | 33
| 12400
| SD8 643 322 55
|
| 34
| 12800
| TD8 643 322 65
| | 35
| 13200
| UE9 653 322 65
| | 36
| 13600
| VE9 653 322 66
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 5 3 8 2 3 1 1 1
| | +0
| 5 4 8 2 3 1 1 2
| | +1
| 6 4 8 3 4 2 2 2
|
| +1
| 6 5 8 4 4 2 2 3
| | +2
| 7 5 9 5 4 3 2 3
| | +2
| 8 6 9 6 5 3 3 4
|
| +3
| 8 6 9 7 5 4 3 4
| | +3
| 9 7 9 8 6 4 4 5
| | +4
| 10 8 10 9 7 5 4 5
|
| +4
| 11 8 10 10 7 5 4 6
| | +5
| 11 9 10 11 8 6 5 6
| | +5
| 12 10 11 12 9 6 5 7
|
| +6
| 13 11 12 13 10 7 6 7
| | +6
| 14 11 13 14 10 7 6 8
| | +7
| 14 12 13 14 11 8 6 8
|
| +7
| 14 12 14 14 11 8 7 9
| | +8
| 14 13 14 14 12 9 7 9
| | +8
| 15 13 14 14 12 9 8 10
|
|
| Requisites:
| Str 8, Con 10, Int 25, Chr 8
| | Alignment:
| any
| | HD/level:
| d6
| | Weapon Prof.:
| 4+level/3
| | To Hit Table:
| Rog
| | Save Table:
| Wiz/Psi
| | Reference:
| DM
| | Groups:
| Wizard, Psionicist, Technology
| |
|
|
|
| Specialized in Enchantment; pick an opposite.
| | See [Q24] for rules and powers. DM Note: This is not the same as the previous Psi24 (Class-based psionics), this was moved to [X24].
| | For this class only, Psi24 minors are SL=1, majors are SL=3, grands are SL=5, supers are SL=8, and ultras are SL=11.
| | Can convert S -> E actions. You can use E actions as a person; if you do, it takes the place of your M or P action for the segment.
| | Psi24 powers cost 1E action to use.
| | Level 1: All your items are considered x2 items.
| | Level 1: Identify Artifacts by sight.
| | Level 1: Allowed to use 1st edition illusionist spells (in PH1, UA1, etc.) as if they were normal wizard spells; you don't have to be an illusionist to use them.
| | Level 1: 1F, (max of level times per day): Create a temporary artifact which lasts for level rounds (see table).
| | Level 1 ¶: You can use E actions on items that you wield for your own Psi24 powers (essentially turning every intelligent item you possess into a "Beanie of +1E Action" for you).
| | Level 1 ¶: 1E: Lend an E action to a magic item. At level 4, you do not need to be touching the item; it can be elsewhere in the party. At level 9, you can lend another Psi24 character an E action with this ability.
| | Level 1 ¶: xLVL Personality score.
| | Level 9: Know How to Destroy Artifacts by sight.
|
|
| Caster Level
| | d12
| 1-6
| 7-13
| 14-20
| 21-27
| 28+
|
| 1
| Wiz SL 1-3
| Wiz SL 4-6
| Wiz 7-9
| Wiz 10-12
| Wiz 13-15
| | 2
| Pri SL 1-2
| Pri SL 3-5
| Pri SL 6-7
| Pri SL 8-10
| Pri SL 11-12
| | 3
| Conc SL 1
| Conc SL 2
| Conc SL 3
| Conc SL 4
| Conc SL 5
|
| 4
| Psi Minor *
| Psi Major *
| Psi Grand *
| Psi Super *
| Psi Ultra *
| | 5
| Psi Minor *
| Psi Major *
| Psi Grand *
| Psi Super *
| Psi Ultra *
| | 6
| Familiar Normal
| Familiar Super
| Familiar Super
| Familiar Ultra
| Familiar Ultra
|
| 7
| Ioun Normal
| Ioun Don
| Ioun Don
| Ioun Super
| Ioun Super
| | 8
| DMG1 Art Minor
| DMG1 Art Major
| DMG1 Art Prime
| DMG1 Art Prime
| DMG1 Art Prime
| | 9
| DL 1-2 item
| DL 3-4 item
| DL 5-6 item
| DL 7-8 item
| DL 9-10 item
|
| 10
| DL 1-2 item
| DL 3-4 item
| DL 5-6 item
| DL 7-8 item
| DL 9-10 item
| | 11
| Rog Abil 1-8
| Rog Abil 9-17
| Rog Abil 18-26
| Rog Abil 27-35
| Rog Abil 36
| | 12
| MD&D 0-25 PP
| MD&D 30-50 PP
| MD&D 55-75 PP
| MD&D 80-95 PP
| MD&D 100 PP
|
| * For Psionics, roll 1d50 for frequency number:
| | [1-10:] --2, -40, -17, -15, -12, -9, -6, -5, -3, -2,
| | [11-20:] -1, 0, 0.01, 1, 2, 3, 3.5, 5, 6, 7,
| | [21-30:] 8, 9, 10, 12, 14, 15, 16, 17, 18, 19,
| | [31-40:] 23, 27, 29, 30, 36, 45, 48, 54, 60, 72,
| | [41-50:] 81, 100, ∞, X-7, X4, X7, X14, X21, X24, roll 1d100-30
|
|
[PC5] Psionicist Classes Group
[Q24.4] Intelligent Item Psionics - Minor
| Effect
| gp cost (3E)
| Source
| d77
|
| 10 ranks in Bluff
| 5000
| DMG3.5?
| 1
| | 10 ranks in Decipher Script
| 5000
| DMG3.5?
| 2
| | 10 ranks in Diplomacy
| 5000
| DMG3.5?
| 3
|
| 10 ranks in Intimidate
| 5000
| DMG3.5?
| 4
| | 10 ranks in Knowledge (choose category)
| 5000
| DMG3.5?
| 5
| | 10 ranks in Listen
| 5000
| DMG3.5?
| 6
|
| 10 ranks in Search
| 5000
| DMG3.5?
| 7
| | 10 ranks in Sense Motive
| 5000
| DMG3.5?
| 8
| | 10 ranks in Spellcraft
| 5000
| DMG3.5?
| 9
|
| 10 ranks in Spot
| 5000
| DMG3.5?
| 10
| | 1E: activate zone of truth 3/day
| 6500
| DMG3.5?
| 11
| | 1E: bless its allies 3/day
| 1000
| DMG3.5?
| 12
|
| 1E: cure moderate wounds (2d8+3) on wielder 3/day
| 6500
| DMG3.5?
| 13
| | 1E: darkness 3/day
| 6500
| DMG3.5?
| 14
| | 1E: daze monster 3/day
| 6500
| DMG3.5?
| 15
|
| 1E: detect magic at will
| 3600
| DMG3.5?
| 16
| | 1E: faerie fire 3/day
| 1100
| DMG3.5?
| 17
| | 1E: hold person on an enemy 3/day
| 6500
| DMG3.5?
| 18
|
| 1E: locate object 3/day
| 6500
| DMG3.5?
| 19
| | 1E: major image 1/day
| 5400
| DMG3.5?
| 20
| | 1E: minor image 1/day
| 2200
| DMG3.5?
| 21
|
| Anti-Magic 10% (DR 6T)
|
| 0D&D-Master
| 22
| | Bless(R60',DR6T,EF20'sq, + 1ML/Hit/Dmg; X5)
|
| 0D&D-Master
| 23
| | Blight' (R 60', DR 6T, EF 20'sq, -1 ML/Hit/Dmg; X5)
|
| 0D&D-Master
| 24
|
| Bouyancy, to 10,000 cn (DR 6T)
|
| 0D&D-Master
| 25
| | Cause Fear* (R 120', DR 2T; X5)
|
| 0D&D-Master
| 26
| | Cause Wounds, Light* (EF 7 hp; X5)
|
| 0D&D-Master
| 27
|
| Change Odors (EF 30' cube)
|
| 0D&D-Master
| 28
| | Change Tastes (EF 40 meals or 20 cu.ft.)
|
| 0D&D-Master
| 29
| | Climb Walls, 70% (DR 12T)
|
| 0D&D-Master
| 30
|
| ConfuseAlignment*(R Touch, DR 40T;
|
| 0D&D-Master
| 31
| | Container, to 5,000 cn (DR 6 hours)
|
| 0D&D-Master
| 32
| | Cure Wounds (EF 7 hp; B26)
|
| 0D&D-Master
| 33
|
| Darkness*(R 120', DR46T, EF30' dia; X11)
|
| 0D&D-Master
| 34
| | deathwatch continually active
| 2700
| DMG3.5?
| 35
| | detect elevator/shifting rooms/walls in a 10' radius
|
| DMG1
| 36
|
| Detect Evil (DR 6T, EF R 60'; B41)
|
| 0D&D-Master
| 37
| | detect evil/good in a 10' radius
|
| DMG1
| 38
| | detect gems, kind, and number in a 10' radius
|
| DMG1
| 39
|
| detect invisible objects in a 10' radius
|
| DMG1
| 40
| | Detect Magic (DR 6T, EF R 60'; B39)
|
| 0D&D-Master
| 41
| | detect magic in a 10' radius
|
| DMG1
| 42
|
| Detect New Construction (R 60', DR 36T)
|
| 0D&D-Master
| 43
| | detect precious metals, kind, and amount in a 20' radius
|
| DMG1
| 44
| | detect secret doors in a 5' radius
|
| DMG1
| 45
|
| Detect Slopes (R 30', DR 36T)
|
| 0D&D-Master
| 46
| | detect sloping passages in a 10' radius
|
| DMG1
| 47
| | detect traps of large size in a 10' radius
|
| DMG1
| 48
|
| Find Traps, 50% (DR 6T)
|
| 0D&D-Master
| 49
| | FloatingDisc(DR 6T, EF 5,000 cn; B39)
|
| 0D&D-Master
| 50
| | HoldAnimal(R 180', DR 40T, EF one type, 4 cr; C15)
|
| 0D&D-Master
| 51
|
| Levitate (DR 46T; B41)
|
| 0D&D-Master
| 52
| | locate object in a 120' radius
|
| DMG1
| 53
| | Magic Missile (EF 5 missiles, ld6 + 1D each; B40)
|
| 0D&D-Master
| 54
|
| Memorize + 1 bonus spell level
|
| 0D&D-Master
| 55
| | Mindmask (R Touch, DR 12T; X11)
|
| 0D&D-Master
| 56
| | Open Locks, 60% (DR 6T)
|
| 0D&D-Master
| 57
|
| Predict Weather(DR 12 hours, EF 40 miles; C 15)
|
| 0D&D-Master
| 58
| | Produce Fire (DR 2T; C15)
|
| 0D&D-Master
| 59
| | Protection from Evil (DR 6T; B40)
|
| 0D&D-Master
| 60
|
| Purify Food and Water (R lo', EF 6 waterskins or 12 food; B27)
|
| 0D&D-Master
| 61
| | Read Languages (DR 6T; B40)
|
| 0D&D-Master
| 62
| | Read Magic (DR 3T; B40)
|
| 0D&D-Master
| 63
|
| Remove Fear (DR 3T, EF +6 SAve; B27)
|
| 0D&D-Master
| 64
| | Repair normal objects (EF up to 1,000
|
| 0D&D-Master
| 65
| | Resist Cold (DR 12T, EF + 2ST, -l/die D, 30'; B27)
|
| 0D&D-Master
| 66
|
| Resist Fire (DR 6T, EF + 2ST, -1ldie D;
|
| 0D&D-Master
| 67
| | Shield (DR 6T; B40)
|
| 0D&D-Master
| 68
| | Sleep (R 240', DR 20 T, EF up to 20 HD, 40' sq; B40)
|
| 0D&D-Master
| 69
|
| Speak with Animals (R 30', DR 6T; X6)
|
| 0D&D-Master
| 70
| | Timekeeping (DR to 24 hours from 1 mark)
|
| 0D&D-Master
| 71
| | Tree movement (DR 12T)
|
| 0D&D-Master
| 72
|
| Ventriloquism (R go', DR 3T; B40)
|
| 0D&D-Master
| 73
| | Warp Wood(R240', EF40 arrows; C15)
|
| 0D&D-Master
| 74
| | Water Breathing (R30', DR 1 day; X12)
|
| 0D&D-Master
| 75
|
| Weapon damage bonus + 2 (DR 1T)
|
| 0D&D-Master
| 76
| | Web (R lo'cu, DR 48T; B42)
|
| 0D&D-Master
| 77
|
|
[PC5] Psionicist Classes Group
[Q24.5] Intelligent Item Psionics - Major
| Effect
| gp cost (3E)
| Source
| d259
|
| 10 ranks in Sense Motive
|
| ELH3?
| 1
| | 10 ranks in Survival
|
| ELH3?
| 2
| | 1E: arcane eye 1/day
| 10000
| DMG3.5?
| 3
|
| 1E: cause fear in an enemy at will
| 7200
| DMG3.5?
| 4
| | 1E: clairvoyance 3/day
| 16000
| DMG3.5?
| 5
| | 1E: create daylight 3/day
| 16000
| DMG3.5?
| 6
|
| 1E: create deeper darkness 3/day
| 16000
| DMG3.5?
| 7
| | 1E: create magic circle against (opposing alignment) at will
| 16000
| DMG3.5?
| 8
| | 1E: detect (opposing alignment) at will
| 7200
| DMG3.5?
| 9
|
| 1E: detect thoughts at will
| 44000
| DMG3.5?
| 10
| | 1E: detect undead at will
| 7200
| DMG3.5?
| 11
| | 1E: dimensional anchor on a foe 1/day
| 10000
| DMG3.5?
| 12
|
| 1E: dismissal on a foe 1/day
| 10000
| DMG3.5?
| 13
| | 1E: fear against foes 3/day
| 30000
| DMG3.5?
| 14
| | 1E: gust of wind 3/day
| 11000
| DMG3.5?
| 15
|
| 1E: haste on its owner 3/day
| 16000
| DMG3.5?
| 16
| | 1E: invisibility purge (30 ft. range) 3/day
| 16000
| DMG3.5?
| 17
| | 1E: lesser globe of invulnerability 1/day
| 10000
| DMG3.5?
| 18
|
| 1E: locate creature 3/day
| 30000
| DMG3.5?
| 19
| | 1E: quench on fires 3/day
| 16000
| DMG3.5?
| 20
| | 1E: slow on its enemies 3/day
| 16000
| DMG3.5?
| 21
|
| Ability Score bonus (DR 6T, EF 1 random score)
|
| 0D&D-Master
| 22
| | Ability Score bonus (DR 6T, EF 2 random scores)
|
| 0D&D-Master
| 23
| | AC bonus -2 (DR 6T)
|
| 0D&D-Master
| 24
|
| AC bonus -4 (DR 6T)
|
| 0D&D-Master
| 25
| | Adds 1 point to possessor’s maior attribute
|
| DMG1
| 26
| | Animate dead (1 figure) (by touch) - 7 times/week
|
| DMG1
| 27
|
| Anti-Animal Shell (DR 40T C16)
|
| 0D&D-Master
| 28
| | Anti-Magic 20% (DR 6T)
|
| 0D&D-Master
| 29
| | Anti-Plant Shell (DR 6T; Cl6)
|
| 0D&D-Master
| 30
|
| Audible glamer upon command - 3 times/day
|
| DMG1
| 31
| | Bearhug (DR 1T)
|
| 0D&D-Master
| 32
| | Bless (by touch)
|
| DMG1
| 33
|
| Bug Repellant (DR 40T, + 4 ST)
|
| 0D&D-Master
| 34
| | Buoyancy, to 20,000 cn (DR 12T)
|
| 0D&D-Master
| 35
| | Buoyancy, to 40,000 cn (DR 18T)
|
| 0D&D-Master
| 36
|
| Calm Others (R 120', EF up to 40 HD)
|
| 0D&D-Master
| 37
| | Cause Disease*(R 30'; X6)
|
| 0D&D-Master
| 38
| | Cause Wounds, Critical* (EF 21 hp;
|
| 0D&D-Master
| 39
|
| Cause Wounds, Serious* (EF 14 hp;
|
| 0D&D-Master
| 40
| | Charm Monster(R 120', EF 18 at 3 HD or 1 at 3 + HD; X13)
|
| 0D&D-Master
| 41
| | Charm Person (R 120'; B39)
|
| 0D&D-Master
| 42
|
| charm person on contact - 3 times/day
|
| DMG1
| 43
| | Charm Plant (R 120', DR 3 mon, EF 1/6/12/24 plants; C21)
|
| 0D&D-Master
| 44
| | Choose Best Option (R lT, EF 1 choice)
|
| 0D&D-Master
| 45
|
| Clairaudience (when touched to the ear)
|
| DMG1
| 46
| | clairoudience, 30' range-3 times/day 1 round per use
|
| DMG1
| 47
| | Clairvoyance (when touched to the eyes)
|
| DMG1
| 48
|
| Clairvoyance(R 60', DR 12T; X11)
|
| 0D&D-Master
| 49
| | clairvoyance, 30' range - 3 times/day, 1 round per use
|
| DMG1
| 50
| | Climb Walls, 100% (DR 12T)
|
| 0D&D-Master
| 51
|
| Climb Walls, 80% (DR 12T)
|
| 0D&D-Master
| 52
| | Climb Walls, 90% (DR 12T)
|
| 0D&D-Master
| 53
| | Cloudkill (R l', DR 6T, EF 1 pth, 5HD or less Save vs. Poison, 30' x 20'; X14)
|
| 0D&D-Master
| 54
|
| Color spray - 3 times/day
|
| DMG1
| 55
| | Communication (DR 6T)
|
| 0D&D-Master
| 56
| | Comprehend languages when held
|
| DMG1
| 57
|
| Confusion (R 120', DR 12r, EF up to 18 cr in 30' rad; X13)
|
| 0D&D-Master
| 58
| | Container, to 10,000 cn (DR 6 hours)
|
| 0D&D-Master
| 59
| | Container, to 20,000 cn (DR 6 hours)
|
| 0D&D-Master
| 60
|
| Container. to 15,000 cn (DR 6 hours)
|
| 0D&D-Master
| 61
| | Continual Darkness* (R 120', EF 30' rad; X6)
|
| 0D&D-Master
| 62
| | continuous detect scrying effect
| 10000
| DMG3.5?
| 63
|
| Control Plants (R all in 30' x 30', DR 20T; X61)
|
| 0D&D-Master
| 64
| | Control Temperature 10' radius (DR 40T, EF 50 degrees; C 15)
|
| 0D&D-Master
| 65
| | Create Food (R lo', EF 400 men 30 Control Winds (DR 40T, EF 400'; C16)
|
| 0D&D-Master
| 66
|
| Create food and water - 1 time/day
|
| DMG1
| 67
| | Create magic aura (R 120', DR 3T, EF 40' cube)
|
| 0D&D-Master
| 68
| | Create Normal Animals (R 30', DR lOT, EF 1-6 cr; C12)
|
| 0D&D-Master
| 69
|
| Create Normal Monsters (R 30', DR 2T, EF 40 HD total; C22)
|
| 0D&D-Master
| 70
| | Create Poison * (R Touch; X8)
|
| 0D&D-Master
| 71
| | Create Water (RDR 6T, EF 50 gallons; X7)
|
| 0D&D-Master
| 72
|
| Cure Blindness (R Touch; X6)
|
| 0D&D-Master
| 73
| | Cure Disease (R 30 ' ; X6)
|
| 0D&D-Master
| 74
| | Cure light wounds (1d8+5) on wielder 1/day
|
| ELH3?
| 75
|
| Cure light wounds- 7 times/week
|
| DMG1
| 76
| | Cure Wounds, Critical(EF 21 hp; C12)
|
| 0D&D-Master
| 77
| | Cure Wounds, Serious (EF 14 hp; X7)
|
| 0D&D-Master
| 78
|
| Curse* (R Touch; EF limited, see X14)
|
| 0D&D-Master
| 79
| | Darkness (5', 10', or 15‘ radius) - 3 times/day
|
| DMG1
| 80
| | Detect [opposing alignment] at will
|
| ELH3?
| 81
|
| Detect charm - 3 times/day
|
| DMG1
| 82
| | Detect Danger (R 200 ' , DR 6T; M4)
|
| 0D&D-Master
| 83
| | Detect evil/good when held or ordered
|
| DMG1
| 84
|
| Detect invisibility when held and ordered
|
| DMG1
| 85
| | Detect Invisible (R 400', DR 6T; B41)
|
| 0D&D-Master
| 86
| | Detect magic - 3 times/day
|
| DMG1
| 87
|
| Detect magic at will
|
| ELH3?
| 88
| | Detect secret doors at will
|
| ELH3?
| 89
| | determine directions and depth - 2 times/day
|
| DMG1
| 90
|
| Dimension Door (R lo', DR lr, EF 360'; X13)
|
| 0D&D-Master
| 91
| | Disarm Attack (DR 6T)
|
| 0D&D-Master
| 92
| | Dispel Evil (R 30', DR 1T; X8)
|
| 0D&D-Master
| 93
|
| Dissolve (R 120', DR 3-18 days, EF 3,000 sq.ft. x 10'; C20)
|
| 0D&D-Master
| 94
| | Dodge normal missiles (DR lT, EF Save vs. wands)
|
| 0D&D-Master
| 95
| | Elasticity (DR 12T, EF 1/2 Dmg blunt weapons)
|
| 0D&D-Master
| 96
|
| ESP (30’-60' range) - 3 times/day
|
| DMG1
| 97
| | ESP(R 60', DR 12T; B41)
|
| 0D&D-Master
| 98
| | ESP, 30' range - 3 times/day 1 round per use
|
| DMG1
| 99
|
| Feather fall on wielder 1/day
|
| ELH3?
| 100
| | Feather fall when grasped and ordered
|
| DMG1
| 101
| | Feeblemind (R 240', EF -4S?, INT 2;
|
| 0D&D-Master
| 102
|
| Find Secret Doors (R lo', DR 6T)
|
| 0D&D-Master
| 103
| | Find traps - 3 times/day
|
| DMG1
| 104
| | Find Traps (DR 2T, EF 30' ; X5)
|
| 0D&D-Master
| 105
|
| Find traps at will
|
| ELH3?
| 106
| | Find Traps, 60% (DR 6T)
|
| 0D&D-Master
| 107
| | Find Traps, 70% (DR 6T)
|
| 0D&D-Master
| 108
|
| Find Traps, 80% (DR 6T)
|
| 0D&D-Master
| 109
| | Fly (DR 40 + ld6T, MV 360'; X12)
|
| 0D&D-Master
| 110
| | Fly when held and ordered - 1 time/day
|
| DMG1
| 111
|
| flying, 12" - 1 hour/day
|
| DMG1
| 112
| | fnfravision when held or worn
|
| DMG1
| 113
| | Free Monster* (R 120', EF up to 4 cr; X15)
|
| 0D&D-Master
| 114
|
| Free Person* (R 120', EF up to 4 cr;
|
| 0D&D-Master
| 115
| | Gaseous Form (DR 3T)
|
| 0D&D-Master
| 116
| | Growth of Animal (R 120', DR 12T, EF
|
| 0D&D-Master
| 117
|
| Growth of Plants (R 120', EF 3,000
|
| 0D&D-Master
| 118
| | Hallucinatory Terrain (R 240'; X13)
|
| 0D&D-Master
| 119
| | Harden* (R 120', EF 3,000 sq.ft. X
|
| 0D&D-Master
| 120
|
| Haste (R 240', DR 3T, EF 24 cr in 60';
|
| 0D&D-Master
| 121
| | heal - 1 time/day
|
| DMG1
| 122
| | Hear Noise, 50% (DR 12T)
|
| 0D&D-Master
| 123
|
| Heat Metal (R 30', DR 7r; M4)
|
| 0D&D-Master
| 124
| | Hide in Shadows, 30% (DR 6T)
|
| 0D&D-Master
| 125
| | Hide in Shadows, 50% (DR 6T)
|
| 0D&D-Master
| 126
|
| Hit points bonus + 1 per Hit Die (DR
|
| 0D&D-Master
| 127
| | Hit rolls bonus + 2 (DR 1T)
|
| 0D&D-Master
| 128
| | Hit rolls bonus + 3 (DR 1T)
|
| 0D&D-Master
| 129
|
| Hit rolls bonus + 4 (DR 1T)
|
| 0D&D-Master
| 130
| | Hold Monster (R 120', DR 46T, EF up to 4 cr; X15)
|
| 0D&D-Master
| 131
| | Hold Person (R 120 I , DR 40T, EF up to 4 cr; X12)
|
| 0D&D-Master
| 132
|
| Hold Portal (DR 12T; B39)
|
| 0D&D-Master
| 133
| | Hypnotic pattern (when moved) - 3 times/day
|
| DMG1
| 134
| | Ice, Storm (R 120', EF 20d6 D, 20' cube; X13)
|
| 0D&D-Master
| 135
|
| Ice, Wall (R 120', DR 12T, EF 1200 sq.ft.; X13)
|
| 0D&D-Master
| 136
| | illusion, 120' range - 2 times/day, as the wand
|
| DMG1
| 137
| | Immune to Disease (R Touch, DR 18T)
|
| 0D&D-Master
| 138
|
| Immune to Paralysis (R Touch, DR 6T)
|
| 0D&D-Master
| 139
| | Immune to Poison (DR 18T, EF self
|
| 0D&D-Master
| 140
| | Infravision (R Touch, DR 1 day, EF see 60'; X12)
|
| 0D&D-Master
| 141
|
| Invisibility (B41)
|
| 0D&D-Master
| 142
| | Invisibility (improved) - 3 times/day
|
| DMG1
| 143
| | Invisibility lO'radius(R 120'; X12)
|
| 0D&D-Master
| 144
|
| Item creates wall of fire in a ring with the wielder at the center 1/day
| 10000
| DMG3.5?
