D&D Collective, version 5.7


[T1] Table of Contents

[FULL] Click here to download the entire collective (huge file!)
 
[Coll3B] Click here to view Collective 3B (Basic Collective with minimal tables)
 
[Coll40] Click here to view Collective 4.0-basic (Basic Collective with minimal tables)
 
[Coll50] Click here to view Collective 5.0 (yet one more Basic Collective with minimal tables)
 
[T] Introductory Tables (click here to view this whole section)
[T1] Table of Contents (you're here!)
[T2] Index (alphabetical)
[T3X] Items added to Collectives 3.0 to 3.9
[T4X] Items added to Collectives 4.0 to 4.9
[T99] Unknown/Incomplete Rules
 
[P] Player's Reference (click here to view this whole section)
[P0] Character sheet
[P1] How to create a Player Character (PC)
[P2] Ability scores
[P3] Races
[P4] Classes (General Rules & XP Tables & Reverse XP Table)
[PC0] List of Classes
[PC1] Warrior Group Classes
[PC2] Wizard Group Classes
[PC3] Priest Group Classes (& Specialty Priest abilities)
[PC4] Rogue Group Classes (& Rogue Ability charts)
[PC5] Psionicist Group Classes
[PC6] Custom Group Classes
[PC7] Concordant Group Classes
[PC8] Monster Group Classes
[PC9] Alternate Universe (Planeshifted) Group Classes
[PC10] Mini-Classes Group
[PC11] Mirror Group Classes
[PC12] Planar Group Classes
[PC13] Lost Group Classes
[PC14] Demigod Group Classes
[PC15] PC Designed Group Classes
[PC16] Technology Group Classes
[PC17] Joke Group Classes
[PC18] Futureshifted Group Classes
[PC19] Random Group Classes
[PC20] Concordant Mini Classes
[PC30] Demigod Mini Classes
[PC80] Internet Classes Group
[PC220] Originator Mini Classes
[PC-1] Non-Combatant Group Classes
[PC-4] Overt Group Classes
[PC1r] Random Warrior Classes
[PC2r] Random Wizard Classes
[PC3r] Random Priest Classes
[PC4r] Random Rogue Classes
[PC8r] Random Monster Classes
[PC10r] Random Mini Classes
[PC37] Collective 3.7 Classes (this is a temporary section)
[PC38] Collective 3.8 Classes (this is a temporary section)
[PC39] Collective 3.9 Classes (this is a temporary section)
[PC42] Collective 4.2 Classes (this is a temporary section)
[PC43] Collective 4.3 Classes (this is a temporary section; Mini-classes are at the end)
[PC45] Collective 4.5 Classes (this is a temporary section)
[PC46] Collective 4.6 Classes (this is a temporary section)
[PC47_1] Collective 4.7 Random Races, ÷1 (this is a temporary section)
[PC47_2] Collective 4.7 Random Races, ÷2 (this is a temporary section)
[PC47_3] Collective 4.7 Random Races, ÷3 (this is a temporary section)
[PC47_10] Collective 4.7 Race Adjectives Mini Class (this is a temporary section)
[PC51] Collective 5.1 Classes (this is a temporary section)
[PC52] Collective 5.2 Classes (this is a temporary section; includes everything in 5.1)
[PC54] Collective 5.4 Classes (this is a temporary section)
[PC54A] Supplemental material for Collective 5.4 (some of this is new, some is old)
[PC7_Divine3] Divine3 class (this is a temporary section)
[PC99] Unknown/Incomplete Classes
[P5] Kits
[P6] Proficiencies, Weapon
[P7] Martial Arts
[P8] Proficiencies, Nonweapon
[P9] Skills & Secondary Skills
[P10] Background; Zero-level characters; Aptitude Points
[P11] Feats
[P12] Research
[P14] Professional Wrestling
[P?] How to play this version of AD&D
 
[C] Combat (click here to view this whole section)
[C1] THAC0 (Attack bonus)
[C2] Saving Throws
[C2T] Saving Throws (transposed)
[C3] Action Types
[C4] Combat Sequence
[C5] Calculating Combat Values (hp, AC, THAC0, dmg, blahR)
[C6] Priests Affecting Undead
[C7] Combat Options (wielding unusual size weapons, combat maneuvers)
[C8] Generic Effects / Glossary (stunned, confused, etc.)
[C9] Resistances (BlahR's)
 
[S] Spells and Magical Effects (click here to view this whole section)
[S0] Spells and Innates, General Rules
[S1] Warrior Spells
[S2] Wizard Spells
[S3] Priest Spells
[S4] Rogue Spells
[S10] Familiars
[S11] Spells from Magic the Gathering
[S12] Spell Research
[S22] Recommended Wizard Spells
[S23] Recommended Priest Spells
 
[Q] Psionics (click here to view this whole section)
[Q--2] Efficiency Psionics (Psi. Freq. --2)
[Q-17] Illogic Psionics (Psi. Freq. -17)
[Q-15] Eelemental Psionics (Psi. Freq. -15)
[Q-12] Legalistic / Temperate / Commotion Psionics (Psi. Freq. -12 L/T/C)
[Q-9] Mutate / Anti-Radiation Psionics (Psi. Freq. -9)
[Q-7] Unlive Psionics (Psi. Freq. -7)
[Q-6] Angelic / Gaea / First Evil Psionics (Psi. Freq. -6 G/N/E)
[Q-5] The Nothing Psionics (Psi. Freq. -5)
[Q-3] Anti-Esper Psionics (Psi. Freq. -3)
[Q-2] Deficiency Psionics (Psi. Freq. -2)
[Q-1] Unnatural Psionics (Psi. Freq. -1)
[Q0] Martial Arts / Ki Powers (Psi. Freq. 0)
[Q0.01] Pinpoint Psionics (Psi. Freq. 0.01)
[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
[Q2] Proficiency (2nd edition) Psionics (Psi. Freq. 2)
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.5] 3.5 Edition Psionics (Psi. Freq. 3.5)
[Q5] Imagination Psionics (Psi. Freq. 5)
[Q6] Deva / Balance / Demon Psionics (Psi. Freq. 6 G/N/E)
[Q7] Undead Psionics (Psi. Freq. 7)
[Q8] Cyberspace (Technology/Animation) Psionics (Psi. Freq. 8)
[Q9] Mutant (Radiation) Psionics (Psi. Freq. 9)
[Q10] Empathic (Role Aids) Psionics (Psi. Freq. 10)
[Q11] ? Psionics (frequency 11)
[Q12] Law / True / Chaos Psionics (Psi. Freq. 12 L/T/C)
[Q13] Emotional/Frame of Mind Psionics (frequency 13)
[Q14] Lycanthrope/Moon Psionics (Psi. Freq. 14)
[Q15] Elemental/Dragon Psionics (Psi. Freq. 15)
[Q16] Golem/Intelligent Item Psionics (Psi. Freq. 16)
[Q17] Vulcan Psionics (frequency 17)
[Q18] Synnibarr (Radiation) Psionics (Psi. Freq. 18)
[Q19] The Force Psionics (Psi. Freq. 19)
[Q20] Incantatrix/Defiler/Absorption (Active/Surroundings) Psionics (frequency 20)
[Q21] Divine (Immortal/Godly) Psionics (Psi. Freq. 21)
[Q22] ? Psionics (frequency 22)
[Q23] Cloud Elves' Magical Clouds (Psi. Freq. 23)
[Q27] Fate Psionics (Psi. Freq. 27)
[Q29] Beholder Psionics (Psi. Freq. 29)
[Q30] Astral (Shadowrun Magic) Psionics (Psi. Freq. 30)
[Q36] Synnibarr Psionics (Psi. Freq. 36)
[Q45] Marvel Psionics (Psi. Freq. 45)
[Q54] DC Psionics (Psi. Freq. 54)
[Q60] Ethereal Psionics (Psi. Freq. 60)
[Q72] Mutants and Masterminds Psionics (Psi. Freq. 72)
[Q81] Champions Psionics (Psi. Freq. 81)
[Q98] Psionic Research & Custom Psionic Frequencies
[Q100] Storm Psionics (Psi. Freq. 100)
 
