[Q--2] Efficiency Psionics (Psi. Freq. --2)
Psi--2 Devotions (Minors)
| #
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
| 1
| Adrenalin Command
| Metab
| Int-8
| 12+6/r
| [Pick Str, Dex, Con] Sustain that stat
| Exceptional that stat
| DM
| | 2
| Biosaveback
| Metab
| Int-7
| 9+5/r
| -2 dmg/energy att; +CL/3 saves
| +CL saves instead
| DM
| | 3
| Blink
| Port
| Con-4
| 11+5/r
| Blink
| Controlled Blink
| DM
|
| 4
| Cell Arrangement
| Metab
| Int-8
| 2*N
| cures 5*N% of max hp (max N=CL*5+35)
| Half cost in PSPs
| DM
| | 5
| Connect (Contact)
| Telep
| Chr-5
| Int*3/2+2/r
| -2 check if resisting
| Need only 2 tangents
| DM
| | 6
| Deflection
| Kinet
| Con-5
| 6
| [pick R,M,P,I] Deflection CL*5%
| pick 2, or Reflection on 1
| DM
|
| 7
| Double [C]
| Metab
| Int-8
| 11
| Doubles a harmful [C] section effect
| Becomes capital lettered
| DM
| | 8
| Endurance of the Land
| Metab
| Int-7
| 15+3/r
| +5 max hp; +3 AC; +3 saves; IR 25%
| Lasts 5r after maint.
| DM
| | 9
| Enhanced Int/Dex
| Metab
| Chr-8
| 3N+N/r
| +N Int or Dex, max N=CL
| both stats
| DM
|
| 10
| Ethereal Projection
| Port
| Con-5
| 9+3/h
| Ethereal Perception
| Ethereal Projection
| DM
| | 11
| Gird
| M-Psi
| Con-3
| 2*M/m
| Maintain powers w/o conc.
| Maintain in sleep
| DM
| | 12
| Graft Natural
| Metab
| Int-10
| 15+2/r
| Natural attacks can use specialization
| --
| DM
|
| 13
| Hypercelerate
| Metab
| Int-7
| 15+15/m
| -3M, +1QM
| lose only -2M instead
| DM
| | 14
| Inertial Wall
| Kinet
| Int-8
| 11+8/r
| Melee: -CL dmg/att; Missile: Delay 1s
| Another Melee -CL/att
| DM
| | 15
| Inverse Carapace
| Metab
| Con-5
| 8+2/r
| +level TH; -(11-level) Wis
| No Wis loss
| DM
|
| 16
| Magnify
| M-Psi
| Chr-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| DM
| | 17
| Receptacle
| M-Psi
| Chr-5
| 1/r
| Item PSPs = (2*Chr+Int+Con-40)*CL
| Can be Magnified
| DM
| | 18
| Resist Disease
| Metab
| Int-8
| 18/d
| Resist disease
| Immune disease
| DM
|
|
[Q--2] Efficiency Psionics (Psi. Freq. --2)
Psi--2 Sciences (Majors)
| #
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
| 1
| Death Trade
| Metab
| Int-12
| 60
| You and target up to 10*CL^3 dmg (necro)
| You take half
| DM
| | 2
| Demolish
| Kinet
| Int-8
| 27
| CLd6 normal ele. dmg (group, save:½)
| (2*CL)d6 instead
| DM
| | 3
| Endorphin Command
| Metab
| Wis-9
| 24+12/r
| [Pick Int, Wis, Chr] Sustain that stat
| Exceptional that stat
| DM
|
| 4
| Energy Command
| Metab
| Int-7
| 10
| Pick an element, you resist it
| You double resist it
| DM
| | 5
| Ethereal Travel
| Port
| Con-5
| 25+12/h
| Go to Ethereal physically
| Go to Phlogiston
| DM
| | 6
| Immediate Healing
| Metab
| Int-5
| 45
| Heal, can have no more Heals this day
| this hour instead
| DM
|
| 7
| Put Out of Misery
| Kinet
| Chr-9
| 60
| Put Out of Misery
| Really Put Out of Misery
| DM
| | 8
| Regen
| Metab
| Int-6
| 24+9/t
| Troll-like regen CL hp/r
| 2*CL instead
| DM
| | 9
| Split Soul
| M-Psi
| Chr-8
| 60+9/r
| +1S action
| +1 more S action
| DM
|
|
Psi--2 High Sciences (Grands)
| #
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
| 1
| Alter Reality
| All
| Any-15
| 375
| Alter Reality (any Psi major)
| Double CL effect
| DM
| | 2
| C Acceleration
| Metab
| Int-9
| 30/r
| +CL/2 C actions /r (self)
| +CL instead of +CL/2
| DM
| | 3
| Duplicate Action
| M-Psi
| *Auto*
| 400
| +1 of an action type you have
| --
| DM
|
| 4
| Eeelemental Composition
| Metab
| Int-9
| 36+5/r
| Can be any Normal/Para/Quasi Eeele
| Can be Semi Eeele
| DM
| | 5
| Endurance of the World
| Metab
| Int-11
| 15/r
| +9 TH; +9 dmg; IECNR +25%
| Lasts 5r after maint.
| DM
| | 6
| Grand Acidify
| Kinet
| Int-5
| 27
| CLd20 acid damage
| Use d30's
| DM
|
| 7
| Legendary Command
| Metab
| Wis-29
| 36+18/r
| [Pick Cml, Luck, CL] Sustain that stat
| Exceptional that stat
| DM
| | 8
| Nonweapon Familiarity
| Clair
| Con-13
| 300/d
| +1 slot in every nonweapon prof
| +CL/2 kits
| DM
| | 9
| UltraArmor [--X]
| Telep
| Wis-10
| 30
| iunPaPaaPaaaPR CL*2%
| CL*4 instead
| DM
|
|
Psi--2 Supers
| #
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
| 1
| Z Acceleration
| Metab
| Wis-15
| 45/r
| +CL Q∞0 actions /r (self)
| Cast Psi using 0 actions
| DM
| | 2
| Change Reality
| All
| Any-25
| 600
| Change Reality (any Psi grand)
| Double CL effect
| DM
| | 3
| Psi Inertial Improver
| Port
| Str-23
| 105/r
| Psi gives no save in your group
| --
| DM
|
| 4
| Planetary Demolish
| Kinet
| Int-30
| 5400
| 1 idmg in any E=CL/6 element
| 2 idmg; CL/3 instead
| DM
| | 5
| Public Access Keyring
| Clair
| Con-25
| 135/r
| Know Truename up to CL/10 targets
| CL/5 x2 targets or CL/2 x1
| DM
| | 6
| Spirit in the Ethereal
| Telep
| Wis-20
| 1/week
| Can't move or use V actions; can use 2S/s
| Can use 3S /s
| DM
|
|
[Q(-17)] Illogic Psionics (Psi. Freq. -17)
Psi-17 Minor Powers
| #
| Effect
|
| 1
| Chaos Ball your group (incl. yourself) for LVLd6 dmg
| | 2
| Create a LVL*10' Wall of Stone with random orientation in the room
| | 3
| Create a random trap (only enemies trigger it)
|
| 4
| Darkness to all senses (infravision doesn't work)
| | 5
| Destroy door (item save vs. disintegrate)
| | 6
| Gain a random Psi9 or Psi-9 minor (use this 1/d)
|
| 7
| Sleep your entire group (incl. yourself) (save)
| | 8
| Wand of Wonder effect
|
|
Psi-17 Major Powers
| #
| Effect
|
| 1
| Chain Lightning: as spell, but jumps randomly (not closest person), can hit someone more than once
| | 2
| Confusion shield (whoever hits you saves or is Confused)
| | 3
| Create a random trick (only enemies trigger it)
|
| 4
| Fist of Force (LVLd8 force dmg to one target)
| | 5
| Polymorph Randomly: Target is polymorphed into a DL=LVL/3 monster (save)
| | 6
| Teleport Other Away
|
|
Psi-17 Grand Powers
| #
| Effect
|
| 1
| Call Chaos: LVL random groups take 75 Chaos dmg (include PC in possibilities)
| | 2
| Chaos Branding: Rearranges a magic item's properties (loses old properties, becomes a random Intelligent Magic Item of next lower XP value)
| | 3
| Create a random special (only enemies trigger it)
|
| 4
| Earthquake your group (incl. yourself) for LVLd20 dmg, flying doesn't help
|
|
Psi-17 Super Powers
| #
| Effect
|
| 1
| Invoke Logrus: 66*LVL Vile Eldritch Chaos to a group (no save)
| | 2
| Word of Destruction: Room shape is rearranged, everyone in room (incl. PCs) take a slay (save) and a blind (no save), each object in room has 50% chance of shattering
|
|
[Q(-15)] Eelemental Psionics (Psi. Freq. -15)
Psi(-15) Alterations
| Psi(-15) Minor Alterations
| Effect
|
| Add Breath Weapon [1st]
| Breath weapon is 3/d. Choose a normal (EE=1) eelement. Breath = 50% of current hp total.
| | Add Breath Weapon [2nd]
| Breath weapon is once per 3 rounds. Choose a normal (EE=1) eelement. Breath = (CL+1)d(CL*2+2).
| | Add Resistance
| Resist one normal (EE=1) eelement, this can be taken twice for an EE=2, thrice for an EE=3, etc.
|
| Add Slime
| Natural AT source = +CL
| | Add Tentacle
| Tentacle does 1d(CL*2) damage
| | Add Fins
| Water (and any other liquid) Breathing, Swim at (CL+1)*3" rate
|
| Alter Resistances
| Alter two resistances (or one immunity) to be of different eelement(s) (Pick an EE factor = original)
| | Improve Breath Freq.
| Can use breath 4/d or once per 2 rounds (Pick again: 5/d or every r.) (Pick 3rd time: 6/d or per 5 s.)
| | Improve Breath Eelement
| Add 1 to the EE factor of your breath weapon element. (Choose a new element when you pick this.)
|
| Increase Touch Damage
| CLdCL dmg with unarmed touch (do not add punch or weapon damage)
| | Increase Tentacle Damage
| (+0)d(+4) with tentacle attacks
| | Versatile Breath Element
| Your can alternatively use a second eelement, with EE factor equal or less than your normal breath.
|
| Psi(-15) Major Alterations
| Effect
|
| Add Immunity
| Immune to one normal (EE=1) eelement, this can be taken twice for an EE=2, thrice for an EE=3, etc.
| | Dial-a-Breath Eelement (<)
| You can use any eelement with EE factor less than your normal breath.
|
| Psi(-15) Grand Alterations
| Effect
|
| Add Global Resistance
| Resist all EE=1 eelements, this can be taken twice for EE=2 (doesn't include EE=1), thrice for EE=3, etc.
| | Dial-a-Breath Element (=)
| You can use any eelement with E factor equal to or less than your normal breath.
|
| Psi(-15) Super Alterations
| Effect
|
| Add Global Immunity
| Immune to all EE=1 eelements, this can be taken twice for EE=2 (doesn't include E=1), thrice for EE=3, etc.