| 145
| | Jump for 20 minutes on wielder 1/day
|
| ELH3?
| 146
| | Knock (R 60'; B41)
|
| 0D&D-Master
| 147
|
| Know Alignment (DR lr, EF R 30; X5)
|
| 0D&D-Master
| 148
| | Know alignment when held and ordered - 1 time/day
|
| DMG1
| 149
| | Leap to 30', + 2 Hit roll bonus (DR 1T)
|
| 0D&D-Master
| 150
|
| Levitate when held and ordered - 3 times/day
|
| DMG1
| 151
| | levitation, 1 turn duration - 3 times/day ot 6th level of magic
|
| DMG1
| 152
| | Light (R 120', DR 46T, EF 30' dia; B40)
|
| 0D&D-Master
| 153
|
| Light-7 time/week
|
| DMG1
| 154
| | Locate object in a 120-ft. radius
|
| ELH3?
| 155
| | Locate Object(DR 6T, EF 120'; X6)
|
| 0D&D-Master
| 156
|
| Lower Water (R 240', DR lOT, EF 1/2 height; X16)
|
| 0D&D-Master
| 157
| | Magic Door (R lo', DR 7 uses; C22)
|
| 0D&D-Master
| 158
| | Massmorph (R 240', EF 100 mansize; X13)
|
| 0D&D-Master
| 159
|
| Memorize + 2 bonus spell levels
|
| 0D&D-Master
| 160
| | Memorize + 3 bonus spell levels
|
| 0D&D-Master
| 161
| | Memorize + 4 bonus spell levels
|
| 0D&D-Master
| 162
|
| Merging (DR 18T, EF 7 cr)
|
| 0D&D-Master
| 163
| | Mind blank - 3 times/day
|
| DMG1
| 164
| | MirrorImage(DR 6T, EF 5 false images; B42)
|
| 0D&D-Master
| 165
|
| Move Silently, 50% (DR 6T)
|
| 0D&D-Master
| 166
| | Neutralize Poison (R Touch; X8)
|
| 0D&D-Master
| 167
| | Obscure (DR 40T, EF 400fsq/40'high; C15)
|
| 0D&D-Master
| 168
|
| Obscurement- 1 time/day
|
| DMG1
| 169
| | Open Locks, 70% (DR 6T)
|
| 0D&D-Master
| 170
| | Open Locks, 80% (DR 6T)
|
| 0D&D-Master
| 171
|
| Parry (DR 6T)
|
| 0D&D-Master
| 172
| | Pass Plant (EF 300-600 yards; C16)
|
| 0D&D-Master
| 173
| | Pass without trace - 1 time/day
|
| DMG1
| 174
|
| Pass-Wall(R 60', DR 6T, EF 5' X 10'; C22)
|
| 0D&D-Master
| 175
| | Pick Pockets, 50% (DR 6T)
|
| 0D&D-Master
| 176
| | Plant Door(DR 40T; C15)
|
| 0D&D-Master
| 177
|
| Polymorph Other(R 60', up to 2x HD; X13)
|
| 0D&D-Master
| 178
| | Possessor immune to disease
|
| DMG1
| 179
| | Possessor immune to fear
|
| DMG1
| 180
|
| Possessor immune to gas of any type
|
| DMG1
| 181
| | Possessor need neither eat nor drink for up to 1 week
|
| DMG1
| 182
| | Protection +2 when held or worn
|
| DMG1
| 183
|
| Protection from Evil IO' Radius (DR 12T, EF + 1 ST; X8)
|
| 0D&D-Master
| 184
| | Protection from Lightning (R Touch, DR 40T, EF 40 dice D; C 15)
|
| 0D&D-Master
| 185
| | Protection from many creatures (DR 6T, EF up to 15HD)
|
| 0D&D-Master
| 186
|
| Protection from Normal Missiles (R 30', DR 12T X12)
|
| 0D&D-Master
| 187
| | Protection from Poison (R Touch, DR 40T, EF + 4 vs. breath; M5)
|
| 0D&D-Master
| 188
| | Protection from some creatures (DR 6T, EF up to 5 HD)
|
| 0D&D-Master
| 189
|
| Remove fear by touch
|
| DMG1
| 190
| | Remove Geas* (R 30'; X16)
|
| 0D&D-Master
| 191
| | Remove Traps, 50% (DR 6T)
|
| 0D&D-Master
| 192
|
| Repair temporary magical object (1 obj)
|
| 0D&D-Master
| 193
| | Sanctuary when held or worn - 1 time/day
|
| DMG1
| 194
| | Saving Throws bonus + 2 (DR 6T)
|
| 0D&D-Master
| 195
|
| Security (EF Trap 5 items, alarm only)
|
| 0D&D-Master
| 196
| | Set normal Trap, 50% (DR 6T)
|
| 0D&D-Master
| 197
| | Set normal Trap, 70% (DR 6T)
|
| 0D&D-Master
| 198
|
| Shelter
|
| 0D&D-Master
| 199
| | Shield, when held or worn, upon command - 3 times/day
|
| DMG1
| 200
| | Shrink Plants* (R 120', EF 3,000 sq.ft.;
|
| 0D&D-Master
| 201
|
| Silence15'radius(R 180', DR 12T; X6)
|
| 0D&D-Master
| 202
| | Size Control (DR 6T, 3' to 18')
|
| 0D&D-Master
| 203
| | Slow* (R 240', DR 3T, EF up to 24 cr, 30' radius; X12)
|
| 0D&D-Master
| 204
|
| Speak with animals- 3 timedday
|
| DMG1
| 205
| | Speak with dead- 1 timelday
|
| DMG1
| 206
| | Speak with plants - 7 times/week
|
| DMG1
| 207
|
| Speak with Plants(R 30', DR 3T; X8)
|
| 0D&D-Master
| 208
| | Speak with the Dead (R 30', EF 3 questions; X7)
|
| 0D&D-Master
| 209
| | Spell damage bonus, + l/die (DR 1 spell)
|
| 0D&D-Master
| 210
|
| Spider climb for 20 minutes on wielder 1/day
|
| ELH3?
| 211
| | status effect, usable at will
| 11000
| DMG3.5?
| 212
| | strength - 1 time/day (upon wielder only)
|
| DMG1
| 213
|
| Striking (R 30', DR lT, EF + ld6 D;
|
| 0D&D-Master
| 214
| | Summon Animals (R 360', DR 3T; M5)
|
| 0D&D-Master
| 215
| | Telekinesis (R 120', DR 6r, EF 8000 cn, MV 20'/r; C20)
|
| 0D&D-Master
| 216
|
| telekinesis, 2,500 g.p. wt. maximum - 2 times/day, 1 round each
|
| DMG1
| 217
| | telepathy, 60' range - 2 times/day
|
| DMG1
| 218
| | teleportation - 1 time/day 6,000 g.p. wt. maximum, 2 segments
|
| DMG1
| 219
|
| Tongues when held or worn and commanded
|
| DMG1
| 220
| | Tracking (DR 6 hours, EF 90% outdoor, 50% indoor)
|
| 0D&D-Master
| 221
| | Transport Through Plants (EF +2 cr;C16)
|
| 0D&D-Master
| 222
|
| Turn Undead as Cleric L12 (DR 2T)
|
| 0D&D-Master
| 223
| | Turn Undead as Cleric L6 (DR 1T)
|
| 0D&D-Master
| 224
| | Turn undead bonus + 2 to roll, + 1d6 HD (DR 1T)
|
| 0D&D-Master
| 225
|
| Turn undead bonus + 4 to roll, + 2d6 HD (DR 1T)
|
| 0D&D-Master
| 226
| | Turn Wood(R 30', DR 40T, EF 120' X 60'; M5)
|
| 0D&D-Master
| 227
| | Ultravision when held or worn
|
| DMG1
| 228
|
| Ventriloquism upon command - 3 times/day
|
| DMG1
| 229
| | Wall of Stone (R 60', EF 1,000 cu.ft.; X15)
|
| 0D&D-Master
| 230
| | Wall ofFire(R 60', DRConc., EF 1200 sq.ft.; X14)
|
| 0D&D-Master
| 231
|
| Water breathing upon command
|
| DMG1
| 232
| | Water walking ability
|
| DMG1
| 233
| | Weapon damage bonus + 3 (DR 1T)
|
| 0D&D-Master
| 234
|
| Weapon damage bonus + 4 (DR 1T)
|
| 0D&D-Master
| 235
| | Weapon damage bonus + 5 (DR 1T)
|
| 0D&D-Master
| 236
| | Weapon strength bonus + 1 (DR 1T)
|
| 0D&D-Master
| 237
|
| Weapon strength bonus + 2 (DR 1T)
|
| 0D&D-Master
| 238
| | Wearer immune ta charm or hold spells
|
| DMG1
| 239
| | Wearer immune to magic missiles
|
| DMG1
| 240
|
| Web- 1 time/day
|
| DMG1
| 241
| | Web movement (DR 12T)
|
| 0D&D-Master
| 242
| | Wielder can use see invisibility at will
|
| ELH3?
| 243
|
| Wielder does not need to breathe
|
| ELH3?
| 244
| | Wielder does not need to sleep
|
| ELH3?
| 245
| | Wielder has free use of Blind-Fight
|
| ELH3?
| 246
|
| Wielder has free use of Combat Expertise
|
| ELH3?
| 247
| | Wielder has free use of Combat Reflexes
|
| ELH3?
| 248
| | Wielder has free use of evasion
|
| ELH3?
| 249
|
| Wielder has free use of Improved Initiative
|
| ELH3?
| 250
| | Wielder has free use of Improved Sunder
|
| ELH3?
| 251
| | Wielder has free use of Mobility
|
| ELH3?
| 252
|
| Wielder has free use of uncanny dodge (as a 5th-level barbarian)
|
| ELH3?
| 253
| | Wizard lock - 7 time/week
|
| DMG1
| 254
| | Wizard Lock (R 10'; B42)
|
| 0D&D-Master
| 255
|
| WizardEye (R 240', DR 6I', MV 120'; X14)
|
| 0D&D-Master
| 256
| | Write - 1 time/day
|
| DMG1
| 257
| | X-ray vision, 40' range - 2 times/day 1 turn per use
|
| DMG1
| 258
|
| Zombie animation - 1 time/week
|
| DMG1
| 259
|
|
[PC5] Psionicist Classes Group
[Q24.6] Intelligent Item Psionics - Grand
| Effect
| gp cost (3E)
| Source
| d209
|
| +2 to armor class of possessor or AC 20, whichever is better
|
| DMG1
| 1
| | 1E: 10d6 fireball
| 60000
| DMG3.5?
| 2
| | 1E: 10d6 lightning bolt
| 60000
| DMG3.5?
| 3
|
| 1E: 15d6 greater shout 3/day
| 130000
| DMG3.5?
| 4
| | 1E: Clairaudience/clairvoyance (100-ft. range, 1 minute per use)
|
| ELH3?
| 5
| | 1E: confusion
| 50000
| DMG3.5?
| 6
|
| 1E: contagion (heightened to 4th level) as touch attack
| 56000
| DMG3.5?
| 7
| | 1E: crushing despair
| 50000
| DMG3.5?
| 8
| | 1E: dimension door on itself and wielder
| 50000
| DMG3.5?
| 9
|
| 1E: Finger of death (100 ft. range, DC 171)
|
| ELH3?
| 10
| | 1E: Globe of invulnerability
|
| ELH3?
| 11
| | 1E: Heal
|
| ELH3?
| 12
|
| 1E: ice storm
| 50000
| DMG3.5?
| 13
| | 1E: Lightning bolt (8d6 points of damage, 200-ft. range, DC 131)
|
| ELH3?
| 14
| | 1E: Magic missile (200-ft. range, 3 missiles)
|
| ELH3?
| 15
|
| 1E: mass inflict light wounds
| 81000
| DMG3.5?
| 16
| | 1E: phantasmal killer
| 50000
| DMG3.5?
| 17
| | 1E: poison (heightened to 4th level) as touch attack
| 56000
| DMG3.5?
| 18
|
| 1E: prying eyes
| 81000
| DMG3.5?
| 19
| | 1E: rusting grasp as touch attack
| 56000
| DMG3.5?
| 20
| | 1E: song of discord
| 81000
| DMG3.5?
| 21
|
| 1E: Stoneskin (wielder only, 10 minutes per use)
|
| ELH3?
| 22
| | 1E: Summon monster III
|
| ELH3?
| 23
| | 1E: Summon monster VI
|
| ELH3?
| 24
|
| 1E: Telekinesis (250 lb. maximum, 1 minute each use)
|
| ELH3?
| 25
| | 1E: Teleport, 600 lb. maximum
|
| ELH3?
| 26
| | 1E: true resurrection on wielder, once per month
| 200000
| DMG3.5?
| 27
|
| 1E: Wall of force
|
| ELH3?
| 28
| | 1E: waves of exhaustion
| 164000
| DMG3.5?
| 29
| | Ability Score bonus (DR 6T, EF 3 random scores)
|
| 0D&D-Master
| 30
|
| AC bonus -6 (DR 6T)
|
| 0D&D-Master
| 31
| | Acid Breath (EF 30' X 5')
|
| 0D&D-Master
| 32
| | Animal summoning (II or III)-2 times/day
|
| DMG1
| 33
|
| Animate object upon command- 1 time/day
|
| DMG1
| 34
| | Animate Objects (R 60', DR 6T, EF 4,000 cn; X9)
|
| 0D&D-Master
| 35
| | AnimateDead(R60', EF40 HD; X14)
|
| 0D&D-Master
| 36
|
| Anti-Magic 30% (DR 6T)
|
| 0D&D-Master
| 37
| | Anti-Magic 40% (DR 6T)
|
| 0D&D-Master
| 38
| | Anti-Magic Shell (DR 12T; X15)
|
| 0D&D-Master
| 39
|
| Appear+ (R 240', DR lT, EF 20'cube;
|
| 0D&D-Master
| 40
| | Babble* (R 60', DR 40T; X9)
|
| 0D&D-Master
| 41
| | Barrier (R 60', DR 12T, EF 7-70 D;
|
| 0D&D-Master
| 42
|
| blindness brand (2-12 rounds)
|
| DMG1
| 43
| | Bull’s strength (wielder only)
|
| ELH3?
| 44
| | Buoyancy, any weight (DR 36T)
|
| 0D&D-Master
| 45
|
| Buoyancy, to 80,000 cn (DR 24T)
|
| 0D&D-Master
| 46
| | Burrowing (DR 6T, MV lo', 30', or60 ' )
|
| 0D&D-Master
| 47
| | Cat’s grace (wielder only)
|
| ELH3?
| 48
|
| Cause serious wounds by touch
|
| DMG1
| 49
| | Charm monster-2 time/day
|
| DMG1
| 50
| | Charm person (DC 111) on contact
|
| ELH3?
| 51
|
| Charm person -7 times/week
|
| DMG1
| 52
| | Climb Walls, 110% (DR 12T)
|
| 0D&D-Master
| 53
| | Climb Walls, 120% (DR 12T)
|
| 0D&D-Master
| 54
|
| Cone of cold (9-12 dice) -2 times/day
|
| DMG1
| 55
| | Confusion - 1 time/day
|
| DMG1
| 56
| | confusion brand (2-12 rounds)
|
| DMG1
| 57
|
| Container, to 25,000 cn (DR 6 hours)
|
| 0D&D-Master
| 58
| | Container, to 30,000 cn (DR 6 hours) + mounts; X8)
|
| 0D&D-Master
| 59
| | Container, to 35,000 cn (DR 6 hours)
|
| 0D&D-Master
| 60
|
| Control Animals (DR 20T, EF up to 40HD, 20 cr)
|
| 0D&D-Master
| 61
| | Control Lesser Undead (DR 20T, EF up to 7 HD, 20 HD, 10 cr)
|
| 0D&D-Master
| 62
| | Create normal objects (EF up to 1,000
|
| 0D&D-Master
| 63
|
| Cure blindness by touch
|
| DMG1
| 64
| | Cure disease by touch
|
| DMG1
| 65
| | Dance (R Touch, DR 8r, EF -4STIAC; C24)
|
| 0D&D-Master
| 66
|
| Death Spell (R 240', EF 32 HD in 60' cube, to HD 7 + ; X16)
|
| 0D&D-Master
| 67
| | Defeat/slay a particular creature type (see the bane special ability for choices)
|
| DMG3.5?
| 68
| | Defeat/slay a particular race or kind of creature
|
| DMG3.5?
| 69
|
| Defeat/slay all (other than the item and the wielder)
|
| DMG3.5?
| 70
| | Defeat/slay arcane spellcasters (including spellcasting monsters and those that use spell-like abilities)
|
| DMG3.5?
| 71
| | Defeat/slay diametrically opposed alignment
|
| DMG3.5?
| 72
|
| Defeat/slay divine spellcasters (including divine entities and servitors)
|
| DMG3.5?
| 73
| | Defeat/slay nonspellcasters
|
| DMG3.5?
| 74
| | Defeat/slay the servants of a specific deity
|
| DMG3.5?
| 75
|
| Defend a particular race or kind of creature
|
| DMG3.5?
| 76
| | Defend the servants and interests of a specific deity
|
| DMG3.5?
| 77
| | Delayed Blast Fire Ball (R 240 ' , DR 0-60r, EF 20d6 D; C22)
|
| 0D&D-Master
| 78
|
| Detect thoughts (100-ft. range, 1 minute per use)
|
| ELH3?
| 79
| | Dimension door- 2 times/day
|
| DMG1
| 80
| | Disintegrate - 1 time/day
|
| DMG1
| 81
|
| disintegrate brand
|
| DMG1
| 82
| | Dispel illusion upon command - 2 times/day
|
| DMG1
| 83
| | Dispel magic upon command- 2 timeslday
|
| DMG1
| 84
|
| DispelMagic(R 120', EF 20'cube; X8)
|
| 0D&D-Master
| 85
| | Dodge any missiles (DR lT, EF Save vs. Wands)
|
| 0D&D-Master
| 86
| | Dodge directional attacks (DR lT, EF Save vs. Wands)
|
| 0D&D-Master
| 87
|
| Double movement speed (on foot)
|
| DMG1
| 88
| | Double weapon damage (DR 1T)
|
| 0D&D-Master
| 89
| | Emotion - 2 times/day
|
| DMG1
| 90
|
| Exorcise - 1 timelmonth
|
| DMG1
| 91
| | Explosive Cloud (R l', DR 6T, EF 20' x 30' x 30', 20hplr; C24)
|
| 0D&D-Master
| 92
| | fear brand (1-4 rounds)
|
| DMG1
| 93
|
| Fear by touch or gaze
|
| DMG1
| 94
| | Feeblemind by touch
|
| ELH3?
| 95
| | Find Traps, 100 % (DR 6T)
|
| 0D&D-Master
| 96
|
| Find Traps, 110% (DR 6T)
|
| 0D&D-Master
| 97
| | Find Traps, 90% (DR 6T)
|
| 0D&D-Master
| 98
| | Finger ofDeath*(R 60'; X9, C12)
|
| 0D&D-Master
| 99
|
| Fire Ball (R 240', EF 20d6 D; X11)
|
| 0D&D-Master
| 100
| | Fire Breath (EF 30' x 10' D = hp)
|
| 0D&D-Master
| 101
| | Fire shield- 2 times/day
|
| DMG1
| 102
|
| Fireball (9-12 dice) - 2 times/day
|
| DMG1
| 103
| | Flesh to Stone* (R 120', EF 1 cr or 10' cube; X16)
|
| 0D&D-Master
| 104
| | Fly (30 minutes per use)
|
| ELH3?
| 105
|
| Geas Another (R 30'; X16)
|
| 0D&D-Master
| 106
| | Giant strength (determine type) for 2 turns
|
| DMG1
| 107
| | Haste - 1 time/day
|
| DMG1
| 108
|
| Haste (wielder only, 10 rounds)
|
| ELH3?
| 109
| | Heal - 1 time/day
|
| DMG1
| 110
| | Hear Noise, 140% (DR 36T)
|
| 0D&D-Master
| 111
|
| Hear Noise, 90% (DR 24T)
|
| 0D&D-Master
| 112
| | Hide in Shadows, 70% (DR 6T)
|
| 0D&D-Master
| 113
| | Hit points bonus + 2 per Hit Die (DR
|
| 0D&D-Master
| 114
|
| Hit rolls bonus + 5 (DR 1T)
|
| 0D&D-Master
| 115
| | Hit rolls bonus + 6 (DR 1T)
|
| 0D&D-Master
| 116
| | Hold animal - 1 time/day
|
| DMG1
| 117
|
| Hold monster- 1 time/day
|
| DMG1
| 118
| | Hold person - 1 time/day
|
| DMG1
| 119
| | Ice Breath (EF 30' x 10' D = hp)
|
| 0D&D-Master
| 120
|
| Immune to Aging attacks (R Touch, DR
|
| 0D&D-Master
| 121
| | insanity brand (1-4 rounds)
|
| DMG1
| 122
| | Invisibility (wielder only, up to 30 minutes per use)
|
| ELH3?
| 123
|
| Leap to 60', + 4 Hit roll bonus (DR 1T)
|
| 0D&D-Master
| 124
| | Leap to go', + 6 Hit roll bonus (DR 1T)
|
| 0D&D-Master
| 125
| | Levitation (wielder only, 10 minute duration)
|
| ELH3?
| 126
|
| Lie Detection (R 120', DR 3T)
|
| 0D&D-Master
| 127
| | Life Drain' (R Touch; EF Drains 1 level; C13)
|
| 0D&D-Master
| 128
| | Lightning bolt (9-12 dice) -2 times/day
|
| DMG1
| 129
|
| Lightning Bolt (R 180', EF 20d6 D,
|
| 0D&D-Master
| 130
| | Lore (DR 1T or 1 day; C22)
|
| 0D&D-Master
| 131
| | Magic Lock*(R lo', DR 7 uses, EF 10'
|
| 0D&D-Master
| 132
|
| Mapmaking (DR lT, EF Sense 60' range)
|
| 0D&D-Master
| 133
| | Mass Charm (R 120', EF 30HD, -2 Save; C24)
|
| 0D&D-Master
| 134
| | MassInvisibility(R 240', EF 60'sq, 300 man-size; C22)
|
| 0D&D-Master
| 135
|
| Memorize + 5 bonus spell levels
|
| 0D&D-Master
| 136
| | Memorize + 6 spell bonus levels
|
| 0D&D-Master
| 137
| | Memorize + 7 bonus spell levels
|
| 0D&D-Master
| 138
|
| Minor globe of invulnerability - 1 time/day
|
| DMG1
| 139
| | Move Earth (R 240', DR 6T C21)
|
| 0D&D-Master
| 140
| | Move Silently, 70% (DR 6T)
|
| 0D&D-Master
| 141
|
| Move Silently, 90% (DR 6T)
|
| 0D&D-Master
| 142
| | Open Locks, 100% (DR 6T)
|
| 0D&D-Master
| 143
| | Open Locks, 90% (DR 6T)
|
| 0D&D-Master
| 144
|
| paralysis brand (1-4 rounds)
|
| DMG1
| 145
| | Paralyzation by touch
|
| DMG1
| 146
| | Passwall
|
| ELH3?
| 147
|
| Passwall-2 times/day
|
| DMG1
| 148
| | Phantasmal killer- 1 time/day
|
| DMG1
| 149
| | PhantasmalForce(R 240', EF 40'cube; B42)
|
| 0D&D-Master
| 150
|
| Pick Pockets, 75% (DR 6T)
|
| 0D&D-Master
| 151
| | Plane Travel (self only, 1 shift)
|
| 0D&D-Master
| 152
| | Poison gas breath (DR 3r, EF 20')
|
| 0D&D-Master
| 153
|
| Polymorph Any Object (R 240', DR 40-240T, EF l0'cube; C25)
|
| 0D&D-Master
| 154
| | Polymorph Self (DR 46T; X14)
|
| 0D&D-Master
| 155
| | Polymorph self-7 timeslweek
|
| DMG1
| 156
|
| Power Word Stun (R 120', DR up to 35hp = 12r, up to 70hp = 6r; C22)
|
| 0D&D-Master
| 157
| | Projected Image (R 240', DR 6T; X16)
|
| 0D&D-Master
| 158
| | Protection from most creatures (DR 6T, EF up to 15 HD)
|
| 0D&D-Master
| 159
|
| Raise Dead (R 120', EF 132 days dead;
|
| 0D&D-Master
| 160
| | Regenerate 2 h.p./turn (but not if killed)
|
| DMG1
| 161
| | Remove Barrier*(R 60'; C12)
|
| 0D&D-Master
| 162
|
| Remove Charm* (R 120', EF up to X12)
|
| 0D&D-Master
| 163
| | Remove curse by touch - 7 times/week
|
| DMG1
| 164
| | Remove Traps, 75% (DR 6T)
|
| 0D&D-Master
| 165
|
| Repair permanent magical object (1 obj)
|
| 0D&D-Master
| 166
| | Reverse Gravity (R go', EF 30'cube;
|
| 0D&D-Master
| 167
| | Rulership (EF + 10 to + 50 Confidence)
|
| 0D&D-Master
| 168
|
| Saving Throws bonus + 4 (DR 6T)
|
| 0D&D-Master
| 169
| | Saving Throws bonus + 6 (DR 6T)
|
| 0D&D-Master
| 170
| | Set normal Trap, 90% (DR 6T)
|
| 0D&D-Master
| 171
|
| Shield on wielder
|
| ELH3?