[A] Adventures (click here to view this whole section)
[A1] Alignment
[A?] Handling NPCs and MPCs; Hirelings and Henchmen
[A2] Time, Distance, and Movement (non-combat)
[A3] Aging
[A?] Natural Effects / Weather
[A6] Air Adventures
[A7] Underwater Adventures
[A8] Space Adventures
[A9] Power Factors (MF/PF/TF/PsiF/TechF)
[A?] Awarding XP
[A?] Adjective-Based Tables
[A12] Inner Planes' Effects
[A13] Outer Planes' Effects
[A14] Ultra Planes' Effects
 
[E] Equipment (click here to view this whole section)
[E0] Equipment, General Rules
[E0.1] Money
[E0.2] Encumbrance
[E1] General Equipment
[E2] Weapons
[E3] Armor
[E4] Magic Items
[E5] Unusual Materials
[E7] Intelligent Magic Items
[E8] High-Technology Equipment
[E11] Magic Item List (DMG1, UA1, RC0 only)
[E20] Creating Magic Items
[E21] Alcohol
[E22] Drugs
[E23] Poison
 
[M] Monsters (click here to view this whole section)
[M0] Monsters, General Rules
[M1] Listing of Monsters
[M2] Monster Templates
[M3] Random Monsters
[M?] Monster Characters as MPCs; Morale
[M5] List of NPCs
[M7] Immortal Monsters, Characters, & Gods
[M8] Treasure Types, Gems, Jewelry
[M11] List of Monsters (1st ed. MM, MMII, FF only)
[M12] List of Monsters (2nd ed. Monstrous Manual & Annuals only)
[M22] Monsters Unique to the Collective
[M40] 40 Monster Types (this is a temporary section)
[MC1] Monster Collective, Spells
[MC2] Monster Collective, Psionics
 
[D] Dungeon Master's Reference (click here to view this whole section)
[D0] General Information on Setting
[D1] Oerth (Description & Countries)
[D3] Timeline
[D4] Traps
[D5] Tricks
[D6] Specials
[D7] Dungeon Dressing
[D8] City Dressing
[D11] Prime Material Plane
[D12] Inner Planes
[D13] Astral Plane
[D14] Outer Planes
[D15] Ultraplanes
[D16] Omniverse
[DM] Dungeon Modules
[DM1] A Midsummer's Nightmare
[DM2] Thanatos Rift
[DM3] Gateway Mountain
[DM4] New Century
 
[X] Immortals' Rules (click here to view this whole section)
[X1] Immortals Rules
[X2] Immortal Powers
[X3] Cheat Codes
[X-7] Anti-Concordant Powers (Concordant Freq. -7)
[X4] Superstition Psionics (Concordant Freq. 4)
[X7] Divine (Immortal/Godly) Powers (Concordant Freq. 7)
[X14] Divine (Immortal/Godly) Powers (Concordant Freq. 14)
[X21] Divine (Immortal/Godly) Powers (Demigod Freq. 21)
[X24] Class/Occupation Psionics (Demigod Freq. 24)
 
[Z] Notes (click here to view this whole section)
[Z1] Bibliography (Sources converted to the Collective)
[Z2] Omissions (What's not in these rules that's in "standard" AD&D)
[Z3] Rationale (for the more "questionable" rulings)
[Z6] Revisions & Addenda to these rules
[Z13] Dead/Pixelated/Banhammered Collective Concepts
[Z22] Sources to be added to the Collective

[T3X] Items added to Collectives 3.0 to 3.9


[T39] Items added to Collective 3.9

Rule Changes
[PC39] New Classes Added 28 new classes. These classes have also been added to the relevant [PC#] section, and to the [PC0] class list. The list: Arcane Wizard, Damage Resistance, Deified Mortal0, Dragon Mage15 / Dracologist15, Duplicator, Fallen Angel5, Generic Priest, Giant Robot8, Magic-User4 (was renamed to Magic-User30 in Collective 4.2), Maxulator, Meat Sword, Memorization Level, Musketeer/Cannoneer/Pistoleer/Rocketeer, OtherR, Paladin of Quality1, Psi0.01, Psi36 (Synnibarr), Psi-40 (old Psi-4), Quickling0, Rakshasa, Research Points / Sheets, Small Game Hunter, Specific Immuner, Spell Damage, Summons, The Hidden, Traveller Priest, Weapon Specialization
The following sections should exist due to these new classes, but haven't been added yet: [PC12] Planar Group Classes (there are only 2 classes in this group so far), [Q(-40)] Reality Psionics (all of these powers are in the Psi(-40) class currently.)
[Q0.01] Pinpoint Psionics (Psi. Freq. 0.01) New Psionic Frequency. This uses similar mechanics to Psi1.
[Q36] Synnibarr Psionics (Psi. Freq. 36) New Psionic Frequency. This uses similar mechanics to Psi9 and Psi18.

[T3X] Items added to Collectives 3.0 to 3.9


[T38] Items added to Collective 3.8

Rule Changes
[PC37] New Classes Added the Collective 3.7 classes to the relevant [PC1]-[PC14] sections, and to the class list in [PC0]. Added [PC11] Mirror Group Classes and [PC13] Lost Group Classes.
[PC38] New Classes Added 24 new classes. These classes have also been added to the relevant [PC#] section, and to the [PC0] class list. The list: Anti-Custom, Compounder, Defender Psionicist, Demolitionist, Dilettante, Divine Assassin, Ethereal Repair60, Faith Healer, Master Custom3.5, MiniCustom2, MiniCustom5, Minotaur0, Offender Psionicist, Ovinomancer, Resister, Stuffy Doll16, Sun Priest, Teneb Harvester (MTG B/G/W), Theist14, True Armor Class, True Damage, True Saves, True To Hit, XP
[M8] Treasure Types, Gems, Jewelry Started working on this.
[M40] 40 Monster Types Expands the number of Monster Types from 16 to 40. Eventually this will replace the [M1] system; this is a temporary section. The 24 new types (Alien, Arctic, etc.) are given 30 monsters each in this section, which isn't much, but it's a start.
[MC1] Monster Collective, Spells New section, describing the spells that monsters typically use.
[MC2] Monster Collective, Psionics New section, describing the psionics that monsters typically use.
[D7] Dungeon Dressing Added tons of stuff here, mostly Dungeon Types [D7.1], Room Features [D7.3], and Minor Items [D7.9].
Also added section [D7.7] Doors