|
|
[Q(-15)] Eelemental Psionics (Psi. Freq. -15)
List of Eelements
| NORMAL EELEMENTS (EE=1):
| PARA- EELEMENTS (EE=2):
| QUASI- EELEMENTS (EE=3):
|
| Black Pudding
| Anti-Ice
| Blob
| | Brown Mold
| Black Ooze [Angband]
| Chromatic Mold
| | Coral [MTG]
| Blue Jelly [Angband]
| Dark Matter
|
| Electric / Electricity [MTG]
| Blue Ooze [Angband]
| Death Mold
| | Fluffiness
| Brown Pudding
| Disenchanter Mold [Angband]
| | Gelatinous Cube
| Crystal Ooze
| Eeelectricity
|
| Gray Ooze
| Deep Mold
| Energon [Transformers]
| | Green Slime
| Dense Pudding
| Explodium
| | Moray
| Dun Pudding
| Grape Jelly [Angband]
|
| Ochre Jelly
| Eelectricity
| Grave Ooze
| | Violet Fungi
| Flubber
| Hairy Mold [Angband]
| | Yellow Mold
| Gray Mold
| Illudium PU-36
|
|
| Gray Pudding
| Jello
| |
| Green Mold [Angband]
| Maggot Ooze
| |
| Green Ooze [Angband]
| Marble Pudding
|
|
| Ice-9
| Mercurial Slime
| |
| Lava Ooze
| Shadow Ooze
| |
| Mustard Jelly
| Silver Slime
|
|
| Olive Slime
| Slipstream [MTG]
| |
| Red Mold [Angband]
| Smudge
| |
| Red Jelly [Angband]
| Spotted Jelly [Angband]
|
|
| Russet Mold
| Stone Pudding
| |
| Silver Jelly [Angband]
| Undead Mass [Angband]
| |
| Stun Jelly
| Undead Ooze
|
|
| Symbiotic Jelly
| Uru [Marvel]
| |
| White Jelly [Angband]
| Visceral Mass
| |
| White Pudding
| Voidstone
|
|
| Yellow Jelly [Angband]
|
|
|
| SEMI- EELEMENTS (EE=4):
| BIZARRO EELEMENTS (EE=5+)
|
| Acidic Cytoplasm [Angband]
| Bose-Einstein Condensate (EE=8)
| | Black [Angband]
| Degenerate Matter (EE=5)
| | Eeeelectricity
| E(enough e's)lectricty (EE=100)
|
| Formless Spawn
| Fermionic Condensate (EE=8)
| | Genius Loci
| Gluon Ball (EE=6)
| | Gray Goo
| Higgs Boson Ball (EE=7)
|
| Pink
| Quark Matter (EE=8)
| | Ruin Swarm
| Quark-Gluon Plasma (EE=9)
| | Spawn of Ubbo-Sathla [Angband]
| Strange Matter (EE=9)
|
| Worm That Walks
| Venderant Flatulence (EE=17 mixed with E=17 element)
| |
| Volatile Promethium (EE=5)
|
|
[Q-12] Legalistic / Temperate / Commotion Psionics (Psi. Freq. -12 L/T/C)
[Q-12L] Legalistic Psionics (Psi. Freq. -12L)
| This is psionic frequency -12L (negative 12 L). To see frequency 12L, go to section [Q12].
| |
| | PSPs (classed) = (Con+Chr)*(Level)*2
| | PSPs (wild talent) = (Con or Chr)*(Level)
| | 1 Psi-12 PSP = 0.5 of a Psi1 PSP.
| | Wild talents use HNCL/2 (half of highest level) for CL.
| |
| | Psi-12 does not have power progressions, instead, each power lists what ML it is available at.
| | Effects that modify ML will modify your effective level for which powers you can use.
| |
| | Psi-12 is resisted using antiPsiR.
| |
| | Spell Levels are given for powers in case they are needed for some other effect.
| | There are no powers beyond level 27/42.
|
|
[Q-12] Legalistic / Temperate / Commotion Psionics (Psi. Freq. -12 L/T/C)
Psi-12L Powers
Class Level
| Wild Level
| Name
| PSPs
| Effect
| SL
|
| 1
| 1
| Detect Law & Anti-Psi
| 3+3/t
| Detect Law & anti-Psi continuous (ask DM as a 0 action)
| 1
| | 1
| 1
| Anti-Psionic Resistance
| 4+3/t
| +5*CL% AntiPsiR
| 1
| | 1
| 2
| Charm Blast
| 8
| One group is charmed (Will save), doesn't affect undead etc.
| 1
|
| 1
| 2
| Blind/Unblind
| 9
| Cure or Cause Blindness (RSW save)
| 1
| | 2
| 3
| Sort Papers
| 10
| Sorts a CL' x CL' x CL' area of papers/books by a criteria
| 1
| | 2
| 3
| Law Bolt
| 11
| CLxCL mental dmg to 1 target (Reflex:½); C-align x2 dmg
| 1
|
| 2
| 4
| Choose Summoning I
| 12
| Monster Summoning using ML I chart, you pick the result
| 1
| | 2
| 4
| Hold All Stats
| 10+3/t
| Hold All Stats
| 1
| | 4
| 5
| Big Brother
| 6+6/t
| Invisible Wizard Eye that follows target around (incl. Teleport)
| 2
|
| 4
| 5
| Dispel Anti-Psi
| 14
| Dispels one anti-Psi effect
| 2
| | 4
| 6
| Suggestion Blast
| 16
| One group is suggested (Will save), all use same suggestion
| 2
| | 4
| 6
| Phantasmal Killer
| 18
| Phantasmal Killer
| 2
|
| 5
| 7
| Force Shape & Wrench
| 20
| Force Shapechange & Wrench (no save, get ER & aNR)
| 2
| | 5
| 7
| Law Beam
| 22
| CLxCL mental dmg in line (Reflex:½); C-align x2 dmg
| 2
| | 5
| 8
| Choose Summoning II
| 24
| Monster Summoning using ML II chart, you pick the result
| 2
|
| 5
| 8
| Hold Life
| 20+6/t
| Immune to XP/Stat Drain; Immune Aging
| 2
| | 7
| 9
| True Seeing
| 9+9/t
| True Seeing
| 3
| | 7
| 9
| Globe of Low Resistance
| 12+9/r
| Immune to SL 0-2 (all types), Resist SL 3-4 (all types)
| 3
|
| 7
| 10
| Domination Blast
| 24
| One group is dominated (Will save), *does* affect undead etc.
| 3
| | 7
| 10
| Major Creation
| 27
| Major Creation
| 3
| | 8
| 11
| Choose Die Result
| 30
| Choose result of one die roll (not "deep", only affects one die)
| 3
|
| 8
| 11
| Law Double Beam
| 33
| CLxCL mental dmg in 2 lines (Reflex:½); C-align x2 dmg
| 3
| | 8
| 12
| Choose Summoning III
| 36
| Monster Summoning using ML III chart, you pick the result
| 3
| | 8
| 12
| Hold All
| 30+9/t
| Immune to XP/Stat/Multiplier/Action Drain, Aging, As You Are
| 3
|
| 10
| 13
| See Through
| 12+12/t
| See through Dust of Disappearance & Mirage Arcana effects
| 4
| | 10
| 13
| Effect Immunity
| 16+12/t
| Pick any spell or power. You are immune to that effect.
| 4
| | 10
| 14
| Chain Question Mark
| 32
| Remotely "wake up" or alert a friendly group on same DL
| 4
|
| 10
| 14
| Shadow Walk
| 36
| Shadow Walk
| 4
| | 11
| 15
| Duplicate Tech Item
| 40
| Duplicate a x0 or x1 Technology Item
| 4
| | 11
| 15
| Law Triple Beam
| 44
| CLxCL mental dmg in 3 lines (Reflex:½); C-align x2 dmg
| 4
|
| 11
| 16
| Choose Summoning IV
| 48
| Monster Summoning using ML IV chart, you pick the result
| 4
| | 11
| 16
| Clone
| 52
| Clone (as spell)
| 4
| | 12
| 18
|
|
|
|
|
| 13
| 20
|
|
|
|
| | 14
| 22
| Choose Summoning V
| 60
| Monster Summoning using ML V chart, you pick the result
| 5
| | 15
| 24
|
|
|
|
|
| 16
| 26
|
|
|
|
| | 17
| 28
| Law Quadruple Beam
| 55
| CLxCLx2 mental dmg in 4 lines (no save); C-align x3 dmg
| 6
| | 18
| 30
| Choose Summoning VI
| 72
| Monster Summoning using ML VI chart, you pick the result
| 7
|
| 19
| 32
|
|
|
|
| | 20
| 34
|
|
|
|
| | 21
| 36
|
|
|
|
|
| 22
| 37
| Choose Summoning VII
| 84
| Monster Summoning using ML VII chart, you pick the result
| 8
| | 23
| 38
|
|
|
|
| | 24
| 39
| Sit Down Already!
| 300
| All within sight (incl. party) are Set (no resistance/immunity). The current half-segment will end after the current stack, as everyone is considered to have spent all of their actions.
| 9+6
|
| 25
| 40
| Law Quintruple Beam
| 66
| CLxCLx3 mental dmg in 5 lines (no save); C-align x4 dmg
| 9
| | 26
| 41
| Choose Summoning VIII
| 96
| Monster Summoning using ML VIII chart, you pick the result
| 9
| | 27
| 42
| Spirit Resistance
| 40+30/t
| +5*CL% XR
| 10
|
|
[Q-12] Legalistic / Temperate / Commotion Psionics (Psi. Freq. -12 L/T/C)
[Q-12T] Temperate Psionics (Psi. Freq. -12T)
| This is psionic frequency -12T (negative 12 T). To see frequency 12T, go to section [Q12].
| |
| | PSPs (classed) = (Dex+Int)*(Level)*2
| | PSPs (wild talent) = (Dex or Int)*(Level)
| | 1 Psi-12 PSP = 0.5 of a Psi1 PSP.
| | Wild talents use HNCL/2 (half of highest level) for CL.
| |
| | Psi-12 does not have power progressions, instead, each power lists what ML it is available at.
| | Effects that modify ML will modify your effective level for which powers you can use.
| |
| | Psi-12 is resisted using antiPsiR.
| |
| | Spell Levels are given for powers in case they are needed for some other effect.
| | There are no powers beyond level 27/42.