| 172
| | Slow- 1 time/day
|
| DMG1
| 173
| | Speak with monster- 2 times/day
|
| DMG1
| 174
|
| Speak with Monsters (DR 6T; X9)
|
| 0D&D-Master
| 175
| | Spell damage bonus, + 2/die (DR 1 spell)
|
| 0D&D-Master
| 176
| | Statue (DR 80T, EF + 2 Init; C23)
|
| 0D&D-Master
| 177
|
| Stone to flesh - 1 time/day
|
| DMG1
| 178
| | Stone to Flesh (R 120', EF l0'cube; X16)
|
| 0D&D-Master
| 179
| | Suggestion - 2 times/day
|
| DMG1
| 180
|
| Summon Weather (DR 240T, EF 30 miles; C 16)
|
| 0D&D-Master
| 181
| | Survival (DR 48 hours; M3)
|
| 0D&D-Master
| 182
| | Sword(R 30', DR 40r, EF as 2-Handed, 2 atWr; C24)
|
| 0D&D-Master
| 183
|
| Telekinesis (1,000-6,000 g.p. weight) -- 2 times/day
|
| DMG1
| 184
| | Telepathy (100 ft. range)
|
| ELH3?
| 185
| | Teleport (no error) - 2 times/day
|
| DMG1
| 186
|
| Teleport (R 10'; X15)
|
| 0D&D-Master
| 187
| | Tracking (DR 6 hours, EF 90% anywhere)
|
| 0D&D-Master
| 188
| | Transmute rock to mud - 2 times/day
|
| DMG1
| 189
|
| Treasure Finding (DR 6T, EF 400')
|
| 0D&D-Master
| 190
| | True seeing
|
| ELH3?
| 191
| | True seeing - 1 time/day
|
| DMG1
| 192
|
| Truesight (DR 5T, EF 120'; '212)
|
| 0D&D-Master
| 193
| | Turn Undead as Cleric L24 (DR 3T)
|
| 0D&D-Master
| 194
| | Turn Undead bonus +6 to roll, +3d6 HD (DR 1T)
|
| 0D&D-Master
| 195
|
| Turn wood- 1 time/day
|
| DMG1
| 196
| | Victory (EF +25 CR Roll, on CRT worst 91-100)
|
| 0D&D-Master
| 197
| | Wall of fire - 2 time/day
|
| DMG1
| 198
|
| Wall of ice - 2 times/day
|
| DMG1
| 199
| | Wall of Iron (R120', EF500sq. ft.;C21)
|
| 0D&D-Master
| 200
| | Wall of thorns - 2 times/day
|
| DMG1
| 201
|
| Weapon damage is +2 hit points
|
| DMG1
| 202
| | Weapon strength bonus + 3 (DR 1T)
|
| 0D&D-Master
| 203
| | Weapon strength bonus + 4 (DR 1T)
|
| 0D&D-Master
| 204
|
| Wielder gets +2 luck bonus on attacks, saves, and checks
| 80000
| DMG3.5?
| 205
| | Wind walk - 1 time/day
|
| DMG1
| 206
| | Wizard eye - 2 times/day
|
| DMG1
| 207
|
| Word of recall - 1 time/day
|
| DMG1
| 208
| | X-ray vision - 2 times/day
|
| DMG1
| 209
|
|
[PC5] Psionicist Classes Group
[Q24.7] Intelligent Item Psionics - Super
| Effect
| gp cost (3E)
| Source
| d170
|
| 1E: Chain lightning (enhanced; 20d6 damage; DC 161)
|
| ELH3?
| 1
| | 1E: Finger of death (heightened to 9th level; DC 191)
|
| ELH3?
| 2
| | 1E: Gate
|
| ELH3?
| 3
|
| 1E: Greater teleport
|
| ELH3?
| 4
| | 1E: Mass heal
|
| ELH3?
| 5
| | 1E: Meteor Swarm (DC 191)
|
| ELH3?
| 6
|
| 1E: Phase Door
|
| ELH3?
| 7
| | 1E: Prismatic Sphere (DC 191)
|
| ELH3?
| 8
| | 1E: Summon monster IX
|
| ELH3?
| 9
|
| 1E: Sunburst (heightened to 9th level; DC 191)
|
| ELH3?
| 10
| | Ability Scores bonus (DR 6T, EF 4 random scores)
|
| 0D&D-Master
| 11
| | Ability Scores bonus (DR 6T, EF all scores)
|
| 0D&D-Master
| 12
|
| AC bonus -10 (DR 6T)
|
| 0D&D-Master
| 13
| | AC bonus -8 (DR 6T)
|
| 0D&D-Master
| 14
| | All of possessor's ability totals permanently raised 2 points each upon pronouncement of a command word (18 maximum)
|
| DMG1
| 15
|
| All of possessor's ability totals raised to 18 each upon pronouncement of a command word
|
| DMG1
| 16
| | Anti-Magic 50% (DR 6T)
|
| 0D&D-Master
| 17
| | Anti-Magic Ray (DR lT, EF 100%)
|
| 0D&D-Master
| 18
|
| Astral projection
|
| ELH3?
| 19
| | Bear’s endurance (wielder only; intensified; +10 enhancement bonus to Constitution)
|
| ELH3?
| 20
| | Blasting (EF 60' x 20', 2d6 + deafen)
|
| 0D&D-Master
| 21
|
| Blend with surroundings (DR 6T)
|
| 0D&D-Master
| 22
| | Bones/exoskeleton/cartilage of opponent turned to jelly - 1 time/day
|
| DMG1
| 23
| | Bull’s strength (wielder only; intensified; +10 enhancement bonus to Strength)
|
| ELH3?
| 24
|
| Cacodemon-like power summons a demon lord, arch-devil, or nycadaemon - 1 time/month
|
| DMG1
| 25
| | Cat’s grace (wielder only; intensified; +10 enhancement bonus to Dexterity)
|
| ELH3?
| 26
| | Clone (R 10'; M6)
|
| 0D&D-Master
| 27
|
| Close Gate*(R 30'; C26)
|
| 0D&D-Master
| 28
| | Container, to 40,000 cn (DR 6 hours)
|
| 0D&D-Master
| 29
| | Container, to 50,000 cn (DR 6 hours)
|
| 0D&D-Master
| 30
|
| Control Dragons (DR ZOT, EF one type, 3 Small or 1 Large)
|
| 0D&D-Master
| 31
| | Control Giants (DR 20T, EF one type, 4
|
| 0D&D-Master
| 32
| | Control Greater Undead (DR ZOT, EF any, 40 HD, 20 cr)
|
| 0D&D-Master
| 33
|
| Control Humans (DR 20T, EF up to 7 HD, 40 HD total, 20 cr)
|
| 0D&D-Master
| 34
| | Create Magical Monsters (R 60', DR 3T, EF 40 HD total; M7)
|
| 0D&D-Master
| 35
| | CreateAnyMonster(R go', DR 4T, EF 40 HD; M8)
|
| 0D&D-Master
| 36
|
| Creeping doom callable- 1 time/day
|
| DMG1
| 37
| | Death spell power of 110%-200% effectiveness with respect to number of levels affected - 1 time/day
|
| DMG1
| 38
| | Deoth ray equal to a finger of death with no saving throw - 1 time/day
|
| DMG1
| 39
|
| Disintegrate (R 60', EF 1 cr; X16)
|
| 0D&D-Master
| 40
| | Dominate monster (DC 191) on contact
|
| ELH3?
| 41
| | Earthquake (R 120 yards, DR lT, EF 175'sq; C13)
|
| 0D&D-Master
| 42
|
| Energy drain (DC 191) on contact
|
| ELH3?
| 43
| | Find the Path (DR 46T; XU)
|
| 0D&D-Master
| 44
| | Force Field (R 120', DR 6T, EF 5000 sq.ft.; M8)
|
| 0D&D-Master
| 45
|
| Foresight (wielder only)
|
| ELH3?
| 46
| | Gate (R 30', DR 1T or d%T; C26)
|
| 0D&D-Master
| 47
| | Gate spell power, 100% effective - 1 time/day
|
| DMG1
| 48
|
| Greater invisibility (wielder only; extended; 40-minute duration)
|
| ELH3?
| 49
| | Haste (wielder only; extended; 40-round duration)
|
| ELH3?
| 50
| | Heal (R Touch; M9)
|
| 0D&D-Master
| 51
|
| Hit points bonus +3 per Hit Die (DR
|
| 0D&D-Master
| 52
| | Immune to Breath Weapons (R Touch, DR 1T)
|
| 0D&D-Master
| 53
| | Immune to Energy Drain (R Touch, DR
|
| 0D&D-Master
| 54
|
| Immunity (DR 40T, EF blocks L1 -3 spells and half effect of magic weapons + L4,L5; M9)
|
| 0D&D-Master
| 55
| | Imprisonment spell power - 1 time/week
|
| DMG1
| 56
| | Inertia control (DR 4 hours, 1 obj)
|
| 0D&D-Master
| 57
|
| Legend lore, commune, or contact higher plane (7th-10th) - 1 time/week
|
| DMG1
| 58
| | Life Trapping
|
| 0D&D-Master
| 59
| | Luck (DR lT, EF Choose result of 1 roll)
|
| 0D&D-Master
| 60
|
| Magical resistance of 50%-75% for possessor upon command word- 1 time/day
|
| DMG1
| 61
| | Major attribute permanently raised to 19 upon command word
|
| DMG1
| 62
| | Maze (R 60', DR 6T to 4r; C26)
|
| 0D&D-Master
| 63
|
| Memorize + 10 bonus spell levels
|
| 0D&D-Master
| 64
| | Memorize + 8 bonus spell levels
|
| 0D&D-Master
| 65
| | Memorize + 9 bonus spell levels
|
| 0D&D-Master
| 66
|
| Metal to Wood (R 120', EF 2,000 cn; C16)
|
| 0D&D-Master
| 67
| | Meteor Swarm (R 240', EF 4 for 8d6 + 8d6 or 8 for 4d6 + 4d6; C26)
|
| 0D&D-Master
| 68
| | Meteorswarm - 1 time/day
|
| DMG1
| 69
|
| Mind Barrier (R lo', DR 48 hours, EF + 8 ST; C24)
|
| 0D&D-Master
| 70
| | Monster summoning VIII- 2 times/day
|
| DMG1
| 71
| | Obliterate* (R 60', EF kill 7 HD; to 12 HD ST at -4, 12 + HD 6d10; C13)
|
| 0D&D-Master
| 72
|
| Open Locks, 110% (DR 6T)
|
| 0D&D-Master
| 73
| | Open Locks, 120% (DR 6T)
|
| 0D&D-Master
| 74
| | Open Mind' (R Touch, EF -8ST; C24)
|
| 0D&D-Master
| 75
|
| Permanence (R 10'; C25)
|
| 0D&D-Master
| 76
| | Pick Pockets, 100% (DR 6T)
|
| 0D&D-Master
| 77
| | Plane shift- 1 time/day
|
| DMG1
| 78
|
| Polymorph any object- 1 time/day
|
| DMG1
| 79
| | Power word blind/kill/stun - 1 time/day
|
| DMG1
| 80
| | Power Word Kill (R 120', EF kill 60 hp, stun 61-100 hp, DR 4T; C26)
|
| 0D&D-Master
| 81
|
| Power WordBlind(R 120', DR up to 40 hp = 4 days, up to 80 hp = 2d4 hrs; C25)
|
| 0D&D-Master
| 82
| | Premonition of death or serious harm to possessor
|
| DMG1
| 83
| | Prismatic spray- 1 time/day
|
| DMG1
| 84
|
| Prismatic Wall (R 60', DR 6T, EF 10'radius or 500 sq.ft.; M9)
|
| 0D&D-Master
| 85
| | Protection from all creatures (DR 6T)
|
| 0D&D-Master
| 86
| | Protection from Magical Detection (DR 6T, EF self + items)
|
| 0D&D-Master
| 87
|
| Raise Dead Fully (R 60', EF up to 8 years dead; C 13)
|
| 0D&D-Master
| 88
| | Random Avangion2 spell, CSL=1, CCL=9 (see [PC7])
|
| DM
| 89
| | Random Avangion2 spell, CSL=2, CCL=8 (see [PC7])
|
| DM
| 90
|
| Random Avangion2 spell, CSL=3, CCL=7 (see [PC7])
|
| DM
| 91
| | Random Bug spell, CSL=3, CCL=7 (see [PC7])
|
| DM
| 92
| | Random Bug spell, CSL=6, CCL=4 (see [PC7])
|
| DM
| 93
|
| Random Bug spell, CSL=9, CCL=1 (see [PC7])
|
| DM
| 94
| | Random Clerical Elemental2 spell, CSL=1, CCL=9 (see [PC7])
|
| DM
| 95
| | Random Clerical Elemental2 spell, CSL=2, CCL=8 (see [PC7])
|
| DM
| 96
|
| Random Clerical Elemental2 spell, CSL=3, CCL=7 (see [PC7])
|
| DM
| 97
| | Random Hero spell, CSL=1, CCL=9 (see [PC7])
|
| DM
| 98
| | Random Hero spell, CSL=2, CCL=8 (see [PC7])
|
| DM
| 99
|
| Random Hero spell, CSL=3, CCL=7 (see [PC7])
|
| DM
| 100
| | Random Hero spell, CSL=4, CCL=6 (see [PC7])
|
| DM
| 101
| | Random Hero spell, CSL=5, CCL=5 (see [PC7])
|
| DM
| 102
|
| Random Immortal0 spell, CSL=9, CCL=1 (see [PC7])
|
| DM
| 103
| | Random Legend spell, CSL=1, CCL=9 (see [PC7])
|
| DM
| 104
| | Random Legend spell, CSL=2, CCL=8 (see [PC7])
|
| DM
| 105
|
| Random Legend spell, CSL=3, CCL=7 (see [PC7])
|
| DM
| 106
| | Random Legend spell, CSL=4, CCL=6 (see [PC7])
|
| DM
| 107
| | Random Legend spell, CSL=5, CCL=5 (see [PC7])
|
| DM
| 108
|
| Random Legend spell, CSL=6, CCL=4 (see [PC7])
|
| DM
| 109
| | Random Legend spell, CSL=7, CCL=3 (see [PC7])
|
| DM
| 110
| | Random Legend spell, CSL=8, CCL=2 (see [PC7])
|
| DM
| 111
|
| Random Lich spell, CSL=0, CCL=10 (see [PC7])
|
| DM
| 112
| | Random Lich spell, CSL=1, CCL=9 (see [PC7])
|
| DM
| 113
| | Random Lich spell, CSL=2, CCL=8 (see [PC7])
|
| DM
| 114
|
| Random Lich spell, CSL=3, CCL=7 (see [PC7])
|
| DM
| 115
| | Random Lich spell, CSL=4, CCL=6 (see [PC7])
|
| DM
| 116
| | Random Lich spell, CSL=5, CCL=5 (see [PC7])
|
| DM
| 117
|
| Random Lich spell, CSL=6, CCL=4 (see [PC7])
|
| DM
| 118
| | Random Lich spell, CSL=7, CCL=3 (see [PC7])
|
| DM
| 119
| | Random Lich spell, CSL=8, CCL=2 (see [PC7])
|
| DM
| 120
|
| Random Psi14 super, CCL=9 (see [PC7])
|
| DM
| 121
| | Random Psi14 ultra, CCL=6 (see [PC7])
|
| DM
| 122
| | Random Psi14 ultra+1, CCL=3 (see [PC7])
|
| DM
| 123
|
| Random Psi7 super, CCL=9 (see [PC7])
|
| DM
| 124
| | Random Psi7 ultra, CCL=6 (see [PC7])
|
| DM
| 125
| | Random Psi7 ultra+1, CCL=3 (see [PC7])
|
| DM
| 126
|
| Random Villain spell, CSL=1, CCL=9 (see [PC7])
|
| DM
| 127
| | Random Villain spell, CSL=2, CCL=8 (see [PC7])
|
| DM
| 128
| | Random Villain spell, CSL=3, CCL=7 (see [PC7])
|
| DM
| 129
|
| Random Villain spell, CSL=4, CCL=6 (see [PC7])
|
| DM
| 130
| | Random Villain spell, CSL=5, CCL=5 (see [PC7])
|
| DM
| 131
| | Random Villain spell, CSL=6, CCL=4 (see [PC7])
|
| DM
| 132
|
| Random Warlord spell, CSL=4, CCL=6 (see [PC7])
|
| DM
| 133
| | Random Warlord spell, CSL=8, CCL=2 (see [PC7])
|
| DM
| 134
| | Regeneration (EF 3hP'r for IT)
|
| 0D&D-Master
| 135
|
| Remove Traps, 100% (DR 6T)
|
| 0D&D-Master
| 136
| | Restoration - 1 time/day
|
| DMG1
| 137
| | Resurrection - 7 times/week
|
| DMG1
| 138
|
| Shades - 2 times/day
|
| DMG1
| 139
| | Shape change - 2 times/day
|
| DMG1
| 140
| | Shapechange (DR 40T, EF any cr or obj 40'/4000cn; M9)
|
| 0D&D-Master
| 141
|
| Smash attack (DR 1T)
|
| 0D&D-Master
| 142
| | Spell absorption, 19-24 levels- 1 time/week
|
| DMG1
| 143
| | Spell damage bonus, + 3/die (DR 1 spell)
|
| 0D&D-Master
| 144
|
| Spell damage bonus,-+ 4/die (DR 1 spell)
|
| 0D&D-Master
| 145
| | Stoneskin (wielder only; extended; 400-minute duration)
|
| ELH3?
| 146
| | Summon 1 of each type of elemental, 16 hit dice each, no need for control - 1 time/week
|
| DMG1
| 147
|
| Summon diinn or efreet lord (8 h.p./die, f 2 "to hit" and +4 damage) for 1 day of service- 1 time/week
|
| DMG1
| 148
| | Super sleep spell affects double the number of creatures plus up to 2 5th or 6th and 1 7th or 8th level creature
|
| DMG1
| 149
| | Teleport any Object (EF 1 cr/obj/lO' cube or seif safe, -2 save other; C24)
|
| 0D&D-Master
| 150
|
| Temporal stasis, no saving throw, upon touch - 1 time/month
|
| DMG1
| 151
| | Time stop of twice normal duration - 1 time/week
|
| DMG1
| 152
| | Timestop (DR 1 + ld4r; M10)
|
| 0D&D-Master
| 153
|
| Total fire/heat resistance for all creatures within 20' of the item
|
| DMG1
| 154
| | Total immunity from all forms of cold
|
| DMG1
| 155
| | Total immunity from all forms of mental and psionic attacks
|
| DMG1
| 156
|
| Trap the soul with 90% effectiveness- 1 time/month
|
| DMG1
| 157
| | Travel(DR 40T, MV 360'/720'gaseous;
|
| 0D&D-Master
| 158
| | Triple weapon damage (DR 1T)
|
| 0D&D-Master
| 159
|
| Turn Undead as Cleric L36 (DR 3T)
|
| 0D&D-Master
| 160
| | User can cast combination spells (if a spell caster) as follows (d4):
|
| DMG1
| 161
| | Vanish -2 timeslday
|
| DMG1
| 162
|
| Vision - 1 time/day
|
| DMG1
| 163
| | Weapon strength bonus + 5 (DR 1T)
|
| 0D&D-Master
| 164
| | Weather Control (DR Conc., EF 240 yards; C16)
|
| 0D&D-Master
| 165
|
| Wish - 1 time/day
|
| DMG1
| 166
| | Wish (M10)
|
| 0D&D-Master
| 167
| | Word of Recall (X9)
|
| 0D&D-Master
| 168
|
| X-Ray Vision (R 30', DR 1T)
|
| 0D&D-Master
| 169
| | Youth restored to creature touched - 1 time/month
|
| DMG1
| 170
|
|
[PC5] Psionicist Classes Group
Astral Construct3
| Level
| KXP
| Psi3 123 456 789
|
| 1
| 1 (owe)
| c-- --- ---
| | 2
| 8
| 0-- --- ---
| | 3
| 27
| 1-- --- ---
|
| 4
| 64
| 2c- --- ---
| | 5
| 125
| 30- --- ---
| | 6
| 216
| 31- --- ---
|
| 7
| 343
| 33c --- ---
| | 8
| 512
| 330 --- ---
| | 9
| 729
| 331 --- ---
|
| 10
| 1000
| 332 c-- ---
| | 11
| 1300
| 333 0-- ---
| | 12
| 1600
| 333 1-- ---
|
| 13
| 1900
| 333 2c- ---
| | 14
| 2200
| 333 30- ---
| | 15
| 2500
| 333 31- ---
|
| 16
| 2800
| 333 32c ---
| | 17
| 3100
| 333 330 ---
| | 18
| 3400
| 333 331 ---
|
| 19
| 3700
| 333 332 c--
| | 20
| 4000
| 333 333 0--
| | 21
| 4300
| 333 333 1--
|
| 22
| 4600
| 333 333 2c-
| | 23
| 4900
| 333 333 30-
| | 24
| 5200
| 333 333 31-
|
| 25
| 5500
| 333 333 32-
| | 26
| 5800
| 333 333 32c
| | 27
| 6100
| 333 333 330
|
| 28
| 6400
| 333 333 331
| | 29
| 6700
| 333 333 332
| | 30
| 7000
| 333 333 333
|
| 31
| 7300
| 333 333 333
| | 32
| 7600
| 333 333 333
| | 33
| 7900
| 333 333 333
|
| 34
| 8200
| 333 333 333
| | 35
| 8500
| 333 333 333
| | 36
| 8800
| 333 333 333
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 5 3 8 2 3 1 0 1
| | +2
| 5 4 8 2 3 1 0 2
| | +3
| 6 4 8 3 4 2 0 2
|
| +4
| 6 5 8 3 4 2 1 3
| | +5
| 6 5 9 3 4 2 1 3
| | +6
| 6 6 9 4 5 3 1 4
|
| +7
| 7 6 9 4 5 3 2 4
| | +8
| 7 7 9 4 5 4 2 5
| | +9
| 7 7 10 5 6 4 2 5
|
| +10
| 7 8 10 5 6 4 3 6
| | +11
| 8 8 10 5 6 5 3 6
| | +12
| 8 9 10 6 7 5 3 7
|
| +13
| 8 9 11 6 7 6 4 7
| | +14
| 8 10 11 6 7 6 4 8
| | +15
| 9 10 11 7 8 6 4 8
|
| +16
| 9 11 11 7 8 7 5 9
| | +17
| 9 11 12 7 9 7 5 9
| | +18
| 9 12 12 8 9 8 5 10
|
|
| Requisites:
| Str 6+level, Dex 4+level, Con 5+level, Int 2+level, Wis 3+level, Chr 1+level
| | Alignment:
| any
| | HD/level:
| & 1d0+level
| | Weapon Prof.:
| & 1+level/3
| | To Hit Table:
| Mon
| | Save Table:
| Psi
| | Reference:
| DM / PsiHB3
| | Groups:
| Psionicist, Monster
| |
|
|
|
| This class can be considered Psionicist group in addition to Monster group if you have ArchPsi1, Psi3 or PsychicWarrior3 class.
| | Gets Psi3 powers (at a rather slow rate). Gets a stat bonus of your choice to the progression.
| | Psi3 PSPs = (LVL*LVL+LVL*10+Stat-14)/4. Example: Level 1 character with a Stat=18 has (1*1+1*10+18-14)/4 = 3 PSPs.
| | Also gets 1 ACP (Astral Construct Point) per level. These ACPs return at a rate of LVL/4+1 per turn, round down.
| | Level 1: Enemies need a +2 weapon to hit you.
| | Level 1: You may use Astral Projection; but in this case, you cannot use P actions or physically attack at all.
| | Level 1: Pick an ability below. Even though these mechanics are "5th edition"-like, these are not "5th edition" picks for Custom5.
| | I. ½M, 1 ACP: Twist an effect on a target (use ER to resist)
| | II. 1M, 1 ACP: Combine two groups of enemies into one group (no save).
| | III. 1M, 1 ACP: Lock a door; it requires an Open Locks roll at -25*LVL, a combined Str (using the MR calculation) check at -10*LVL, or LVL Knock spells to open the door. If using "?" (Question Marks) in the dungeon for wandering encounters, you can alternatively simply erase a "?".