[T3X] Items added to Collectives 3.0 to 3.9


[T37] Items added to Collective 3.7

Rule Changes
[PC37] New Classes Added 55 new classes. These classes have NOT been added to the relevant [PC#] section, nor have they been added to the [PC0] Class List yet, they are only in [PC37] right now. The list: Acrobat0, Angel5, Antemortal0, Archer0 / Er0 / Ranger0, Astral Destruct-3, Athlete, Avatar, B Actions, Barney Emissary, Big Game Hunter, BlahR, Captain, Caster Level, Charonodaemon5, Concordant Spell Progression, Crosis Purger (MTG B/U/R), d20izer3, Delusionist1 / ArchIllusionist1, Engineer, Excecutioner1 / ArchAssassin1, Force Mage, Githyanki Knight, Golem16, Immuner, Incantatrix, Innovator48, Knowledgizer3, Meat Shield, Minulator, Money, Movement Rate, Number of Attacks, Overt Rogue, Peacemonger, Pharmacist5, Planeswalker Artificer, Polar Bear9, Psi100, Psi14, Psi--2, Psi3.5, Psi81 (Champions), Quintessential Cleric6, Quintessential Custom6, Quintessential Mage6, Quintessential Psion6, Quintessential Thief6, SemiDivine3, Stealth Ninja, Strider1 / ArchRanger1, Time Bandit, Tourist, Wizard of the Coast, Worshiper of the UltraWhite, Yuan-Ti / Snake Worshiper.
[Q--2] Efficiency Psionics (Psi--2) New Psionic Frequency (the first double-negative frequency)
[Q-3] Anti-Esper Psionics (Psi-3) New Psionic Frequency.
[Q3.5] 3.5E Psionics (Psi3.5) New Psionic Frequency (the first fractional frequency)
[Q14] Lycanthrope Psionics (Psi14) New Psionic Frequency; replacement for the old Psi14, which got moved to [X14]. This uses similar mechanics to Psi7.
[Q16] Golem Psionics (Psi16) New Psionic Frequency. This uses similar mechanics to Psi8.
[Q48] Class/Race Psionics (Psi48) This is not a new section (and isn't included online), but some Psi48 powers are included in the "Innovator48" class (in [PC37]). It is similar to X24.
[Q81] Champions Psionics (Psi81) New Psionic Frequency, based on the "Champions" game.
[Q100] Storm Psionics (Psi100) New Psionic Frequency. This uses similar mechanics to Psi1.

[T3X] Items added to Collectives 3.0 to 3.9


[T36] Items added to Collective 3.6

Rule Changes
(note on Collective 3.5) Collective 3.5 was skipped. It was originally supposed to include a lot of 3E/3.5/d20 material, but fell out of favor with the group (who prefer Collective play over 3.5). While Collective 3.6 was being developed, the Crystal Keep website ( http://www.crystalkeep.com/d20/index.php ) was discovered. Heavily altered components of some of the material from their PDF files have been included here. Look for "3.5" in the "New?" column of various tables.
(many places in the Collective) Made lots of little additions all over the place. I did not document all the changes here. For example, dozens of classes got new "Level:" abilities.
[P3] Races Added 2 races: Elder Druid; Grell, Patriarch
Added 1 racial adjective: Zombified
[PC0] List of classes TODO: Group, Class name, Requirements, XP for 2nd level
[PC3] Priest Classes Added 15 gods to the GGL.
Added 2 classes: Dweomershaper5, Shapeshifter2 (also Monster group)
Smiter5: Filled in all the powers except Z
[PC4] Rogue Classes Added 1 class: Thief4 (renamed to Thief30 in Collective 4.2).
Holy Monk1: Made a few changes to make the class better.
White Hat5: Filled in the Level 20-26 bracket (also added these to ArchCustom5's list)
[PC5] Psionicist Classes Added the PSP conversion table (the value of each frequency's PSPs in terms of Psi1 PSPs). Yes, it should probably be in [Q] somewhere instead, but there's no place in [Q] currently for a "General Psionics Rules" section.
[PC6] Custom Classes Added 1 class: Custom5.
FMCTP1/2: Added some high "Level:" abilities
[PC7] Concordant Classes Immortal0: Added 5 spells (they are all BlahR's)
Lich: Added 3 spells to SL=2 (material componenting stuff)
[PC8] Monster Classes Added 1 class: Shapeshifter2 (also Priest group)
Spectre: Gave the class the choice between Psi7, Lich, or Protolich progression.
[PC10] Mini Group Classes Added 1 class: Turn Undead.
[P11] Feats Added 2 feats: Accelerate Weapon, No Rogue Adjustments
[C8] Generic Effects Added "Double Resist". Expanded upon the descriptions of Resist and Immune to include "spreading" and the fact that resistances stack.
[C9] Resistances (BlahR's) New section, describing all the BlahR types (MR, RR, etc.). As an extra bonus, we get a bunch of new spells, such as "Reverse Technology".
[S2] Wizard Spells Added 6 spells: Innate Resistance (SL=4), Weapon Resistance (SL=5), Effects Resistance (SL=6), Anti-Magic Resistance (SL=7), Spirit/Concordant Resistance (SL=8), Anti-Psionic Resistance (SL=9)
[S3] Priest Spells Added 3 spells: Fix (SL=10), iHeal (SL=10), Reset Other (SL=10)
[S10] Familiars Added 11 Familiars: Eagle [3], Evolved Human, Gateway Mountain Souvenir Rock, Lord Karll's Prized Chicken, Louse, Matt Gnome, Native Bird [Vermin Multiverse], Pink Bunny [Vermin Multiverse], T.T. Maggot, The Hand, War Horse
[Q-6E] First Evil Psionics Added 3 Fourth Hell, 3 Fifth Hell, and 2 Sixth Hell powers
[Q-6G] Angelic Psionics Added 2 Sixth Heaven and 3 Seventh Heaven powers
[Q15] Dragon/Elemental Psionics Added Wild Talent Progression (it's completely different from the hand-written version)
Added Splinters (Quasi-) to the Element list
[Q18] Mutant Psionics Added 3 Minors (Demi-Shadow Magic, Happy Day, Innate Shield), 1 Major (Scty: Delocator), 1 Grand (Fate Wish), 1 Super (Quick Zeroes)
[Q29] Beholder Psionics Added 2 Majors: Deflection, Fork (thought it was there already!)
[E3] Armor Added Cryo-Hydra to [E3.5] Dragon Armors
[E4] Magic Items Added 100 magic items from Crystal Keep (look for "3.5" in "New?" column)
[D5] Tricks Added Monster Generators
[D8] City Dressing New section, describing cities. Started with [D8.1] Building Types, with 50 buildings.
[D11-D16] Planes Made this take up less space (removed form feeds)
[X3] Cheat Codes New section, describing "player picks".
[Z13] Dead/Pixelated/Banhammered Added [PC0] Standard XP Table