|
|
[Q-12] Legalistic / Temperate / Commotion Psionics (Psi. Freq. -12 L/T/C)
Psi-12T Powers
Class Level
| Wild Level
| Name
| PSPs
| Effect
| SL
|
| 1
| 1
| Detect True & Anti-Magic
| 5+2/t
| Detect True & anti-Magic continuous (ask DM as a 0 action)
| 1
| | 1
| 1
| Effects Preservation
| 6+2/t
| +5*CL% AntiMR; +2*CL% ER
| 1
| | 1
| 2
| Hold Blast
| 8
| One group is held (Will save)
| 1
|
| 1
| 2
| Alter Appearance
| 8+2/t
| Change appearance (incl. touch) to look like someone else
| 1
| | 2
| 3
| Sort Paychecks
| 10
| Get location on current DL of monster/area with the most loot
| 1
| | 2
| 3
| Ice Aura
| 10+2/r
| Anyone who melees with you takes CL ice dmg /s (no save)
| 1
|
| 2
| 4
| Bring Animals I
| 12
| Summon CL Animals using ML I chart, you pick the result
| 1
| | 2
| 4
| Spectral Natural Fighting
| 12+2/t
| Spectral Hand; no ill effects from punching/kicking things
| 1
| | 4
| 5
| Locate Scrying
| 12
| You know location where someone is scrying for you
| 2
|
| 4
| 5
| Dispel Anti-Magic
| 14
| Dispels one anti-Magic effect (or) Halve ER (no ER or save)
| 2
| | 4
| 6
| Enchant Weapon
| 16+2/r
| Enchanted weapon gets +CL/+CL TH/dmg
| 2
| | 4
| 6
| Touch Reflection
| 16+4/t
| Touch effects are reflected back to opponent
| 2
|
| 5
| 7
| Polymoph Self
| 20
| Polymorph Self; lasts CL turns
| 2
| | 5
| 7
| Dust Aura
| 20+4/r
| Enemies in your group takes CL dust dmg /s (no save)
| 2
| | 5
| 8
| Bring Animals II
| 24
| Summon CL Animals using ML II chart, you pick the result
| 2
|
| 5
| 8
| Stay Conscious
| 24+4/t
| You stay conscious up to -10-CLxCL hp (defensive acts only)
| 2
| | 7
| 9
| Detect Location
| 12+6/t
| You know who is scrying at you, can communicate with them
| 3
| | 7
| 9
| Globe of Mid Resistance
| 18+6/r
| Immune to SL 2-4 (all types), Resist SL 1 & 3 (all types)
| 3
|
| 7
| 10
| Feeblemind Blast
| 24
| One group is feebleminded (Will save)
| 3
| | 7
| 10
| Mirage Arcana
| 27/d
| Mirage Arcana
| 3
| | 8
| 11
| Tenser's Transformation
| 30
| Tenser's Transformation
| 3
|
| 8
| 11
| Wall of Element
| 33
| Wall of a normal/para/quasi element. Dmg is CLxCL.
| 3
| | 8
| 12
| Bring Animals III
| 36
| Summon CL Animals using ML III chart, you pick the result
| 3
| | 8
| 12
| Heal Self
| 39/d
| 1/d (automatic): If you go below 0 hp, you are Healed
| 3
|
| 10
| 13
| Vision
| 24
| Vision (as spell)
| 4
| | 10
| 13
| Effect Familiarity
| 20+8/t
| Pick any spell/power. You resist it; and at +50% when using it.
| 4
| | 10
| 14
| Erase Question Mark
| 32
| Erases one "question mark" (hostile/wandering encounter)
| 4
|
| 10
| 14
| Improved Inallability
| 26+8/t
| Improved Invisibility (sight/sound/smell), can't be touched
| 4
| | 11
| 15
| Duplicate Natural Item
| 36
| Duplicate a x0 or x1 Natural or Anti-Magical Item
| 4
| | 11
| 15
| Time Aura
| 40+8/r
| Enemies in your group lose 1 action /s (no save)
| 4
|
| 11
| 16
| Bring Animals IV
| 48
| Summon CL Animals using ML IV chart, you pick the result
| 4
| | 11
| 16
| Resurrect Self
| 52/d
| Teleport Away when killed, Resurrect Self 1 round later
| 4
| | 12
| 18
|
|
|
|
|
| 13
| 20
|
|
|
|
| | 14
| 22
| Bring Animals V
| 60
| Summon CL*2 Animals using ML V chart, you pick the result
| 5
| | 15
| 24
|
|
|
|
|
| 16
| 26
|
|
|
|
| | 17
| 28
| Anti-Time Aura
| 80+16/r
| Enemies in your room takes CL*2 anti-time dmg /s (no save)
| 6
| | 18
| 30
| Bring Animals VI
| 72
| Summon CL*3 Animals using ML VI chart, you pick the result
| 7
|
| 19
| 32
|
|
|
|
| | 20
| 34
|
|
|
|
| | 21
| 36
|
|
|
|
|
| 22
| 37
| Bring Animals VII
| 84
| Summon CL*4 Animals using ML VII chart, you pick the result
| 8
| | 23
| 38
|
|
|
|
| | 24
| 39
| Ka-boom!
| 300
| All within sight (incl. party) take CL idmg (no resistance/imm.). This damage is considered idmg even when using the [X] section (with a P save for 0), however, it requires a G action to use this power under the [X] section rules. (Outside of [X] section, this power is an M action to use, just like everything else here.)
| 9+6
|
| 25
| 40
| Crapulence Aura
| 160+32/r
| Enemies in sight takes CL*3 crapulence dmg /s (no resistance)
| 9
| | 26
| 41
| Bring Animals VIII
| 96
| Summon CL*5 Animals using ML VIII chart, you pick the result
| 9
| | 27
| 42
| Spirit Preservation
| 60+20/t
| +5*CL% aXR
| 10
|
|
[Q-12] Legalistic / Temperate / Commotion Psionics (Psi. Freq. -12 L/T/C)
[Q-12C] Commotion Psionics (Psi. Freq. -12C)
| This is psionic frequency -12C (negative 12 C). To see frequency 12C, go to section [Q12].
| |
| | PSPs (classed) = (Str+Wis)*(Level)*2
| | PSPs (wild talent) = (Str or Wis)*(Level)
| | 1 Psi-12 PSP = 0.5 of a Psi1 PSP.
| | Wild talents use HNCL/2 (half of highest level) for CL.
| |
| | Psi-12 does not have power progressions, instead, each power lists what ML it is available at.
| | Effects that modify ML will modify your effective level for which powers you can use.
| |
| | Psi-12 is resisted using antiPsiR.
| |
| | Spell Levels are given for powers in case they are needed for some other effect.
| | There are no powers beyond level 27/42.
|
|
[Q-12] Legalistic / Temperate / Commotion Psionics (Psi. Freq. -12 L/T/C)
Psi-12C Powers
Class Level
| Wild Level
| Name
| PSPs
| Effect
| SL
|
| 1
| 1
| Detect Chaos & Radiation
| 7+1/t
| Detect Chaos & Radiation continuous (ask DM as a 0 action)
| 1
| | 1
| 1
| Commotion Resistance
| 8+1/t
| +CL*5% RR; Resist own effects; Resist Wild Surges
| 1
| | 1
| 2
| Taunt Blast
| 8
| One group will attack you on their next action (no save)
| 1
|
| 1
| 2
| Cthulhoid Aura
| 10+1/r
| You look like a cthulhoid beast, gaze to fear (save vs. Will)
| 1
| | 2
| 3
| Random Polymorph Self
| 10
| Polymoph Self Randomly (use ML I or II chart); lasts 1 turn
| 1
| | 2
| 3
| Wild Invocation I
| 11
| Random 0th (50%) or 1st (50%) SL Wizard Invocation spell
| 1
|
| 2
| 4
| Cthulhoid Swarm I
| 12
| Summon CL Monsters using ML I "Weird" chart (random)
| 1
| | 2
| 4
| High-Frequency Sample
| 13
| Generate a High-Frequency Sampler minor effect
| 1
| | 4
| 5
| Know Next Dice Rolls
| 19+1/t
| 0,1/r: Roll dice ahead of time before action, can choose not to
| 2
|
| 4
| 5
| Dispel Radiation/Tech
| 14
| Dispels one Radioactive, Wild/Chaos, or Technological effect
| 2
| | 4
| 6
| Confusion Blast
| 16
| One group is confused (Will save)
| 2
| | 4
| 6
| Chromatic Blast
| 18
| Area effect Chromatic (50%) / Metallic (50%) Orb; CL=1d12
| 2
|
| 5
| 7
| Anti-Technological Armor
| 23+1/t
| +5*CL% TechR (or) Resist Technology
| 2
| | 5
| 7
| Wild Invocation II
| 22
| Random 2nd (60%) or 3rd (40%) SL Wizard Invocation spell
| 2
| | 5
| 8
| Cthulhoid Swarm II
| 24
| Summon CL Monsters using ML II "Weird" chart (random)
| 2
|
| 5
| 8
| Contagion/Enervation
| 26
| One target is hit by Contagion & Enervation (PPD for each)
| 2
| | 7
| 9
| Contact Other Plane
| 18
| Contact Other/Higher Plane
| 3
| | 7
| 9
| Globe of High Resistance
| 24+3/r
| Immune to SL 4-6 (all types), Resist SL 2-3 (all types)
|
|
| 7
| 10
| Weird Chaos
| 24
| Two groups: One gets hit by Weird, the other Chaos (as spells)
| 3
| | 7
| 10
| Mirror Mislead
| 30+3/r
| Does a Mislead spell, a Mirror Image, and a Displacement
| 3
| | 8
| 11
| Strip Down (Nude Bomb)
| 20+1/s
| Choose 1 target; he removes/drops 1 item /s (no save)
| 3
|
| 8
| 11
| Wild Invocation III
| 33
| Random 4th (70%) or 5th (30%) SL Wizard Invocation spell
| 3
| | 8
| 12
| Cthulhoid Swarm III
| 36
| Summon CL Monsters using ML III "Weird" chart (random)
| 3
| | 8
| 12
| Unlimited Wish Mutation
| 39/t
| Wishes/Miracles/Alter Realities/etc. have random effects 30' r
| 3
|
| 10
| 13
| Behold the Chaos
| 24
| Identify Chaotic/Wild effect, even one that defies normal ID
| 4
| | 10
| 13
| Effect Amplification
| 24+4/t
| Pick any spell/power. You have double effect with that power.
| 4
| | 10
| 14
| Redirect Question Mark
| 32
| Force a "question mark" to go opposite direction
| 4
|
| 10
| 14
| Dancing Chaos
| 40+4/r
| Every segment, a random SL=1d10 effect hits a random target
| 4
| | 11
| 15
| Duplicate Radio. Item
| 40
| Duplicate a x0 or x1 Radioactive Item
| 4
| | 11
| 15
| Wild Invocation IV
| 44
| Random 6th (80%) or 7th (20%) SL Wizard Invocation spell
| 4
|
| 11
| 16
| Cthulhoid Swarm IV
| 48
| Summon CL Monsters using ML IV "Weird" chart (random)
| 4
| | 11
| 16
| Unlimited Wish Volley
| 52
| 50%: You get an Unlimited Wish; 50%: Closest enemy gets it
| 4
| | 12
| 18
|
|
|
|
|
| 13
| 20
|
|
|
|
| | 14
| 22
| Cthulhoid Swarm V
| 60
| Summon CL*2 Monsters using ML V "Weird" chart (random)
| 5
| | 15
| 24
|
|
|
|
|
| 16
| 26
|
|
|
|
| | 17
| 28
| Wild Invocation V
| 55
| Random 8 (90%) or 1d4+8 (10%) SL Wizard Invocation spell
| 6
| | 18
| 30
| Cthulhoid Swarm VI
| 72
| Summon CL*4 Monsters using ML VI "Weird" chart (random)
| 7
|
| 19
| 32
|
|
|
|
| | 20
| 34
|
|
|
|
| | 21
| 36
|
|
|
|
|
| 22
| 37
| Cthulhoid Swarm VII
| 84
| Summon CL*6 Monsters using ML VII "Weird" chart (random)
| 8
| | 23
| 38
|
|
|
|
| | 24
| 39
| Get it on!
| 300
| All within sight (incl. party) get +1QQQQQOppF this segment. You can use it and a normal Opp action in the same segment. You may ignore the "Opp" part of this if you wish (i.e. use it on your half of the segment).