| | Level 3: Pick another ability from I-III above. If you pick an ability more than once, M action costs go to V, V costs go to 0 (zero action).
| | Level 5: Pick another ability from I-III above. If you pick an ability more than once, M action costs go to V, V costs go to 0 (zero action).
| | Level 9: Pick an ability below:
| | IV. ½M, 2 ACP: Remove a BlahR from 1 target, Halve the irrBlahR from 1 target, or Halve the BlahR from a group (no ER)
| | V. 1M, 3 ACP: Become Insubstantial for 1 turn; you can pass through objects/walls (including Wall spells, but not Wards)
| | VI. 1M, 3 ACP: One group Stopped (cannot move or use V actions) (InnR to resist). If used against 1 target, gets no InnR.
| | Level 11: Pick another ability from I-VI above. If you pick an ability more than once, M action costs go to V, V costs go to 0 (zero action).
| | Level 13: Pick another ability from I-VI above. If you pick an ability more than once, M action costs go to V, V costs go to 0 (zero action).
| | Level 18: Pick an ability below:
| | VII. ½M, 4 ACP: Remove a racial ability or immunity from a group (ER to resist). If used against 1 target, gets no ER.
| | VIII. 1M, 5 ACP: Time Stop (as spell, use InnR to resist). If used against 1 target, gets no InnR.
| | IX. 1M, 6 ACP: Restore the MF/PF/TF/PsiF/TechF in area, Tempus Lawfulness, repair other forms of discontinuities/tears
| | Level 20: Pick another ability from I-IX above. If you pick an ability more than once, M action costs go to V, V costs go to 0 (zero action).
| | Level 22: Pick another ability from I-IX above. If you pick an ability more than once, M action costs go to V, V costs go to 0 (zero action).
| | Level 27: Pick an ability below (you will get only one pick from this chart):
| | X. ½M, 8 ACP:
| | XI. 1M, 9 ACP: Become Immaterial for 1 turn: Insubstantial (see V above), immune to matter & energy, can't be targetted.
| | XII. 1M, 10 ACP:
|
|
[PC5] Psionicist Classes Group
Basic Psi3 Information
| Psi3 Wild Talents
| |
| | There are two methods for "Wild Talents" in Psi3. Neither require you to pick a discipline. Your Caster Level (CL) is half of your highest level. You may switch between methods during a reset.
| |
| | Wild Talent Method 1
| |
| | This method does not require feats.
| |
| | Wild Talent Psi3 Calculation = Stat+HNCL-12
| | where "Stat" is any ability score you choose, and "HNCL" is "Highest Non-Concordant Level" (e.g. the highest level among your classes).
| |
| | Use the progression below for powers gained (no stat bonus). Can trade one 1st for four 0th level powers.
| | You can never access powers greater than SL=7 with this wild talent.
| |
|
|
| HNCL
| Psi3 Wild 123 456 7
| | 0-2
| 1-- --- -
|
| 3-5
| 2-- --- -
| | 6-8
| 21- --- -
| | 9-11
| 32- --- -
|
| 12-14
| 321 --- -
| | 15-17
| 432 --- -
| | 18-20
| 432 1-- -
|
| 21-23
| 543 2-- -
| | 24-26
| 543 21- -
| | 27-29
| 654 32- -
|
| 30-32
| 654 321 -
| | 33-34
| 765 432 -
| | 36+
| 765 432 1
|
|
|
| | Wild Talent Method 2
| |
| | This method requires feats, but you are not limited by how many powers you have, and you can get higher level powers faster.
| |
| | Wild Talent Psi3 Calculation = (Str+Dex+Con+Int+Wis+Chr-60) / 6 + HNCL*3
| |
| | You get no powers for "free", you need to spend feats.
| | Each feat spent gives your highest level in Psi3 power levels. A 0 level Psi3 power costs ¼ of a power level.
| | You need to be at least level equal to double the power level to use a power (e.g. you need to be 2nd level to use a 1st level power).
| | You can never access powers greater than SL=9 with this wild talent.
|
|
[PC5] Psionicist Classes Group
[Q3.0] Level 0 Psi3 Powers
| ##
| Level 0 Powers
| Discip.
| Short Description
| Source
|
| 1
| Bolt
| Metcre
| You create a short-lived bolt, arrow or bullet.
| PsiHB3
| | 2
| Burst
| Psyport
| Target speed improves by 5 ft. for one round.
| PsiHB3
| | 3
| Catfall
| Psyport
| You recover well from a fall.
| PsiHB3
|
| 4
| Control Shadow
| Psykin
| You control a normal shadow like a puppet.
| PsiHB3
| | 5
| Daze
| Telep
| Creature loses next action.
| PsiHB3
| | 6
| Detect Psionics
| Clasen
| You detect the presence of psionic activity.
| PsiHB3
|
| 7
| Distract
| Telep
| Subject's mind wanders, imparting -1 penalty on some actions.
| PsiHB3
| | 8
| Elfsight
| Psymet
| You have lowlight vision.
| PsiHB3
| | 9
| Far Hand
| Psykin
| Minor telekinesis
| PsiHB3
|
| 10
| Far Punch
| Psykin
| Telekinetic punch deals 1 damage.
| PsiHB3
| | 11
| Finger of Fire
| Metcre
| You deal 1d3 fire damage to one foe.
| PsiHB3
| | 12
| Float
| Psyport
| You buoy a target in water or other liquid.
| PsiHB3
|
| 13
| Inkling
| Clasen
| You are 50% likely to know whether an intended action is good or bad.
| PsiHB3
| | 14
| Know Direction
| Clasen
| You know which way is north.
| PsiHB3
| | 15
| Lesser Natural Armor
| Psymet
| You gain +1 natural armor bonus.
| PsiHB3
|
| 16
| Missive
| Telep
| You send a one-way telepathic message to subject.
| PsiHB3
| | 17
| My Light
| Psykin
| Your eyes emit 20-ft. cone of light.
| PsiHB3
| | 18
| Talons
| Psymet
| Your unarmed attacks do +1 damage.
| PsiHB3
|
| 19
| Telempathic Projection
| Telep
| You modify subject's emotions.
| PsiHB3
| | 20
| Trinket
| Metcre
| You create a short-lived trinket.
| PsiHB3
| | 21
| Verve
| Psymet
| You gain 1 temporary hit point.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.1] Level 1 Psi3 Powers
| ##
| Level 1 Powers
| Discip.
| Short Description
| Source
|
| 1
| Astral Construct I
| Metcre
| Creates astral construct to fight for you.
| PsiHB3
| | 2
| Attraction
| Telep
| Subject has mild attraction you specify.
| PsiHB3
| | 3
| Biocurrent
| Psykin
| Continuous bioelectrical current deals 1d4 electrical dmg/r to up to 2 cr.
| PsiHB3
|
| 4
| Biofeedback
| Psymet
| Self control allows you to take some damage as subdual damage.
| PsiHB3
| | 5
| Bite of the Wolf
| Psymet
| Your base bite attack does 1d8 damage.
| PsiHB3
| | 6
| Call Weaponry
| Psyport
| Never lack for a weapon.
| PsiHB3
|
| 7
| Charm Person
| Telep
| Makes one person your friend.
| PsiHB3
| | 8
| Combat Precognition
| Clasen
| You gain a +1 insight bonus to AC.
| PsiHB3
| | 9
| Compression
| Psymet
| You shrink 10%/level (max -50%).
| PsiHB3
|
| 10
| Conceal Thoughts
| Telep
| You conceal your motives.
| PsiHB3
| | 11
| Control Light
| Psykin
| Control light levels up or down 20%/level.
| PsiHB3
| | 12
| Control Object
| Psykin
| You telekinetically animate a small object.
| PsiHB3
|
| 13
| Create Sound
| Psykin
| You create the sound you desire.
| PsiHB3
| | 14
| Demoralize
| Telep
| Foes suffer -1 penalty on some actions.
| PsiHB3
| | 15
| Destiny Dissonance
| Clasen
| Your touch hurts your opponent's mind, dealing 1d8 subdual damage.
| PsiHB3
|
| 16
| Disable
| Telep
| Subjects incorrectly believe they are disabled.
| PsiHB3
| | 17
| Dissipating Touch
| Psyport
| Touch deals 1d8 damage.
| PsiHB3
| | 18
| Empathic Transfer
| Psymet
| You absorb others' hurts.
| PsiHB3
|
| 19
| Empathy
| Telep
| You know the subject's surface emotions.
| PsiHB3
| | 20
| Expanded Vision
| Clasen
| Wider vision allows you to see more.
| PsiHB3
| | 21
| Feather Fall
| Psyport
| Objects or creatures fall slowly.
| PsiHB3
|
| 22
| Feel Light
| Psymet
| You use tactile sensation to see.
| PsiHB3
| | 23
| Feel Sound
| Psymet
| You use tactile sensation to hear.
| PsiHB3
| | 24
| Firefall
| Metcre
| Fiery sparks deal 1d4 fire damage in 10 ft. radius.
| PsiHB3
|
| 25
| Grease
| Metcre
| Makes 10 ft. square or one object slippery.
| PsiHB3
| | 26
| Hammer
| Psymet
| Touch deals 1d8 bludgeoning damage.
| PsiHB3
| | 27
| Hear Light
| Psymet
| You use auditory sensation to see.
| PsiHB3
|
| 28
| Hustle
| Psymet
| You gain one extra partial action.
| PsiHB3
| | 29
| Identify
| Clasen
| Identify single feature of psionic item.
| PsiHB3
| | 30
| Know Location
| Clasen
| You know, generally, where you are.
| PsiHB3
|
| 31
| Lesser Cell Adjustment
| Psymet
| You heal 1d8 hp, +1 to next poison/disease save, or heal 1 ability point.
| PsiHB3
| | 32
| Lesser Concussion
| Psykin
| Pummel foe for 1d6 damage.
| PsiHB3
| | 33
| Lesser Metaphysical Wpn
| Clasen
| Weapon gains +1 bonus.
| PsiHB3
|
| 34
| Lesser Mind Link
| Telep
| You forge a limited mental bond with another creature.
| PsiHB3
| | 35
| Minor Creation
| Metcre
| Creates one cloth or wood object.
| PsiHB3
| | 36
| Molecular Agitation
| Psykin
| You heat a creature or object.
| PsiHB3
|
| 37
| Object Reading
| Clasen
| You know about an object's past.
| PsiHB3
| | 38
| Psycholuminesence
| Clasen
| Object sheds 20-ft. radius light.
| PsiHB3
| | 39
| See Sound
| Psymet
| You use visual sensation to hear.
| PsiHB3
|
| 40
| Sense Link
| Telep
| You sense what the subject senses (one sense)
| PsiHB3
| | 41
| Skate
| Psyport
| Target slides (skillfully) along the ground as if ice.
| PsiHB3
| | 42
| Spider Climb
| Psyport
| Target can walk on walls and ceilings.
| PsiHB3
|
| 43
| Steadfast Gaze
| Clasen
| Gaze attacks hold no terror for you.
| PsiHB3
| | 44
| Stomp
| Psykin
| Shock waves in the ground knock your foes prone.
| PsiHB3
| | 45
| Vigor
| Psymet
| You gain 3 temporary hit points.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.2] Level 2 Psi3 Powers
| ##
| Level 2 Powers
| Discip.
| Short Description
| Source
|
| 1
| Animal Affinity
| Psymet
| You possess one ability score or the natural armor of a chosen animal.
| PsiHB3
| | 2
| Astral Construct II
| Metcre
| Create astral construct to fight for you.
| PsiHB3
| | 3
| Augury
| Clasen
| You find out if intended actions will be good or bad.
| PsiHB3
|
| 4
| Aversion
| Telep
| Subject has aversion you specify.
| PsiHB3
| | 5
| Body Equilibrium
| Psymet
| You can walk on nonsolid surfaces.
| PsiHB3
| | 6
| Brain Lock
| Telep
| Subject cannot move or take any mental actions.
| PsiHB3
|
| 7
| Burning Ray
| Metcre
| Fiery ray deals 3d6 damage to foe.
| PsiHB3
| | 8
| Cell Adjustment
| Psymet
| You heal 3d6 dmg, bonus to next poison/disease save, or heal 2 ability pts.
| PsiHB3
| | 9
| Chameleon
| Psymet
| Gain a +10 enhancement bonus to Hide checks.
| PsiHB3
|
| 10
| Clairaudience/Clairvoy.
| Clasen
| Hear or see at a distance.
| PsiHB3
| | 11
| Claws of the Bear
| Psymet
| You gain a claw attack that inflicts 1d12 damage.
| PsiHB3
| | 12
| Combat Prescience
| Clasen
| +2 insight bonus to your attack roll.
| PsiHB3
|
| 13
| Concussion
| Psykin
| Pummel foe for 3d6 damage.
| PsiHB3
| | 14
| Control Body
| Psykin
| You take rudimentary control of foe's limbs.
| PsiHB3
| | 15
| Control Flames
| Psykin
| You control heat and movement of a fire.
| PsiHB3
|
| 16
| Control Wind
| Psykin
| Wind increased/decreased by up to 10 mph + 5 mph/level.
| PsiHB3
| | 17
| Darkvision
| Clasen
| You can see in the dark.
| PsiHB3
| | 18
| Detect Thoughts
| Telep
| You detect subject's surface thoughts.
| PsiHB3
|
| 19
| Ecto Puppet
| Metcre
| You directly control an astral construct.
| PsiHB3
| | 20
| Ectoplasmic Cocoon
| Metcre
| You encapsulate a foe so it can't move.
| PsiHB3
| | 21
| Expansion
| Psymet
| You grow +10%/level (max +100%).
| PsiHB3
|
| 22
| Glide
| Psyport
| Subject glides at speed of 20.
| PsiHB3
| | 23
| Inflict Pain
| Telep
| Your mental attack deals 3d6 damage.
| PsiHB3
| | 24
| Intrusive Sense Link
| Telep
| Subject senses what you sense.
| PsiHB3
|
| 25
| Invisibility
| Psykin
| Subject is invisible for 10 min./level or until it attacks.
| PsiHB3
| | 26
| Knock
| Psyport
| Opens locked or psionically locked doors.
| PsiHB3
| | 27
| Levitate
| Psyport
| Subject moves up and down at your direction.
| PsiHB3
|
| 28
| Painful Touch
| Psymet
| Your unarmed attacks deal extra 1d6 subdual damage.
| PsiHB3
| | 29
| Psionic Lock
| Psyport
| Psionically locks a portal or chest.
| PsiHB3
| | 30
| Recall Pain
| Clasen
| Foe takes damage from painful memory.
| PsiHB3
|
| 31
| See Invisibility
| Clasen
| Reveals invisible creatures or objects.
| PsiHB3
| | 32
| Sense Psychoportation
| Psyport
| Know when others use this discipline.
| PsiHB3
| | 33
| Sensitivity to Psychic Imp.
| Clasen
| You can find out about an area's past.
| PsiHB3
|
| 34
| Sever the Tie
| Psykin
| You deal 3d8 damage to undead in 10 ft. radius.
| PsiHB3
| | 35
| Sudden Minor Creation
| Metcre
| Quickly create cloth or wood object.
| PsiHB3
| | 36
| Suggestion
| Telep
| Compels subject to follow suggested action.
| PsiHB3
|
| 37
| Sustenance
| Psymet
| You can go without food and water.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.3] Level 3 Psi3 Powers
| ##
| Level 3 Powers
| Discip.
| Short Description
| Source
|
| 1
| Astral Construct III
| Metcre
| Astral construct fights for you.
| PsiHB3
| | 2
| Astral Steed
| Psyport
| Astral steed appears for one hour/level.
| PsiHB3
| | 3
| Bite of the Tiger
| Psymet
| Your base bite attack does 2d8 damage.
| PsiHB3
|
| 4
| Charm Monster
| Telep
| Makes monster believe it is your ally.
| PsiHB3
| | 5
| Claws of the Vampire
| Psymet
| Your base unarmed attack does 1d8 damage. You heal the same amount.
| PsiHB3
| | 6
| Cone of Sound
| Psykin
| Sonic energy inflicts 5d4 sonic damage.
| PsiHB3
|
| 7
| Control Sound
| Psykin
| You can create very specific sounds.
| PsiHB3
| | 8
| Create Food and Water
| Metcre
| Feeds three humans or one horse/level.
| PsiHB3
| | 9
| Crisis of Breath
| Telep
| You disrupt the target's breathing.
| PsiHB3
|
| 10
| Danger Sense
| Clasen
| +2 bonus vs. trap.
| PsiHB3
| | 11
| Dimension Slide
| Psyport
| Instantly move to any spot you can see in Close range.
| PsiHB3
| | 12
| Displacement
| Psymet
| Attacks miss subject 50% of the time.
| PsiHB3
|
| 13
| Duodimensional Hand
| Psymet
| Your unarmed attacks do slashing damage with an increased crit range.
| PsiHB3
| | 14
| Ectoplasmic Form
| Psymet
| Your amorphous form is hard to hurt.
| PsiHB3
| | 15
| False Sensory Input
| Telep
| You falsify one of the target's senses.
| PsiHB3
|
| 16
| Fate Link
| Telep
| You link the fates of two targets.
| PsiHB3
| | 17
| Fly
| Psyport
| Subject flies at speed of 90.
| PsiHB3
| | 18
| Greater Concussion
| Psykin
| Pummel foe for 5d6 damage.
| PsiHB3
|
| 19
| Improved Biofeedback
| Psymet
| You take charge of your body's damage.
| PsiHB3
| | 20
| Invisibility Purge
| Clasen
| Dispels invisibility within 5 ft./level.
| PsiHB3
| | 21
| Lesser Domination
| Telep
| Forces subject to obey your will.
| PsiHB3
|
| 22
| Metaphysical Weapon
| Metcre
| Weapon gains +3 enhancement bonus.
| PsiHB3
| | 23
| Mind Link
| Telep
| You have a mental bond with others.
| PsiHB3
| | 24
| Negate Psionics
| Psykin
| Cancels psionic powers and effects.
| PsiHB3
|
| 25
| Nondetection
| Clasen
| Hides subject from Clairsentient powers, and remote viewing.
| PsiHB3
| | 26
| Poison Sense
| Clasen
| Sense poison in 30-ft. radius.
| PsiHB3
| | 27
| Rejuvenation
| Psymet
| You heal 1 point temp. ability damage/hour.
| PsiHB3
|
| 28
| Remote View
| Clasen
| You see subject from a distance.
| PsiHB3
| | 29
| Schism
| Telep
| Splits your mind into two independently functional parts.
| PsiHB3
| | 30
| Time Hop
| Psyport
| Subject hops forward in time 3d6 rounds.
| PsiHB3
|
| 31
| Ubiquitous Vision
| Clasen
| You have all-around vision.
| PsiHB3
| | 32
| Undead Sense
| Clasen
| You sense the presence of undead.
| PsiHB3
| | 33
| Whitefire
| Metcre
| Deals 5d4 fire damage in 20 ft. radius.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.4] Level 4 Psi3 Powers
| ##
| Level 4 Powers
| Discip.
| Short Description
| Source
|
| 1
| Amplified Invisibility
| Psykin
| Attack once and stay unseen.
| PsiHB3
| | 2
| Anchored Navigation
| Clasen
| You navigate from a fixed reference point that you mentally sense.
| PsiHB3
| | 3
| Astral Construct IV
| Metcre
| Astral construct fights for you.
| PsiHB3
|
| 4
| Aura Sight
| Clasen
| You can read things in other's auras.
| PsiHB3
| | 5
| Detect Remote Viewing
| Clasen
| You know when others spy on you remotely.
| PsiHB3
| | 6
| Dimension Door
| Psyport
| Teleports you and 500 lb., 90 ft./level.
| PsiHB3
|
| 7
| Dimensional Anchor
| Psyport
| Bars extradimensional movement.
| PsiHB3
| | 8
| Dismiss Ectoplasm
| Metcre
| Dissipates ectoplasmic targets.
| PsiHB3
| | 9
| Dismissal
| Psyport
| Forces a creature to return to a native plane.
| PsiHB3
|
| 10
| Dissolving Touch
| Psymet
| Your acid touch deals 7d6 acid damage.
| PsiHB3
| | 11
| Divination
| Clasen
| Gain specific advice for proposed actions.
| PsiHB3
| | 12
| Domination
| Telep
| Subject obeys your will.
| PsiHB3
|
| 13
| Fabricate
| Metcre
| Transforms raw goods to finished items.
| PsiHB3
| | 14
| Fatal Attraction
| Telep
| Implants death urge in target.
| PsiHB3
| | 15
| Fate of One
| Clasen
| You can reroll a bad roll.
| PsiHB3
|
| 16
| Forced Mind Link
| Telep
| Creates mental bond with unwilling target.
| PsiHB3
| | 17
| Freedom of Movement
| Psyport
| Move normally despite impediments.
| PsiHB3
| | 18
| Immovability
| Psymet
| You are almost impossible to move.
| PsiHB3
|
| 19
| Inertial Barrier
| Psykin
| Subject gains damage reduction (10/+5).
| PsiHB3
| | 20
| Mass Concussion
| Psykin
| Foes take 7d4 damage in 20 ft. radius.
| PsiHB3
| | 21
| Mindwipe
| Telep
| Target's recent experiences wiped away.
| PsiHB3
|
| 22
| Polymorph Self
| Psymet
| You assume a new form.
| PsiHB3
| | 23
| Psychofeedback
| Psymet
| You can use power points to boost your Str, Con, and/or Dex ability mods.
| PsiHB3
| | 24
| Quintessence
| Metcre
| You collapse a bit of time into a physical substance.
| PsiHB3
|
| 25
| Tailor Memory
| Telep
| False memory implanted in target.
| PsiHB3
| | 26
| Telekinesis
| Psykin
| Lift or move 25 lb./level at long range.
| PsiHB3
| | 27
| Wall of Ectoplasm
| Metcre
| You create a protective barrier.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.5] Level 5 Psi3 Powers
| ##
| Level 5 Powers
| Discip.
| Short Description
| Source
|
| 1
| Adapt Body
| Psymet
| You adapt your body to hostile environments.
| PsiHB3
| | 2
| Astral Construct V
| Metcre
| Astral construct fights for you.
| PsiHB3
| | 3
| Baleful Teleport
| Psyport
| Destructive teleport deals 9d6 damage.
| PsiHB3
|
| 4
| Brilliant Blast
| Psykin
| Light blast inflicts 9d4 damage in 20' radius.
| PsiHB3
| | 5
| Catapsi
| Telep
| Psychic static is a drag on power manifestation.
| PsiHB3
| | 6
| Clairtangency
| Psykin
| You can use Far Hand at any distance.
| PsiHB3
|
| 7
| Ectoplasmic Armor
| Metcre
| You gain a +10 armor bonus.
| PsiHB3
| | 8
| Ectoplasmic Shambler
| Metcre
| Fog-like predator engulfs foes, dealing 2 dmg/r to foes while surrounded.
| PsiHB3
| | 9
| Energy Barrier
| Psymet
| You convert energy attacks to harmless light.
| PsiHB3
|
| 10
| Graft Weapon
| Psymet
| A weapon becomes a natural part of you.
| PsiHB3
| | 11
| Greater Domination
| Telep
| Subject obeys your will.
| PsiHB3
| | 12
| Incarnate
| Metcre
| You make some psionic effects permanent.
| PsiHB3
|
| 13
| Major Creation
| Metcre
| As Minor Creation, plus stone and metal.
| PsiHB3
| | 14
| Metaconcert
| Telep
| Mental concert of 2+ psions increases the total power of the participants.
| PsiHB3
| | 15
| Metamorphosis
| Psymet
| You take the form of creatures and objects.
| PsiHB3
|
| 16
| Mind Probe
| Telep
| You discover the target's secret thoughts.
| PsiHB3
| | 17
| Molecular Rearrangement
| Psykin
| You transmute one metal to another.
| PsiHB3
| | 18
| Natural Armor
| Psymet
| You gain +4 natural armor bonus.
| PsiHB3
|
| 19
| Power Resistance
| Clasen
| You gain power resistance.
| PsiHB3
| | 20
| Psychic Vampire
| Psykin
| Your touch attacks drains 2 power points/level from foe, which you gain.
| PsiHB3
| | 21
| Recall Agony
| Clasen
| Foe takes more damage from painful memory.
| PsiHB3
|
| 22
| Sending
| Psyport
| Delivers short message anywhere instantly.
| PsiHB3
| | 23
| Sense Psionics
| Clasen
| You sense psionic powers and effects.
| PsiHB3
| | 24
| Teleport
| Psyport
| Instantly transports you anywhere.
| PsiHB3
|
| 25
| Teleport Trigger
| Psyport
| Predetermined event triggers teleport.
| PsiHB3
| | 26
| True Seeing
| Clasen
| See all things as they really are.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.6] Level 6 Psi3 Powers
| ##
| Level 6 Powers
| Discip.
| Short Description
| Source
|
| 1
| Ablating
| Psykin
| You are buffered from one Negate Psionics effect.
| PsiHB3
| | 2
| Astral Construct VI
| Metcre
| Astral construct fights for you.
| PsiHB3
| | 3
| Aura Alteration
| Telep
| Targets seems something it is not.