[T3X] Items added to Collectives 3.0 to 3.9


[T34] Items added to Collective 3.4

Rule Changes
Collective 3B Remade this. This is a simplified version of the Collective with less tables.
[T1] Table of Contents Added a link to Collective 3B, and added a link to view all of section [T].
[P0] Character sheet New section. A Collective character sheet!
[P3] Races Added the 50 races from the Collective 3.3 campaign (look for "3.3" in the "New?" column). This was supposed to be in the 3.3 update, but didn't make it, so I'm leaving it as "3.3" in "New?" (instead of "3.4"). Since these races were made to be divisor 1, some are rather weak for what they are (e.g. Serra Angel should have better stats and abilities, but it would then have a divisor of 3 or 4).
My current race list has 539 races, and 85 adjectives (templates) for races.
[PC] Classes Added "To Hit" and "Saves" tables to all classes.
Classes that are more than one group (e.g. Elf0 is Warrior and Wizard) now appear in both groups. In doing this, some classes were added to groups they did not previously belong to.
[PC1] Wizard Classes Jedi0/Sith0: XP table was halved.
[PC10] Mini Classes Group New group with 26 classes (each of these classes also has an "Alternate" version): Ability Score Points, Armor Class, Damage, Hit Dice / Hit Points, Jobber, Kits / Feats, Priest Spell Progression, Proficiencies, Psionic Progression, Rogue Abilities, Saving Throws, To Hit, Wizard Spell Progression
[PC33] Collective 3.3 Classes This was removed, and the classes put into their relevant sections.
[S2] Wizard Spells Removed the "Range", "Area", and "Duration" columns, since they were mostly blank and it was causing [S2] to take up a lot of pages. I put some of the information from these columns in the "Effect" column.
[S3] Priest Spells Removed the "Range", "Area", and "Duration" columns, since they were mostly blank and it was causing [S3] to take up a lot of pages. I put some of the information from these columns in the "Effect" column.
[E5] Unusual Material for Weapons & Armor Added 5 unusual materials from SRD3.5: Adamantine, Alchemical Silver, Cold Iron, Darkwood, Mithral3.
[E7] Intelligent Magic Items Added 362 powers (from the 0D&D Master's Set) - some of the text scanning is pretty bad (i.e. lots of typos), but it's good enough to understand. I didn't add a "New?" column because this is (pretty much) just for me.
[M2] Monster Templates Added 56 Monster Templates (mostly from 3E/d20 books), notable is "Rakshasa", which I can't believe I've missed until now, considering how often I use it.
Added a "Source" column.
[D4] Traps Added 28 traps from Random Dungeon Generator (Jamis Buck); I didn't add a "New?" column because this is just for me.
Added 105 traps from SRD3.5.
[D5] Tricks Added 15 tricks from Random Dungeon Generator (Jamis Buck); I didn't add a "New?" column because this is just for me.
[D7] Dungeon Dressing Moved from [D10] to [D7]. Also, the unfinished "City Dressing" section was moved from [D11] to [D8].
Added 200 furniture and minor items from Random Dungeon Generator (Jamis Buck); I didn't add a "New?" column because this is just for me.
[D11] Prime Material Plane New section.
[D12] Inner Planes New section.
[D13] Astral Plane New section.
[D14] Outer Planes New section.
[D15] Ultraplanes Moved from [D14] to [D15]. Added to this.
[D16] Omniverse New section.

[T3X] Items added to Collectives 3.0 to 3.9


[T33] Items added to Collective 3.3

Rule Changes
(many places in the Collective) Fixed dozens of typos all over the place, notably classes (missing spell progressions, etc.)
[PC1] Warrior Classes Bushi1: Gets a free Martial Arts style and +1 maneuver per level.
Kensai1: Gets a free Martial Arts style and +1 maneuver per level.
Shifter1JG: Has a Psi14 (Lycanthrope Psi.) progression.
[PC2] Wizard Classes PlaneswalkerB/U/G/R/W: Pixelated; Moved to [Z13]
SpellshaperMTG: Pixelated; Moved to [Z13]
WuJen1: Gets a free Martial Arts style and +1 maneuver per level.
[PC3] Priest Classes Acupuncturist1JG: Now has a (somewhat crappy) spell progression. Gets single spec. in Needles.
Atheist(-7): The class is more expensive in XP, especially at lower levels. Stat requirements increased. Now refers to [X(-7)] instead of Psi(-7).
Pantheon Worshiper: Now gets 1 pantheon per level (the previous version was far too weak.)
Shukenja1: Gets a free Martial Arts style and +1 maneuver per level.
Sohei1: Gets a free Martial Arts style and +1 maneuver per level.
Theist7: The class is more expensive in XP, especially at lower levels. Stat requirements increased. Now refers to [X7] instead of Psi7.
[PC4] Rogue Classes Bard1N: Improved immensely: Better rogue chart, spells, etc.
Ninja1: Gets a free Martial Arts style and +2 maneuvers per level.
TANB1: Added how to replace classes.
Yakuza1: Gets a free Martial Arts style and +1 maneuver per level.
[PC5] Psionicist Classes ArchPsi1: Massively slowed down the power progression for levels 1-8; it was completely insane before.
Com*1: Can now "material component" Psi1 powers.
X4A: X4 multipliers have been greatly reduced (to x1.25 / x1.5 / x2 / x2.5).
Psi11B/U/G/R/W: Pixelated; Moved to [Z13]
Psi72: New class.
X7A: This is the old Psi7A class. It still exists, and gets [X7] powers. It has an HNCL requirement now, and the XP table is now much more expensive. [X7] is not a psionic frequency, but [X7] is frequency-like, so I am keeping X7A in the Psionicist group as a "Proto-X7" class.
[PC6] Custom Classes Emulator: "Your duplicated level must be equal to or less than e*2. If it is above that, it is lowered to e*2." - e*2 was lowered to e.
[PC7] Concordant Classes X7M: This is the old Psi7M class, renamed. It references [X7] instead of [Q7].
X7P: This is the old Psi7P class, renamed. It references [X7] instead of [Q7].
X14: This is the old Psi14 class, renamed. It references [X14] instead of [Q14].
[PC9] Alternate Universe Classes The 25 Collective 3.2 new classes: Most of the typos have been corrected.
Uncommoner3: You don't get to pick the broad group of the monster when the DM rolls it. (Early versions of the class let you pick.)
[PC14] Demigod Classes X21: This is the "old" Psi21 class, renamed. It references [X21] instead of [Q21]. It's not really an old class, since it just came out in Collective 3.2!
[PC33] Collective 3.3 Classes Temporary section to put all Collective 3.3 new classes in one place. These classes will also be listed in their relevant [PC1]-[PC9] section. This section will be removed as Collective 3.4 comes out.
Added 36 classes: Anti-Magic-User1 *, ArchCustom5, Battlelord, Beast Rider, Biostatistician, Brass Gnat, Chronomancer2 *, Collectivizer3, Companion3, Cthulhu Investigator5, Custom1, Divine Emissary, Faerie, Hell's Caretaker, Henchman, Luck Master, Mortal0, Mutant45 (Marvel), Mutant54 (DC), Myth, Pioneer (Outland Pioneer), Proto-Lich, Psi(-2), Psi7 (Undead), Psi72, Psionic Mystic0/10, Rarer3, Secret Agent5, Sidekick, Sliver, Urd0, Warden, Weasel, Worshiper of the UltraBlack, Wraith0/7, WWPRP2/3
* Anti-Magic-User1 and Chronomancer2 existed before, but have been completely rewritten (with new spells) in this version.
[P4.8] Class Adjectives Added "Channeling" (moved from it's own section [P4.10], which no longer exists), and "To Hit as Custom"
[P5] Kits The good news is the "Feat Kit" (the Kit that gives you a feat) no longer has a level 9 requirement. That rule was never enforced anyway. The bad news is the "Feat Kit" no longer gives the "Alternate Prime/Universe Knowledge" bonus proficiency, not that anyone remembered that either. The Banhammers giveth, the Banhammers taketh away.
[C1] To Hit To Hit as Custom added. It's the first "to hit" chart that's not linear (fast from levels 1-9, then slow afterwards).
[Q-7] / [X-7] The old Psi-7 Moved the old [Q-7] to [X-7], it's now a "Concordant Frequency", not a Psionic Frequency.
The new [Q-7] is Unlive Psionics.
[X4] X4 X4 multipliers have been greatly reduced (to x1.25 / x1.5 / x2 / x2.5).
The older system, which is crappy, vague, and just confuses the hell out of people, is Pixelated and moved to [Z13].
[Q7] / [X7] The old Psi7 Moved the old [Q7] to [X7], it's now a "Concordant Frequency", not a Psionic Frequency.
[Q7] Undead Psionics (Psi7) New psionic frequency, based on Undead powers.
[Q14] / [X14] The old Psi14 Moved the old [Q14] to [X14], it's now a "Concordant Frequency", not a Psionic Frequency.
The new [Q14] is Lycanthrope/Moon Psionics.
[Q21] / [X21] The old Psi21 Moved the old [Q21] to [X21], it's now a "Demigod Frequency", not a Psionic Frequency.
The new [Q21] is unknown at this time.
[Q30] Psi30 The older system, which made no sense to anyone (including the DM), is Pixelated and moved to [Z13].
[Q45] Marvel Psionics (Psi45) New psionic frequency, based on Marvel comics.
[Q54] DC Psionics (Psi54) New psionic frequency, based on DC comics.
[M1] Monster List Added 4274 monsters (all the MTG creatures up to Time Spiral).
Also redid all the stats for the Angband monsters (I multiplied their stats by DL, which I what I was doing in play anyway)
[Z13] Dead Concepts This is a new section - [Z13] Dead/Pixelated/Banhammered Collective Concepts. All the stuff that's no longer legal goes here. A true "John pick" (not a Ring of Ma'ruf) may pick from this section. This is in it's infancy. Here's what's added in this version:
[PC2] The various PlaneswalkerMTG and SpellshaperMTG classes, which were never finished.
[PC5] The old Psi11 (MTG) classes, which were never finished.
[X4] The original X4 system.