| 9+6
|
| 25
| 40
| Wild Invocation VI
| 66
| Random 10 (95%) or 2m4+10 (5%) SL Wizard Invocation spell
| 9
| | 26
| 41
| Cthulhoid Swarm VIII
| 96
| Summon CL*9 Monsters using ML VIII "Weird" chart (random)
| 9
| | 27
| 42
| Anti-Commotion Resist.
| 80+10/t
| +CL*5% aaAllR (Anti-Anti R vs. everything)
| 10
|
|
[Q-9] Mutate / Anti-Radiation Psionics (Psionic Frequency -9)
Basic Psi-9 Information
| This is psionic frequency -9 (negative 9). To see frequency 9, go to section [Q9].
| |
| | An area's anti-radiation is given as a number called ARS, for Anti-Radiation Severity. If a character is subjected to radiation for longer than (Chr-ARS) turns, the effective ARS for that character goes up by one each turn until the area's ARS is reached. The character rolls Anti-Radiation Resistance (aRR), adjusted by the table below under "System Shock" each turn. If it fails, the character is Infected and makes no further aRR rolls. He suffers the permanent loss of Chr and Cml as shown below, degenerates at a rate equal to RS/h, and has a chance of developing an Sanity. He also "glows" at a radius (1st #) with his own RS (2nd #). The degeneration and glowing can be stopped with Remove Curse. If the character degenerates below 0 hp and then is cured, he will develop Mutate powers:
| |
| | When you gain a wild talent in Psi-9, choose "Random" or "Choice". Random means your powers are randomly determined (you can drop some or all powers and reroll once per reset). Choice means you can choose your powers. Random gets more powers than Choice. Choice never gets Supers.
| | Regardless of the progression shown, you cannot use Majors until level 4, Grands until level 9, and Supers until level 16.
| |
| | The check rating (CH) is equal to ½ of the character's highest level. The mutant has 6 tracks, one for each stat and equal to double the stat's normal value. A power's relevant stat track is reduced by it's check mod when it is used. A track is also reduced each time the main stat is reduced (1 for 1), even if the loss is temporary. If a track falls below it's stat, the stat is also reduced to the track's number until the track goes up again (1/h).
| |
| | The Charisma loss is enforced and cannot be healed by any means. Classed Psi(-9) characters have no Chr loss.
| |
|
anti-Rad Severity
| Chance Sanity
| System Shock
| Glow Field
| Chr Loss
| Cml Loss
| Random Wild mMG S
| Choice Wild mMG S
|
| 1/4
| 0%
| +40%
| ½' / 0
| 0
| -1
| --- -
| --- -
| | 1/2
| 5%
| +20%
| 1' / ¼
| 0
| -2
| --- -
| --- -
| | 1
| 10%
| 0%
| 1' / ½
| -1
| -3
| 1-- -
| 1-- -
|
| 2
| 15%
| -10%
| 2' / ½
| -2
| -4
| 11- -
| 2-- -
| | 3
| 25%
| -20%
| 3' / 1
| -2
| -5
| 21- -
| 21- -
| | 4
| 35%
| -30%
| 4' / 1
| -3
| -6
| 211 -
| 31- -
|
| 5
| 45%
| -40%
| 5' / 2
| -3
| -7
| 221 -
| 321 -
| | 6
| 55%
| -50%
| 6' / 2
| -4
| -8
| 322 -
| 321 -
| | 7
| 65%
| -60%
| 7' / 3
| -6
| -9
| 333 -
| 331 -
|
| 8
| 75%
| -70%
| 8' / 4
| -8
| -10
| 244 -
| 242 -
| | 9
| 85%
| -80%
| 9' / 5
| -10
| -11
| 135 -
| 132 -
| | 10
| 95%
| -90%
| 10' / 6
| -12
| -12
| -26 1
| -23 -
|
|
[Q-9] Mutate / Anti-Radiation Psionics (Psionic Frequency -9)
Psi-9 Minor Powers
| #
| Name
| Check
| Description [perm. effects in brackets]
|
| 5
| Blister-healer
| Chr/m
| [+1 TH, -1 dmg/att]
| | 6
| Damage Vulnerability
| Int/m
| Target gets -CH AC, +½CH dmg/att (save)
| | 9
| Gianted
| Wis/t
| [Mutate is x2 Height, -1 AC, -1 saves]
|
| 10
| Electricity Suppressor
| Chr/r
| Resist Lightning
| | 14
| Reverse Epilepsy
| Chr/r
| -1P action, +1QP action
| | 16
| You'll Shoot Your Eye Out!
| Wis/r
| Target loses 1 eye (no save)
|
| 17
| Loss of Limbs
| Wis/h
| Target is sharped (save)
| | 22
| Visibility
| Str/m
| Detect Invisibility
| | 27
| Lesser Anti-Psionics Power
| Dex/r
| [roll 1 Psi(-1)N minor] Uses it
|
| 33
| No Poison For Me
| Wis/r
| Resist Poison ("death" becomes ½ max hp)
| | 35
| Resistance to Anti-Magic
| Chr/m
| CH*5% aMR (adjust @ 12th casting level)
| | 37
| Resistance to Anti-Psionics
| Dex/m
| CH*5% aPR (adj.@12th)
|
| 39
| Nonsense
| Str/r
| Detect AntiMagic/AntiPsi/Undead/AL
| | 43
| Specific Reduction
| Int/m
| takes -1d4 dmg/m on contact w/ substance
| | 46
| Shorter
| Int/t
| [Mutant ½xHeight,-CH move rate] +CH Int
|
| 51
| Steady
| Wis/r
| [+1 TH,+15% FRT/OL/PP]
| | 53
| Regenerate Limb
| Chr/m
| Regenerate a lost limb
|
|
Psi-9 Major Powers
| #
| Name
| Check
| Description [perm. effects in brackets]
|
| 4
| Become Brain-independent
| Dex/m
| Can use 2M /s, immune ment.attack
| | 5
| AntiBio Force: No Flight
| Chr/h
| Target cannot Fly/Levitate (no save)
| | 6
| AntiBio Force: Force Beam
| Chr/r
| Target in cocoon (save), no M actions
|
| 7
| AntiBio Force:Vulnerability
| Chr/m
| -CH AC,+½CH dmg per attack (incl.spells) (no save)
| | 9
| AntiBio Force: Super Slow
| Chr/r
| -½CH Dex, -1P action, ÷CH move rate
| | 14
| Reintegration Beam
| Dex/r
| Cure Disintegration
|
| 23
| AntiMagnetic Field
| Wis/m
| Int-CH check or metal move away CH*10'
| | 26
| Molecular Maintainer
| Wis/r
| Resist Disruption; Immune Disintegration
| | 29
| AntiParalysis Bolt
| Int/r
| Remove Paralyzation; Free Action
|
| 31
| AntiPsionics Power
| Dex/r
| [roll 1 Psi(-1)N major] Uses it
| | 33
| Degenerator
| Chr/d
| Remove all regeneration sources on target (no save)
| | 36
| Stone Eyes
| Wis/r
| Gaze: Petrification (save)
|
| 42
| Self-Transformer
| Str/r
| Polymorph Self
| | 43
| Trirestoration
| Dex/r
| Fix 1 effect that was dispelled within last r
| | 44
| Ultraweakness
| Int/r
| -CH Str, -CH more Str for Max.Press (no save)
|
|
[Q-9] Mutate / Anti-Radiation Psionics (Psionic Frequency -9)
Psi-9 Grand Powers
| #
| Name
| Check
| Description [perm. effects in brackets]
|
| 1
| Control Air: Armor
| Int/m
| +CH Saves, Armor has 10*CH hp
| | 6
| Energy Kinetic: Amplify
| Wis/r
| Add 3*CH dice to your next energy attack
| | 15
| Environ.: Create Clear
| Con/t
| Removes fog/smoke/darkness/etc.
|
| 16
| Environ.: Remove Rainstorm
| Con/m
| Remove a rainstorm/snowstorm CH mi.rad
| | 23
| AntiGravity Kin.: Sword
| Chr/m
| Add 4*CH dmg per physical attack you do
| | 27
| Greater Psionics Power
| Wis/r
| [roll 1 Psi(-1)N grand] Uses it
|
| 28
| Hyperkinetic:Hyper Inaction
| Wis/m
| -CH V actions, -CH AC (no save)
| | 29
| Hyperkinetic: Decr.Attacks
| Wis/r
| -CH P actions (yuck!) (no save)
| | 30
| Nightmare: Awaken Bolt
| Con/r
| Remove Sleep,Stun,Paralysis
|
| 32
| Null AntiVoid: Magic
| Dex/r
| Caster severe allergic to & x1½ effect from magic
| | 37
| AntiPhoton Kin.: Shield
| Dex/r
| Reflects Darkness-based attacks
| | 38
| Exorcise
| Dex/m
| Remove Magic Jar, Possession
|
| 41
| AntiTemporal: Start Time
| Str/r
| Removes Time Stop (can be done while time stopped!)
| | 42
| AntiTemporal: AntiTime Bolt
| Str/r
| De-ages target 10*(CHd4) years (save:½)
| | 44
| Transfixer
| Int/m
| Lend one power to target (save)
|
|
Psi-9 Super Powers
| #
| Name
| Check
| Description [perm. effects in brackets]
|
| 1
| DeAmplification
| Con/r
| (can borrow 1M) ÷CH effect on any effect
| | 3
| AntiBio Force: Lose Health
| Con/t
| -CH Con, degen all hit points each r (no save)
| | 4
| AntiBio Force: Inaccuracy
| Con/t
| People need a 20+CH to Autohit you
|
| 5
| Reverse Contingency
| Con/d
| Dispel a Contingency and everything in it
| | 6
| Control Air: Less Damage
| Int/t
| x10 hp
| | 10
| Hyperkinetic: Decr.Actions
| Dex/r
| -CH/2 Swing actions (no save)
|
| 11
| Hyperkinetic: Decr.Mentals
| Dex/r
| -CH Mental actions (no save)
| | 12
| Hyperkinetic:UnVersatility
| Dex/r
| -CH/4 Opposing actions (no save)
| | 13
| Polyrestoration
| Dex/r
| Trirestoration CH targets
|
| 14
| Nightmare: Physical Blast
| Dex/r
| CHxCH'r,lose CHd4 physical stats (save:½)
| | 15
| Nightmare: Improver Beam
| Dex/r
| +CH/6 to being's multiplier (will be Set in 1r)
| | 16
| Null AntiVoid: Innates
| Dex/r
| Caster severe allergic to & x1½ effect from innates
|
| 21
| DeShielder: DeShield
| Con/t
| 1000 dmg
| | 24
| Super Psionics Power
| Wis/r
| [pick 1 Psi(-1)N Super] Uses it
| | 33
| True Vulnerability
| Dex/m
| -CH*2% irreducible RR,MR,PsiR,InnateR,aPsiR (no ER)
|
|
[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)
[Q-6G] Angelic Psionics (Psi. Freq. -6G)
| This is psionic frequency -6G (negative 6 G). To see frequency 6G, go to section [Q6].
| |
| | PSPs (classed) = (Chr or Wis/2 or Str/3) * (LVL+7)
| | PSPs (wild talent) = Str + Wis + Chr*2 + LVL*7
| | 1 Psi-6 PSP = 0.5 of a Psi1 PSP.
| | Wild talents use HNCL/2 (half of highest level) for CL.