| PsiHB3
|
| 4
| Banishment
| Psyport
| Banishes extraplanar creatures.
| PsiHB3
| | 5
| Breath of the Dragon
| Psymet
| Breath fire for 11d4 damage.
| PsiHB3
| | 6
| Disintegrate
| Psykin
| One creature or object vanishes.
| PsiHB3
|
| 7
| Ethereal Jaunt
| Psyport
| You become ethereal for one round/level.
| PsiHB3
| | 8
| Flaming Shroud
| Metcre
| Encased foe takes 11d6 fire damage.
| PsiHB3
| | 9
| Greater Biocurrent
| Psykin
| Continuous bioelectrical current, 4d6 electrical dmg/r to up to 4 creatures.
| PsiHB3
|
| 10
| Improved Fabricate
| Metcre
| As Fabricate, but ten times as much.
| PsiHB3
| | 11
| Improved Fly
| Psyport
| Subject flies at speed of 180.
| PsiHB3
| | 12
| Improved Vigor
| Psymet
| You gain 13 temporary hit points.
| PsiHB3
|
| 13
| Mass Suggestion
| Telep
| Many targets follow suggested action.
| PsiHB3
| | 14
| Mind Switch
| Telep
| You switch minds with another.
| PsiHB3
| | 15
| Null Psionics Field
| Psykin
| Negates psionics within 10 ft.
| PsiHB3
|
| 16
| Precognition
| Clasen
| More in-depth than Divination.
| PsiHB3
| | 17
| Remote View Trap
| Clasen
| Enemy remote viewers take 4d4 damage.
| PsiHB3
| | 18
| Retrieve
| Psykin
| You teleport to your hand an item you can see.
| PsiHB3
|
| 19
| Shield of Prudence
| Clasen
| +6 insight bonus to AC.
| PsiHB3
| | 20
| Suspend Life
| Psymet
| Your life functions slow to imperceptibility.
| PsiHB3
| | 21
| Trace Teleport
| Psyport
| Learn origin or goal of subject's Teleport.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.7] Level 7 Psi3 Powers
| ##
| Level 7 Powers
| Discip.
| Short Description
| Source
|
| 1
| Astral Construct VII
| Metcre
| Astral construct fights for you.
| PsiHB3
| | 2
| Contingency
| Metcre
| Sets trigger condition for another power.
| PsiHB3
| | 3
| Divert Teleport
| Psyport
| Choose destination for another's Teleport.
| PsiHB3
|
| 4
| Emulate Power
| Clasen
| Manifest any psion power 6th-level and less.
| PsiHB3
| | 5
| Energy Conversion
| Psymet
| You convert energy attacks to one ray energy attack of your own.
| PsiHB3
| | 6
| Etherealness
| Psyport
| Travel to the Ethereal Plane with companions.
| PsiHB3
|
| 7
| Fission
| Psymet
| You briefly duplicate yourself.
| PsiHB3
| | 8
| Imp. Anchored Navigation
| Clasen
| You can navigate from a fixed point even across planar boundaries.
| PsiHB3
| | 9
| Improved Telekinesis
| Psykin
| Lift or move 50 lb./level at long range.
| PsiHB3
|
| 10
| Insanity
| Telep
| Subject is permanently wacky.
| PsiHB3
| | 11
| Mass Cocoon
| Metcre
| Ectoplasmic Cocoon, but bigger.
| PsiHB3
| | 12
| Mass Domination
| Telep
| Many targets subject to your will.
| PsiHB3
|
| 13
| Oak Body
| Psymet
| You body becomes living wood.
| PsiHB3
| | 14
| Phase Door
| Psyport
| Invisible passage through wood or stone.
| PsiHB3
| | 15
| Plane Shift
| Psyport
| Up to eight subjects travel to another plane.
| PsiHB3
|
| 16
| Reddopsi
| Psykin
| Foe's power rebounds on her.
| PsiHB3
| | 17
| Sequester
| Clasen
| Subject invisible to sight and remote viewing.
| PsiHB3
| | 18
| Teleport Without Error
| Psyport
| As Teleport with no off-targets.
| PsiHB3
|
| 19
| True Concussion
| Psykin
| Pummels foe for 13d6 damage.
| PsiHB3
| | 20
| Ultrablast
| Telep
| Your mental scream deals 13d4 damage.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.8] Level 8 Psi3 Powers
| ##
| Level 8 Powers
| Discip.
| Short Description
| Source
|
| 1
| Astral Construct VIII
| Metcre
| Astral construct fights for you.
| PsiHB3
| | 2
| Dream Travel
| Psyport
| You travel to other places through dreams.
| PsiHB3
| | 3
| Foresight
| Clasen
| Psionic senses warn you of impending danger.
| PsiHB3
|
| 4
| Hypercognition
| Clasen
| You can deduce almost anything.
| PsiHB3
| | 5
| Improved Clairtangency
| Psykin
| You use Telekinesis at any distance.
| PsiHB3
| | 6
| Improved Etherealness
| Psyport
| Stay ethereal longer.
| PsiHB3
|
| 7
| Iron Body
| Psymet
| Your body becomes living iron.
| PsiHB3
| | 8
| Mind Blank
| Telep
| Subject immune to mental/emotional effects, scrying, and remote viewing.
| PsiHB3
| | 9
| Mind Seed
| Telep
| Target slowly becomes you.
| PsiHB3
|
| 10
| Mind Store
| Metcre
| Store your personality against future need.
| PsiHB3
| | 11
| Molecular Manipulation
| Psykin
| You increase or decrease an object's base hardness by 5.
| PsiHB3
| | 12
| Recall Death
| Clasen
| Foe vividly recalls its future death, and dies.
| PsiHB3
|
| 13
| Shadow Body
| Psymet
| You become a living shadow (not the creature).
| PsiHB3
| | 14
| Telekinetic Sphere
| Psykin
| Mobile force globe protects one subject.
| PsiHB3
| | 15
| Teleportation Circle
| Psyport
| Circle teleports any creature inside to designated spot.
| PsiHB3
|
| 16
| Temporal Acceleration
| Psyport
| Your time frame accelerates for two rounds.
| PsiHB3
| | 17
| True Creation
| Metcre
| As Major Creation but items are permanent.
| PsiHB3
| | 18
| True Domination
| Telep
| Dominated subjects less likely to defy your will.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.9] Level 9 Psi3 Powers
| ##
| Level 9 Powers
| Discip.
| Short Description
| Source
|
| 1
| Affinity Field
| Psymet
| Effects that affect you also affect others.
| PsiHB3
| | 2
| Apopsi
| Telep
| You delete the psionic power of another.
| PsiHB3
| | 3
| Astral Construct IX
| Metcre
| Astral construct fights for you.
| PsiHB3
|
| 4
| Astral Projection
| Psyport
| Projects you and friends into Astral Plane.
| PsiHB3
| | 5
| Confidante
| Telep
| You and another are permanently mentally bonded.
| PsiHB3
| | 6
| Detonation
| Psykin
| Pummels foe for 17d6 damage.
| PsiHB3
|
| 7
| Dissolution
| Psykin
| You Disintegrate really large objects or creatures.
| PsiHB3
| | 8
| Genesis
| Metcre
| You instigate a new demiplane in the Astral Plane.
| PsiHB3
| | 9
| Greater Emulation
| Metcre
| Manifest any power 8th-level or less.
| PsiHB3
|
| 10
| Metafaculty
| Clasen
| Subject cannot hide name or location from you.
| PsiHB3
| | 11
| Microcosm
| Telep
| Target explores imaginary world at the expense of the real one.
| PsiHB3
| | 12
| Monster Domination
| Telep
| Dominates any creature for less time.
| PsiHB3
|
| 13
| Probability Travel
| Psyport
| You and friends physically enter Astral.
| PsiHB3
| | 14
| Psychic Surgery
| Telep
| Repair psychic dmg, impart knowledge of new powers, and similar things.
| PsiHB3
| | 15
| Shapechange
| Psymet
| You become any creature, change one/round.
| PsiHB3
|
| 16
| Temporal Velocity
| Psyport
| Your time frame accelerates for 3d4 rounds.
| PsiHB3
| | 17
| Thrall
| Telep
| Target is your slave forever.
| PsiHB3
| | 18
| Time Regression
| Psyport
| Relive the last four rounds.
| PsiHB3
|
| 19
| True Metabolism
| Psymet
| Regenerate 10 points/round for one minute.
| PsiHB3
| | 20
| True Telekinesis
| Psykin
| Lift or move 500 lb./level at long range.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
Astral Destruct-3
| Level
| KXP
| Psi-3 123 456 789
|
| 1
| 1 (owe)
| c-- --- ---
| | 2
| 8
| 0-- --- ---
| | 3
| 27
| 1-- --- ---
|
| 4
| 64
| 2c- --- ---
| | 5
| 125
| 30- --- ---
| | 6
| 216
| 31- --- ---
|
| 7
| 343
| 33c --- ---
| | 8
| 512
| 330 --- ---
| | 9
| 729
| 331 --- ---
|
| 10
| 1000
| 332 c-- ---
| | 11
| 1300
| 333 0-- ---
| | 12
| 1600
| 333 1-- ---
|
| 13
| 1900
| 333 2c- ---
| | 14
| 2200
| 333 30- ---
| | 15
| 2500
| 333 31- ---
|
| 16
| 2800
| 333 32c ---
| | 17
| 3100
| 333 330 ---
| | 18
| 3400
| 333 331 ---
|
| 19
| 3700
| 333 332 c--
| | 20
| 4000
| 333 333 0--
| | 21
| 4300
| 333 333 1--
|
| 22
| 4600
| 333 333 2c-
| | 23
| 4900
| 333 333 30-
| | 24
| 5200
| 333 333 31-
|
| 25
| 5500
| 333 333 32-
| | 26
| 5800
| 333 333 32c
| | 27
| 6100
| 333 333 330
|
| 28
| 6400
| 333 333 331
| | 29
| 6700
| 333 333 332
| | 30
| 7000
| 333 333 333
|
| 31
| 7300
| 333 333 333
| | 32
| 7600
| 333 333 333
| | 33
| 7900
| 333 333 333
|
| 34
| 8200
| 333 333 333
| | 35
| 8500
| 333 333 333
| | 36
| 8800
| 333 333 333
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 5 3 8 2 3 1 0 1
| | +2
| 5 4 8 2 3 1 0 2
| | +3
| 6 4 8 3 4 2 0 2
|
| +4
| 6 5 8 3 4 2 1 3
| | +5
| 6 5 9 3 4 2 1 3
| | +6
| 6 6 9 4 5 3 1 4
|
| +7
| 7 6 9 4 5 3 2 4
| | +8
| 7 7 9 4 5 4 2 5
| | +9
| 7 7 10 5 6 4 2 5
|
| +10
| 7 8 10 5 6 4 3 6
| | +11
| 8 8 10 5 6 5 3 6
| | +12
| 8 9 10 6 7 5 3 7
|
| +13
| 8 9 11 6 7 6 4 7
| | +14
| 8 10 11 6 7 6 4 8
| | +15
| 9 10 11 7 8 6 4 8
|
| +16
| 9 11 11 7 8 7 5 9
| | +17
| 9 11 12 7 9 7 5 9
| | +18
| 9 12 12 8 9 8 5 10
|
|
| Requisites:
| Str 6+level, Dex 5+level, Con 4+level,
| | Int 3+level, Wis 2+level, Chr 1+level
| | Alignment:
| any
| | HD/level:
| & d10
| | Weapon Prof.:
| & 3+level
| | To Hit Table:
| Mon
| | Save Table:
| Psi
| | Reference:
| DM {Planeshifted Astral Construct3}
| | Groups:
| Psionicist, Monster, Alternate
| |
|
|
|
| Gets Psi-3 powers, see [Q-3]. Gets a stat bonus of your choice to the progression.
| | Psi-3 PSPs = (LVL*LVL+LVL*10+Stat-14)/4. Example: Level 1 character with a Stat=18 has (1*1+1*10+18-14)/4 = 3 PSPs.
| | Also gets 1 ACP (Astral Construct Point) per level. These ACPs return at a rate of LVL/4+1 per turn, round down.
| | Level 1: You count as an additional +2 weapon to hit others.
| | Level 1: You may use Anti-Astral Projection; but in this case, you cannot use M actions.
| | Level 1: Pick an ability below. Even though these mechanics are "5th edition"-like, these are not "5th edition" picks for Custom5.
| | I. ½P, 1 ACP: Deal 50*LVL Anti-Astral dmg to one target (no save, IR to resist)
| | II. 1P, 1 ACP: Destroy a x0 or x1 magic item.
| | III. 1P, 1 ACP: Unsummon a summon.
| | Level 2: Pick another ability from I-III above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| | Level 3: Pick another ability from I-III above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| | Level 5: Pick an ability below:
| | IV. ½P, 2 ACP: Deal 25*LVL Anti-Astral dmg to a group (no save, IR to resist)
| | V. 1P, 2 ACP: Destroy a Wall or Ward (e.g. Forbiddance zone) effect, or cast Passwall.
| | VI. 1P, 2 ACP: Target gains +1QP action this segment
| | Level 6: Pick another ability from I-VI above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| | Level 7: Pick another ability from I-VI above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| | Level 9: Pick an ability below:
| | VII. ½P, 3 ACP: Remove a class ability or immunity from an element (affects 1 group). If used against 1 target, gets no ER.
| | VIII. 1P, may borrow, 3 ACP: Fork
| | IX. 1P, 3 ACP: Defile the MF/PF/TF/PsiF/TechF in area, Tempus Chaos, cause other forms of discontinuities/tears
| | Level 10: Pick another ability from I-IX above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| | Level 11: Pick another ability from I-IX above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| | Level 13: Pick an ability below:
| | X. ½M, 4 ACP: Halve the hp on up to (LVL-7)/3 targets (no save, IR to resist)
| | XI. 1M, 4 ACP: Whenever someone targets a spell or psi effect in the room, it is redirected to you (treat as a x1 Special).
| | XII. 1M, 4 ACP: Cause all triggers on target to trigger prematurely, and target cannot use his next Clone (no save, ER to resist)
| | Level 14: Pick another ability from I-XII above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| | Level 15: Pick another ability from I-XII above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
|
|
[PC5] Psionicist Classes Group
Basic Psi-3 Information
| Psi-3 Wild Talents
| |
| | There are two methods for "Wild Talents" in Psi-3. Neither require you to pick a discipline. Your Caster Level (CL) is half of your highest level. You may switch between methods during a reset.
| |
| | Wild Talent Method 1
| |
| | This method does not require feats.
| |
| | Wild Talent Psi-3 Calculation = Stat+HNCL-12
| | where "Stat" is any ability score you choose, and "HNCL" is "Highest Non-Concordant Level" (e.g. the highest level among your classes).
| |
| | Use the progression below for powers gained (no stat bonus). Can trade one 1st for four 0th level powers.
| | You can never access powers greater than SL=7 with this wild talent.
| |
|
|
| HNCL
| Psi-3 Wild 123 456 7
|
| 0-2
| 1-- --- -
| | 3-5
| 2-- --- -
| | 6-8
| 21- --- -
|
| 9-11
| 32- --- -
| | 12-14
| 321 --- -
| | 15-17
| 432 --- -
|
| 18-20
| 432 1-- -
| | 21-23
| 543 2-- -
| | 24-26
| 543 21- -
|
| 27-29
| 654 32- -
| | 30-32
| 654 321 -
| | 33-34
| 765 432 -
|
| 36+
| 765 432 1
|
|
|
| | Wild Talent Method 2
| |
| | This method requires feats, but you are not limited by how many powers you have, and you can get higher level powers faster.
| |
| | Wild Talent Psi-3 Calculation = (Str+Dex+Con+Int+Wis+Chr-60) / 6 + HNCL*3
| |
| | You get no powers for "free", you need to spend feats.
| | Each feat spent gives your highest level in Psi-3 power levels. A 0 level Psi3 power costs ¼ of a power level.
| | You need to be at least level equal to double the power level to use a power (e.g. you need to be 2nd level to use a 1st level power).
| | You can never access powers greater than SL=9 with this wild talent.
|
|
[PC5] Psionicist Classes Group
[Q-3.0] Level 0 Psi-3 Powers
| ##
| Level 0 Powers
| Discip.
| Short Description
| Source
|
| 1
| Blob
| Psyport
| Target's speed slows by 3" for one round.
| DM
| | 2
| Boulder
| Metcre
| You create a short-lived boulder (1d12)
| DM
| | 3
| Clear
| Telep
| Creature can ignore daze/fascinate/confusion for 1 segment.
| DM
|
| 4
| Concentrate
| Telep
| Subject's mind focuses, gets +1 bonus on actions for 1 round.
| DM
| | 5
| Control Shadow
| Psykin
| You control a normal shadow like a puppet.
| DM
| | 6
| Detect Anti-Psionics
| Clasen
| You detect the presence of anti-psionic activity.
| DM
|
| 7
| Finger of Water
| Metcre
| You deal 1d3 water damage to one foe.
| DM
| | 8
| Lesser Natural Weapon
| Psymet
| You gain +1 TH.
| DM
| | 9
| My Darkness
| Psykin
| Your eyes emit 20-ft. cone of darkness.
| DM
|
| 10
| Near Hand
| Psykin
| Telekinesis (CL/4)*10' falling dmg, can only affect someone in your group
| DM
| | 11
| Near Punch
| Psykin
| Telekinetic punch deals 2 damage to someone in your group.
| DM
| | 12
| Nerve
| Psymet
| Target loses 1 max hp for 1 turn.
| DM
|
| 13
| Owlsight
| Psymet
| You have ultravision.
| DM
| | 14
| Rockdrop
| Psyport
| Target takes +50% falling damage.
| DM
| | 15
| Sink
| Psyport
| Target sinks (or loses Water Walking)
| DM
|
|
[Q-3.1] Level 1 Psi-3 Powers
| ##
| Level 1 Powers
| Discip.
| Short Description
| Source
|
| 1
| Astral Destruct I
| Metcre
| Creates astral destruct to fight for you.
| DM
| | 2
| Biodust
| Psykin
| 1d4 dust dmg/r to up to 2 cr.
| DM
| | 3
| Combat Reflex
| Clasen
| You gain +1 TH.
| DM
|
| 4
| Expansion
| Psymet
| You grow 5%/level
| DM
| | 5
| Fork Gaze
| Clasen
| Gaze attacks (against you) affect both you and the person gazing at you.
| DM
| | 6
| Lesser Metaphys. Armor
| Clasen
| Enemies need a +1 weapon to hit you.
| DM
|
| 7
| Lesser Spirit Adjustment
| Psymet
| You heal 1d8 hp, +1 to next PP save, or restore 1 negative level.
| DM
| | 8
| Moralize
| Telep
| Friends gain +1 on die rolls for 1 segment.
| DM
| | 9
| Mortis
| Psymet
| Target loses 3 max hp for 1 turn.
| DM
|
| 10
| Remove Sound
| Psykin
| Remove sounds in area
| DM
| | 11
| Reveal Thoughts
| Telep
| Target's thoughts become known to everyone in area.
| DM
| | 12
| Tail of the Rat
| Psymet
| Gain a tail; your base tail attack does 1d4 damage.
| DM
|
| 13
| Turn Object
| Psykin
| Turn a golem (RSW save)
| DM
| | 14
| UnCharm Person
| Telep
| Remove Charm, Domination
| DM
|
|
[PC5] Psionicist Classes Group
[Q-3.2] Level 2 Psi-3 Powers
| ##
| Level 2 Powers
| Discip.
| Short Description
| Source
|
| 1
| Astral Destruct II
| Metcre
| Create astral destruct to fight for you.
| DM
| | 2
| Chilling Ray
| Metcre
| Cold ray deals 3d6 damage to foe.
| DM
| | 3
| Clairnasience
| Clasen
| Clairnasience
| DM
|
| 4
| Combat Presence
| Clasen
| +2 AC.
| DM
| | 5
| Control Earth
| Psykin
| Dig or Wall of Stone
| DM
| | 6
| Control Water
| Psykin
| Raise Water, Lower Water, or Part Water
| DM
|
| 7
| Inaudibility
| Psykin
| Subject is inaudible for 10 min./level or until it attacks.
| DM
| | 8
| Inflict Uneasiness
| Telep
| Your mental attack deals 3d6 stat damage (random)
| DM
| | 9
| Muscle Lock
| Telep
| Subject cannot move or take any physical actions.
| DM
|
| 10
| Painful Strike
| Psymet
| Your armed attacks deal extra 1d6 damage.
| DM
| | 11
| Psionic Trap
| Psyport
| Create a psionic trap (a minor High Frequency Sample effect)
| DM
| | 12
| Remove Psionic Trap
| Psyport
| Remove a psionic trap.
| DM
|
| 13
| Spirit Adjustment
| Psymet
| You heal 3d6 hp, +3 to next PP save, or restore 2 negative levels.
| DM
|
|
[Q-3.3] Level 3 Psi-3 Powers
| ##
| Level 3 Powers
| Discip.
| Short Description
| Source
|
| 1
| Astral Destruct III
| Metcre
| Astral destruct fights for you.
| DM
| | 2
| Blackice
| Metcre
| Deals 5d4 black ice damage in 20 ft. radius.
| DM
| | 3
| Cone of Earthquake
| Psykin
| Earthquake inflicts 5d4 sonic damage (group)
| DM
|
| 4
| Curse Sense
| Clasen
| Sense curses in 30-ft. radius.
| DM
| | 5
| Dimension Trade
| Psyport
| Switch places with anyone you see (unwilling gets save)
| DM
| | 6
| Drop
| Psyport
| Target cannot fly (no save)
| DM
|
| 7
| Duodimensional Blade
| Psymet
| +3 distributed among crit range and multiplier to all your weapons
| DM
| | 8
| Metaphysical Armor
| Metcre
| Enemies need a +3 weapon to hit you.
| DM
| | 9
| Physm
| Telep
| +1 P action per round.
| DM
|
| 10
| Plasmic Form
| Psymet
| Plasma damaging shield (50% damage back)
| DM
| | 11
| Replacement
| Psymet
| Dispel displacement effect, or you ignore displacement for 1 turn
| DM
| | 12
| Summon Monster II
| Telep
| Summons a DL II monster, can be in addition to astral destruct
| DM
|
|
[PC5] Psionicist Classes Group
[Q-3.4] Level 4 Psi-3 Powers
| ##
| Level 4 Powers
| Discip.
| Short Description
| Source
|
| 1
| Astral Destruct IV
| Metcre
| Astral destruct fights for you.
| DM
| | 2
| Dimensional Enhancer
| Psyport
| Can teleport or dim door away during combat (x1 Special)
| DM
| | 3
| Dismiss Elemental
| Metcre
| Dismiss an elemental (no save)
| DM
|
| 4
| Fate of None
| Clasen
| Force an enemy to reroll a die roll (chooses worst)
| DM
| | 5
| Hold Monster
| Psyport
| Hold Monster
| DM
| | 6
| Midas Touch
| Metcre
| Transforms magic items into XP or gems (1/2 value)
| DM
|
| 7
| Polymorph Other
| Psymet
| Polymorph Other
| DM
| | 8
| Psychotakeback
| Psymet
| You can use power points to boost your Int, Wis, and/or Chr ability mods.
| DM
| | 9
| Shards Touch
| Psymet
| Your shards touch deals 7d6 acid damage.
| DM
|
| 10
| Spell Barrier
| Psykin
| SR 10+2*CL
| DM
| | 11
| Wall of Element
| Metcre
| Pick an element, it's a wall of it. Damage = CLd4 if you pass through.
| DM
|
|
[Q-3.5] Level 5 Psi-3 Powers
| ##
| Level 5 Powers
| Discip.
| Short Description
| Source
|
| 1
| Astral Destruct V
| Metcre
| Astral destruct fights for you.
| DM
| | 2
| Darkness Blast
| Psykin
| Darkness blast inflicts 9d4 damage in 20' radius.
| DM
| | 3
| Ectoplasmic Weapon
| Metcre
| +10 TH
| DM
|
| 4
| Graft Nonweapon
| Psymet
| A natural attack form of yours is considered a weapon (can spec., etc.)
| DM
| | 5
| Material Rearrangement
| Psykin
| Replace an object's material with another (same E factor or less)
| DM
| | 6
| Metamorphics
| Psymet
| Polymorph Any Object
| DM
|
| 7
| Natural Shield
| Psymet
| +4 saves
| DM
| | 8
| Outcarnate
| Metcre
| One anti-psionic effect is permanent.
| DM
| | 9
| Physical Barrier
| Psymet
| -CL dmg per physical attack
| DM
|
| 10
| Telemport
| Psyport
| Teleport someone you know to you (RSW save, attempt only 1/hour)
| DM
|
|
[Q-3.6] Level 6 Psi-3 Powers
| ##
| Level 6 Powers
| Discip.
| Short Description
| Source
|
| 1
| Armor of Prudence
| Clasen
| +6 TH or saves.
| DM
| | 2
| Astral Destruct VI
| Metcre
| Astral destruct fights for you.
| DM
| | 3
| Breath of the Drake
| Psymet
| Breath water for 11d4 damage.
| DM
|
| 4
| Improved Mortis
| Psymet
| Target loses 13 max hp.