[T3X] Items added to Collectives 3.0 to 3.9


[T32] Items added to Collective 3.2

Rule Changes
(many places in Collective) In some sections I've added a "New?" column to the far right. This is the Collective edition number the concept or item was added, starting with Collective 3.2. If the box is blank, it was introduced before Collective 3.2. I will add the "New?" column to sections as needed. I might go back and fill in "3.1" values, but I probably won't go any further back.
[P3] Race Table Added 26 races (look for '3.2' in the New? column). Notable items: MTG races.
[PC4] Rogue Classes Added the list of "All Rogue Abilities" (it's at the top of the [PC4] section). Filled out the Wilderneer table.
[PC6] Custom Classes Added Statistician, a class I will regret until the end of my days. Seriously though, this class needs rewording so it isn't broken with other things.
[PC7] Concordant Classes Added Divine3 (the special abilities and spells are offline due to copyright restrictions), Dragon of Tyr2
[PC9] Alternate Universe Classes New group, with 25 new classes: Amulet Destroyer1JG, Black Hat5, Block, Companion Mage, Dwarven Offender3, Ethereal Shaman60, Gorilla Shaman (Mox Monkey), Gruul Grave-Troll22 (MTG G/R), Grand Meleer1, Holy Monk1, Holy Warrior3, Illogician-17, Inept-2, Life Machine, Life Master1, Mixed Freq. Sampler, Orzhov Euthanist22 (MTG B/W), Physicist, Protector Mage, Selesnya Sagittar22 (MTG G/W), Shadow Elf0, Uncommoner3, Unholy Order of Stars Jerry1, Urbaneer (Cityneer), Witch5. There are some typos that were observed in play that have not yet been corrected in this version, sorry.
[PC14] Demigod Classes Added Psi21
[Q-17] Psi -17 New psionic frequency (Illogic Psionics)
[Q-15] Psi -15 Added Gray Goo (EE=4)
[Q-2] Psi -2 New psionic frequency (Deficiency Psionics)
[Q21] Psi 21 New psionic frequency (a x3 psionics frequency)
[Q29] Psi 29 Added a lot more Grands and Supers
[Q60] Psi 60 New psionic frequency (Ethereal Psionics)
[E2] Weapons Added 0 weapons (look for 3.2 in the New? column). Notable items: Monomolecular Blade.
[E4] Magic Items Added 73 magic flags / items (look for 3.2 in the New? column). Notable items: Artifacts from DMG1, Gauntlet (video game) items, Poppers, Weapon Flags: Cascade Ram, Dragonlancing (and Inverse).
[E7] Intelligent Magic Items Started this section over fresh, instead of using old [E7] from Collective 1.0. The abilities there are more or less lifted from DMG1 and DMG3.5. Need to add: Old [E7] sections (there are 2 of them), BoA2, Master's rulebook (0 edition), etc.
[M1] Monster List Reorganized sections so each DL starts in a new section.
[M2] Monster Templates Added "Type" column and rules, so we have monster type.
[M3] Random Monsters Added "Type" column and rules, so we have monster type.
[M5] List of NPCs New section.
[M22] Collective Monsters Added a list of Monsters Unique to the Collective; i.e. I made these monsters up.
[D4] Traps New section. In it's infancy, but it's a start.
[D5] Tricks New section. In it's infancy, but it's a start.
[D6] Specials New section. In it's infancy, but it's a start.
[D10] Dungeon Dressing New section. In it's infancy, but it's a start.

[T3X] Items added to Collectives 3.0 to 3.9


[T31] Items added to Collective 3.1

Rule Changes
[T99]/[PC99] Incomplete Rules Old [Z9] section removed; contents merged into [T99]/[PC99]. More known items (that are not written yet) added to [T99]/[PC99].
[P2] Ability Scores [P2.1] Stat table goes to 1000000. Added [P2.1-W2] which is Simplified Wis bonus out to stat=1000 / MSL=36
[P3] Race Table Fixed races (added abilities): Aasimon, Agathinon; Beastman [Zangband]; Celestial Lammasu; Draconian [Phoenix]; Dragon, Electrum [Ann1]; Elf, Drow; Dragon, Gold [MM1]; Dragon, Silver [MM1]; Giant, Storm; all Halflings/Hobbits (added x10 Personality score); Ki-rin; Ki-rin, T'uen-rin; Planetar (but Solar still has no abilities); Lycanthrope, Wererat (Racial Adjective)
New races: Deva, Astral; Deva, Monadic; Deva, Movanic; Half-Orc (not sure of source but it's quite different from the others)
[P3.9] Monsters as Races Added this rule (was omitted in 3.0).
[PC7] Concordant Classes Added Psi14 class. Psi14 powers are in [Q14] (also written).
[PC14] Demigod Classes New group for x3 classes. Added Demigod0 and Demigod0 spells, Mortal Hunter and Mortal Hunter spells.
[C1] To Hit Added Conc and Demigod
[C2.80] Item Saving Throws Added this rule (was omitted in 3.0).
[C2.90] Custom Saving Throws Added this rule (was omitted in 3.0). Adjusted for 8 save categories.
[C3] Action Types A, B, b (Borrowed), C, E, h (Held), I (Instantaneous), N (Null), Q actions added. Other action types descriptions expanded. Bug and Cthulhoid Horror actions mentioned but not described here. The nonsense about X actions being limited in what they could be used with in a segment (e.g. at HCL 1 you can use 1X+1V but not 1X+1P) has been dropped.
[C4] Combat Sequence Added and expanded this rule (was omitted in 3.0).
[C5] Calculating Combat Values Added this rule (was omitted in 3.0).
[C8] Generic Effects Numbered them so I can generate random [C] section effects easier. Used Excel formulas so I can add [C] section effects later without renumbering everything. However, this means that a [C] section effect might be [C8.42] now but [C8.43] later, so no referencing [C] section effects by rule number!
[S0] Spells, General Rules Added this rule (was omitted in 3.0). Currently it's just Material Componenting.
[S10] Familiars New Familiars: Black Cat, Brownie [2], Crow [2], Hawk [2], Imp [2], Pseudo-Dragon [2], Quasit [2], Screech Owl, Toad [2], Weasel [2]
[S12] Spell Research This is from old Collective 0.6. It actually seems to be quite workable.
[Q14] Psi14 New Psionic Frequency
[A3] Aging Added this rule (was omitted in 3.0).
[A10] Power Factors New rule describing MF/PF/TF/PsiF/TechF. Currently only TechF is described; need to access MOP1 to do MF/PF/TF.
[E2] Weapons Added and fixed a lot of weapons that were "lost" in various Collectives. Went from 200 weapons in 3.0 to 350 weapons in 3.1.
[E4] Magic Items Added and modified half-plusses' XP values (made normal +'s cheaper), Added definitions (+, x, ++, xx), merging items
[E8] Technological Equipment Added [E8.2] Cyberware and [E8.3] Bioware from older Collectives.
[E11] Magic Item List (DMG1, UA1, RC0 only) Magic Item List - DMG1, UA1, RC0 only. Need to add some RC0 items (only some of them are here), confirm gp costs, fix Sources listed as "1stEd".
[M1.1] Encounter Type Added that d16/d20 roll I use to determine Monster Type, also made a new d100 version by DL
[M1.4] Monster List Added Angband monsters (incorporated into main list finally!), Everquest Monsters of Norrath
[M2] Monster Templates Added this rule (was omitted in 3.0). This is a simple list for now, needs stats (AC, HD, etc.) and descriptions.
[M3] Random Monsters Added this rule (was omitted in 3.0). This is a simple list for now, needs stats (AC, HD, etc.) and descriptions.
[M11] Monster List (1st ed.) Monster List - Monster Manual, Field Folio, Monster Manual II (all 1st ed.), and Rules Cyclopedia only
[M12] Monster List (MM/Ann) Monster List - Monstrous Manual and Annuals only
[D3] Timeline Hopelessly out of date, but oh well.
[D14] The Ultraplanes Added this rule (was omitted in 3.0). Haven't checked to see if there is more material to add here (there probably is)
[Z1] Bibliography List of sources used in the Collective