| |
| | For wild talent progression, take your PSPs, divide by 20, round down, and use that number as your ML in the classes' progression.
| |
| | Psi-6 is resisted using antiPsiR.
| |
| | †: You may use this power as a zero action. You cannot use more than one Psi(-6)G power per half-segment in this way. When you do this, put a “negative M action” flag on yourself (you can have more than one of these!). Each segment, if you have at least 1M remaining this round and you have “negative M action” flags, lose 1M action, you cannot use an M action this segment, and remove one “negative M action” flag. Note you can put yourself in a huge hole of borrowed M actions this way, especially if you keep doing stuff late in the round (when everyone is out of actions).
|
|
[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)
Psi-6G First Heaven Powers
| Name
| PSPs
| Effect
|
| Angelfire
| 4+Q
| Spend Q psi points from non-Psi(-6) pools you have: Your next attack does +Q dmg
| | Angelic Heal
| 2*N
| Cure N hp to one target (max N = 5+CL^2)
| | Angelic Heal Other †
| N
| Cure N total hp to any number of targets, you lose N hp (max N = 10+2*CL^2)
|
| Avenge
| 13
| Choose a target, you deal double weapon damage to that target this combat
| | Blinding Light
| 13
| Target is blinded (RSW save), halves his AC (Spell save), loses next P action (BW save)
| | Bloodboil
| 7/r
| Target takes CL holy blood dmg (no save) per segment
|
| Exorcise
| 4
| CL dmg & CL^3 lbs. telekinesis in a 70' line (no save); for objects, can force item saves
| | Glimmer †
| 13/r
| Target can't be directly targetted; effects on him (including this) can still be targetted
| | Guardian †
| N
| Prevent N of the damage being done to one target
|
| Holy Light
| 5
| Pick any number of targets, those targets and yourself get -5 AC for 1 turn (no resistance)
| | Lightning
| 6
| Target takes (CL+2)d6 holy lightning dmg (save: ½)
| | Trumpet
| 3/m
| Each segment, if an enemy combatant does *not* attack you, he takes CL dmg (no save)
|
|
Psi-6G Second Heaven Powers
| Name
| PSPs
| Effect
|
| Angelic Blessing
| 13/h
| Non-winged flight CL*3"; +3 TH/dmg
| | Angelic Flight
| 7/h
| Winged flight CL*3"; If ceiling is less than 30' high, you must touch the ground every CL*5'
| | Angelic Wall
| 11/m
| DR 40/+CL
|
| Brimstone
| 12
| Three 35' radius areas: CL^2 holy fire dmg (no save)
| | Curator †
| 11/r
| Immune to ego of any multiplier, if you would've been controlled, you can't use the item
| | Pentecost
| 18+N
| 35' radius: All targets make Will save (extra -CL-N*3 penalty) or Confused CL rounds
|
| Possess
| 7/s
| Target dominated (Will save); takes (CL+3)^2 dmg/s; you can't use actions while this runs
| | Renewal †
| 11
| One target at negative hp is cured to 0 hp
| | Starlit
| 23/h
| Holy Fire Shield (half damage back in melee); +CL*20% RaRR; Ultravision
|
|
Psi-6G Third Heaven Powers
| Name
| PSPs
| Effect
|
| Angelic Favor †
| 14
| Summon a DL IV Angel/Deva, lasts until destroyed
| | Angelic Haste †
| 25/r
| +1P, +1V actions
| | Angelic Light †
| 14
| Pick any number of targets, those targets and yourself get -15 AC for 1 turn (no resist)
|
| Angelic Shield
| 11/t
| +CL AC; 0, destroy your Angelic Shield: instead gain +2*CL AC for rest of this segment
| | Deflect
| N/s
| iRMaMPaPIWR 3*N%; iXR 2*N%; iGR N%; cannot move while using; max N = 30
| | Insist Creature
| 25
| Target creature is dominated (save vs. Will at -CL penalty) for CL rounds
|
| Locusts
| 25
| Creeping doom with CL^3 insects (each having 1 hp and doing 1 dmg)
| | Mercy
| 14+N
| Any number of targets within sight (can include yourself) each gain N hp; max N = 30
| | Protector †
| 13/r
| Target gains 30 max hp (he does gain the 30 current hp too when this power is used)
|
|
[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)
Psi-6G Fourth Heaven Powers
| Name
| PSPs
| Effect
|
| Banish
| 50
| Capital S Stun demons/daemons/devils in a 70' radius (save vs. para at extra -CL)
| | Desolation
| 43+AL
| All psionic pools (including yours and friends) within 70' radius are emptied (use antiPsiR)
| | Iridescence †
| 35/m
| Immune Fire (all variants), Positive, Prismatic, Chromatic, Light, Radiance, Blindness
|
| Luminescence
| 34
| 70' radius: Holy Fireball CLd6, Prismatic Spray effect, Chromatic Orb effect, Blind (save)
| | Retribution
| 16/r
| Can use an extra 1P one segment each round; doesn't stack with Wrath power below
| | To Salt
| 50
| Petrify one target (save vs. petrif at extra -CL), if save take CL^2 holy salt dmg
|
| Warp Time †
| 28/m
| Double AC vs. missiles; Resist breath weapons and area effects
|
|
Psi-6G Fifth Heaven Powers
| Name
| PSPs
| Effect
|
| Angelic Voices
| 22/m
| If everyone in your party has Psi(-6)G, whole party gets +10 AC/saves/TH/dmg
| | Apocalypse
| 60
| Pick a 350' radius area, next segment, all in area take CL^3 vile dmg (no resistance)
| | Chorus
| 23
| Your summoned creatures are dispelled; gain their combined hp (can go above max)
|
| Fury †
| 24/m
| Troll regen 1/10 of max hp (round down) /s; Immune to Put Out of Misery / Coup de Grace
| | Insist Power †
| 75
| Counter an effect which counters one of your effects
| | Platinum Angel
| 70/h
| Immune to slay and Capital S Slay; do not die at any negative hp total (still unconscious)
|
| Resurrect/Destruct
| 70
| Resurrection or Destruction
|
|
Psi-6G Sixth Heaven Powers
| Name
| PSPs
| Effect
|
| Holy Beam
| 80
| Holy Bolt (1 group)
| | Worship
| 60/h
| Immune Opposition (as in Mirror), Truename Erased, Annihilation
| | Wrath †
| 35/r
| Can use an extra 1P each segment this round; Immune to Fire and Negative
|
|
Psi-6G Seventh Heaven Powers
| Name
| PSPs
| Effect
|
| Armageddon †
| 40/r
| Can use +1M/s this round; Immune Cold; Immune Shadow
| | Counterspell †
| 100
| Counter an effect
| | Summon Angel
| 80
| Summons a DL VIII Angel (good aligned Outer-planar creature)
|
|
[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)
[Q-6N] Gaea Psionics (Psi. Freq. -6N)
| This is psionic frequency -6N (negative 6 N). To see frequency 6N, go to section [Q6].
| |
| | PSPs (classed) = (Wis or Con/2 or Dex/3) * (LVL+8)
| | PSPs (wild talent) = Dex + Con + Wis*2 + LVL*8
| | 1 Psi-6 PSP = 0.5 of a Psi1 PSP.
| | Wild talents use HNCL/2 (half of highest level) for CL.
| |
| | For wild talent progression, take your PSPs, divide by 20, round down, and use that number as your ML in the classes' progression.
| |
| | Psi-6 is resisted using antiPsiR.
| |
| | ~: You may use 1P instead of 1M to activate this power. You cannot use the same power twice in the same segment by using 1P+1M. You may use the same power twice in one segment if at least one of your P or M actions are “Quick” or “Opposing”.
|
|
[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)
Psi-6N First Grove Powers
| Name
| PSPs
| Effect
|
| Awaken
| 2*N
| Removes sleep/fatigue effect on up to N targets
| | Earth Bolt
| N
| Deal Nd10 Eldritch Earth dmg to one target (no save); max N=CL
| | Force of Nature I
| 1
| Summon a Plant Elemental: AC 20, hp 20, #Att 1/1, TH +10, dmg 10
|
| Gaea’s Bounty
| 24
| Add one first-level Plant/Animal spell to memorization (only have one of these at one time)
| | Gaea’s Cradle ~
| 0
| One of your summoned creatures is dispelled; Add it's hp in Psi(-6)N PSPs to your pool
| | Gaea’s Might ~
| 10/h
| Target gains +N AC/saves/TH/dmg; N is number of groups of classes you have
|
| Natural Healing ~
| 8
| Target is cured equal to his Con score in hp
| | Naturalize
| 11
| Dispel one non-natural effect (or) Turn off one non-natural item for 1 turn
| | Nature’s Lore
| 11/h
| Know direction & distance to an object or person (if they are touching the ground)
|
| Soothing Word
| 2*N
| Removes fear/horror effect on up to N targets
| | Spiritual Energy
| 4*N/h
| +N Con; max N=CL
|
|
Psi-6N Second Grove Powers
| Name
| PSPs
| Effect
|
| Adaptation ~
| 3/h
| NaNR +CL*10%; Immune to Hostile Environment; Need not breathe
| | Earth Storm
| 4*N
| Deal Nd12 Eldritch Earth dmg 40' radius (no save); max N = CL
| | Force of Nature II
| 4
| Summon a Wood Elemental: AC 40, hp 80, #Att 2/1, TH +30, dmg 30
|
| Gaea’s Balance
| 13
| You may transfer SLs & PSPs between your magic & psi pools; use [Q11] type conversion
| | Gaea’s Blessing
| 11
| Reconstruct up to three effects which were dispelled/twisted within the last turn
| | Gaea’s Skyfolk ~
| 21/h
| Winged flight CL^2"
|
| Gaea’s Touch
| 20/r
| +1QM only for Psi(-6)N/Psi6N/Bard/Druid/HOSN/Limbologist/RedRobe powers/spells
| | Harmony of Nature
| 12/r
| 0, 1/s, one of your summoned critters loses & can't use 1P this segment: You gain +1QP
| | Nature’s Blessing ~
| N/h
| +N distributed among AC/saves/TH/dmg as you like; max N=CL
|
| Nature’s Chosen
| 10/r
| +1S action
|
|
Psi-6N Third Grove Powers
| Name
| PSPs
| Effect
|
| Brute ~
| 24
| For the next turn, you get: -1M, +1P, -CL Int, +CL Str, -CL saves, +CL dmg; can't drop this
| | Call of the Wild
| 7
| Summon any real-world animal (your choice), you get CL/ML of them (round up)
| | Force of Nature III
| 9
| Summon a Root Elemental: AC 60, hp 180, #Att 3/1, TH +50, dmg 50
|
| Gaea’s Embrace ~
| 22/h
| Target gains +3 AC/saves/TH/dmg and Troll-like regen CL hp/r
| | Gaea’s Herald ~
| 11/t
| When your summoned creatures go below -10 hp, they don't disappear (you can cure)
| | Life Essence
| N
| If target has less than N*CL current hp, it is cured so it has N*CL hp; minimum N = 1
|
| Nature’s Cloak
| 12/m
| +CL*10 Rogue points; Any Level=CL/2 (or less) Rogue pick
|
|
[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)
Psi-6N Fourth Grove Powers
| Name
| PSPs
| Effect
|
| Dual Nature ~
| 24/m
| Whenever you summon or create creatures, you get twice as many of them
| | Force of Nature IV
| 16
| Summon a Thicket Elemental: AC 80, hp 320, #Att 4/1, TH +70, dmg 70
| | Gaea’s Avenger ~
| 4*N/s
| Immune to xN and lower artifact effects that you (or your party) do not control; max N=5
|
| Nature’s Wrath
| 24
| Turn all undead/outer-planar creatures within 80' (no turn roll, instead make Will saves)
| | One with Nature
| 10/r
| For each point of damage you deal in unarmed combat, add 1 to your Psi(-6)N pool
| | Seeds of Life
| 10
| 1 sq. mile area is restored, CL trees grow instantly, removes Defiled status
|
|
Psi-6N Fifth Grove Powers
| Name
| PSPs
| Effect
|
| Child of Gaea
| 33
| Target becomes Int=3, Wis=3, Chr=3, CL=0 (no save) for CL days
| | Everhome
| 16/d
| Your home plane is every plane; when this effect ends, your home plane = current plane
| | Force of Nature V
| 25
| Summon a Fungus Elemental: AC 100, hp 500, #Att 5/1, TH +90, dmg 90
|
| Gaea’s Liege ~
| 33/h
| Your max hp is CL^3 (and/or) Your TH bonus is +CL^2 (no other adj. can be added)
|
|
Psi-6N Sixth Grove Powers
| Name
| PSPs
| Effect
|
| Force of Nature VI
| 36
| Summon a Thorn Elemental: AC 120, hp 720, #Att 6/1, TH +110, dmg 110
|
|
[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)
[Q-6E] First Evil Psionics (Psi. Freq. -6E)
| This is psionic frequency -6E (negative 6 E). To see frequency 6E, go to section [Q6].