| DM
| | 5
| Mass Confusion
| Telep
| Confusion a group (Will save)
| DM
| | 6
| Phlogiston Jaunt
| Psyport
| You enter the plane of Phlogiston.
| DM
|
| 7
| Reintegrate
| Psykin
| Repair a broken item or reverse a disintegration effect
| DM
| | 8
| Replace
| Psykin
| Put an object into someone's inventory (Reflex save)
| DM
| | 9
| Suspend Death
| Psymet
| It takes CL rounds for you to die due to being at negative hp
| DM
|
|
[PC5] Psionicist Classes Group
[Q-3.7] Level 7 Psi-3 Powers
| ##
| Level 7 Powers
| Discip.
| Short Description
| Source
|
| 1
| Astral Destruct VII
| Metcre
| Astral destruct fights for you.
| DM
| | 2
| Contingency
| Metcre
| Sets trigger condition for another power.
| DM
| | 3
| Emulate Effect
| Clasen
| Manifest any Psi-3 power 6th-level and less.
| DM
|
| 4
| Metal Body
| Psymet
| AC +CL, saves +CL, unarmed dmg +CL, DR CL/-
| DM
| | 5
| Plane Shift
| Psyport
| Up to eight subjects travel to another plane.
| DM
| | 6
| Rebound
| Psykin
| MPaPReflection CL*15%
| DM
|
| 7
| Sanity
| Telep
| Target is cured of insanity, confusion, feeblemind, mental effects
| DM
| | 8
| Teleport Without Error
| Psyport
| As Teleport with no off-targets.
| DM
|
|
[Q-3.8] Level 8 Psi-3 Powers
| ##
| Level 8 Powers
| Discip.
| Short Description
| Source
|
| 1
| Astral Destruct VIII
| Metcre
| Astral destruct fights for you.
| DM
| | 2
| Clone
| Metcre
| Clone
| DM
| | 3
| Mind Write
| Telep
| Subject immune to mental/emotional effects, scrying, and remote viewing.
| DM
|
| 4
| Recall Birth
| Clasen
| Foe vividly recalls its birth, and gains CL negative levels (no save)
| DM
| | 5
| Spiritual Body
| Psymet
| Planar Displaced, Immune Matter, you can't physically attack
| DM
| | 6
| Telepathic Sphere
| Psykin
| Mobile force globe protects group from mental attacks
| DM
|
| 7
| Temporal Accelerate
| Psyport
| Can use 2S+1V per segment.
| DM
|
|
[Q-3.9] Level 9 Psi-3 Powers
| ##
| Level 9 Powers
| Discip.
| Short Description
| Source
|
| 1
| Anti-Astral Projection
| Psyport
| Projects you and friends into Anti-Astral Plane.
| DM
| | 2
| Armageddon
| Metcre
| Destroy a demiplane (will probably get Objected to unless it's empty)
| DM
| | 3
| Astral Destruct IX
| Metcre
| Astral destruct fights for you.
| DM
|
| 4
| Greater Emulation
| Metcre
| Manifest any Psi-3 power 8th-level or less.
| DM
| | 5
| Pawn
| Telep
| Pawn someone (gets a Will and a Spell save, making either is a make)
| DM
| | 6
| Shapechange Other
| Psymet
| Shapechange Other
| DM
|
|
[PC5] Psionicist Classes Group
Astral PhysAdept
| Level
| KXP
| Psi30 SL's 123 456 789 A
|
| 1
| 0
| 3-- --- --- -
| | 2
| 10
| 6-- --- --- -
| | 3
| 20
| 61- --- --- -
|
| 4
| 30
| 62- --- --- -
| | 5
| 40
| 63- --- --- -
| | 6
| 50
| 631 --- --- -
|
| 7
| 100
| 932 --- --- -
| | 8
| 200
| 963 --- --- -
| | 9
| 300
| 963 1-- --- -
|
| 10
| 400
| 993 2-- --- -
| | 11
| 500
| 996 3-- --- -
| | 12
| 1000
| 996 31- --- -
|
| 13
| 1500
| 999 32- --- -
| | 14
| 2000
| 999 63- --- -
| | 15
| 2500
| 999 631 --- -
|
| 16
| 3000
| 999 932 --- -
| | 17
| 3500
| 999 963 --- -
| | 18
| 4000
| 999 963 1-- -
|
| 19
| 4500
| 999 993 2-- -
| | 20
| 5000
| 999 996 3-- -
| | 21
| 5500
| 999 996 31- -
|
| 22
| 6000
| 999 999 32- -
| | 23
| 6500
| 999 999 63- -
| | 24
| 7000
| 999 999 631 -
|
| 25
| 7500
| 999 999 632 -
| | 26
| 8000
| 999 999 963 -
| | 27
| 8500
| 999 999 964 -
|
| 28
| 9000
| 999 999 965 -
| | 29
| 9500
| 999 999 966 -
| | 30
| 10000
| 999 999 976 -
|
| 31
| 10500
| 999 999 977 -
| | 32
| 11000
| 999 999 987 -
| | 33
| 11500
| 999 999 988 -
|
| 34
| 12000
| 999 999 998 -
| | 35
| 12500
| 999 999 999 -
| | 36
| 13000
| 999 999 999 1
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 5 3 8 2 3 1 0 1
| | +0
| 5 4 8 2 3 1 0 2
| | +0
| 6 4 8 3 4 2 0 2
|
| +1
| 6 5 8 3 4 2 1 3
| | +1
| 6 5 9 3 4 2 1 3
| | +1
| 6 6 9 4 5 3 1 4
|
| +2
| 7 6 9 4 5 3 2 4
| | +2
| 7 7 9 4 5 4 2 5
| | +2
| 7 7 10 5 6 4 2 5
|
| +3
| 7 8 10 5 6 4 3 6
| | +3
| 8 8 10 5 6 5 3 6
| | +3
| 8 9 10 6 7 5 3 7
|
| +4
| 8 9 11 6 7 6 4 7
| | +4
| 8 10 11 6 7 6 4 8
| | +4
| 9 10 11 7 8 6 4 8
|
| +5
| 9 11 11 7 8 7 5 9
| | +5
| 9 11 12 7 9 7 5 9
| | +5
| 9 12 12 8 9 8 5 10
|
|
| Requisites:
| Int 12, Wis 12, Chr 12
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/5
| | To Hit Table:
| Wiz
| | Save Table:
| Psi
| | Reference:
| Shadowrun
| | Groups:
| Wizard, Psionicist
| |
|
|
|
| This is a mage which casts Shadowrun powers as if they were spells. AstralPA cannot cast normal Wizard spells.
| | Take the Drain Code of the power, and convert it to a spell level, as follows:
|
| Letter of Drain Code
|
| (so an S5 is spell level 6)
| | L
| M
| S
| D
| X
| Spell Level
| AstralPA cannot use Material Componenting at all, instead, you may burn extra spells from your memorization to get that number of times effect (e.g. if you burn five 1st level spells for one spell, you get x5 effect). This costs no extra actions.
|
| 1
| -
| -
| -
| -
| 0 (1/4 of a 1st level spell)
| Your number of "successes" equals your level (unless you multiply the effect, of course).
| | 2-3
| 1
| -
| -
| -
| 1
| Level 1: May use astral perception.
| | 4-6
| 2
| 1
| -
| -
| 2
| Level 9: May use astral projection.
|
| 7-10
| 3
| 2
| 1
| -
| 3
|
| | 11-15
| 4
| 3
| 2
| 1
| 4
|
| | 16-21
| 5
| 4
| 3
| -
| 5
|
|
| 22-28
| 6-7
| 5
| 4
| 2
| 6
|
| | 29+
| 8-9
| 6
| 3
| -
| 7
|
| | -
| 10+
| 7
| 6
| 3
| 8
|
|
| -
| -
| 8+
| 7
| -
| 9
|
| | -
| -
| -
| 8+
| 4
| 10
|
| | -
| -
| -
| -
| 5+
| 11 (you can't normally get this because it's not on the spell progression)
|
|
|
[PC5] Psionicist Classes Group
Psi30 Simplified Minor Powers
| #
| Name
| Field
| Drain
| PSPs
| Notes
|
| 1
| Armor
| Manip
| L3
| 30
| +CL/2 AC; -CL dmg per physical attack
| | 2
| Combat Sense (personal)
| Detect
| L2
| 20
| +CL initiative; +CL saves
| | 3
| Detect Psionics
| Detect
| L2
| 20
| Gives freq. & field of psi
|
| 4
| Enhanced Hearing
| Detect
| L1
| 10
| 10*CL% Detect Noise
| | 5
| Entertainment
| Illus
| L1
| 10
| Two D'lusion (as spell)
| | 6
| Invisibility
| Illus
| L2
| 20
| Invisibility (+2 AC)
|
| 7
| Levitate Item
| Manip
| L2
| 20
| Caster controls up+down
| | 8
| Spectacle
| Illus
| L2
| 20
| Entertainment power with sound
| | 9
| Stun Touch
| Combat
| L1
| 10
| Touch: Target is at -CL all actions
|
| 10
| Treat Light Wounds
| Health
| L1
| 10
| Heals 10% max hp (material componenting gives 20%)
| | 11
| Treat Mental Drain
| Health
| L34
| 340
| Regain 10*CL PSPs in one pool
| | 12
| X-ray Gem
| Detect
| L2
| 20
| Gem of X-ray vision (CL feet)
|
| 13
| (new) Combine
| Construct
| L6
| 60
| Combine two groups of enemies into one group (no save).
| | 14
| (new) Erase Question Mark
| Construct
| L6
| 60
| Lock a door [or] Erase a "?".
| | 15
| (new) Twist
| Construct
| L3
| 30
| Twist an effect on a target (use ER to resist)
|
|
Psi30 Simplified Major Powers
| #
| Name
| Field
| Drain
| PSPs
| Notes
|
| 1
| Air Bridge
| Manip
| M2
| 40
| Beam of Air than can walk on
| | 2
| Animate
| Manip
| M2
| 40
| Animate Object (as spell), can be used as a DL=CL/2 Golem summon
| | 3
| Antidote Toxin
| Health
| M3
| 60
| Neutralize Poison (as spell)
|
| 4
| Astral Psi Fingers
| Manip
| M2
| 40
| Telekinesis; Str=CL, Dex=CL with it
| | 5
| Blackout
| Illus
| M2
| 40
| Blast:Cause Blindness(as spell)
| | 6
| Clairaudience
| Detect
| M1
| 20
| Clairaudience,can move
|
| 7
| Clairvoyance
| Detect
| M1
| 20
| Clairvoyance,can move
| | 8
| Death Touch
| Combat
| M3
| 60
| Touch: 10*CL necromantic dmg
| | 9
| Detect Life
| Detect
| M1
| 20
| Detect Life
|
| 10
| Dimension Door
| Manip
| M4
| 80
| Dimension Door
| | 11
| Flight
| Manip
| M1
| 20
| Fly at 3*CL"
| | 12
| Improved Invisibility
| Illus
| M2
| 40
| Improved Invisibility (+2 AC)
|
| 13
| Know Exit
| Detect
| M2
| 40
| Know dir./dist. to nearest exit
| | 14
| Lock/Unlock
| Manip
| M1
| 20
| Locks/Unlocks (nonmagical lock)
| | 15
| Mana Touch
| Combat
| M2
| 40
| Touch: 10*CL astral dmg
|
| 16
| Mind Link
| Detect
| M1
| 20
| Psionic Link
| | 17
| Petrify/Reverse Petrify
| Manip
| M6
| 120
| Flesh to Stone, Fort save
| | 18
| Physical Mask
| Illus
| M1
| 20
| Changes appearance physically
|
| 19
| Ram Touch
| Combat
| M2
| 40
| CL hull damage (physical) to one target
| | 20
| Stun Bolt
| Combat
| M1
| 20
| One target: -CL all actions (max -10); (CL-10)*10 astral dmg
| | 21
| Treat Moderate Wounds
| Health
| M1
| 20
| Heals 30% max hp (material componenting gives 60%)
|
| 22
| Tri-D Spectacle
| Illus
| M3
| 60
| Tri-D Enter. power with sound
| | 23
| (new) Become Insubstantial
| Construct
| M6
| 120
| Become Insubstantial; pass through objects/walls (including Wall spells, but not Wards)
| | 24
| (new) Remove BlahR
| Construct
| M3
| 60
| Remove a BlahR [or] Halve the irrBlahR from 1 target
|
| 25
| (new) Stop
| Construct
| M6
| 120
| One group Stopped (cannot move or use V actions) (InnR to resist)
|
|
[PC5] Psionicist Classes Group
Psi30 Simplified Grand Powers
| #
| Name
| Field
| Drain
| PSPs
| Notes
|
| 1
| Acid Bolt
| Manip
| S4
| 120
| 1 target: CL*10 acid dmg
| | 2
| Air Bolt
| Manip
| S3
| 90
| 1 target: CL*10 air dmg
| | 3
| Analyze Device
| Detect
| S2
| 60
| How to use object & its use
|
| 4
| Analyze Truth
| Detect
| S2
| 60
| Detect Lie
| | 5
| Bind
| Manip
| S2
| 60
| 1 target: Stopped and CL/2 Str dmg
| | 6
| Confusion
| Illus
| S1
| 30
| Confusion (as spell)
|
| 7
| Control Actions
| Manip
| S4
| 120
| Caster controls next CL/3 P actions (Str check at -CL)
| | 8
| Control Movement
| Manip
| S2
| 60
| Caster controls next CL/2 V actions (Str check at -CL)
| | 9
| Cure Disease
| Health
| S3
| 90
| Cure Disease (as spell)
|
| 10
| Death Bolt
| Combat
| S3
| 90
| 1 target: CL*5 vile necromantic dmg
| | 11
| Detect Enemies
| Detect
| S1
| 30
| Detect Enemies
| | 12
| Detect Planar Energy
| Detect
| S1
| 30
| Gives color of planar cord
|
| 13
| Dimension Walk
| Manip
| S3
| 90
| Dimension Walk
| | 14
| Earth Bolt
| Manip
| S3
| 90
| 1 target: CL*10 earth dmg
| | 15
| Fire Bolt
| Manip
| S3
| 90
| 1 target: CL*10 fire dmg
|
| 16
| Flame Shield
| Manip
| S2
| 60
| Protection from Fire
| | 17
| Grease Blast
| Manip
| S3
| 90
| Grease & area Fumble (as spell)
| | 18
| Healthy Glow
| Health
| S2
| 60
| +CL Cml; Clean cantrip
|
| 19
| Ice Bolt
| Manip
| S4
| 120
| 1 target: CL*10 ice dmg
| | 20
| Incr./Decr. Movements
| Health
| S7
| 210
| ±CL/2 V actions (save is Dex check at -CL)
| | 21
| Lightning Bolt
| Manip
| S4
| 120
| 1 target: CL*10 lightning dmg
|
| 22
| Luck
| Detect
| S2
| 60
| Gains +CL (+5*CL%) on 1 action (once)
| | 23
| Mana Bolt
| Combat
| S2
| 60
| 1 target: CL*10 astral dmg
| | 24
| Mind Probe
| Detect
| S1
| 30
| Ps2P "Probe", 1 question/succ
|
| 25
| Movement
| Manip
| S3
| 90
| Gives +1V action
| | 26
| Nightvision
| Detect
| S1
| 30
| Can see in magical/psi darkness
| | 27
| Prophylaxis
| Health
| S3
| 90
| Double Resist Poison and Drugs
|
| 28
| Psi Sword
| Combat
| S2
| 60
| Considered +CL weapon; base dmg=10*CL; cannot critical
| | 29
| Resist Allergy
| Health
| S3
| 90
| For 1 turn, remove a Vulnerability or reduce Severe Allergy -> Vulnerability
| | 30
| Shapechange (Personal)
| Manip
| S3
| 90
| Shapechange (self; can material component to hit someone else)
|
| 31
| Spherical Vision
| Detect
| S2
| 60
| All-Around Sight
| | 32
| Stabilize
| Health
| S1
| 30
| Death's Door (target at negative hp goes to 1 hp)
| | 33
| Sterilize
| Combat
| S1
| 30
| Removes bacteria, bugs, etc. (will destroy a Creeping Doom)
|
| 34
| Stun Blast
| Combat
| S1
| 30
| 1 group: -CL all actions (max -10); (CL-10)*10 astral dmg
| | 35
| Treat Serious Wounds
| Health
| S1
| 30
| Heals 60% max hp (material componenting gives 120%)
| | 36
| Turn to Goo
| Manip
| S6
| 180
| Polymorphs target to sludge (PPD save)
|
| 37
| Warpsense
| Detect
| S3
| 90
| Infravision; Ultravision
| | 38
| Water Bolt
| Manip
| S3
| 90
| 1 target: CL*10 water dmg
| | 39
| Weather Guard
| Manip
| S3
| 90
| Protection from Weather
|
| 40
| (new) Remove Racial Ability/Immunity
| Construct
| S3
| 90
| Remove a racial ability or immunity from a group (ER to resist).
| | 41
| (new) Restore BlahF
| Construct
| S6
| 180
| Restore the MF/PF/TF/PsiF/TechF in area, Repair other forms of discontinuities/tears
| | 42
| (new) Time Stop
| Construct
| S6
| 180
| Time Stop (as spell, use InnR to resist)
|
|
[PC5] Psionicist Classes Group
Psi30 Simplified Super Powers
| #
| Name
| Field
| Drain
| PSPs
| Notes
|
| 1
| Acid Blast /Toxic Wave
| Manip
| D4
| 160
| 1 group: CL*10 acid dmg
| | 2
| Air Blast
| Manip
| D3
| 120
| 1 group: CL*10 air dmg
| | 3
| Barrier
| Manip
| D2
| 80
| Solid Wall of Force (as spell)
|
| 4
| Control Thoughts
| Manip
| D4
| 160
| Caster controls next CL/4 M actions (Int check at -CL)
| | 5
| Death Blast
| Combat
| D3
| 120
| 1 group: CL*5 vile necromantic dmg
| | 6
| Decrease Charisma
| Health
| D2
| 80
| CL Chr dmg (no save)
|
| 7
| Decrease Constitution
| Health
| D2
| 80
| CL Con dmg (no save)
| | 8
| Decrease Dexterity
| Health
| D2
| 80
| CL Dex dmg (no save)
| | 9
| Decrease Intelligence
| Health
| D2
| 80
| CL Int dmg (no save)
|
| 10
| Decrease Strength
| Health
| D2
| 80
| CL Str dmg (no save)
| | 11
| Decrease Wisdom
| Health
| D2
| 80
| CL Wis dmg (no save)
| | 12
| Earth Blast
| Manip
| D3
| 120
| 1 group: CL*10 earth dmg
|
| 13
| Fire Blast /Hellblast
| Manip
| D3
| 120
| 1 group: CL*10 unholy fire dmg
| | 14
| Ice Blast
| Manip
| D4
| 160
| 1 group: CL*10 ice dmg
| | 15
| Ice Sheet
| Manip
| D4
| 160
| Wall of Ice (CL*10 ice dmg)
|
| 16
| Incr./Decr. Physicals
| Health
| D7
| 280
| ±CL/3 P actions (save is Str check at -CL)
| | 17
| Increase Charisma
| Health
| D2
| 80
| +CL Chr
| | 18
| Increase Constitution
| Health
| D2
| 80
| +CL Con
|
| 19
| Increase Dexterity
| Health
| D2
| 80
| +CL Dex
| | 20
| Increase Intelligence
| Health
| D2
| 80
| +CL Int
| | 21
| Increase Strength
| Health
| D2
| 80
| +CL Str
|
| 22
| Increase Wisdom
| Health
| D2
| 80
| +CL Wis
| | 23
| Influence
| Manip
| D2
| 80
| Command (no save); Suggestion (Will save); Demand (Will save)
| | 24
| Lightning Blast
| Manip
| D4
| 160
| 1 group: CL*10 lightning dmg
|
| 25
| Mana Barrier
| Manip
| D3
| 120
| Wall: Psionics (all freq.) cannot pass through
| | 26
| Mana Blast
| Combat
| D2
| 80
| 1 group: CL*10 astral dmg
| | 27
| Mirage Arcana
| Illus
| D5
| 200
| (no PsiR) Even vs. those immune
|
| 28
| Omniscience
| Detect
| D2
| 80
| Divination 1 question/succ
| | 29
| Probability Travel
| Manip
| D4
| 160
| Probability Travel
| | 30
| Ram Blast /Urban Renewal
| Combat
| D2
| 80
| 1 group of objects (or 30'x30' area): CL*10 hull dmg (inanimate objects only)
|
| 31
| Resist Stun
| Health
| D1
| 40
| Resist Stun (including Capital S Stun)
| | 32
| Slay
| Combat
| D3
| 120
| 1 target: CL*10 vile necromantic dmg
| | 33
| Spell Barrier
| Manip
| D5
| 200
| Wall: Magic (all types) cannot pass through
|
| 34
| Teleportation
| Manip
| D3
| 120
| Teleport, no error, up to 1 plane
| | 35
| Temporary Insanity
| Manip
| D2
| 80
| CL targets (may multi-target): Insanity (Will save for each)
| | 36
| Thunderclap
| Manip
| D5
| 200
| 1 group: CL*10 sound dmg
|
| 37
| Treat Deadly Wounds
| Health
| D1
| 40
| Heals 100% max hp (material componenting gives 200%)
| | 38
| Unhealthy Glow
| Health
| D2
| 80
| CL Cml dmg (no save); Dirty cantrip
| | 39
| Water Blast
| Manip
| D3
| 120
| 1 group: CL*10 water dmg
|
| 40
| (new) Fork
| Construct
| D6
| 240
| 1bM: Fork (can be used on up to a x8 multiplier effect)
| | 41
| (new) Defile BlahF
| Construct
| D6
| 240
| Defile the MF/PF/TF/PsiF/TechF in area; Tempus Chaos
| | 42
| (new) Remove Class Ability/Immunity
| Construct
| D3
| 120
| Remove a class ability or immunity from an element (affects 1 group).
|
|
[PC5] Psionicist Classes Group
Psi30 Simplified Ultra Powers
| #
| Name
| Field
| Drain
| PSPs
| Notes
|
| 1
| Annihilation Bolt
| Combat
| X10
| 500
| 1 group: CL*100 annihilation dmg [or] 1 idmg; Annihilated (PsiR; no save)
| | 2
| HyperGate
| Manip
| X2
| 100
| Gate, no summoning sickness, up to CL planes removed
| | 3
| Incr./Decr. Mentals
| Health
| X7
| 350
| ±CL/4 M actions (save is Int check at -CL)
|
| 4
| Solid Stun Blast
| Combat
| X1
| 50
| 1 group: -CL*10 all actions; (CL-10)*100 astral dmg
| | 5
| Super Luck
| Detect
| X3
| 150
| Choose result on next die roll
| | 6
| (new) Become Immaterial
| Construct
| X6
| 300
| Insubstantial (see Major power); Immune to matter & energy; Can't be targetted.
|
| 7
| (new) Halving
| Construct
| X3
| 150
| Halve the hp on up to (CL-7)/3 targets (no save, IR to resist, may multi-target one target)
| | 8
| (new) Lock Down
| Construct
| X3
| 150
| Lock down one action type in the room.
| | 9
| (new) Power Magnet
| Construct
| X6
| 300
| Whenever someone targets a spell or psi effect in the room, it is redirected to you (treat as a x1 Special).
|
| 10
| (new) Remove Terrain Feature
| Construct
| X6
| 300
| Remove a Terrain Feature (-275+25*LVL%) (-100% per multiplier beyond x1).
| | 11
| (new) Set Off Triggers
| Construct
| X6
| 300
| Cause all triggers on target to trigger prematurely, and target cannot use his next Clone (no save, ER to resist)
| | 12
| (new) Temporary Artifact
| Construct
| X9
| 450
| Create a temporary artifact as if an Artificer of equal level, or create a Casting Cost LVL/3 or less MTG Artifact that lasts for 1 turn (see Planeswalker Artificer).
|
|
[PC5] Psionicist Classes Group
Basic Psi30 Information
| P30Ps = Int + Wis + Chr - 36 +level*6.
| | Treat Wild Talents as level 0 for this calculation, elsewhere (for CL and ML) use level/2 (round up).
| | 1 P30P = 10 PSPs (Psi1 or Psi2) for conversion purposes.
| |
|
|
| Drain Code:
| L
| M
| S
| D
| X
|
| Type of Power:
| Minor
| Major
| Grand
| Super
| Ultra
| | P30P multiplier:
| x1
| x2
| x3
| x4
| x5
|
|
|
| | Multiply the P30P multiplier by the Drain Staging to get P30P cost.
| | For example, "Air Bolt" is an S3, so it's a Grand that costs 9 P30Ps.
| | (DM Note: The modern version of the power tables includes P30P costs for you.)
| |
| | # Successes = Your level (or level/2 if wild talent).
| |
| | Powers that do damage do 10% of max hp per success, with a save for half damage.
| |
| | In the power progression, you may "three for one trade" upwards (3 Minors can be replaced with 1 Major, even at level 1).