[T4X] Items added to Collectives 4.0 to 4.9


[T46] Items added to Collective 4.6

Rule Changes
[PC46] New Classes Added 30 new Classes. These classes have also been added to the relevant [PC] sections, and to the [PC0] class list. The list: Abettor5 (Anti-Bringer5), Admiral (SFB), Arch-Alchemist1, Arch-Daggerer0, Arch-Sage0, Artificer24, Cosmos Priest, Doomdoctor3, Ferret, Generic Psionicist, Ghost, High Freq. Dabbler, Hit Man5, Holy Order of Stars Stupid1, Ill Omen Master, Instantaneous Chaining Wizard, Internet Troll8, Leecher1, Ling0, Loyalist5 / Collaborator5, Martyr (Rejuvenate-Other), Nicol Bolas (MTG B/U/R) (Dimir/Izzet/Rakdos), Paragon3, Psi∞*100 (Infinity*100), Quintessential FMCTP6, Scarlet Pimpernel / Liberator, Serra Angel5, Sub-Block, Summoner Cleric, Survivor
I've also accumulated about a dozen player-chosen Random classes (of various groups) that need to be added to the full Collective; this hasn't been done yet.

[T4X] Items added to Collectives 4.0 to 4.9


[T45] Items added to Collective 4.5

Rule Changes
[PC45] New Classes Added 30 new Classes. These classes have also been added to the relevant [PC] sections, and to the [PC0] class list. The list: Accountant, Animal0, Backstabber0, Barbarian0, Black Rogue, Blaster0, Blue Psionicist, Concordant Dabbler, Custom0, Darter0, Dejuvenator, Divine Elf0, Elemental Druid0, Green Warrior, Hermit0, Itemizer0, Mentaler0, Mover0, Physicaler0, Picker0, Plant0, Protector0, Psi(-1)A, Psi24, Psionic Dabbler, Red Wizard, Sage0, Sheriff0, Trapper0, White Priest
[PC8r] Random Monster Classes Random Monster Classes. These are not legal unless indicated by the DM. This link doesn't work yet, sorry.
[PC10r] Random Mini Classes Random Mini Classes. These are not legal unless indicated by the DM. This link doesn't work yet, sorry.

[T4X] Items added to Collectives 4.0 to 4.9


[T43] Items added to Collective 4.3

Rule Changes
[PC43] New Classes Added 60 new Classes. These classes have also been added to the relevant [PC#] section, and to the [PC0] class list. The Mini-classes within the [PC43] temporary section appear at the end of the section (not alphabetically). The list: Accomplice, Anti-Barbarian100, Arcane Priest, ArchCustom2, Astral Priest, Astraler3, Baron, BlahR Evasion, Brown Originator Mini, Capital Immuner, Chr, Con, Dex, Doomshaman3, Elemental Cleric2, Epic Feats, Forgotten Lord13, Fortune Teller10, Generic Wizard, Hag0, Heals, Int, Internetizer3.5, Knight of Quantity1, Luck, Magic Items, Mind Flayer0, Minimizer, Mob Instigator1, Myrmecologist, Numot Devastator (MTG U/R/W), Ogre0, Overwrite Progression, Pentarch Paladin, Physicalist, ProtoDracoLich, Psi11U/W, Psi1200C, Quarterling0, Quick Chaining Wizard, RandomCustom5, Rejuvenator, Rocketeer, Scarlet Chirurgeon, Sightseer, Smurf, Songsmith Bard, Specialty Schools, Spell Groups, Str, Summon DL, Time Lord13, Tiny DemiGod Sampler, True To Hit/Save Penalty, True Turning/Omens, Unfinisher3, Unholy SuperMonk1, Vanguard, Wand Mage, Wis
[PC15] PC Designed Group Classes
[PC17] Joke Group Classes
[PC20] Concordant Mini Classes
[PC30] Demigod Mini Classes
[PC80] Internet Group Classes
[PC220] Originator Mini Classes
[PC-1] Non-Combatant Group Classes
[PC-4] Overt Group Classes
Added eight new groups of classes, which cover various concepts. They will be expanded upon in the future. The following additional groups are known to exist due to Collective 4.3, but currently have no classes:
[PC21] Lesser God Group Classes
[PC40] Lesser God Mini Classes
[PC147] Originator Group Classes
[PC-2] Robot Controlled Group Classes
[PC-3] Enslaved Group Classes
[Q11U/W] Psi11U/W
[Q1200C] Psi1200C
Collective 4.3 added two new psionic frequencies (Psi11U/W and Psi1200C), but they don't have their own sections yet. For now their powers are in the relevant class descriptions.