| |
| | PSPs (classed) = (Int or Str/2 or Wis/3) * (LVL+6)
| | PSPs (wild talent) = Str + Int*2 + Wis + LVL*6
| | 1 Psi-6 PSP = 0.5 of a Psi1 PSP.
| | Wild talents use HNCL/2 (half of highest level) for CL.
| |
| | For wild talent progression, take your PSPs, divide by 20, round down, and use that number as your ML in the classes' progression.
| |
| | Psi-6 is resisted using antiPsiR.
| |
| | N: Can use this power as ½M, in this case, you lose SL^2 current hp. You may use the same power more than once in the same segment this way.
|
|
[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)
Psi-6E First Hell Powers
| Name
| PSPs
| Effect
|
| Ashes
| 4/r
| Half of your weapon dmg is vile dmg (perm hp)
| | Chilling Darkness
| 6
| Target gets -1 all #Att (PP save); x½ save bonus (PPD save); lose next M act. (BW save)
| | Dark Ritual N
| 10
| +1 QQQM this segment (you net gain +½QQQM this segment)
|
| Darkbolt N
| 6
| Target takes CLd4 darkness dmg (no save) and stun 1 segment (Para save)
| | Demonfire
| 3+Q
| Spend the Q points from non-Psi(-6) frequencies. Your next attack is at +Q to hit.
| | Drain Life N
| 11+N
| Target takes N unholy negative vile grave dmg (no save); gain N hp (can go above max)
|
| Speak with Dead
| 3
| Speak with Dead (as spell)
|
|
Psi-6E Second Hell Powers
| Name
| PSPs
| Effect
|
| Change Self Fully
| 20/m
| Look like one who has died (including touch, smell, etc.); 1/r: know something he knew
| | Circle of Nausea
| 13
| 30' r: -CL TH, saves, prof/stat checks for 1t (no save), lose 1 random action (Petrif save)
| | Darkbeam N
| 13
| 60' line takes CLd6 darkness dmg (no save) and stun 2 segments (Para save at -CL)
|
| Evil Eye
| 14/cr
| Target's AC becomes 66-CL^2 (Petrif save at -CL); "/cr" means "per complete round"
| | Evil Presence
| 10
| 60' r: Remove forbiddance zone, holy status of area, spoil holy water & good shrines
| | Jovial Evil N
| 12
| 30' r: CLd6 unholy radiance (no save), good-align have no resist and take x2 dmg
|
| Simulacrum
| 11
| (borrow 1M from future to use) Redirect an effect targetting you to one of your summons
|
|
Psi-6E Third Hell Powers
| Name
| PSPs
| Effect
|
| Darkcone N
| 20
| 60' cone takes CLd8 darkness dmg (no save) and stun 3 segments (Para save at -CL*2)
| | Festering Evil
| 25/r
| Each segment, all non-E creatures within sight take CL unholy grave dmg (no save)
| | Lurking Evil N
| 30
| Summon CL Horrors: AC 40, hp 400, Att 4, TH+40, dmg 40; sac Horror: 4 dmg (no resist)
|
| Phase
| 30/cr
| (between rounds borrow 1M) "phased out" this r, pass through obj, no affecting real things
| | Spoils of Evil
| 12
| For each recently-dead (within last turn) body around, add 1 Psi(-6)E PSP & cure 1 hp
| | Stench of Evil N
| 22
| 30'r: CL^3 stench dmg (save:½), they can use X PSP (any freq/spells, use Q11) prevent X
|
|
[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)
Psi-6E Fourth Hell Powers
| Name
| PSPs
| Effect
|
| Evil Eye 2
| 28/cr
| As Evil Eye, but no save
| | Lurking Evil 2 N
| 45
| Summon CL Horrors: AC 60, hp 600, Att 6, TH+60, dmg 60; sac Horror: 6 dmg (no resist)
| | Multi-Twist N
| 40
| Twist (dispel) CL effects
|
|
Psi-6E Fifth Hell Powers
| Name
| PSPs
| Effect
|
| Beacon of Unrest
| 60
| Bring a defeated monster back to life under your control (counts as a "Revive")
| | Evil Haste
| 50/r
| +level B actions
| | Gaze of Balance
| 40
| Duplicate a Psi(-6)N 1st or 2nd
|
| Infernal Spawn of Evil
| 36
| Summon a Demon Beast: AC 70, hp 700, #Att 7/1, TH +70, dmg 70, 1M: 10 dmg to target
|
|
[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)
Psi-6E Sixth Hell Powers
| Name
| PSPs
| Effect
|
| Bringer
| 6/d
| Immune Illusions; Immune Disease; Immune Reverse Healing
| | Infernal Spawn of Infernal Spawn of Evil
| 49
| Summon a Demon Child: AC 80, hp 800, #Att 8/1, TH +80, dmg 80, 1M: 20 dmg to target
|
|
[Q-5] The Nothing / Anti-Imagination Psionics (Psi. Freq. -5)
Basic Psi-5 Information
| This is psionic frequency -5 (negative 5). To see frequency 5, go to section [Q5].
| |
| | PSPs (classed) = Str + Con - 24 + 2*Level
| | PSPs (wild talent) = (Str+Con)/2 - 12 + Level
| | Wild talents use HNCL/2 (half of highest level) for CL.
| | Psi-5 PSPs are regained at (Str+Con)/10 per hour.
| |
| | Psi-5 is resisted using antiPsiR.
|
|
Psi-5 Minor Powers
| Name
| PSPs
| Effect
|
| Aging
| 1
| Target is aged CL*CL years (no save)
| | Bolt of Nothing
| 1
| CL dmg to one target (no save); that targets loses next M action (save)
| | Forget
| 1
| Target forgets last minute (or) Target loses CL spells in memorization
|
| Immobilize
| 1
| -3xCL" move rate (no save); loses Dex bonus to saves & AC (save)
| | Immune to Charm
| 1+1/h
| Target is immune to charm & hypnosis
| | Immune to Fear
| 1+1/h
| Target is immune to fear & beguiling
|
| Immune to Hold
| 1+1/h
| Target is immune to hold & stop
| | Immune to Sleep
| 1+1/h
| Target is immune to sleep & exhaustion
| | Nullcancel
| 1
| Dispel one x1 effect (no save, gets ER)
|
| Unspirit
| 1
| Target gets -CL each to Cml, Luck, and CL (save for each point)
|
|
Psi-5 Major Powers
| Name
| PSPs
| Effect
|
| Beam of Nothing
| 2
| CL*CL dmg in a 30' line (no save); they lose next F action (save)
| | Energy Drain
| 2
| Target is energy drained CL levels in every class (1 save for each level)
| | Fade Away
| 2
| 30' radius area is teleported (unwilling get save), selective, 1r delay
|
| Immune to Poison
| 2+2/h
| Target is immune to poison & disease
| | Zombify
| 2
| Target gets -CL each to Int, Wis, and Chr (save for each point)
|
|
Psi-5 Grand Powers
| Name
| PSPs
| Effect
|
| Cone of Nothing
| 3
| CL*CL*CL dmg in a 30' cone (no save); they lose next Opp action (save)
| | Spectrify
| 3
| Target gets -CL each to Str, Dex, and Con (save for each point)
|
|
[Q-3] Anti-Esper Psionics (Psi. Freq. -3)
Basic Psi-3 Information
| Psi-3 Wild Talents
| |
| | There are two methods for "Wild Talents" in Psi-3. Neither require you to pick a discipline. Your Caster Level (CL) is half of your highest level. You may switch between methods during a reset.
| |
| | Wild Talent Method 1
| |
| | This method does not require feats.
| |
| | Wild Talent Psi-3 Calculation = Stat+HNCL-12
| | where "Stat" is any ability score you choose, and "HNCL" is "Highest Non-Concordant Level" (e.g. the highest level among your classes).
| |
| | Use the progression below for powers gained (no stat bonus). Can trade one 1st for four 0th level powers.
| | You can never access powers greater than SL=7 with this wild talent.
| |
|
|
| HNCL
| Psi-3 Wild 123 456 7
|
| 0-2
| 1-- --- -
| | 3-5
| 2-- --- -
| | 6-8
| 21- --- -
|
| 9-11
| 32- --- -
| | 12-14
| 321 --- -
| | 15-17
| 432 --- -
|
| 18-20
| 432 1-- -
| | 21-23
| 543 2-- -
| | 24-26
| 543 21- -
|
| 27-29
| 654 32- -
| | 30-32
| 654 321 -
| | 33-34
| 765 432 -
|
| 36+
| 765 432 1
|
|
|
| | Wild Talent Method 2
| |
| | This method requires feats, but you are not limited by how many powers you have, and you can get higher level powers faster.
| |
| | Wild Talent Psi-3 Calculation = (Str+Dex+Con+Int+Wis+Chr-60) / 6 + HNCL*3
| |
| | You get no powers for "free", you need to spend feats.
| | Each feat spent gives your highest level in Psi-3 power levels. A 0 level Psi3 power costs ¼ of a power level.
| | You need to be at least level equal to double the power level to use a power (e.g. you need to be 2nd level to use a 1st level power).
| | You can never access powers greater than SL=9 with this wild talent.
|
|
[Q-3] Anti-Esper Psionics (Psi. Freq. -3)
[Q-3.0] Level 0 Psi-3 Powers
| ##
| Level 0 Powers
| Discip.
| Short Description
| Source
|
| 1
| Blob
| Psyport
| Target's speed slows by 3" for one round.
| DM
| | 2
| Boulder
| Metcre
| You create a short-lived boulder (1d12)
| DM
| | 3
| Clear
| Telep
| Creature can ignore daze/fascinate/confusion for 1 segment.