|
|
[PC5] Psionicist Classes Group
Psi30 Minor Powers
| Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
| Armor
| Manip
| 3
| Phys
| L3
| 3
| Melee:+½ AC,-1dmg per hit/succ
| | Combat Sense (personal)
| Detect
| 2
| Phys
| L2
| 2
| +1 initiative,+1 saves/succ
| | Control Emotion
| Manip
| Chr
| Ment
| L4
| 4
| Emotion:-1/succ on actions
|
| Detect Psionics
| Detect
| R-1
| Ment
| L2
| 2
| Gives freq. & field of psi
| | Enhanced Hearing
| Detect
| 4
| Ment
| L1
| 1
| 10%/succ Detect Noise
| | Entertainment
| Illus
| 2
| Ment
| L1
| 1
| Two D'lusion (as spell)
|
| Hibernate
| Manip
| Con
| Phys
| L2
| 2
| Feign Death & Suspend Animation
| | Invisibility
| Illus
| Int
| Ment
| L2
| 2
| As spell, each creature resists
| | Levitate Item
| Manip
| W
| Phys
| L2
| 2
| Caster controls up+down
|
| Mask
| Illus
| Cml
| Ment
| L1
| 1
| Alters appearance, Chr resists
| | Mental Armor
| Manip
| 9
| Ment
| L6
| 6
| -½ hit/succ per mental attack
| | Mob Mood
| Manip
| Int
| Ment
| L8
| 8
| Control Emotions Blast
|
| Object Mask
| Illus
| Cml
| Ment
| L2
| 2
| Alters appearance, Chr resists
| | Spectacle
| Illus
| 3
| Ment
| L2
| 2
| Entertainment power with sound
| | Stun Touch
| Combat
| Wis
| Ment
| L1
| 1
| Astral stunning
|
| Treat Light Wounds
| Health
| Con
| Phys
| L1
| 1
| Heals 10% max hp (1 succ)
| | Treat Mental Drain
| Health
| 7
| Ment
| L34
| 34
| regain 10*succ% Psi (all freq)
| | X-ray Gem
| Detect
| 3
| Phys
| L2
| 2
| Gem of X-ray vision (1'/succ)
|
|
[PC5] Psionicist Classes Group
Psi30 Major Powers
| Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
| [creature type] Form
| Manip
| W
| Phys
| M3
| 6
| Polymorph Self (as spell)
| | Air Bridge
| Manip
| 4
| Phys
| M2
| 4
| Beam of Air than can walk on
| | Animate
| Manip
| W
| Phys
| M2
| 4
| Animate Object (as spell)
|
| Antidote Toxin
| Health
| Con
| Phys
| M3
| 6
| Neutralize Poison (as spell)
| | Anti-Missile Barrier
| Manip
| 4
| Phys
| M2
| 4
| Ranged:+½ AC,-1dmg per hit/succ
| | Astral Psi Fingers
| Manip
| 4
| Phys
| M2
| 4
| 1 Str,1 Dex/succ
|
| Blackout
| Illus
| Int
| Ment
| M2
| 4
| Blast:Cause Blindness(as spell)
| | Clairaudience
| Detect
| R+1
| Ment
| M1
| 2
| Clairaudience,can move
| | Clairvoyance
| Detect
| R+2
| Ment
| M1
| 2
| Clairvoyance,can move
|
| Clout
| Manip
| 3
| Phys
| M2
| 4
| TK punch:roll TH, dmg=½*ä(succ)
| | Combat Sense
| Detect
| 3
| Phys
| M2
| 4
| +1 initiative,+1 saves/succ
| | Control Animal
| Manip
| Str
| Ment
| M4
| 8
| Caster controls ½P action/succ
|
| Death Touch
| Combat
| Wis
| Phys
| M3
| 6
| Necromantic damage
| | Detect [creature type]
| Detect
| R
| Ment
| M2
| 4
| Int resists,mult.targets
| | Detect [Object]
| Detect
| R
| Ment
| M2
| 4
| Locates Object (dir./dist.)
|
| Detect Life
| Detect
| R+2
| Ment
| M1
| 2
| Chr resists,mult.targets
| | Detect Psionics (ext.)
| Detect
| R-3
| Ment
| M3
| 6
| Gives freq. & field of psi
| | Dimension Door
| Manip
| R-2
| Phys
| M4
| 8
| Ps1N "Dimension Door"
|
| Enlarge/Reduce
| Manip
| Str
| Phys
| M3
| 6
| ñ10%/succ size
| | Existential Blues
| Manip
| Chr
| Ment
| M1
| 2
| Depresses target (-½/succ)
| | Fashion
| Manip
| 3
| Phys
| M1
| 2
| Makes clothes look better
|
| Flight
| Manip
| 3
| Ment
| M1
| 2
| Fly at 3"/succ
| | Ignite
| Manip
| W+4
| Phys
| M4
| 8
| Item save:magical fire+4-1/succ
| | Improved Invisibility
| Illus
| Int
| Ment
| M2
| 4
| As spell, each creature resists
|
| Know Exit
| Detect
| R+1
| Ment
| M2
| 4
| Know dir./dist. to nearest exit
| | Levitate Person
| Manip
| W+2
| Phys
| M2
| 4
| Caster controls, Str resists
| | Light/Darkness
| Manip
| 3
| Phys
| M1
| 2
| Modifies light in area
|
| Lock/Unlock
| Manip
| 4
| Phys
| M1
| 2
| Locks/Unlocks (nonmagical lock)
| | Makeover
| Manip
| Cml
| Phys
| M1
| 2
| Fixes hair,makeup,fingernails
| | Mana Touch
| Combat
| Int
| Phys
| M2
| 4
| Astral damage
|
| Mind Link
| Detect
| Int
| Ment
| M1
| 2
| Ps2P "Mindlink", 1 target
| | Nausea Blast
| Health
| Con
| Phys
| M2
| 4
| Area effect Nausea (-½TH/succ)
| | Object Physical Mask
| Illus
| Cml
| Phys
| M2
| 4
| Changes appearance physically
|
| Oxygenate
| Health
| Con
| Phys
| M3
| 6
| +½ Con/succ vs. suffocation
| | Pathfinder
| Manip
| Dex
| Phys
| M3
| 6
| Ps1N "Body Equilibrium"
| | Petrify/Reverse Petrify
| Manip
| Str
| Phys
| M6
| 12
| Flesh to Stone, Con resists
|
| Physical Mask
| Illus
| Cml
| Phys
| M1
| 2
| Changes appearance physically
| | Power Touch
| Combat
| Con
| Phys
| M1
| 2
| Astral damage
| | Ram Touch
| Combat
| Con
| Phys
| M2
| 4
| 1 hull point damage/succ
|
| Seal
| Manip
| 5
| Phys
| M2
| 4
| Hold Portal (as spell)
| | Stimulation
| Illus
| Wis
| Ment
| M1
| 2
| Euphoria:+½ (mental)hit/succ
| | Stun Beam
| Combat
| Wis
| Ment
| M2
| 4
| Astral stunning
|
| Stun Bolt
| Combat
| Wis
| Ment
| M1
| 2
| Astral stunning
| | Treat Moderate Wounds
| Health
| Con
| Phys
| M1
| 2
| Heals 30% max hp (2 succ)
| | Tri-D Entertainment
| Illus
| 4
| Phys
| M2
| 4
| Phantasmal Force with touch
|
| Tri-D Spectacle
| Illus
| 5
| Phys
| M3
| 6
| Tri-D Enter. power with sound
| | Use [Prof.] Fingers
| Manip
| 5
| Phys
| M4
| 8
| Can use prof. over Psi Fingers
| | Warplight
| Manip
| 8
| Phys
| M3
| 6
| Object seen with Infra/Ultra
|
|
[PC5] Psionicist Classes Group
Psi30 Grand Powers
| Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
| Acid Bolt
| Manip
| 4
| Phys
| S4
| 12
| Acid damage, Con resists
| | Air Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Air damage, Dex resists
| | Analyze Device
| Detect
| C
| Ment
| S2
| 6
| How to use object & its use
|
| Analyze Psionic Item
| Detect
| C
| Ment
| S1
| 3
| How to use item & its use
| | Analyze Truth
| Detect
| Wis
| Ment
| S2
| 6
| Detects Lies,1 target
| | Bind
| Manip
| Dex
| Phys
| S2
| 6
| Stopped & -½ Str/succ
|
| Chaos
| Illus
| Int
| Ment
| S2
| 6
| Distract:-1 TH/succ,1target
| | Clairaudience (ext.)
| Detect
| R-2
| Ment
| S2
| 6
| Clairaudience,can move
| | Clairvoyance (ext.)
| Detect
| R
| Ment
| S2
| 6
| Clairvoyance,can move
|
| Confusion
| Illus
| Int
| Phys
| S1
| 3
| Confusion (as spell)
| | Control Actions
| Manip
| Str
| Ment
| S4
| 12
| Caster controls ½P action/succ
| | Control Movement
| Manip
| Str
| Ment
| S2
| 6
| Caster controls ½V action/succ
|
| Cure Disease
| Health
| Con
| Phys
| S3
| 9
| Cure Disease (as spell)
| | Death Beam
| Combat
| Wis
| Phys
| S4
| 12
| Necromantic damage
| | Death Bolt
| Combat
| Wis
| Phys
| S3
| 9
| Necromantic damage
|
| Detect [cr. type] (ext.)
| Detect
| R-2
| Ment
| S3
| 9
| Int resists,mult.targets
| | Detect [Object] (ext.)
| Detect
| R-2
| Ment
| S3
| 9
| Locates Object (dir./dist.)
| | Detect Enemies
| Detect
| R+1
| Ment
| S1
| 3
| Wis resists,mult.targets
|
| Detect Life (ext.)
| Detect
| R
| Ment
| S2
| 6
| Chr resists,mult.targets
| | Detect Planar Energy
| Detect
| Chr
| Ment
| S1
| 3
| Gives color of planar cord
| | Dimension Walk
| Manip
| 6
| Phys
| S3
| 9
| Ps1N "Dimension Walk"
|
| Earth Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Earth damage,Con resist
| | Eyes of the Pack
| Detect
| Int
| Ment
| S1
| 3
| Blast:can see through eyes
| | Fire Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Fire damage,Con resist
|
| Flame Shield
| Manip
| 4
| Phys
| S2
| 6
| Protection from Fire
| | Grease Blast
| Manip
| 4
| Phys
| S3
| 9
| Grease & area Fumble (as spell)
| | Healthy Glow
| Health
| Cml
| Phys
| S2
| 6
| +1 Cml/succ, Clean cantrip
|
| Ice Bolt
| Manip
| 4
| Phys
| S4
| 12
| Ice damage, Con resists
| | Incr./Decr. Movements
| Health
| 8
| Phys
| S7
| 21
| ±1 V action /r per 2 successes
| | Lightning Bolt
| Manip
| 4
| Phys
| S4
| 12
| Lightning damage, Dex resists
|
| Luck
| Detect
| 4
| Ment
| S2
| 6
| Gains +1(+5%)/succ on 1 action
| | Mana Beam
| Combat
| Int
| Phys
| S3
| 9
| Astral damage
| | Mana Bolt
| Combat
| Int
| Phys
| S2
| 6
| Astral damage
|
| Mind Probe
| Detect
| Int
| Ment
| S1
| 3
| Ps2P "Probe", 1 question/succ
| | Mob Rush
| Manip
| Str
| Ment
| S6
| 18
| Control Movement Blast
| | Mob Scene
| Manip
| Str
| Ment
| S8
| 24
| Control Actions Blast
|
| Movement
| Manip
| Dex
| Phys
| S3
| 9
| Gives +1V action
| | Nightvision
| Detect
| 4
| Ment
| S1
| 3
| Can see in magical/psi darkness
| | Overstimulation
| Illus
| Wis
| Ment
| S1
| 3
| Massive Euphoria:+1 hit/succ
|
| Poltergeist
| Manip
| 4
| Phys
| S2
| 6
| Objects fly around, 1 dmg/succ
| | Power Beam
| Combat
| Con
| Phys
| S2
| 6
| Astral damage
| | Power Bolt
| Combat
| Con
| Phys
| S1
| 3
| Astral damage
|
| Prophylaxis
| Health
| Con
| Phys
| S3
| 9
| +½ Con/succ vs. poison,drugs
| | Psi Sword
| Combat
| 5
| Ment
| S2
| 6
| Roll TH (+succ), dmg=ä(succ)
| | Psi Sword II
| Combat
| 6
| Ment
| S3
| 9
| As Psi Sword, can hit nonliving
|
| Ram Beam /Wrecker
| Combat
| Con
| Phys
| S3
| 9
| 1 hull point damage/succ
| | Ram Bolt
| Combat
| Con
| Phys
| S2
| 6
| 1 hull point damage/succ
| | Resist Allergy
| Health
| *
| Phys
| S3
| 9
| Remove -1 penalty/succ
|
| Resist Pain
| Health
| Con
| Phys
| S1
| 3
| Resists physical pain
| | Shadow (Personal)
| Manip
| Chr
| Phys
| S1
| 3
| Polymorph & go to Shadow plane
| | Shapechange (Personal)
| Manip
| W
| Phys
| S3
| 9
| Polymorph to any monster
|
| Spark
| Manip
| W+5
| Phys
| S4
| 12
| Item save:lightning+2-1/succ
| | Spherical Vision
| Detect
| 4
| Ment
| S2
| 6
| All-Around Sight
| | Stabilize
| Health
| -hp
| Phys
| S1
| 3
| Target at 1 hp (Target#=-hp/3)
|
| Sterilize
| Combat
| 3
| Phys
| S1
| 3
| Removes bacteria,bugs,etc.
| | Stink
| Illus
| Con
| Phys
| S2
| 6
| Stinking Cloud effect
| | Stun Blast /Sleep
| Combat
| Wis
| Ment
| S1
| 3
| Astral stunning
|
| Treat Serious Wounds
| Health
| Con
| Phys
| S1
| 3
| Heals 60% max hp (3 succ)
| | Turn to Goo
| Manip
| Con
| Phys
| S6
| 18
| Polymorphs target to sludge
| | Warpsense
| Detect
| R+1
| Phys
| S3
| 9
| Can see with Infra/Ultra
|
| Water Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Water damage,Str resist
| | Weather Guard
| Manip
| C
| Phys
| S3
| 9
| Protection from Weather
|
|
[PC5] Psionicist Classes Group
Psi30 Super Powers
| Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
| Acid Blast /Toxic Wave
| Manip
| 4
| Phys
| D4
| 16
| Acid damage, Con resists
| | Air Blast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Air damage, Dex resists
| | Astral Hearing
| Detect
| 9
| Ment
| D1
| 4
| Clairaudience to Astral Plane
|
| Astral Static/Fog
| Manip
| 6
| Ment
| D3
| 12
| +1 target#/succ penalty in area
| | Barrier
| Manip
| 5
| Phys
| D2
| 8
| Solid Wall of Force (as spell)
| | Chaotic World
| Illus
| Int
| Ment
| D2
| 8
| Chaos Blast
|
| Control Thoughts
| Manip
| Int
| Ment
| D4
| 16
| Caster controls ½M action/succ
| | Death Blast
| Combat
| Wis
| Phys
| D3
| 12
| Necromantic damage
| | Decrease Charisma
| Health
| Chr
| Ment
| D2
| 8
| -1 Chr/succ
|
| Decrease Constitution
| Health
| Con
| Phys
| D2
| 8
| -1 Con/succ
| | Decrease Dexterity
| Health
| Dex
| Phys
| D2
| 8
| -1 Dex/succ
| | Decrease Intelligence
| Health
| Int
| Ment
| D2
| 8
| -1 Int/succ
|
| Decrease Strength
| Health
| Str
| Phys
| D2
| 8
| -1 Str/succ
| | Decrease Wisdom
| Health
| Wis
| Ment
| D2
| 8
| -1 Wis/succ
| | Detect Enemies (ext.)
| Detect
| R-1
| Ment
| D2
| 8
| Wis resists,mult.targets
|
| Earth Blast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Earth damage,Con resist
| | Fire Blast /Hellblast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Fire damage,Con resist
| | Foresight
| Detect
| 4
| Ment
| D2
| 8
| Augury of next 1r/succ
|
| Heal
| Health
| Con
| Phys
| D2
| 8
| Cures 1=10%,2=30%,3=60%,4=100%
| | Ice Blast
| Manip
| 4
| Phys
| D4
| 16
| Ice damage, Con resists
| | Ice Sheet
| Manip
| 4
| Phys
| D4
| 16
| Wall:Ice damage, Con resists
|
| Incr./Decr. Physicals
| Health
| 12
| Phys
| D7
| 28
| ±1 P action /r per 3 successes
| | Increase Charisma
| Health
| Chr
| Ment
| D2
| 8
| +1 Chr/succ
| | Increase Constitution
| Health
| Con
| Phys
| D2
| 8
| +1 Con/succ
|
| Increase Dexterity
| Health
| Dex
| Phys
| D2
| 8
| +1 Dex/succ
| | Increase Intelligence
| Health
| Int
| Ment
| D2
| 8
| +1 Int/succ
| | Increase Strength
| Health
| Str
| Phys
| D2
| 8
| +1 Str/succ
|
| Increase Wisdom
| Health
| Wis
| Ment
| D2
| 8
| +1 Wis/succ
| | Influence
| Manip
| Chr
| Ment
| D2
| 8
| 1=Command,2=Suggestion,4=Demand
| | Lightning Blast
| Manip
| 4
| Phys
| D4
| 16
| Lightning damage, Dex resists
|
| Mana Barrier
| Manip
| 6
| Ment
| D3
| 12
| Wall:Dead Psionics (all freq.)
| | Mana Blast
| Combat
| Int
| Phys
| D2
| 8
| Astral damage
| | Mirage Arcana
| Illus
| 5
| Ment
| D5
| 20
| (no PsiR) Even vs. those immune
|
| Mob Mind
| Manip
| Int
| Ment
| D8
| 32
| Control Thoughts Blast (yuck!)
| | Omniscience
| Detect
| 4
| Ment
| D2
| 8
| Divination 1 question/succ
| | Power Blast
| Combat
| Con
| Phys
| D1
| 4
| Astral damage
|
| Preserve
| Health
| 5
| Phys
| D5
| 20
| Ps1N "Preservation", ½ lvl/succ
| | Probability Travel
| Manip
| 6+#
| Phys
| D4
| 16
| Ps1N "Probability Travel"
| | Ram Blast /Urban Renewal
| Combat
| Con
| Phys
| D2
| 8
| 1 hull point damage/succ
|
| Resist Stun
| Health
| Wis
| Ment
| D1
| 4
| Resist -1TH/succ from hits
| | Slay [creature type]
| Combat
| R
| Phys
| D3
| 12
| Necro. damage,1 target,Wis
| | Spell Barrier
| Manip
| 7
| Ment
| D5
| 20
| Wall:Dead Magic (all types)
|
| Teleportation
| Manip
| 4+#
| Phys
| D3
| 12
| No error,up to 1plane,#=#people
| | Temporary Insanity
| Manip
| Wis
| Ment
| D2
| 8
| 1 insanity [DMG1]/succ
| | Thunderclap
| Manip
| 5
| Phys
| D5
| 20
| Blast:Sound damage, Con resists
|
| Transform
| Manip
| W+W
| Phys
| D3
| 12
| Polymorph Other, Str resists
| | Treat Deadly Wounds
| Health
| Con
| Phys
| D1
| 4
| Heals 100% max hp (4 succ)
| | Unhealthy Glow
| Health
| Cml
| Phys
| D2
| 8
| -1 Cml/succ, Dirty cantrip
|
| Water Blast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Water damage,Str resist
|
|
[PC5] Psionicist Classes Group
Psi30 Ultra Powers
| Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
| Annihilation Bolt
| Combat
| 20
| Phys
| X10
| 50
| (Str+Int) resists, Annihilation
| | HyperGate
| Manip
| N*3
| Phys
| X2
| 10
| Gate, no stun, N = # of planes
| | Incr./Decr. Mentals
| Health
| 16
| Ment
| X7
| 35
| ±1 M action /r per 4 successes
|
| Solid Stun Blast
| Combat
| Wis
| Ment
| X1
| 5
| Astral stunning, x2 normal succ
| | Super Luck
| Detect
| 5
| Ment
| X3
| 15
| Choose result on next die roll
|
|
[PC5] Psionicist Classes Group
Astral Physical Initiate30
Level
| KXP
| Psi30simple mMG SU
| TH
|
| 1
| 0
| 1-- --
| +0
| | 2
| 10
| 2-- --
| +1
| | 3
| 20
| 3-- --
| +2
|
| 4
| 30
| 31- --
| +3
| | 5
| 40
| 32- --
| +4
| | 6
| 50
| 33- --
| +5
|
| 7
| 100
| 331 --
| +6
| | 8
| 200
| 332 --
| +7
| | 9
| 300
| 432 --
| +8
|
| 10
| 400
| 433 --
| +9
| | 11
| 500
| 443 --
| +10
| | 12
| 1000
| 443 1-
| +11
|
| 13
| 1300
| 443 2-
| +12
| | 14
| 1600
| 443 3-
| +13
| | 15
| 1900
| 444 3-
| +14
|
| 16
| 2200
| 444 4-
| +15
| | 17
| 2500
| 544 4-
| +16
| | 18
| 2800
| 554 41
| +17
|
| 19
| 3100
| 554 42
| +18
| | 20
| 3400
| 555 43
| +19
| | 21
| 3700
| 555 44
| +20
|
| 22
| 4000
| 555 54
| +21
| | 23
| 4300
| 555 54
| +22
| | 24
| 4600
| 555 55
| +23
|
| 25
| 4900
| 665 55
| +24
| | 26
| 5200
| 666 55
| +25
| | 27
| 5500
| 666 65
| +26
|
| 28
| 5800
| 666 66
| +27
| | 29
| 6100
| 776 66
| +28
| | 30
| 6400
| 777 66
| +29
|
| 31
| 6700
| 777 76
| +30
| | 32
| 7000
| 777 77
| +31
| | 33
| 7300
| 887 77
| +32
|
| 34
| 7600
| 888 77
| +33
| | 35
| 7900
| 888 87
| +34
| | 36
| 8200
| 888 881
| +35
|
| 37
| 16400
| 888 882
| +36
| | 38
| 24600
| 888 883
| +37
| | 39
| 32800
| 888 884
| +38
|
| 45
| 82000
| 998 888
| +44
| | 54
| 155800
| AAA AA9
| +53
| | 63
| 229600
| CCB BBB
| +62
|
| 72
| 303400
| DDD DCC 1
| +71
|
|
| Requisites:
| Int 13, Wis 13, Chr 13
| | Alignment:
| any
| | HD/level:
| 2d4
| | Weapon Prof.:
| 3+level
| | To Hit Table:
| War
| | Reference:
| Shadowrun
| | Groups:
| Warrior, Psionicist, Planar
| | Complexity:
| CF=2
| |
|
| | Saving Throws:
|
| | PPD:
|
| | RSW:
|
| | PP:
|
| | BW:
|
| | Spell:
|
| | Fort:
|
| | Reflex:
|
| | Will:
|
| |
|
|
| Can use Astral Perception.
| | Can use Astral Projection (Int->Str, Wis->Dex, Chr->Con), and can attack normally while projected.
| |
| | Gets Exceptional Str, Dex, or Con (pick one).
| |
| | PSPs = (Int+Wis+Chr-36)*10 + LVL*60.
| | This (and the powers given below) are in the normal Psi1 PSP scale. Older printings of Psi30 used an older (10 to 1) scale.
| |
| | May "material component" Psi30 powers by using 1V action. Note there are powers that are "Touch" for 1 target, if you material component these, you can hit your group (yourself excluded), or hit 1 target at range.
| |
| | Level 9: Gets another Exceptional stat among Str, Dex, or Con.
| | Level 18: Gets the last Exceptional stat among Str, Dex, or Con.
| |
| | In the powers list, "Field" is the same as "Discipline" in Psi3. If you generate a Psi Discipline Robe, use this column. Otherwise it is ignored.
| | "Drain" codes are no longer used but are being maintained for reference.
| | The old "Target" and "Type" columns from the old Psi30 are no longer being maintained.
| |
| | CF=3:
| | Replace "Exceptional" with "Barbarian" above. Or you can alternatively have all three Exceptional stats at level 1 (and don't get any more at levels 9 and 18).
| |
| | CF=4:
| | Gets Barbarian Str, Dex, and Con at level 1.
|
|
[PC5] Psionicist Classes Group
Psi30 Simplified Minor Powers
| #
| Name
| Field
| Drain
| PSPs
| Notes
|
| 1
| Armor
| Manip
| L3
| 30
| +CL/2 AC; -CL dmg per physical attack
| | 2
| Combat Sense (personal)
| Detect
| L2
| 20
| +CL initiative; +CL saves
| | 3
| Detect Psionics
| Detect
| L2
| 20
| Gives freq. & field of psi
|
| 4
| Enhanced Hearing
| Detect
| L1
| 10
| 10*CL% Detect Noise
| | 5
| Entertainment
| Illus
| L1
| 10
| Two D'lusion (as spell)
| | 6
| Invisibility
| Illus
| L2
| 20
| Invisibility (+2 AC)
|
| 7
| Levitate Item
| Manip
| L2
| 20
| Caster controls up+down
| | 8
| Spectacle
| Illus
| L2
| 20
| Entertainment power with sound
| | 9
| Stun Touch
| Combat
| L1
| 10
| Touch: Target is at -CL all actions
|
| 10
| Treat Light Wounds
| Health
| L1
| 10
| Heals 10% max hp (material componenting gives 20%)
| | 11
| Treat Mental Drain
| Health
| L34
| 340
| Regain 10*CL PSPs in one pool
| | 12
| X-ray Gem
| Detect
| L2
| 20
| Gem of X-ray vision (CL feet)
|
| 13
| (new) Combine
| Construct
| L6
| 60
| Combine two groups of enemies into one group (no save).