[T4X] Items added to Collectives 4.0 to 4.9


[T42] Items added to Collective 4.2

Rule Changes
[P2] Ability Scores Slightly changed the ability score table, to include Exc. and Barb. stat bonuses.
* Added a "Barbarian Bonuses" section in [P2.2], to cover all the higher forms of Barb. stats.
[P3] Races Added 18 new Races (look for "4.2" in the "New?" column).
Added 18 new Racial Adjectives (look for "4.2" in the "New?" column).
[PC42] New Classes Added 28 new Classes. These classes have also been added to the relevant [PC#] section, and to the [PC0] class list. The list: Arcane5, Arch-Psi10, BlockCustom5, Concordant Sampler, Doomguard3, Eeler1, Group XP, Magical Pool Mage, Meat Helm, Odessa0, Pointer0, Psi∞ (Infinity), Randomizer3, Rith Awakener (MTG G/R/W), Scarlet Assassin, Scarlet Huntsman (Anti-Ranger), Scarlet Monk, Scarlet Necromancer, Scarlet Torturer, Slayer, Spell Robe, Stat Requirements, Thirteen Letter Horror, Uniquer3, Wacky Ball Mage, War Priest, Warrior/Rogue Spell Progression, Wear Locations / Limbs
* Also 4 new Random Group classes added to the Collective: Builder (Random Warrior #420726), Choicer (Random Warrior #474063), Luckier (Random Rogue #115354), Tougher (Random Wizard #231172)
[PC1] Warrior Group Classes Added the New Henchmen list, after the Meat Helm class. This also appears in the "War Priest" class in [PC3].
* Added Luck Cat and Big Game Faerie to the list.
* Added Henchmen Adjectives.
* Fighter4 has been renamed to Fighter30, in preparation for 4th Edition D&D.
[PC2] Wizard Group Classes * Magic-User4 has been renamed to Magic-User30, in preparation for 4th Edition D&D.
[PC4] Rogue Group Classes * Thief4 has been renamed to Thief30, in preparation for 4th Edition D&D.
[PC5] Psionicist Group Classes * Psi4A has been renamed to X4A, in preparation for 4th Edition D&D. I've wanted to move this to a Concordant frequency for a while anyway.
[PC6] Custom Group Classes * Added a BlockCustom5 pick list, for levels 4/8/13.
[PC7] Concordant Group Classes * Added a Concordant Sampler Spell List.
[PC12] Planar Group Classes This group was added in Collective 3.9, but didn't get it's own section until now. Classes from 4.2 in this group: Doomguard5, Magical Pool Mage
* These classes from full Collective are now in this group: Charonodaemon5, Cthulhu Investigator5, Pioneer (Outland Pioneer), Traveller Priest
* These classes might be in this group; I am still pondering how "wide" I want this group to be: Angel5, Astral Construct3 and related classes, Demonologist, Devalogist, Fallen Angel5, Limbologist, Psi(-15) and related classes, Psi(-12), Psi(-6), Psi6, Psi12, Psi15 and related classes (e.g. Elementalist), Psi30, Psi60
[PC16] Technology Group Classes New group, dealing with technology character classes. Classes from 4.2 in this group: Arcane5
* These classes from full Collective are now in this group: Big Bug [x2], Brass Gnat, Bug [x2], Captain (SFB), Chemist, Demolitionist, Engineer, Giant Robot8, Golem16, Musketeer/Cannoneer, Physicist, Psi8, Stuffy Doll16, Technologist, Tinker1
[PC18] Futureshifted Group Classes New group, dealing with futureshifted character classes. Classes from 4.2 in this group: Concordant Sampler, Odessa0
* These classes from full Collective are now in this group: Fighter30 (previously Fighter4), Magic-User30 (previously Magic-User4), Thief30 (previously Thief4)
* Any unfinished (partially written) class that actually has a class sheet in the Collective (e.g. Evil Overlord) is considered Futureshifted, but these classes will not be included in the [PC18] list in [PC0].
[P5] Kits Added 21 new Kits (look for "4.2" in the "New?" column).
[C7] Combat Maneuvers * Added "Charge" (which was in previous versions of the Collective, but somehow got removed by mistake.)
[Q10] Psi10 Added 7th, 8th, 9th, and 10th level powers.
[E2] Weapons Added 20 new Weapons (look for "4.2" in the "New?" column), and a variant of Whip-Dagger from 4.0.
Added [E2.2A] Weapon Adjectives, which allow some modifications of existing weapon types.
[E3] Armor Added 21 new Body Armor, 6 Shields, 6 Helms (look for "4.2" in the "New?" column).
[X4] Superstition Psionics * Formerly Psi4, this is now X4, a Concordant frequency.
[X24] Class/Occupation Psionics * Formerly Psi24, this is now X24, a Demigod frequency.

[T4X] Items added to Collectives 4.0 to 4.9


[T41] Items added to Collective 4.1

Rule Changes
[P3] Races Added Mirror Minotaur race, from the computer game.
[P11] Feats Added "Maintains" (+3 max number of maintained effects)
[PC1] Warrior Group Classes Added Orc0 class (also added this to [PC8] Monster Group classes), from the computer game.
[PC19] Random Group Classes New group, dealing with randomly generated character classes. The random classes can be seen in the new [PC1r] to [PC4r] sections. These sections will completely change with time; each time a new Collective comes out, I will try to remember to change the [PC1r]-[PC4r] sections to new random classes. I will probably add new groups as time warrants (as of this writing I am almost finished with [PC10r] Random Mini Classes).
When random classes are being used, after the game, each player may add one random class permanently to the Collective. These classes are assigned new (simple) names and added to the [PC19] section (and to the relevant [PC1]-[PC4] section). With this edition, these 3 classes were added: Hammerer (Random Warrior #811263), Lancer (Random Warrior #199267), and Pointer (Random Rogue #11829).
[PC1r] Random Warrior Classes Random Warrior Classes. These are not legal unless indicated by the DM.
[PC2r] Random Wizard Classes Random Wizard Classes. These are not legal unless indicated by the DM.
[PC3r] Random Priest Classes Random Priest Classes. These are not legal unless indicated by the DM.
[PC4r] Random Rogue Classes Random Rogue Classes. These are not legal unless indicated by the DM.
[E3] Armor Added 13 body armors and 1 armor adjective; these came up during play.

[T4X] Items added to Collectives 4.0 to 4.9


[T40] Items added to Collective 4.0

Rule Changes
[T4X] Items added to Collectives 4.0 to 4.9 Added this section.
[PC3] Great God List (GGL) Added 36 gods to the GGL. For now, I put all the new gods on the bottom of the list; I should reorganize this somehow. I also need to figure out a way for the table to not be so "wide". Perhaps put the powers on a separate line below each entry? Or make it like the race table (2 pages wide)?
[P6.2] Number of Attacks Table Added "Needle" column.
[P9] Skills & Secondary Skills New section, describing 3rd edition skills. (well, not actually new, but the old version was unusable) Non-weapon proficiencies (2nd edition) and the like are still being used (yes we are using *both*), see the [P9] section for explanation on this.
[P11] Feats Added 36 feats (look for "4.0" in the "New?" column).
[C6.7] Priest Omens New section, describing Priest Omens. All Priests may do this. The table is currently incomplete; if a blank result is rolled, I will fill in the result during play.
[S1] Warrior Spells Finally added a decent list of Warrior spells. Any Warrior class with a spell progression may cast any Warrior spell (e.g. a Paladin can cast a Ranger spell). This does not follow normal 3rd Edition rules. Any Warrior class with a spell progressions (in another group) may cast Warrior spells instead (e.g. a Ranger1 normally casts Priest spells; it may use some spell slots as Warrior spells instead). The "Class" column will eventually be the "Schools" that Warrior uses (so for example you can get a "School Robe" for -1 SL in "Paladin Spells"). Note there are only two 5th level spells so far.
[S2] Wizard Spells Added 89 Wizard spells (look for "4.0" in the "New?" column). The current Wizard spell list in the full Collective is a mess; what I need to do is remove duplicates (like I did in Collective 3B). The Collective 3B list excluded some sources, so I do need to do the removal from scratch.
[S4] Rogue Spells Finally added a decent list of Rogue spells. Any Rogue class with a spell progression may cast any Rogue spell (e.g. a Monk can cast a Bard spell). This does not follow normal 3rd Edition rules. Any Rogue class with a spell progressions (in another group) may cast Rogue spells instead (e.g. a Bard1 normally casts Priest spells; it may use some spell slots as Rogue spells instead). The "Class" column will eventually be the "Schools" that Rogue uses (so for example you can get a "School Robe" for -1 SL in "Assassin Spells").
[E2] Weapons Added 26 weapons (look for "4.0" in "New?" column). Temporarily removed the "Stat", "Type" and "SpeedF" columns, to save room, until I figure out what to do with them (This information I still have in the Excel version of the Collective.)
[E3] Armor Added 27 body armors, 6 shields, and 6 helmets (look for "4.0" in "New?" column). Added [E3.1A] Armor Adjectives, which allow some modifications of existing body armor types.