| DM
|
| 4
| Concentrate
| Telep
| Subject's mind focuses, gets +1 bonus on actions for 1 round.
| DM
| | 5
| Control Shadow
| Psykin
| You control a normal shadow like a puppet.
| DM
| | 6
| Detect Anti-Psionics
| Clasen
| You detect the presence of anti-psionic activity.
| DM
|
| 7
| Finger of Water
| Metcre
| You deal 1d3 water damage to one foe.
| DM
| | 8
| Lesser Natural Weapon
| Psymet
| You gain +1 TH.
| DM
| | 9
| My Darkness
| Psykin
| Your eyes emit 20-ft. cone of darkness.
| DM
|
| 10
| Near Hand
| Psykin
| Telekinesis (CL/4)*10' falling dmg, can only affect someone in your group
| DM
| | 11
| Near Punch
| Psykin
| Telekinetic punch deals 2 damage to someone in your group.
| DM
| | 12
| Nerve
| Psymet
| Target loses 1 max hp for 1 turn.
| DM
|
| 13
| Owlsight
| Psymet
| You have ultravision.
| DM
| | 14
| Rockdrop
| Psyport
| Target takes +50% falling damage.
| DM
| | 15
| Sink
| Psyport
| Target sinks (or loses Water Walking)
| DM
|
|
[Q-3.1] Level 1 Psi-3 Powers
| ##
| Level 1 Powers
| Discip.
| Short Description
| Source
|
| 1
| Astral Destruct I
| Metcre
| Creates astral destruct to fight for you.
| DM
| | 2
| Biodust
| Psykin
| 1d4 dust dmg/r to up to 2 cr.
| DM
| | 3
| Combat Reflex
| Clasen
| You gain +1 TH.
| DM
|
| 4
| Expansion
| Psymet
| You grow 5%/level
| DM
| | 5
| Fork Gaze
| Clasen
| Gaze attacks (against you) affect both you and the person gazing at you.
| DM
| | 6
| Lesser Metaphys. Armor
| Clasen
| Enemies need a +1 weapon to hit you.
| DM
|
| 7
| Lesser Spirit Adjustment
| Psymet
| You heal 1d8 hp, +1 to next PP save, or restore 1 negative level.
| DM
| | 8
| Moralize
| Telep
| Friends gain +1 on die rolls for 1 segment.
| DM
| | 9
| Mortis
| Psymet
| Target loses 3 max hp for 1 turn.
| DM
|
| 10
| Remove Sound
| Psykin
| Remove sounds in area
| DM
| | 11
| Reveal Thoughts
| Telep
| Target's thoughts become known to everyone in area.
| DM
| | 12
| Tail of the Rat
| Psymet
| Gain a tail; your base tail attack does 1d4 damage.
| DM
|
| 13
| Turn Object
| Psykin
| Turn a golem (RSW save)
| DM
| | 14
| UnCharm Person
| Telep
| Remove Charm, Domination
| DM
|
|
[Q-3] Anti-Esper Psionics (Psi. Freq. -3)
[Q-3.2] Level 2 Psi-3 Powers
| ##
| Level 2 Powers
| Discip.
| Short Description
| Source
|
| 1
| Astral Destruct II
| Metcre
| Create astral destruct to fight for you.
| DM
| | 2
| Chilling Ray
| Metcre
| Cold ray deals 3d6 damage to foe.
| DM
| | 3
| Clairnasience
| Clasen
| Clairnasience
| DM
|
| 4
| Combat Presence
| Clasen
| +2 AC.
| DM
| | 5
| Control Earth
| Psykin
| Dig or Wall of Stone
| DM
| | 6
| Control Water
| Psykin
| Raise Water, Lower Water, or Part Water
| DM
|
| 7
| Inaudibility
| Psykin
| Subject is inaudible for 10 min./level or until it attacks.
| DM
| | 8
| Inflict Uneasiness
| Telep
| Your mental attack deals 3d6 stat damage (random)
| DM
| | 9
| Muscle Lock
| Telep
| Subject cannot move or take any physical actions.
| DM
|
| 10
| Painful Strike
| Psymet
| Your armed attacks deal extra 1d6 damage.
| DM
| | 11
| Psionic Trap
| Psyport
| Create a psionic trap (a minor High Frequency Sample effect)
| DM
| | 12
| Remove Psionic Trap
| Psyport
| Remove a psionic trap.
| DM
|
| 13
| Spirit Adjustment
| Psymet
| You heal 3d6 hp, +3 to next PP save, or restore 2 negative levels.
| DM
|
|
[Q-3.3] Level 3 Psi-3 Powers
| ##
| Level 3 Powers
| Discip.
| Short Description
| Source
|
| 1
| Astral Destruct III
| Metcre
| Astral destruct fights for you.
| DM
| | 2
| Blackice
| Metcre
| Deals 5d4 black ice damage in 20 ft. radius.
| DM
| | 3
| Cone of Earthquake
| Psykin
| Earthquake inflicts 5d4 sonic damage (group)
| DM
|
| 4
| Curse Sense
| Clasen
| Sense curses in 30-ft. radius.
| DM
| | 5
| Dimension Trade
| Psyport
| Switch places with anyone you see (unwilling gets save)
| DM
| | 6
| Drop
| Psyport
| Target cannot fly (no save)
| DM
|
| 7
| Duodimensional Blade
| Psymet
| +3 distributed among crit range and multiplier to all your weapons
| DM
| | 8
| Metaphysical Armor
| Metcre
| Enemies need a +3 weapon to hit you.
| DM
| | 9
| Physm
| Telep
| +1 P action per round.
| DM
|
| 10
| Plasmic Form
| Psymet
| Plasma damaging shield (50% damage back)
| DM
| | 11
| Replacement
| Psymet
| Dispel displacement effect, or you ignore displacement for 1 turn
| DM
| | 12
| Summon Monster II
| Telep
| Summons a DL II monster, can be in addition to astral destruct
| DM
|
|
[Q-3] Anti-Esper Psionics (Psi. Freq. -3)
[Q-3.4] Level 4 Psi-3 Powers
| ##
| Level 4 Powers
| Discip.
| Short Description
| Source
|
| 1
| Astral Destruct IV
| Metcre
| Astral destruct fights for you.
| DM
| | 2
| Dimensional Enhancer
| Psyport
| Can teleport or dim door away during combat (x1 Special)
| DM
| | 3
| Dismiss Elemental
| Metcre
| Dismiss an elemental (no save)
| DM
|
| 4
| Fate of None
| Clasen
| Force an enemy to reroll a die roll (chooses worst)
| DM
| | 5
| Hold Monster
| Psyport
| Hold Monster
| DM
| | 6
| Midas Touch
| Metcre
| Transforms magic items into XP or gems (1/2 value)
| DM
|
| 7
| Polymorph Other
| Psymet
| Polymorph Other
| DM
| | 8
| Psychotakeback
| Psymet
| You can use power points to boost your Int, Wis, and/or Chr ability mods.
| DM
| | 9
| Shards Touch
| Psymet
| Your shards touch deals 7d6 acid damage.
| DM
|
| 10
| Spell Barrier
| Psykin
| SR 10+2*CL
| DM
| | 11
| Wall of Element
| Metcre
| Pick an element, it's a wall of it. Damage = CLd4 if you pass through.
| DM
|
|
[Q-3.5] Level 5 Psi-3 Powers
| ##
| Level 5 Powers
| Discip.
| Short Description
| Source
|
| 1
| Astral Destruct V
| Metcre
| Astral destruct fights for you.
| DM
| | 2
| Darkness Blast
| Psykin
| Darkness blast inflicts 9d4 damage in 20' radius.
| DM
| | 3
| Ectoplasmic Weapon
| Metcre
| +10 TH
| DM
|
| 4
| Graft Nonweapon
| Psymet
| A natural attack form of yours is considered a weapon (can spec., etc.)
| DM
| | 5
| Material Rearrangement
| Psykin
| Replace an object's material with another (same E factor or less)
| DM
| | 6
| Metamorphics
| Psymet
| Polymorph Any Object
| DM
|
| 7
| Natural Shield
| Psymet
| +4 saves
| DM
| | 8
| Outcarnate
| Metcre
| One anti-psionic effect is permanent.
| DM
| | 9
| Physical Barrier
| Psymet
| -CL dmg per physical attack
| DM
|
| 10
| Telemport
| Psyport
| Teleport someone you know to you (RSW save, attempt only 1/hour)
| DM
|
|
[Q-3.6] Level 6 Psi-3 Powers
| ##
| Level 6 Powers
| Discip.
| Short Description
| Source
|
| 1
| Armor of Prudence
| Clasen
| +6 TH or saves.
| DM
| | 2
| Astral Destruct VI
| Metcre
| Astral destruct fights for you.
| DM
| | 3
| Breath of the Drake
| Psymet
| Breath water for 11d4 damage.
| DM
|
| 4
| Improved Mortis
| Psymet
| Target loses 13 max hp.
| DM
| | 5
| Mass Confusion
| Telep
| Confusion a group (Will save)
| DM
| | 6
| Phlogiston Jaunt
| Psyport
| You enter the plane of Phlogiston.
| DM
|
| 7
| Reintegrate
| Psykin
| Repair a broken item or reverse a disintegration effect
| DM
| | 8
| Replace
| Psykin
| Put an object into someone's inventory (Reflex save)
| DM
| | 9
| Suspend Death
| Psymet
| It takes CL rounds for you to die due to being at negative hp
| DM
|
|
[Q-3] Anti-Esper Psionics (Psi. Freq. -3)
[Q-3.7] Level 7 Psi-3 Powers
| ##
| Level 7 Powers
| Discip.
| Short Description
| Source
|
| 1
| Astral Destruct VII
| Metcre
| Astral destruct fights for you.
| DM
| | 2
| Contingency
| Metcre
| Sets trigger condition for another power.
| DM
| | 3
| Emulate Effect
| Clasen
| Manifest any Psi-3 power 6th-level and less.
| DM
|
| 4
| Metal Body
| Psymet
| AC +CL, saves +CL, unarmed dmg +CL, DR CL/-
| DM
| | 5
| Plane Shift
| Psyport
| Up to eight subjects travel to another plane.
| DM
| | 6
| Rebound
| Psykin
| MPaPReflection CL*15%
| DM
|
| 7
| Sanity
| Telep
| Target is cured of insanity, confusion, feeblemind, mental effects
| DM
| | 8
| Teleport Without Error
| Psyport
| As Teleport with no off-targets.
| DM
|
|
[Q-3.8] Level 8 Psi-3 Powers
| ##
| Level 8 Powers
| Discip.
| Short Description
| Source
|
| 1
| Astral Destruct VIII
| Metcre
| Astral destruct fights for you.
| DM
| | 2
| Clone
| Metcre
| Clone
| DM
| | 3
| Mind Write
| Telep
| Subject immune to mental/emotional effects, scrying, and remote viewing.
| DM
|
| 4
| Recall Birth
| Clasen
| Foe vividly recalls its birth, and gains CL negative levels (no save)
| DM
| | 5
| Spiritual Body
| Psymet
| Planar Displaced, Immune Matter, you can't physically attack
| DM
| | 6
| Telepathic Sphere
| Psykin
| Mobile force globe protects group from mental attacks
| DM
|
| 7
| Temporal Accelerate
| Psyport
| Can use 2S+1V per segment.