| | 14
| (new) Erase Question Mark
| Construct
| L6
| 60
| Lock a door [or] Erase a "?".
| | 15
| (new) Twist
| Construct
| L3
| 30
| Twist an effect on a target (use ER to resist)
|
|
Psi30 Simplified Major Powers
| #
| Name
| Field
| Drain
| PSPs
| Notes
|
| 1
| Air Bridge
| Manip
| M2
| 40
| Beam of Air than can walk on
| | 2
| Animate
| Manip
| M2
| 40
| Animate Object (as spell), can be used as a DL=CL/2 Golem summon
| | 3
| Antidote Toxin
| Health
| M3
| 60
| Neutralize Poison (as spell)
|
| 4
| Astral Psi Fingers
| Manip
| M2
| 40
| Telekinesis; Str=CL, Dex=CL with it
| | 5
| Blackout
| Illus
| M2
| 40
| Blast:Cause Blindness(as spell)
| | 6
| Clairaudience
| Detect
| M1
| 20
| Clairaudience,can move
|
| 7
| Clairvoyance
| Detect
| M1
| 20
| Clairvoyance,can move
| | 8
| Death Touch
| Combat
| M3
| 60
| Touch: 10*CL necromantic dmg
| | 9
| Detect Life
| Detect
| M1
| 20
| Detect Life
|
| 10
| Dimension Door
| Manip
| M4
| 80
| Dimension Door
| | 11
| Flight
| Manip
| M1
| 20
| Fly at 3*CL"
| | 12
| Improved Invisibility
| Illus
| M2
| 40
| Improved Invisibility (+2 AC)
|
| 13
| Know Exit
| Detect
| M2
| 40
| Know dir./dist. to nearest exit
| | 14
| Lock/Unlock
| Manip
| M1
| 20
| Locks/Unlocks (nonmagical lock)
| | 15
| Mana Touch
| Combat
| M2
| 40
| Touch: 10*CL astral dmg
|
| 16
| Mind Link
| Detect
| M1
| 20
| Psionic Link
| | 17
| Petrify/Reverse Petrify
| Manip
| M6
| 120
| Flesh to Stone, Fort save
| | 18
| Physical Mask
| Illus
| M1
| 20
| Changes appearance physically
|
| 19
| Ram Touch
| Combat
| M2
| 40
| CL hull damage (physical) to one target
| | 20
| Stun Bolt
| Combat
| M1
| 20
| One target: -CL all actions (max -10); (CL-10)*10 astral dmg
| | 21
| Treat Moderate Wounds
| Health
| M1
| 20
| Heals 30% max hp (material componenting gives 60%)
|
| 22
| Tri-D Spectacle
| Illus
| M3
| 60
| Tri-D Enter. power with sound
| | 23
| (new) Become Insubstantial
| Construct
| M6
| 120
| Become Insubstantial; pass through objects/walls (including Wall spells, but not Wards)
| | 24
| (new) Remove BlahR
| Construct
| M3
| 60
| Remove a BlahR [or] Halve the irrBlahR from 1 target
|
| 25
| (new) Stop
| Construct
| M6
| 120
| One group Stopped (cannot move or use V actions) (InnR to resist)
|
|
[PC5] Psionicist Classes Group
Psi30 Simplified Grand Powers
| #
| Name
| Field
| Drain
| PSPs
| Notes
|
| 1
| Acid Bolt
| Manip
| S4
| 120
| 1 target: CL*10 acid dmg
| | 2
| Air Bolt
| Manip
| S3
| 90
| 1 target: CL*10 air dmg
| | 3
| Analyze Device
| Detect
| S2
| 60
| How to use object & its use
|
| 4
| Analyze Truth
| Detect
| S2
| 60
| Detect Lie
| | 5
| Bind
| Manip
| S2
| 60
| 1 target: Stopped and CL/2 Str dmg
| | 6
| Confusion
| Illus
| S1
| 30
| Confusion (as spell)
|
| 7
| Control Actions
| Manip
| S4
| 120
| Caster controls next CL/3 P actions (Str check at -CL)
| | 8
| Control Movement
| Manip
| S2
| 60
| Caster controls next CL/2 V actions (Str check at -CL)
| | 9
| Cure Disease
| Health
| S3
| 90
| Cure Disease (as spell)
|
| 10
| Death Bolt
| Combat
| S3
| 90
| 1 target: CL*5 vile necromantic dmg
| | 11
| Detect Enemies
| Detect
| S1
| 30
| Detect Enemies
| | 12
| Detect Planar Energy
| Detect
| S1
| 30
| Gives color of planar cord
|
| 13
| Dimension Walk
| Manip
| S3
| 90
| Dimension Walk
| | 14
| Earth Bolt
| Manip
| S3
| 90
| 1 target: CL*10 earth dmg
| | 15
| Fire Bolt
| Manip
| S3
| 90
| 1 target: CL*10 fire dmg
|
| 16
| Flame Shield
| Manip
| S2
| 60
| Protection from Fire
| | 17
| Grease Blast
| Manip
| S3
| 90
| Grease & area Fumble (as spell)
| | 18
| Healthy Glow
| Health
| S2
| 60
| +CL Cml; Clean cantrip
|
| 19
| Ice Bolt
| Manip
| S4
| 120
| 1 target: CL*10 ice dmg
| | 20
| Incr./Decr. Movements
| Health
| S7
| 210
| ±CL/2 V actions (save is Dex check at -CL)
| | 21
| Lightning Bolt
| Manip
| S4
| 120
| 1 target: CL*10 lightning dmg
|
| 22
| Luck
| Detect
| S2
| 60
| Gains +CL (+5*CL%) on 1 action (once)
| | 23
| Mana Bolt
| Combat
| S2
| 60
| 1 target: CL*10 astral dmg
| | 24
| Mind Probe
| Detect
| S1
| 30
| Ps2P "Probe", 1 question/succ
|
| 25
| Movement
| Manip
| S3
| 90
| Gives +1V action
| | 26
| Nightvision
| Detect
| S1
| 30
| Can see in magical/psi darkness
| | 27
| Prophylaxis
| Health
| S3
| 90
| Double Resist Poison and Drugs
|
| 28
| Psi Sword
| Combat
| S2
| 60
| Considered +CL weapon; base dmg=10*CL; cannot critical
| | 29
| Resist Allergy
| Health
| S3
| 90
| For 1 turn, remove a Vulnerability or reduce Severe Allergy -> Vulnerability
| | 30
| Shapechange (Personal)
| Manip
| S3
| 90
| Shapechange (self; can material component to hit someone else)
|
| 31
| Spherical Vision
| Detect
| S2
| 60
| All-Around Sight
| | 32
| Stabilize
| Health
| S1
| 30
| Death's Door (target at negative hp goes to 1 hp)
| | 33
| Sterilize
| Combat
| S1
| 30
| Removes bacteria, bugs, etc. (will destroy a Creeping Doom)
|
| 34
| Stun Blast
| Combat
| S1
| 30
| 1 group: -CL all actions (max -10); (CL-10)*10 astral dmg
| | 35
| Treat Serious Wounds
| Health
| S1
| 30
| Heals 60% max hp (material componenting gives 120%)
| | 36
| Turn to Goo
| Manip
| S6
| 180
| Polymorphs target to sludge (PPD save)
|
| 37
| Warpsense
| Detect
| S3
| 90
| Infravision; Ultravision
| | 38
| Water Bolt
| Manip
| S3
| 90
| 1 target: CL*10 water dmg
| | 39
| Weather Guard
| Manip
| S3
| 90
| Protection from Weather
|
| 40
| (new) Remove Racial Ability/Immunity
| Construct
| S3
| 90
| Remove a racial ability or immunity from a group (ER to resist).
| | 41
| (new) Restore BlahF
| Construct
| S6
| 180
| Restore the MF/PF/TF/PsiF/TechF in area, Repair other forms of discontinuities/tears
| | 42
| (new) Time Stop
| Construct
| S6
| 180
| Time Stop (as spell, use InnR to resist)
|
|
[PC5] Psionicist Classes Group
Psi30 Simplified Super Powers
| #
| Name
| Field
| Drain
| PSPs
| Notes
|
| 1
| Acid Blast /Toxic Wave
| Manip
| D4
| 160
| 1 group: CL*10 acid dmg
| | 2
| Air Blast
| Manip
| D3
| 120
| 1 group: CL*10 air dmg
| | 3
| Barrier
| Manip
| D2
| 80
| Solid Wall of Force (as spell)
|
| 4
| Control Thoughts
| Manip
| D4
| 160
| Caster controls next CL/4 M actions (Int check at -CL)
| | 5
| Death Blast
| Combat
| D3
| 120
| 1 group: CL*5 vile necromantic dmg
| | 6
| Decrease Charisma
| Health
| D2
| 80
| CL Chr dmg (no save)
|
| 7
| Decrease Constitution
| Health
| D2
| 80
| CL Con dmg (no save)
| | 8
| Decrease Dexterity
| Health
| D2
| 80
| CL Dex dmg (no save)
| | 9
| Decrease Intelligence
| Health
| D2
| 80
| CL Int dmg (no save)
|
| 10
| Decrease Strength
| Health
| D2
| 80
| CL Str dmg (no save)
| | 11
| Decrease Wisdom
| Health
| D2
| 80
| CL Wis dmg (no save)
| | 12
| Earth Blast
| Manip
| D3
| 120
| 1 group: CL*10 earth dmg
|
| 13
| Fire Blast /Hellblast
| Manip
| D3
| 120
| 1 group: CL*10 unholy fire dmg
| | 14
| Ice Blast
| Manip
| D4
| 160
| 1 group: CL*10 ice dmg
| | 15
| Ice Sheet
| Manip
| D4
| 160
| Wall of Ice (CL*10 ice dmg)
|
| 16
| Incr./Decr. Physicals
| Health
| D7
| 280
| ±CL/3 P actions (save is Str check at -CL)
| | 17
| Increase Charisma
| Health
| D2
| 80
| +CL Chr
| | 18
| Increase Constitution
| Health
| D2
| 80
| +CL Con
|
| 19
| Increase Dexterity
| Health
| D2
| 80
| +CL Dex
| | 20
| Increase Intelligence
| Health
| D2
| 80
| +CL Int
| | 21
| Increase Strength
| Health
| D2
| 80
| +CL Str
|
| 22
| Increase Wisdom
| Health
| D2
| 80
| +CL Wis
| | 23
| Influence
| Manip
| D2
| 80
| Command (no save); Suggestion (Will save); Demand (Will save)
| | 24
| Lightning Blast
| Manip
| D4
| 160
| 1 group: CL*10 lightning dmg
|
| 25
| Mana Barrier
| Manip
| D3
| 120
| Wall: Psionics (all freq.) cannot pass through
| | 26
| Mana Blast
| Combat
| D2
| 80
| 1 group: CL*10 astral dmg
| | 27
| Mirage Arcana
| Illus
| D5
| 200
| (no PsiR) Even vs. those immune
|
| 28
| Omniscience
| Detect
| D2
| 80
| Divination 1 question/succ
| | 29
| Probability Travel
| Manip
| D4
| 160
| Probability Travel
| | 30
| Ram Blast /Urban Renewal
| Combat
| D2
| 80
| 1 group of objects (or 30'x30' area): CL*10 hull dmg (inanimate objects only)
|
| 31
| Resist Stun
| Health
| D1
| 40
| Resist Stun (including Capital S Stun)
| | 32
| Slay
| Combat
| D3
| 120
| 1 target: CL*10 vile necromantic dmg
| | 33
| Spell Barrier
| Manip
| D5
| 200
| Wall: Magic (all types) cannot pass through
|
| 34
| Teleportation
| Manip
| D3
| 120
| Teleport, no error, up to 1 plane
| | 35
| Temporary Insanity
| Manip
| D2
| 80
| CL targets (may multi-target): Insanity (Will save for each)
| | 36
| Thunderclap
| Manip
| D5
| 200
| 1 group: CL*10 sound dmg
|
| 37
| Treat Deadly Wounds
| Health
| D1
| 40
| Heals 100% max hp (material componenting gives 200%)
| | 38
| Unhealthy Glow
| Health
| D2
| 80
| CL Cml dmg (no save); Dirty cantrip
| | 39
| Water Blast
| Manip
| D3
| 120
| 1 group: CL*10 water dmg
|
| 40
| (new) Fork
| Construct
| D6
| 240
| 1bM: Fork (can be used on up to a x8 multiplier effect)
| | 41
| (new) Defile BlahF
| Construct
| D6
| 240
| Defile the MF/PF/TF/PsiF/TechF in area; Tempus Chaos
| | 42
| (new) Remove Class Ability/Immunity
| Construct
| D3
| 120
| Remove a class ability or immunity from an element (affects 1 group).
|
|
[PC5] Psionicist Classes Group
Psi30 Simplified Ultra Powers
| #
| Name
| Field
| Drain
| PSPs
| Notes
|
| 1
| Annihilation Bolt
| Combat
| X10
| 500
| 1 group: CL*100 annihilation dmg [or] 1 idmg; Annihilated (PsiR; no save)
| | 2
| HyperGate
| Manip
| X2
| 100
| Gate, no summoning sickness, up to CL planes removed
| | 3
| Incr./Decr. Mentals
| Health
| X7
| 350
| ±CL/4 M actions (save is Int check at -CL)
|
| 4
| Solid Stun Blast
| Combat
| X1
| 50
| 1 group: -CL*10 all actions; (CL-10)*100 astral dmg
| | 5
| Super Luck
| Detect
| X3
| 150
| Choose result on next die roll
| | 6
| (new) Become Immaterial
| Construct
| X6
| 300
| Insubstantial (see Major power); Immune to matter & energy; Can't be targetted.
|
| 7
| (new) Halving
| Construct
| X3
| 150
| Halve the hp on up to (CL-7)/3 targets (no save, IR to resist, may multi-target one target)
| | 8
| (new) Lock Down
| Construct
| X3
| 150
| Lock down one action type in the room.
| | 9
| (new) Power Magnet
| Construct
| X6
| 300
| Whenever someone targets a spell or psi effect in the room, it is redirected to you (treat as a x1 Special).
|
| 10
| (new) Remove Terrain Feature
| Construct
| X6
| 300
| Remove a Terrain Feature (-275+25*LVL%) (-100% per multiplier beyond x1).
| | 11
| (new) Set Off Triggers
| Construct
| X6
| 300
| Cause all triggers on target to trigger prematurely, and target cannot use his next Clone (no save, ER to resist)
| | 12
| (new) Temporary Artifact
| Construct
| X9
| 450
| Create a temporary artifact as if an Artificer of equal level, or create a Casting Cost LVL/3 or less MTG Artifact that lasts for 1 turn (see Planeswalker Artificer).
|
|
[PC5] Psionicist Classes Group
Basic Psi30 Information
| P30Ps = Int + Wis + Chr - 36 +level*6.
| | Treat Wild Talents as level 0 for this calculation, elsewhere (for CL and ML) use level/2 (round up).
| | 1 P30P = 10 PSPs (Psi1 or Psi2) for conversion purposes.
| |
|
|
| Drain Code:
| L
| M
| S
| D
| X
|
| Type of Power:
| Minor
| Major
| Grand
| Super
| Ultra
| | P30P multiplier:
| x1
| x2
| x3
| x4
| x5
|
|
|
| | Multiply the P30P multiplier by the Drain Staging to get P30P cost.
| | For example, "Air Bolt" is an S3, so it's a Grand that costs 9 P30Ps.
| | (DM Note: The modern version of the power tables includes P30P costs for you.)
| |
| | # Successes = Your level (or level/2 if wild talent).
| |
| | Powers that do damage do 10% of max hp per success, with a save for half damage.
| |
| | In the power progression, you may "three for one trade" upwards (3 Minors can be replaced with 1 Major, even at level 1).
|
|
[PC5] Psionicist Classes Group
Psi30 Minor Powers
| Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
| Armor
| Manip
| 3
| Phys
| L3
| 3
| Melee:+½ AC,-1dmg per hit/succ
| | Combat Sense (personal)
| Detect
| 2
| Phys
| L2
| 2
| +1 initiative,+1 saves/succ
| | Control Emotion
| Manip
| Chr
| Ment
| L4
| 4
| Emotion:-1/succ on actions
|
| Detect Psionics
| Detect
| R-1
| Ment
| L2
| 2
| Gives freq. & field of psi
| | Enhanced Hearing
| Detect
| 4
| Ment
| L1
| 1
| 10%/succ Detect Noise
| | Entertainment
| Illus
| 2
| Ment
| L1
| 1
| Two D'lusion (as spell)
|
| Hibernate
| Manip
| Con
| Phys
| L2
| 2
| Feign Death & Suspend Animation
| | Invisibility
| Illus
| Int
| Ment
| L2
| 2
| As spell, each creature resists
| | Levitate Item
| Manip
| W
| Phys
| L2
| 2
| Caster controls up+down
|
| Mask
| Illus
| Cml
| Ment
| L1
| 1
| Alters appearance, Chr resists
| | Mental Armor
| Manip
| 9
| Ment
| L6
| 6
| -½ hit/succ per mental attack
| | Mob Mood
| Manip
| Int
| Ment
| L8
| 8
| Control Emotions Blast
|
| Object Mask
| Illus
| Cml
| Ment
| L2
| 2
| Alters appearance, Chr resists
| | Spectacle
| Illus
| 3
| Ment
| L2
| 2
| Entertainment power with sound
| | Stun Touch
| Combat
| Wis
| Ment
| L1
| 1
| Astral stunning
|
| Treat Light Wounds
| Health
| Con
| Phys
| L1
| 1
| Heals 10% max hp (1 succ)
| | Treat Mental Drain
| Health
| 7
| Ment
| L34
| 34
| regain 10*succ% Psi (all freq)
| | X-ray Gem
| Detect
| 3
| Phys
| L2
| 2
| Gem of X-ray vision (1'/succ)
|
|
[PC5] Psionicist Classes Group
Psi30 Major Powers
| Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
| [creature type] Form
| Manip
| W
| Phys
| M3
| 6
| Polymorph Self (as spell)
| | Air Bridge
| Manip
| 4
| Phys
| M2
| 4
| Beam of Air than can walk on
| | Animate
| Manip
| W
| Phys
| M2
| 4
| Animate Object (as spell)
|
| Antidote Toxin
| Health
| Con
| Phys
| M3
| 6
| Neutralize Poison (as spell)
| | Anti-Missile Barrier
| Manip
| 4
| Phys
| M2
| 4
| Ranged:+½ AC,-1dmg per hit/succ
| | Astral Psi Fingers
| Manip
| 4
| Phys
| M2
| 4
| 1 Str,1 Dex/succ
|
| Blackout
| Illus
| Int
| Ment
| M2
| 4
| Blast:Cause Blindness(as spell)
| | Clairaudience
| Detect
| R+1
| Ment
| M1
| 2
| Clairaudience,can move
| | Clairvoyance
| Detect
| R+2
| Ment
| M1
| 2
| Clairvoyance,can move
|
| Clout
| Manip
| 3
| Phys
| M2
| 4
| TK punch:roll TH, dmg=½*ä(succ)
| | Combat Sense
| Detect
| 3
| Phys
| M2
| 4
| +1 initiative,+1 saves/succ
| | Control Animal
| Manip
| Str
| Ment
| M4
| 8
| Caster controls ½P action/succ
|
| Death Touch
| Combat
| Wis
| Phys
| M3
| 6
| Necromantic damage
| | Detect [creature type]
| Detect
| R
| Ment
| M2
| 4
| Int resists,mult.targets
| | Detect [Object]
| Detect
| R
| Ment
| M2
| 4
| Locates Object (dir./dist.)
|
| Detect Life
| Detect
| R+2
| Ment
| M1
| 2
| Chr resists,mult.targets
| | Detect Psionics (ext.)
| Detect
| R-3
| Ment
| M3
| 6
| Gives freq. & field of psi
| | Dimension Door
| Manip
| R-2
| Phys
| M4
| 8
| Ps1N "Dimension Door"
|
| Enlarge/Reduce
| Manip
| Str
| Phys
| M3
| 6
| ñ10%/succ size
| | Existential Blues
| Manip
| Chr
| Ment
| M1
| 2
| Depresses target (-½/succ)
| | Fashion
| Manip
| 3
| Phys
| M1
| 2
| Makes clothes look better
|
| Flight
| Manip
| 3
| Ment
| M1
| 2
| Fly at 3"/succ
| | Ignite
| Manip
| W+4
| Phys
| M4
| 8
| Item save:magical fire+4-1/succ
| | Improved Invisibility
| Illus
| Int
| Ment
| M2
| 4
| As spell, each creature resists
|
| Know Exit
| Detect
| R+1
| Ment
| M2
| 4
| Know dir./dist. to nearest exit
| | Levitate Person
| Manip
| W+2
| Phys
| M2
| 4
| Caster controls, Str resists
| | Light/Darkness
| Manip
| 3
| Phys
| M1
| 2
| Modifies light in area
|
| Lock/Unlock
| Manip
| 4
| Phys
| M1
| 2
| Locks/Unlocks (nonmagical lock)
| | Makeover
| Manip
| Cml
| Phys
| M1
| 2
| Fixes hair,makeup,fingernails
| | Mana Touch
| Combat
| Int
| Phys
| M2
| 4
| Astral damage
|
| Mind Link
| Detect
| Int
| Ment
| M1
| 2
| Ps2P "Mindlink", 1 target
| | Nausea Blast
| Health
| Con
| Phys
| M2
| 4
| Area effect Nausea (-½TH/succ)
| | Object Physical Mask
| Illus
| Cml
| Phys
| M2
| 4
| Changes appearance physically
|
| Oxygenate
| Health
| Con
| Phys
| M3
| 6
| +½ Con/succ vs. suffocation
| | Pathfinder
| Manip
| Dex
| Phys
| M3
| 6
| Ps1N "Body Equilibrium"
| | Petrify/Reverse Petrify
| Manip
| Str
| Phys
| M6
| 12
| Flesh to Stone, Con resists
|
| Physical Mask
| Illus
| Cml
| Phys
| M1
| 2
| Changes appearance physically
| | Power Touch
| Combat
| Con
| Phys
| M1
| 2
| Astral damage
| | Ram Touch
| Combat
| Con
| Phys
| M2
| 4
| 1 hull point damage/succ
|
| Seal
| Manip
| 5
| Phys
| M2
| 4
| Hold Portal (as spell)
| | Stimulation
| Illus
| Wis
| Ment
| M1
| 2
| Euphoria:+½ (mental)hit/succ
| | Stun Beam
| Combat
| Wis
| Ment
| M2
| 4
| Astral stunning
|
| Stun Bolt
| Combat
| Wis
| Ment
| M1
| 2
| Astral stunning
| | Treat Moderate Wounds
| Health
| Con
| Phys
| M1
| 2
| Heals 30% max hp (2 succ)
| | Tri-D Entertainment
| Illus
| 4
| Phys
| M2
| 4
| Phantasmal Force with touch
|
| Tri-D Spectacle
| Illus
| 5
| Phys
| M3
| 6
| Tri-D Enter. power with sound
| | Use [Prof.] Fingers
| Manip
| 5
| Phys
| M4
| 8
| Can use prof. over Psi Fingers
| | Warplight
| Manip
| 8
| Phys
| M3
| 6
| Object seen with Infra/Ultra
|
|
[PC5] Psionicist Classes Group
Psi30 Grand Powers
| Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
| Acid Bolt
| Manip
| 4
| Phys
| S4
| 12
| Acid damage, Con resists
| | Air Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Air damage, Dex resists
| | Analyze Device
| Detect
| C
| Ment
| S2
| 6
| How to use object & its use
|
| Analyze Psionic Item
| Detect
| C
| Ment
| S1
| 3
| How to use item & its use
| | Analyze Truth
| Detect
| Wis
| Ment
| S2
| 6
| Detects Lies,1 target
| | Bind
| Manip
| Dex
| Phys
| S2
| 6
| Stopped & -½ Str/succ
|
| Chaos
| Illus
| Int
| Ment
| S2
| 6
| Distract:-1 TH/succ,1target
| | Clairaudience (ext.)
| Detect
| R-2
| Ment
| S2
| 6
| Clairaudience,can move
| | Clairvoyance (ext.)
| Detect
| R
| Ment
| S2
| 6
| Clairvoyance,can move
|
| Confusion
| Illus
| Int
| Phys
| S1
| 3
| Confusion (as spell)
| | Control Actions
| Manip
| Str
| Ment
| S4
| 12
| Caster controls ½P action/succ
| | Control Movement
| Ma | |