[T99] Unknown/Incomplete Rules


Rule Item
(many) MAKE TABLES SORTABLE (for Collective 3.3) (see http://www.pop.psu.edu/~miller/plone/sorttable.html for an example)
[P3] A lot of races have no abilities
[P3] The ATs for a lot of races is wrong or flipped (should be 10-N, where N is the AT shown).
[P3] Add Astral Construct race.
[PC] Add Angband classes
[PC] Add Phoenix classes
[PC] Remove all references to "11 edition" and "22 edition" in the MTG classes.
[PC] Simple list of all classes (with perhaps stat requirements, XP for level 2)
[PC] All 5th edition classes should cost 1.5 times what they say in terms of XP
[PC] Add TH/save table to every class. Add a "Group" entry to every class. Some classes have a "Background Point cost" entry, remove it.
[PC3] Specialty Gods - Add: Monster Mythology2, FR2 hardbound, Flying Spaghetti Monster, Invisible Pink Unicorn, Invisible Polar Bear, Nanna-Sin (free item merging/polymorphing), God III (x29), God II (x32), God I (x38), Spirit of the Preascended Ones (x18), Master of Evil (x8), Lady of Pain (Sigil, x9)
[PC4] Reduce "All Rogue Abilities" list down to "Common Rogue Abilities" (with no repeats). On each Rogue class, indicate which Rogue abilities are not on the Common list (by an asterisk or something).
[PC5] Add more abilities to Astral Construct class. Add Astral Destruct class?
[PC5] Make sure every psionic frequency has a class (no more "Wild Talent Only" frequencies). Psi72 has been added, need to add Psi23, X24 class, perhaps more.
[PC16] Technological Group Classes
[PC18] Futureshifted Group Classes (slated for Collective 4.1)
[PC99] Unknown/Incomplete Classes (this was getting large so I split it off into it's own worksheet, see [PC99])
[P7] Martial Arts from Arduin Rules pg 52
[P9] Rules on how Skills (3rd edition) work (1/2 a slot each?) (DC=21-(Nonweapon penalty), so a NW penalty of -10 is same as DC of 31, Power Score = 31)
[P9] Make Secondary Skills (from 1st/2nd edition - renamed to "Occupations"?) separate from Skills (from 3rd edition) - new P12 section?
[P11.7] Epic Feats - Dragon Cleave
[C2] Basic saves information (some is in collective13_c2.doc)
[C6] There used to be an abbreviated version of Turn Undead (simple calculation and look on small table)
[C8] Generic effects: Lockdown, PC/NPC Cod Piece, Capital B Blasted, Capital M Mauled, Banhammer
[C9] Mass Combat (partial version in Collective 1.9)
[C?] Describe all the blahR's; similar to the way [C3] Action Types was done. Types are A (All), B (Blah), C (Charm), D (Damage), E (Effects), G (Godly), I (Innate), M (Magic), N (Natural, aN=Necromantic), PR (Psionic), PowR (Power Psionic), SR (Spell), TechR (Technology), W (Weapon), X (Concordant), there may be more. Include i, a, u, n prefixes. Include Deflection, Reflection, Armoring.
[S-2] Anti-Magical Effects
[S] Add MTG spells
[S] Rework the spells. The lists for SL 5+ are terrible.
[S?] Familiars from MTG (Foul Familiar, etc.)
[S?] Rune Magic (Wild Talent Magic)
[Q] Add conversion system between different frequencies (PSPs and SL/Minor/Major/etc.)
[Q-5] (Has too few powers to be useful)
[Q-3] Psi-3. Has Ethereal Constructs/Destructs.
[Q-0] Professional Wrestling Psionics (weird powers like Undertaker) - Move the old Psi-0 idea (Mortal Kombat) somewhere else
[Q3] Describe Astral Constructs better (see also [P3] and [PC5]). Add Astral Destructs powers and describe them.
[Q6] Split Psi6G/E back into SLs instead of Min/Maj/Gra/Sup
[Q6E] (Nothing there!)
[Q6J] Jerry Psionics
[Q6S] Stupid Psionics
[Q8] Old "WinNuke" type powers (see /not_collectivized_old_ideas/Collective13_q8.doc)
[Q12A] Absolute Psionics
[Q12Nil] [Q12.9] Nil Psionics (frequency 12-Nil)
[Q13] Emotional State Psionics
[Q16] Golem Psionics
[Q20] Champions Psionics (not sure why this is 20, it should be divisible by 9)
[Q22] Move old Psi22 to [S] section. New Psi22 is unknown; to be determined.
[Q25] Some powers are in "New Psi Powers" workbook.
[Q26] Psi26 (Soul / Magic Jar Psionics?)
[Q45] DC (Comics) Psionics
[Q54] Marvel Psionics
[Q90] Thrash Psionics
[A1] Add J (Jerry), S (Stupid), A (Absolute), Nil, W (White)
[A?] Move the old [Q0] Natural Effects (Weather) to [A] section
[A2] Time, Distance, Movement (in Collective 1.9)
[A9] Describe MF/PF/TF (using MOP1) and PsiF (made up by DM).
[E2.3] Weapon Ranges (or add a column to [E2.2]) (partial version in Collective 1.9)
[E2.5] Averaging Weapons / Extreme Weapons (partial version in Collective 1.9)
[E4] Add Phoenix items. Atlantean Banhammer Bomb.
[E7] Need to add: Old [E7] sections (there are 2 of them), BoA2, Master's rulebook (0 edition), DMG1 artifacts, etc.
[E8.1] Some sample Psi8 items.
[E10] Armor and Weapons Allowed (by class) (obsolete) (in Collective 1.9)
[E11] Need to add some RC0 items (only some of them are here), confirm gp costs, fix Sources listed as "1stEd".
[E20] Creating magic items: Have to level 9 in Wiz/Pri/Psi. You make (LVL-8)*(LVL-8)*100 item XP per FULL DAY you spend making items. A FULL DAY being an entire reset and the entire adventuring day up to the beginning of the next reset. I (as DM) rarely give multiple resets in a row, and people generally do things during their reset (like spending XP, changing classes, etc.) so making items is usually moot. Making magic items doesn't cost any money, XP, stat points, or anything else. Likewise, you get nothing in return, except for the item itself, which you can use or sell for money. (I don't allow people to "Barbarian Crunch" their own created items for XP).
[E21] Alcohol
[E22] Drugs (some of these are already done in the "Pharmacist5" class)
[E23] Poison
[M?] Add that "Random DL 11+" monster generator I wrote for the Atlantean game.
[M1] Consider expanding "Beholder" monster category to include all Alien races.
[M1] Consider adding "Psionic" monster category for summoning.
[M1] Consider adding "Technological" monster category for summoning.
[M1] Add Familiars List (converted to monsters)
[M1] Add Phoenix monsters
[M1] Some monster categories (Beholder, Giant, Lycanthrope, Ooze) have very few entries at some DLs - need to add more monsters of those types.
[M2] Monster Templates need descriptions
[M8.1] Add Rules Cyclopedia treasure types, check to see if DMG2 types are different from DMG1
[M8.2] Add Gem types and reported effects (DMG1)
[M8.3] Add Jewelry types (DMG1)
[M8.4] Add "Special Objects" (from Rules Cyclopedia treasure types section)
[M13] Monster List - 3rd ed. Monster Manuals I-IV (V comes out soon!), Fiend Folio only
[M22] Add Legend Hook Beast
[D11] City Dressing (Building Types, etc.)
[X] Add "Cheat Codes" (Originators use these). Are "Player Picks" (e.g. John pick, Rick pick) the same as "Cheat Codes"? Add concept of "PC Cod Piece", "NPC Cod Piece".
[X14] Psi14; has X24-like powers for Concordant classes; Minors: 1M: TrueBall (CL dmg area, no resistance/response, vile dmg); 0: Avoid Fate or Object but you take 10-LVL random [C] effects as a penalty; Also some sort of XP adder in "New Psi Powers" workbook.
[Z13] Dead/Pixelated/Banhammered Collective Concepts
[Z22] Sources to be added to the Collective