| DM
|
|
[Q-3.9] Level 9 Psi-3 Powers
| ##
| Level 9 Powers
| Discip.
| Short Description
| Source
|
| 1
| Anti-Astral Projection
| Psyport
| Projects you and friends into Anti-Astral Plane.
| DM
| | 2
| Armageddon
| Metcre
| Destroy a demiplane (will probably get Objected to unless it's empty)
| DM
| | 3
| Astral Destruct IX
| Metcre
| Astral destruct fights for you.
| DM
|
| 4
| Greater Emulation
| Metcre
| Manifest any Psi-3 power 8th-level or less.
| DM
| | 5
| Pawn
| Telep
| Pawn someone (gets a Will and a Spell save, making either is a make)
| DM
| | 6
| Shapechange Other
| Psymet
| Shapechange Other
| DM
|
|
[Q-2] Deficiency Psionics (Psi. Freq. -2)
Psi-2 Devotions (Minors)
| #
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
| 1
| Adrenalin Drain
| Metab
| Con-3
| 8+4/r
| 6 Str,Dex,or Con dmg
| 6 to all three
| DM
| | 2
| Anti-Astral Projection
| Port
| Int
| 6+2/h
| Anti-Astral Projection
| Colorless pool nearby
| DM
| | 3
| Biogiveback
| Metab
| Con-2
| 6+3/r
| +2 dmg/att; +level/3 TH bonus
| +level TH bonus instead
| DM
|
| 4
| Cause Disease
| Metab
| Con-3
| 12
| Cause Disease
| Cause 2 diseases
| DM
| | 5
| Cell Adjustment
| Metab
| Con-3
| 1/hp
| max 20*level hp /r; disease=+5 PSPs
| Half cost in PSPs
| DM
| | 6
| Decelerate
| Metab
| Con-2
| 10+10/m
| Target loses next action (save)
| next 2 actions
| DM
|
| 7
| Deflect
| Kinet
| Int
| 4
| Deflect a melee attack
| --
| DM
| | 8
| Detract
| Telep
| Wis
| Int+1/r
| -2 check if resisting
| Maintained 4r for free
| DM
| | 9
| Gird
| M-Psi
| Int-3
| 2*M/m
| Set off someone's trigger prematurely
| --
| DM
|
| 10
| Half Pain
| Metab
| Con-3
| 7
| Take half damage from one person for 1t
| --
| DM
| | 11
| Inertial Improver
| Kinet
| Con-3
| 7+5/r
| +1 to #Atts in your group (everyone)
| Missiles do +1 die of dmg
| DM
| | 12
| Magnify
| M-Psi
| Wis-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| DM
|
| 13
| NoBlink
| Port
| Int+1
| 7+3/r
| Blinking does not function within 100'
| within 1000'
| DM
| | 14
| Receptacle
| M-Psi
| Wis-5
| 1/r
| Gem:1/100gp;Item:(2W+I+C-40)*L
| --
| DM
| | 15
| Reduced Strength
| Metab
| Wis-3
| 2S+S/r
| Strength dmg, Max=level
| Max=2*level
| DM
|
| 16
| Replacement
| Metab
| Con-3
| 6+3/r
| Ignore displacement
| Ignore mirror images
| DM
| | 17
| Reverse Carapace
| Metab
| Int
| 5+1/r
| -level AC; +(11-level) Dex
| No AC loss
| DM
| | 18
| Sight Less
| Telep
| Con-3
| C+5/m
| Blindness (save)
| Deafness (save)
| DM
|
| 19
| Sound Less
| Telep
| Con-2
| C+4/t
| Deafness (save)
| Blindness (save)
| DM
| | 20
| Taste Less
| Telep
| Con-2
| C+4/t
| Cannot taste, drink potions, eat pills (save)
| Target cannot smell
| DM
| | 21
| Time Diminish
| Port
| Int-7
| 54/r
| -3 M, -3 P, -3 V (save)
| -1 more each type
| DM
|
| 22
| Time Halve
| Port
| Int-1
| 22/s
| Lose one instance of "Q" on all action types
| -4 AC/save; -2 TH
| DM
| | 23
| Ungraft Weapon
| Metab
| Con-5
| 10+1/r
| Unconnect weapon from body; -1/-1
| Penalty is -4/-4
| DM
| | 24
| Weakness of the Land
| Metab
| Con-2
| 10+2/r
| 25 dmg, -3 TH, -3 dmg, -25% MR
| Lasts 5r after maint.
| DM
|
|
[Q-2] Deficiency Psionics (Psi. Freq. -2)
Psi-2 Sciences (Majors)
| #
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
| 1
| Acidify
| Kinet
| Con-3
| 18
| (level)d6 acid dmg (save:½)
| (2*level)d6 acid damage
| DM
| | 2
| Complete Harming
| Metab
| Con
| 30
| Harm at end of round (not segment)
| Harm at end of segment
| DM
| | 3
| Degenerate
| Metab
| Con-4
| 18+6/t
| Degenerate (LVL /s)
| 2*LVL /s
| DM
|
| 4
| Endorphin Drain
| Metab
| Chr-6
| 16+8/r
| 6 Int,Wis,or Chr dmg
| 6 to all three
| DM
| | 5
| Energy Release
| Metab
| Con-2
| 1/die
| +CL to CL on your next damaging power
| --
| DM
| | 6
| Fate Less
| Telep
| Con-5
| C+5/t
| You and biggest enemy in area take 0 dmg
| --
| DM
|
| 7
| Inprobability Travel
| Port
| Int
| 20+8/h
| Go to Anti-Astral physically
| Colorless pool nearby
| DM
| | 8
| Insens. to Psychic Imp.
| Clair
| Wis-4
| 12+2/m
| Resist Psionics
| Resist Anti-Psionics
| DM
| | 9
| Life Field
| Metab
| Con-8
| 40
| All in party all healed for LVL hp
| 2*LVL hp instead
| DM
|
| 10
| Reintegrate
| Kinet
| Wis-4
| 40
| Cure a disintegrate
| Cure an annihilate
| DM
| | 11
| Split Body
| M-Psi
| Wis-5
| 40+6/r
| +1 P action
| +1 more P action
| DM
|
|
Psi-2 High Sciences (Grands)
| #
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
| 1
| A/B Acceleration
| Metab
| Con-6
| 20/r
| +CL A actions /r (range sight)
| B instead of A
| DM
| | 2
| Alter Reality
| All
| Any-10
| 250
| Alter Reality or Psi-1 major
| Double CL effect
| DM
| | 3
| Eelemental Composition
| Metab
| Con-4
| 24+3/r
| Can be any Normal/Para/Quasi Eele
| Can be Semi Eele
| DM
|
| 4
| Grand Acidify
| Kinet
| Con-5
| 27
| CLd20 acid damage
| Use d30's
| DM
| | 5
| Legendary Drain
| Metab
| Chr-24
| 24+12/r
| 6 Cml, Luck, or CL dmg
| 6 all three
| DM
| | 6
| Mass Detract
| Telep
| Wis
| L+1/r
| L=sum of targets' levels
| PSP cost halved
| DM
|
| 7
| Steal Actions
| M-Psi
| *Auto*
| 0
| Steal an action (save)
| --
| DM
| | 8
| Ultrasword [-X]
| Telep
| Chr-5
| 20
| Ignore non-racial immunity to psionics
| --
| DM
| | 9
| Weakness of the World
| Metab
| Con-6
| 10/r
| -9/-9 AC/saves, -25% RR/MR/PsiR
| Lasts 5r after maint.
| DM
|
| 10
| Weapon Familiarity
| Clair
| Int-8
| 200/d
| +1 slot in every weapon prof
| +LVL feats
| DM
|
|
Psi-2 Supers
| #
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
| 1
| C/X Acceleration
| Metab
| Chr-10
| 30/r
| +CL C actions /r (range sight)
| Can convert 14C -> 1X
| DM
| | 2
| Change Reality
| All
| Any-20
| 400
| Change Reality or Psi-1 grand
| Double CL effect
| DM
| | 3
| Magic Inertial Improver
| Port
| Dex-18
| 70/r
| Spells give no save in your group
| --
| DM
|
| 4
| Planetary Acidify
| Kinet
| Con-25
| 3600
| Acidifies 1 planet or moon (!)
| 2 planets or moons!
| DM
| | 5
| Public Access Lock
| Clair
| Int-20
| 90/r
| Your truename is unknowable
| Thoughts unknowable too
| DM
| | 6
| Spirit on the Ground
| Telep
| Chr-15
| 1/week
| Cannot use M actions; can use 2P/s
| Can use 3P /s
| DM
|
|
[Q-1] Unnatural Psionics (Psi. Freq. -1)
Basic Psi-1 Information
| The reverse of Psi1. It is considered "AntiPsionic" power. You MUST be insane to have Anti-Psionics.
| |
| | PSI-1 CLASS: Anti-Psionic Strength = (Str+Dex+Con)/3*(level+9).
| |
| | WILD TALENTS: Anti-Psionic Strength = 64+level+(Str+Dex+Con-36)*(exceptional+1)
| | where "exceptional" is the number of physical stats (Str, Dex, Con) of 16 or above.
| |
| | Wild Talent Power Progression:
|
|
|
| Potential Number of:
| | Str+Dex+Con
| Minor
| Major
| Grand
| Att+Def
|
| 0-7
| 1
| 0
| 0
| 1
| | 8-15
| 2
| 0
| 0
| 2
| | 16-23
| 2
| 1
| 0
| 3
|
| 24-31
| 3
| 1
| 0
| 4
| | 32-39
| 4
| 1
| 0
| 5
| | 40-47
| 4
| 2
| 0
| 6
|
| 48-55
| 4
| 2
| 1
| 7
| | 56-63
| 5
| 2
| 1
| 8
| | 64-71
| 6
| 3
| 1
| 9
|
| 72-79
| 7
| 3
| 1
| 10
| | 80+
| 8
| 4
| 2
| 11
|
|
|
| | It takes 1 nonweapon proficiency slot for a Minor, 3 slots for a Major, and 6 slots for a Grand to obtain 1st level of mastery.
| | Thereafter, 1/2 a slot will increase a power's level of mastery by 1.
| | Attacks and Defenses cost: A=1, B=0, C=½, D=1½, E=2, U=2½, F=0, G=½ , H=1, I=1½, J=2, X=2½ (in slots).
| | Psionicists get the number of powers seen in their progression at no proficiency cost, and their level of mastery is equal to their experience level. They could purchase higher levels of mastery (adding to their level).
|
|
| ANTI-PSIONIC ENCHANTMENTS:
| |
| | When you downgrade, you get (old SL-1)^2 spell levels which can be used only for spells of lower level (of at least SL 1).
| | e.g. a 9th level spell is converted to 64 spell levels (and can be used as eight 8th's, for example).
| |
|
|
| Spell Level:
| 2
| 3
| 4
| 5
| 6
| 7
| 8
| 9
| 10
| 11
| 12
|
| Downgrade Cost:
| 1
| 2
| 4
| 8
| 16
| 32
| 64
| 128
| 256
| 512
| 1024
|
|
[Q-1] Unnatural Psionics (Psi. Freq. -1)
Anti-Psionic Rampart
| ANTI-PSIONIC RAMPART UPON NON-UNNATURAL PSIONIC CREATURE (20 attack points)
| |
|
|